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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out815
1 files changed, 419 insertions, 396 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
index 7938e527561..9da0f17fb5d 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.samplegrad.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureGradOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureGradOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -21,12 +21,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureGradOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureGradOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -36,12 +36,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureGradOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureGradOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -51,12 +51,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureGradOffset (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureGradOffset ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -70,12 +70,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureGradOffset (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureGradOffset ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -89,12 +89,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureGradOffset (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureGradOffset ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -108,12 +108,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureGradOffset (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureGradOffset ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -131,12 +131,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureGradOffset (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureGradOffset ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -154,12 +154,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureGradOffset (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureGradOffset ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -176,9 +176,9 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
-0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (temp 4-component vector of float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@@ -186,45 +186,51 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:45 1.000000
0:45 1.000000
-0:46 move second child to first child (temp float)
-0:46 Depth: direct index for structure (temp float)
-0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 move second child to first child ( temp float)
+0:46 Depth: direct index for structure ( temp float)
+0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -233,16 +239,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureGradOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureGradOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -252,12 +258,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureGradOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureGradOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -267,12 +273,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureGradOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureGradOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -282,12 +288,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureGradOffset (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureGradOffset ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -301,12 +307,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureGradOffset (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureGradOffset ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -320,12 +326,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureGradOffset (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureGradOffset ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -339,12 +345,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureGradOffset (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureGradOffset ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -362,12 +368,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureGradOffset (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureGradOffset ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -385,12 +391,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureGradOffset (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureGradOffset ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -407,9 +413,9 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
-0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (temp 4-component vector of float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@@ -417,273 +423,290 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:45 1.000000
0:45 1.000000
-0:46 move second child to first child (temp float)
-0:46 Depth: direct index for structure (temp float)
-0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 move second child to first child ( temp float)
+0:46 Depth: direct index for structure ( temp float)
+0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 159
+// Id's are bound by 166
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 141 145
+ EntryPoint Fragment 4 "main" 149 153
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 28 "txval11"
- Name 31 "g_tTex1di4"
- Name 41 "txval12"
- Name 44 "g_tTex1du4"
- Name 51 "txval20"
- Name 54 "g_tTex2df4"
- Name 66 "txval21"
- Name 69 "g_tTex2di4"
- Name 78 "txval22"
- Name 81 "g_tTex2du4"
- Name 92 "txval30"
- Name 95 "g_tTex3df4"
- Name 107 "txval31"
- Name 110 "g_tTex3di4"
- Name 118 "txval32"
- Name 121 "g_tTex3du4"
- Name 132 "PS_OUTPUT"
- MemberName 132(PS_OUTPUT) 0 "Color"
- MemberName 132(PS_OUTPUT) 1 "Depth"
- Name 134 "psout"
- Name 141 "Color"
- Name 145 "Depth"
- Name 149 "g_tTex1df4a"
- Name 152 "g_tTexcdf4"
- Name 155 "g_tTexcdi4"
- Name 158 "g_tTexcdu4"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 31(g_tTex1di4) DescriptorSet 0
- Decorate 44(g_tTex1du4) DescriptorSet 0
- Decorate 54(g_tTex2df4) DescriptorSet 0
- Decorate 69(g_tTex2di4) DescriptorSet 0
- Decorate 81(g_tTex2du4) DescriptorSet 0
- Decorate 95(g_tTex3df4) DescriptorSet 0
- Decorate 110(g_tTex3di4) DescriptorSet 0
- Decorate 121(g_tTex3du4) DescriptorSet 0
- Decorate 141(Color) Location 0
- Decorate 145(Depth) BuiltIn FragDepth
- Decorate 149(g_tTex1df4a) DescriptorSet 0
- Decorate 149(g_tTex1df4a) Binding 1
- Decorate 152(g_tTexcdf4) DescriptorSet 0
- Decorate 155(g_tTexcdi4) DescriptorSet 0
- Decorate 158(g_tTexcdu4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 32 "txval11"
+ Name 35 "g_tTex1di4"
+ Name 45 "txval12"
+ Name 48 "g_tTex1du4"
+ Name 55 "txval20"
+ Name 58 "g_tTex2df4"
+ Name 70 "txval21"
+ Name 73 "g_tTex2di4"
+ Name 82 "txval22"
+ Name 85 "g_tTex2du4"
+ Name 96 "txval30"
+ Name 99 "g_tTex3df4"
+ Name 111 "txval31"
+ Name 114 "g_tTex3di4"
+ Name 122 "txval32"
+ Name 125 "g_tTex3du4"
+ Name 137 "psout"
+ Name 146 "flattenTemp"
+ Name 149 "Color"
+ Name 153 "Depth"
+ Name 156 "g_tTex1df4a"
+ Name 159 "g_tTexcdf4"
+ Name 162 "g_tTexcdi4"
+ Name 165 "g_tTexcdu4"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 35(g_tTex1di4) DescriptorSet 0
+ Decorate 48(g_tTex1du4) DescriptorSet 0
+ Decorate 58(g_tTex2df4) DescriptorSet 0
+ Decorate 73(g_tTex2di4) DescriptorSet 0
+ Decorate 85(g_tTex2du4) DescriptorSet 0
+ Decorate 99(g_tTex3df4) DescriptorSet 0
+ Decorate 114(g_tTex3di4) DescriptorSet 0
+ Decorate 125(g_tTex3du4) DescriptorSet 0
+ Decorate 149(Color) Location 0
+ Decorate 153(Depth) BuiltIn FragDepth
+ Decorate 156(g_tTex1df4a) DescriptorSet 0
+ Decorate 156(g_tTex1df4a) Binding 1
+ Decorate 159(g_tTexcdf4) DescriptorSet 0
+ Decorate 162(g_tTexcdi4) DescriptorSet 0
+ Decorate 165(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1066192077
