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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out999
1 files changed, 511 insertions, 488 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
index acd24b8bb47..df1004e11a2 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
@@ -2,92 +2,92 @@ hlsl.samplecmp.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
-0:42 move second child to first child (temp float)
-0:42 'r00' (temp float)
-0:42 texture (temp float)
-0:42 Construct combined texture-sampler (temp sampler1DShadow)
-0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 Construct vec2 (temp 2-component vector of float)
+0:42 move second child to first child ( temp float)
+0:42 'r00' ( temp float)
+0:42 texture ( temp float)
+0:42 Construct combined texture-sampler ( temp sampler1DShadow)
+0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
-0:43 move second child to first child (temp float)
-0:43 'r02' (temp float)
-0:43 texture (temp float)
-0:43 Construct combined texture-sampler (temp isampler1DShadow)
-0:43 'g_tTex1di4' (uniform itexture1D)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 Construct vec2 (temp 2-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 'r02' ( temp float)
+0:43 texture ( temp float)
+0:43 Construct combined texture-sampler ( temp isampler1DShadow)
+0:43 'g_tTex1di4' ( uniform itexture1D)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
-0:44 move second child to first child (temp float)
-0:44 'r04' (temp float)
-0:44 texture (temp float)
-0:44 Construct combined texture-sampler (temp usampler1DShadow)
-0:44 'g_tTex1du4' (uniform utexture1D)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 Construct vec2 (temp 2-component vector of float)
+0:44 move second child to first child ( temp float)
+0:44 'r04' ( temp float)
+0:44 texture ( temp float)
+0:44 Construct combined texture-sampler ( temp usampler1DShadow)
+0:44 'g_tTex1du4' ( uniform utexture1D)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'r20' (temp float)
-0:47 texture (temp float)
-0:47 Construct combined texture-sampler (temp sampler2DShadow)
-0:47 'g_tTex2df4' (uniform texture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 Construct vec3 (temp 3-component vector of float)
+0:47 move second child to first child ( temp float)
+0:47 'r20' ( temp float)
+0:47 texture ( temp float)
+0:47 Construct combined texture-sampler ( temp sampler2DShadow)
+0:47 'g_tTex2df4' ( uniform texture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'r22' (temp float)
-0:48 texture (temp float)
-0:48 Construct combined texture-sampler (temp isampler2DShadow)
-0:48 'g_tTex2di4' (uniform itexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 Construct vec3 (temp 3-component vector of float)
+0:48 move second child to first child ( temp float)
+0:48 'r22' ( temp float)
+0:48 texture ( temp float)
+0:48 Construct combined texture-sampler ( temp isampler2DShadow)
+0:48 'g_tTex2di4' ( uniform itexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'r24' (temp float)
-0:49 texture (temp float)
-0:49 Construct combined texture-sampler (temp usampler2DShadow)
-0:49 'g_tTex2du4' (uniform utexture2D)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 Construct vec3 (temp 3-component vector of float)
+0:49 move second child to first child ( temp float)
+0:49 'r24' ( temp float)
+0:49 texture ( temp float)
+0:49 Construct combined texture-sampler ( temp usampler2DShadow)
+0:49 'g_tTex2du4' ( uniform utexture2D)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
-0:53 move second child to first child (temp float)
-0:53 'r50' (temp float)
-0:53 texture (temp float)
-0:53 Construct combined texture-sampler (temp samplerCubeShadow)
-0:53 'g_tTexcdf4' (uniform textureCube)
-0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:53 Construct vec4 (temp 4-component vector of float)
+0:53 move second child to first child ( temp float)
+0:53 'r50' ( temp float)
+0:53 texture ( temp float)
+0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
+0:53 'g_tTexcdf4' ( uniform textureCube)
+0:53 'g_sSamp' (layout( binding=0) uniform sampler)
+0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -95,13 +95,13 @@ gl_FragCoord origin is upper left
0:53 Constant:
0:53 0.750000
0:54 Sequence
-0:54 move second child to first child (temp float)
-0:54 'r52' (temp float)
