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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out589
1 files changed, 306 insertions, 283 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
index 056a4f13c8f..06b4c7b4bc7 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.samplelevel.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'txval10' (temp 4-component vector of float)
-0:23 textureLodOffset (temp 4-component vector of float)
-0:23 Construct combined texture-sampler (temp sampler1DArray)
-0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'txval10' ( temp 4-component vector of float)
+0:23 textureLodOffset ( temp 4-component vector of float)
+0:23 Construct combined texture-sampler ( temp sampler1DArray)
+0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -20,12 +20,12 @@ gl_FragCoord origin is upper left
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of int)
-0:24 'txval11' (temp 4-component vector of int)
-0:24 textureLodOffset (temp 4-component vector of int)
-0:24 Construct combined texture-sampler (temp isampler1DArray)
-0:24 'g_tTex1di4' (uniform itexture1DArray)
-0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:24 move second child to first child ( temp 4-component vector of int)
+0:24 'txval11' ( temp 4-component vector of int)
+0:24 textureLodOffset ( temp 4-component vector of int)
+0:24 Construct combined texture-sampler ( temp isampler1DArray)
+0:24 'g_tTex1di4' ( uniform itexture1DArray)
+0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@@ -34,12 +34,12 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of uint)
-0:25 'txval12' (temp 4-component vector of uint)
-0:25 textureLodOffset (temp 4-component vector of uint)
-0:25 Construct combined texture-sampler (temp usampler1DArray)
-0:25 'g_tTex1du4' (uniform utexture1DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of uint)
+0:25 'txval12' ( temp 4-component vector of uint)
+0:25 textureLodOffset ( temp 4-component vector of uint)
+0:25 Construct combined texture-sampler ( temp usampler1DArray)
+0:25 'g_tTex1du4' ( uniform utexture1DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -48,12 +48,12 @@ gl_FragCoord origin is upper left
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval20' (temp 4-component vector of float)
-0:27 textureLodOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler2DArray)
-0:27 'g_tTex2df4' (uniform texture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval20' ( temp 4-component vector of float)
+0:27 textureLodOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler2DArray)
+0:27 'g_tTex2df4' ( uniform texture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -64,12 +64,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval21' (temp 4-component vector of int)
-0:28 textureLodOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler2DArray)
-0:28 'g_tTex2di4' (uniform itexture2DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval21' ( temp 4-component vector of int)
+0:28 textureLodOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler2DArray)
+0:28 'g_tTex2di4' ( uniform itexture2DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -80,12 +80,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval22' (temp 4-component vector of uint)
-0:29 textureLodOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler2DArray)
-0:29 'g_tTex2du4' (uniform utexture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval22' ( temp 4-component vector of uint)
+0:29 textureLodOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler2DArray)
+0:29 'g_tTex2du4' ( uniform utexture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -95,9 +95,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -105,39 +105,45 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:33 1.000000
-0:34 move second child to first child (temp float)
-0:34 Depth: direct index for structure (temp float)
-0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp float)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:36 Color: direct index for structure (temp 4-component vector of float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 0 (const int)
-0:36 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 1 (const int)
-0:36 Branch: Return
+0:36 Branch: Return with expression
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -146,16 +152,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'txval10' (temp 4-component vector of float)
