diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out | 615 |
1 files changed, 319 insertions, 296 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out index dee78bc48ab..a2abd0ffa5b 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out @@ -2,16 +2,16 @@ hlsl.samplegrad.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval10' (temp 4-component vector of float) -0:27 textureGradOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler1DArray) -0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval10' ( temp 4-component vector of float) +0:27 textureGradOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler1DArray) +0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -22,12 +22,12 @@ gl_FragCoord origin is upper left 0:27 Constant: 0:27 1 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval11' (temp 4-component vector of int) -0:28 textureGradOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler1DArray) -0:28 'g_tTex1di4' (uniform itexture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval11' ( temp 4-component vector of int) +0:28 textureGradOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler1DArray) +0:28 'g_tTex1di4' ( uniform itexture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -38,12 +38,12 @@ gl_FragCoord origin is upper left 0:28 Constant: 0:28 1 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGradOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler1DArray) -0:29 'g_tTex1du4' (uniform utexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval12' ( temp 4-component vector of uint) +0:29 textureGradOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler1DArray) +0:29 'g_tTex1du4' ( uniform utexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -54,12 +54,12 @@ gl_FragCoord origin is upper left 0:29 Constant: 0:29 1 (const int) 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval20' (temp 4-component vector of float) -0:31 textureGradOffset (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler2DArray) -0:31 'g_tTex2df4' (uniform texture2DArray) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval20' ( temp 4-component vector of float) +0:31 textureGradOffset ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler2DArray) +0:31 'g_tTex2df4' ( uniform texture2DArray) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -74,12 +74,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval21' (temp 4-component vector of int) -0:32 textureGradOffset (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler2DArray) -0:32 'g_tTex2di4' (uniform itexture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval21' ( temp 4-component vector of int) +0:32 textureGradOffset ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler2DArray) +0:32 'g_tTex2di4' ( uniform itexture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -94,12 +94,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGradOffset (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler2DArray) -0:33 'g_tTex2du4' (uniform utexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval22' ( temp 4-component vector of uint) +0:33 textureGradOffset ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler2DArray) +0:33 'g_tTex2du4' ( uniform utexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -113,9 +113,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) -0:35 move second child to first child (temp 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 Color: direct index for structure ( temp 4-component vector of float) +0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: @@ -123,42 +123,48 @@ gl_FragCoord origin is upper left 0:35 1.000000 0:35 1.000000 0:35 1.000000 -0:36 move second child to first child (temp float) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 move second child to first child ( temp float) +0:36 Depth: direct index for structure ( temp float) +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 -0:38 Sequence -0:38 Sequence -0:38 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:38 Color: direct index for structure (temp 4-component vector of float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:38 Depth: direct index for structure (temp float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:38 Branch: Return +0:38 Branch: Return with expression +0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'g_tTexcdf4' (uniform textureCubeArray) -0:? 'g_tTexcdi4' (uniform itextureCubeArray) -0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'g_tTexcdf4' ( uniform textureCubeArray) +0:? 