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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out857
1 files changed, 440 insertions, 417 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
index 013a645c49e..2fdce6788a5 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
@@ -2,17 +2,17 @@ hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
-0:42 move second child to first child (temp float)
-0:42 'r11' (temp float)
-0:42 textureOffset (temp float)
-0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
-0:42 'g_tTex1df4a' (uniform texture1DArray)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 Construct vec3 (temp 3-component vector of float)
+0:42 move second child to first child ( temp float)
+0:42 'r11' ( temp float)
+0:42 textureOffset ( temp float)
+0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
+0:42 'g_tTex1df4a' ( uniform texture1DArray)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -21,13 +21,13 @@ gl_FragCoord origin is upper left
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
-0:43 move second child to first child (temp float)
-0:43 'r13' (temp float)
-0:43 textureOffset (temp float)
-0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
-0:43 'g_tTex1di4a' (uniform itexture1DArray)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 Construct vec3 (temp 3-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 'r13' ( temp float)
+0:43 textureOffset ( temp float)
+0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
+0:43 'g_tTex1di4a' ( uniform itexture1DArray)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -36,13 +36,13 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
-0:44 move second child to first child (temp float)
-0:44 'r15' (temp float)
-0:44 textureOffset (temp float)
-0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
-0:44 'g_tTex1du4a' (uniform utexture1DArray)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 Construct vec3 (temp 3-component vector of float)
+0:44 move second child to first child ( temp float)
+0:44 'r15' ( temp float)
+0:44 textureOffset ( temp float)
+0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
+0:44 'g_tTex1du4a' ( uniform utexture1DArray)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -51,13 +51,13 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'r31' (temp float)
-0:47 textureOffset (temp float)
-0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
-0:47 'g_tTex2df4a' (uniform texture2DArray)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 Construct vec4 (temp 4-component vector of float)
+0:47 move second child to first child ( temp float)
+0:47 'r31' ( temp float)
+0:47 textureOffset ( temp float)
+0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
+0:47 'g_tTex2df4a' ( uniform texture2DArray)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -68,13 +68,13 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'r33' (temp float)
-0:48 textureOffset (temp float)
-0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
-0:48 'g_tTex2di4a' (uniform itexture2DArray)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 Construct vec4 (temp 4-component vector of float)
+0:48 move second child to first child ( temp float)
+0:48 'r33' ( temp float)
+0:48 textureOffset ( temp float)
+0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
+0:48 'g_tTex2di4a' ( uniform itexture2DArray)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -85,13 +85,13 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'r35' (temp float)
-0:49 textureOffset (temp float)
-0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
