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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out615
1 files changed, 319 insertions, 296 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
index dee78bc48ab..a2abd0ffa5b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval10' (temp 4-component vector of float)
-0:27 textureGradOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler1DArray)
-0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval10' ( temp 4-component vector of float)
+0:27 textureGradOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler1DArray)
+0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -22,12 +22,12 @@ gl_FragCoord origin is upper left
0:27 Constant:
0:27 1 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval11' (temp 4-component vector of int)
-0:28 textureGradOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler1DArray)
-0:28 'g_tTex1di4' (uniform itexture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval11' ( temp 4-component vector of int)
+0:28 textureGradOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler1DArray)
+0:28 'g_tTex1di4' ( uniform itexture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -38,12 +38,12 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 1 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval12' (temp 4-component vector of uint)
-0:29 textureGradOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler1DArray)
-0:29 'g_tTex1du4' (uniform utexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval12' ( temp 4-component vector of uint)
+0:29 textureGradOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler1DArray)
+0:29 'g_tTex1du4' ( uniform utexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -54,12 +54,12 @@ gl_FragCoord origin is upper left
0:29 Constant:
0:29 1 (const int)
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval20' (temp 4-component vector of float)
-0:31 textureGradOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler2DArray)
-0:31 'g_tTex2df4' (uniform texture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval20' ( temp 4-component vector of float)
+0:31 textureGradOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler2DArray)
+0:31 'g_tTex2df4' ( uniform texture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -74,12 +74,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval21' (temp 4-component vector of int)
-0:32 textureGradOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler2DArray)
-0:32 'g_tTex2di4' (uniform itexture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval21' ( temp 4-component vector of int)
+0:32 textureGradOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler2DArray)
+0:32 'g_tTex2di4' ( uniform itexture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -94,12 +94,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval22' (temp 4-component vector of uint)
-0:33 textureGradOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler2DArray)
-0:33 'g_tTex2du4' (uniform utexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval22' ( temp 4-component vector of uint)
+0:33 textureGradOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler2DArray)
+0:33 'g_tTex2du4' ( uniform utexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -113,9 +113,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 Color: direct index for structure (temp 4-component vector of float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 Color: direct index for structure ( temp 4-component vector of float)
+0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
@@ -123,42 +123,48 @@ gl_FragCoord origin is upper left
0:35 1.000000
0:35 1.000000
0:35 1.000000
-0:36 move second child to first child (temp float)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 move second child to first child ( temp float)
+0:36 Depth: direct index for structure ( temp float)
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
-0:38 Sequence
-0:38 Sequence
-0:38 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:38 Color: direct index for structure (temp 4-component vector of float)
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 0 (const int)
-0:38 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:38 Depth: direct index for structure (temp float)
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 1 (const int)
-0:38 Branch: Return
+0:38 Branch: Return with expression
+0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
-0:? 'g_tTexcdf4' (uniform textureCubeArray)
-0:? 'g_tTexcdi4' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -167,16 +173,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval10' (temp 4-component vector of float)
