diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out | 589 |
1 files changed, 306 insertions, 283 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out index 056a4f13c8f..06b4c7b4bc7 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out @@ -2,16 +2,16 @@ hlsl.samplelevel.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'txval10' (temp 4-component vector of float) -0:23 textureLodOffset (temp 4-component vector of float) -0:23 Construct combined texture-sampler (temp sampler1DArray) -0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'txval10' ( temp 4-component vector of float) +0:23 textureLodOffset ( temp 4-component vector of float) +0:23 Construct combined texture-sampler ( temp sampler1DArray) +0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:23 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -20,12 +20,12 @@ gl_FragCoord origin is upper left 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp 4-component vector of int) -0:24 'txval11' (temp 4-component vector of int) -0:24 textureLodOffset (temp 4-component vector of int) -0:24 Construct combined texture-sampler (temp isampler1DArray) -0:24 'g_tTex1di4' (uniform itexture1DArray) -0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:24 move second child to first child ( temp 4-component vector of int) +0:24 'txval11' ( temp 4-component vector of int) +0:24 textureLodOffset ( temp 4-component vector of int) +0:24 Construct combined texture-sampler ( temp isampler1DArray) +0:24 'g_tTex1di4' ( uniform itexture1DArray) +0:24 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 @@ -34,12 +34,12 @@ gl_FragCoord origin is upper left 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of uint) -0:25 'txval12' (temp 4-component vector of uint) -0:25 textureLodOffset (temp 4-component vector of uint) -0:25 Construct combined texture-sampler (temp usampler1DArray) -0:25 'g_tTex1du4' (uniform utexture1DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of uint) +0:25 'txval12' ( temp 4-component vector of uint) +0:25 textureLodOffset ( temp 4-component vector of uint) +0:25 Construct combined texture-sampler ( temp usampler1DArray) +0:25 'g_tTex1du4' ( uniform utexture1DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -48,12 +48,12 @@ gl_FragCoord origin is upper left 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval20' (temp 4-component vector of float) -0:27 textureLodOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler2DArray) -0:27 'g_tTex2df4' (uniform texture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval20' ( temp 4-component vector of float) +0:27 textureLodOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler2DArray) +0:27 'g_tTex2df4' ( uniform texture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -64,12 +64,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval21' (temp 4-component vector of int) -0:28 textureLodOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler2DArray) -0:28 'g_tTex2di4' (uniform itexture2DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval21' ( temp 4-component vector of int) +0:28 textureLodOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler2DArray) +0:28 'g_tTex2di4' ( uniform itexture2DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -80,12 +80,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval22' (temp 4-component vector of uint) -0:29 textureLodOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler2DArray) -0:29 'g_tTex2du4' (uniform utexture2DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval22' ( temp 4-component vector of uint) +0:29 textureLodOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler2DArray) +0:29 'g_tTex2du4' ( uniform utexture2DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -95,9 +95,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) -0:33 move second child to first child (temp 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -105,39 +105,45 @@ gl_FragCoord origin is upper left 0:33 1.000000 0:33 1.000000 0:33 1.000000 -0:34 move second child to first child (temp float) -0:34 Depth: direct index for structure (temp float) -0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp float) +0:34 Depth: direct index for structure ( temp float) +0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -146,16 +152,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'txval10' (temp 4-component vector of float) -0:23 textureLodOffset (temp 4-component vector of float) -0:23 Construct combined texture-sampler (temp sampler1DArray) -0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'txval10' ( temp 4-component vector of float) +0:23 textureLodOffset ( temp 4-component vector of float) +0:23 Construct combined texture-sampler ( temp sampler1DArray) +0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:23 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -164,12 +170,12 @@ gl_FragCoord origin is upper left 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp 4-component vector of int) -0:24 'txval11' (temp 4-component vector of int) -0:24 textureLodOffset (temp 4-component vector of int) -0:24 Construct combined texture-sampler (temp isampler1DArray) -0:24 'g_tTex1di4' (uniform itexture1DArray) -0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:24 move second child to first child ( temp 4-component vector of int) +0:24 'txval11' ( temp 4-component vector of int) +0:24 textureLodOffset ( temp 4-component vector of int) +0:24 Construct combined texture-sampler ( temp isampler1DArray) +0:24 'g_tTex1di4' ( uniform itexture1DArray) +0:24 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 @@ -178,12 +184,12 @@ gl_FragCoord origin is upper left 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of uint) -0:25 'txval12' (temp 4-component vector of uint) -0:25 textureLodOffset (temp 4-component vector of uint) -0:25 Construct combined texture-sampler (temp usampler1DArray) -0:25 'g_tTex1du4' (uniform utexture1DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of uint) +0:25 'txval12' ( temp 4-component vector of uint) +0:25 textureLodOffset ( temp 4-component vector of uint) +0:25 Construct combined texture-sampler ( temp usampler1DArray) +0:25 'g_tTex1du4' ( uniform utexture1DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -192,12 +198,12 @@ gl_FragCoord origin is upper left 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval20' (temp 4-component vector of float) -0:27 textureLodOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler2DArray) -0:27 'g_tTex2df4' (uniform texture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval20' ( temp 4-component vector of float) +0:27 textureLodOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler2DArray) +0:27 'g_tTex2df4' ( uniform texture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -208,12 +214,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval21' (temp 4-component vector of int) -0:28 textureLodOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler2DArray) -0:28 'g_tTex2di4' (uniform itexture2DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval21' ( temp 4-component vector of int) +0:28 textureLodOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler2DArray) +0:28 'g_tTex2di4' ( uniform itexture2DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -224,12 +230,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval22' (temp 4-component vector of uint) -0:29 textureLodOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler2DArray) -0:29 'g_tTex2du4' (uniform utexture2DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval22' ( temp 4-component vector of uint) +0:29 textureLodOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler2DArray) +0:29 'g_tTex2du4' ( uniform utexture2DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -239,9 +245,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) -0:33 move second child to first child (temp 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -249,202 +255,219 @@ gl_FragCoord origin is upper left 0:33 1.000000 0:33 1.000000 0:33 1.000000 -0:34 move second child to first child (temp float) -0:34 Depth: direct index for structure (temp float) -0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp float) +0:34 Depth: direct index for structure ( temp float) +0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 112 +// Id's are bound by 119 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 103 107 + EntryPoint Fragment 4 "main" 111 115 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 30 "txval11" - Name 33 "g_tTex1di4" - Name 45 "txval12" - Name 48 "g_tTex1du4" - Name 57 "txval20" - Name 60 "g_tTex2df4" - Name 70 "txval21" - Name 73 "g_tTex2di4" - Name 81 "txval22" - Name 84 "g_tTex2du4" - Name 94 "PS_OUTPUT" - MemberName 94(PS_OUTPUT) 0 "Color" - MemberName 94(PS_OUTPUT) 1 "Depth" - Name 96 "psout" - Name 103 "Color" - Name 107 "Depth" - Name 111 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 33(g_tTex1di4) DescriptorSet 0 - Decorate 48(g_tTex1du4) DescriptorSet 0 - Decorate 60(g_tTex2df4) DescriptorSet 0 - Decorate 73(g_tTex2di4) DescriptorSet 0 - Decorate 84(g_tTex2du4) DescriptorSet 0 - Decorate 103(Color) Location 0 - Decorate 107(Depth) BuiltIn FragDepth - Decorate 111(g_tTex1df4a) DescriptorSet 0 - Decorate 111(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 34 "txval11" + Name 37 "g_tTex1di4" + Name 49 "txval12" + Name 52 "g_tTex1du4" + Name 61 "txval20" + Name 64 "g_tTex2df4" + Name 74 "txval21" + Name 77 "g_tTex2di4" + Name 85 "txval22" + Name 88 "g_tTex2du4" + Name 99 "psout" + Name 108 "flattenTemp" + Name 111 "Color" + Name 115 "Depth" + Name 118 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex1di4) DescriptorSet 0 + Decorate 52(g_tTex1du4) DescriptorSet 0 + Decorate 64(g_tTex2df4) DescriptorSet 0 + Decorate 77(g_tTex2di4) DescriptorSet 0 + Decorate 88(g_tTex2du4) DescriptorSet 0 + Decorate 111(Color) Location 0 + Decorate 115(Depth) BuiltIn FragDepth + Decorate 118(g_tTex1df4a) DescriptorSet 0 + Decorate 118(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeInt 32 1 - 26: 25(int) Constant 0 - 28: TypeVector 25(int) 4 - 29: TypePointer Function 28(ivec4) - 31: TypeImage 25(int) 1D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex1di4): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 38: 6(float) Constant 1050253722 - 39: 20(fvec2) ConstantComposite 22 38 - 40: 25(int) Constant 1 - 42: TypeInt 32 0 - 43: TypeVector 42(int) 4 - 44: TypePointer Function 43(ivec4) - 46: TypeImage 42(int) 1D array sampled format:Unknown - 47: TypePointer UniformConstant 46 - 48(g_tTex1du4): 47(ptr) Variable UniformConstant - 51: TypeSampledImage 46 - 53: 6(float) Constant 1053609165 - 54: 20(fvec2) ConstantComposite 38 53 - 55: 25(int) Constant 2 - 58: TypeImage 6(float) 2D array sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTex2df4): 59(ptr) Variable UniformConstant - 63: TypeSampledImage 58 - 65: TypeVector 6(float) 3 - 66: 65(fvec3) ConstantComposite 21 22 38 - 67: TypeVector 25(int) 2 - 68: 67(ivec2) ConstantComposite 26 26 - 71: TypeImage 25(int) 2D array sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2di4): 72(ptr) Variable UniformConstant - 76: TypeSampledImage 71 - 78: 6(float) Constant 1056964608 - 79: 65(fvec3) ConstantComposite 38 53 78 - 82: TypeImage 42(int) 2D array sampled format:Unknown - 83: TypePointer UniformConstant 82 - 84(g_tTex2du4): 83(ptr) Variable UniformConstant - 87: TypeSampledImage 82 - 89: 6(float) Constant 1058642330 - 90: 6(float) Constant 1060320051 - 91: 65(fvec3) ConstantComposite 78 89 90 - 92: 67(ivec2) ConstantComposite 26 40 - 94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 95: TypePointer Function 94(PS_OUTPUT) - 97: 6(float) Constant 1065353216 - 98: 7(fvec4) ConstantComposite 97 97 97 97 - 100: TypePointer Function 6(float) - 102: TypePointer Output 7(fvec4) - 103(Color): 102(ptr) Variable Output - 106: TypePointer Output 6(float) - 107(Depth): 106(ptr) Variable Output -111(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1061158912 + 29: TypeInt 32 1 + 30: 29(int) Constant 0 + 32: TypeVector 29(int) 4 + 33: TypePointer Function 32(ivec4) + 35: TypeImage 29(int) 1D array sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex1di4): 36(ptr) Variable UniformConstant + 40: TypeSampledImage 35 + 42: 6(float) Constant 1050253722 + 43: 24(fvec2) ConstantComposite 26 42 + 44: 29(int) Constant 1 + 46: TypeInt 32 0 + 47: TypeVector 46(int) 4 + 48: TypePointer Function 47(ivec4) + 50: TypeImage 46(int) 1D array sampled format:Unknown + 51: TypePointer UniformConstant 50 + 52(g_tTex1du4): 51(ptr) Variable UniformConstant + 55: TypeSampledImage 50 + 57: 6(float) Constant 1053609165 + 58: 24(fvec2) ConstantComposite 42 57 + 59: 29(int) Constant 2 + 62: TypeImage 6(float) 2D array sampled format:Unknown + 63: TypePointer UniformConstant 62 + 64(g_tTex2df4): 