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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out849
1 files changed, 430 insertions, 419 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
index a811ed256fb..40996e97638 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
@@ -1,85 +1,85 @@
hlsl.samplelevel.basic.dx10.vert
Shader version: 450
0:? Sequence
-0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
+0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of float)
-0:30 'txval10' (temp 4-component vector of float)
-0:30 textureLod (temp 4-component vector of float)
-0:30 Construct combined texture-sampler (temp sampler1D)
-0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp 4-component vector of float)
+0:30 'txval10' ( temp 4-component vector of float)
+0:30 textureLod ( temp 4-component vector of float)
+0:30 Construct combined texture-sampler ( temp sampler1D)
+0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of int)
-0:31 'txval11' (temp 4-component vector of int)
-0:31 textureLod (temp 4-component vector of int)
-0:31 Construct combined texture-sampler (temp isampler1D)
-0:31 'g_tTex1di4' (uniform itexture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of int)
+0:31 'txval11' ( temp 4-component vector of int)
+0:31 textureLod ( temp 4-component vector of int)
+0:31 Construct combined texture-sampler ( temp isampler1D)
+0:31 'g_tTex1di4' ( uniform itexture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of uint)
-0:32 'txval12' (temp 4-component vector of uint)
-0:32 textureLod (temp 4-component vector of uint)
-0:32 Construct combined texture-sampler (temp usampler1D)
-0:32 'g_tTex1du4' (uniform utexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of uint)
+0:32 'txval12' ( temp 4-component vector of uint)
+0:32 textureLod ( temp 4-component vector of uint)
+0:32 Construct combined texture-sampler ( temp usampler1D)
+0:32 'g_tTex1du4' ( uniform utexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 'txval20' (temp 4-component vector of float)
-0:34 textureLod (temp 4-component vector of float)
-0:34 Construct combined texture-sampler (temp sampler2D)
-0:34 'g_tTex2df4' (uniform texture2D)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 'txval20' ( temp 4-component vector of float)
+0:34 textureLod ( temp 4-component vector of float)
+0:34 Construct combined texture-sampler ( temp sampler2D)
+0:34 'g_tTex2df4' ( uniform texture2D)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of int)
-0:35 'txval21' (temp 4-component vector of int)
-0:35 textureLod (temp 4-component vector of int)
-0:35 Construct combined texture-sampler (temp isampler2D)
-0:35 'g_tTex2di4' (uniform itexture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of int)
+0:35 'txval21' ( temp 4-component vector of int)
+0:35 textureLod ( temp 4-component vector of int)
+0:35 Construct combined texture-sampler ( temp isampler2D)
+0:35 'g_tTex2di4' ( uniform itexture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of uint)
-0:36 'txval22' (temp 4-component vector of uint)
-0:36 textureLod (temp 4-component vector of uint)
-0:36 Construct combined texture-sampler (temp usampler2D)
-0:36 'g_tTex2du4' (uniform utexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of uint)
+0:36 'txval22' ( temp 4-component vector of uint)
+0:36 textureLod ( temp 4-component vector of uint)
+0:36 Construct combined texture-sampler ( temp usampler2D)
+0:36 'g_tTex2du4' ( uniform utexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
-0:38 move second child to first child (temp 4-component vector of float)
-0:38 'txval30' (temp 4-component vector of float)
-0:38 textureLod (temp 4-component vector of float)
-0:38 Construct combined texture-sampler (temp sampler3D)
-0:38 'g_tTex3df4' (uniform texture3D)
-0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:38 move second child to first child ( temp 4-component vector of float)