- 22: 6(float) Constant 1067030938
- 23: TypeInt 32 1
- 24: 23(int) Constant 1
- 26: TypeVector 23(int) 4
- 27: TypePointer Function 26(ivec4)
- 29: TypeImage 23(int) 1D sampled format:Unknown
- 30: TypePointer UniformConstant 29
- 31(g_tTex1di4): 30(ptr) Variable UniformConstant
- 34: TypeSampledImage 29
- 36: 6(float) Constant 1045220557
- 38: TypeInt 32 0
- 39: TypeVector 38(int) 4
- 40: TypePointer Function 39(ivec4)
- 42: TypeImage 38(int) 1D sampled format:Unknown
- 43: TypePointer UniformConstant 42
- 44(g_tTex1du4): 43(ptr) Variable UniformConstant
- 47: TypeSampledImage 42
- 49: 6(float) Constant 1050253722
- 52: TypeImage 6(float) 2D sampled format:Unknown
- 53: TypePointer UniformConstant 52
- 54(g_tTex2df4): 53(ptr) Variable UniformConstant
- 57: TypeSampledImage 52
- 59: TypeVector 6(float) 2
- 60: 59(fvec2) ConstantComposite 20 36
- 61: 59(fvec2) ConstantComposite 21 22
- 62: TypeVector 23(int) 2
- 63: 23(int) Constant 0
- 64: 62(ivec2) ConstantComposite 24 63
- 67: TypeImage 23(int) 2D sampled format:Unknown
- 68: TypePointer UniformConstant 67
- 69(g_tTex2di4): 68(ptr) Variable UniformConstant
- 72: TypeSampledImage 67
- 74: 6(float) Constant 1053609165
- 75: 59(fvec2) ConstantComposite 49 74
- 76: 62(ivec2) ConstantComposite 24 24
- 79: TypeImage 38(int) 2D sampled format:Unknown
- 80: TypePointer UniformConstant 79
- 81(g_tTex2du4): 80(ptr) Variable UniformConstant
- 84: TypeSampledImage 79
- 86: 6(float) Constant 1056964608
- 87: 6(float) Constant 1058642330
- 88: 59(fvec2) ConstantComposite 86 87
- 89: 23(int) Constant 4294967295
- 90: 62(ivec2) ConstantComposite 24 89
- 93: TypeImage 6(float) 3D sampled format:Unknown
- 94: TypePointer UniformConstant 93
- 95(g_tTex3df4): 94(ptr) Variable UniformConstant
- 98: TypeSampledImage 93
- 100: TypeVector 6(float) 3
- 101: 100(fvec3) ConstantComposite 20 36 49
- 102: 6(float) Constant 1067869798
- 103: 100(fvec3) ConstantComposite 21 22 102
- 104: TypeVector 23(int) 3
- 105: 104(ivec3) ConstantComposite 24 63 24
- 108: TypeImage 23(int) 3D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex3di4): 109(ptr) Variable UniformConstant
- 113: TypeSampledImage 108
- 115: 100(fvec3) ConstantComposite 74 86 87
- 116: 104(ivec3) ConstantComposite 24 24 24
- 119: TypeImage 38(int) 3D sampled format:Unknown
- 120: TypePointer UniformConstant 119
- 121(g_tTex3du4): 120(ptr) Variable UniformConstant
- 124: TypeSampledImage 119
- 126: 6(float) Constant 1060320051
- 127: 6(float) Constant 1061997773
- 128: 6(float) Constant 1063675494
- 129: 100(fvec3) ConstantComposite 126 127 128
- 130: 104(ivec3) ConstantComposite 24 63 89
- 132(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 133: TypePointer Function 132(PS_OUTPUT)
- 135: 6(float) Constant 1065353216
- 136: 7(fvec4) ConstantComposite 135 135 135 135
- 138: TypePointer Function 6(float)
- 140: TypePointer Output 7(fvec4)
- 141(Color): 140(ptr) Variable Output
- 144: TypePointer Output 6(float)
- 145(Depth): 144(ptr) Variable Output
-149(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 150: TypeImage 6(float) Cube sampled format:Unknown
- 151: TypePointer UniformConstant 150
- 152(g_tTexcdf4): 151(ptr) Variable UniformConstant
- 153: TypeImage 23(int) Cube sampled format:Unknown
- 154: TypePointer UniformConstant 153
- 155(g_tTexcdi4): 154(ptr) Variable UniformConstant
- 156: TypeImage 38(int) Cube sampled format:Unknown
- 157: TypePointer UniformConstant 156
- 158(g_tTexcdu4): 157(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: 6(float) Constant 1036831949
+ 25: 6(float) Constant 1066192077
+ 26: 6(float) Constant 1067030938
+ 27: TypeInt 32 1
+ 28: 27(int) Constant 1
+ 30: TypeVector 27(int) 4
+ 31: TypePointer Function 30(ivec4)
+ 33: TypeImage 27(int) 1D sampled format:Unknown
+ 34: TypePointer UniformConstant 33
+ 35(g_tTex1di4): 34(ptr) Variable UniformConstant
