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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out805
1 files changed, 414 insertions, 391 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
index 01facb65d7f..19191321b08 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.samplebias.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -19,12 +19,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -32,12 +32,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -45,12 +45,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureOffset (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureOffset ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -60,12 +60,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureOffset (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureOffset ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -75,12 +75,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureOffset (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureOffset ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -90,12 +90,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureOffset (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureOffset ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -107,12 +107,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureOffset (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureOffset ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -124,12 +124,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureOffset (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureOffset ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -140,9 +140,9 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
-0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (temp 4-component vector of float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@@ -150,45 +150,51 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:45 1.000000
0:45 1.000000
-0:46 move second child to first child (temp float)
-0:46 Depth: direct index for structure (temp float)
-0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 move second child to first child ( temp float)
+0:46 Depth: direct index for structure ( temp float)
+0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -197,16 +203,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 textureOffset (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 textureOffset ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -214,12 +220,12 @@ gl_FragCoord origin is upper left
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 textureOffset (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 textureOffset ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -227,12 +233,12 @@ gl_FragCoord origin is upper left
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 textureOffset (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 textureOffset ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -240,12 +246,12 @@ gl_FragCoord origin is upper left
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 textureOffset (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 textureOffset ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -255,12 +261,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 textureOffset (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 textureOffset ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -270,12 +276,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 textureOffset (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 textureOffset ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -285,12 +291,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 textureOffset (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 textureOffset ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -302,12 +308,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 textureOffset (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 textureOffset ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -319,12 +325,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 textureOffset (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 textureOffset ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -335,9 +341,9 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
