diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out | 917 |
1 files changed, 470 insertions, 447 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out index feaba770212..dc61751cce1 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out @@ -2,16 +2,16 @@ hlsl.samplegrad.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval10' (temp 4-component vector of float) -0:31 textureGrad (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler1D) -0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval10' ( temp 4-component vector of float) +0:31 textureGrad ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler1D) +0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: @@ -19,12 +19,12 @@ gl_FragCoord origin is upper left 0:31 Constant: 0:31 1.200000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval11' (temp 4-component vector of int) -0:32 textureGrad (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler1D) -0:32 'g_tTex1di4' (uniform itexture1D) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval11' ( temp 4-component vector of int) +0:32 textureGrad ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler1D) +0:32 'g_tTex1di4' ( uniform itexture1D) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: @@ -32,12 +32,12 @@ gl_FragCoord origin is upper left 0:32 Constant: 0:32 1.200000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGrad (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler1D) -0:33 'g_tTex1du4' (uniform utexture1D) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval12' ( temp 4-component vector of uint) +0:33 textureGrad ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler1D) +0:33 'g_tTex1du4' ( uniform utexture1D) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: @@ -45,12 +45,12 @@ gl_FragCoord origin is upper left 0:33 Constant: 0:33 1.200000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval20' (temp 4-component vector of float) -0:35 textureGrad (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp sampler2D) -0:35 'g_tTex2df4' (uniform texture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval20' ( temp 4-component vector of float) +0:35 textureGrad ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp sampler2D) +0:35 'g_tTex2df4' ( uniform texture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -61,12 +61,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval21' (temp 4-component vector of int) -0:36 textureGrad (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isampler2D) -0:36 'g_tTex2di4' (uniform itexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval21' ( temp 4-component vector of int) +0:36 textureGrad ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isampler2D) +0:36 'g_tTex2di4' ( uniform itexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -77,12 +77,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGrad (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usampler2D) -0:37 'g_tTex2du4' (uniform utexture2D) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval22' ( temp 4-component vector of uint) +0:37 textureGrad ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usampler2D) +0:37 'g_tTex2du4' ( uniform utexture2D) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -93,12 +93,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval30' (temp 4-component vector of float) -0:39 textureGrad (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler3D) -0:39 'g_tTex3df4' (uniform texture3D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval30' ( temp 4-component vector of float) +0:39 textureGrad ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler3D) +0:39 'g_tTex3df4' ( uniform texture3D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -112,12 +112,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval31' (temp 4-component vector of int) -0:40 textureGrad (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler3D) -0:40 'g_tTex3di4' (uniform itexture3D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval31' ( temp 4-component vector of int) +0:40 textureGrad ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler3D) +0:40 'g_tTex3di4' ( uniform itexture3D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -131,12 +131,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGrad (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler3D) -0:41 'g_tTex3du4' (uniform utexture3D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval32' ( temp 4-component vector of uint) +0:41 textureGrad ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler3D) +0:41 'g_tTex3du4' ( uniform