summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out917
1 files changed, 470 insertions, 447 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
index feaba770212..dc61751cce1 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.samplegrad.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureGrad (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureGrad ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -19,12 +19,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1.200000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureGrad (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureGrad ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -32,12 +32,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1.200000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureGrad (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureGrad ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -45,12 +45,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1.200000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureGrad (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureGrad ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -61,12 +61,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureGrad (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureGrad ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -77,12 +77,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureGrad (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureGrad ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -93,12 +93,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureGrad (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureGrad ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -112,12 +112,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureGrad (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureGrad ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -131,12 +131,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureGrad (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureGrad ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -150,12 +150,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval40' (temp 4-component vector of float)
-0:43 textureGrad (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp samplerCube)
-0:43 'g_tTexcdf4' (uniform textureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval40' ( temp 4-component vector of float)
+0:43 textureGrad ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp samplerCube)
+0:43 'g_tTexcdf4' ( uniform textureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -169,12 +169,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval41' (temp 4-component vector of int)
-0:44 textureGrad (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isamplerCube)
-0:44 'g_tTexcdi4' (uniform itextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval41' ( temp 4-component vector of int)
+0:44 textureGrad ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isamplerCube)
+0:44 'g_tTexcdi4' ( uniform itextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -188,12 +188,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval42' (temp 4-component vector of uint)
-0:45 textureGrad (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usamplerCube)
-0:45 'g_tTexcdu4' (uniform utextureCube)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval42' ( temp 4-component vector of uint)
+0:45 textureGrad ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usamplerCube)
+0:45 'g_tTexcdu4' ( uniform utextureCube)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -206,9 +206,9 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:? 1.300000
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -216,45 +216,51 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
-0:48 move second child to first child (temp float)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 move second child to first child ( temp float)