+0:38 'txval30' ( temp 4-component vector of float)
+0:38 textureLod ( temp 4-component vector of float)
+0:38 Construct combined texture-sampler ( temp sampler3D)
+0:38 'g_tTex3df4' ( uniform texture3D)
+0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -87,12 +87,12 @@ Shader version: 450
0:38 Constant:
0:38 0.750000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of int)
-0:39 'txval31' (temp 4-component vector of int)
-0:39 textureLod (temp 4-component vector of int)
-0:39 Construct combined texture-sampler (temp isampler3D)
-0:39 'g_tTex3di4' (uniform itexture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of int)
+0:39 'txval31' ( temp 4-component vector of int)
+0:39 textureLod ( temp 4-component vector of int)
+0:39 Construct combined texture-sampler ( temp isampler3D)
+0:39 'g_tTex3di4' ( uniform itexture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -100,12 +100,12 @@ Shader version: 450
0:39 Constant:
0:39 0.750000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of uint)
-0:40 'txval32' (temp 4-component vector of uint)
-0:40 textureLod (temp 4-component vector of uint)
-0:40 Construct combined texture-sampler (temp usampler3D)
-0:40 'g_tTex3du4' (uniform utexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of uint)
+0:40 'txval32' ( temp 4-component vector of uint)
+0:40 textureLod ( temp 4-component vector of uint)
+0:40 Construct combined texture-sampler ( temp usampler3D)
+0:40 'g_tTex3du4' ( uniform utexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -113,12 +113,12 @@ Shader version: 450
0:40 Constant:
0:40 0.750000
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:42 'txval40' (temp 4-component vector of float)
-0:42 textureLod (temp 4-component vector of float)
-0:42 Construct combined texture-sampler (temp samplerCube)
-0:42 'g_tTexcdf4' (uniform textureCube)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 move second child to first child ( temp 4-component vector of float)
+0:42 'txval40' ( temp 4-component vector of float)
+0:42 textureLod ( temp 4-component vector of float)
+0:42 Construct combined texture-sampler ( temp samplerCube)
+0:42 'g_tTexcdf4' ( uniform textureCube)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -126,12 +126,12 @@ Shader version: 450
0:42 Constant:
0:42 0.750000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of int)
-0:43 'txval41' (temp 4-component vector of int)
-0:43 textureLod (temp 4-component vector of int)
-0:43 Construct combined texture-sampler (temp isamplerCube)
-0:43 'g_tTexcdi4' (uniform itextureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of int)
+0:43 'txval41' ( temp 4-component vector of int)
+0:43 textureLod ( temp 4-component vector of int)
+0:43 Construct combined texture-sampler ( temp isamplerCube)
+0:43 'g_tTexcdi4' ( uniform itextureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -139,21 +139,21 @@ Shader version: 450
0:43 Constant:
0:43 0.750000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of uint)
-0:44 'txval42' (temp 4-component vector of uint)
-0:44 textureLod (temp 4-component vector of uint)
-0:44 Construct combined texture-sampler (temp usamplerCube)
-0:44 'g_tTexcdu4' (uniform utextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of uint)
+0:44 'txval42' ( temp 4-component vector of uint)
+0:44 textureLod ( temp 4-component vector of uint)
+0:44 Construct combined texture-sampler ( temp usamplerCube)
+0:44 'g_tTexcdu4' ( uniform utextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
-0:46 move second child to first child (temp 4-component vector of float)
-0:46 Pos: direct index for structure (temp 4-component vector of float)
-0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:46 move second child to first child ( temp 4-component vector of float)
+0:46 Pos: direct index for structure ( temp 4-component vector of float)