-0:23 textureLodOffset (temp 4-component vector of float)
-0:23 Construct combined texture-sampler (temp sampler1DArray)
-0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'txval10' ( temp 4-component vector of float)
+0:23 textureLodOffset ( temp 4-component vector of float)
+0:23 Construct combined texture-sampler ( temp sampler1DArray)
+0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -164,12 +170,12 @@ gl_FragCoord origin is upper left
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of int)
-0:24 'txval11' (temp 4-component vector of int)
-0:24 textureLodOffset (temp 4-component vector of int)
-0:24 Construct combined texture-sampler (temp isampler1DArray)
-0:24 'g_tTex1di4' (uniform itexture1DArray)
-0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:24 move second child to first child ( temp 4-component vector of int)
+0:24 'txval11' ( temp 4-component vector of int)
+0:24 textureLodOffset ( temp 4-component vector of int)
+0:24 Construct combined texture-sampler ( temp isampler1DArray)
+0:24 'g_tTex1di4' ( uniform itexture1DArray)
+0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@@ -178,12 +184,12 @@ gl_FragCoord origin is upper left
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of uint)
-0:25 'txval12' (temp 4-component vector of uint)
-0:25 textureLodOffset (temp 4-component vector of uint)
-0:25 Construct combined texture-sampler (temp usampler1DArray)
-0:25 'g_tTex1du4' (uniform utexture1DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of uint)
+0:25 'txval12' ( temp 4-component vector of uint)
+0:25 textureLodOffset ( temp 4-component vector of uint)
+0:25 Construct combined texture-sampler ( temp usampler1DArray)
+0:25 'g_tTex1du4' ( uniform utexture1DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -192,12 +198,12 @@ gl_FragCoord origin is upper left
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval20' (temp 4-component vector of float)
-0:27 textureLodOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler2DArray)
-0:27 'g_tTex2df4' (uniform texture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval20' ( temp 4-component vector of float)
+0:27 textureLodOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler2DArray)
+0:27 'g_tTex2df4' ( uniform texture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -208,12 +214,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval21' (temp 4-component vector of int)
-0:28 textureLodOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler2DArray)
-0:28 'g_tTex2di4' (uniform itexture2DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval21' ( temp 4-component vector of int)
+0:28 textureLodOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler2DArray)
+0:28 'g_tTex2di4' ( uniform itexture2DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -224,12 +230,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval22' (temp 4-component vector of uint)
-0:29 textureLodOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler2DArray)
-0:29 'g_tTex2du4' (uniform utexture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval22' ( temp 4-component vector of uint)
+0:29 textureLodOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler2DArray)
+0:29 'g_tTex2du4' ( uniform utexture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -239,9 +245,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -249,202 +255,219 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:33 1.000000
-0:34 move second child to first child (temp float)
-0:34 Depth: direct index for structure (temp float)
-0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp float)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:36 Color: direct index for structure (temp 4-component vector of float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 0 (const int)
-0:36 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 1 (const int)
-0:36 Branch: Return
+0:36 Branch: Return with expression
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 112
+// Id's are bound by 119
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 103 107
+ EntryPoint Fragment 4 "main" 111 115
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 30 "txval11"
- Name 33 "g_tTex1di4"
- Name 45 "txval12"
- Name 48 "g_tTex1du4"
- Name 57 "txval20"
- Name 60 "g_tTex2df4"