-0:54 texture (temp float)
-0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
-0:54 'g_tTexcdi4' (uniform itextureCube)
-0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:54 Construct vec4 (temp 4-component vector of float)
+0:54 move second child to first child ( temp float)
+0:54 'r52' ( temp float)
+0:54 texture ( temp float)
+0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
+0:54 'g_tTexcdi4' ( uniform itextureCube)
+0:54 'g_sSamp' (layout( binding=0) uniform sampler)
+0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -109,22 +109,22 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:55 Sequence
-0:55 move second child to first child (temp float)
-0:55 'r54' (temp float)
-0:55 texture (temp float)
-0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
-0:55 'g_tTexcdu4' (uniform utextureCube)
-0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:55 Construct vec4 (temp 4-component vector of float)
+0:55 move second child to first child ( temp float)
+0:55 'r54' ( temp float)
+0:55 texture ( temp float)
+0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
+0:55 'g_tTexcdu4' ( uniform utextureCube)
+0:55 'g_sSamp' (layout( binding=0) uniform sampler)
+0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
-0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (temp 4-component vector of float)
-0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:57 move second child to first child ( temp 4-component vector of float)
+0:57 Color: direct index for structure ( temp 4-component vector of float)
+0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@@ -132,53 +132,59 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:57 1.000000
0:57 1.000000
-0:58 move second child to first child (temp float)
-0:58 Depth: direct index for structure (temp float)
-0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 move second child to first child ( temp float)
+0:58 Depth: direct index for structure ( temp float)
+0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 Sequence
-0:60 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:60 Color: direct index for structure (temp 4-component vector of float)
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:60 Constant:
-0:60 0 (const int)
-0:60 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:60 Depth: direct index for structure (temp float)
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:60 Constant:
-0:60 1 (const int)
-0:60 Branch: Return
+0:60 Branch: Return with expression
+0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: main( ( temp void)
+0:38 Function Parameters:
+0:? Sequence
+0:38 Sequence
+0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:38 Color: direct index for structure ( temp 4-component vector of float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:38 Depth: direct index for structure ( temp float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -187,92 +193,92 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
-0:42 move second child to first child (temp float)
-0:42 'r00' (temp float)
-0:42 texture (temp float)
-0:42 Construct combined texture-sampler (temp sampler1DShadow)
-0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 Construct vec2 (temp 2-component vector of float)
+0:42 move second child to first child ( temp float)
+0:42 'r00' ( temp float)
+0:42 texture ( temp float)
+0:42 Construct combined texture-sampler ( temp sampler1DShadow)
+0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:43 Sequence
-0:43 move second child to first child (temp float)
-0:43 'r02' (temp float)
-0:43 texture (temp float)
-0:43 Construct combined texture-sampler (temp isampler1DShadow)
-0:43 'g_tTex1di4' (uniform itexture1D)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 Construct vec2 (temp 2-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 'r02' ( temp float)
+0:43 texture ( temp float)
+0:43 Construct combined texture-sampler ( temp isampler1DShadow)
+0:43 'g_tTex1di4' ( uniform itexture1D)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:44 Sequence
-0:44 move second child to first child (temp float)
-0:44 'r04' (temp float)
-0:44 texture (temp float)
-0:44 Construct combined texture-sampler (temp usampler1DShadow)
-0:44 'g_tTex1du4' (uniform utexture1D)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 Construct vec2 (temp 2-component vector of float)