+0:48 Depth: direct index for structure ( temp float)
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:50 Color: direct index for structure (temp 4-component vector of float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 0 (const int)
-0:50 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:50 Depth: direct index for structure (temp float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 1 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -263,16 +269,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureGrad (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureGrad ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -280,12 +286,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1.200000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureGrad (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureGrad ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -293,12 +299,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1.200000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureGrad (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureGrad ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -306,12 +312,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1.200000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureGrad (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureGrad ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -322,12 +328,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureGrad (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureGrad ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -338,12 +344,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureGrad (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureGrad ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -354,12 +360,12 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureGrad (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureGrad ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -373,12 +379,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureGrad (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureGrad ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -392,12 +398,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureGrad (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureGrad ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -411,12 +417,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval40' (temp 4-component vector of float)
-0:43 textureGrad (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp samplerCube)
-0:43 'g_tTexcdf4' (uniform textureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval40' ( temp 4-component vector of float)
+0:43 textureGrad ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp samplerCube)
+0:43 'g_tTexcdf4' ( uniform textureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -430,12 +436,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval41' (temp 4-component vector of int)
-0:44 textureGrad (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isamplerCube)
-0:44 'g_tTexcdi4' (uniform itextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval41' ( temp 4-component vector of int)
+0:44 textureGrad ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isamplerCube)
+0:44 'g_tTexcdi4' ( uniform itextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -449,12 +455,12 @@ gl_FragCoord origin is upper left
0:? 1.200000
0:? 1.300000
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval42' (temp 4-component vector of uint)
-0:45 textureGrad (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usamplerCube)
-0:45 'g_tTexcdu4' (uniform utextureCube)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval42' ( temp 4-component vector of uint)
+0:45 textureGrad ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usamplerCube)
+0:45 'g_tTexcdu4' ( uniform utextureCube)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -467,9 +473,9 @@ gl_FragCoord origin is upper left
