diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out | 857 |
1 files changed, 440 insertions, 417 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out index 013a645c49e..2fdce6788a5 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out @@ -2,17 +2,17 @@ hlsl.samplecmp.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (temp float) -0:42 'r11' (temp float) -0:42 textureOffset (temp float) -0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) -0:42 'g_tTex1df4a' (uniform texture1DArray) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 Construct vec3 (temp 3-component vector of float) +0:42 move second child to first child ( temp float) +0:42 'r11' ( temp float) +0:42 textureOffset ( temp float) +0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) +0:42 'g_tTex1df4a' ( uniform texture1DArray) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -21,13 +21,13 @@ gl_FragCoord origin is upper left 0:42 Constant: 0:42 2 (const int) 0:43 Sequence -0:43 move second child to first child (temp float) -0:43 'r13' (temp float) -0:43 textureOffset (temp float) -0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) -0:43 'g_tTex1di4a' (uniform itexture1DArray) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 Construct vec3 (temp 3-component vector of float) +0:43 move second child to first child ( temp float) +0:43 'r13' ( temp float) +0:43 textureOffset ( temp float) +0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) +0:43 'g_tTex1di4a' ( uniform itexture1DArray) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -36,13 +36,13 @@ gl_FragCoord origin is upper left 0:43 Constant: 0:43 2 (const int) 0:44 Sequence -0:44 move second child to first child (temp float) -0:44 'r15' (temp float) -0:44 textureOffset (temp float) -0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) -0:44 'g_tTex1du4a' (uniform utexture1DArray) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 Construct vec3 (temp 3-component vector of float) +0:44 move second child to first child ( temp float) +0:44 'r15' ( temp float) +0:44 textureOffset ( temp float) +0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) +0:44 'g_tTex1du4a' ( uniform utexture1DArray) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -51,13 +51,13 @@ gl_FragCoord origin is upper left 0:44 Constant: 0:44 2 (const int) 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'r31' (temp float) -0:47 textureOffset (temp float) -0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) -0:47 'g_tTex2df4a' (uniform texture2DArray) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 Construct vec4 (temp 4-component vector of float) +0:47 move second child to first child ( temp float) +0:47 'r31' ( temp float) +0:47 textureOffset ( temp float) +0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) +0:47 'g_tTex2df4a' ( uniform texture2DArray) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -68,13 +68,13 @@ gl_FragCoord origin is upper left 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'r33' (temp float) -0:48 textureOffset (temp float) -0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) -0:48 'g_tTex2di4a' (uniform itexture2DArray) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 Construct vec4 (temp 4-component vector of float) +0:48 move second child to first child ( temp float) +0:48 'r33' ( temp float) +0:48 textureOffset ( temp float) +0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) +0:48 'g_tTex2di4a' ( uniform itexture2DArray) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -85,13 +85,13 @@ gl_FragCoord origin is upper left 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'r35' (temp float) -0:49 textureOffset (temp float) -0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) -0:49 'g_tTex2du4a' (uniform utexture2DArray) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 Construct vec4 (temp 4-component vector of float) +0:49 move second