+0:44 move second child to first child ( temp float)
+0:44 'r04' ( temp float)
+0:44 texture ( temp float)
+0:44 Construct combined texture-sampler ( temp usampler1DShadow)
+0:44 'g_tTex1du4' ( uniform utexture1D)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'r20' (temp float)
-0:47 texture (temp float)
-0:47 Construct combined texture-sampler (temp sampler2DShadow)
-0:47 'g_tTex2df4' (uniform texture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 Construct vec3 (temp 3-component vector of float)
+0:47 move second child to first child ( temp float)
+0:47 'r20' ( temp float)
+0:47 texture ( temp float)
+0:47 Construct combined texture-sampler ( temp sampler2DShadow)
+0:47 'g_tTex2df4' ( uniform texture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'r22' (temp float)
-0:48 texture (temp float)
-0:48 Construct combined texture-sampler (temp isampler2DShadow)
-0:48 'g_tTex2di4' (uniform itexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 Construct vec3 (temp 3-component vector of float)
+0:48 move second child to first child ( temp float)
+0:48 'r22' ( temp float)
+0:48 texture ( temp float)
+0:48 Construct combined texture-sampler ( temp isampler2DShadow)
+0:48 'g_tTex2di4' ( uniform itexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
-0:49 move second child to first child (temp float)
-0:49 'r24' (temp float)
-0:49 texture (temp float)
-0:49 Construct combined texture-sampler (temp usampler2DShadow)
-0:49 'g_tTex2du4' (uniform utexture2D)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 Construct vec3 (temp 3-component vector of float)
+0:49 move second child to first child ( temp float)
+0:49 'r24' ( temp float)
+0:49 texture ( temp float)
+0:49 Construct combined texture-sampler ( temp usampler2DShadow)
+0:49 'g_tTex2du4' ( uniform utexture2D)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
-0:53 move second child to first child (temp float)
-0:53 'r50' (temp float)
-0:53 texture (temp float)
-0:53 Construct combined texture-sampler (temp samplerCubeShadow)
-0:53 'g_tTexcdf4' (uniform textureCube)
-0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:53 Construct vec4 (temp 4-component vector of float)
+0:53 move second child to first child ( temp float)
+0:53 'r50' ( temp float)
+0:53 texture ( temp float)
+0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
+0:53 'g_tTexcdf4' ( uniform textureCube)
+0:53 'g_sSamp' (layout( binding=0) uniform sampler)
+0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -280,13 +286,13 @@ gl_FragCoord origin is upper left
0:53 Constant:
0:53 0.750000
0:54 Sequence
-0:54 move second child to first child (temp float)
-0:54 'r52' (temp float)
-0:54 texture (temp float)
-0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
-0:54 'g_tTexcdi4' (uniform itextureCube)
-0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:54 Construct vec4 (temp 4-component vector of float)
+0:54 move second child to first child ( temp float)
+0:54 'r52' ( temp float)
+0:54 texture ( temp float)
+0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
+0:54 'g_tTexcdi4' ( uniform itextureCube)
+0:54 'g_sSamp' (layout( binding=0) uniform sampler)
+0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -294,22 +300,22 @@ gl_FragCoord origin is upper left
0:54 Constant:
0:54 0.750000
0:55 Sequence
-0:55 move second child to first child (temp float)
-0:55 'r54' (temp float)
-0:55 texture (temp float)
-0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
-0:55 'g_tTexcdu4' (uniform utextureCube)
-0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:55 Construct vec4 (temp 4-component vector of float)
+0:55 move second child to first child ( temp float)
+0:55 'r54' ( temp float)
+0:55 texture ( temp float)
+0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
+0:55 'g_tTexcdu4' ( uniform utextureCube)
+0:55 'g_sSamp' (layout( binding=0) uniform sampler)
+0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
-0:57 move second child to first child (temp 4-component vector of float)
-0:57 Color: direct index for structure (temp 4-component vector of float)
-0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:57 move second child to first child ( temp 4-component vector of float)
+0:57 Color: direct index for structure ( temp 4-component vector of float)