+0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@@ -161,31 +161,34 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Pos' (out 4-component vector of float Position)
-0:48 Pos: direct index for structure (temp 4-component vector of float)
-0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
-0:48 Constant:
-0:48 0 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
+0:27 Pos: direct index for structure ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
+0:27 Constant:
+0:27 0 (const int)
0:? Linker Objects
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? '@entryPointOutput' (layout( location=0) out structure{})
Linked vertex stage:
@@ -193,85 +196,85 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
-0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos})
+0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of float)
-0:30 'txval10' (temp 4-component vector of float)
-0:30 textureLod (temp 4-component vector of float)
-0:30 Construct combined texture-sampler (temp sampler1D)
-0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp 4-component vector of float)
+0:30 'txval10' ( temp 4-component vector of float)
+0:30 textureLod ( temp 4-component vector of float)
+0:30 Construct combined texture-sampler ( temp sampler1D)
+0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of int)
-0:31 'txval11' (temp 4-component vector of int)
-0:31 textureLod (temp 4-component vector of int)
-0:31 Construct combined texture-sampler (temp isampler1D)
-0:31 'g_tTex1di4' (uniform itexture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of int)
+0:31 'txval11' ( temp 4-component vector of int)
+0:31 textureLod ( temp 4-component vector of int)
+0:31 Construct combined texture-sampler ( temp isampler1D)
+0:31 'g_tTex1di4' ( uniform itexture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of uint)
-0:32 'txval12' (temp 4-component vector of uint)
-0:32 textureLod (temp 4-component vector of uint)
-0:32 Construct combined texture-sampler (temp usampler1D)
-0:32 'g_tTex1du4' (uniform utexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of uint)
+0:32 'txval12' ( temp 4-component vector of uint)
+0:32 textureLod ( temp 4-component vector of uint)
+0:32 Construct combined texture-sampler ( temp usampler1D)
+0:32 'g_tTex1du4' ( uniform utexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 'txval20' (temp 4-component vector of float)
-0:34 textureLod (temp 4-component vector of float)
-0:34 Construct combined texture-sampler (temp sampler2D)
-0:34 'g_tTex2df4' (uniform texture2D)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 'txval20' ( temp 4-component vector of float)
+0:34 textureLod ( temp 4-component vector of float)
+0:34 Construct combined texture-sampler ( temp sampler2D)
+0:34 'g_tTex2df4' ( uniform texture2D)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of int)
-0:35 'txval21' (temp 4-component vector of int)
-0:35 textureLod (temp 4-component vector of int)
-0:35 Construct combined texture-sampler (temp isampler2D)
-0:35 'g_tTex2di4' (uniform itexture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of int)
+0:35 'txval21' ( temp 4-component vector of int)
+0:35 textureLod ( temp 4-component vector of int)
+0:35 Construct combined texture-sampler ( temp isampler2D)
+0:35 'g_tTex2di4' ( uniform itexture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of uint)
-0:36 'txval22' (temp 4-component vector of uint)
-0:36 textureLod (temp 4-component vector of uint)
-0:36 Construct combined texture-sampler (temp usampler2D)
-0:36 'g_tTex2du4' (uniform utexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of uint)
+0:36 'txval22' ( temp 4-component vector of uint)
+0:36 textureLod ( temp 4-component vector of uint)
+0:36 Construct combined texture-sampler ( temp usampler2D)
+0:36 'g_tTex2du4' ( uniform utexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