child to first child ( temp float) +0:49 'r35' ( temp float) +0:49 textureOffset ( temp float) +0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) +0:49 'g_tTex2du4a' ( uniform utexture2DArray) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -101,9 +101,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) -0:63 move second child to first child (temp 4-component vector of float) -0:63 Color: direct index for structure (temp 4-component vector of float) -0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:63 move second child to first child ( temp 4-component vector of float) +0:63 Color: direct index for structure ( temp 4-component vector of float) +0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: @@ -111,53 +111,59 @@ gl_FragCoord origin is upper left 0:63 1.000000 0:63 1.000000 0:63 1.000000 -0:64 move second child to first child (temp float) -0:64 Depth: direct index for structure (temp float) -0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:64 move second child to first child ( temp float) +0:64 Depth: direct index for structure ( temp float) +0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'g_tTex1df4a' (uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'g_tTex1df4a' ( uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -166,17 +172,17 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (temp float) -0:42 'r11' (temp float) -0:42 textureOffset (temp float) -0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) -0:42 'g_tTex1df4a' (uniform texture1DArray) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 Construct vec3 (temp 3-component vector of float) +0:42 move second child to first child ( temp float) +0:42 'r11' ( temp float) +0:42 textureOffset ( temp float) +0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) +0:42 'g_tTex1df4a' ( uniform texture1DArray) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -185,13 +191,13 @@ gl_FragCoord origin is upper left 0:42 Constant: 0:42 2 (const int) 0:43 Sequence -0:43 move second child to first child (temp float) -0:43 'r13' (temp float) -0:43 textureOffset (temp float) -0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) -0:43 'g_tTex1di4a' (uniform itexture1DArray) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 Construct vec3 (temp 3-component vector of float) +0:43 move second child to first child ( temp float) +0:43 'r13' ( temp float) +0:43 textureOffset ( temp float) +0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) +0:43 'g_tTex1di4a' ( uniform itexture1DArray) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -200,13 +206,13 @@ gl_FragCoord origin is upper left 0:43 Constant: 0:43 2 (const int) 0:44 Sequence -0:44 move second child to first child (temp float) -0:44 'r15' (temp float) -0:44 textureOffset (temp float) -0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) -0:44 'g_tTex1du4a' (uniform utexture1DArray) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 Construct vec3 (temp 3-component vector of float) +0:44 move second child to first child ( temp float) +0:44 'r15' ( temp float) +0:44 textureOffset ( temp float) +0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) +0:44 'g_tTex1du4a' ( uniform utexture1DArray) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -215,13 +221,13 @@ gl_FragCoord origin is upper left 0:44 Constant: 0:44 2 (const int) 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'r31' (temp float) -0:47 textureOffset (temp float) -0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) -0:47 'g_tTex2df4a' (uniform texture2DArray) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 Construct vec4 (temp 4-component vector of float) +0:47 move second child to first child ( temp float) +0:47 'r31' ( temp float) +0:47 textureOffset ( temp float) +0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) +0:47 'g_tTex2df4a' ( uniform texture2DArray) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -232,13 +238,13 @@ gl_FragCoord origin is upper left 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'r33' (temp float) -0:48 textureOffset (temp float) -0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) -0:48 'g_tTex2di4a' (uniform itexture2DArray) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 Construct vec4 (temp 4-component vector of float) +0:48 move second child to first child ( temp float) +0:48 'r33' ( temp float) +0:48 textureOffset ( temp float) +0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) +0:48 'g_tTex2di4a' ( uniform itexture2DArray) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -249,13 +255,13 @@ gl_FragCoord origin is upper left 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'r35' (temp float) -0:49 textureOffset (temp float) -0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) -0:49 'g_tTex2du4a' (uniform utexture2DArray) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 Construct vec4 (temp 4-component vector of float) +0:49 move second child to first child ( temp float) +0:49 'r35' ( temp float) +0:49 textureOffset ( temp float) +0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) +0:49 'g_tTex2du4a' ( uniform utexture2DArray) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -265,9 +271,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) -0:63 move second child to first child (temp 4-component vector of float) -0:63 Color: direct index for structure (temp 4-component vector of float) -0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:63 move second child to first child ( temp 4-component vector of float) +0:63 Color: direct index for structure ( temp 4-component vector of float) +0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: @@ -275,309 +281,326 @@ gl_FragCoord origin is upper left 0:63 1.000000 0:63 1.000000 0:63 1.000000 -0:64 move second child to first child (temp float) -0:64 Depth: direct index for structure (temp float) -0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:64 move second child to first child ( temp float) +0:64 Depth: direct index for structure ( temp float) +0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'g_tTex1df4a' (uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'g_tTex1df4a' ( uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 177 +// Id's are bound by 184 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 124 128 + EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r11" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 33 "r13" - Name 36 "g_tTex1di4a" - Name 47 "r15" - Name 51 "g_tTex1du4a" - Name 62 "r31" - Name 65 "g_tTex2df4a" - Name 83 "r33" - Name 86 "g_tTex2di4a" - Name 98 "r35" - Name 101 "g_tTex2du4a" - Name 113 "PS_OUTPUT" - MemberName 113(PS_OUTPUT) 0 "Color" - MemberName 113(PS_OUTPUT) 1 "Depth" - Name 115 "psout" - Name 124 "Color" - Name 128 "Depth" - Name 134 "g_tTex1df4" - Name 137 "g_tTex1di4" - Name 140 "g_tTex1du4" - Name 143 "g_tTex2df4" - Name 146 "g_tTex2di4" - Name 149 "g_tTex2du4" - Name 152 "g_tTex3df4" - Name 155 "g_tTex3di4" - Name 158 "g_tTex3du4" - Name 161 "g_tTexcdf4" - Name 164 "g_tTexcdi4" - Name 167 "g_tTexcdu4" - Name 170 "g_tTexcdf4a" - Name 173 "g_tTexcdi4a" - Name 176 "g_tTexcdu4a" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 36(g_tTex1di4a) DescriptorSet 0 - Decorate 51(g_tTex1du4a) DescriptorSet 0 - Decorate 65(g_tTex2df4a) DescriptorSet 0 - Decorate 86(g_tTex2di4a) DescriptorSet 0 - Decorate 101(g_tTex2du4a) DescriptorSet 0 - Decorate 124(Color) Location 0 - Decorate 128(Depth) BuiltIn FragDepth - Decorate 134(g_tTex1df4) DescriptorSet 0 - Decorate 134(g_tTex1df4) Binding 0 - Decorate 137(g_tTex1di4) DescriptorSet 0 - Decorate 140(g_tTex1du4) DescriptorSet 0 - Decorate 143(g_tTex2df4) DescriptorSet 0 - Decorate 146(g_tTex2di4) DescriptorSet 0 - Decorate 149(g_tTex2du4) DescriptorSet 0 - Decorate 152(g_tTex3df4) DescriptorSet 0 - Decorate 