-0:27 textureGradOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler1DArray)
-0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval10' ( temp 4-component vector of float)
+0:27 textureGradOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler1DArray)
+0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -187,12 +193,12 @@ gl_FragCoord origin is upper left
0:27 Constant:
0:27 1 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval11' (temp 4-component vector of int)
-0:28 textureGradOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler1DArray)
-0:28 'g_tTex1di4' (uniform itexture1DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval11' ( temp 4-component vector of int)
+0:28 textureGradOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler1DArray)
+0:28 'g_tTex1di4' ( uniform itexture1DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -203,12 +209,12 @@ gl_FragCoord origin is upper left
0:28 Constant:
0:28 1 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval12' (temp 4-component vector of uint)
-0:29 textureGradOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler1DArray)
-0:29 'g_tTex1du4' (uniform utexture1DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval12' ( temp 4-component vector of uint)
+0:29 textureGradOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler1DArray)
+0:29 'g_tTex1du4' ( uniform utexture1DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -219,12 +225,12 @@ gl_FragCoord origin is upper left
0:29 Constant:
0:29 1 (const int)
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval20' (temp 4-component vector of float)
-0:31 textureGradOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler2DArray)
-0:31 'g_tTex2df4' (uniform texture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval20' ( temp 4-component vector of float)
+0:31 textureGradOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler2DArray)
+0:31 'g_tTex2df4' ( uniform texture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -239,12 +245,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval21' (temp 4-component vector of int)
-0:32 textureGradOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler2DArray)
-0:32 'g_tTex2di4' (uniform itexture2DArray)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval21' ( temp 4-component vector of int)
+0:32 textureGradOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler2DArray)
+0:32 'g_tTex2di4' ( uniform itexture2DArray)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -259,12 +265,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval22' (temp 4-component vector of uint)
-0:33 textureGradOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler2DArray)
-0:33 'g_tTex2du4' (uniform utexture2DArray)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval22' ( temp 4-component vector of uint)
+0:33 textureGradOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler2DArray)
+0:33 'g_tTex2du4' ( uniform utexture2DArray)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -278,9 +284,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 Color: direct index for structure (temp 4-component vector of float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 Color: direct index for structure ( temp 4-component vector of float)
+0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
@@ -288,213 +294,230 @@ gl_FragCoord origin is upper left
0:35 1.000000
0:35 1.000000
0:35 1.000000
-0:36 move second child to first child (temp float)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:36 move second child to first child ( temp float)
+0:36 Depth: direct index for structure ( temp float)
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
-0:38 Sequence
-0:38 Sequence
-0:38 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:38 Color: direct index for structure (temp 4-component vector of float)
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 0 (const int)
-0:38 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:38 Depth: direct index for structure (temp float)
-0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 1 (const int)
-0:38 Branch: Return
+0:38 Branch: Return with expression
+0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
-0:? 'g_tTexcdf4' (uniform textureCubeArray)
-0:? 'g_tTexcdi4' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 113
+// Id's are bound by 120
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 95 99
+ EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 31 "txval11"
- Name 34 "g_tTex1di4"
- Name 43 "txval12"
- Name 46 "g_tTex1du4"
- Name 52 "txval20"
- Name 55 "g_tTex2df4"
- Name 68 "txval21"
- Name 71 "g_tTex2di4"
- Name 77 "txval22"