'g_tTexcdi4' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -167,16 +173,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval10' (temp 4-component vector of float) -0:27 textureGradOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler1DArray) -0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval10' ( temp 4-component vector of float) +0:27 textureGradOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler1DArray) +0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -187,12 +193,12 @@ gl_FragCoord origin is upper left 0:27 Constant: 0:27 1 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval11' (temp 4-component vector of int) -0:28 textureGradOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler1DArray) -0:28 'g_tTex1di4' (uniform itexture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval11' ( temp 4-component vector of int) +0:28 textureGradOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler1DArray) +0:28 'g_tTex1di4' ( uniform itexture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -203,12 +209,12 @@ gl_FragCoord origin is upper left 0:28 Constant: 0:28 1 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval12' (temp 4-component vector of uint) -0:29 textureGradOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler1DArray) -0:29 'g_tTex1du4' (uniform utexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval12' ( temp 4-component vector of uint) +0:29 textureGradOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler1DArray) +0:29 'g_tTex1du4' ( uniform utexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -219,12 +225,12 @@ gl_FragCoord origin is upper left 0:29 Constant: 0:29 1 (const int) 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval20' (temp 4-component vector of float) -0:31 textureGradOffset (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler2DArray) -0:31 'g_tTex2df4' (uniform texture2DArray) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval20' ( temp 4-component vector of float) +0:31 textureGradOffset ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler2DArray) +0:31 'g_tTex2df4' ( uniform texture2DArray) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -239,12 +245,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval21' (temp 4-component vector of int) -0:32 textureGradOffset (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler2DArray) -0:32 'g_tTex2di4' (uniform itexture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval21' ( temp 4-component vector of int) +0:32 textureGradOffset ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler2DArray) +0:32 'g_tTex2di4' ( uniform itexture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -259,12 +265,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval22' (temp 4-component vector of uint) -0:33 textureGradOffset (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler2DArray) -0:33 'g_tTex2du4' (uniform utexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval22' ( temp 4-component vector of uint) +0:33 textureGradOffset ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler2DArray) +0:33 'g_tTex2du4' ( uniform utexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -278,9 +284,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) -0:35 move second child to first child (temp 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 Color: direct index for structure ( temp 4-component vector of float) +0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: @@ -288,213 +294,230 @@ gl_FragCoord origin is upper left 0:35 1.000000 0:35 1.000000 0:35 1.000000 -0:36 move second child to first child (temp float) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:36 move second child to first child ( temp float) +0:36 Depth: direct index for structure ( temp float) +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 -0:38 Sequence -0:38 Sequence -0:38 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:38 Color: direct index for structure (temp 4-component vector of float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:38 Depth: direct index for structure (temp float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:38 Branch: Return +0:38 Branch: Return with expression +0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'g_tTexcdf4' (uniform textureCubeArray) -0:? 'g_tTexcdi4' (uniform itextureCubeArray) -0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'g_tTexcdf4' ( uniform textureCubeArray) +0:? 