0:? 1.100000
0:? 1.200000
0:? 1.300000
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -477,288 +483,305 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
-0:48 move second child to first child (temp float)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 move second child to first child ( temp float)
+0:48 Depth: direct index for structure ( temp float)
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:50 Color: direct index for structure (temp 4-component vector of float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 0 (const int)
-0:50 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:50 Depth: direct index for structure (temp float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 1 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 168
+// Id's are bound by 175
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 159 163
+ EntryPoint Fragment 4 "main" 167 171
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 27 "txval11"
- Name 30 "g_tTex1di4"
- Name 40 "txval12"
- Name 43 "g_tTex1du4"
- Name 50 "txval20"
- Name 53 "g_tTex2df4"
- Name 62 "txval21"
- Name 65 "g_tTex2di4"
- Name 73 "txval22"
- Name 76 "g_tTex2du4"
- Name 85 "txval30"
- Name 88 "g_tTex3df4"
- Name 98 "txval31"
- Name 101 "g_tTex3di4"
- Name 108 "txval32"
- Name 111 "g_tTex3du4"
- Name 121 "txval40"
- Name 124 "g_tTexcdf4"
- Name 130 "txval41"
- Name 133 "g_tTexcdi4"
- Name 139 "txval42"
- Name 142 "g_tTexcdu4"
- Name 148 "PS_OUTPUT"
- MemberName 148(PS_OUTPUT) 0 "Color"
- MemberName 148(PS_OUTPUT) 1 "Depth"
- Name 150 "psout"
- Name 159 "Color"
- Name 163 "Depth"
- Name 167 "g_tTex1df4a"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 30(g_tTex1di4) DescriptorSet 0
- Decorate 43(g_tTex1du4) DescriptorSet 0
- Decorate 53(g_tTex2df4) DescriptorSet 0
- Decorate 65(g_tTex2di4) DescriptorSet 0
- Decorate 76(g_tTex2du4) DescriptorSet 0
- Decorate 88(g_tTex3df4) DescriptorSet 0
- Decorate 101(g_tTex3di4) DescriptorSet 0
- Decorate 111(g_tTex3du4) DescriptorSet 0
- Decorate 124(g_tTexcdf4) DescriptorSet 0
- Decorate 133(g_tTexcdi4) DescriptorSet 0
- Decorate 142(g_tTexcdu4) DescriptorSet 0
- Decorate 159(Color) Location 0
- Decorate 163(Depth) BuiltIn FragDepth
- Decorate 167(g_tTex1df4a) DescriptorSet 0
- Decorate 167(g_tTex1df4a) Binding 1
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 31 "txval11"
+ Name 34 "g_tTex1di4"
+ Name 44 "txval12"
+ Name 47 "g_tTex1du4"
+ Name 54 "txval20"
+ Name 57 "g_tTex2df4"
+ Name 66 "txval21"
+ Name 69 "g_tTex2di4"
+ Name 77 "txval22"
+ Name 80 "g_tTex2du4"
+ Name 89 "txval30"
+ Name 92 "g_tTex3df4"
+ Name 102 "txval31"
+ Name 105 "g_tTex3di4"
+ Name 112 "txval32"
+ Name 115 "g_tTex3du4"
+ Name 125 "txval40"
+ Name 128 "g_tTexcdf4"
+ Name 134 "txval41"
+ Name 137 "g_tTexcdi4"
+ Name 143 "txval42"
+ Name 146 "g_tTexcdu4"
+ Name 153 "psout"
+ Name 164 "flattenTemp"
+ Name 167 "Color"
+ Name 171 "Depth"
+ Name 174 "g_tTex1df4a"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 34(g_tTex1di4) DescriptorSet 0
+ Decorate 47(g_tTex1du4) DescriptorSet 0
+ Decorate 57(g_tTex2df4) DescriptorSet 0
+ Decorate 69(g_tTex2di4) DescriptorSet 0
+ Decorate 80(g_tTex2du4) DescriptorSet 0
+ Decorate 92(g_tTex3df4) DescriptorSet 0
+ Decorate 105(g_tTex3di4) DescriptorSet 0
+ Decorate 115(g_tTex3du4) DescriptorSet 0
+ Decorate 128(g_tTexcdf4) DescriptorSet 0
+ Decorate 137(g_tTexcdi4) DescriptorSet 0
+ Decorate 146(g_tTexcdu4) DescriptorSet 0
+ Decorate 167(Color) Location 0
+ Decorate 171(Depth) BuiltIn FragDepth
+ Decorate 174(g_tTex1df4a) DescriptorSet 0
+ Decorate 174(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1066192077
- 22: 6(float) Constant 1067030938
- 24: TypeInt 32 1
- 25: TypeVector 24(int) 4
- 26: TypePointer Function 25(ivec4)
- 28: TypeImage 24(int) 1D sampled format:Unknown
- 29: TypePointer UniformConstant 28
- 30(g_tTex1di4): 29(ptr) Variable UniformConstant
- 33: TypeSampledImage 28
- 35: 6(float) Constant 1045220557