155(g_tTex3di4) DescriptorSet 0 - Decorate 158(g_tTex3du4) DescriptorSet 0 - Decorate 161(g_tTexcdf4) DescriptorSet 0 - Decorate 164(g_tTexcdi4) DescriptorSet 0 - Decorate 167(g_tTexcdu4) DescriptorSet 0 - Decorate 170(g_tTexcdf4a) DescriptorSet 0 - Decorate 173(g_tTexcdi4a) DescriptorSet 0 - Decorate 176(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r11" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 38 "r13" + Name 41 "g_tTex1di4a" + Name 52 "r15" + Name 56 "g_tTex1du4a" + Name 67 "r31" + Name 70 "g_tTex2df4a" + Name 87 "r33" + Name 90 "g_tTex2di4a" + Name 102 "r35" + Name 105 "g_tTex2du4a" + Name 118 "psout" + Name 129 "flattenTemp" + Name 132 "Color" + Name 136 "Depth" + Name 141 "g_tTex1df4" + Name 144 "g_tTex1di4" + Name 147 "g_tTex1du4" + Name 150 "g_tTex2df4" + Name 153 "g_tTex2di4" + Name 156 "g_tTex2du4" + Name 159 "g_tTex3df4" + Name 162 "g_tTex3di4" + Name 165 "g_tTex3du4" + Name 168 "g_tTexcdf4" + Name 171 "g_tTexcdi4" + Name 174 "g_tTexcdu4" + Name 177 "g_tTexcdf4a" + Name 180 "g_tTexcdi4a" + Name 183 "g_tTexcdu4a" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 41(g_tTex1di4a) DescriptorSet 0 + Decorate 56(g_tTex1du4a) DescriptorSet 0 + Decorate 70(g_tTex2df4a) DescriptorSet 0 + Decorate 90(g_tTex2di4a) DescriptorSet 0 + Decorate 105(g_tTex2du4a) DescriptorSet 0 + Decorate 132(Color) Location 0 + Decorate 136(Depth) BuiltIn FragDepth + Decorate 141(g_tTex1df4) DescriptorSet 0 + Decorate 141(g_tTex1df4) Binding 0 + Decorate 144(g_tTex1di4) DescriptorSet 0 + Decorate 147(g_tTex1du4) DescriptorSet 0 + Decorate 150(g_tTex2df4) DescriptorSet 0 + Decorate 153(g_tTex2di4) DescriptorSet 0 + Decorate 156(g_tTex2du4) DescriptorSet 0 + Decorate 159(g_tTex3df4) DescriptorSet 0 + Decorate 162(g_tTex3di4) DescriptorSet 0 + Decorate 165(g_tTex3du4) DescriptorSet 0 + Decorate 168(g_tTexcdf4) DescriptorSet 0 + Decorate 171(g_tTexcdi4) DescriptorSet 0 + Decorate 174(g_tTexcdu4) DescriptorSet 0 + Decorate 177(g_tTexcdf4a) DescriptorSet 0 + Decorate 180(g_tTexcdi4a) DescriptorSet 0 + Decorate 183(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth array sampled format:Unknown - 18: TypeSampledImage 17 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeVector 6(float) 3 - 29: TypeInt 32 1 - 30: 29(int) Constant 2 - 34: TypeImage 29(int) 1D array sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex1di4a): 35(ptr) Variable UniformConstant - 39: TypeImage 29(int) 1D depth array sampled format:Unknown - 40: TypeSampledImage 39 - 48: TypeInt 32 0 - 49: TypeImage 48(int) 1D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex1du4a): 50(ptr) Variable UniformConstant - 54: TypeImage 48(int) 1D depth array sampled format:Unknown - 55: TypeSampledImage 54 - 63: TypeImage 6(float) 2D array sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2df4a): 64(ptr) Variable UniformConstant - 68: TypeImage 6(float) 2D depth array sampled format:Unknown - 69: TypeSampledImage 68 - 71: 6(float) Constant 1050253722 - 72: 25(fvec3) ConstantComposite 21 22 71 - 73: TypeVector 6(float) 4 - 78: TypeVector 29(int) 2 - 79: 29(int) Constant 3 - 80: 78(ivec2) ConstantComposite 30 79 - 84: TypeImage 29(int) 2D array sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex2di4a): 85(ptr) Variable UniformConstant - 89: TypeImage 29(int) 2D depth array sampled format:Unknown - 90: TypeSampledImage 89 - 99: TypeImage 48(int) 2D array sampled format:Unknown - 100: TypePointer UniformConstant 99 -101(g_tTex2du4a): 100(ptr) Variable UniformConstant - 104: TypeImage 48(int) 2D depth array sampled format:Unknown - 105: TypeSampledImage 104 - 113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float) - 114: TypePointer Function 113(PS_OUTPUT) - 116: 29(int) Constant 0 - 117: 6(float) Constant 1065353216 - 118: 73(fvec4) ConstantComposite 117 117 117 117 - 119: TypePointer Function 73(fvec4) - 121: 29(int) Constant 1 - 123: TypePointer Output 73(fvec4) - 124(Color): 