+0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
@@ -317,338 +323,355 @@ gl_FragCoord origin is upper left
0:57 1.000000
0:57 1.000000
0:57 1.000000
-0:58 move second child to first child (temp float)
-0:58 Depth: direct index for structure (temp float)
-0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 move second child to first child ( temp float)
+0:58 Depth: direct index for structure ( temp float)
+0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
-0:60 Sequence
-0:60 Sequence
-0:60 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:60 Color: direct index for structure (temp 4-component vector of float)
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:60 Constant:
-0:60 0 (const int)
-0:60 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:60 Depth: direct index for structure (temp float)
-0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:60 Constant:
-0:60 1 (const int)
-0:60 Branch: Return
+0:60 Branch: Return with expression
+0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Definition: main( ( temp void)
+0:38 Function Parameters:
+0:? Sequence
+0:38 Sequence
+0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:38 Color: direct index for structure ( temp 4-component vector of float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 0 (const int)
+0:38 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:38 Depth: direct index for structure ( temp float)
+0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:38 Constant:
+0:38 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 200
+// Id's are bound by 207
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 156 160
+ EntryPoint Fragment 4 "main" 164 168
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 8 "r00"
- Name 11 "g_tTex1df4"
- Name 15 "g_sSamp"
- Name 26 "r02"
- Name 30 "g_tTex1di4"
- Name 39 "r04"
- Name 43 "g_tTex1du4"
- Name 52 "r20"
- Name 55 "g_tTex2df4"
- Name 69 "r22"
- Name 72 "g_tTex2di4"
- Name 83 "r24"
- Name 86 "g_tTex2du4"
- Name 97 "r50"
- Name 100 "g_tTexcdf4"
- Name 115 "r52"
- Name 118 "g_tTexcdi4"
- Name 130 "r54"
- Name 133 "g_tTexcdu4"
- Name 145 "PS_OUTPUT"
- MemberName 145(PS_OUTPUT) 0 "Color"
- MemberName 145(PS_OUTPUT) 1 "Depth"
- Name 147 "psout"
- Name 156 "Color"
- Name 160 "Depth"
- Name 166 "g_tTex3df4"
- Name 169 "g_tTex3di4"
- Name 172 "g_tTex3du4"
- Name 175 "g_tTex1df4a"
- Name 178 "g_tTex1di4a"
- Name 181 "g_tTex1du4a"
- Name 184 "g_tTex2df4a"
- Name 187 "g_tTex2di4a"
- Name 190 "g_tTex2du4a"
- Name 193 "g_tTexcdf4a"
- Name 196 "g_tTexcdi4a"
- Name 199 "g_tTexcdu4a"
- Decorate 11(g_tTex1df4) DescriptorSet 0
- Decorate 11(g_tTex1df4) Binding 0
- Decorate 15(g_sSamp) DescriptorSet 0
- Decorate 15(g_sSamp) Binding 0
- Decorate 30(g_tTex1di4) DescriptorSet 0
- Decorate 43(g_tTex1du4) DescriptorSet 0
- Decorate 55(g_tTex2df4) DescriptorSet 0
- Decorate 72(g_tTex2di4) DescriptorSet 0
- Decorate 86(g_tTex2du4) DescriptorSet 0
- Decorate 100(g_tTexcdf4) DescriptorSet 0
- Decorate 118(g_tTexcdi4) DescriptorSet 0
- Decorate 133(g_tTexcdu4) DescriptorSet 0
- Decorate 156(Color) Location 0
- Decorate 160(Depth) BuiltIn FragDepth
- Decorate 166(g_tTex3df4) DescriptorSet 0
- Decorate 169(g_tTex3di4) DescriptorSet 0
- Decorate 172(g_tTex3du4) DescriptorSet 0
- Decorate 175(g_tTex1df4a) DescriptorSet 0
- Decorate 178(g_tTex1di4a) DescriptorSet 0
- Decorate 181(g_tTex1du4a) DescriptorSet 0
- Decorate 184(g_tTex2df4a) DescriptorSet 0
- Decorate 187(g_tTex2di4a) DescriptorSet 0
- Decorate 190(g_tTex2du4a) DescriptorSet 0
- Decorate 193(g_tTexcdf4a) DescriptorSet 0
- Decorate 196(g_tTexcdi4a) DescriptorSet 0
- Decorate 199(g_tTexcdu4a) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "r00"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 31 "r02"
+ Name 35 "g_tTex1di4"
+ Name 44 "r04"
+ Name 48 "g_tTex1du4"
+ Name 57 "r20"
+ Name 60 "g_tTex2df4"
+ Name 74 "r22"
+ Name 77 "g_tTex2di4"
+ Name 88 "r24"
+ Name 91 "g_tTex2du4"
+ Name 102 "r50"
+ Name 105 "g_tTexcdf4"
+ Name 119 "r52"
+ Name 122 "g_tTexcdi4"
+ Name 134 "r54"
+ Name 137 "g_tTexcdu4"
+ Name 150 "psout"
+ Name 161 "flattenTemp"
+ Name 164 "Color"
+ Name 168 "Depth"
+ Name 173 "g_tTex3df4"
+ Name 176 "g_tTex3di4"
+ Name 179 "g_tTex3du4"
+ Name 182 "g_tTex1df4a"
+ Name 185 "g_tTex1di4a"
+ Name 188 "g_tTex1du4a"
+ Name 191 "g_tTex2df4a"
+ Name 194 "g_tTex2di4a"
+ Name 197 "g_tTex2du4a"