'g_tTexcdi4' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 113 +// Id's are bound by 120 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 95 99 + EntryPoint Fragment 4 "main" 103 107 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 31 "txval11" - Name 34 "g_tTex1di4" - Name 43 "txval12" - Name 46 "g_tTex1du4" - Name 52 "txval20" - Name 55 "g_tTex2df4" - Name 68 "txval21" - Name 71 "g_tTex2di4" - Name 77 "txval22" - Name 80 "g_tTex2du4" - Name 86 "PS_OUTPUT" - MemberName 86(PS_OUTPUT) 0 "Color" - MemberName 86(PS_OUTPUT) 1 "Depth" - Name 88 "psout" - Name 95 "Color" - Name 99 "Depth" - Name 103 "g_tTex1df4a" - Name 106 "g_tTexcdf4" - Name 109 "g_tTexcdi4" - Name 112 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 34(g_tTex1di4) DescriptorSet 0 - Decorate 46(g_tTex1du4) DescriptorSet 0 - Decorate 55(g_tTex2df4) DescriptorSet 0 - Decorate 71(g_tTex2di4) DescriptorSet 0 - Decorate 80(g_tTex2du4) DescriptorSet 0 - Decorate 95(Color) Location 0 - Decorate 99(Depth) BuiltIn FragDepth - Decorate 103(g_tTex1df4a) DescriptorSet 0 - Decorate 103(g_tTex1df4a) Binding 1 - Decorate 106(g_tTexcdf4) DescriptorSet 0 - Decorate 109(g_tTexcdi4) DescriptorSet 0 - Decorate 112(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 35 "txval11" + Name 38 "g_tTex1di4" + Name 47 "txval12" + Name 50 "g_tTex1du4" + Name 56 "txval20" + Name 59 "g_tTex2df4" + Name 72 "txval21" + Name 75 "g_tTex2di4" + Name 81 "txval22" + Name 84 "g_tTex2du4" + Name 91 "psout" + Name 100 "flattenTemp" + Name 103 "Color" + Name 107 "Depth" + Name 110 "g_tTex1df4a" + Name 113 "g_tTexcdf4" + Name 116 "g_tTexcdi4" + Name 119 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 38(g_tTex1di4) DescriptorSet 0 + Decorate 50(g_tTex1du4) DescriptorSet 0 + Decorate 59(g_tTex2df4) DescriptorSet 0 + Decorate 75(g_tTex2di4) DescriptorSet 0 + Decorate 84(g_tTex2du4) DescriptorSet 0 + Decorate 103(Color) Location 0 + Decorate 107(Depth) BuiltIn FragDepth + Decorate 110(g_tTex1df4a) DescriptorSet 0 + Decorate 110(g_tTex1df4a) Binding 1 + Decorate 113(g_tTexcdf4) DescriptorSet 0 + Decorate 116(g_tTexcdi4) DescriptorSet 0 + Decorate 119(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1066192077 - 25: 6(float) Constant 1067030938 - 26: TypeInt 32 1 - 27: 26(int) Constant 1 - 29: TypeVector 26(int) 4 - 30: TypePointer Function 29(ivec4) - 32: TypeImage 26(int) 1D array sampled format:Unknown - 33: TypePointer UniformConstant 32 - 34(g_tTex1di4): 33(ptr) Variable UniformConstant - 37: TypeSampledImage 32 - 40: TypeInt 32 0 - 41: TypeVector 40(int) 4 - 42: TypePointer Function 41(ivec4) - 44: TypeImage 40(int) 1D array sampled format:Unknown - 45: TypePointer UniformConstant 44 - 46(g_tTex1du4): 45(ptr) Variable UniformConstant - 49: TypeSampledImage 44 - 53: TypeImage 6(float) 2D array sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2df4): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 60: TypeVector 6(float) 3 - 61: 6(float) Constant 1050253722 - 62: 60(fvec3) ConstantComposite 21 22 61 - 63: 20(fvec2) ConstantComposite 24 25 - 64: TypeVector 26(int) 2 - 65: 26(int) Constant 0 - 66: 64(ivec2) ConstantComposite 27 65 - 69: TypeImage 26(int) 2D array sampled format:Unknown - 70: TypePointer UniformConstant 69 - 71(g_tTex2di4): 70(ptr) Variable UniformConstant - 74: TypeSampledImage 69 - 78: TypeImage 40(int) 2D array sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTex2du4): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 86(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 87: TypePointer Function 86(PS_OUTPUT) - 89: 6(float) Constant 1065353216 - 90: 7(fvec4) ConstantComposite 89 89 89 89 - 92: TypePointer Function 6(float) - 94: TypePointer Output 7(fvec4) - 95(Color): 94(ptr) Variable Output - 98: TypePointer Output 6(float) - 99(Depth): 98(ptr) Variable Output -103(g_tTex1df4a): 11(ptr) Variable UniformConstant - 104: TypeImage 6(float) Cube array sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTexcdf4): 105(ptr) Variable UniformConstant - 107: TypeImage 26(int) Cube array sampled format:Unknown - 108: TypePointer UniformConstant 107 - 109(g_tTexcdi4): 108(ptr) Variable UniformConstant - 110: TypeImage 40(int) Cube array sampled format:Unknown - 111: TypePointer UniformConstant 110 - 112(g_tTexcdu4): 111(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1066192077 + 29: 6(float) Constant 1067030938 + 30: TypeInt 32 1 + 31: 30(int) Constant 1 + 33: TypeVector 30(int) 4 + 34: TypePointer Function 33(ivec4) + 36: TypeImage 30(int) 1D array sampled format:Unknown + 37: TypePointer UniformConstant 36 + 38(g_tTex1di4): 37(ptr) Variable UniformConstant + 41: TypeSampledImage 36 + 44: TypeInt 32 0 + 45: TypeVector 44(int) 4 + 46: TypePointer Function 45(ivec4) + 48: TypeImage 44(int) 1D array sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4): 49(ptr) Variable UniformConstant + 53: TypeSampledImage 48 + 