diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out | 999 |
1 files changed, 511 insertions, 488 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out index acd24b8bb47..df1004e11a2 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out @@ -2,92 +2,92 @@ hlsl.samplecmp.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (temp float) -0:42 'r00' (temp float) -0:42 texture (temp float) -0:42 Construct combined texture-sampler (temp sampler1DShadow) -0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 Construct vec2 (temp 2-component vector of float) +0:42 move second child to first child ( temp float) +0:42 'r00' ( temp float) +0:42 texture ( temp float) +0:42 Construct combined texture-sampler ( temp sampler1DShadow) +0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence -0:43 move second child to first child (temp float) -0:43 'r02' (temp float) -0:43 texture (temp float) -0:43 Construct combined texture-sampler (temp isampler1DShadow) -0:43 'g_tTex1di4' (uniform itexture1D) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 Construct vec2 (temp 2-component vector of float) +0:43 move second child to first child ( temp float) +0:43 'r02' ( temp float) +0:43 texture ( temp float) +0:43 Construct combined texture-sampler ( temp isampler1DShadow) +0:43 'g_tTex1di4' ( uniform itexture1D) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence -0:44 move second child to first child (temp float) -0:44 'r04' (temp float) -0:44 texture (temp float) -0:44 Construct combined texture-sampler (temp usampler1DShadow) -0:44 'g_tTex1du4' (uniform utexture1D) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 Construct vec2 (temp 2-component vector of float) +0:44 move second child to first child ( temp float) +0:44 'r04' ( temp float) +0:44 texture ( temp float) +0:44 Construct combined texture-sampler ( temp usampler1DShadow) +0:44 'g_tTex1du4' ( uniform utexture1D) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'r20' (temp float) -0:47 texture (temp float) -0:47 Construct combined texture-sampler (temp sampler2DShadow) -0:47 'g_tTex2df4' (uniform texture2D) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 Construct vec3 (temp 3-component vector of float) +0:47 move second child to first child ( temp float) +0:47 'r20' ( temp float) +0:47 texture ( temp float) +0:47 Construct combined texture-sampler ( temp sampler2DShadow) +0:47 'g_tTex2df4' ( uniform texture2D) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'r22' (temp float) -0:48 texture (temp float) -0:48 Construct combined texture-sampler (temp isampler2DShadow) -0:48 'g_tTex2di4' (uniform itexture2D) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 Construct vec3 (temp 3-component vector of float) +0:48 move second child to first child ( temp float) +0:48 'r22' ( temp float) +0:48 texture ( temp float) +0:48 Construct combined texture-sampler ( temp isampler2DShadow) +0:48 'g_tTex2di4' ( uniform itexture2D) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'r24' (temp float) -0:49 texture (temp float) -0:49 Construct combined texture-sampler (temp usampler2DShadow) -0:49 'g_tTex2du4' (uniform utexture2D) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 Construct vec3 (temp 3-component vector of float) +0:49 move second child to first child ( temp float) +0:49 'r24' ( temp float) +0:49 texture ( temp float) +0:49 Construct combined texture-sampler ( temp usampler2DShadow) +0:49 'g_tTex2du4' ( uniform utexture2D) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence -0:53 move second child to first child (temp float) -0:53 'r50' (temp float) -0:53 texture (temp float) -0:53 Construct combined texture-sampler (temp samplerCubeShadow) -0:53 'g_tTexcdf4' (uniform textureCube) -0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:53 Construct vec4 (temp 4-component vector of float) +0:53 move second child to first child ( temp float) +0:53 'r50' ( temp float) +0:53 texture ( temp float) +0:53 Construct combined