123(ptr) Variable Output - 127: TypePointer Output 6(float) - 128(Depth): 127(ptr) Variable Output - 132: TypeImage 6(float) 1D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTex1df4): 133(ptr) Variable UniformConstant - 135: TypeImage 29(int) 1D sampled format:Unknown - 136: TypePointer UniformConstant 135 - 137(g_tTex1di4): 136(ptr) Variable UniformConstant - 138: TypeImage 48(int) 1D sampled format:Unknown - 139: TypePointer UniformConstant 138 - 140(g_tTex1du4): 139(ptr) Variable UniformConstant - 141: TypeImage 6(float) 2D sampled format:Unknown - 142: TypePointer UniformConstant 141 - 143(g_tTex2df4): 142(ptr) Variable UniformConstant - 144: TypeImage 29(int) 2D sampled format:Unknown - 145: TypePointer UniformConstant 144 - 146(g_tTex2di4): 145(ptr) Variable UniformConstant - 147: TypeImage 48(int) 2D sampled format:Unknown - 148: TypePointer UniformConstant 147 - 149(g_tTex2du4): 148(ptr) Variable UniformConstant - 150: TypeImage 6(float) 3D sampled format:Unknown - 151: TypePointer UniformConstant 150 - 152(g_tTex3df4): 151(ptr) Variable UniformConstant - 153: TypeImage 29(int) 3D sampled format:Unknown - 154: TypePointer UniformConstant 153 - 155(g_tTex3di4): 154(ptr) Variable UniformConstant - 156: TypeImage 48(int) 3D sampled format:Unknown - 157: TypePointer UniformConstant 156 - 158(g_tTex3du4): 157(ptr) Variable UniformConstant - 159: TypeImage 6(float) Cube sampled format:Unknown - 160: TypePointer UniformConstant 159 - 161(g_tTexcdf4): 160(ptr) Variable UniformConstant - 162: TypeImage 29(int) Cube sampled format:Unknown - 163: TypePointer UniformConstant 162 - 164(g_tTexcdi4): 163(ptr) Variable UniformConstant - 165: TypeImage 48(int) Cube sampled format:Unknown - 166: TypePointer UniformConstant 165 - 167(g_tTexcdu4): 166(ptr) Variable UniformConstant - 168: TypeImage 6(float) Cube array sampled format:Unknown - 169: TypePointer UniformConstant 168 -170(g_tTexcdf4a): 169(ptr) Variable UniformConstant - 171: TypeImage 29(int) Cube array sampled format:Unknown - 172: TypePointer UniformConstant 171 -173(g_tTexcdi4a): 172(ptr) Variable UniformConstant - 174: TypeImage 48(int) Cube array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTexcdu4a): 175(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth array sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: 6(float) Constant 1036831949 + 27: 6(float) Constant 1045220557 + 28: 25(fvec2) ConstantComposite 26 27 + 29: 6(float) Constant 1061158912 + 30: TypeVector 6(float) 3 + 34: TypeInt 32 1 + 35: 34(int) Constant 2 + 39: TypeImage 34(int) 1D array sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex1di4a): 40(ptr) Variable UniformConstant + 44: TypeImage 34(int) 1D depth array sampled format:Unknown + 45: TypeSampledImage 44 + 53: TypeInt 32 0 + 54: TypeImage 53(int) 1D array sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex1du4a): 55(ptr) Variable UniformConstant + 59: TypeImage 53(int) 1D depth array sampled format:Unknown + 60: TypeSampledImage 59 + 68: TypeImage 6(float) 2D array sampled format:Unknown + 69: TypePointer UniformConstant 68 + 70(g_tTex2df4a): 69(ptr) Variable UniformConstant + 73: TypeImage 6(float) 2D depth array sampled format:Unknown + 74: TypeSampledImage 73 + 76: 6(float) Constant 1050253722 + 77: 30(fvec3) ConstantComposite 26 27 76 + 82: TypeVector 34(int) 2 + 83: 34(int) Constant 3 + 84: 82(ivec2) ConstantComposite 35 83 + 88: TypeImage 34(int) 2D array sampled format:Unknown + 89: TypePointer UniformConstant 88 + 90(g_tTex2di4a): 89(ptr) Variable UniformConstant + 93: TypeImage 34(int) 2D depth array sampled format:Unknown + 94: TypeSampledImage 93 + 103: TypeImage 53(int) 2D array sampled format:Unknown + 104: TypePointer UniformConstant 103 +105(g_tTex2du4a): 104(ptr) Variable UniformConstant + 108: TypeImage 53(int) 2D depth array sampled format:Unknown + 109: TypeSampledImage 108 + 117: TypePointer Function 8(PS_OUTPUT) + 119: 