- Name 70 "txval21"
- Name 73 "g_tTex2di4"
- Name 81 "txval22"
- Name 84 "g_tTex2du4"
- Name 94 "PS_OUTPUT"
- MemberName 94(PS_OUTPUT) 0 "Color"
- MemberName 94(PS_OUTPUT) 1 "Depth"
- Name 96 "psout"
- Name 103 "Color"
- Name 107 "Depth"
- Name 111 "g_tTex1df4a"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 33(g_tTex1di4) DescriptorSet 0
- Decorate 48(g_tTex1du4) DescriptorSet 0
- Decorate 60(g_tTex2df4) DescriptorSet 0
- Decorate 73(g_tTex2di4) DescriptorSet 0
- Decorate 84(g_tTex2du4) DescriptorSet 0
- Decorate 103(Color) Location 0
- Decorate 107(Depth) BuiltIn FragDepth
- Decorate 111(g_tTex1df4a) DescriptorSet 0
- Decorate 111(g_tTex1df4a) Binding 1
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 34 "txval11"
+ Name 37 "g_tTex1di4"
+ Name 49 "txval12"
+ Name 52 "g_tTex1du4"
+ Name 61 "txval20"
+ Name 64 "g_tTex2df4"
+ Name 74 "txval21"
+ Name 77 "g_tTex2di4"
+ Name 85 "txval22"
+ Name 88 "g_tTex2du4"
+ Name 99 "psout"
+ Name 108 "flattenTemp"
+ Name 111 "Color"
+ Name 115 "Depth"
+ Name 118 "g_tTex1df4a"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 37(g_tTex1di4) DescriptorSet 0
+ Decorate 52(g_tTex1du4) DescriptorSet 0
+ Decorate 64(g_tTex2df4) DescriptorSet 0
+ Decorate 77(g_tTex2di4) DescriptorSet 0
+ Decorate 88(g_tTex2du4) DescriptorSet 0
+ Decorate 111(Color) Location 0
+ Decorate 115(Depth) BuiltIn FragDepth
+ Decorate 118(g_tTex1df4a) DescriptorSet 0
+ Decorate 118(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: 6(float) Constant 1061158912
- 25: TypeInt 32 1
- 26: 25(int) Constant 0
- 28: TypeVector 25(int) 4
- 29: TypePointer Function 28(ivec4)
- 31: TypeImage 25(int) 1D array sampled format:Unknown
- 32: TypePointer UniformConstant 31
- 33(g_tTex1di4): 32(ptr) Variable UniformConstant
- 36: TypeSampledImage 31
- 38: 6(float) Constant 1050253722
- 39: 20(fvec2) ConstantComposite 22 38
- 40: 25(int) Constant 1
- 42: TypeInt 32 0
- 43: TypeVector 42(int) 4
- 44: TypePointer Function 43(ivec4)
- 46: TypeImage 42(int) 1D array sampled format:Unknown
- 47: TypePointer UniformConstant 46
- 48(g_tTex1du4): 47(ptr) Variable UniformConstant
- 51: TypeSampledImage 46
- 53: 6(float) Constant 1053609165
- 54: 20(fvec2) ConstantComposite 38 53
- 55: 25(int) Constant 2
- 58: TypeImage 6(float) 2D array sampled format:Unknown
- 59: TypePointer UniformConstant 58
- 60(g_tTex2df4): 59(ptr) Variable UniformConstant
- 63: TypeSampledImage 58
- 65: TypeVector 6(float) 3
- 66: 65(fvec3) ConstantComposite 21 22 38
- 67: TypeVector 25(int) 2
- 68: 67(ivec2) ConstantComposite 26 26
- 71: TypeImage 25(int) 2D array sampled format:Unknown
- 72: TypePointer UniformConstant 71
- 73(g_tTex2di4): 72(ptr) Variable UniformConstant
- 76: TypeSampledImage 71
- 78: 6(float) Constant 1056964608
- 79: 65(fvec3) ConstantComposite 38 53 78
- 82: TypeImage 42(int) 2D array sampled format:Unknown
- 83: TypePointer UniformConstant 82
- 84(g_tTex2du4): 83(ptr) Variable UniformConstant
- 87: TypeSampledImage 82
- 89: 6(float) Constant 1058642330
- 90: 6(float) Constant 1060320051
- 91: 65(fvec3) ConstantComposite 78 89 90
- 92: 67(ivec2) ConstantComposite 26 40
- 94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 95: TypePointer Function 94(PS_OUTPUT)
- 97: 6(float) Constant 1065353216
- 98: 7(fvec4) ConstantComposite 97 97 97 97
- 100: TypePointer Function 6(float)
- 102: TypePointer Output 7(fvec4)
- 103(Color): 102(ptr) Variable Output
- 106: TypePointer Output 6(float)
- 107(Depth): 106(ptr) Variable Output
-111(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 24(fvec2) ConstantComposite 25 26
+ 28: 6(float) Constant 1061158912
+ 29: TypeInt 32 1
+ 30: 29(int) Constant 0
+ 32: TypeVector 29(int) 4
+ 33: TypePointer Function 32(ivec4)
+ 35: TypeImage 29(int) 1D array sampled format:Unknown
+ 36: TypePointer UniformConstant 35
+ 37(g_tTex1di4): 36(ptr) Variable UniformConstant
+ 40: TypeSampledImage 35
+ 42: 6(float) Constant 1050253722
+ 43: 24(fvec2) ConstantComposite 26 42
+ 44: 29(int) Constant 1
+ 46: TypeInt 32 0
+ 47: TypeVector 46(int) 4
+ 48: TypePointer Function 47(ivec4)
+ 50: TypeImage 46(int) 1D array sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex1du4): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: 6(float) Constant 1053609165
+ 58: 24(fvec2) ConstantComposite 42 57
+ 59: 29(int) Constant 2
+ 62: TypeImage 6(float) 2D array sampled format:Unknown