-0:49 'g_tTex2du4a' (uniform utexture2DArray)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 Construct vec4 (temp 4-component vector of float)
+0:49 move second child to first child ( temp float)
+0:49 'r35' ( temp float)
+0:49 textureOffset ( temp float)
+0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
+0:49 'g_tTex2du4a' ( uniform utexture2DArray)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -101,9 +101,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
-0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (temp 4-component vector of float)
-0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 move second child to first child ( temp 4-component vector of float)
+0:63 Color: direct index for structure ( temp 4-component vector of float)
+0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@@ -111,53 +111,59 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:63 1.000000
0:63 1.000000
-0:64 move second child to first child (temp float)
-0:64 Depth: direct index for structure (temp float)
-0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:64 move second child to first child ( temp float)
+0:64 Depth: direct index for structure ( temp float)
+0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:66 Color: direct index for structure (temp 4-component vector of float)
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 0 (const int)
-0:66 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:66 Depth: direct index for structure (temp float)
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 1 (const int)
-0:66 Branch: Return
+0:66 Branch: Return with expression
+0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: main( ( temp void)
+0:38 Function Parameters:
+0:? Sequence
+0:38 Sequence
+0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:38 Color: direct index for structure ( temp 4-component vector of float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:38 Depth: direct index for structure ( temp float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -166,17 +172,17 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
-0:42 move second child to first child (temp float)
-0:42 'r11' (temp float)
-0:42 textureOffset (temp float)
-0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
-0:42 'g_tTex1df4a' (uniform texture1DArray)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 Construct vec3 (temp 3-component vector of float)
+0:42 move second child to first child ( temp float)
+0:42 'r11' ( temp float)
+0:42 textureOffset ( temp float)
+0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
+0:42 'g_tTex1df4a' ( uniform texture1DArray)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -185,13 +191,13 @@ gl_FragCoord origin is upper left
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
-0:43 move second child to first child (temp float)
-0:43 'r13' (temp float)
-0:43 textureOffset (temp float)
-0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
-0:43 'g_tTex1di4a' (uniform itexture1DArray)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 Construct vec3 (temp 3-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 'r13' ( temp float)
+0:43 textureOffset ( temp float)
+0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
+0:43 'g_tTex1di4a' ( uniform itexture1DArray)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -200,13 +206,13 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
-0:44 move second child to first child (temp float)
-0:44 'r15' (temp float)
-0:44 textureOffset (temp float)
-0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
-0:44 'g_tTex1du4a' (uniform utexture1DArray)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 Construct vec3 (temp 3-component vector of float)