-0:38 move second child to first child (temp 4-component vector of float)
-0:38 'txval30' (temp 4-component vector of float)
-0:38 textureLod (temp 4-component vector of float)
-0:38 Construct combined texture-sampler (temp sampler3D)
-0:38 'g_tTex3df4' (uniform texture3D)
-0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:38 move second child to first child ( temp 4-component vector of float)
+0:38 'txval30' ( temp 4-component vector of float)
+0:38 textureLod ( temp 4-component vector of float)
+0:38 Construct combined texture-sampler ( temp sampler3D)
+0:38 'g_tTex3df4' ( uniform texture3D)
+0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -279,12 +282,12 @@ Shader version: 450
0:38 Constant:
0:38 0.750000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of int)
-0:39 'txval31' (temp 4-component vector of int)
-0:39 textureLod (temp 4-component vector of int)
-0:39 Construct combined texture-sampler (temp isampler3D)
-0:39 'g_tTex3di4' (uniform itexture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of int)
+0:39 'txval31' ( temp 4-component vector of int)
+0:39 textureLod ( temp 4-component vector of int)
+0:39 Construct combined texture-sampler ( temp isampler3D)
+0:39 'g_tTex3di4' ( uniform itexture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -292,12 +295,12 @@ Shader version: 450
0:39 Constant:
0:39 0.750000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of uint)
-0:40 'txval32' (temp 4-component vector of uint)
-0:40 textureLod (temp 4-component vector of uint)
-0:40 Construct combined texture-sampler (temp usampler3D)
-0:40 'g_tTex3du4' (uniform utexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of uint)
+0:40 'txval32' ( temp 4-component vector of uint)
+0:40 textureLod ( temp 4-component vector of uint)
+0:40 Construct combined texture-sampler ( temp usampler3D)
+0:40 'g_tTex3du4' ( uniform utexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -305,12 +308,12 @@ Shader version: 450
0:40 Constant:
0:40 0.750000
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:42 'txval40' (temp 4-component vector of float)
-0:42 textureLod (temp 4-component vector of float)
-0:42 Construct combined texture-sampler (temp samplerCube)
-0:42 'g_tTexcdf4' (uniform textureCube)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 move second child to first child ( temp 4-component vector of float)
+0:42 'txval40' ( temp 4-component vector of float)
+0:42 textureLod ( temp 4-component vector of float)
+0:42 Construct combined texture-sampler ( temp samplerCube)
+0:42 'g_tTexcdf4' ( uniform textureCube)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -318,12 +321,12 @@ Shader version: 450
0:42 Constant:
0:42 0.750000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of int)
-0:43 'txval41' (temp 4-component vector of int)
-0:43 textureLod (temp 4-component vector of int)
-0:43 Construct combined texture-sampler (temp isamplerCube)
-0:43 'g_tTexcdi4' (uniform itextureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of int)
+0:43 'txval41' ( temp 4-component vector of int)
+0:43 textureLod ( temp 4-component vector of int)
+0:43 Construct combined texture-sampler ( temp isamplerCube)
+0:43 'g_tTexcdi4' ( uniform itextureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -331,21 +334,21 @@ Shader version: 450
0:43 Constant:
0:43 0.750000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of uint)
-0:44 'txval42' (temp 4-component vector of uint)
-0:44 textureLod (temp 4-component vector of uint)
-0:44 Construct combined texture-sampler (temp usamplerCube)
-0:44 'g_tTexcdu4' (uniform utextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of uint)
+0:44 'txval42' ( temp 4-component vector of uint)
+0:44 textureLod ( temp 4-component vector of uint)
+0:44 Construct combined texture-sampler ( temp usamplerCube)
+0:44 'g_tTexcdu4' ( uniform utextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