57: TypeImage 6(float) 2D array sampled format:Unknown + 58: TypePointer UniformConstant 57 + 59(g_tTex2df4): 58(ptr) Variable UniformConstant + 62: TypeSampledImage 57 + 64: TypeVector 6(float) 3 + 65: 6(float) Constant 1050253722 + 66: 64(fvec3) ConstantComposite 25 26 65 + 67: 24(fvec2) ConstantComposite 28 29 + 68: TypeVector 30(int) 2 + 69: 30(int) Constant 0 + 70: 68(ivec2) ConstantComposite 31 69 + 73: TypeImage 30(int) 2D array sampled format:Unknown + 74: TypePointer UniformConstant 73 + 75(g_tTex2di4): 74(ptr) Variable UniformConstant + 78: TypeSampledImage 73 + 82: TypeImage 44(int) 2D array sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTex2du4): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 90: TypePointer Function 8(PS_OUTPUT) + 92: 6(float) Constant 1065353216 + 93: 7(fvec4) ConstantComposite 92 92 92 92 + 95: TypePointer Function 6(float) + 102: TypePointer Output 7(fvec4) + 103(Color): 102(ptr) Variable Output + 106: TypePointer Output 6(float) + 107(Depth): 106(ptr) Variable Output +110(g_tTex1df4a): 15(ptr) Variable UniformConstant + 111: TypeImage 6(float) Cube array sampled format:Unknown + 112: TypePointer UniformConstant 111 + 113(g_tTexcdf4): 112(ptr) Variable UniformConstant + 114: TypeImage 30(int) Cube array sampled format:Unknown + 115: TypePointer UniformConstant 114 + 116(g_tTexcdi4): 115(ptr) Variable UniformConstant + 117: TypeImage 44(int) Cube array sampled format:Unknown + 118: TypePointer UniformConstant 117 + 119(g_tTexcdu4): 118(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 31(txval11): 30(ptr) Variable Function - 43(txval12): 42(ptr) Variable Function - 52(txval20): 8(ptr) Variable Function - 68(txval21): 30(ptr) Variable Function - 77(txval22): 42(ptr) Variable Function - 88(psout): 87(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 28: 7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27 - Store 9(txval10) 28 - 35: 32 Load 34(g_tTex1di4) - 36: 14 Load 16(g_sSamp) - 38: 37 SampledImage 35 36 - 39: 29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27 - Store 31(txval11) 39 - 47: 44 Load 46(g_tTex1du4) - 48: 14 Load 16(g_sSamp) - 50: 49 SampledImage 47 48 - 51: 41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27 - Store 43(txval12) 51 - 56: 53 Load 55(g_tTex2df4) - 57: 14 Load 16(g_sSamp) - 59: 58 SampledImage 56 57 - 67: 7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66 - Store 52(txval20) 67 - 72: 69 Load 71(g_tTex2di4) - 73: 14 Load 16(g_sSamp) - 75: 74 SampledImage 72 73 - 76: 29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66 - Store 68(txval21) 76 - 81: 78 Load 80(g_tTex2du4) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 85: 41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66 - Store 77(txval22) 85 - 91: 8(ptr) AccessChain 88(psout) 65 - Store 91 90 - 93: 92(ptr) AccessChain 88(psout) 27 - Store 93 89 - 96: 8(ptr) AccessChain 88(psout) 65 - 97: 7(fvec4) Load 96 - Store 95(Color) 97 - 100: 92(ptr) AccessChain 88(psout) 27 - 101: 6(float) Load 100 - Store 99(Depth) 101 +100(flattenTemp): 90(ptr) Variable Function + 101:8(PS_OUTPUT) FunctionCall 10(@main() + Store 100(flattenTemp) 101 + 104: 12(ptr) AccessChain 100(flattenTemp) 69 + 105: 7(fvec4) Load 104 + Store 103(Color) 105 + 108: 95(ptr) AccessChain 100(flattenTemp) 31 + 109: 6(float) Load 108 + Store 107(Depth) 109 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 35(txval11): 34(ptr) Variable Function + 47(txval12): 46(ptr) Variable Function + 56(txval20): 12(ptr) Variable Function + 72(txval21): 34(ptr) Variable Function + 81(txval22): 46(ptr) Variable Function + 91(psout): 90(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31 + Store 13(txval10) 32 + 39: 36 Load 38(g_tTex1di4) + 40: 18 Load 20(g_sSamp) + 42: 41 SampledImage 39 40 + 43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31 + Store 35(txval11) 43 + 51: 48 Load 50(g_tTex1du4) + 52: 18 Load 20(g_sSamp) + 54: 53 SampledImage 51 52 + 55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31 + Store 47(txval12) 55 + 60: 57 Load 59(g_tTex2df4) + 61: 18 Load 20(g_sSamp) + 63: 62 SampledImage 60 61 + 71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70 + Store 56(txval20) 71 + 76: 73 Load 75(g_tTex2di4) + 77: 18 Load 20(g_sSamp) + 79: 78 SampledImage 76 77 + 80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70 + Store 72(txval21) 80 + 85: 82 Load 84(g_tTex2du4) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70 + Store 81(txval22) 89 + 94: 12(ptr) AccessChain 91(psout) 69 + Store 94 93 + 96: 95(ptr) AccessChain 91(psout) 31 + Store 96 92 + 97:8(PS_OUTPUT) Load 91(psout) + ReturnValue 97 + FunctionEnd |