- Name 80 "g_tTex2du4"
- Name 86 "PS_OUTPUT"
- MemberName 86(PS_OUTPUT) 0 "Color"
- MemberName 86(PS_OUTPUT) 1 "Depth"
- Name 88 "psout"
- Name 95 "Color"
- Name 99 "Depth"
- Name 103 "g_tTex1df4a"
- Name 106 "g_tTexcdf4"
- Name 109 "g_tTexcdi4"
- Name 112 "g_tTexcdu4"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 34(g_tTex1di4) DescriptorSet 0
- Decorate 46(g_tTex1du4) DescriptorSet 0
- Decorate 55(g_tTex2df4) DescriptorSet 0
- Decorate 71(g_tTex2di4) DescriptorSet 0
- Decorate 80(g_tTex2du4) DescriptorSet 0
- Decorate 95(Color) Location 0
- Decorate 99(Depth) BuiltIn FragDepth
- Decorate 103(g_tTex1df4a) DescriptorSet 0
- Decorate 103(g_tTex1df4a) Binding 1
- Decorate 106(g_tTexcdf4) DescriptorSet 0
- Decorate 109(g_tTexcdi4) DescriptorSet 0
- Decorate 112(g_tTexcdu4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 35 "txval11"
+ Name 38 "g_tTex1di4"
+ Name 47 "txval12"
+ Name 50 "g_tTex1du4"
+ Name 56 "txval20"
+ Name 59 "g_tTex2df4"
+ Name 72 "txval21"
+ Name 75 "g_tTex2di4"
+ Name 81 "txval22"
+ Name 84 "g_tTex2du4"
+ Name 91 "psout"
+ Name 100 "flattenTemp"
+ Name 103 "Color"
+ Name 107 "Depth"
+ Name 110 "g_tTex1df4a"
+ Name 113 "g_tTexcdf4"
+ Name 116 "g_tTexcdi4"
+ Name 119 "g_tTexcdu4"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 38(g_tTex1di4) DescriptorSet 0
+ Decorate 50(g_tTex1du4) DescriptorSet 0
+ Decorate 59(g_tTex2df4) DescriptorSet 0
+ Decorate 75(g_tTex2di4) DescriptorSet 0
+ Decorate 84(g_tTex2du4) DescriptorSet 0
+ Decorate 103(Color) Location 0
+ Decorate 107(Depth) BuiltIn FragDepth
+ Decorate 110(g_tTex1df4a) DescriptorSet 0
+ Decorate 110(g_tTex1df4a) Binding 1
+ Decorate 113(g_tTexcdf4) DescriptorSet 0
+ Decorate 116(g_tTexcdi4) DescriptorSet 0
+ Decorate 119(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: 6(float) Constant 1066192077
- 25: 6(float) Constant 1067030938
- 26: TypeInt 32 1
- 27: 26(int) Constant 1
- 29: TypeVector 26(int) 4
- 30: TypePointer Function 29(ivec4)
- 32: TypeImage 26(int) 1D array sampled format:Unknown
- 33: TypePointer UniformConstant 32
- 34(g_tTex1di4): 33(ptr) Variable UniformConstant
- 37: TypeSampledImage 32
- 40: TypeInt 32 0
- 41: TypeVector 40(int) 4
- 42: TypePointer Function 41(ivec4)
- 44: TypeImage 40(int) 1D array sampled format:Unknown
- 45: TypePointer UniformConstant 44
- 46(g_tTex1du4): 45(ptr) Variable UniformConstant
- 49: TypeSampledImage 44
- 53: TypeImage 6(float) 2D array sampled format:Unknown
- 54: TypePointer UniformConstant 53
- 55(g_tTex2df4): 54(ptr) Variable UniformConstant
- 58: TypeSampledImage 53
- 60: TypeVector 6(float) 3
- 61: 6(float) Constant 1050253722
- 62: 60(fvec3) ConstantComposite 21 22 61
- 63: 20(fvec2) ConstantComposite 24 25
- 64: TypeVector 26(int) 2
- 65: 26(int) Constant 0
- 66: 64(ivec2) ConstantComposite 27 65
- 69: TypeImage 26(int) 2D array sampled format:Unknown
- 70: TypePointer UniformConstant 69
- 71(g_tTex2di4): 70(ptr) Variable UniformConstant
- 74: TypeSampledImage 69
- 78: TypeImage 40(int) 2D array sampled format:Unknown
- 79: TypePointer UniformConstant 78
- 80(g_tTex2du4): 79(ptr) Variable UniformConstant
- 83: TypeSampledImage 78
- 86(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 87: TypePointer Function 86(PS_OUTPUT)
- 89: 6(float) Constant 1065353216
- 90: 7(fvec4) ConstantComposite 89 89 89 89
- 92: TypePointer Function 6(float)
- 94: TypePointer Output 7(fvec4)
- 95(Color): 94(ptr) Variable Output
- 98: TypePointer Output 6(float)
- 99(Depth): 98(ptr) Variable Output
-103(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 104: TypeImage 6(float) Cube array sampled format:Unknown
- 105: TypePointer UniformConstant 104
- 106(g_tTexcdf4): 105(ptr) Variable UniformConstant
- 107: TypeImage 26(int) Cube array sampled format:Unknown
- 108: TypePointer UniformConstant 107
- 109(g_tTexcdi4): 108(ptr) Variable UniformConstant
- 110: TypeImage 40(int) Cube array sampled format:Unknown
- 111: TypePointer UniformConstant 110
- 112(g_tTexcdu4): 111(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 24(fvec2) ConstantComposite 25 26
+ 28: 6(float) Constant 1066192077
+ 29: 6(float) Constant 1067030938
+ 30: TypeInt 32 1
+ 31: 30(int) Constant 1
+ 33: TypeVector 30(int) 4
+ 34: TypePointer Function 33(ivec4)
+ 36: TypeImage 30(int) 1D array sampled format:Unknown
+ 37: TypePointer UniformConstant 36
+ 38(g_tTex1di4): 37(ptr) Variable UniformConstant
+ 41: TypeSampledImage 36
+ 44: TypeInt 32 0
+ 45: TypeVector 44(int) 4
+ 46: TypePointer Function 45(ivec4)
+ 48: TypeImage 44(int) 1D array sampled format:Unknown
+ 49: TypePointer UniformConstant 48
+ 50(g_tTex1du4): 49(ptr) Variable UniformConstant
+ 53: TypeSampledImage 48
+ 57: TypeImage 6(float) 2D array sampled format:Unknown