+0:44 move second child to first child ( temp float)
+0:44 'r15' ( temp float)
+0:44 textureOffset ( temp float)
+0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
+0:44 'g_tTex1du4a' ( uniform utexture1DArray)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -215,13 +221,13 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'r31' (temp float)
-0:47 textureOffset (temp float)
-0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
-0:47 'g_tTex2df4a' (uniform texture2DArray)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 Construct vec4 (temp 4-component vector of float)
+0:47 move second child to first child ( temp float)
+0:47 'r31' ( temp float)
+0:47 textureOffset ( temp float)
+0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
+0:47 'g_tTex2df4a' ( uniform texture2DArray)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -232,13 +238,13 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'r33' (temp float)
-0:48 textureOffset (temp float)
-0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
-0:48 'g_tTex2di4a' (uniform itexture2DArray)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 Construct vec4 (temp 4-component vector of float)
+0:48 move second child to first child ( temp float)
+0:48 'r33' ( temp float)
+0:48 textureOffset ( temp float)
+0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
+0:48 'g_tTex2di4a' ( uniform itexture2DArray)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -249,13 +255,13 @@ gl_FragCoord origin is upper left
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'r35' (temp float)
-0:49 textureOffset (temp float)
-0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
-0:49 'g_tTex2du4a' (uniform utexture2DArray)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 Construct vec4 (temp 4-component vector of float)
+0:49 move second child to first child ( temp float)
+0:49 'r35' ( temp float)
+0:49 textureOffset ( temp float)
+0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
+0:49 'g_tTex2du4a' ( uniform utexture2DArray)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -265,9 +271,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
-0:63 move second child to first child (temp 4-component vector of float)
-0:63 Color: direct index for structure (temp 4-component vector of float)
-0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:63 move second child to first child ( temp 4-component vector of float)
+0:63 Color: direct index for structure ( temp 4-component vector of float)
+0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
@@ -275,309 +281,326 @@ gl_FragCoord origin is upper left
0:63 1.000000
0:63 1.000000
0:63 1.000000
-0:64 move second child to first child (temp float)
-0:64 Depth: direct index for structure (temp float)
-0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:64 move second child to first child ( temp float)
+0:64 Depth: direct index for structure ( temp float)
+0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
-0:66 Sequence
-0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:66 Color: direct index for structure (temp 4-component vector of float)
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 0 (const int)
-0:66 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:66 Depth: direct index for structure (temp float)
-0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 1 (const int)
-0:66 Branch: Return
+0:66 Branch: Return with expression
+0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: main( ( temp void)
+0:38 Function Parameters:
+0:? Sequence
+0:38 Sequence