texture-sampler ( temp samplerCubeShadow) +0:53 'g_tTexcdf4' ( uniform textureCube) +0:53 'g_sSamp' (layout( binding=0) uniform sampler) +0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -95,13 +95,13 @@ gl_FragCoord origin is upper left 0:53 Constant: 0:53 0.750000 0:54 Sequence -0:54 move second child to first child (temp float) -0:54 'r52' (temp float) -0:54 texture (temp float) -0:54 Construct combined texture-sampler (temp isamplerCubeShadow) -0:54 'g_tTexcdi4' (uniform itextureCube) -0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:54 Construct vec4 (temp 4-component vector of float) +0:54 move second child to first child ( temp float) +0:54 'r52' ( temp float) +0:54 texture ( temp float) +0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) +0:54 'g_tTexcdi4' ( uniform itextureCube) +0:54 'g_sSamp' (layout( binding=0) uniform sampler) +0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -109,22 +109,22 @@ gl_FragCoord origin is upper left 0:54 Constant: 0:54 0.750000 0:55 Sequence -0:55 move second child to first child (temp float) -0:55 'r54' (temp float) -0:55 texture (temp float) -0:55 Construct combined texture-sampler (temp usamplerCubeShadow) -0:55 'g_tTexcdu4' (uniform utextureCube) -0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:55 Construct vec4 (temp 4-component vector of float) +0:55 move second child to first child ( temp float) +0:55 'r54' ( temp float) +0:55 texture ( temp float) +0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) +0:55 'g_tTexcdu4' ( uniform utextureCube) +0:55 'g_sSamp' (layout( binding=0) uniform sampler) +0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 -0:57 move second child to first child (temp 4-component vector of float) -0:57 Color: direct index for structure (temp 4-component vector of float) -0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:57 move second child to first child ( temp 4-component vector of float) +0:57 Color: direct index for structure ( temp 4-component vector of float) +0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: @@ -132,53 +132,59 @@ gl_FragCoord origin is upper left 0:57 1.000000 0:57 1.000000 0:57 1.000000 -0:58 move second child to first child (temp float) -0:58 Depth: direct index for structure (temp float) -0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:58 move second child to first child ( temp float) +0:58 Depth: direct index for structure ( temp float) +0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'g_tTex1df4a' (uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'g_tTex1df4a' ( uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -187,92 +193,92 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (temp float) -0:42 'r00' (temp float) -0:42 texture (temp float) -0:42 Construct combined texture-sampler (temp sampler1DShadow) -0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 Construct vec2 (temp 2-component vector of float) +0:42 move second child to first child ( temp float) +0:42 'r00' ( temp float) +0:42 texture ( temp float) +0:42 Construct combined texture-sampler ( temp sampler1DShadow) +0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence -0:43 move second child to first child (temp float) -0:43 'r02' (temp float) -0:43 texture (temp float) -0:43 Construct combined texture-sampler (temp isampler1DShadow) -0:43 'g_tTex1di4' (uniform itexture1D) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 Construct vec2 (temp 2-component vector of float) +0:43 move second child to first child ( temp float) +0:43 'r02' ( temp float) +0:43 texture ( temp float) +0:43 Construct combined texture-sampler ( temp isampler1DShadow) +0:43 'g_tTex1di4' ( uniform itexture1D) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence -0:44 move second child to first child (temp float) -0:44 'r04' (temp float) -0:44 texture (temp float) -0:44 Construct combined texture-sampler (temp usampler1DShadow) -0:44 'g_tTex1du4' (uniform utexture1D) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 