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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out753
1 files changed, 388 insertions, 365 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
index afdedb7dad1..88c7de93ca0 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
@@ -2,52 +2,52 @@ hlsl.samplelevel.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval10' (temp 4-component vector of float)
-0:27 textureLod (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler1DArray)
-0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval10' ( temp 4-component vector of float)
+0:27 textureLod ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler1DArray)
+0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval11' (temp 4-component vector of int)
-0:28 textureLod (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler1DArray)
-0:28 'g_tTex1di4a' (uniform itexture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval11' ( temp 4-component vector of int)
+0:28 textureLod ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler1DArray)
+0:28 'g_tTex1di4a' ( uniform itexture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval12' (temp 4-component vector of uint)
-0:29 textureLod (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler1DArray)
-0:29 'g_tTex1du4a' (uniform utexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval12' ( temp 4-component vector of uint)
+0:29 textureLod ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler1DArray)
+0:29 'g_tTex1du4a' ( uniform utexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval20' (temp 4-component vector of float)
-0:31 textureLod (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler2DArray)
-0:31 'g_tTex2df4a' (uniform texture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval20' ( temp 4-component vector of float)
+0:31 textureLod ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler2DArray)
+0:31 'g_tTex2df4a' ( uniform texture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -55,12 +55,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 0.750000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval21' (temp 4-component vector of int)
-0:32 textureLod (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler2DArray)
-0:32 'g_tTex2di4a' (uniform itexture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval21' ( temp 4-component vector of int)
+0:32 textureLod ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler2DArray)
+0:32 'g_tTex2di4a' ( uniform itexture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -68,12 +68,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 0.750000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval22' (temp 4-component vector of uint)
-0:33 textureLod (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler2DArray)
-0:33 'g_tTex2du4a' (uniform utexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval22' ( temp 4-component vector of uint)
+0:33 textureLod ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler2DArray)
+0:33 'g_tTex2du4a' ( uniform utexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -81,12 +81,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 0.750000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval40' (temp 4-component vector of float)
-0:35 textureLod (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp samplerCubeArray)
-0:35 'g_tTexcdf4a' (uniform textureCubeArray)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval40' ( temp 4-component vector of float)
+0:35 textureLod ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp samplerCubeArray)
+0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -95,12 +95,12 @@ gl_FragCoord origin is upper left
0:35 Constant:
0:35 0.750000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval41' (temp 4-component vector of int)
-0:36 textureLod (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isamplerCubeArray)
-0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval41' ( temp 4-component vector of int)
+0:36 textureLod ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -109,12 +109,12 @@ gl_FragCoord origin is upper left
0:36 Constant:
0:36 0.750000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval42' (temp 4-component vector of uint)
-0:37 textureLod (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usamplerCubeArray)
-0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval42' ( temp 4-component vector of uint)
+0:37 textureLod ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -122,9 +122,9 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:37 Constant:
0:37 0.750000