utexture3D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -150,12 +150,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval40' (temp 4-component vector of float) -0:43 textureGrad (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp samplerCube) -0:43 'g_tTexcdf4' (uniform textureCube) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval40' ( temp 4-component vector of float) +0:43 textureGrad ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp samplerCube) +0:43 'g_tTexcdf4' ( uniform textureCube) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -169,12 +169,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval41' (temp 4-component vector of int) -0:44 textureGrad (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isamplerCube) -0:44 'g_tTexcdi4' (uniform itextureCube) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval41' ( temp 4-component vector of int) +0:44 textureGrad ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isamplerCube) +0:44 'g_tTexcdi4' ( uniform itextureCube) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -188,12 +188,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval42' (temp 4-component vector of uint) -0:45 textureGrad (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usamplerCube) -0:45 'g_tTexcdu4' (uniform utextureCube) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval42' ( temp 4-component vector of uint) +0:45 textureGrad ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usamplerCube) +0:45 'g_tTexcdu4' ( uniform utextureCube) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -206,9 +206,9 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:? 1.300000 -0:47 move second child to first child (temp 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 Color: direct index for structure ( temp 4-component vector of float) +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -216,45 +216,51 @@ gl_FragCoord origin is upper left 0:47 1.000000 0:47 1.000000 0:47 1.000000 -0:48 move second child to first child (temp float) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child ( temp float) +0:48 Depth: direct index for structure ( temp float) +0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -263,16 +269,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval10' (temp 4-component vector of float) -0:31 textureGrad (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler1D) -0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval10' ( temp 4-component vector of float) +0:31 textureGrad ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler1D) +0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: @@ -280,12 +286,12 @@ gl_FragCoord origin is upper left 0:31 Constant: 0:31 1.200000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval11' (temp 4-component vector of int) -0:32 textureGrad (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler1D) -0:32 'g_tTex1di4' (uniform itexture1D) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval11' ( temp 4-component vector of int) +0:32 textureGrad ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler1D) +0:32 'g_tTex1di4' ( uniform itexture1D) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: @@ -293,12 +299,12 @@ gl_FragCoord origin is upper left 0:32 Constant: 0:32 1.200000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval12' (temp 4-component vector of uint) -0:33 textureGrad (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler1D) -0:33 'g_tTex1du4' (uniform utexture1D) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval12' ( temp 4-component vector of uint) +0:33 textureGrad ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler1D) +0:33 'g_tTex1du4' ( uniform utexture1D) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: @@ -306,12 +312,12 @@ gl_FragCoord origin is upper left 0:33 Constant: 0:33 1.200000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval20' (temp 4-component vector of float) -0:35 textureGrad (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp sampler2D) -0:35 'g_tTex2df4' (uniform texture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval20' ( temp 4-component vector of float) +0:35 textureGrad ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp sampler2D) +0:35 'g_tTex2df4' ( uniform texture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -322,12 +328,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval21' (temp 4-component vector of int) -0:36 textureGrad (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isampler2D) -0:36 'g_tTex2di4' (uniform itexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval21' ( temp 