Construct vec2 (temp 2-component vector of float) +0:44 move second child to first child ( temp float) +0:44 'r04' ( temp float) +0:44 texture ( temp float) +0:44 Construct combined texture-sampler ( temp usampler1DShadow) +0:44 'g_tTex1du4' ( uniform utexture1D) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'r20' (temp float) -0:47 texture (temp float) -0:47 Construct combined texture-sampler (temp sampler2DShadow) -0:47 'g_tTex2df4' (uniform texture2D) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 Construct vec3 (temp 3-component vector of float) +0:47 move second child to first child ( temp float) +0:47 'r20' ( temp float) +0:47 texture ( temp float) +0:47 Construct combined texture-sampler ( temp sampler2DShadow) +0:47 'g_tTex2df4' ( uniform texture2D) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'r22' (temp float) -0:48 texture (temp float) -0:48 Construct combined texture-sampler (temp isampler2DShadow) -0:48 'g_tTex2di4' (uniform itexture2D) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 Construct vec3 (temp 3-component vector of float) +0:48 move second child to first child ( temp float) +0:48 'r22' ( temp float) +0:48 texture ( temp float) +0:48 Construct combined texture-sampler ( temp isampler2DShadow) +0:48 'g_tTex2di4' ( uniform itexture2D) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence -0:49 move second child to first child (temp float) -0:49 'r24' (temp float) -0:49 texture (temp float) -0:49 Construct combined texture-sampler (temp usampler2DShadow) -0:49 'g_tTex2du4' (uniform utexture2D) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 Construct vec3 (temp 3-component vector of float) +0:49 move second child to first child ( temp float) +0:49 'r24' ( temp float) +0:49 texture ( temp float) +0:49 Construct combined texture-sampler ( temp usampler2DShadow) +0:49 'g_tTex2du4' ( uniform utexture2D) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence -0:53 move second child to first child (temp float) -0:53 'r50' (temp float) -0:53 texture (temp float) -0:53 Construct combined texture-sampler (temp samplerCubeShadow) -0:53 'g_tTexcdf4' (uniform textureCube) -0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:53 Construct vec4 (temp 4-component vector of float) +0:53 move second child to first child ( temp float) +0:53 'r50' ( temp float) +0:53 texture ( temp float) +0:53 Construct combined texture-sampler ( temp samplerCubeShadow) +0:53 'g_tTexcdf4' ( uniform textureCube) +0:53 'g_sSamp' (layout( binding=0) uniform sampler) +0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -280,13 +286,13 @@ gl_FragCoord origin is upper left 0:53 Constant: 0:53 0.750000 0:54 Sequence -0:54 move second child to first child (temp float) -0:54 'r52' (temp float) -0:54 texture (temp float) -0:54 Construct combined texture-sampler (temp isamplerCubeShadow) -0:54 'g_tTexcdi4' (uniform itextureCube) -0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:54 Construct vec4 (temp 4-component vector of float) +0:54 move second child to first child ( temp float) +0:54 'r52' ( temp float) +0:54 texture ( temp float) +0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) +0:54 'g_tTexcdi4' ( uniform itextureCube) +0:54 'g_sSamp' (layout( binding=0) uniform sampler) +0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -294,22 +300,22 @@ gl_FragCoord origin is upper left 0:54 Constant: 0:54 0.750000 0:55 Sequence -0:55 move second child to first child (temp float) -0:55 'r54' (temp float) -0:55 texture (temp float) -0:55 Construct combined texture-sampler (temp usamplerCubeShadow) -0:55 'g_tTexcdu4' (uniform utextureCube) -0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:55 Construct vec4 (temp 4-component vector of float) +0:55 move second child to first child ( temp float) +0:55 'r54' ( temp float) +0:55 texture ( temp float) +0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) +0:55 'g_tTexcdu4' ( uniform utextureCube) +0:55 