-0:45 move second child to first child (temp 4-component vector of float)
-0:45 Color: direct index for structure (temp 4-component vector of float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
@@ -345,268 +351,285 @@ gl_FragCoord origin is upper left
0:45 1.000000
0:45 1.000000
0:45 1.000000
-0:46 move second child to first child (temp float)
-0:46 Depth: direct index for structure (temp float)
-0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:46 move second child to first child ( temp float)
+0:46 Depth: direct index for structure ( temp float)
+0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:48 Branch: Return
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 154
+// Id's are bound by 161
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 136 140
+ EntryPoint Fragment 4 "main" 144 148
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 27 "txval11"
- Name 30 "g_tTex1di4"
- Name 40 "txval12"
- Name 43 "g_tTex1du4"
- Name 50 "txval20"
- Name 53 "g_tTex2df4"
- Name 64 "txval21"
- Name 67 "g_tTex2di4"
- Name 76 "txval22"
- Name 79 "g_tTex2du4"
- Name 89 "txval30"
- Name 92 "g_tTex3df4"
- Name 102 "txval31"
- Name 105 "g_tTex3di4"
- Name 113 "txval32"
- Name 116 "g_tTex3du4"
- Name 127 "PS_OUTPUT"
- MemberName 127(PS_OUTPUT) 0 "Color"
- MemberName 127(PS_OUTPUT) 1 "Depth"
- Name 129 "psout"
- Name 136 "Color"
- Name 140 "Depth"
- Name 144 "g_tTex1df4a"
- Name 147 "g_tTexcdf4"
- Name 150 "g_tTexcdi4"
- Name 153 "g_tTexcdu4"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 30(g_tTex1di4) DescriptorSet 0
- Decorate 43(g_tTex1du4) DescriptorSet 0
- Decorate 53(g_tTex2df4) DescriptorSet 0
- Decorate 67(g_tTex2di4) DescriptorSet 0
- Decorate 79(g_tTex2du4) DescriptorSet 0
- Decorate 92(g_tTex3df4) DescriptorSet 0
- Decorate 105(g_tTex3di4) DescriptorSet 0
- Decorate 116(g_tTex3du4) DescriptorSet 0
- Decorate 136(Color) Location 0
- Decorate 140(Depth) BuiltIn FragDepth
- Decorate 144(g_tTex1df4a) DescriptorSet 0
- Decorate 144(g_tTex1df4a) Binding 1
- Decorate 147(g_tTexcdf4) DescriptorSet 0
- Decorate 150(g_tTexcdi4) DescriptorSet 0
- Decorate 153(g_tTexcdu4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 31 "txval11"
+ Name 34 "g_tTex1di4"
+ Name 44 "txval12"
+ Name 47 "g_tTex1du4"
+ Name 54 "txval20"
+ Name 57 "g_tTex2df4"
+ Name 68 "txval21"
+ Name 71 "g_tTex2di4"
+ Name 80 "txval22"
+ Name 83 "g_tTex2du4"
+ Name 93 "txval30"
+ Name 96 "g_tTex3df4"
+ Name 106 "txval31"
+ Name 109 "g_tTex3di4"
+ Name 117 "txval32"
+ Name 120 "g_tTex3du4"
+ Name 132 "psout"
+ Name 141 "flattenTemp"
+ Name 144 "Color"
+ Name 148 "Depth"
+ Name 151 "g_tTex1df4a"
+ Name 154 "g_tTexcdf4"
+ Name 157 "g_tTexcdi4"
+ Name 160 "g_tTexcdu4"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 34(g_tTex1di4) DescriptorSet 0
+ Decorate 47(g_tTex1du4) DescriptorSet 0
+ Decorate 57(g_tTex2df4) DescriptorSet 0
+ Decorate 71(g_tTex2di4) DescriptorSet 0
+ Decorate 83(g_tTex2du4) DescriptorSet 0
+ Decorate 96(g_tTex3df4) DescriptorSet 0
+ Decorate 109(g_tTex3di4) DescriptorSet 0
+ Decorate 120(g_tTex3du4) DescriptorSet 0
+ Decorate 144(Color) Location 0
+ Decorate 148(Depth) BuiltIn FragDepth
+ Decorate 151(g_tTex1df4a) DescriptorSet 0
+ Decorate 151(g_tTex1df4a) Binding 1
+ Decorate 154(g_tTexcdf4) DescriptorSet 0