+ 63: TypePointer UniformConstant 62
+ 64(g_tTex2df4): 63(ptr) Variable UniformConstant
+ 67: TypeSampledImage 62
+ 69: TypeVector 6(float) 3
+ 70: 69(fvec3) ConstantComposite 25 26 42
+ 71: TypeVector 29(int) 2
+ 72: 71(ivec2) ConstantComposite 30 30
+ 75: TypeImage 29(int) 2D array sampled format:Unknown
+ 76: TypePointer UniformConstant 75
+ 77(g_tTex2di4): 76(ptr) Variable UniformConstant
+ 80: TypeSampledImage 75
+ 82: 6(float) Constant 1056964608
+ 83: 69(fvec3) ConstantComposite 42 57 82
+ 86: TypeImage 46(int) 2D array sampled format:Unknown
+ 87: TypePointer UniformConstant 86
+ 88(g_tTex2du4): 87(ptr) Variable UniformConstant
+ 91: TypeSampledImage 86
+ 93: 6(float) Constant 1058642330
+ 94: 6(float) Constant 1060320051
+ 95: 69(fvec3) ConstantComposite 82 93 94
+ 96: 71(ivec2) ConstantComposite 30 44
+ 98: TypePointer Function 8(PS_OUTPUT)
+ 100: 6(float) Constant 1065353216
+ 101: 7(fvec4) ConstantComposite 100 100 100 100
+ 103: TypePointer Function 6(float)
+ 110: TypePointer Output 7(fvec4)
+ 111(Color): 110(ptr) Variable Output
+ 114: TypePointer Output 6(float)
+ 115(Depth): 114(ptr) Variable Output
+118(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 30(txval11): 29(ptr) Variable Function
- 45(txval12): 44(ptr) Variable Function
- 57(txval20): 8(ptr) Variable Function
- 70(txval21): 29(ptr) Variable Function
- 81(txval22): 44(ptr) Variable Function
- 96(psout): 95(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26
- Store 9(txval10) 27
- 34: 31 Load 33(g_tTex1di4)
- 35: 14 Load 16(g_sSamp)
- 37: 36 SampledImage 34 35
- 41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40
- Store 30(txval11) 41
- 49: 46 Load 48(g_tTex1du4)
- 50: 14 Load 16(g_sSamp)
- 52: 51 SampledImage 49 50
- 56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55
- Store 45(txval12) 56
- 61: 58 Load 60(g_tTex2df4)
- 62: 14 Load 16(g_sSamp)
- 64: 63 SampledImage 61 62
- 69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68
- Store 57(txval20) 69
- 74: 71 Load 73(g_tTex2di4)
- 75: 14 Load 16(g_sSamp)
- 77: 76 SampledImage 74 75
- 80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68
- Store 70(txval21) 80
- 85: 82 Load 84(g_tTex2du4)
- 86: 14 Load 16(g_sSamp)
- 88: 87 SampledImage 85 86
- 93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92
- Store 81(txval22) 93
- 99: 8(ptr) AccessChain 96(psout) 26
- Store 99 98
- 101: 100(ptr) AccessChain 96(psout) 40
- Store 101 97
- 104: 8(ptr) AccessChain 96(psout) 26
- 105: 7(fvec4) Load 104
- Store 103(Color) 105
- 108: 100(ptr) AccessChain 96(psout) 40
- 109: 6(float) Load 108
- Store 107(Depth) 109
+108(flattenTemp): 98(ptr) Variable Function
+ 109:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 108(flattenTemp) 109
+ 112: 12(ptr) AccessChain 108(flattenTemp) 30
+ 113: 7(fvec4) Load 112
+ Store 111(Color) 113
+ 116: 103(ptr) AccessChain 108(flattenTemp) 44
+ 117: 6(float) Load 116
+ Store 115(Depth) 117
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 34(txval11): 33(ptr) Variable Function
+ 49(txval12): 48(ptr) Variable Function
+ 61(txval20): 12(ptr) Variable Function
+ 74(txval21): 33(ptr) Variable Function
+ 85(txval22): 48(ptr) Variable Function
+ 99(psout): 98(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 31: 7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30
+ Store 13(txval10) 31
+ 38: 35 Load 37(g_tTex1di4)
+ 39: 18 Load 20(g_sSamp)
+ 41: 40 SampledImage 38 39
+ 45: 32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44
+ Store 34(txval11) 45
+ 53: 50 Load 52(g_tTex1du4)
+ 54: 18 Load 20(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 60: 47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59
+ Store 49(txval12) 60
+ 65: 62 Load 64(g_tTex2df4)
+ 66: 18 Load 20(g_sSamp)
+ 68: 67 SampledImage 65 66
+ 73: 7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72
+ Store 61(txval20) 73
+ 78: 75 Load 77(g_tTex2di4)
+ 79: 18 Load 20(g_sSamp)
+ 81: 80 SampledImage 78 79
+ 84: 32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72
+ Store 74(txval21) 84
+ 89: 86 Load 88(g_tTex2du4)
+ 90: 18 Load 20(g_sSamp)
+ 92: 91 SampledImage 89 90
+ 97: 47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96
+ Store 85(txval22) 97
+ 102: 12(ptr) AccessChain 99(psout) 30
+ Store 102 101
+ 104: 103(ptr) AccessChain 99(psout) 44
+ Store 104 100
+ 105:8(PS_OUTPUT) Load 99(psout)
+ ReturnValue 105
+ FunctionEnd