- 37: TypeInt 32 0
- 38: TypeVector 37(int) 4
- 39: TypePointer Function 38(ivec4)
- 41: TypeImage 37(int) 1D sampled format:Unknown
- 42: TypePointer UniformConstant 41
- 43(g_tTex1du4): 42(ptr) Variable UniformConstant
- 46: TypeSampledImage 41
- 48: 6(float) Constant 1050253722
- 51: TypeImage 6(float) 2D sampled format:Unknown
- 52: TypePointer UniformConstant 51
- 53(g_tTex2df4): 52(ptr) Variable UniformConstant
- 56: TypeSampledImage 51
- 58: TypeVector 6(float) 2
- 59: 58(fvec2) ConstantComposite 20 35
- 60: 58(fvec2) ConstantComposite 21 22
- 63: TypeImage 24(int) 2D sampled format:Unknown
- 64: TypePointer UniformConstant 63
- 65(g_tTex2di4): 64(ptr) Variable UniformConstant
- 68: TypeSampledImage 63
- 70: 6(float) Constant 1053609165
- 71: 58(fvec2) ConstantComposite 48 70
- 74: TypeImage 37(int) 2D sampled format:Unknown
- 75: TypePointer UniformConstant 74
- 76(g_tTex2du4): 75(ptr) Variable UniformConstant
- 79: TypeSampledImage 74
- 81: 6(float) Constant 1056964608
- 82: 6(float) Constant 1058642330
- 83: 58(fvec2) ConstantComposite 81 82
- 86: TypeImage 6(float) 3D sampled format:Unknown
- 87: TypePointer UniformConstant 86
- 88(g_tTex3df4): 87(ptr) Variable UniformConstant
- 91: TypeSampledImage 86
- 93: TypeVector 6(float) 3
- 94: 93(fvec3) ConstantComposite 20 35 48
- 95: 6(float) Constant 1067869798
- 96: 93(fvec3) ConstantComposite 21 22 95
- 99: TypeImage 24(int) 3D sampled format:Unknown
- 100: TypePointer UniformConstant 99
- 101(g_tTex3di4): 100(ptr) Variable UniformConstant
- 104: TypeSampledImage 99
- 106: 93(fvec3) ConstantComposite 70 81 82
- 109: TypeImage 37(int) 3D sampled format:Unknown
- 110: TypePointer UniformConstant 109
- 111(g_tTex3du4): 110(ptr) Variable UniformConstant
- 114: TypeSampledImage 109
- 116: 6(float) Constant 1060320051
- 117: 6(float) Constant 1061997773
- 118: 6(float) Constant 1063675494
- 119: 93(fvec3) ConstantComposite 116 117 118
- 122: TypeImage 6(float) Cube sampled format:Unknown
- 123: TypePointer UniformConstant 122
- 124(g_tTexcdf4): 123(ptr) Variable UniformConstant
- 127: TypeSampledImage 122
- 131: TypeImage 24(int) Cube sampled format:Unknown
- 132: TypePointer UniformConstant 131
- 133(g_tTexcdi4): 132(ptr) Variable UniformConstant
- 136: TypeSampledImage 131
- 140: TypeImage 37(int) Cube sampled format:Unknown
- 141: TypePointer UniformConstant 140
- 142(g_tTexcdu4): 141(ptr) Variable UniformConstant
- 145: TypeSampledImage 140
- 148(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 149: TypePointer Function 148(PS_OUTPUT)
- 151: 24(int) Constant 0
- 152: 6(float) Constant 1065353216
- 153: 7(fvec4) ConstantComposite 152 152 152 152
- 155: 24(int) Constant 1
- 156: TypePointer Function 6(float)
- 158: TypePointer Output 7(fvec4)
- 159(Color): 158(ptr) Variable Output
- 162: TypePointer Output 6(float)
- 163(Depth): 162(ptr) Variable Output
-167(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: 6(float) Constant 1036831949
+ 25: 6(float) Constant 1066192077
+ 26: 6(float) Constant 1067030938
+ 28: TypeInt 32 1
+ 29: TypeVector 28(int) 4
+ 30: TypePointer Function 29(ivec4)
+ 32: TypeImage 28(int) 1D sampled format:Unknown
+ 33: TypePointer UniformConstant 32
+ 34(g_tTex1di4): 33(ptr) Variable UniformConstant
+ 37: TypeSampledImage 32
+ 39: 6(float) Constant 1045220557
+ 41: TypeInt 32 0
+ 42: TypeVector 41(int) 4
+ 43: TypePointer Function 42(ivec4)
+ 45: TypeImage 41(int) 1D sampled format:Unknown
+ 46: TypePointer UniformConstant 45
+ 47(g_tTex1du4): 46(ptr) Variable UniformConstant
+ 50: TypeSampledImage 45
+ 52: 6(float) Constant 1050253722
+ 55: TypeImage 6(float) 2D sampled format:Unknown
+ 56: TypePointer UniformConstant 55
+ 57(g_tTex2df4): 56(ptr) Variable UniformConstant
+ 60: TypeSampledImage 55
+ 62: TypeVector 6(float) 2
+ 63: 62(fvec2) ConstantComposite 24 39
+ 64: 62(fvec2) ConstantComposite 25 26
+ 67: TypeImage 28(int) 2D sampled format:Unknown
+ 68: TypePointer UniformConstant 67