-0:46 move second child to first child (temp 4-component vector of float)
-0:46 Pos: direct index for structure (temp 4-component vector of float)
-0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:46 move second child to first child ( temp 4-component vector of float)
+0:46 Pos: direct index for structure ( temp 4-component vector of float)
+0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@@ -353,265 +356,273 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Pos' (out 4-component vector of float Position)
-0:48 Pos: direct index for structure (temp 4-component vector of float)
-0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
-0:48 Constant:
-0:48 0 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
+0:27 Pos: direct index for structure ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
+0:27 Constant:
+0:27 0 (const int)
0:? Linker Objects
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? '@entryPointOutput' (layout( location=0) out structure{})
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 160
+// Id's are bound by 165
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 152 159
+ EntryPoint Vertex 4 "main" 158 164
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 26 "txval11"
- Name 29 "g_tTex1di4"
- Name 39 "txval12"
- Name 42 "g_tTex1du4"
- Name 49 "txval20"
- Name 52 "g_tTex2df4"
- Name 60 "txval21"
- Name 63 "g_tTex2di4"
- Name 71 "txval22"
- Name 74 "g_tTex2du4"
- Name 83 "txval30"
- Name 86 "g_tTex3df4"
- Name 94 "txval31"
- Name 97 "g_tTex3di4"
- Name 104 "txval32"
- Name 107 "g_tTex3du4"
- Name 117 "txval40"
- Name 120 "g_tTexcdf4"
- Name 126 "txval41"
- Name 129 "g_tTexcdi4"
- Name 135 "txval42"
- Name 138 "g_tTexcdu4"
- Name 144 "VS_OUTPUT"
- MemberName 144(VS_OUTPUT) 0 "Pos"
- Name 146 "vsout"
- Name 152 "Pos"
- Name 156 "g_tTex1df4a"
- Name 157 "PerVertex_out"
- MemberName 157(PerVertex_out) 0 "Pos"
- Name 159 "PerVertex_out"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 29(g_tTex1di4) DescriptorSet 0
- Decorate 42(g_tTex1du4) DescriptorSet 0
- Decorate 52(g_tTex2df4) DescriptorSet 0
- Decorate 63(g_tTex2di4) DescriptorSet 0
- Decorate 74(g_tTex2du4) DescriptorSet 0
- Decorate 86(g_tTex3df4) DescriptorSet 0
- Decorate 97(g_tTex3di4) DescriptorSet 0
- Decorate 107(g_tTex3du4) DescriptorSet 0
- Decorate 120(g_tTexcdf4) DescriptorSet 0
- Decorate 129(g_tTexcdi4) DescriptorSet 0
- Decorate 138(g_tTexcdu4) DescriptorSet 0
- Decorate 152(Pos) BuiltIn Position
- Decorate 156(g_tTex1df4a) DescriptorSet 0
- Decorate 156(g_tTex1df4a) Binding 1
- MemberDecorate 157(PerVertex_out) 0 BuiltIn Position
- Decorate 157(PerVertex_out) Block
+ Name 8 "VS_OUTPUT"
+ MemberName 8(VS_OUTPUT) 0 "Pos"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 30 "txval11"
+ Name 33 "g_tTex1di4"
+ Name 43 "txval12"
+ Name 46 "g_tTex1du4"
+ Name 53 "txval20"
+ Name 56 "g_tTex2df4"
+ Name 64 "txval21"
+ Name 67 "g_tTex2di4"
+ Name 75 "txval22"
+ Name 78 "g_tTex2du4"
+ Name 87 "txval30"
+ Name 90 "g_tTex3df4"
+ Name 98 "txval31"
+ Name 101 "g_tTex3di4"
+ Name 108 "txval32"
+ Name 111 "g_tTex3du4"
+ Name 121 "txval40"
+ Name 124 "g_tTexcdf4"
+ Name 130 "txval41"
+ Name 133 "g_tTexcdi4"
+ Name 139 "txval42"
+ Name 142 "g_tTexcdu4"
+ Name 149 "vsout"
+ Name 158 "@entryPointOutput_Pos"
+ Name 161 "g_tTex1df4a"
+ Name 162 "VS_OUTPUT"
+ Name 164 "@entryPointOutput"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 33(g_tTex1di4) DescriptorSet 0
+ Decorate 46(g_tTex1du4) DescriptorSet 0
+ Decorate 56(g_tTex2df4) DescriptorSet 0
+ Decorate 67(g_tTex2di4) DescriptorSet 0
+ Decorate 78(g_tTex2du4) DescriptorSet 0
+ Decorate 90(g_tTex3df4) DescriptorSet 0
+ Decorate 101(g_tTex3di4) DescriptorSet 0
+ Decorate 111(g_tTex3du4) DescriptorSet 0
+ Decorate 124(g_tTexcdf4) DescriptorSet 0
+ Decorate 133(g_tTexcdi4) DescriptorSet 0
+ Decorate 142(g_tTexcdu4) DescriptorSet 0