4-component vector of int) +0:36 textureGrad ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isampler2D) +0:36 'g_tTex2di4' ( uniform itexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -338,12 +344,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval22' (temp 4-component vector of uint) -0:37 textureGrad (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usampler2D) -0:37 'g_tTex2du4' (uniform utexture2D) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval22' ( temp 4-component vector of uint) +0:37 textureGrad ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usampler2D) +0:37 'g_tTex2du4' ( uniform utexture2D) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -354,12 +360,12 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval30' (temp 4-component vector of float) -0:39 textureGrad (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler3D) -0:39 'g_tTex3df4' (uniform texture3D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval30' ( temp 4-component vector of float) +0:39 textureGrad ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler3D) +0:39 'g_tTex3df4' ( uniform texture3D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -373,12 +379,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval31' (temp 4-component vector of int) -0:40 textureGrad (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler3D) -0:40 'g_tTex3di4' (uniform itexture3D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval31' ( temp 4-component vector of int) +0:40 textureGrad ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler3D) +0:40 'g_tTex3di4' ( uniform itexture3D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -392,12 +398,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval32' (temp 4-component vector of uint) -0:41 textureGrad (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler3D) -0:41 'g_tTex3du4' (uniform utexture3D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval32' ( temp 4-component vector of uint) +0:41 textureGrad ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler3D) +0:41 'g_tTex3du4' ( uniform utexture3D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -411,12 +417,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval40' (temp 4-component vector of float) -0:43 textureGrad (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp samplerCube) -0:43 'g_tTexcdf4' (uniform textureCube) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval40' ( temp 4-component vector of float) +0:43 textureGrad ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp samplerCube) +0:43 'g_tTexcdf4' ( uniform textureCube) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -430,12 +436,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval41' (temp 4-component vector of int) -0:44 textureGrad (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isamplerCube) -0:44 'g_tTexcdi4' (uniform itextureCube) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval41' ( temp 4-component vector of int) +0:44 textureGrad ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isamplerCube) +0:44 'g_tTexcdi4' ( uniform itextureCube) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -449,12 +455,12 @@ gl_FragCoord origin is upper left 0:? 1.200000 0:? 1.300000 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval42' (temp 4-component vector of uint) -0:45 textureGrad (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usamplerCube) -0:45 'g_tTexcdu4' (uniform utextureCube) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval42' ( temp 4-component vector of uint) +0:45 textureGrad ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usamplerCube) +0:45 'g_tTexcdu4' ( uniform utextureCube) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -467,9 +473,9 @@ gl_FragCoord origin is upper left 0:? 1.100000 0:? 1.200000 0:? 1.300000 -0:47 move second child to first child (temp 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 Color: direct index for structure ( temp 4-component vector of float) +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -477,288 +483,305 @@ gl_FragCoord origin is upper left 0:47 1.000000 0:47 1.000000 0:47 1.000000 -0:48 move second child to first child (temp float) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child ( temp float) +0:48 Depth: direct index for structure ( temp float) +0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 168 +// Id's are bound by 175 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 159 163 + EntryPoint Fragment 4 "main" 167 171 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 27 "txval11" - Name 30 "g_tTex1di4" - Name 40 "txval12" - Name 43 "g_tTex1du4" - Name 50 "txval20" - Name 53 "g_tTex2df4" - Name 62 "txval21" - Name 65 "g_tTex2di4" - Name 73 "txval22" - Name 76 "g_tTex2du4" - Name 85 "txval30" - Name 88 "g_tTex3df4" - Name 98 "txval31" - Name 101 "g_tTex3di4" - Name 108 "txval32" - Name 111 "g_tTex3du4" - Name 121 "txval40" - Name 124 "g_tTexcdf4" - Name 130 "txval41" - Name 133 "g_tTexcdi4" - Name 139 "txval42" - Name 142 "g_tTexcdu4" - Name 148 "PS_OUTPUT" - MemberName 148(PS_OUTPUT) 0 "Color" - MemberName 148(PS_OUTPUT) 1 "Depth" - Name 150 "psout" - Name 159 "Color" - Name 163 "Depth" - Name 167 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 53(g_tTex2df4) DescriptorSet 0 - Decorate 65(g_tTex2di4) DescriptorSet 0 - Decorate 76(g_tTex2du4) DescriptorSet 0 - Decorate 88(g_tTex3df4) DescriptorSet 0 - Decorate 101(g_tTex3di4) DescriptorSet 0 - Decorate 111(g_tTex3du4) DescriptorSet 0 - Decorate 124(g_tTexcdf4) DescriptorSet 0 - Decorate 133(g_tTexcdi4) DescriptorSet 0 - Decorate 142(g_tTexcdu4) DescriptorSet 0 - Decorate 159(Color) Location 0 - Decorate 163(Depth) BuiltIn FragDepth - Decorate 167(g_tTex1df4a) DescriptorSet 0 - Decorate 167(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "txval11" + Name 34 "g_tTex1di4" + Name 44 "txval12" + Name 47 "g_tTex1du4" + Name 54 "txval20" + Name 57 "g_tTex2df4" + Name 66 "txval21" + Name 69 "g_tTex2di4" + Name 77 "txval22" + Name 80 "g_tTex2du4" + Name 89 "txval30" + Name 92 "g_tTex3df4" + Name 102 "txval31" + Name 105 "g_tTex3di4" + Name 112 "txval32" + Name 115 "g_tTex3du4" + Name 125 "txval40" + Name 128 "g_tTexcdf4" + Name 134 "txval41" + Name 137 "g_tTexcdi4" + Name 143 "txval42" + Name 146 "g_tTexcdu4" + Name 153 "psout" + Name 164 "flattenTemp" + Name 167 "Color" + Name 171 "Depth" + Name 174 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 57(g_tTex2df4) DescriptorSet 0 + Decorate 69(g_tTex2di4) DescriptorSet 0 + Decorate 80(g_tTex2du4) DescriptorSet 0 + Decorate 92(g_tTex3df4) DescriptorSet 0 + Decorate 105(g_tTex3di4) DescriptorSet 0 + Decorate 115(g_tTex3du4) DescriptorSet 0 + Decorate 128(g_tTexcdf4) DescriptorSet 0 + Decorate 137(g_tTexcdi4) DescriptorSet 0 + Decorate 146(g_tTexcdu4) DescriptorSet 0 + Decorate 167(Color) Location 0 + Decorate 171(Depth) BuiltIn FragDepth + Decorate 174(g_tTex1df4a) DescriptorSet 0 + Decorate 174(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1066192077 - 22: 6(float) Constant 1067030938 - 24: TypeInt 32 1 - 25: TypeVector 24(int) 4 - 26: TypePointer Function 25(ivec4) - 28: TypeImage 24(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeSampledImage 28 - 35: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeVector 37(int) 4 - 39: TypePointer Function 38(ivec4) - 41: TypeImage 37(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 48: 6(float) Constant 1050253722 - 51: TypeImage 6(float) 2D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4): 52(ptr) Variable UniformConstant - 56: TypeSampledImage 51 - 58: TypeVector 6(float) 2 - 59: 58(fvec2) ConstantComposite 20 35 - 60: 58(fvec2) ConstantComposite 21 22 - 63: TypeImage 24(int) 2D sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2di4): 64(ptr) Variable UniformConstant - 68: TypeSampledImage 63 - 70: 6(float) Constant 1053609165 - 71: 58(fvec2) ConstantComposite 48 70 - 74: TypeImage 37(int) 2D sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2du4): 75(ptr) Variable UniformConstant - 79: TypeSampledImage 74 - 81: 6(float) Constant 1056964608 - 82: 6(float) Constant 1058642330 - 83: 58(fvec2) ConstantComposite 81 82 - 86: TypeImage 6(float) 3D sampled format:Unknown - 87: TypePointer UniformConstant 86 - 88(g_tTex3df4): 87(ptr) Variable UniformConstant - 91: TypeSampledImage 86 - 93: TypeVector 6(float) 3 - 94: 93(fvec3) ConstantComposite 20 35 48 - 95: 6(float) Constant 1067869798 - 96: 93(fvec3) ConstantComposite 21 22 95 - 99: TypeImage 24(int) 3D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex3di4): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 93(fvec3) ConstantComposite 70 81 82 - 109: TypeImage 37(int) 3D sampled format:Unknown - 110: TypePointer UniformConstant 109 - 111(g_tTex3du4): 110(ptr) Variable UniformConstant - 114: TypeSampledImage 109 - 116: 6(float) Constant 1060320051 - 117: 6(float) Constant 1061997773 - 118: 6(float) Constant 1063675494 - 119: 93(fvec3) ConstantComposite 116 117 118 - 122: TypeImage 6(float) Cube sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTexcdf4): 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 131: TypeImage 24(int) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdi4): 