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (temp 4-component vector of float)
-0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -132,42 +132,48 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:39 1.000000
0:39 1.000000
-0:40 move second child to first child (temp float)
-0:40 Depth: direct index for structure (temp float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp float)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:42 Color: direct index for structure (temp 4-component vector of float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 0 (const int)
-0:42 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:42 Depth: direct index for structure (temp float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 1 (const int)
-0:42 Branch: Return
+0:42 Branch: Return with expression
+0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -176,52 +182,52 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval10' (temp 4-component vector of float)
-0:27 textureLod (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler1DArray)
-0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval10' ( temp 4-component vector of float)
+0:27 textureLod ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler1DArray)
+0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval11' (temp 4-component vector of int)
-0:28 textureLod (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler1DArray)
-0:28 'g_tTex1di4a' (uniform itexture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval11' ( temp 4-component vector of int)
+0:28 textureLod ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler1DArray)
+0:28 'g_tTex1di4a' ( uniform itexture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval12' (temp 4-component vector of uint)
-0:29 textureLod (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler1DArray)
-0:29 'g_tTex1du4a' (uniform utexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval12' ( temp 4-component vector of uint)
+0:29 textureLod ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler1DArray)
+0:29 'g_tTex1du4a' ( uniform utexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval20' (temp 4-component vector of float)
-0:31 textureLod (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler2DArray)
-0:31 'g_tTex2df4a' (uniform texture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval20' ( temp 4-component vector of float)
+0:31 textureLod ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler2DArray)
+0:31 'g_tTex2df4a' ( uniform texture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -229,12 +235,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 0.750000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval21' (temp 4-component vector of int)
-0:32 textureLod (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler2DArray)
-0:32 'g_tTex2di4a' (uniform itexture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval21' ( temp 4-component vector of int)
+0:32 textureLod ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler2DArray)
+0:32 'g_tTex2di4a' ( uniform itexture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -242,12 +248,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 0.750000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval22' (temp 4-component vector of uint)
-0:33 textureLod (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler2DArray)
-0:33 'g_tTex2du4a' (uniform utexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval22' ( temp 4-component vector of uint)
+0:33 textureLod ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler2DArray)
+0:33 'g_tTex2du4a' ( uniform utexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -255,12 +261,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 0.750000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval40' (temp 4-component vector of float)
-0:35 textureLod (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp samplerCubeArray)
-0:35 'g_tTexcdf4a' (uniform textureCubeArray)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval40' ( temp 4-component vector of float)
+0:35 textureLod ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp samplerCubeArray)
+0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -269,12 +275,12 @@ gl_FragCoord origin is upper left
0:35 Constant:
0:35 0.750000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval41' (temp 4-component vector of int)
-0:36 textureLod (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isamplerCubeArray)
-0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval41' ( temp 4-component vector of int)