+ Decorate 157(g_tTexcdi4) DescriptorSet 0
+ Decorate 160(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1056964608
- 22: TypeInt 32 1
- 23: 22(int) Constant 1
- 25: TypeVector 22(int) 4
- 26: TypePointer Function 25(ivec4)
- 28: TypeImage 22(int) 1D sampled format:Unknown
- 29: TypePointer UniformConstant 28
- 30(g_tTex1di4): 29(ptr) Variable UniformConstant
- 33: TypeSampledImage 28
- 35: 6(float) Constant 1045220557
- 37: TypeInt 32 0
- 38: TypeVector 37(int) 4
- 39: TypePointer Function 38(ivec4)
- 41: TypeImage 37(int) 1D sampled format:Unknown
- 42: TypePointer UniformConstant 41
- 43(g_tTex1du4): 42(ptr) Variable UniformConstant
- 46: TypeSampledImage 41
- 48: 6(float) Constant 1050253722
- 51: TypeImage 6(float) 2D sampled format:Unknown
- 52: TypePointer UniformConstant 51
- 53(g_tTex2df4): 52(ptr) Variable UniformConstant
- 56: TypeSampledImage 51
- 58: TypeVector 6(float) 2
- 59: 58(fvec2) ConstantComposite 20 35
- 60: TypeVector 22(int) 2
- 61: 22(int) Constant 0
- 62: 60(ivec2) ConstantComposite 23 61
- 65: TypeImage 22(int) 2D sampled format:Unknown
- 66: TypePointer UniformConstant 65
- 67(g_tTex2di4): 66(ptr) Variable UniformConstant
- 70: TypeSampledImage 65
- 72: 6(float) Constant 1053609165
- 73: 58(fvec2) ConstantComposite 48 72
- 74: 60(ivec2) ConstantComposite 23 23
- 77: TypeImage 37(int) 2D sampled format:Unknown
- 78: TypePointer UniformConstant 77
- 79(g_tTex2du4): 78(ptr) Variable UniformConstant
- 82: TypeSampledImage 77
- 84: 6(float) Constant 1058642330
- 85: 58(fvec2) ConstantComposite 21 84
- 86: 22(int) Constant 4294967295
- 87: 60(ivec2) ConstantComposite 23 86
- 90: TypeImage 6(float) 3D sampled format:Unknown
- 91: TypePointer UniformConstant 90
- 92(g_tTex3df4): 91(ptr) Variable UniformConstant
- 95: TypeSampledImage 90
- 97: TypeVector 6(float) 3
- 98: 97(fvec3) ConstantComposite 20 35 48
- 99: TypeVector 22(int) 3
- 100: 99(ivec3) ConstantComposite 23 61 23
- 103: TypeImage 22(int) 3D sampled format:Unknown
- 104: TypePointer UniformConstant 103
- 105(g_tTex3di4): 104(ptr) Variable UniformConstant
- 108: TypeSampledImage 103
- 110: 97(fvec3) ConstantComposite 72 21 84
- 111: 99(ivec3) ConstantComposite 23 23 23
- 114: TypeImage 37(int) 3D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex3du4): 115(ptr) Variable UniformConstant
- 119: TypeSampledImage 114
- 121: 6(float) Constant 1060320051
- 122: 6(float) Constant 1061997773
- 123: 6(float) Constant 1063675494
- 124: 97(fvec3) ConstantComposite 121 122 123
- 125: 99(ivec3) ConstantComposite 23 61 86
- 127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 128: TypePointer Function 127(PS_OUTPUT)
- 130: 6(float) Constant 1065353216
- 131: 7(fvec4) ConstantComposite 130 130 130 130
- 133: TypePointer Function 6(float)
- 135: TypePointer Output 7(fvec4)
- 136(Color): 135(ptr) Variable Output
- 139: TypePointer Output 6(float)
- 140(Depth): 139(ptr) Variable Output
-144(g_tTex1df4a): 11(ptr) Variable UniformConstant
- 145: TypeImage 6(float) Cube sampled format:Unknown
- 146: TypePointer UniformConstant 145
- 147(g_tTexcdf4): 146(ptr) Variable UniformConstant
- 148: TypeImage 22(int) Cube sampled format:Unknown
- 149: TypePointer UniformConstant 148
- 150(g_tTexcdi4): 149(ptr) Variable UniformConstant
- 151: TypeImage 37(int) Cube sampled format:Unknown
- 152: TypePointer UniformConstant 151
- 153(g_tTexcdu4): 152(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: 6(float) Constant 1036831949
+ 25: 6(float) Constant 1056964608
+ 26: TypeInt 32 1
+ 27: 26(int) Constant 1
+ 29: TypeVector 26(int) 4
+ 30: TypePointer Function 29(ivec4)
+ 32: TypeImage 26(int) 1D sampled format:Unknown
+ 33: TypePointer UniformConstant 32
+ 34(g_tTex1di4): 33(ptr) Variable UniformConstant