+ Name 200 "g_tTexcdf4a"
+ Name 203 "g_tTexcdi4a"
+ Name 206 "g_tTexcdu4a"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 35(g_tTex1di4) DescriptorSet 0
+ Decorate 48(g_tTex1du4) DescriptorSet 0
+ Decorate 60(g_tTex2df4) DescriptorSet 0
+ Decorate 77(g_tTex2di4) DescriptorSet 0
+ Decorate 91(g_tTex2du4) DescriptorSet 0
+ Decorate 105(g_tTexcdf4) DescriptorSet 0
+ Decorate 122(g_tTexcdi4) DescriptorSet 0
+ Decorate 137(g_tTexcdu4) DescriptorSet 0
+ Decorate 164(Color) Location 0
+ Decorate 168(Depth) BuiltIn FragDepth
+ Decorate 173(g_tTex3df4) DescriptorSet 0
+ Decorate 176(g_tTex3di4) DescriptorSet 0
+ Decorate 179(g_tTex3du4) DescriptorSet 0
+ Decorate 182(g_tTex1df4a) DescriptorSet 0
+ Decorate 185(g_tTex1di4a) DescriptorSet 0
+ Decorate 188(g_tTex1du4a) DescriptorSet 0
+ Decorate 191(g_tTex2df4a) DescriptorSet 0
+ Decorate 194(g_tTex2di4a) DescriptorSet 0
+ Decorate 197(g_tTex2du4a) DescriptorSet 0
+ Decorate 200(g_tTexcdf4a) DescriptorSet 0
+ Decorate 203(g_tTexcdi4a) DescriptorSet 0
+ Decorate 206(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 9: TypeImage 6(float) 1D sampled format:Unknown
- 10: TypePointer UniformConstant 9
- 11(g_tTex1df4): 10(ptr) Variable UniformConstant
- 13: TypeSampler
- 14: TypePointer UniformConstant 13
- 15(g_sSamp): 14(ptr) Variable UniformConstant
- 17: TypeImage 6(float) 1D depth sampled format:Unknown
- 18: TypeSampledImage 17
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1061158912
- 22: TypeVector 6(float) 2
- 27: TypeInt 32 1
- 28: TypeImage 27(int) 1D sampled format:Unknown
- 29: TypePointer UniformConstant 28
- 30(g_tTex1di4): 29(ptr) Variable UniformConstant
- 33: TypeImage 27(int) 1D depth sampled format:Unknown
- 34: TypeSampledImage 33
- 40: TypeInt 32 0
- 41: TypeImage 40(int) 1D sampled format:Unknown
- 42: TypePointer UniformConstant 41
- 43(g_tTex1du4): 42(ptr) Variable UniformConstant
- 46: TypeImage 40(int) 1D depth sampled format:Unknown
- 47: TypeSampledImage 46
- 53: TypeImage 6(float) 2D sampled format:Unknown
- 54: TypePointer UniformConstant 53
- 55(g_tTex2df4): 54(ptr) Variable UniformConstant
- 58: TypeImage 6(float) 2D depth sampled format:Unknown
- 59: TypeSampledImage 58
- 61: 6(float) Constant 1045220557
- 62: 22(fvec2) ConstantComposite 20 61
- 63: TypeVector 6(float) 3
- 70: TypeImage 27(int) 2D sampled format:Unknown
- 71: TypePointer UniformConstant 70
- 72(g_tTex2di4): 71(ptr) Variable UniformConstant
- 75: TypeImage 27(int) 2D depth sampled format:Unknown
- 76: TypeSampledImage 75
- 84: TypeImage 40(int) 2D sampled format:Unknown
- 85: TypePointer UniformConstant 84
- 86(g_tTex2du4): 85(ptr) Variable UniformConstant
- 89: TypeImage 40(int) 2D depth sampled format:Unknown
- 90: TypeSampledImage 89
- 98: TypeImage 6(float) Cube sampled format:Unknown
- 99: TypePointer UniformConstant 98
- 100(g_tTexcdf4): 99(ptr) Variable UniformConstant
- 103: TypeImage 6(float) Cube depth sampled format:Unknown
- 104: TypeSampledImage 103
- 106: 6(float) Constant 1050253722
- 107: 63(fvec3) ConstantComposite 20 61 106
- 108: TypeVector 6(float) 4
- 116: TypeImage 27(int) Cube sampled format:Unknown
- 117: TypePointer UniformConstant 116
- 118(g_tTexcdi4): 117(ptr) Variable UniformConstant
- 121: TypeImage 27(int) Cube depth sampled format:Unknown
- 122: TypeSampledImage 121
- 131: TypeImage 40(int) Cube sampled format:Unknown
- 132: TypePointer UniformConstant 131
- 133(g_tTexcdu4): 132(ptr) Variable UniformConstant
- 136: TypeImage 40(int) Cube depth sampled format:Unknown
- 137: TypeSampledImage 136
- 145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float)
- 146: TypePointer Function 145(PS_OUTPUT)
- 148: 27(int) Constant 0
- 149: 6(float) Constant 1065353216
- 150: 108(fvec4) ConstantComposite 149 149 149 149
- 151: TypePointer Function 108(fvec4)
- 153: 27(int) Constant 1
- 155: TypePointer Output 108(fvec4)
- 156(Color): 155(ptr) Variable Output
- 159: TypePointer Output 6(float)
- 160(Depth): 159(ptr) Variable Output
- 164: TypeImage 6(float) 3D sampled format:Unknown
- 165: TypePointer UniformConstant 164
- 166(g_tTex3df4): 165(ptr) Variable UniformConstant
- 167: TypeImage 27(int) 3D sampled format:Unknown
- 168: TypePointer UniformConstant 167
- 169(g_tTex3di4): 168(ptr) Variable UniformConstant
- 170: TypeImage 40(int) 3D sampled format:Unknown
- 171: TypePointer UniformConstant 170