+ Decorate 158(@entryPointOutput_Pos) BuiltIn Position
+ Decorate 161(g_tTex1df4a) DescriptorSet 0
+ Decorate 161(g_tTex1df4a) Binding 1
+ Decorate 164(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(VS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(VS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1061158912
- 23: TypeInt 32 1
- 24: TypeVector 23(int) 4
- 25: TypePointer Function 24(ivec4)
- 27: TypeImage 23(int) 1D sampled format:Unknown
- 28: TypePointer UniformConstant 27
- 29(g_tTex1di4): 28(ptr) Variable UniformConstant
- 32: TypeSampledImage 27
- 34: 6(float) Constant 1045220557
- 36: TypeInt 32 0
- 37: TypeVector 36(int) 4
- 38: TypePointer Function 37(ivec4)
- 40: TypeImage 36(int) 1D sampled format:Unknown
- 41: TypePointer UniformConstant 40
- 42(g_tTex1du4): 41(ptr) Variable UniformConstant
- 45: TypeSampledImage 40
- 47: 6(float) Constant 1050253722
- 50: TypeImage 6(float) 2D sampled format:Unknown
- 51: TypePointer UniformConstant 50
- 52(g_tTex2df4): 51(ptr) Variable UniformConstant
- 55: TypeSampledImage 50
- 57: TypeVector 6(float) 2
- 58: 57(fvec2) ConstantComposite 20 34
- 61: TypeImage 23(int) 2D sampled format:Unknown
- 62: TypePointer UniformConstant 61
- 63(g_tTex2di4): 62(ptr) Variable UniformConstant
- 66: TypeSampledImage 61
- 68: 6(float) Constant 1053609165
- 69: 57(fvec2) ConstantComposite 47 68
- 72: TypeImage 36(int) 2D sampled format:Unknown
- 73: TypePointer UniformConstant 72
- 74(g_tTex2du4): 73(ptr) Variable UniformConstant
- 77: TypeSampledImage 72
- 79: 6(float) Constant 1056964608
- 80: 6(float) Constant 1058642330
- 81: 57(fvec2) ConstantComposite 79 80
- 84: TypeImage 6(float) 3D sampled format:Unknown
- 85: TypePointer UniformConstant 84
- 86(g_tTex3df4): 85(ptr) Variable UniformConstant
- 89: TypeSampledImage 84
- 91: TypeVector 6(float) 3
- 92: 91(fvec3) ConstantComposite 20 34 47
- 95: TypeImage 23(int) 3D sampled format:Unknown
- 96: TypePointer UniformConstant 95
- 97(g_tTex3di4): 96(ptr) Variable UniformConstant
- 100: TypeSampledImage 95
- 102: 91(fvec3) ConstantComposite 68 79 80
- 105: TypeImage 36(int) 3D sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTex3du4): 106(ptr) Variable UniformConstant
- 110: TypeSampledImage 105
- 112: 6(float) Constant 1060320051
- 113: 6(float) Constant 1061997773
- 114: 6(float) Constant 1063675494
- 115: 91(fvec3) ConstantComposite 112 113 114
- 118: TypeImage 6(float) Cube sampled format:Unknown
- 119: TypePointer UniformConstant 118
- 120(g_tTexcdf4): 119(ptr) Variable UniformConstant
- 123: TypeSampledImage 118
- 127: TypeImage 23(int) Cube sampled format:Unknown
- 128: TypePointer UniformConstant 127
- 129(g_tTexcdi4): 128(ptr) Variable UniformConstant
- 132: TypeSampledImage 127
- 136: TypeImage 36(int) Cube sampled format:Unknown
- 137: TypePointer UniformConstant 136
- 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
- 141: TypeSampledImage 136
- 144(VS_OUTPUT): TypeStruct 7(fvec4)
- 145: TypePointer Function 144(VS_OUTPUT)
- 147: 23(int) Constant 0
- 148: 6(float) Constant 0
- 149: 7(fvec4) ConstantComposite 148 148 148 148
- 151: TypePointer Output 7(fvec4)
- 152(Pos): 151(ptr) Variable Output
-156(g_tTex1df4a): 11(ptr) Variable UniformConstant
-157(PerVertex_out): TypeStruct 7(fvec4)
- 158: TypePointer Output 157(PerVertex_out)
-159(PerVertex_out): 158(ptr) Variable Output
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: 6(float) Constant 1036831949
+ 25: 6(float) Constant 1061158912
+ 27: TypeInt 32 1
+ 28: TypeVector 27(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 27(int) 1D sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex1di4): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 38: 6(float) Constant 1045220557
+ 40: TypeInt 32 0
+ 41: TypeVector 40(int) 4
+ 42: TypePointer Function 41(ivec4)
+ 44: TypeImage 40(int) 1D sampled format:Unknown
+ 45: TypePointer UniformConstant 44
