summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out907
1 files changed, 465 insertions, 442 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
index 1442fc3c783..81e8da949a6 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
@@ -2,85 +2,85 @@ hlsl.samplebias.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 texture (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 texture ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 texture (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 texture ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 texture (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 texture ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 texture (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 texture ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 texture (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 texture ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 texture (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 texture ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 texture (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 texture ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -88,12 +88,12 @@ gl_FragCoord origin is upper left
0:39 Constant:
0:39 0.500000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 texture (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 texture ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -101,12 +101,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.500000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 texture (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 texture ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -114,12 +114,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.500000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval40' (temp 4-component vector of float)
-0:43 texture (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp samplerCube)
-0:43 'g_tTexcdf4' (uniform textureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval40' ( temp 4-component vector of float)
+0:43 texture ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp samplerCube)
+0:43 'g_tTexcdf4' ( uniform textureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -127,12 +127,12 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 0.500000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval41' (temp 4-component vector of int)
-0:44 texture (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isamplerCube)
-0:44 'g_tTexcdi4' (uniform itextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval41' ( temp 4-component vector of int)
+0:44 texture ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isamplerCube)
+0:44 'g_tTexcdi4' ( uniform itextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -140,21 +140,21 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.500000
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval42' (temp 4-component vector of uint)
-0:45 texture (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usamplerCube)
-0:45 'g_tTexcdu4' (uniform utextureCube)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval42' ( temp 4-component vector of uint)
+0:45 texture ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usamplerCube)
+0:45 'g_tTexcdu4' ( uniform utextureCube)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -162,45 +162,51 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
-0:48 move second child to first child (temp float)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 move second child to first child ( temp float)
+0:48 Depth: direct index for structure ( temp float)
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:50 Color: direct index for structure (temp 4-component vector of float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 0 (const int)
-0:50 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:50 Depth: direct index for structure (temp float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 1 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -209,85 +215,85 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'txval10' (temp 4-component vector of float)
-0:31 texture (temp 4-component vector of float)
-0:31 Construct combined texture-sampler (temp sampler1D)
-0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'txval10' ( temp 4-component vector of float)
+0:31 texture ( temp 4-component vector of float)
+0:31 Construct combined texture-sampler ( temp sampler1D)
+0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of int)
-0:32 'txval11' (temp 4-component vector of int)
-0:32 texture (temp 4-component vector of int)
-0:32 Construct combined texture-sampler (temp isampler1D)
-0:32 'g_tTex1di4' (uniform itexture1D)
-0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:32 move second child to first child ( temp 4-component vector of int)
+0:32 'txval11' ( temp 4-component vector of int)
+0:32 texture ( temp 4-component vector of int)
+0:32 Construct combined texture-sampler ( temp isampler1D)
+0:32 'g_tTex1di4' ( uniform itexture1D)
+0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
-0:33 move second child to first child (temp 4-component vector of uint)
-0:33 'txval12' (temp 4-component vector of uint)
-0:33 texture (temp 4-component vector of uint)
-0:33 Construct combined texture-sampler (temp usampler1D)
-0:33 'g_tTex1du4' (uniform utexture1D)
-0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:33 move second child to first child ( temp 4-component vector of uint)
+0:33 'txval12' ( temp 4-component vector of uint)
+0:33 texture ( temp 4-component vector of uint)
+0:33 Construct combined texture-sampler ( temp usampler1D)
+0:33 'g_tTex1du4' ( uniform utexture1D)
+0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval20' (temp 4-component vector of float)
-0:35 texture (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp sampler2D)
-0:35 'g_tTex2df4' (uniform texture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval20' ( temp 4-component vector of float)
+0:35 texture ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp sampler2D)
+0:35 'g_tTex2df4' ( uniform texture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval21' (temp 4-component vector of int)
-0:36 texture (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isampler2D)
-0:36 'g_tTex2di4' (uniform itexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval21' ( temp 4-component vector of int)
+0:36 texture ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isampler2D)
+0:36 'g_tTex2di4' ( uniform itexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval22' (temp 4-component vector of uint)
-0:37 texture (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usampler2D)
-0:37 'g_tTex2du4' (uniform utexture2D)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval22' ( temp 4-component vector of uint)
+0:37 texture ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usampler2D)
+0:37 'g_tTex2du4' ( uniform utexture2D)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval30' (temp 4-component vector of float)