+0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:38 Color: direct index for structure ( temp 4-component vector of float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:38 Depth: direct index for structure ( temp float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 177
+// Id's are bound by 184
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 124 128
+ EntryPoint Fragment 4 "main" 132 136
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 8 "r11"
- Name 11 "g_tTex1df4a"
- Name 15 "g_sSamp"
- Name 33 "r13"
- Name 36 "g_tTex1di4a"
- Name 47 "r15"
- Name 51 "g_tTex1du4a"
- Name 62 "r31"
- Name 65 "g_tTex2df4a"
- Name 83 "r33"
- Name 86 "g_tTex2di4a"
- Name 98 "r35"
- Name 101 "g_tTex2du4a"
- Name 113 "PS_OUTPUT"
- MemberName 113(PS_OUTPUT) 0 "Color"
- MemberName 113(PS_OUTPUT) 1 "Depth"
- Name 115 "psout"
- Name 124 "Color"
- Name 128 "Depth"
- Name 134 "g_tTex1df4"
- Name 137 "g_tTex1di4"
- Name 140 "g_tTex1du4"
- Name 143 "g_tTex2df4"
- Name 146 "g_tTex2di4"
- Name 149 "g_tTex2du4"
- Name 152 "g_tTex3df4"
- Name 155 "g_tTex3di4"
- Name 158 "g_tTex3du4"
- Name 161 "g_tTexcdf4"
- Name 164 "g_tTexcdi4"
- Name 167 "g_tTexcdu4"
- Name 170 "g_tTexcdf4a"
- Name 173 "g_tTexcdi4a"
- Name 176 "g_tTexcdu4a"
- Decorate 11(g_tTex1df4a) DescriptorSet 0
- Decorate 15(g_sSamp) DescriptorSet 0
- Decorate 15(g_sSamp) Binding 0
- Decorate 36(g_tTex1di4a) DescriptorSet 0
- Decorate 51(g_tTex1du4a) DescriptorSet 0
- Decorate 65(g_tTex2df4a) DescriptorSet 0
- Decorate 86(g_tTex2di4a) DescriptorSet 0
- Decorate 101(g_tTex2du4a) DescriptorSet 0
- Decorate 124(Color) Location 0
- Decorate 128(Depth) BuiltIn FragDepth
- Decorate 134(g_tTex1df4) DescriptorSet 0
- Decorate 134(g_tTex1df4) Binding 0
- Decorate 137(g_tTex1di4) DescriptorSet 0
- Decorate 140(g_tTex1du4) DescriptorSet 0
- Decorate 143(g_tTex2df4) DescriptorSet 0
- Decorate 146(g_tTex2di4) DescriptorSet 0
- Decorate 149(g_tTex2du4) DescriptorSet 0
- Decorate 152(g_tTex3df4) DescriptorSet 0
- Decorate 155(g_tTex3di4) DescriptorSet 0
- Decorate 158(g_tTex3du4) DescriptorSet 0
- Decorate 161(g_tTexcdf4) DescriptorSet 0
- Decorate 164(g_tTexcdi4) DescriptorSet 0
- Decorate 167(g_tTexcdu4) DescriptorSet 0
- Decorate 170(g_tTexcdf4a) DescriptorSet 0
- Decorate 173(g_tTexcdi4a) DescriptorSet 0
- Decorate 176(g_tTexcdu4a) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "r11"
+ Name 16 "g_tTex1df4a"
+ Name 20 "g_sSamp"
+ Name 38 "r13"
+ Name 41 "g_tTex1di4a"
+ Name 52 "r15"
+ Name 56 "g_tTex1du4a"
+ Name 67 "r31"
+ Name 70 "g_tTex2df4a"
+ Name 87 "r33"
+ Name 90 "g_tTex2di4a"
+ Name 102 "r35"
+ Name 105 "g_tTex2du4a"
+ Name 118 "psout"
+ Name 129 "flattenTemp"
+ Name 132 "Color"
+ Name 136 "Depth"
+ Name 141 "g_tTex1df4"
+ Name 144 "g_tTex1di4"
+ Name 147 "g_tTex1du4"
+ Name 150 "g_tTex2df4"
+ Name 153 "g_tTex2di4"
+ Name 156 "g_tTex2du4"
+ Name 159 "g_tTex3df4"
+ Name 162 "g_tTex3di4"
+ Name 165 "g_tTex3du4"
+ Name 168 "g_tTexcdf4"
+ Name 171 "g_tTexcdi4"
+ Name 174 "g_tTexcdu4"
+ Name 177 "g_tTexcdf4a"
+ Name 180 "g_tTexcdi4a"
+ Name 183 "g_tTexcdu4a"
+ Decorate 16(g_tTex1df4a) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 41(g_tTex1di4a) DescriptorSet 0
+ Decorate 56(g_tTex1du4a) DescriptorSet 0
+ Decorate 70(g_tTex2df4a) DescriptorSet 0
+ Decorate 90(g_tTex2di4a) DescriptorSet 0
+ Decorate 105(g_tTex2du4a) DescriptorSet 0
+ Decorate 132(Color) Location 0
+ Decorate 136(Depth) BuiltIn FragDepth
+ Decorate 141(g_tTex1df4) DescriptorSet 0
+ Decorate 141(g_tTex1df4) Binding 0
+ Decorate 144(g_tTex1di4) DescriptorSet 0
+ Decorate 147(g_tTex1du4) DescriptorSet 0
+ Decorate 150(g_tTex2df4) DescriptorSet 0
+ Decorate 153(g_tTex2di4) DescriptorSet 0
+ Decorate 156(g_tTex2du4) DescriptorSet 0
+ Decorate 159(g_tTex3df4) DescriptorSet 0
+ Decorate 162(g_tTex3di4) DescriptorSet 0