34(int) Constant 0 + 120: 6(float) Constant 1065353216 + 121: 7(fvec4) ConstantComposite 120 120 120 120 + 122: TypePointer Function 7(fvec4) + 124: 34(int) Constant 1 + 131: TypePointer Output 7(fvec4) + 132(Color): 131(ptr) Variable Output + 135: TypePointer Output 6(float) + 136(Depth): 135(ptr) Variable Output + 139: TypeImage 6(float) 1D sampled format:Unknown + 140: TypePointer UniformConstant 139 + 141(g_tTex1df4): 140(ptr) Variable UniformConstant + 142: TypeImage 34(int) 1D sampled format:Unknown + 143: TypePointer UniformConstant 142 + 144(g_tTex1di4): 143(ptr) Variable UniformConstant + 145: TypeImage 53(int) 1D sampled format:Unknown + 146: TypePointer UniformConstant 145 + 147(g_tTex1du4): 146(ptr) Variable UniformConstant + 148: TypeImage 6(float) 2D sampled format:Unknown + 149: TypePointer UniformConstant 148 + 150(g_tTex2df4): 149(ptr) Variable UniformConstant + 151: TypeImage 34(int) 2D sampled format:Unknown + 152: TypePointer UniformConstant 151 + 153(g_tTex2di4): 152(ptr) Variable UniformConstant + 154: TypeImage 53(int) 2D sampled format:Unknown + 155: TypePointer UniformConstant 154 + 156(g_tTex2du4): 155(ptr) Variable UniformConstant + 157: TypeImage 6(float) 3D sampled format:Unknown + 158: TypePointer UniformConstant 157 + 159(g_tTex3df4): 158(ptr) Variable UniformConstant + 160: TypeImage 34(int) 3D sampled format:Unknown + 161: TypePointer UniformConstant 160 + 162(g_tTex3di4): 161(ptr) Variable UniformConstant + 163: TypeImage 53(int) 3D sampled format:Unknown + 164: TypePointer UniformConstant 163 + 165(g_tTex3du4): 164(ptr) Variable UniformConstant + 166: TypeImage 6(float) Cube sampled format:Unknown + 167: TypePointer UniformConstant 166 + 168(g_tTexcdf4): 167(ptr) Variable UniformConstant + 169: TypeImage 34(int) Cube sampled format:Unknown + 170: TypePointer UniformConstant 169 + 171(g_tTexcdi4): 170(ptr) Variable UniformConstant + 172: TypeImage 53(int) Cube sampled format:Unknown + 173: TypePointer UniformConstant 172 + 174(g_tTexcdu4): 173(ptr) Variable UniformConstant + 175: TypeImage 6(float) Cube array sampled format:Unknown + 176: TypePointer UniformConstant 175 +177(g_tTexcdf4a): 176(ptr) Variable UniformConstant + 178: TypeImage 34(int) Cube array sampled format:Unknown + 179: TypePointer UniformConstant 178 +180(g_tTexcdi4a): 179(ptr) Variable UniformConstant + 181: TypeImage 53(int) Cube array sampled format:Unknown + 182: TypePointer UniformConstant 181 +183(g_tTexcdu4a): 182(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r11): 7(ptr) Variable Function - 33(r13): 7(ptr) Variable Function - 47(r15): 7(ptr) Variable Function - 62(r31): 7(ptr) Variable Function - 83(r33): 7(ptr) Variable Function - 98(r35): 7(ptr) Variable Function - 115(psout): 114(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 26: 6(float) CompositeExtract 23 0 - 27: 6(float) CompositeExtract 23 1 - 28: 25(fvec3) CompositeConstruct 26 27 24 - 31: 6(float) CompositeExtract 28 2 - 32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30 - Store 8(r11) 32 - 37: 34 Load 36(g_tTex1di4a) - 38: 13 Load 15(g_sSamp) - 41: 40 SampledImage 37 38 - 42: 6(float) CompositeExtract 23 0 - 43: 6(float) CompositeExtract 23 1 - 44: 25(fvec3) CompositeConstruct 42 43 24 - 45: 6(float) CompositeExtract 44 2 - 46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30 - Store 33(r13) 46 - 52: 49 Load 51(g_tTex1du4a) - 53: 13 Load 15(g_sSamp) - 56: 55 SampledImage 52 53 - 57: 6(float) CompositeExtract 23 0 - 58: 6(float) CompositeExtract 23 1 - 59: 25(fvec3) CompositeConstruct 57 58 24 - 60: 6(float) CompositeExtract 59 2 - 61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30 - Store 47(r15) 61 - 66: 63 Load 65(g_tTex2df4a) - 67: 13 Load 15(g_sSamp) - 70: 69 SampledImage 66 67 - 74: 6(float) CompositeExtract 72 0 - 75: 6(float) CompositeExtract 72 1 - 76: 6(float) CompositeExtract 72 2 - 77: 73(fvec4) CompositeConstruct 74 75 76 24 - 81: 6(float) CompositeExtract 