- 172(g_tTex3du4): 171(ptr) Variable UniformConstant
- 173: TypeImage 6(float) 1D array sampled format:Unknown
- 174: TypePointer UniformConstant 173
-175(g_tTex1df4a): 174(ptr) Variable UniformConstant
- 176: TypeImage 27(int) 1D array sampled format:Unknown
- 177: TypePointer UniformConstant 176
-178(g_tTex1di4a): 177(ptr) Variable UniformConstant
- 179: TypeImage 40(int) 1D array sampled format:Unknown
- 180: TypePointer UniformConstant 179
-181(g_tTex1du4a): 180(ptr) Variable UniformConstant
- 182: TypeImage 6(float) 2D array sampled format:Unknown
- 183: TypePointer UniformConstant 182
-184(g_tTex2df4a): 183(ptr) Variable UniformConstant
- 185: TypeImage 27(int) 2D array sampled format:Unknown
- 186: TypePointer UniformConstant 185
-187(g_tTex2di4a): 186(ptr) Variable UniformConstant
- 188: TypeImage 40(int) 2D array sampled format:Unknown
- 189: TypePointer UniformConstant 188
-190(g_tTex2du4a): 189(ptr) Variable UniformConstant
- 191: TypeImage 6(float) Cube array sampled format:Unknown
- 192: TypePointer UniformConstant 191
-193(g_tTexcdf4a): 192(ptr) Variable UniformConstant
- 194: TypeImage 27(int) Cube array sampled format:Unknown
- 195: TypePointer UniformConstant 194
-196(g_tTexcdi4a): 195(ptr) Variable UniformConstant
- 197: TypeImage 40(int) Cube array sampled format:Unknown
- 198: TypePointer UniformConstant 197
-199(g_tTexcdu4a): 198(ptr) Variable UniformConstant
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 6(float)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
+ 15: TypePointer UniformConstant 14
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeImage 6(float) 1D depth sampled format:Unknown
+ 23: TypeSampledImage 22
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1061158912
+ 27: TypeVector 6(float) 2
+ 32: TypeInt 32 1
+ 33: TypeImage 32(int) 1D sampled format:Unknown
+ 34: TypePointer UniformConstant 33
+ 35(g_tTex1di4): 34(ptr) Variable UniformConstant
+ 38: TypeImage 32(int) 1D depth sampled format:Unknown
+ 39: TypeSampledImage 38
+ 45: TypeInt 32 0
+ 46: TypeImage 45(int) 1D sampled format:Unknown
+ 47: TypePointer UniformConstant 46
+ 48(g_tTex1du4): 47(ptr) Variable UniformConstant
+ 51: TypeImage 45(int) 1D depth sampled format:Unknown
+ 52: TypeSampledImage 51
+ 58: TypeImage 6(float) 2D sampled format:Unknown
+ 59: TypePointer UniformConstant 58
+ 60(g_tTex2df4): 59(ptr) Variable UniformConstant
+ 63: TypeImage 6(float) 2D depth sampled format:Unknown
+ 64: TypeSampledImage 63
+ 66: 6(float) Constant 1045220557
+ 67: 27(fvec2) ConstantComposite 25 66
+ 68: TypeVector 6(float) 3
+ 75: TypeImage 32(int) 2D sampled format:Unknown
+ 76: TypePointer UniformConstant 75
+ 77(g_tTex2di4): 76(ptr) Variable UniformConstant
+ 80: TypeImage 32(int) 2D depth sampled format:Unknown
+ 81: TypeSampledImage 80
+ 89: TypeImage 45(int) 2D sampled format:Unknown
+ 90: TypePointer UniformConstant 89
+ 91(g_tTex2du4): 90(ptr) Variable UniformConstant
+ 94: TypeImage 45(int) 2D depth sampled format:Unknown
+ 95: TypeSampledImage 94
+ 103: TypeImage 6(float) Cube sampled format:Unknown
+ 104: TypePointer UniformConstant 103
+ 105(g_tTexcdf4): 104(ptr) Variable UniformConstant
+ 108: TypeImage 6(float) Cube depth sampled format:Unknown
+ 109: TypeSampledImage 108
+ 111: 6(float) Constant 1050253722
+ 112: 68(fvec3) ConstantComposite 25 66 111
+ 120: TypeImage 32(int) Cube sampled format:Unknown
+ 121: TypePointer UniformConstant 120
+ 122(g_tTexcdi4): 121(ptr) Variable UniformConstant
+ 125: TypeImage 32(int) Cube depth sampled format:Unknown
+ 126: TypeSampledImage 125
+ 135: TypeImage 45(int) Cube sampled format:Unknown
+ 136: TypePointer UniformConstant 135
+ 137(g_tTexcdu4): 136(ptr) Variable UniformConstant
+ 140: TypeImage 45(int) Cube depth sampled format:Unknown
+ 141: TypeSampledImage 140
+ 149: TypePointer Function 8(PS_OUTPUT)
+ 151: 32(int) Constant 0
+ 152: 6(float) Constant 1065353216
+ 153: 7(fvec4) ConstantComposite 152 152 152 152
+ 154: TypePointer Function 7(fvec4)
+ 156: 32(int) Constant 1
+ 163: TypePointer Output 7(fvec4)
+ 164(Color): 163(ptr) Variable Output
+ 167: TypePointer Output 6(float)
+ 168(Depth): 167(ptr) Variable Output
+ 171: TypeImage 6(float) 3D sampled format:Unknown
+ 172: TypePointer UniformConstant 171
+ 173(g_tTex3df4): 172(ptr) Variable UniformConstant