+ 38: TypeSampledImage 33
+ 40: 6(float) Constant 1045220557
+ 42: TypeInt 32 0
+ 43: TypeVector 42(int) 4
+ 44: TypePointer Function 43(ivec4)
+ 46: TypeImage 42(int) 1D sampled format:Unknown
+ 47: TypePointer UniformConstant 46
+ 48(g_tTex1du4): 47(ptr) Variable UniformConstant
+ 51: TypeSampledImage 46
+ 53: 6(float) Constant 1050253722
+ 56: TypeImage 6(float) 2D sampled format:Unknown
+ 57: TypePointer UniformConstant 56
+ 58(g_tTex2df4): 57(ptr) Variable UniformConstant
+ 61: TypeSampledImage 56
+ 63: TypeVector 6(float) 2
+ 64: 63(fvec2) ConstantComposite 24 40
+ 65: 63(fvec2) ConstantComposite 25 26
+ 66: TypeVector 27(int) 2
+ 67: 27(int) Constant 0
+ 68: 66(ivec2) ConstantComposite 28 67
+ 71: TypeImage 27(int) 2D sampled format:Unknown
+ 72: TypePointer UniformConstant 71
+ 73(g_tTex2di4): 72(ptr) Variable UniformConstant
+ 76: TypeSampledImage 71
+ 78: 6(float) Constant 1053609165
+ 79: 63(fvec2) ConstantComposite 53 78
+ 80: 66(ivec2) ConstantComposite 28 28
+ 83: TypeImage 42(int) 2D sampled format:Unknown
+ 84: TypePointer UniformConstant 83
+ 85(g_tTex2du4): 84(ptr) Variable UniformConstant
+ 88: TypeSampledImage 83
+ 90: 6(float) Constant 1056964608
+ 91: 6(float) Constant 1058642330
+ 92: 63(fvec2) ConstantComposite 90 91
+ 93: 27(int) Constant 4294967295
+ 94: 66(ivec2) ConstantComposite 28 93
+ 97: TypeImage 6(float) 3D sampled format:Unknown
+ 98: TypePointer UniformConstant 97
+ 99(g_tTex3df4): 98(ptr) Variable UniformConstant
+ 102: TypeSampledImage 97
+ 104: TypeVector 6(float) 3
+ 105: 104(fvec3) ConstantComposite 24 40 53
+ 106: 6(float) Constant 1067869798
+ 107: 104(fvec3) ConstantComposite 25 26 106
+ 108: TypeVector 27(int) 3
+ 109: 108(ivec3) ConstantComposite 28 67 28
+ 112: TypeImage 27(int) 3D sampled format:Unknown
+ 113: TypePointer UniformConstant 112
+ 114(g_tTex3di4): 113(ptr) Variable UniformConstant
+ 117: TypeSampledImage 112
+ 119: 104(fvec3) ConstantComposite 78 90 91
+ 120: 108(ivec3) ConstantComposite 28 28 28
+ 123: TypeImage 42(int) 3D sampled format:Unknown
+ 124: TypePointer UniformConstant 123
+ 125(g_tTex3du4): 124(ptr) Variable UniformConstant
+ 128: TypeSampledImage 123
+ 130: 6(float) Constant 1060320051
+ 131: 6(float) Constant 1061997773
+ 132: 6(float) Constant 1063675494
+ 133: 104(fvec3) ConstantComposite 130 131 132
+ 134: 108(ivec3) ConstantComposite 28 67 93
+ 136: TypePointer Function 8(PS_OUTPUT)
+ 138: 6(float) Constant 1065353216
+ 139: 7(fvec4) ConstantComposite 138 138 138 138
+ 141: TypePointer Function 6(float)
+ 148: TypePointer Output 7(fvec4)
+ 149(Color): 148(ptr) Variable Output
+ 152: TypePointer Output 6(float)
+ 153(Depth): 152(ptr) Variable Output
+156(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 157: TypeImage 6(float) Cube sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+ 159(g_tTexcdf4): 158(ptr) Variable UniformConstant
+ 160: TypeImage 27(int) Cube sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+ 162(g_tTexcdi4): 161(ptr) Variable UniformConstant
+ 163: TypeImage 42(int) Cube sampled format:Unknown
+ 164: TypePointer UniformConstant 163
+ 165(g_tTexcdu4): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 28(txval11): 27(ptr) Variable Function
- 41(txval12): 40(ptr) Variable Function
- 51(txval20): 8(ptr) Variable Function
- 66(txval21): 27(ptr) Variable Function
- 78(txval22): 40(ptr) Variable Function
- 92(txval30): 8(ptr) Variable Function
- 107(txval31): 27(ptr) Variable Function
- 118(txval32): 40(ptr) Variable Function
- 134(psout): 133(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 25: 7(fvec4) ImageSampleExplicitLod 19 20 Grad ConstOffset 21 22 24
- Store 9(txval10) 25
- 32: 29 Load 31(g_tTex1di4)
- 33: 14 Load 16(g_sSamp)
- 35: 34 SampledImage 32 33
- 37: 26(ivec4) ImageSampleExplicitLod 35 36 Grad ConstOffset 21 22 24
- Store 28(txval11) 37
- 45: 42 Load 44(g_tTex1du4)