+ Decorate 165(g_tTex3du4) DescriptorSet 0
+ Decorate 168(g_tTexcdf4) DescriptorSet 0
+ Decorate 171(g_tTexcdi4) DescriptorSet 0
+ Decorate 174(g_tTexcdu4) DescriptorSet 0
+ Decorate 177(g_tTexcdf4a) DescriptorSet 0
+ Decorate 180(g_tTexcdi4a) DescriptorSet 0
+ Decorate 183(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 9: TypeImage 6(float) 1D array sampled format:Unknown
- 10: TypePointer UniformConstant 9
- 11(g_tTex1df4a): 10(ptr) Variable UniformConstant
- 13: TypeSampler
- 14: TypePointer UniformConstant 13
- 15(g_sSamp): 14(ptr) Variable UniformConstant
- 17: TypeImage 6(float) 1D depth array sampled format:Unknown
- 18: TypeSampledImage 17
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: 6(float) Constant 1061158912
- 25: TypeVector 6(float) 3
- 29: TypeInt 32 1
- 30: 29(int) Constant 2
- 34: TypeImage 29(int) 1D array sampled format:Unknown
- 35: TypePointer UniformConstant 34
- 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
- 39: TypeImage 29(int) 1D depth array sampled format:Unknown
- 40: TypeSampledImage 39
- 48: TypeInt 32 0
- 49: TypeImage 48(int) 1D array sampled format:Unknown
- 50: TypePointer UniformConstant 49
- 51(g_tTex1du4a): 50(ptr) Variable UniformConstant
- 54: TypeImage 48(int) 1D depth array sampled format:Unknown
- 55: TypeSampledImage 54
- 63: TypeImage 6(float) 2D array sampled format:Unknown
- 64: TypePointer UniformConstant 63
- 65(g_tTex2df4a): 64(ptr) Variable UniformConstant
- 68: TypeImage 6(float) 2D depth array sampled format:Unknown
- 69: TypeSampledImage 68
- 71: 6(float) Constant 1050253722
- 72: 25(fvec3) ConstantComposite 21 22 71
- 73: TypeVector 6(float) 4
- 78: TypeVector 29(int) 2
- 79: 29(int) Constant 3
- 80: 78(ivec2) ConstantComposite 30 79
- 84: TypeImage 29(int) 2D array sampled format:Unknown
- 85: TypePointer UniformConstant 84
- 86(g_tTex2di4a): 85(ptr) Variable UniformConstant
- 89: TypeImage 29(int) 2D depth array sampled format:Unknown
- 90: TypeSampledImage 89
- 99: TypeImage 48(int) 2D array sampled format:Unknown
- 100: TypePointer UniformConstant 99
-101(g_tTex2du4a): 100(ptr) Variable UniformConstant
- 104: TypeImage 48(int) 2D depth array sampled format:Unknown
- 105: TypeSampledImage 104
- 113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
- 114: TypePointer Function 113(PS_OUTPUT)
- 116: 29(int) Constant 0
- 117: 6(float) Constant 1065353216
- 118: 73(fvec4) ConstantComposite 117 117 117 117
- 119: TypePointer Function 73(fvec4)
- 121: 29(int) Constant 1
- 123: TypePointer Output 73(fvec4)
- 124(Color): 123(ptr) Variable Output
- 127: TypePointer Output 6(float)
- 128(Depth): 127(ptr) Variable Output
- 132: TypeImage 6(float) 1D sampled format:Unknown
- 133: TypePointer UniformConstant 132
- 134(g_tTex1df4): 133(ptr) Variable UniformConstant
- 135: TypeImage 29(int) 1D sampled format:Unknown
- 136: TypePointer UniformConstant 135
- 137(g_tTex1di4): 136(ptr) Variable UniformConstant
- 138: TypeImage 48(int) 1D sampled format:Unknown
- 139: TypePointer UniformConstant 138
- 140(g_tTex1du4): 139(ptr) Variable UniformConstant
- 141: TypeImage 6(float) 2D sampled format:Unknown
- 142: TypePointer UniformConstant 141
- 143(g_tTex2df4): 142(ptr) Variable UniformConstant
- 144: TypeImage 29(int) 2D sampled format:Unknown
- 145: TypePointer UniformConstant 144
- 146(g_tTex2di4): 145(ptr) Variable UniformConstant
- 147: TypeImage 48(int) 2D sampled format:Unknown
- 148: TypePointer UniformConstant 147
- 149(g_tTex2du4): 148(ptr) Variable UniformConstant
- 150: TypeImage 6(float) 3D sampled format:Unknown
- 151: TypePointer UniformConstant 150
- 152(g_tTex3df4): 151(ptr) Variable UniformConstant