77 3 - 82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80 - Store 62(r31) 82 - 87: 84 Load 86(g_tTex2di4a) - 88: 13 Load 15(g_sSamp) - 91: 90 SampledImage 87 88 - 92: 6(float) CompositeExtract 72 0 - 93: 6(float) CompositeExtract 72 1 - 94: 6(float) CompositeExtract 72 2 - 95: 73(fvec4) CompositeConstruct 92 93 94 24 - 96: 6(float) CompositeExtract 95 3 - 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80 - Store 83(r33) 97 - 102: 99 Load 101(g_tTex2du4a) - 103: 13 Load 15(g_sSamp) - 106: 105 SampledImage 102 103 - 107: 6(float) CompositeExtract 72 0 - 108: 6(float) CompositeExtract 72 1 - 109: 6(float) CompositeExtract 72 2 - 110: 73(fvec4) CompositeConstruct 107 108 109 24 - 111: 6(float) CompositeExtract 110 3 - 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80 - Store 98(r35) 112 - 120: 119(ptr) AccessChain 115(psout) 116 - Store 120 118 - 122: 7(ptr) AccessChain 115(psout) 121 - Store 122 117 - 125: 119(ptr) AccessChain 115(psout) 116 - 126: 73(fvec4) Load 125 - Store 124(Color) 126 - 129: 7(ptr) AccessChain 115(psout) 121 - 130: 6(float) Load 129 - Store 128(Depth) 130 +129(flattenTemp): 117(ptr) Variable Function + 130:8(PS_OUTPUT) FunctionCall 10(@main() + Store 129(flattenTemp) 130 + 133: 122(ptr) AccessChain 129(flattenTemp) 119 + 134: 7(fvec4) Load 133 + Store 132(Color) 134 + 137: 12(ptr) AccessChain 129(flattenTemp) 124 + 138: 6(float) Load 137 + Store 136(Depth) 138 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r11): 12(ptr) Variable Function + 38(r13): 12(ptr) Variable Function + 52(r15): 12(ptr) Variable Function + 67(r31): 12(ptr) Variable Function + 87(r33): 12(ptr) Variable Function + 102(r35): 12(ptr) Variable Function + 118(psout): 117(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 31: 6(float) CompositeExtract 28 0 + 32: 6(float) CompositeExtract 28 1 + 33: 30(fvec3) CompositeConstruct 31 32 29 + 36: 6(float) CompositeExtract 33 2 + 37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35 + Store 13(r11) 37 + 42: 39 Load 41(g_tTex1di4a) + 43: 18 Load 20(g_sSamp) + 46: 45 SampledImage 42 43 + 47: 6(float) CompositeExtract 28 0 + 48: 6(float) CompositeExtract 28 1 + 49: 30(fvec3) CompositeConstruct 47 48 29 + 50: 6(float) CompositeExtract 49 2 + 51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35 + Store 38(r13) 51 + 57: 54 Load 56(g_tTex1du4a) + 58: 18 Load 20(g_sSamp) + 61: 60 SampledImage 57 58 + 62: 6(float) CompositeExtract 28 0 + 63: 6(float) CompositeExtract 28 1 + 64: 30(fvec3) CompositeConstruct 62 63 29 + 65: 6(float) CompositeExtract 64 2 + 66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35 + Store 52(r15) 66 + 71: 68 Load 70(g_tTex2df4a) + 72: 18 Load 20(g_sSamp) + 75: 74 SampledImage 71 72 + 78: 6(float) CompositeExtract 77 0 + 79: 6(float) CompositeExtract 77 1 + 80: 6(float) CompositeExtract 77 2 + 81: 7(fvec4) CompositeConstruct 78 79 80 29 + 85: 6(float) CompositeExtract 81 3 + 86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84 + Store 67(r31) 86 + 91: 88 Load 90(g_tTex2di4a) + 92: 18 Load 20(g_sSamp) + 95: 94 SampledImage 91 92 + 96: 6(float) CompositeExtract 77 0 + 97: 6(float) CompositeExtract 77 1 + 98: 6(float) CompositeExtract 77 2 + 99: 7(fvec4) CompositeConstruct 96 97 98 29 + 100: 6(float) CompositeExtract 99 3 + 101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84 + Store 87(r33) 101 + 106: 103 Load 105(g_tTex2du4a) + 107: 18 Load 20(g_sSamp) + 110: 109 SampledImage 106 107 + 111: 6(float) CompositeExtract 77 0 + 112: 6(float) CompositeExtract 77 1 + 113: 6(float) CompositeExtract 77 2 + 114: 7(fvec4) CompositeConstruct 111 112 113 29 + 115: 6(float) CompositeExtract 114 3 + 116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84 + Store 102(r35) 116 + 123: 122(ptr) AccessChain 118(psout) 119 + Store 123 121 + 125: 12(ptr) AccessChain 118(psout) 124 + Store 125 120 + 126:8(PS_OUTPUT) Load 118(psout) + ReturnValue 126 + FunctionEnd |