+ 58: TypePointer UniformConstant 57
+ 59(g_tTex2df4): 58(ptr) Variable UniformConstant
+ 62: TypeSampledImage 57
+ 64: TypeVector 6(float) 3
+ 65: 6(float) Constant 1050253722
+ 66: 64(fvec3) ConstantComposite 25 26 65
+ 67: 24(fvec2) ConstantComposite 28 29
+ 68: TypeVector 30(int) 2
+ 69: 30(int) Constant 0
+ 70: 68(ivec2) ConstantComposite 31 69
+ 73: TypeImage 30(int) 2D array sampled format:Unknown
+ 74: TypePointer UniformConstant 73
+ 75(g_tTex2di4): 74(ptr) Variable UniformConstant
+ 78: TypeSampledImage 73
+ 82: TypeImage 44(int) 2D array sampled format:Unknown
+ 83: TypePointer UniformConstant 82
+ 84(g_tTex2du4): 83(ptr) Variable UniformConstant
+ 87: TypeSampledImage 82
+ 90: TypePointer Function 8(PS_OUTPUT)
+ 92: 6(float) Constant 1065353216
+ 93: 7(fvec4) ConstantComposite 92 92 92 92
+ 95: TypePointer Function 6(float)
+ 102: TypePointer Output 7(fvec4)
+ 103(Color): 102(ptr) Variable Output
+ 106: TypePointer Output 6(float)
+ 107(Depth): 106(ptr) Variable Output
+110(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 111: TypeImage 6(float) Cube array sampled format:Unknown
+ 112: TypePointer UniformConstant 111
+ 113(g_tTexcdf4): 112(ptr) Variable UniformConstant
+ 114: TypeImage 30(int) Cube array sampled format:Unknown
+ 115: TypePointer UniformConstant 114
+ 116(g_tTexcdi4): 115(ptr) Variable UniformConstant
+ 117: TypeImage 44(int) Cube array sampled format:Unknown
+ 118: TypePointer UniformConstant 117
+ 119(g_tTexcdu4): 118(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 31(txval11): 30(ptr) Variable Function
- 43(txval12): 42(ptr) Variable Function
- 52(txval20): 8(ptr) Variable Function
- 68(txval21): 30(ptr) Variable Function
- 77(txval22): 42(ptr) Variable Function
- 88(psout): 87(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 28: 7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27
- Store 9(txval10) 28
- 35: 32 Load 34(g_tTex1di4)
- 36: 14 Load 16(g_sSamp)
- 38: 37 SampledImage 35 36
- 39: 29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27
- Store 31(txval11) 39
- 47: 44 Load 46(g_tTex1du4)
- 48: 14 Load 16(g_sSamp)
- 50: 49 SampledImage 47 48
- 51: 41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27
- Store 43(txval12) 51
- 56: 53 Load 55(g_tTex2df4)
- 57: 14 Load 16(g_sSamp)
- 59: 58 SampledImage 56 57
- 67: 7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66
- Store 52(txval20) 67
- 72: 69 Load 71(g_tTex2di4)
- 73: 14 Load 16(g_sSamp)
- 75: 74 SampledImage 72 73
- 76: 29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66
- Store 68(txval21) 76
- 81: 78 Load 80(g_tTex2du4)
- 82: 14 Load 16(g_sSamp)
- 84: 83 SampledImage 81 82
- 85: 41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66
- Store 77(txval22) 85
- 91: 8(ptr) AccessChain 88(psout) 65
- Store 91 90
- 93: 92(ptr) AccessChain 88(psout) 27
- Store 93 89
- 96: 8(ptr) AccessChain 88(psout) 65
- 97: 7(fvec4) Load 96
- Store 95(Color) 97
- 100: 92(ptr) AccessChain 88(psout) 27
- 101: 6(float) Load 100
- Store 99(Depth) 101
+100(flattenTemp): 90(ptr) Variable Function
+ 101:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 100(flattenTemp) 101
+ 104: 12(ptr) AccessChain 100(flattenTemp) 69
+ 105: 7(fvec4) Load 104
+ Store 103(Color) 105
+ 108: 95(ptr) AccessChain 100(flattenTemp) 31
+ 109: 6(float) Load 108
+ Store 107(Depth) 109
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 35(txval11): 34(ptr) Variable Function
+ 47(txval12): 46(ptr) Variable Function
+ 56(txval20): 12(ptr) Variable Function
+ 72(txval21): 34(ptr) Variable Function
+ 81(txval22): 46(ptr) Variable Function
+ 91(psout): 90(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
+ Store 13(txval10) 32
+ 39: 36 Load 38(g_tTex1di4)
+ 40: 18 Load 20(g_sSamp)
+ 42: 41 SampledImage 39 40
+ 43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
+ Store 35(txval11) 43
+ 51: 48 Load 50(g_tTex1du4)
+ 52: 18 Load 20(g_sSamp)
+ 54: 53 SampledImage 51 52
+ 55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
+ Store 47(txval12) 55
+ 60: 57 Load 59(g_tTex2df4)
+ 61: 18 Load 20(g_sSamp)
+ 63: 62 SampledImage 60 61
+ 71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
+ Store 56(txval20) 71
+ 76: 73 Load 75(g_tTex2di4)
+ 77: 18 Load 20(g_sSamp)
+ 79: 78 SampledImage 76 77
+ 80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
+ Store 72(txval21) 80
+ 85: 82 Load 84(g_tTex2du4)
+ 86: 18 Load 20(g_sSamp)
+ 88: 87 SampledImage 85 86
+ 89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
+ Store 81(txval22) 89
+ 94: 12(ptr) AccessChain 91(psout) 69
+ Store 94 93
+ 96: 95(ptr) AccessChain 91(psout) 31
+ Store 96 92
+ 97:8(PS_OUTPUT) Load 91(psout)
+ ReturnValue 97
+ FunctionEnd