+ 69(g_tTex2di4): 68(ptr) Variable UniformConstant
+ 72: TypeSampledImage 67
+ 74: 6(float) Constant 1053609165
+ 75: 62(fvec2) ConstantComposite 52 74
+ 78: TypeImage 41(int) 2D sampled format:Unknown
+ 79: TypePointer UniformConstant 78
+ 80(g_tTex2du4): 79(ptr) Variable UniformConstant
+ 83: TypeSampledImage 78
+ 85: 6(float) Constant 1056964608
+ 86: 6(float) Constant 1058642330
+ 87: 62(fvec2) ConstantComposite 85 86
+ 90: TypeImage 6(float) 3D sampled format:Unknown
+ 91: TypePointer UniformConstant 90
+ 92(g_tTex3df4): 91(ptr) Variable UniformConstant
+ 95: TypeSampledImage 90
+ 97: TypeVector 6(float) 3
+ 98: 97(fvec3) ConstantComposite 24 39 52
+ 99: 6(float) Constant 1067869798
+ 100: 97(fvec3) ConstantComposite 25 26 99
+ 103: TypeImage 28(int) 3D sampled format:Unknown
+ 104: TypePointer UniformConstant 103
+ 105(g_tTex3di4): 104(ptr) Variable UniformConstant
+ 108: TypeSampledImage 103
+ 110: 97(fvec3) ConstantComposite 74 85 86
+ 113: TypeImage 41(int) 3D sampled format:Unknown
+ 114: TypePointer UniformConstant 113
+ 115(g_tTex3du4): 114(ptr) Variable UniformConstant
+ 118: TypeSampledImage 113
+ 120: 6(float) Constant 1060320051
+ 121: 6(float) Constant 1061997773
+ 122: 6(float) Constant 1063675494
+ 123: 97(fvec3) ConstantComposite 120 121 122
+ 126: TypeImage 6(float) Cube sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTexcdf4): 127(ptr) Variable UniformConstant
+ 131: TypeSampledImage 126
+ 135: TypeImage 28(int) Cube sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTexcdi4): 136(ptr) Variable UniformConstant
+ 140: TypeSampledImage 135
+ 144: TypeImage 41(int) Cube sampled format:Unknown
+ 145: TypePointer UniformConstant 144
+ 146(g_tTexcdu4): 145(ptr) Variable UniformConstant
+ 149: TypeSampledImage 144
+ 152: TypePointer Function 8(PS_OUTPUT)
+ 154: 28(int) Constant 0
+ 155: 6(float) Constant 1065353216
+ 156: 7(fvec4) ConstantComposite 155 155 155 155
+ 158: 28(int) Constant 1
+ 159: TypePointer Function 6(float)
+ 166: TypePointer Output 7(fvec4)
+ 167(Color): 166(ptr) Variable Output
+ 170: TypePointer Output 6(float)
+ 171(Depth): 170(ptr) Variable Output
+174(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 27(txval11): 26(ptr) Variable Function
- 40(txval12): 39(ptr) Variable Function
- 50(txval20): 8(ptr) Variable Function
- 62(txval21): 26(ptr) Variable Function
- 73(txval22): 39(ptr) Variable Function
- 85(txval30): 8(ptr) Variable Function
- 98(txval31): 26(ptr) Variable Function
- 108(txval32): 39(ptr) Variable Function
- 121(txval40): 8(ptr) Variable Function
- 130(txval41): 26(ptr) Variable Function
- 139(txval42): 39(ptr) Variable Function
- 150(psout): 149(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 23: 7(fvec4) ImageSampleExplicitLod 19 20 Grad 21 22
- Store 9(txval10) 23
- 31: 28 Load 30(g_tTex1di4)
- 32: 14 Load 16(g_sSamp)
- 34: 33 SampledImage 31 32
- 36: 25(ivec4) ImageSampleExplicitLod 34 35 Grad 21 22
- Store 27(txval11) 36
- 44: 41 Load 43(g_tTex1du4)
- 45: 14 Load 16(g_sSamp)
- 47: 46 SampledImage 44 45
- 49: 38(ivec4) ImageSampleExplicitLod 47 48 Grad 21 22
- Store 40(txval12) 49
- 54: 51 Load 53(g_tTex2df4)
- 55: 14 Load 16(g_sSamp)
- 57: 56 SampledImage 54 55
- 61: 7(fvec4) ImageSampleExplicitLod 57 59 Grad 60 60
- Store 50(txval20) 61
- 66: 63 Load 65(g_tTex2di4)
- 67: 14 Load 16(g_sSamp)
- 69: 68 SampledImage 66 67
- 72: 25(ivec4) ImageSampleExplicitLod 69 71 Grad 60 60
- Store 62(txval21) 72
- 77: 74 Load 76(g_tTex2du4)
- 78: 14 Load 16(g_sSamp)
- 80: 79 SampledImage 77 78
- 84: 38(ivec4) ImageSampleExplicitLod 80 83 Grad 60 60
- Store 73(txval22) 84
- 89: 86 Load 88(g_tTex3df4)
- 90: 14 Load 16(g_sSamp)
- 92: 91 SampledImage 89 90
- 97: 7(fvec4) ImageSampleExplicitLod 92 94 Grad 96 96
- Store 85(txval30) 97
- 102: 99 Load 101(g_tTex3di4)
- 103: 14 Load 16(g_sSamp)
- 105: 104 SampledImage 102 103
- 107: 25(ivec4) ImageSampleExplicitLod 105 106 Grad 96 96
- Store 98(txval31) 107
- 112: 109 Load 111(g_tTex3du4)