+ 37: TypeSampledImage 32
+ 39: 6(float) Constant 1045220557
+ 41: TypeInt 32 0
+ 42: TypeVector 41(int) 4
+ 43: TypePointer Function 42(ivec4)
+ 45: TypeImage 41(int) 1D sampled format:Unknown
+ 46: TypePointer UniformConstant 45
+ 47(g_tTex1du4): 46(ptr) Variable UniformConstant
+ 50: TypeSampledImage 45
+ 52: 6(float) Constant 1050253722
+ 55: TypeImage 6(float) 2D sampled format:Unknown
+ 56: TypePointer UniformConstant 55
+ 57(g_tTex2df4): 56(ptr) Variable UniformConstant
+ 60: TypeSampledImage 55
+ 62: TypeVector 6(float) 2
+ 63: 62(fvec2) ConstantComposite 24 39
+ 64: TypeVector 26(int) 2
+ 65: 26(int) Constant 0
+ 66: 64(ivec2) ConstantComposite 27 65
+ 69: TypeImage 26(int) 2D sampled format:Unknown
+ 70: TypePointer UniformConstant 69
+ 71(g_tTex2di4): 70(ptr) Variable UniformConstant
+ 74: TypeSampledImage 69
+ 76: 6(float) Constant 1053609165
+ 77: 62(fvec2) ConstantComposite 52 76
+ 78: 64(ivec2) ConstantComposite 27 27
+ 81: TypeImage 41(int) 2D sampled format:Unknown
+ 82: TypePointer UniformConstant 81
+ 83(g_tTex2du4): 82(ptr) Variable UniformConstant
+ 86: TypeSampledImage 81
+ 88: 6(float) Constant 1058642330
+ 89: 62(fvec2) ConstantComposite 25 88
+ 90: 26(int) Constant 4294967295
+ 91: 64(ivec2) ConstantComposite 27 90
+ 94: TypeImage 6(float) 3D sampled format:Unknown
+ 95: TypePointer UniformConstant 94
+ 96(g_tTex3df4): 95(ptr) Variable UniformConstant
+ 99: TypeSampledImage 94
+ 101: TypeVector 6(float) 3
+ 102: 101(fvec3) ConstantComposite 24 39 52
+ 103: TypeVector 26(int) 3
+ 104: 103(ivec3) ConstantComposite 27 65 27
+ 107: TypeImage 26(int) 3D sampled format:Unknown
+ 108: TypePointer UniformConstant 107
+ 109(g_tTex3di4): 108(ptr) Variable UniformConstant
+ 112: TypeSampledImage 107
+ 114: 101(fvec3) ConstantComposite 76 25 88
+ 115: 103(ivec3) ConstantComposite 27 27 27
+ 118: TypeImage 41(int) 3D sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTex3du4): 119(ptr) Variable UniformConstant
+ 123: TypeSampledImage 118
+ 125: 6(float) Constant 1060320051
+ 126: 6(float) Constant 1061997773
+ 127: 6(float) Constant 1063675494
+ 128: 101(fvec3) ConstantComposite 125 126 127
+ 129: 103(ivec3) ConstantComposite 27 65 90
+ 131: TypePointer Function 8(PS_OUTPUT)
+ 133: 6(float) Constant 1065353216
+ 134: 7(fvec4) ConstantComposite 133 133 133 133
+ 136: TypePointer Function 6(float)
+ 143: TypePointer Output 7(fvec4)
+ 144(Color): 143(ptr) Variable Output
+ 147: TypePointer Output 6(float)
+ 148(Depth): 147(ptr) Variable Output
+151(g_tTex1df4a): 15(ptr) Variable UniformConstant
+ 152: TypeImage 6(float) Cube sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTexcdf4): 153(ptr) Variable UniformConstant
+ 155: TypeImage 26(int) Cube sampled format:Unknown
+ 156: TypePointer UniformConstant 155
+ 157(g_tTexcdi4): 156(ptr) Variable UniformConstant
+ 158: TypeImage 41(int) Cube sampled format:Unknown
+ 159: TypePointer UniformConstant 158
+ 160(g_tTexcdu4): 159(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 27(txval11): 26(ptr) Variable Function
- 40(txval12): 39(ptr) Variable Function
- 50(txval20): 8(ptr) Variable Function
- 64(txval21): 26(ptr) Variable Function
- 76(txval22): 39(ptr) Variable Function
- 89(txval30): 8(ptr) Variable Function
- 102(txval31): 26(ptr) Variable Function
- 113(txval32): 39(ptr) Variable Function
- 129(psout): 128(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 24: 7(fvec4) ImageSampleImplicitLod 19 20 Bias ConstOffset 23 21
- Store 9(txval10) 24
- 31: 28 Load 30(g_tTex1di4)
- 32: 14 Load 16(g_sSamp)
- 34: 33 SampledImage 31 32
- 36: 25(ivec4) ImageSampleImplicitLod 34 35 Bias ConstOffset 23 21
- Store 27(txval11) 36
- 44: 41 Load 43(g_tTex1du4)
- 45: 14 Load 16(g_sSamp)
- 47: 46 SampledImage 44 45