132(ptr) Variable UniformConstant - 136: TypeSampledImage 131 - 140: TypeImage 37(int) Cube sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTexcdu4): 141(ptr) Variable UniformConstant - 145: TypeSampledImage 140 - 148(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 149: TypePointer Function 148(PS_OUTPUT) - 151: 24(int) Constant 0 - 152: 6(float) Constant 1065353216 - 153: 7(fvec4) ConstantComposite 152 152 152 152 - 155: 24(int) Constant 1 - 156: TypePointer Function 6(float) - 158: TypePointer Output 7(fvec4) - 159(Color): 158(ptr) Variable Output - 162: TypePointer Output 6(float) - 163(Depth): 162(ptr) Variable Output -167(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1066192077 + 26: 6(float) Constant 1067030938 + 28: TypeInt 32 1 + 29: TypeVector 28(int) 4 + 30: TypePointer Function 29(ivec4) + 32: TypeImage 28(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 37: TypeSampledImage 32 + 39: 6(float) Constant 1045220557 + 41: TypeInt 32 0 + 42: TypeVector 41(int) 4 + 43: TypePointer Function 42(ivec4) + 45: TypeImage 41(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 52: 6(float) Constant 1050253722 + 55: TypeImage 6(float) 2D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4): 56(ptr) Variable UniformConstant + 60: TypeSampledImage 55 + 62: TypeVector 6(float) 2 + 63: 62(fvec2) ConstantComposite 24 39 + 64: 62(fvec2) ConstantComposite 25 26 + 67: TypeImage 28(int) 2D sampled format:Unknown + 68: TypePointer UniformConstant 67 + 69(g_tTex2di4): 68(ptr) Variable UniformConstant + 72: TypeSampledImage 67 + 74: 6(float) Constant 1053609165 + 75: 62(fvec2) ConstantComposite 52 74 + 78: TypeImage 41(int) 2D sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex2du4): 79(ptr) Variable UniformConstant + 83: TypeSampledImage 78 + 85: 6(float) Constant 1056964608 + 86: 6(float) Constant 1058642330 + 87: 62(fvec2) ConstantComposite 85 86 + 90: TypeImage 6(float) 3D sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTex3df4): 91(ptr) Variable UniformConstant + 95: TypeSampledImage 90 + 97: TypeVector 6(float) 3 + 98: 97(fvec3) ConstantComposite 24 39 52 + 99: 6(float) Constant 1067869798 + 100: 97(fvec3) ConstantComposite 25 26 99 + 103: TypeImage 28(int) 3D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTex3di4): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 97(fvec3) ConstantComposite 74 85 86 + 113: TypeImage 41(int) 3D sampled format:Unknown + 114: TypePointer UniformConstant 113 + 115(g_tTex3du4): 114(ptr) Variable UniformConstant + 118: TypeSampledImage 113 + 120: 6(float) Constant 1060320051 + 121: 6(float) Constant 1061997773 + 122: 6(float) Constant 1063675494 + 123: 97(fvec3) ConstantComposite 120 121 122 + 126: TypeImage 6(float) Cube sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTexcdf4): 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 135: TypeImage 28(int) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdi4): 136(ptr) Variable UniformConstant + 140: TypeSampledImage 135 + 144: TypeImage 41(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdu4): 145(ptr) Variable UniformConstant + 149: TypeSampledImage 144 + 152: TypePointer Function 8(PS_OUTPUT) + 154: 28(int) Constant 0 + 155: 6(float) Constant 1065353216 + 156: 7(fvec4) ConstantComposite 155 155 155 155 + 158: 28(int) Constant 1 + 159: TypePointer Function 6(float) + 166: TypePointer Output 7(fvec4) + 167(Color): 166(ptr) Variable Output + 170: TypePointer Output 6(float) + 171(Depth): 170(ptr) Variable Output +174(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 27(txval11): 26(ptr) Variable Function - 40(txval12): 39(ptr) Variable Function - 50(txval20): 8(ptr) Variable Function - 62(txval21): 26(ptr) Variable Function - 73(txval22): 39(ptr) Variable Function - 85(txval30): 8(ptr) Variable Function - 98(txval31): 26(ptr) Variable Function - 108(txval32): 39(ptr) Variable Function - 121(txval40): 8(ptr) Variable Function - 130(txval41): 26(ptr) Variable Function - 139(txval42): 39(ptr) Variable Function - 150(psout): 149(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 23: 7(fvec4) ImageSampleExplicitLod 19 20 Grad 21 22 - Store 9(txval10) 23 - 31: 28 Load 30(g_tTex1di4) - 32: 14 Load 16(g_sSamp) - 34: 33 SampledImage 31 32 - 36: 25(ivec4) ImageSampleExplicitLod 34 35 Grad 21 22 - Store 27(txval11) 36 - 44: 41 Load 43(g_tTex1du4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 49: 38(ivec4) ImageSampleExplicitLod 47 48 Grad 21 22 - Store 40(txval12) 49 - 54: 51 Load 53(g_tTex2df4) - 55: 14 Load 16(g_sSamp) - 57: 56 SampledImage 54 55 - 61: 7(fvec4) ImageSampleExplicitLod 57 59 Grad 