+0:36 textureLod ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -283,12 +289,12 @@ gl_FragCoord origin is upper left
0:36 Constant:
0:36 0.750000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval42' (temp 4-component vector of uint)
-0:37 textureLod (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usamplerCubeArray)
-0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval42' ( temp 4-component vector of uint)
+0:37 textureLod ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -296,9 +302,9 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:37 Constant:
0:37 0.750000
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (temp 4-component vector of float)
-0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -306,246 +312,263 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:39 1.000000
0:39 1.000000
-0:40 move second child to first child (temp float)
-0:40 Depth: direct index for structure (temp float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp float)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:42 Color: direct index for structure (temp 4-component vector of float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 0 (const int)
-0:42 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:42 Depth: direct index for structure (temp float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 1 (const int)
-0:42 Branch: Return
+0:42 Branch: Return with expression
+0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 140
+// Id's are bound by 147
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 131 135
+ EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4a"
- Name 16 "g_sSamp"
- Name 29 "txval11"
- Name 32 "g_tTex1di4a"
- Name 43 "txval12"
- Name 46 "g_tTex1du4a"
- Name 54 "txval20"
- Name 57 "g_tTex2df4a"
- Name 65 "txval21"
- Name 68 "g_tTex2di4a"
- Name 76 "txval22"
- Name 79 "g_tTex2du4a"
- Name 88 "txval40"
- Name 91 "g_tTexcdf4a"
- Name 98 "txval41"
- Name 101 "g_tTexcdi4a"
- Name 108 "txval42"
- Name 111 "g_tTexcdu4a"
- Name 121 "PS_OUTPUT"
- MemberName 121(PS_OUTPUT) 0 "Color"
- MemberName 121(PS_OUTPUT) 1 "Depth"
- Name 123 "psout"
- Name 131 "Color"
- Name 135 "Depth"
- Name 139 "g_tTex1df4"
- Decorate 12(g_tTex1df4a) DescriptorSet 0
- Decorate 12(g_tTex1df4a) Binding 1
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 32(g_tTex1di4a) DescriptorSet 0
- Decorate 46(g_tTex1du4a) DescriptorSet 0
- Decorate 57(g_tTex2df4a) DescriptorSet 0
- Decorate 68(g_tTex2di4a) DescriptorSet 0
- Decorate 79(g_tTex2du4a) DescriptorSet 0
- Decorate 91(g_tTexcdf4a) DescriptorSet 0
- Decorate 101(g_tTexcdi4a) DescriptorSet 0
- Decorate 111(g_tTexcdu4a) DescriptorSet 0
- Decorate 131(Color) Location 0
- Decorate 135(Depth) BuiltIn FragDepth
- Decorate 139(g_tTex1df4) DescriptorSet 0
- Decorate 139(g_tTex1df4) Binding 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4a"
+ Name 20 "g_sSamp"
+ Name 33 "txval11"
+ Name 36 "g_tTex1di4a"
+ Name 47 "txval12"
+ Name 50 "g_tTex1du4a"
+ Name 58 "txval20"
+ Name 61 "g_tTex2df4a"
+ Name 69 "txval21"
+ Name 72 "g_tTex2di4a"
+ Name 80 "txval22"
+ Name 83 "g_tTex2du4a"
+ Name 92 "txval40"
+ Name 95 "g_tTexcdf4a"
+ Name 102 "txval41"
+ Name 105 "g_tTexcdi4a"
+ Name 112 "txval42"
+ Name 115 "g_tTexcdu4a"
+ Name 126 "psout"
+ Name 136 "flattenTemp"
+ Name 139 "Color"
+ Name 143 "Depth"
+ Name 146 "g_tTex1df4"
+ Decorate 16(g_tTex1df4a) DescriptorSet 0
+ Decorate 16(g_tTex1df4a) Binding 1
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 36(g_tTex1di4a) DescriptorSet 0
+ Decorate 50(g_tTex1du4a) DescriptorSet 0
+ Decorate 61(g_tTex2df4a) DescriptorSet 0
+ Decorate 72(g_tTex2di4a) DescriptorSet 0
+ Decorate 83(g_tTex2du4a) DescriptorSet 0
+ Decorate 95(g_tTexcdf4a) DescriptorSet 0
+ Decorate 105(g_tTexcdi4a) DescriptorSet 0
+ Decorate 115(g_tTexcdu4a) DescriptorSet 0
+ Decorate 139(Color) Location 0
+ Decorate 143(Depth) BuiltIn FragDepth
+ Decorate 146(g_tTex1df4) DescriptorSet 0
+ Decorate 146(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: 6(float) Constant 1061158912
- 26: TypeInt 32 1
- 27: TypeVector 26(int) 4
- 28: TypePointer Function 27(ivec4)
- 30: TypeImage 26(int) 1D array sampled format:Unknown
- 31: TypePointer UniformConstant 30
- 32(g_tTex1di4a): 31(ptr) Variable UniformConstant
- 35: TypeSampledImage 30
- 37: 6(float) Constant 1050253722
- 38: 20(fvec2) ConstantComposite 22 37
- 40: TypeInt 32 0
- 41: TypeVector 40(int) 4
- 42: TypePointer Function 41(ivec4)
- 44: TypeImage 40(int) 1D array sampled format:Unknown
- 45: TypePointer UniformConstant 44
- 46(g_tTex1du4a): 45(ptr) Variable UniformConstant
- 49: TypeSampledImage 44
- 51: 6(float) Constant 1053609165