'g_sSamp' (layout( binding=0) uniform sampler) +0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 -0:57 move second child to first child (temp 4-component vector of float) -0:57 Color: direct index for structure (temp 4-component vector of float) -0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:57 move second child to first child ( temp 4-component vector of float) +0:57 Color: direct index for structure ( temp 4-component vector of float) +0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: @@ -317,338 +323,355 @@ gl_FragCoord origin is upper left 0:57 1.000000 0:57 1.000000 0:57 1.000000 -0:58 move second child to first child (temp float) -0:58 Depth: direct index for structure (temp float) -0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:58 move second child to first child ( temp float) +0:58 Depth: direct index for structure ( temp float) +0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'g_tTex1df4a' (uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'g_tTex1df4a' ( uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 200 +// Id's are bound by 207 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 156 160 + EntryPoint Fragment 4 "main" 164 168 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 11 "g_tTex1df4" - Name 15 "g_sSamp" - Name 26 "r02" - Name 30 "g_tTex1di4" - Name 39 "r04" - Name 43 "g_tTex1du4" - Name 52 "r20" - Name 55 "g_tTex2df4" - Name 69 "r22" - Name 72 "g_tTex2di4" - Name 83 "r24" - Name 86 "g_tTex2du4" - Name 97 "r50" - Name 100 "g_tTexcdf4" - Name 115 "r52" - Name 118 "g_tTexcdi4" - Name 130 "r54" - Name 133 "g_tTexcdu4" - Name 145 "PS_OUTPUT" - MemberName 145(PS_OUTPUT) 0 "Color" - MemberName 145(PS_OUTPUT) 1 "Depth" - Name 147 "psout" - Name 156 "Color" - Name 160 "Depth" - Name 166 "g_tTex3df4" - Name 169 "g_tTex3di4" - Name 172 "g_tTex3du4" - Name 175 "g_tTex1df4a" - Name 178 "g_tTex1di4a" - Name 181 "g_tTex1du4a" - Name 184 "g_tTex2df4a" - Name 187 "g_tTex2di4a" - Name 190 "g_tTex2du4a" - Name 193 "g_tTexcdf4a" - Name 196 "g_tTexcdi4a" - Name 199 "g_tTexcdu4a" - Decorate 11(g_tTex1df4) DescriptorSet 0 - Decorate 11(g_tTex1df4) Binding 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 55(g_tTex2df4) DescriptorSet 0 - Decorate 72(g_tTex2di4) DescriptorSet 0 - Decorate 86(g_tTex2du4) DescriptorSet 0 - Decorate 100(g_tTexcdf4) DescriptorSet 0 - Decorate 118(g_tTexcdi4) DescriptorSet 0 - Decorate 133(g_tTexcdu4) DescriptorSet 0 - Decorate 156(Color) Location 0 - Decorate 160(Depth) BuiltIn FragDepth - Decorate 166(g_tTex3df4) DescriptorSet 0 - Decorate 169(g_tTex3di4) DescriptorSet 0 - Decorate 172(g_tTex3du4) DescriptorSet 0 - Decorate 175(g_tTex1df4a) DescriptorSet 0 - Decorate 178(g_tTex1di4a) DescriptorSet 0 - Decorate 181(g_tTex1du4a) DescriptorSet 0 - Decorate 184(g_tTex2df4a) DescriptorSet 0 - Decorate 187(g_tTex2di4a) DescriptorSet 0 - Decorate 190(g_tTex2du4a) DescriptorSet 0 - Decorate 193(g_tTexcdf4a) DescriptorSet 0 - Decorate 196(g_tTexcdi4a) DescriptorSet 0 - Decorate 199(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r00" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "r02" + Name 35 "g_tTex1di4" + Name 44 "r04" + Name 48 "g_tTex1du4" + Name 57 "r20" + Name 60 "g_tTex2df4" + Name 74 "r22" + Name 77 "g_tTex2di4" + Name 88 "r24" + Name 91 "g_tTex2du4" + Name 102 "r50" + Name 105 "g_tTexcdf4" + Name 119 "r52" + Name 122 "g_tTexcdi4" + Name 134 "r54" + Name 137 "g_tTexcdu4" + Name 150 "psout" + Name 161 "flattenTemp" + Name 164 "Color" + Name 168 "Depth" + Name 173 "g_tTex3df4" + Name 176 "g_tTex3di4" + Name 179 "g_tTex3du4" + Name 182 "g_tTex1df4a" + Name 185 "g_tTex1di4a" + Name 188 "g_tTex1du4a" + Name 191 "g_tTex2df4a" + Name 194 "g_tTex2di4a" + Name 197 "g_tTex2du4a" + Name 200 "g_tTexcdf4a" + Name 203 "g_tTexcdi4a" + Name 206 "g_tTexcdu4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 48(g_tTex1du4) DescriptorSet 0 + Decorate 60(g_tTex2df4) DescriptorSet 0 + Decorate 77(g_tTex2di4) DescriptorSet 0 + Decorate 