+ 46(g_tTex1du4): 45(ptr) Variable UniformConstant
+ 49: TypeSampledImage 44
+ 51: 6(float) Constant 1050253722
+ 54: TypeImage 6(float) 2D sampled format:Unknown
+ 55: TypePointer UniformConstant 54
+ 56(g_tTex2df4): 55(ptr) Variable UniformConstant
+ 59: TypeSampledImage 54
+ 61: TypeVector 6(float) 2
+ 62: 61(fvec2) ConstantComposite 24 38
+ 65: TypeImage 27(int) 2D sampled format:Unknown
+ 66: TypePointer UniformConstant 65
+ 67(g_tTex2di4): 66(ptr) Variable UniformConstant
+ 70: TypeSampledImage 65
+ 72: 6(float) Constant 1053609165
+ 73: 61(fvec2) ConstantComposite 51 72
+ 76: TypeImage 40(int) 2D sampled format:Unknown
+ 77: TypePointer UniformConstant 76
+ 78(g_tTex2du4): 77(ptr) Variable UniformConstant
+ 81: TypeSampledImage 76
+ 83: 6(float) Constant 1056964608
+ 84: 6(float) Constant 1058642330
+ 85: 61(fvec2) ConstantComposite 83 84
+ 88: TypeImage 6(float) 3D sampled format:Unknown
+ 89: TypePointer UniformConstant 88
+ 90(g_tTex3df4): 89(ptr) Variable UniformConstant
+ 93: TypeSampledImage 88
+ 95: TypeVector 6(float) 3
+ 96: 95(fvec3) ConstantComposite 24 38 51
+ 99: TypeImage 27(int) 3D sampled format:Unknown
+ 100: TypePointer UniformConstant 99
+ 101(g_tTex3di4): 100(ptr) Variable UniformConstant
+ 104: TypeSampledImage 99
+ 106: 95(fvec3) ConstantComposite 72 83 84
+ 109: TypeImage 40(int) 3D sampled format:Unknown
+ 110: TypePointer UniformConstant 109
+ 111(g_tTex3du4): 110(ptr) Variable UniformConstant
+ 114: TypeSampledImage 109
+ 116: 6(float) Constant 1060320051
+ 117: 6(float) Constant 1061997773
+ 118: 6(float) Constant 1063675494
+ 119: 95(fvec3) ConstantComposite 116 117 118
+ 122: TypeImage 6(float) Cube sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTexcdf4): 123(ptr) Variable UniformConstant
+ 127: TypeSampledImage 122
+ 131: TypeImage 27(int) Cube sampled format:Unknown
+ 132: TypePointer UniformConstant 131
+ 133(g_tTexcdi4): 132(ptr) Variable UniformConstant
+ 136: TypeSampledImage 131
+ 140: TypeImage 40(int) Cube sampled format:Unknown
+ 141: TypePointer UniformConstant 140
+ 142(g_tTexcdu4): 141(ptr) Variable UniformConstant
+ 145: TypeSampledImage 140
+ 148: TypePointer Function 8(VS_OUTPUT)
+ 150: 27(int) Constant 0
+ 151: 6(float) Constant 0
+ 152: 7(fvec4) ConstantComposite 151 151 151 151
+ 157: TypePointer Output 7(fvec4)
+158(@entryPointOutput_Pos): 157(ptr) Variable Output
+161(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 162(VS_OUTPUT): TypeStruct
+ 163: TypePointer Output 162(VS_OUTPUT)
+164(@entryPointOutput): 163(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 26(txval11): 25(ptr) Variable Function
- 39(txval12): 38(ptr) Variable Function
- 49(txval20): 8(ptr) Variable Function
- 60(txval21): 25(ptr) Variable Function
- 71(txval22): 38(ptr) Variable Function
- 83(txval30): 8(ptr) Variable Function
- 94(txval31): 25(ptr) Variable Function
- 104(txval32): 38(ptr) Variable Function
- 117(txval40): 8(ptr) Variable Function
- 126(txval41): 25(ptr) Variable Function
- 135(txval42): 38(ptr) Variable Function
- 146(vsout): 145(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
- Store 9(txval10) 22
- 30: 27 Load 29(g_tTex1di4)
- 31: 14 Load 16(g_sSamp)
- 33: 32 SampledImage 30 31
- 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
- Store 26(txval11) 35
- 43: 40 Load 42(g_tTex1du4)
- 44: 14 Load 16(g_sSamp)
- 46: 45 SampledImage 43 44
- 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
- Store 39(txval12) 48
- 53: 50 Load 52(g_tTex2df4)
- 54: 14 Load 16(g_sSamp)
- 56: 55 SampledImage 53 54
- 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
- Store 49(txval20) 59
- 64: 61 Load 63(g_tTex2di4)
- 65: 14 Load 16(g_sSamp)
- 67: 66 SampledImage 64 65
- 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
- Store 60(txval21) 70
- 75: 72 Load 74(g_tTex2du4)
- 76: 14 Load 16(g_sSamp)
- 78: 77 SampledImage 75 76