- 52: 20(fvec2) ConstantComposite 37 51
- 55: TypeImage 6(float) 2D array sampled format:Unknown
- 56: TypePointer UniformConstant 55
- 57(g_tTex2df4a): 56(ptr) Variable UniformConstant
- 60: TypeSampledImage 55
- 62: TypeVector 6(float) 3
- 63: 62(fvec3) ConstantComposite 21 22 37
- 66: TypeImage 26(int) 2D array sampled format:Unknown
- 67: TypePointer UniformConstant 66
- 68(g_tTex2di4a): 67(ptr) Variable UniformConstant
- 71: TypeSampledImage 66
- 73: 6(float) Constant 1056964608
- 74: 62(fvec3) ConstantComposite 37 51 73
- 77: TypeImage 40(int) 2D array sampled format:Unknown
- 78: TypePointer UniformConstant 77
- 79(g_tTex2du4a): 78(ptr) Variable UniformConstant
- 82: TypeSampledImage 77
- 84: 6(float) Constant 1058642330
- 85: 6(float) Constant 1060320051
- 86: 62(fvec3) ConstantComposite 73 84 85
- 89: TypeImage 6(float) Cube array sampled format:Unknown
- 90: TypePointer UniformConstant 89
- 91(g_tTexcdf4a): 90(ptr) Variable UniformConstant
- 94: TypeSampledImage 89
- 96: 7(fvec4) ConstantComposite 21 22 37 51
- 99: TypeImage 26(int) Cube array sampled format:Unknown
- 100: TypePointer UniformConstant 99
-101(g_tTexcdi4a): 100(ptr) Variable UniformConstant
- 104: TypeSampledImage 99
- 106: 7(fvec4) ConstantComposite 51 73 84 85
- 109: TypeImage 40(int) Cube array sampled format:Unknown
- 110: TypePointer UniformConstant 109
-111(g_tTexcdu4a): 110(ptr) Variable UniformConstant
- 114: TypeSampledImage 109
- 116: 6(float) Constant 1061997773
- 117: 6(float) Constant 1063675494
- 118: 6(float) Constant 1065353216
- 119: 7(fvec4) ConstantComposite 85 116 117 118
- 121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 122: TypePointer Function 121(PS_OUTPUT)
- 124: 26(int) Constant 0
- 125: 7(fvec4) ConstantComposite 118 118 118 118
- 127: 26(int) Constant 1
- 128: TypePointer Function 6(float)
- 130: TypePointer Output 7(fvec4)
- 131(Color): 130(ptr) Variable Output
- 134: TypePointer Output 6(float)
- 135(Depth): 134(ptr) Variable Output
- 139(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 16(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 24(fvec2) ConstantComposite 25 26
+ 28: 6(float) Constant 1061158912
+ 30: TypeInt 32 1
+ 31: TypeVector 30(int) 4
+ 32: TypePointer Function 31(ivec4)
+ 34: TypeImage 30(int) 1D array sampled format:Unknown
+ 35: TypePointer UniformConstant 34
+ 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
+ 39: TypeSampledImage 34
+ 41: 6(float) Constant 1050253722
+ 42: 24(fvec2) ConstantComposite 26 41
+ 44: TypeInt 32 0
+ 45: TypeVector 44(int) 4
+ 46: TypePointer Function 45(ivec4)
+ 48: TypeImage 44(int) 1D array sampled format:Unknown
+ 49: TypePointer UniformConstant 48
+ 50(g_tTex1du4a): 49(ptr) Variable UniformConstant
+ 53: TypeSampledImage 48
+ 55: 6(float) Constant 1053609165
+ 56: 24(fvec2) ConstantComposite 41 55
+ 59: TypeImage 6(float) 2D array sampled format:Unknown
+ 60: TypePointer UniformConstant 59
+ 61(g_tTex2df4a): 60(ptr) Variable UniformConstant
+ 64: TypeSampledImage 59
+ 66: TypeVector 6(float) 3
+ 67: 66(fvec3) ConstantComposite 25 26 41
+ 70: TypeImage 30(int) 2D array sampled format:Unknown
+ 71: TypePointer UniformConstant 70
+ 72(g_tTex2di4a): 71(ptr) Variable UniformConstant
+ 75: TypeSampledImage 70
+ 77: 6(float) Constant 1056964608
+ 78: 66(fvec3) ConstantComposite 41 55 77
+ 81: TypeImage 44(int) 2D array sampled format:Unknown
+ 82: TypePointer UniformConstant 81
+ 83(g_tTex2du4a): 82(ptr) Variable UniformConstant
+ 86: TypeSampledImage 81
+ 88: 6(float) Constant 1058642330
+ 89: 6(float) Constant 1060320051
+ 90: 66(fvec3) ConstantComposite 77 88 89
+ 93: TypeImage 6(float) Cube array sampled format:Unknown
+ 94: TypePointer UniformConstant 93
+ 95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
+ 98: TypeSampledImage 93
+ 100: 7(fvec4) ConstantComposite 25 26 41 55
+ 103: TypeImage 30(int) Cube array sampled format:Unknown
+ 104: TypePointer UniformConstant 103
+105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
+ 108: TypeSampledImage 103
+ 110: 7(fvec4) ConstantComposite 55 77 88 89
+ 113: TypeImage 44(int) Cube array sampled format:Unknown
+ 114: TypePointer UniformConstant 113
+115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
+ 118: TypeSampledImage 113
+ 120: 6(float) Constant 1061997773
+ 121: 6(float) Constant 1063675494
+ 122: 6(float) Constant 1065353216
+ 123: 7(fvec4) ConstantComposite 89 120 121 122
+ 125: TypePointer Function 8(PS_OUTPUT)
+ 127: 30(int) Constant 0
+ 128: 7(fvec4) ConstantComposite 122 122 122 122
+ 130: 30(int) Constant 1
+ 131: TypePointer Function 6(float)
+ 138: TypePointer Output 7(fvec4)
+ 139(Color): 138(ptr) Variable Output