91(g_tTex2du4) DescriptorSet 0 + Decorate 105(g_tTexcdf4) DescriptorSet 0 + Decorate 122(g_tTexcdi4) DescriptorSet 0 + Decorate 137(g_tTexcdu4) DescriptorSet 0 + Decorate 164(Color) Location 0 + Decorate 168(Depth) BuiltIn FragDepth + Decorate 173(g_tTex3df4) DescriptorSet 0 + Decorate 176(g_tTex3di4) DescriptorSet 0 + Decorate 179(g_tTex3du4) DescriptorSet 0 + Decorate 182(g_tTex1df4a) DescriptorSet 0 + Decorate 185(g_tTex1di4a) DescriptorSet 0 + Decorate 188(g_tTex1du4a) DescriptorSet 0 + Decorate 191(g_tTex2df4a) DescriptorSet 0 + Decorate 194(g_tTex2di4a) DescriptorSet 0 + Decorate 197(g_tTex2du4a) DescriptorSet 0 + Decorate 200(g_tTexcdf4a) DescriptorSet 0 + Decorate 203(g_tTexcdi4a) DescriptorSet 0 + Decorate 206(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth sampled format:Unknown - 18: TypeSampledImage 17 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeVector 6(float) 2 - 27: TypeInt 32 1 - 28: TypeImage 27(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeImage 27(int) 1D depth sampled format:Unknown - 34: TypeSampledImage 33 - 40: TypeInt 32 0 - 41: TypeImage 40(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeImage 40(int) 1D depth sampled format:Unknown - 47: TypeSampledImage 46 - 53: TypeImage 6(float) 2D sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2df4): 54(ptr) Variable UniformConstant - 58: TypeImage 6(float) 2D depth sampled format:Unknown - 59: TypeSampledImage 58 - 61: 6(float) Constant 1045220557 - 62: 22(fvec2) ConstantComposite 20 61 - 63: TypeVector 6(float) 3 - 70: TypeImage 27(int) 2D sampled format:Unknown - 71: TypePointer UniformConstant 70 - 72(g_tTex2di4): 71(ptr) Variable UniformConstant - 75: TypeImage 27(int) 2D depth sampled format:Unknown - 76: TypeSampledImage 75 - 84: TypeImage 40(int) 2D sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex2du4): 85(ptr) Variable UniformConstant - 89: TypeImage 40(int) 2D depth sampled format:Unknown - 90: TypeSampledImage 89 - 98: TypeImage 6(float) Cube sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdf4): 99(ptr) Variable UniformConstant - 103: TypeImage 6(float) Cube depth sampled format:Unknown - 104: TypeSampledImage 103 - 106: 6(float) Constant 1050253722 - 107: 63(fvec3) ConstantComposite 20 61 106 - 108: TypeVector 6(float) 4 - 116: TypeImage 27(int) Cube sampled format:Unknown - 117: TypePointer UniformConstant 116 - 118(g_tTexcdi4): 117(ptr) Variable UniformConstant - 121: TypeImage 27(int) Cube depth sampled format:Unknown - 122: TypeSampledImage 121 - 131: TypeImage 40(int) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdu4): 132(ptr) Variable UniformConstant - 136: TypeImage 40(int) Cube depth sampled format:Unknown - 137: TypeSampledImage 136 - 145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float) - 146: TypePointer Function 145(PS_OUTPUT) - 148: 27(int) Constant 0 - 149: 6(float) Constant 1065353216 - 150: 108(fvec4) ConstantComposite 149 149 149 149 - 151: TypePointer Function 108(fvec4) - 153: 27(int) Constant 1 - 155: TypePointer Output 108(fvec4) - 156(Color): 155(ptr) Variable Output - 159: TypePointer Output 6(float) - 160(Depth): 159(ptr) Variable Output - 164: TypeImage 6(float) 3D sampled format:Unknown - 165: TypePointer UniformConstant 164 - 166(g_tTex3df4): 165(ptr) Variable UniformConstant - 167: TypeImage 27(int) 3D sampled format:Unknown - 168: TypePointer UniformConstant 167 - 169(g_tTex3di4): 168(ptr) Variable UniformConstant - 170: TypeImage 40(int) 3D sampled format:Unknown - 171: TypePointer UniformConstant 170 - 172(g_tTex3du4): 171(ptr) Variable UniformConstant - 173: TypeImage 6(float) 1D array sampled format:Unknown - 174: TypePointer UniformConstant 173 -175(g_tTex1df4a): 174(ptr) Variable UniformConstant - 176: TypeImage 27(int) 1D array sampled format:Unknown - 177: TypePointer UniformConstant 176 -178(g_tTex1di4a): 177(ptr) Variable UniformConstant - 179: TypeImage 40(int) 1D array sampled format:Unknown - 180: TypePointer UniformConstant 179 -181(g_tTex1du4a): 180(ptr) Variable UniformConstant - 182: TypeImage 6(float) 2D array sampled format:Unknown - 183: TypePointer UniformConstant 182 -184(g_tTex2df4a): 183(ptr) Variable UniformConstant - 185: TypeImage 27(int) 2D array sampled format:Unknown - 186: TypePointer UniformConstant 185 -187(g_tTex2di4a): 186(ptr) Variable UniformConstant - 188: TypeImage 40(int) 2D array sampled format:Unknown - 189: TypePointer UniformConstant 188 -190(g_tTex2du4a): 189(ptr) Variable UniformConstant - 191: TypeImage 6(float) Cube array sampled format:Unknown - 192: TypePointer UniformConstant 191 -193(g_tTexcdf4a): 192(ptr) Variable UniformConstant - 194: TypeImage 27(int) Cube array sampled format:Unknown - 195: TypePointer UniformConstant 194 -196(g_tTexcdi4a): 195(ptr) Variable UniformConstant - 197: TypeImage 40(int) Cube array sampled format:Unknown - 198: TypePointer UniformConstant 197 -199(g_tTexcdu4a): 198(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1061158912 + 27: TypeVector 6(float) 2 + 32: TypeInt 32 1 + 33: TypeImage 32(int) 1D sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 38: TypeImage 32(int) 1D depth sampled format:Unknown + 39: TypeSampledImage 38 + 45: TypeInt 32 0 + 46: TypeImage 45(int) 1D sampled format:Unknown + 47: TypePointer UniformConstant 46 + 48(g_tTex1du4): 47(ptr) Variable UniformConstant + 51: TypeImage 45(int) 1D depth sampled format:Unknown + 52: TypeSampledImage 51 + 58: TypeImage 6(float) 2D sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex2df4): 59(ptr) Variable UniformConstant + 63: TypeImage 6(float) 2D depth sampled format:Unknown + 64: TypeSampledImage 63 + 66: 6(float) Constant 1045220557 + 67: 27(fvec2) ConstantComposite 25 66 + 68: TypeVector 6(float) 3 + 75: TypeImage 32(int) 2D sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2di4): 76(ptr) Variable UniformConstant + 80: TypeImage 32(int) 2D depth sampled format:Unknown + 81: TypeSampledImage 80 + 89: TypeImage 45(int) 2D sampled format:Unknown + 90: TypePointer UniformConstant 89 + 91(g_tTex2du4): 90(ptr) Variable UniformConstant + 94: TypeImage 45(int) 2D depth sampled format:Unknown + 95: TypeSampledImage 94 + 103: TypeImage 6(float) Cube sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTexcdf4): 104(ptr) Variable UniformConstant + 108: TypeImage 6(float) Cube depth sampled format:Unknown + 109: TypeSampledImage 108 + 111: 6(float) Constant 1050253722 + 112: 68(fvec3) ConstantComposite 25 66 111 + 120: TypeImage 32(int) Cube sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTexcdi4): 121(ptr) Variable UniformConstant + 125: TypeImage 32(int) Cube depth sampled format:Unknown + 126: TypeSampledImage 125 + 135: TypeImage 45(int) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdu4): 136(ptr) Variable UniformConstant + 140: TypeImage 45(int) Cube depth sampled format:Unknown + 141: TypeSampledImage 140 + 149: TypePointer Function 8(PS_OUTPUT) + 151: 32(int) Constant 0 + 152: 6(float) Constant 1065353216 + 153: 7(fvec4) ConstantComposite 152 152 152 152 + 154: TypePointer Function 7(fvec4) + 156: 32(int) Constant 1 + 163: TypePointer Output 7(fvec4) + 164(Color): 163(ptr) Variable Output + 167: TypePointer Output 6(float) + 168(Depth): 167(ptr) Variable Output + 171: TypeImage 6(float) 3D sampled format:Unknown + 172: TypePointer UniformConstant 171 + 173(g_tTex3df4): 172(ptr) Variable UniformConstant + 174: TypeImage 32(int) 3D sampled format:Unknown + 175: TypePointer UniformConstant 174 + 176(g_tTex3di4): 175(ptr) Variable UniformConstant + 177: TypeImage 45(int) 3D sampled format:Unknown + 178: TypePointer UniformConstant 177 + 179(g_tTex3du4): 178(ptr) Variable UniformConstant + 180: TypeImage 6(float) 1D array sampled format:Unknown + 181: TypePointer UniformConstant 180 +182(g_tTex1df4a): 181(ptr) Variable UniformConstant + 183: TypeImage 32(int) 1D array sampled format:Unknown + 184: TypePointer UniformConstant 183 +185(g_tTex1di4a): 184(ptr) Variable UniformConstant + 186: TypeImage 45(int) 1D array sampled format:Unknown + 187: TypePointer UniformConstant 186 +188(g_tTex1du4a): 187(ptr) Variable UniformConstant + 189: TypeImage 6(float) 2D array sampled format:Unknown + 190: TypePointer UniformConstant 189 +191(g_tTex2df4a): 190(ptr) Variable UniformConstant + 192: TypeImage 32(int) 2D array sampled format:Unknown + 193: TypePointer UniformConstant 192 +194(g_tTex2di4a): 193(ptr) Variable UniformConstant + 195: TypeImage 45(int) 2D array sampled format:Unknown + 196: TypePointer UniformConstant 195 +197(g_tTex2du4a): 196(ptr) Variable UniformConstant + 198: TypeImage 6(float) Cube array sampled format:Unknown + 199: TypePointer UniformConstant 198 +200(g_tTexcdf4a): 199(ptr) Variable UniformConstant + 201: TypeImage 32(int) Cube array sampled format:Unknown + 202: TypePointer UniformConstant 201 +203(g_tTexcdi4a): 202(ptr) Variable UniformConstant + 204: TypeImage 45(int) Cube array sampled format:Unknown + 205: TypePointer UniformConstant 204 +206(g_tTexcdu4a): 205(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 26(r02): 7(ptr) Variable Function - 39(r04): 7(ptr) Variable Function - 52(r20): 7(ptr) Variable Function - 69(r22): 7(ptr) Variable Function - 83(r24): 7(ptr) Variable Function - 97(r50): 7(ptr) Variable Function - 115(r52): 7(ptr) Variable Function - 130(r54): 7(ptr) Variable Function - 147(psout): 146(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 23: 22(fvec2) CompositeConstruct 20 21 - 24: 6(float) CompositeExtract 23 1 - 25: 6(float) ImageSampleDrefImplicitLod 19 23 24 - Store 8(r00) 25 - 31: 28 Load 30(g_tTex1di4) - 32: 13 Load 15(g_sSamp) - 35: 34 SampledImage 31 32 - 36: 22(fvec2) CompositeConstruct 20 21 - 37: 6(float) CompositeExtract 36 1 - 38: 6(float) ImageSampleDrefImplicitLod 35 36 37 - Store 26(r02) 38 - 44: 41 Load 43(g_tTex1du4) - 45: 13 Load 15(g_sSamp) - 48: 47 SampledImage 44 45 - 49: 22(fvec2) CompositeConstruct 20 21 - 50: 6(float) CompositeExtract 49 1 - 51: 6(float) ImageSampleDrefImplicitLod 48 49 50 - Store 39(r04) 51 - 56: 53 Load 55(g_tTex2df4) - 57: 13 Load 15(g_sSamp) - 60: 59 SampledImage 56 57 - 64: 6(float) CompositeExtract 62 0 - 65: 6(float) CompositeExtract 62 1 - 66: 63(fvec3) CompositeConstruct 64 65 21 - 67: 6(float) CompositeExtract 66 2 - 68: 6(float) ImageSampleDrefImplicitLod 60 66 67 - Store 52(r20) 68 - 73: 70 Load 72(g_tTex2di4) - 74: 13 Load 15(g_sSamp) - 77: 76 SampledImage 73 74 - 78: 6(float) CompositeExtract 62 0 - 79: 6(float) CompositeExtract 62 1 - 80: 63(fvec3) CompositeConstruct 78 79 21 - 81: 6(float) CompositeExtract 80 2 - 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 - Store 69(r22) 82 - 87: 84 Load 86(g_tTex2du4) - 88: 13 Load 15(g_sSamp) - 91: 90 SampledImage 87 88 - 92: 6(float) CompositeExtract 62 0 - 93: 6(float) CompositeExtract 62 1 - 94: 63(fvec3) CompositeConstruct 92 93 21 - 95: 6(float) CompositeExtract 94 2 - 96: 6(float) ImageSampleDrefImplicitLod 91 94 95 - Store 83(r24) 96 - 101: 98 Load 100(g_tTexcdf4) - 102: 13 Load 15(g_sSamp) - 105: 104 SampledImage 101 102 - 109: 6(float) CompositeExtract 107 0 - 110: 6(float) CompositeExtract 107 1 - 111: 6(float) CompositeExtract 107 2 - 112: 108(fvec4) CompositeConstruct 109 110 111 21 - 113: 6(float) CompositeExtract 112 3 - 114: 6(float) ImageSampleDrefImplicitLod 105 112 113 - Store 97(r50) 114 - 119: 116 Load 118(g_tTexcdi4) - 120: 13 Load 15(g_sSamp) - 123: 122 SampledImage 119 120 - 124: 6(float) CompositeExtract 107 0 - 125: 6(float) CompositeExtract 107 1 - 126: 6(float) CompositeExtract 107 2 - 127: 108(fvec4) CompositeConstruct 124 125 126 21 - 128: 6(float) CompositeExtract 127 3 - 129: 6(float) ImageSampleDrefImplicitLod 123 127 128 - Store 115(r52) 129 - 134: 131 Load 133(g_tTexcdu4) - 135: 13 Load 15(g_sSamp) - 138: 137 SampledImage 134 135 - 139: 6(float) CompositeExtract 107 0 - 140: 6(float) CompositeExtract 107 1 - 141: 6(float) CompositeExtract 107 2 - 142: 108(fvec4) CompositeConstruct 139 140 141 21 - 143: 