60 60 - Store 50(txval20) 61 - 66: 63 Load 65(g_tTex2di4) - 67: 14 Load 16(g_sSamp) - 69: 68 SampledImage 66 67 - 72: 25(ivec4) ImageSampleExplicitLod 69 71 Grad 60 60 - Store 62(txval21) 72 - 77: 74 Load 76(g_tTex2du4) - 78: 14 Load 16(g_sSamp) - 80: 79 SampledImage 77 78 - 84: 38(ivec4) ImageSampleExplicitLod 80 83 Grad 60 60 - Store 73(txval22) 84 - 89: 86 Load 88(g_tTex3df4) - 90: 14 Load 16(g_sSamp) - 92: 91 SampledImage 89 90 - 97: 7(fvec4) ImageSampleExplicitLod 92 94 Grad 96 96 - Store 85(txval30) 97 - 102: 99 Load 101(g_tTex3di4) - 103: 14 Load 16(g_sSamp) - 105: 104 SampledImage 102 103 - 107: 25(ivec4) ImageSampleExplicitLod 105 106 Grad 96 96 - Store 98(txval31) 107 - 112: 109 Load 111(g_tTex3du4) - 113: 14 Load 16(g_sSamp) - 115: 114 SampledImage 112 113 - 120: 38(ivec4) ImageSampleExplicitLod 115 119 Grad 96 96 - Store 108(txval32) 120 - 125: 122 Load 124(g_tTexcdf4) - 126: 14 Load 16(g_sSamp) - 128: 127 SampledImage 125 126 - 129: 7(fvec4) ImageSampleExplicitLod 128 94 Grad 96 96 - Store 121(txval40) 129 - 134: 131 Load 133(g_tTexcdi4) - 135: 14 Load 16(g_sSamp) - 137: 136 SampledImage 134 135 - 138: 25(ivec4) ImageSampleExplicitLod 137 106 Grad 96 96 - Store 130(txval41) 138 - 143: 140 Load 142(g_tTexcdu4) - 144: 14 Load 16(g_sSamp) - 146: 145 SampledImage 143 144 - 147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96 - Store 139(txval42) 147 - 154: 8(ptr) AccessChain 150(psout) 151 - Store 154 153 - 157: 156(ptr) AccessChain 150(psout) 155 - Store 157 152 - 160: 8(ptr) AccessChain 150(psout) 151 - 161: 7(fvec4) Load 160 - Store 159(Color) 161 - 164: 156(ptr) AccessChain 150(psout) 155 - 165: 6(float) Load 164 - Store 163(Depth) 165 +164(flattenTemp): 152(ptr) Variable Function + 165:8(PS_OUTPUT) FunctionCall 10(@main() + Store 164(flattenTemp) 165 + 168: 12(ptr) AccessChain 164(flattenTemp) 154 + 169: 7(fvec4) Load 168 + Store 167(Color) 169 + 172: 159(ptr) AccessChain 164(flattenTemp) 158 + 173: 6(float) Load 172 + Store 171(Depth) 173 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 31(txval11): 30(ptr) Variable Function + 44(txval12): 43(ptr) Variable Function + 54(txval20): 12(ptr) Variable Function + 66(txval21): 30(ptr) Variable Function + 77(txval22): 43(ptr) Variable Function + 89(txval30): 12(ptr) Variable Function + 102(txval31): 30(ptr) Variable Function + 112(txval32): 43(ptr) Variable Function + 125(txval40): 12(ptr) Variable Function + 134(txval41): 30(ptr) Variable Function + 143(txval42): 43(ptr) Variable Function + 153(psout): 152(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26 + Store 13(txval10) 27 + 35: 32 Load 34(g_tTex1di4) + 36: 18 Load 20(g_sSamp) + 38: 37 SampledImage 35 36 + 40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26 + Store 31(txval11) 40 + 48: 45 Load 47(g_tTex1du4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26 + Store 44(txval12) 53 + 58: 55 Load 57(g_tTex2df4) + 59: 18 Load 20(g_sSamp) + 61: 60 SampledImage 58 59 + 65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64 + Store 54(txval20) 65 + 70: 67 Load 69(g_tTex2di4) + 71: 18 Load 20(g_sSamp) + 73: 72 SampledImage 70 71 + 76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64 + Store 66(txval21) 76 + 81: 78 Load 80(g_tTex2du4) + 82: 18 Load 20(g_sSamp) + 84: 83 SampledImage 81 82 + 88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64 + Store 77(txval22) 88 + 93: 90 Load 92(g_tTex3df4) + 94: 18 Load 20(g_sSamp) + 96: 95 SampledImage 93 94 + 101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100 + Store 89(txval30) 101 + 106: 103 Load 105(g_tTex3di4) + 107: 18 Load 20(g_sSamp) + 109: 108 SampledImage 106 107 + 111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100 + Store 102(txval31) 111 + 116: 113 Load 115(g_tTex3du4) + 117: 18 Load 20(g_sSamp) + 119: 118 SampledImage 116 117 + 124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100 + Store 112(txval32) 124 + 129: 126 Load 128(g_tTexcdf4) + 130: 18 Load 20(g_sSamp) + 132: 131 SampledImage 129 130 + 133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100 + Store 125(txval40) 133 + 138: 135 Load 137(g_tTexcdi4) + 139: 18 Load 20(g_sSamp) + 141: 140 SampledImage 138 139 + 142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100 + Store 134(txval41) 142 + 147: 144 Load 146(g_tTexcdu4) + 148: 18 Load 20(g_sSamp) + 150: 149 SampledImage 147 148 + 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100 + Store 143(txval42) 151 + 157: 12(ptr) AccessChain 153(psout) 154 + Store 157 156 + 160: 159(ptr) AccessChain 153(psout) 158 + Store 160 155 + 161:8(PS_OUTPUT) Load 153(psout) + ReturnValue 161 + FunctionEnd |