- 153: TypeImage 29(int) 3D sampled format:Unknown
- 154: TypePointer UniformConstant 153
- 155(g_tTex3di4): 154(ptr) Variable UniformConstant
- 156: TypeImage 48(int) 3D sampled format:Unknown
- 157: TypePointer UniformConstant 156
- 158(g_tTex3du4): 157(ptr) Variable UniformConstant
- 159: TypeImage 6(float) Cube sampled format:Unknown
- 160: TypePointer UniformConstant 159
- 161(g_tTexcdf4): 160(ptr) Variable UniformConstant
- 162: TypeImage 29(int) Cube sampled format:Unknown
- 163: TypePointer UniformConstant 162
- 164(g_tTexcdi4): 163(ptr) Variable UniformConstant
- 165: TypeImage 48(int) Cube sampled format:Unknown
- 166: TypePointer UniformConstant 165
- 167(g_tTexcdu4): 166(ptr) Variable UniformConstant
- 168: TypeImage 6(float) Cube array sampled format:Unknown
- 169: TypePointer UniformConstant 168
-170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
- 171: TypeImage 29(int) Cube array sampled format:Unknown
- 172: TypePointer UniformConstant 171
-173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
- 174: TypeImage 48(int) Cube array sampled format:Unknown
- 175: TypePointer UniformConstant 174
-176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 6(float)
+ 14: TypeImage 6(float) 1D array sampled format:Unknown
+ 15: TypePointer UniformConstant 14
+ 16(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeImage 6(float) 1D depth array sampled format:Unknown
+ 23: TypeSampledImage 22
+ 25: TypeVector 6(float) 2
+ 26: 6(float) Constant 1036831949
+ 27: 6(float) Constant 1045220557
+ 28: 25(fvec2) ConstantComposite 26 27
+ 29: 6(float) Constant 1061158912
+ 30: TypeVector 6(float) 3
+ 34: TypeInt 32 1
+ 35: 34(int) Constant 2
+ 39: TypeImage 34(int) 1D array sampled format:Unknown
+ 40: TypePointer UniformConstant 39
+ 41(g_tTex1di4a): 40(ptr) Variable UniformConstant
+ 44: TypeImage 34(int) 1D depth array sampled format:Unknown
+ 45: TypeSampledImage 44
+ 53: TypeInt 32 0
+ 54: TypeImage 53(int) 1D array sampled format:Unknown
+ 55: TypePointer UniformConstant 54
+ 56(g_tTex1du4a): 55(ptr) Variable UniformConstant
+ 59: TypeImage 53(int) 1D depth array sampled format:Unknown
+ 60: TypeSampledImage 59
+ 68: TypeImage 6(float) 2D array sampled format:Unknown
+ 69: TypePointer UniformConstant 68
+ 70(g_tTex2df4a): 69(ptr) Variable UniformConstant
+ 73: TypeImage 6(float) 2D depth array sampled format:Unknown
+ 74: TypeSampledImage 73
+ 76: 6(float) Constant 1050253722
+ 77: 30(fvec3) ConstantComposite 26 27 76
+ 82: TypeVector 34(int) 2
+ 83: 34(int) Constant 3
+ 84: 82(ivec2) ConstantComposite 35 83
+ 88: TypeImage 34(int) 2D array sampled format:Unknown
+ 89: TypePointer UniformConstant 88
+ 90(g_tTex2di4a): 89(ptr) Variable UniformConstant
+ 93: TypeImage 34(int) 2D depth array sampled format:Unknown
+ 94: TypeSampledImage 93
+ 103: TypeImage 53(int) 2D array sampled format:Unknown
+ 104: TypePointer UniformConstant 103
+105(g_tTex2du4a): 104(ptr) Variable UniformConstant
+ 108: TypeImage 53(int) 2D depth array sampled format:Unknown
+ 109: TypeSampledImage 108
+ 117: TypePointer Function 8(PS_OUTPUT)
+ 119: 34(int) Constant 0
+ 120: 6(float) Constant 1065353216
+ 121: 7(fvec4) ConstantComposite 120 120 120 120
+ 122: TypePointer Function 7(fvec4)
+ 124: 34(int) Constant 1
+ 131: TypePointer Output 7(fvec4)
+ 132(Color): 131(ptr) Variable Output
+ 135: TypePointer Output 6(float)
+ 136(Depth): 135(ptr) Variable Output
+ 139: TypeImage 6(float) 1D sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+ 141(g_tTex1df4): 140(ptr) Variable UniformConstant
+ 142: TypeImage 34(int) 1D sampled format:Unknown
+ 143: TypePointer UniformConstant 142
+ 144(g_tTex1di4): 143(ptr) Variable UniformConstant