+ 174: TypeImage 32(int) 3D sampled format:Unknown
+ 175: TypePointer UniformConstant 174
+ 176(g_tTex3di4): 175(ptr) Variable UniformConstant
+ 177: TypeImage 45(int) 3D sampled format:Unknown
+ 178: TypePointer UniformConstant 177
+ 179(g_tTex3du4): 178(ptr) Variable UniformConstant
+ 180: TypeImage 6(float) 1D array sampled format:Unknown
+ 181: TypePointer UniformConstant 180
+182(g_tTex1df4a): 181(ptr) Variable UniformConstant
+ 183: TypeImage 32(int) 1D array sampled format:Unknown
+ 184: TypePointer UniformConstant 183
+185(g_tTex1di4a): 184(ptr) Variable UniformConstant
+ 186: TypeImage 45(int) 1D array sampled format:Unknown
+ 187: TypePointer UniformConstant 186
+188(g_tTex1du4a): 187(ptr) Variable UniformConstant
+ 189: TypeImage 6(float) 2D array sampled format:Unknown
+ 190: TypePointer UniformConstant 189
+191(g_tTex2df4a): 190(ptr) Variable UniformConstant
+ 192: TypeImage 32(int) 2D array sampled format:Unknown
+ 193: TypePointer UniformConstant 192
+194(g_tTex2di4a): 193(ptr) Variable UniformConstant
+ 195: TypeImage 45(int) 2D array sampled format:Unknown
+ 196: TypePointer UniformConstant 195
+197(g_tTex2du4a): 196(ptr) Variable UniformConstant
+ 198: TypeImage 6(float) Cube array sampled format:Unknown
+ 199: TypePointer UniformConstant 198
+200(g_tTexcdf4a): 199(ptr) Variable UniformConstant
+ 201: TypeImage 32(int) Cube array sampled format:Unknown
+ 202: TypePointer UniformConstant 201
+203(g_tTexcdi4a): 202(ptr) Variable UniformConstant
+ 204: TypeImage 45(int) Cube array sampled format:Unknown
+ 205: TypePointer UniformConstant 204
+206(g_tTexcdu4a): 205(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 8(r00): 7(ptr) Variable Function
- 26(r02): 7(ptr) Variable Function
- 39(r04): 7(ptr) Variable Function
- 52(r20): 7(ptr) Variable Function
- 69(r22): 7(ptr) Variable Function
- 83(r24): 7(ptr) Variable Function
- 97(r50): 7(ptr) Variable Function
- 115(r52): 7(ptr) Variable Function
- 130(r54): 7(ptr) Variable Function
- 147(psout): 146(ptr) Variable Function
- 12: 9 Load 11(g_tTex1df4)
- 16: 13 Load 15(g_sSamp)
- 19: 18 SampledImage 12 16
- 23: 22(fvec2) CompositeConstruct 20 21
- 24: 6(float) CompositeExtract 23 1
- 25: 6(float) ImageSampleDrefImplicitLod 19 23 24
- Store 8(r00) 25
- 31: 28 Load 30(g_tTex1di4)
- 32: 13 Load 15(g_sSamp)
- 35: 34 SampledImage 31 32
- 36: 22(fvec2) CompositeConstruct 20 21
- 37: 6(float) CompositeExtract 36 1
- 38: 6(float) ImageSampleDrefImplicitLod 35 36 37
- Store 26(r02) 38
- 44: 41 Load 43(g_tTex1du4)
- 45: 13 Load 15(g_sSamp)
- 48: 47 SampledImage 44 45
- 49: 22(fvec2) CompositeConstruct 20 21
- 50: 6(float) CompositeExtract 49 1
- 51: 6(float) ImageSampleDrefImplicitLod 48 49 50
- Store 39(r04) 51
- 56: 53 Load 55(g_tTex2df4)
- 57: 13 Load 15(g_sSamp)
- 60: 59 SampledImage 56 57
- 64: 6(float) CompositeExtract 62 0
- 65: 6(float) CompositeExtract 62 1
- 66: 63(fvec3) CompositeConstruct 64 65 21
- 67: 6(float) CompositeExtract 66 2
- 68: 6(float) ImageSampleDrefImplicitLod 60 66 67
- Store 52(r20) 68
- 73: 70 Load 72(g_tTex2di4)
- 74: 13 Load 15(g_sSamp)
- 77: 76 SampledImage 73 74
- 78: 6(float) CompositeExtract 62 0
- 79: 6(float) CompositeExtract 62 1
- 80: 63(fvec3) CompositeConstruct 78 79 21
- 81: 6(float) CompositeExtract 80 2
- 82: 6(float) ImageSampleDrefImplicitLod 77 80 81
- Store 69(r22) 82
- 87: 84 Load 86(g_tTex2du4)
- 88: 13 Load 15(g_sSamp)
- 91: 90 SampledImage 87 88
- 92: 6(float) CompositeExtract 62 0
- 93: 6(float) CompositeExtract 62 1
- 94: 63(fvec3) CompositeConstruct 92 93 21
- 95: 6(float) CompositeExtract 94 2
- 96: 6(float) ImageSampleDrefImplicitLod 91 94 95
- Store 83(r24) 96
- 101: 98 Load 100(g_tTexcdf4)
- 102: 13 Load 15(g_sSamp)
- 105: 104 SampledImage 101 102
- 109: 6(float) CompositeExtract 107 0
- 110: 6(float) CompositeExtract 107 1
- 111: 6(float) CompositeExtract 107 2
- 112: 108(fvec4) CompositeConstruct 109 110 111 21
- 113: 6(float) CompositeExtract 112 3
- 114: 6(float) ImageSampleDrefImplicitLod 105 112 113
- Store 97(r50) 114
- 119: 116 Load 118(g_tTexcdi4)
- 120: 13 Load 15(g_sSamp)
- 123: 122 SampledImage 119 120
- 124: 6(float) CompositeExtract 107 0
- 125: 6(float) CompositeExtract 107 1
- 126: 6(float) CompositeExtract 107 2
- 127: 108(fvec4) CompositeConstruct 124 125 126 21
- 128: 6(float) CompositeExtract 127 3
- 129: 6(float) ImageSampleDrefImplicitLod 123 127 128