6(float) CompositeExtract 142 3 - 144: 6(float) ImageSampleDrefImplicitLod 138 142 143 - Store 130(r54) 144 - 152: 151(ptr) AccessChain 147(psout) 148 - Store 152 150 - 154: 7(ptr) AccessChain 147(psout) 153 - Store 154 149 - 157: 151(ptr) AccessChain 147(psout) 148 - 158: 108(fvec4) Load 157 - Store 156(Color) 158 - 161: 7(ptr) AccessChain 147(psout) 153 - 162: 6(float) Load 161 - Store 160(Depth) 162 +161(flattenTemp): 149(ptr) Variable Function + 162:8(PS_OUTPUT) FunctionCall 10(@main() + Store 161(flattenTemp) 162 + 165: 154(ptr) AccessChain 161(flattenTemp) 151 + 166: 7(fvec4) Load 165 + Store 164(Color) 166 + 169: 12(ptr) AccessChain 161(flattenTemp) 156 + 170: 6(float) Load 169 + Store 168(Depth) 170 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 31(r02): 12(ptr) Variable Function + 44(r04): 12(ptr) Variable Function + 57(r20): 12(ptr) Variable Function + 74(r22): 12(ptr) Variable Function + 88(r24): 12(ptr) Variable Function + 102(r50): 12(ptr) Variable Function + 119(r52): 12(ptr) Variable Function + 134(r54): 12(ptr) Variable Function + 150(psout): 149(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 28: 27(fvec2) CompositeConstruct 25 26 + 29: 6(float) CompositeExtract 28 1 + 30: 6(float) ImageSampleDrefImplicitLod 24 28 29 + Store 13(r00) 30 + 36: 33 Load 35(g_tTex1di4) + 37: 18 Load 20(g_sSamp) + 40: 39 SampledImage 36 37 + 41: 27(fvec2) CompositeConstruct 25 26 + 42: 6(float) CompositeExtract 41 1 + 43: 6(float) ImageSampleDrefImplicitLod 40 41 42 + Store 31(r02) 43 + 49: 46 Load 48(g_tTex1du4) + 50: 18 Load 20(g_sSamp) + 53: 52 SampledImage 49 50 + 54: 27(fvec2) CompositeConstruct 25 26 + 55: 6(float) CompositeExtract 54 1 + 56: 6(float) ImageSampleDrefImplicitLod 53 54 55 + Store 44(r04) 56 + 61: 58 Load 60(g_tTex2df4) + 62: 18 Load 20(g_sSamp) + 65: 64 SampledImage 61 62 + 69: 6(float) CompositeExtract 67 0 + 70: 6(float) CompositeExtract 67 1 + 71: 68(fvec3) CompositeConstruct 69 70 26 + 72: 6(float) CompositeExtract 71 2 + 73: 6(float) ImageSampleDrefImplicitLod 65 71 72 + Store 57(r20) 73 + 78: 75 Load 77(g_tTex2di4) + 79: 18 Load 20(g_sSamp) + 82: 81 SampledImage 78 79 + 83: 6(float) CompositeExtract 67 0 + 84: 6(float) CompositeExtract 67 1 + 85: 68(fvec3) CompositeConstruct 83 84 26 + 86: 6(float) CompositeExtract 85 2 + 87: 6(float) ImageSampleDrefImplicitLod 82 85 86 + Store 74(r22) 87 + 92: 89 Load 91(g_tTex2du4) + 93: 18 Load 20(g_sSamp) + 96: 95 SampledImage 92 93 + 97: 6(float) CompositeExtract 67 0 + 98: 6(float) CompositeExtract 67 1 + 99: 68(fvec3) CompositeConstruct 97 98 26 + 100: 6(float) CompositeExtract 99 2 + 101: 6(float) ImageSampleDrefImplicitLod 96 99 100 + Store 88(r24) 101 + 106: 103 Load 105(g_tTexcdf4) + 107: 18 Load 20(g_sSamp) + 110: 109 SampledImage 106 107 + 113: 6(float) CompositeExtract 112 0 + 114: 6(float) CompositeExtract 112 1 + 115: 6(float) CompositeExtract 112 2 + 116: 7(fvec4) CompositeConstruct 113 114 115 26 + 117: 6(float) CompositeExtract 116 3 + 118: 6(float) ImageSampleDrefImplicitLod 110 116 117 + Store 102(r50) 118 + 123: 120 Load 122(g_tTexcdi4) + 124: 18 Load 20(g_sSamp) + 127: 126 SampledImage 123 124 + 128: 6(float) CompositeExtract 112 0 + 129: 6(float) CompositeExtract 112 1 + 130: 6(float) CompositeExtract 112 2 + 131: 7(fvec4) CompositeConstruct 128 129 130 26 + 132: 6(float) CompositeExtract 131 3 + 133: 6(float) ImageSampleDrefImplicitLod 127 131 132 + Store 119(r52) 133 + 138: 135 Load 137(g_tTexcdu4) + 139: 18 Load 20(g_sSamp) + 142: 141 SampledImage 138 139 + 143: 6(float) CompositeExtract 112 0 + 144: 6(float) CompositeExtract 112 1 + 145: 6(float) CompositeExtract 112 2 + 146: 7(fvec4) CompositeConstruct 143 144 145 26 + 147: 6(float) CompositeExtract 146 3 + 148: 6(float) ImageSampleDrefImplicitLod 142 146 147 + Store 134(r54) 148 + 155: 154(ptr) AccessChain 150(psout) 151 + Store 155 153 + 157: 12(ptr) AccessChain 150(psout) 156 + Store 157 152 + 158:8(PS_OUTPUT) Load 150(psout) + ReturnValue 158 + FunctionEnd |