+ 145: TypeImage 53(int) 1D sampled format:Unknown
+ 146: TypePointer UniformConstant 145
+ 147(g_tTex1du4): 146(ptr) Variable UniformConstant
+ 148: TypeImage 6(float) 2D sampled format:Unknown
+ 149: TypePointer UniformConstant 148
+ 150(g_tTex2df4): 149(ptr) Variable UniformConstant
+ 151: TypeImage 34(int) 2D sampled format:Unknown
+ 152: TypePointer UniformConstant 151
+ 153(g_tTex2di4): 152(ptr) Variable UniformConstant
+ 154: TypeImage 53(int) 2D sampled format:Unknown
+ 155: TypePointer UniformConstant 154
+ 156(g_tTex2du4): 155(ptr) Variable UniformConstant
+ 157: TypeImage 6(float) 3D sampled format:Unknown
+ 158: TypePointer UniformConstant 157
+ 159(g_tTex3df4): 158(ptr) Variable UniformConstant
+ 160: TypeImage 34(int) 3D sampled format:Unknown
+ 161: TypePointer UniformConstant 160
+ 162(g_tTex3di4): 161(ptr) Variable UniformConstant
+ 163: TypeImage 53(int) 3D sampled format:Unknown
+ 164: TypePointer UniformConstant 163
+ 165(g_tTex3du4): 164(ptr) Variable UniformConstant
+ 166: TypeImage 6(float) Cube sampled format:Unknown
+ 167: TypePointer UniformConstant 166
+ 168(g_tTexcdf4): 167(ptr) Variable UniformConstant
+ 169: TypeImage 34(int) Cube sampled format:Unknown
+ 170: TypePointer UniformConstant 169
+ 171(g_tTexcdi4): 170(ptr) Variable UniformConstant
+ 172: TypeImage 53(int) Cube sampled format:Unknown
+ 173: TypePointer UniformConstant 172
+ 174(g_tTexcdu4): 173(ptr) Variable UniformConstant
+ 175: TypeImage 6(float) Cube array sampled format:Unknown
+ 176: TypePointer UniformConstant 175
+177(g_tTexcdf4a): 176(ptr) Variable UniformConstant
+ 178: TypeImage 34(int) Cube array sampled format:Unknown
+ 179: TypePointer UniformConstant 178
+180(g_tTexcdi4a): 179(ptr) Variable UniformConstant
+ 181: TypeImage 53(int) Cube array sampled format:Unknown
+ 182: TypePointer UniformConstant 181
+183(g_tTexcdu4a): 182(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 8(r11): 7(ptr) Variable Function
- 33(r13): 7(ptr) Variable Function
- 47(r15): 7(ptr) Variable Function
- 62(r31): 7(ptr) Variable Function
- 83(r33): 7(ptr) Variable Function
- 98(r35): 7(ptr) Variable Function
- 115(psout): 114(ptr) Variable Function
- 12: 9 Load 11(g_tTex1df4a)
- 16: 13 Load 15(g_sSamp)
- 19: 18 SampledImage 12 16
- 26: 6(float) CompositeExtract 23 0
- 27: 6(float) CompositeExtract 23 1
- 28: 25(fvec3) CompositeConstruct 26 27 24
- 31: 6(float) CompositeExtract 28 2
- 32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
- Store 8(r11) 32
- 37: 34 Load 36(g_tTex1di4a)
- 38: 13 Load 15(g_sSamp)
- 41: 40 SampledImage 37 38
- 42: 6(float) CompositeExtract 23 0
- 43: 6(float) CompositeExtract 23 1
- 44: 25(fvec3) CompositeConstruct 42 43 24
- 45: 6(float) CompositeExtract 44 2
- 46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
- Store 33(r13) 46
- 52: 49 Load 51(g_tTex1du4a)
- 53: 13 Load 15(g_sSamp)
- 56: 55 SampledImage 52 53
- 57: 6(float) CompositeExtract 23 0
- 58: 6(float) CompositeExtract 23 1
- 59: 25(fvec3) CompositeConstruct 57 58 24
- 60: 6(float) CompositeExtract 59 2
- 61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
- Store 47(r15) 61
- 66: 63 Load 65(g_tTex2df4a)
- 67: 13 Load 15(g_sSamp)
- 70: 69 SampledImage 66 67
- 74: 6(float) CompositeExtract 72 0
- 75: 6(float) CompositeExtract 72 1
- 76: 6(float) CompositeExtract 72 2
- 77: 73(fvec4) CompositeConstruct 74 75 76 24
- 81: 6(float) CompositeExtract 77 3
- 82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
- Store 62(r31) 82
- 87: 84 Load 86(g_tTex2di4a)
- 88: 13 Load 15(g_sSamp)
- 91: 90 SampledImage 87 88
- 92: 6(float) CompositeExtract 72 0
- 93: 6(float) CompositeExtract 72 1
- 94: 6(float) CompositeExtract 72 2