- 49: 38(ivec4) ImageSampleImplicitLod 47 48 Bias ConstOffset 23 21
- Store 40(txval12) 49
- 54: 51 Load 53(g_tTex2df4)
- 55: 14 Load 16(g_sSamp)
- 57: 56 SampledImage 54 55
- 63: 7(fvec4) ImageSampleImplicitLod 57 59 Bias ConstOffset 62 21
- Store 50(txval20) 63
- 68: 65 Load 67(g_tTex2di4)
- 69: 14 Load 16(g_sSamp)
- 71: 70 SampledImage 68 69
- 75: 25(ivec4) ImageSampleImplicitLod 71 73 Bias ConstOffset 74 21
- Store 64(txval21) 75
- 80: 77 Load 79(g_tTex2du4)
- 81: 14 Load 16(g_sSamp)
- 83: 82 SampledImage 80 81
- 88: 38(ivec4) ImageSampleImplicitLod 83 85 Bias ConstOffset 87 21
- Store 76(txval22) 88
- 93: 90 Load 92(g_tTex3df4)
- 94: 14 Load 16(g_sSamp)
- 96: 95 SampledImage 93 94
- 101: 7(fvec4) ImageSampleImplicitLod 96 98 Bias ConstOffset 100 21
- Store 89(txval30) 101
- 106: 103 Load 105(g_tTex3di4)
- 107: 14 Load 16(g_sSamp)
- 109: 108 SampledImage 106 107
- 112: 25(ivec4) ImageSampleImplicitLod 109 110 Bias ConstOffset 111 21
- Store 102(txval31) 112
- 117: 114 Load 116(g_tTex3du4)
- 118: 14 Load 16(g_sSamp)
- 120: 119 SampledImage 117 118
- 126: 38(ivec4) ImageSampleImplicitLod 120 124 Bias ConstOffset 125 21
- Store 113(txval32) 126
- 132: 8(ptr) AccessChain 129(psout) 61
- Store 132 131
- 134: 133(ptr) AccessChain 129(psout) 23
- Store 134 130
- 137: 8(ptr) AccessChain 129(psout) 61
- 138: 7(fvec4) Load 137
- Store 136(Color) 138
- 141: 133(ptr) AccessChain 129(psout) 23
- 142: 6(float) Load 141
- Store 140(Depth) 142
+141(flattenTemp): 131(ptr) Variable Function
+ 142:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 141(flattenTemp) 142
+ 145: 12(ptr) AccessChain 141(flattenTemp) 65
+ 146: 7(fvec4) Load 145
+ Store 144(Color) 146
+ 149: 136(ptr) AccessChain 141(flattenTemp) 27
+ 150: 6(float) Load 149
+ Store 148(Depth) 150
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 31(txval11): 30(ptr) Variable Function
+ 44(txval12): 43(ptr) Variable Function
+ 54(txval20): 12(ptr) Variable Function
+ 68(txval21): 30(ptr) Variable Function
+ 80(txval22): 43(ptr) Variable Function
+ 93(txval30): 12(ptr) Variable Function
+ 106(txval31): 30(ptr) Variable Function
+ 117(txval32): 43(ptr) Variable Function
+ 132(psout): 131(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25
+ Store 13(txval10) 28
+ 35: 32 Load 34(g_tTex1di4)
+ 36: 18 Load 20(g_sSamp)
+ 38: 37 SampledImage 35 36
+ 40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25
+ Store 31(txval11) 40
+ 48: 45 Load 47(g_tTex1du4)
+ 49: 18 Load 20(g_sSamp)
+ 51: 50 SampledImage 48 49
+ 53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25
+ Store 44(txval12) 53
+ 58: 55 Load 57(g_tTex2df4)
+ 59: 18 Load 20(g_sSamp)
+ 61: 60 SampledImage 58 59
+ 67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25
+ Store 54(txval20) 67
+ 72: 69 Load 71(g_tTex2di4)
+ 73: 18 Load 20(g_sSamp)
+ 75: 74 SampledImage 72 73
+ 79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25
+ Store 68(txval21) 79
+ 84: 81 Load 83(g_tTex2du4)
+ 85: 18 Load 20(g_sSamp)
+ 87: 86 SampledImage 84 85
+ 92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25
+ Store 80(txval22) 92
+ 97: 94 Load 96(g_tTex3df4)
+ 98: 18 Load 20(g_sSamp)
+ 100: 99 SampledImage 97 98
+ 105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25
+ Store 93(txval30) 105
+ 110: 107 Load 109(g_tTex3di4)
+ 111: 18 Load 20(g_sSamp)
+ 113: 112 SampledImage 110 111
+ 116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25
+ Store 106(txval31) 116
+ 121: 118 Load 120(g_tTex3du4)
+ 122: 18 Load 20(g_sSamp)
+ 124: 123 SampledImage 121 122
+ 130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25
+ Store 117(txval32) 130
+ 135: 12(ptr) AccessChain 132(psout) 65
+ Store 135 134
+ 137: 136(ptr) AccessChain 132(psout) 27
+ Store 137 133
+ 138:8(PS_OUTPUT) Load 132(psout)
+ ReturnValue 138
+ FunctionEnd