63(ptr) Variable UniformConstant + 67: TypeSampledImage 62 + 69: TypeVector 6(float) 3 + 70: 69(fvec3) ConstantComposite 25 26 42 + 71: TypeVector 29(int) 2 + 72: 71(ivec2) ConstantComposite 30 30 + 75: TypeImage 29(int) 2D array sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2di4): 76(ptr) Variable UniformConstant + 80: TypeSampledImage 75 + 82: 6(float) Constant 1056964608 + 83: 69(fvec3) ConstantComposite 42 57 82 + 86: TypeImage 46(int) 2D array sampled format:Unknown + 87: TypePointer UniformConstant 86 + 88(g_tTex2du4): 87(ptr) Variable UniformConstant + 91: TypeSampledImage 86 + 93: 6(float) Constant 1058642330 + 94: 6(float) Constant 1060320051 + 95: 69(fvec3) ConstantComposite 82 93 94 + 96: 71(ivec2) ConstantComposite 30 44 + 98: TypePointer Function 8(PS_OUTPUT) + 100: 6(float) Constant 1065353216 + 101: 7(fvec4) ConstantComposite 100 100 100 100 + 103: TypePointer Function 6(float) + 110: TypePointer Output 7(fvec4) + 111(Color): 110(ptr) Variable Output + 114: TypePointer Output 6(float) + 115(Depth): 114(ptr) Variable Output +118(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 30(txval11): 29(ptr) Variable Function - 45(txval12): 44(ptr) Variable Function - 57(txval20): 8(ptr) Variable Function - 70(txval21): 29(ptr) Variable Function - 81(txval22): 44(ptr) Variable Function - 96(psout): 95(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26 - Store 9(txval10) 27 - 34: 31 Load 33(g_tTex1di4) - 35: 14 Load 16(g_sSamp) - 37: 36 SampledImage 34 35 - 41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40 - Store 30(txval11) 41 - 49: 46 Load 48(g_tTex1du4) - 50: 14 Load 16(g_sSamp) - 52: 51 SampledImage 49 50 - 56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55 - Store 45(txval12) 56 - 61: 58 Load 60(g_tTex2df4) - 62: 14 Load 16(g_sSamp) - 64: 63 SampledImage 61 62 - 69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68 - Store 57(txval20) 69 - 74: 71 Load 73(g_tTex2di4) - 75: 14 Load 16(g_sSamp) - 77: 76 SampledImage 74 75 - 80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68 - Store 70(txval21) 80 - 85: 82 Load 84(g_tTex2du4) - 86: 14 Load 16(g_sSamp) - 88: 87 SampledImage 85 86 - 93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92 - Store 81(txval22) 93 - 99: 8(ptr) AccessChain 96(psout) 26 - Store 99 98 - 101: 100(ptr) AccessChain 96(psout) 40 - Store 101 97 - 104: 8(ptr) AccessChain 96(psout) 26 - 105: 7(fvec4) Load 104 - Store 103(Color) 105 - 108: 100(ptr) AccessChain 96(psout) 40 - 109: 6(float) Load 108 - Store 107(Depth) 109 +108(flattenTemp): 98(ptr) Variable Function + 109:8(PS_OUTPUT) FunctionCall 10(@main() + Store 108(flattenTemp) 109 + 112: 12(ptr) AccessChain 108(flattenTemp) 30 + 113: 7(fvec4) Load 112 + Store 111(Color) 113 + 116: 103(ptr) AccessChain 108(flattenTemp) 44 + 117: 6(float) Load 116 + Store 115(Depth) 117 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 34(txval11): 33(ptr) Variable Function + 49(txval12): 48(ptr) Variable Function + 61(txval20): 12(ptr) Variable Function + 74(txval21): 33(ptr) Variable Function + 85(txval22): 48(ptr) Variable Function + 99(psout): 98(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 31: 7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30 + Store 13(txval10) 31 + 38: 35 Load 37(g_tTex1di4) + 39: 18 Load 20(g_sSamp) + 41: 40 SampledImage 38 39 + 45: 32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44 + Store 34(txval11) 45 + 53: 50 Load 52(g_tTex1du4) + 54: 18 Load 20(g_sSamp) + 56: 55 SampledImage 53 54 + 60: 47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59 + Store 49(txval12) 60 + 65: 62 Load 64(g_tTex2df4) + 66: 18 Load 20(g_sSamp) + 68: 67 SampledImage 65 66 + 73: 7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72 + Store 61(txval20) 73 + 78: 75 Load 77(g_tTex2di4) + 79: 18 Load 20(g_sSamp) + 81: 80 SampledImage 78 79 + 84: 32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72 + Store 74(txval21) 84 + 89: 86 Load 88(g_tTex2du4) + 90: 18 Load 20(g_sSamp) + 92: 91 SampledImage 89 90 + 97: 47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96 + Store 85(txval22) 97 + 102: 12(ptr) AccessChain 99(psout) 30 + Store 102 101 + 104: 103(ptr) AccessChain 99(psout) 44 + Store 104 100 + 105:8(PS_OUTPUT) Load 99(psout) + ReturnValue 105 + FunctionEnd |