- 46: 14 Load 16(g_sSamp)
- 48: 47 SampledImage 45 46
- 50: 39(ivec4) ImageSampleExplicitLod 48 49 Grad ConstOffset 21 22 24
- Store 41(txval12) 50
- 55: 52 Load 54(g_tTex2df4)
- 56: 14 Load 16(g_sSamp)
- 58: 57 SampledImage 55 56
- 65: 7(fvec4) ImageSampleExplicitLod 58 60 Grad ConstOffset 60 61 64
- Store 51(txval20) 65
- 70: 67 Load 69(g_tTex2di4)
- 71: 14 Load 16(g_sSamp)
- 73: 72 SampledImage 70 71
- 77: 26(ivec4) ImageSampleExplicitLod 73 75 Grad ConstOffset 60 61 76
- Store 66(txval21) 77
- 82: 79 Load 81(g_tTex2du4)
- 83: 14 Load 16(g_sSamp)
- 85: 84 SampledImage 82 83
- 91: 39(ivec4) ImageSampleExplicitLod 85 88 Grad ConstOffset 60 61 90
- Store 78(txval22) 91
- 96: 93 Load 95(g_tTex3df4)
- 97: 14 Load 16(g_sSamp)
- 99: 98 SampledImage 96 97
- 106: 7(fvec4) ImageSampleExplicitLod 99 101 Grad ConstOffset 103 103 105
- Store 92(txval30) 106
- 111: 108 Load 110(g_tTex3di4)
- 112: 14 Load 16(g_sSamp)
- 114: 113 SampledImage 111 112
- 117: 26(ivec4) ImageSampleExplicitLod 114 115 Grad ConstOffset 103 103 116
- Store 107(txval31) 117
- 122: 119 Load 121(g_tTex3du4)
- 123: 14 Load 16(g_sSamp)
- 125: 124 SampledImage 122 123
- 131: 39(ivec4) ImageSampleExplicitLod 125 129 Grad ConstOffset 103 103 130
- Store 118(txval32) 131
- 137: 8(ptr) AccessChain 134(psout) 63
- Store 137 136
- 139: 138(ptr) AccessChain 134(psout) 24
- Store 139 135
- 142: 8(ptr) AccessChain 134(psout) 63
- 143: 7(fvec4) Load 142
- Store 141(Color) 143
- 146: 138(ptr) AccessChain 134(psout) 24
- 147: 6(float) Load 146
- Store 145(Depth) 147
+146(flattenTemp): 136(ptr) Variable Function
+ 147:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 146(flattenTemp) 147
+ 150: 12(ptr) AccessChain 146(flattenTemp) 67
+ 151: 7(fvec4) Load 150
+ Store 149(Color) 151
+ 154: 141(ptr) AccessChain 146(flattenTemp) 28
+ 155: 6(float) Load 154
+ Store 153(Depth) 155
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 32(txval11): 31(ptr) Variable Function
+ 45(txval12): 44(ptr) Variable Function
+ 55(txval20): 12(ptr) Variable Function
+ 70(txval21): 31(ptr) Variable Function
+ 82(txval22): 44(ptr) Variable Function
+ 96(txval30): 12(ptr) Variable Function
+ 111(txval31): 31(ptr) Variable Function
+ 122(txval32): 44(ptr) Variable Function
+ 137(psout): 136(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
+ Store 13(txval10) 29
+ 36: 33 Load 35(g_tTex1di4)
+ 37: 18 Load 20(g_sSamp)
+ 39: 38 SampledImage 36 37
+ 41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
+ Store 32(txval11) 41
+ 49: 46 Load 48(g_tTex1du4)
+ 50: 18 Load 20(g_sSamp)
+ 52: 51 SampledImage 49 50
+ 54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
+ Store 45(txval12) 54
+ 59: 56 Load 58(g_tTex2df4)
+ 60: 18 Load 20(g_sSamp)
+ 62: 61 SampledImage 59 60
+ 69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
+ Store 55(txval20) 69
+ 74: 71 Load 73(g_tTex2di4)
+ 75: 18 Load 20(g_sSamp)
+ 77: 76 SampledImage 74 75
+ 81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
+ Store 70(txval21) 81
+ 86: 83 Load 85(g_tTex2du4)
+ 87: 18 Load 20(g_sSamp)
+ 89: 88 SampledImage 86 87
+ 95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
+ Store 82(txval22) 95
+ 100: 97 Load 99(g_tTex3df4)
+ 101: 18 Load 20(g_sSamp)
+ 103: 102 SampledImage 100 101
+ 110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
+ Store 96(txval30) 110
+ 115: 112 Load 114(g_tTex3di4)
+ 116: 18 Load 20(g_sSamp)
+ 118: 117 SampledImage 115 116
+ 121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
+ Store 111(txval31) 121
+ 126: 123 Load 125(g_tTex3du4)
+ 127: 18 Load 20(g_sSamp)
+ 129: 128 SampledImage 126 127
+ 135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
+ Store 122(txval32) 135
+ 140: 12(ptr) AccessChain 137(psout) 67
+ Store 140 139
+ 142: 141(ptr) AccessChain 137(psout) 28
+ Store 142 138
+ 143:8(PS_OUTPUT) Load 137(psout)
+ ReturnValue 143
+ FunctionEnd