- 95: 73(fvec4) CompositeConstruct 92 93 94 24
- 96: 6(float) CompositeExtract 95 3
- 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
- Store 83(r33) 97
- 102: 99 Load 101(g_tTex2du4a)
- 103: 13 Load 15(g_sSamp)
- 106: 105 SampledImage 102 103
- 107: 6(float) CompositeExtract 72 0
- 108: 6(float) CompositeExtract 72 1
- 109: 6(float) CompositeExtract 72 2
- 110: 73(fvec4) CompositeConstruct 107 108 109 24
- 111: 6(float) CompositeExtract 110 3
- 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
- Store 98(r35) 112
- 120: 119(ptr) AccessChain 115(psout) 116
- Store 120 118
- 122: 7(ptr) AccessChain 115(psout) 121
- Store 122 117
- 125: 119(ptr) AccessChain 115(psout) 116
- 126: 73(fvec4) Load 125
- Store 124(Color) 126
- 129: 7(ptr) AccessChain 115(psout) 121
- 130: 6(float) Load 129
- Store 128(Depth) 130
+129(flattenTemp): 117(ptr) Variable Function
+ 130:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 129(flattenTemp) 130
+ 133: 122(ptr) AccessChain 129(flattenTemp) 119
+ 134: 7(fvec4) Load 133
+ Store 132(Color) 134
+ 137: 12(ptr) AccessChain 129(flattenTemp) 124
+ 138: 6(float) Load 137
+ Store 136(Depth) 138
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(r11): 12(ptr) Variable Function
+ 38(r13): 12(ptr) Variable Function
+ 52(r15): 12(ptr) Variable Function
+ 67(r31): 12(ptr) Variable Function
+ 87(r33): 12(ptr) Variable Function
+ 102(r35): 12(ptr) Variable Function
+ 118(psout): 117(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4a)
+ 21: 18 Load 20(g_sSamp)
+ 24: 23 SampledImage 17 21
+ 31: 6(float) CompositeExtract 28 0
+ 32: 6(float) CompositeExtract 28 1
+ 33: 30(fvec3) CompositeConstruct 31 32 29
+ 36: 6(float) CompositeExtract 33 2
+ 37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35
+ Store 13(r11) 37
+ 42: 39 Load 41(g_tTex1di4a)
+ 43: 18 Load 20(g_sSamp)
+ 46: 45 SampledImage 42 43
+ 47: 6(float) CompositeExtract 28 0
+ 48: 6(float) CompositeExtract 28 1
+ 49: 30(fvec3) CompositeConstruct 47 48 29
+ 50: 6(float) CompositeExtract 49 2
+ 51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35
+ Store 38(r13) 51
+ 57: 54 Load 56(g_tTex1du4a)
+ 58: 18 Load 20(g_sSamp)
+ 61: 60 SampledImage 57 58
+ 62: 6(float) CompositeExtract 28 0
+ 63: 6(float) CompositeExtract 28 1
+ 64: 30(fvec3) CompositeConstruct 62 63 29
+ 65: 6(float) CompositeExtract 64 2
+ 66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35
+ Store 52(r15) 66
+ 71: 68 Load 70(g_tTex2df4a)
+ 72: 18 Load 20(g_sSamp)
+ 75: 74 SampledImage 71 72
+ 78: 6(float) CompositeExtract 77 0
+ 79: 6(float) CompositeExtract 77 1
+ 80: 6(float) CompositeExtract 77 2
+ 81: 7(fvec4) CompositeConstruct 78 79 80 29
+ 85: 6(float) CompositeExtract 81 3
+ 86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84
+ Store 67(r31) 86
+ 91: 88 Load 90(g_tTex2di4a)
+ 92: 18 Load 20(g_sSamp)
+ 95: 94 SampledImage 91 92
+ 96: 6(float) CompositeExtract 77 0
+ 97: 6(float) CompositeExtract 77 1
+ 98: 6(float) CompositeExtract 77 2
+ 99: 7(fvec4) CompositeConstruct 96 97 98 29
+ 100: 6(float) CompositeExtract 99 3
+ 101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84
+ Store 87(r33) 101
+ 106: 103 Load 105(g_tTex2du4a)
+ 107: 18 Load 20(g_sSamp)
+ 110: 109 SampledImage 106 107
+ 111: 6(float) CompositeExtract 77 0
+ 112: 6(float) CompositeExtract 77 1
+ 113: 6(float) CompositeExtract 77 2
+ 114: 7(fvec4) CompositeConstruct 111 112 113 29
+ 115: 6(float) CompositeExtract 114 3
+ 116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84
+ Store 102(r35) 116
+ 123: 122(ptr) AccessChain 118(psout) 119
+ Store 123 121
+ 125: 12(ptr) AccessChain 118(psout) 124
+ Store 125 120
+ 126:8(PS_OUTPUT) Load 118(psout)
+ ReturnValue 126
+ FunctionEnd