+ 142: TypePointer Output 6(float)
+ 143(Depth): 142(ptr) Variable Output
+ 146(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 29(txval11): 28(ptr) Variable Function
- 43(txval12): 42(ptr) Variable Function
- 54(txval20): 8(ptr) Variable Function
- 65(txval21): 28(ptr) Variable Function
- 76(txval22): 42(ptr) Variable Function
- 88(txval40): 8(ptr) Variable Function
- 98(txval41): 28(ptr) Variable Function
- 108(txval42): 42(ptr) Variable Function
- 123(psout): 122(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4a)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
- Store 9(txval10) 25
- 33: 30 Load 32(g_tTex1di4a)
- 34: 14 Load 16(g_sSamp)
- 36: 35 SampledImage 33 34
- 39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
- Store 29(txval11) 39
- 47: 44 Load 46(g_tTex1du4a)
- 48: 14 Load 16(g_sSamp)
- 50: 49 SampledImage 47 48
- 53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
- Store 43(txval12) 53
- 58: 55 Load 57(g_tTex2df4a)
- 59: 14 Load 16(g_sSamp)
- 61: 60 SampledImage 58 59
- 64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
- Store 54(txval20) 64
- 69: 66 Load 68(g_tTex2di4a)
- 70: 14 Load 16(g_sSamp)
- 72: 71 SampledImage 69 70
- 75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
- Store 65(txval21) 75
- 80: 77 Load 79(g_tTex2du4a)
- 81: 14 Load 16(g_sSamp)
- 83: 82 SampledImage 80 81
- 87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
- Store 76(txval22) 87
- 92: 89 Load 91(g_tTexcdf4a)
- 93: 14 Load 16(g_sSamp)
- 95: 94 SampledImage 92 93
- 97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
- Store 88(txval40) 97
- 102: 99 Load 101(g_tTexcdi4a)
- 103: 14 Load 16(g_sSamp)
- 105: 104 SampledImage 102 103
- 107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
- Store 98(txval41) 107
- 112: 109 Load 111(g_tTexcdu4a)
- 113: 14 Load 16(g_sSamp)
- 115: 114 SampledImage 112 113
- 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
- Store 108(txval42) 120
- 126: 8(ptr) AccessChain 123(psout) 124
- Store 126 125
- 129: 128(ptr) AccessChain 123(psout) 127
- Store 129 118
- 132: 8(ptr) AccessChain 123(psout) 124
- 133: 7(fvec4) Load 132
- Store 131(Color) 133
- 136: 128(ptr) AccessChain 123(psout) 127
- 137: 6(float) Load 136
- Store 135(Depth) 137
+136(flattenTemp): 125(ptr) Variable Function
+ 137:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 136(flattenTemp) 137
+ 140: 12(ptr) AccessChain 136(flattenTemp) 127
+ 141: 7(fvec4) Load 140
+ Store 139(Color) 141
+ 144: 131(ptr) AccessChain 136(flattenTemp) 130
+ 145: 6(float) Load 144
+ Store 143(Depth) 145
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 33(txval11): 32(ptr) Variable Function
+ 47(txval12): 46(ptr) Variable Function
+ 58(txval20): 12(ptr) Variable Function
+ 69(txval21): 32(ptr) Variable Function
+ 80(txval22): 46(ptr) Variable Function
+ 92(txval40): 12(ptr) Variable Function
+ 102(txval41): 32(ptr) Variable Function
+ 112(txval42): 46(ptr) Variable Function
+ 126(psout): 125(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4a)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
+ Store 13(txval10) 29
+ 37: 34 Load 36(g_tTex1di4a)
+ 38: 18 Load 20(g_sSamp)
+ 40: 39 SampledImage 37 38
+ 43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
+ Store 33(txval11) 43
+ 51: 48 Load 50(g_tTex1du4a)
+ 52: 18 Load 20(g_sSamp)
+ 54: 53 SampledImage 51 52
+ 57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
+ Store 47(txval12) 57
+ 62: 59 Load 61(g_tTex2df4a)
+ 63: 18 Load 20(g_sSamp)
+ 65: 64 SampledImage 62 63
+ 68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
+ Store 58(txval20) 68
+ 73: 70 Load 72(g_tTex2di4a)
+ 74: 18 Load 20(g_sSamp)
+ 76: 75 SampledImage 73 74
+ 79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
+ Store 69(txval21) 79
+ 84: 81 Load 83(g_tTex2du4a)
+ 85: 18 Load 20(g_sSamp)
+ 87: 86 SampledImage 84 85
+ 91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
+ Store 80(txval22) 91
+ 96: 93 Load 95(g_tTexcdf4a)
+ 97: 18 Load 20(g_sSamp)
+ 99: 98 SampledImage 96 97
+ 101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
+ Store 92(txval40) 101
+ 106: 103 Load 105(g_tTexcdi4a)
+ 107: 18 Load 20(g_sSamp)
+ 109: 108 SampledImage 106 107
+ 111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
+ Store 102(txval41) 111
+ 116: 113 Load 115(g_tTexcdu4a)
+ 117: 18 Load 20(g_sSamp)
+ 119: 118 SampledImage 116 117
+ 124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
+ Store 112(txval42) 124
+ 129: 12(ptr) AccessChain 126(psout) 127
+ Store 129 128
+ 132: 131(ptr) AccessChain 126(psout) 130
+ Store 132 122
+ 133:8(PS_OUTPUT) Load 126(psout)
+ ReturnValue 133
+ FunctionEnd