- 113: 14 Load 16(g_sSamp)
- 115: 114 SampledImage 112 113
- 120: 38(ivec4) ImageSampleExplicitLod 115 119 Grad 96 96
- Store 108(txval32) 120
- 125: 122 Load 124(g_tTexcdf4)
- 126: 14 Load 16(g_sSamp)
- 128: 127 SampledImage 125 126
- 129: 7(fvec4) ImageSampleExplicitLod 128 94 Grad 96 96
- Store 121(txval40) 129
- 134: 131 Load 133(g_tTexcdi4)
- 135: 14 Load 16(g_sSamp)
- 137: 136 SampledImage 134 135
- 138: 25(ivec4) ImageSampleExplicitLod 137 106 Grad 96 96
- Store 130(txval41) 138
- 143: 140 Load 142(g_tTexcdu4)
- 144: 14 Load 16(g_sSamp)
- 146: 145 SampledImage 143 144
- 147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96
- Store 139(txval42) 147
- 154: 8(ptr) AccessChain 150(psout) 151
- Store 154 153
- 157: 156(ptr) AccessChain 150(psout) 155
- Store 157 152
- 160: 8(ptr) AccessChain 150(psout) 151
- 161: 7(fvec4) Load 160
- Store 159(Color) 161
- 164: 156(ptr) AccessChain 150(psout) 155
- 165: 6(float) Load 164
- Store 163(Depth) 165
+164(flattenTemp): 152(ptr) Variable Function
+ 165:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 164(flattenTemp) 165
+ 168: 12(ptr) AccessChain 164(flattenTemp) 154
+ 169: 7(fvec4) Load 168
+ Store 167(Color) 169
+ 172: 159(ptr) AccessChain 164(flattenTemp) 158
+ 173: 6(float) Load 172
+ Store 171(Depth) 173
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 31(txval11): 30(ptr) Variable Function
+ 44(txval12): 43(ptr) Variable Function
+ 54(txval20): 12(ptr) Variable Function
+ 66(txval21): 30(ptr) Variable Function
+ 77(txval22): 43(ptr) Variable Function
+ 89(txval30): 12(ptr) Variable Function
+ 102(txval31): 30(ptr) Variable Function
+ 112(txval32): 43(ptr) Variable Function
+ 125(txval40): 12(ptr) Variable Function
+ 134(txval41): 30(ptr) Variable Function
+ 143(txval42): 43(ptr) Variable Function
+ 153(psout): 152(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26
+ Store 13(txval10) 27
+ 35: 32 Load 34(g_tTex1di4)
+ 36: 18 Load 20(g_sSamp)
+ 38: 37 SampledImage 35 36
+ 40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26
+ Store 31(txval11) 40
+ 48: 45 Load 47(g_tTex1du4)
+ 49: 18 Load 20(g_sSamp)
+ 51: 50 SampledImage 48 49
+ 53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26
+ Store 44(txval12) 53
+ 58: 55 Load 57(g_tTex2df4)
+ 59: 18 Load 20(g_sSamp)
+ 61: 60 SampledImage 58 59
+ 65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64
+ Store 54(txval20) 65
+ 70: 67 Load 69(g_tTex2di4)
+ 71: 18 Load 20(g_sSamp)
+ 73: 72 SampledImage 70 71
+ 76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64
+ Store 66(txval21) 76
+ 81: 78 Load 80(g_tTex2du4)
+ 82: 18 Load 20(g_sSamp)
+ 84: 83 SampledImage 81 82
+ 88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64
+ Store 77(txval22) 88
+ 93: 90 Load 92(g_tTex3df4)
+ 94: 18 Load 20(g_sSamp)
+ 96: 95 SampledImage 93 94
+ 101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100
+ Store 89(txval30) 101
+ 106: 103 Load 105(g_tTex3di4)
+ 107: 18 Load 20(g_sSamp)
+ 109: 108 SampledImage 106 107
+ 111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100
+ Store 102(txval31) 111
+ 116: 113 Load 115(g_tTex3du4)
+ 117: 18 Load 20(g_sSamp)
+ 119: 118 SampledImage 116 117
+ 124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100
+ Store 112(txval32) 124
+ 129: 126 Load 128(g_tTexcdf4)
+ 130: 18 Load 20(g_sSamp)
+ 132: 131 SampledImage 129 130
+ 133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100
+ Store 125(txval40) 133
+ 138: 135 Load 137(g_tTexcdi4)
+ 139: 18 Load 20(g_sSamp)
+ 141: 140 SampledImage 138 139
+ 142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100
+ Store 134(txval41) 142
+ 147: 144 Load 146(g_tTexcdu4)
+ 148: 18 Load 20(g_sSamp)
+ 150: 149 SampledImage 147 148
+ 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100
+ Store 143(txval42) 151
+ 157: 12(ptr) AccessChain 153(psout) 154
+ Store 157 156
+ 160: 159(ptr) AccessChain 153(psout) 158
+ Store 160 155
+ 161:8(PS_OUTPUT) Load 153(psout)
+ ReturnValue 161
+ FunctionEnd