- Store 115(r52) 129
- 134: 131 Load 133(g_tTexcdu4)
- 135: 13 Load 15(g_sSamp)
- 138: 137 SampledImage 134 135
- 139: 6(float) CompositeExtract 107 0
- 140: 6(float) CompositeExtract 107 1
- 141: 6(float) CompositeExtract 107 2
- 142: 108(fvec4) CompositeConstruct 139 140 141 21
- 143: 6(float) CompositeExtract 142 3
- 144: 6(float) ImageSampleDrefImplicitLod 138 142 143
- Store 130(r54) 144
- 152: 151(ptr) AccessChain 147(psout) 148
- Store 152 150
- 154: 7(ptr) AccessChain 147(psout) 153
- Store 154 149
- 157: 151(ptr) AccessChain 147(psout) 148
- 158: 108(fvec4) Load 157
- Store 156(Color) 158
- 161: 7(ptr) AccessChain 147(psout) 153
- 162: 6(float) Load 161
- Store 160(Depth) 162
+161(flattenTemp): 149(ptr) Variable Function
+ 162:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 161(flattenTemp) 162
+ 165: 154(ptr) AccessChain 161(flattenTemp) 151
+ 166: 7(fvec4) Load 165
+ Store 164(Color) 166
+ 169: 12(ptr) AccessChain 161(flattenTemp) 156
+ 170: 6(float) Load 169
+ Store 168(Depth) 170
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(r00): 12(ptr) Variable Function
+ 31(r02): 12(ptr) Variable Function
+ 44(r04): 12(ptr) Variable Function
+ 57(r20): 12(ptr) Variable Function
+ 74(r22): 12(ptr) Variable Function
+ 88(r24): 12(ptr) Variable Function
+ 102(r50): 12(ptr) Variable Function
+ 119(r52): 12(ptr) Variable Function
+ 134(r54): 12(ptr) Variable Function
+ 150(psout): 149(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 24: 23 SampledImage 17 21
+ 28: 27(fvec2) CompositeConstruct 25 26
+ 29: 6(float) CompositeExtract 28 1
+ 30: 6(float) ImageSampleDrefImplicitLod 24 28 29
+ Store 13(r00) 30
+ 36: 33 Load 35(g_tTex1di4)
+ 37: 18 Load 20(g_sSamp)
+ 40: 39 SampledImage 36 37
+ 41: 27(fvec2) CompositeConstruct 25 26
+ 42: 6(float) CompositeExtract 41 1
+ 43: 6(float) ImageSampleDrefImplicitLod 40 41 42
+ Store 31(r02) 43
+ 49: 46 Load 48(g_tTex1du4)
+ 50: 18 Load 20(g_sSamp)
+ 53: 52 SampledImage 49 50
+ 54: 27(fvec2) CompositeConstruct 25 26
+ 55: 6(float) CompositeExtract 54 1
+ 56: 6(float) ImageSampleDrefImplicitLod 53 54 55
+ Store 44(r04) 56
+ 61: 58 Load 60(g_tTex2df4)
+ 62: 18 Load 20(g_sSamp)
+ 65: 64 SampledImage 61 62
+ 69: 6(float) CompositeExtract 67 0
+ 70: 6(float) CompositeExtract 67 1
+ 71: 68(fvec3) CompositeConstruct 69 70 26
+ 72: 6(float) CompositeExtract 71 2
+ 73: 6(float) ImageSampleDrefImplicitLod 65 71 72
+ Store 57(r20) 73
+ 78: 75 Load 77(g_tTex2di4)
+ 79: 18 Load 20(g_sSamp)
+ 82: 81 SampledImage 78 79
+ 83: 6(float) CompositeExtract 67 0
+ 84: 6(float) CompositeExtract 67 1
+ 85: 68(fvec3) CompositeConstruct 83 84 26
+ 86: 6(float) CompositeExtract 85 2
+ 87: 6(float) ImageSampleDrefImplicitLod 82 85 86
+ Store 74(r22) 87
+ 92: 89 Load 91(g_tTex2du4)
+ 93: 18 Load 20(g_sSamp)
+ 96: 95 SampledImage 92 93
+ 97: 6(float) CompositeExtract 67 0
+ 98: 6(float) CompositeExtract 67 1
+ 99: 68(fvec3) CompositeConstruct 97 98 26
+ 100: 6(float) CompositeExtract 99 2
+ 101: 6(float) ImageSampleDrefImplicitLod 96 99 100
+ Store 88(r24) 101
+ 106: 103 Load 105(g_tTexcdf4)
+ 107: 18 Load 20(g_sSamp)
+ 110: 109 SampledImage 106 107
+ 113: 6(float) CompositeExtract 112 0
+ 114: 6(float) CompositeExtract 112 1
+ 115: 6(float) CompositeExtract 112 2
+ 116: 7(fvec4) CompositeConstruct 113 114 115 26
+ 117: 6(float) CompositeExtract 116 3
+ 118: 6(float) ImageSampleDrefImplicitLod 110 116 117
+ Store 102(r50) 118
+ 123: 120 Load 122(g_tTexcdi4)
+ 124: 18 Load 20(g_sSamp)
+ 127: 126 SampledImage 123 124
+ 128: 6(float) CompositeExtract 112 0
+ 129: 6(float) CompositeExtract 112 1
+ 130: 6(float) CompositeExtract 112 2
+ 131: 7(fvec4) CompositeConstruct 128 129 130 26
+ 132: 6(float) CompositeExtract 131 3
+ 133: 6(float) ImageSampleDrefImplicitLod 127 131 132
+ Store 119(r52) 133
+ 138: 135 Load 137(g_tTexcdu4)
+ 139: 18 Load 20(g_sSamp)
+ 142: 141 SampledImage 138 139
+ 143: 6(float) CompositeExtract 112 0
+ 144: 6(float) CompositeExtract 112 1
+ 145: 6(float) CompositeExtract 112 2
+ 146: 7(fvec4) CompositeConstruct 143 144 145 26
+ 147: 6(float) CompositeExtract 146 3
+ 148: 6(float) ImageSampleDrefImplicitLod 142 146 147
+ Store 134(r54) 148
+ 155: 154(ptr) AccessChain 150(psout) 151
+ Store 155 153
+ 157: 12(ptr) AccessChain 150(psout) 156
+ Store 157 152
+ 158:8(PS_OUTPUT) Load 150(psout)
+ ReturnValue 158
+ FunctionEnd