- 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
- Store 71(txval22) 82
- 87: 84 Load 86(g_tTex3df4)
- 88: 14 Load 16(g_sSamp)
- 90: 89 SampledImage 87 88
- 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
- Store 83(txval30) 93
- 98: 95 Load 97(g_tTex3di4)
- 99: 14 Load 16(g_sSamp)
- 101: 100 SampledImage 98 99
- 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
- Store 94(txval31) 103
- 108: 105 Load 107(g_tTex3du4)
- 109: 14 Load 16(g_sSamp)
- 111: 110 SampledImage 108 109
- 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
- Store 104(txval32) 116
- 121: 118 Load 120(g_tTexcdf4)
- 122: 14 Load 16(g_sSamp)
- 124: 123 SampledImage 121 122
- 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
- Store 117(txval40) 125
- 130: 127 Load 129(g_tTexcdi4)
- 131: 14 Load 16(g_sSamp)
- 133: 132 SampledImage 130 131
- 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
- Store 126(txval41) 134
- 139: 136 Load 138(g_tTexcdu4)
- 140: 14 Load 16(g_sSamp)
- 142: 141 SampledImage 139 140
- 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
- Store 135(txval42) 143
- 150: 8(ptr) AccessChain 146(vsout) 147
- Store 150 149
- 153: 8(ptr) AccessChain 146(vsout) 147
- 154: 7(fvec4) Load 153
- Store 152(Pos) 154
+ 159:8(VS_OUTPUT) FunctionCall 10(@main()
+ 160: 7(fvec4) CompositeExtract 159 0
+ Store 158(@entryPointOutput_Pos) 160
Return
FunctionEnd
+ 10(@main():8(VS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 30(txval11): 29(ptr) Variable Function
+ 43(txval12): 42(ptr) Variable Function
+ 53(txval20): 12(ptr) Variable Function
+ 64(txval21): 29(ptr) Variable Function
+ 75(txval22): 42(ptr) Variable Function
+ 87(txval30): 12(ptr) Variable Function
+ 98(txval31): 29(ptr) Variable Function
+ 108(txval32): 42(ptr) Variable Function
+ 121(txval40): 12(ptr) Variable Function
+ 130(txval41): 29(ptr) Variable Function
+ 139(txval42): 42(ptr) Variable Function
+ 149(vsout): 148(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
+ Store 13(txval10) 26
+ 34: 31 Load 33(g_tTex1di4)
+ 35: 18 Load 20(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
+ Store 30(txval11) 39
+ 47: 44 Load 46(g_tTex1du4)
+ 48: 18 Load 20(g_sSamp)
+ 50: 49 SampledImage 47 48
+ 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
+ Store 43(txval12) 52
+ 57: 54 Load 56(g_tTex2df4)
+ 58: 18 Load 20(g_sSamp)
+ 60: 59 SampledImage 57 58
+ 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
+ Store 53(txval20) 63
+ 68: 65 Load 67(g_tTex2di4)
+ 69: 18 Load 20(g_sSamp)
+ 71: 70 SampledImage 68 69
+ 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
+ Store 64(txval21) 74
+ 79: 76 Load 78(g_tTex2du4)
+ 80: 18 Load 20(g_sSamp)
+ 82: 81 SampledImage 79 80
+ 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
+ Store 75(txval22) 86
+ 91: 88 Load 90(g_tTex3df4)
+ 92: 18 Load 20(g_sSamp)
+ 94: 93 SampledImage 91 92
+ 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
+ Store 87(txval30) 97
+ 102: 99 Load 101(g_tTex3di4)
+ 103: 18 Load 20(g_sSamp)
+ 105: 104 SampledImage 102 103
+ 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
+ Store 98(txval31) 107
+ 112: 109 Load 111(g_tTex3du4)
+ 113: 18 Load 20(g_sSamp)
+ 115: 114 SampledImage 112 113
+ 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
+ Store 108(txval32) 120
+ 125: 122 Load 124(g_tTexcdf4)
+ 126: 18 Load 20(g_sSamp)
+ 128: 127 SampledImage 125 126
+ 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
+ Store 121(txval40) 129
+ 134: 131 Load 133(g_tTexcdi4)
+ 135: 18 Load 20(g_sSamp)
+ 137: 136 SampledImage 134 135
+ 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
+ Store 130(txval41) 138
+ 143: 140 Load 142(g_tTexcdu4)
+ 144: 18 Load 20(g_sSamp)
+ 146: 145 SampledImage 143 144
+ 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
+ Store 139(txval42) 147
+ 153: 12(ptr) AccessChain 149(vsout) 150
+ Store 153 152
+ 154:8(VS_OUTPUT) Load 149(vsout)
+ ReturnValue 154
+ FunctionEnd