-0:39 texture (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler3D)
-0:39 'g_tTex3df4' (uniform texture3D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval30' ( temp 4-component vector of float)
+0:39 texture ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler3D)
+0:39 'g_tTex3df4' ( uniform texture3D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -295,12 +301,12 @@ gl_FragCoord origin is upper left
0:39 Constant:
0:39 0.500000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval31' (temp 4-component vector of int)
-0:40 texture (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler3D)
-0:40 'g_tTex3di4' (uniform itexture3D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval31' ( temp 4-component vector of int)
+0:40 texture ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler3D)
+0:40 'g_tTex3di4' ( uniform itexture3D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -308,12 +314,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.500000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval32' (temp 4-component vector of uint)
-0:41 texture (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler3D)
-0:41 'g_tTex3du4' (uniform utexture3D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval32' ( temp 4-component vector of uint)
+0:41 texture ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler3D)
+0:41 'g_tTex3du4' ( uniform utexture3D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -321,12 +327,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.500000
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval40' (temp 4-component vector of float)
-0:43 texture (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp samplerCube)
-0:43 'g_tTexcdf4' (uniform textureCube)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval40' ( temp 4-component vector of float)
+0:43 texture ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp samplerCube)
+0:43 'g_tTexcdf4' ( uniform textureCube)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -334,12 +340,12 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 0.500000
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval41' (temp 4-component vector of int)
-0:44 texture (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isamplerCube)
-0:44 'g_tTexcdi4' (uniform itextureCube)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval41' ( temp 4-component vector of int)
+0:44 texture ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isamplerCube)
+0:44 'g_tTexcdi4' ( uniform itextureCube)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -347,21 +353,21 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.500000
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval42' (temp 4-component vector of uint)
-0:45 texture (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usamplerCube)
-0:45 'g_tTexcdu4' (uniform utextureCube)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval42' ( temp 4-component vector of uint)
+0:45 texture ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usamplerCube)
+0:45 'g_tTexcdu4' ( uniform utextureCube)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -369,283 +375,300 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
-0:48 move second child to first child (temp float)
-0:48 Depth: direct index for structure (temp float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:48 move second child to first child ( temp float)
+0:48 Depth: direct index for structure ( temp float)
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:50 Color: direct index for structure (temp 4-component vector of float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 0 (const int)
-0:50 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:50 Depth: direct index for structure (temp float)
-0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:50 Constant:
-0:50 1 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Definition: main( ( temp void)
+0:28 Function Parameters:
+0:? Sequence
+0:28 Sequence
+0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:28 Color: direct index for structure ( temp 4-component vector of float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 0 (const int)
+0:28 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:28 Depth: direct index for structure ( temp float)
+0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:28 Constant:
+0:28 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 163
+// Id's are bound by 170
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 154 158
+ EntryPoint Fragment 4 "main" 162 166
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 26 "txval11"
- Name 29 "g_tTex1di4"
- Name 39 "txval12"
- Name 42 "g_tTex1du4"
- Name 49 "txval20"
- Name 52 "g_tTex2df4"
- Name 60 "txval21"
- Name 63 "g_tTex2di4"
- Name 71 "txval22"
- Name 74 "g_tTex2du4"
- Name 82 "txval30"
- Name 85 "g_tTex3df4"
- Name 93 "txval31"
- Name 96 "g_tTex3di4"
- Name 103 "txval32"
- Name 106 "g_tTex3du4"
- Name 116 "txval40"
- Name 119 "g_tTexcdf4"
- Name 125 "txval41"
- Name 128 "g_tTexcdi4"
- Name 134 "txval42"
- Name 137 "g_tTexcdu4"
- Name 143 "PS_OUTPUT"
- MemberName 143(PS_OUTPUT) 0 "Color"
- MemberName 143(PS_OUTPUT) 1 "Depth"
- Name 145 "psout"
- Name 154 "Color"
- Name 158 "Depth"
- Name 162 "g_tTex1df4a"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 29(g_tTex1di4) DescriptorSet 0
- Decorate 42(g_tTex1du4) DescriptorSet 0
- Decorate 52(g_tTex2df4) DescriptorSet 0
- Decorate 63(g_tTex2di4) DescriptorSet 0
- Decorate 74(g_tTex2du4) DescriptorSet 0
- Decorate 85(g_tTex3df4) DescriptorSet 0
- Decorate 96(g_tTex3di4) DescriptorSet 0
- Decorate 106(g_tTex3du4) DescriptorSet 0
- Decorate 119(g_tTexcdf4) DescriptorSet 0
- Decorate 128(g_tTexcdi4) DescriptorSet 0
- Decorate 137(g_tTexcdu4) DescriptorSet 0
- Decorate 154(Color) Location 0
- Decorate 158(Depth) BuiltIn FragDepth
- Decorate 162(g_tTex1df4a) DescriptorSet 0
- Decorate 162(g_tTex1df4a) Binding 1
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 30 "txval11"
+ Name 33 "g_tTex1di4"
+ Name 43 "txval12"
+ Name 46 "g_tTex1du4"
+ Name 53 "txval20"
+ Name 56 "g_tTex2df4"
+ Name 64 "txval21"
+ Name 67 "g_tTex2di4"
+ Name 75 "txval22"
+ Name 78 "g_tTex2du4"
+ Name 86 "txval30"
+ Name 89 "g_tTex3df4"
+ Name 97 "txval31"
+ Name 100 "g_tTex3di4"
+ Name 107 "txval32"
+ Name 110 "g_tTex3du4"
+ Name 120 "txval40"
+ Name 123 "g_tTexcdf4"
+ Name 129 "txval41"
+ Name 132 "g_tTexcdi4"
+ Name 138 "txval42"
+ Name 141 "g_tTexcdu4"
+ Name 148 "psout"
+ Name 159 "flattenTemp"
+ Name 162 "Color"
+ Name 166 "Depth"
+ Name 169 "g_tTex1df4a"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 33(g_tTex1di4) DescriptorSet 0
+ Decorate 46(g_tTex1du4) DescriptorSet 0
+ Decorate 56(g_tTex2df4) DescriptorSet 0
+ Decorate 67(g_tTex2di4) DescriptorSet 0
+ Decorate 78(g_tTex2du4) DescriptorSet 0
+ Decorate 89(g_tTex3df4) DescriptorSet 0
+ Decorate 100(g_tTex3di4) DescriptorSet 0
+ Decorate 110(g_tTex3du4) DescriptorSet 0
+ Decorate 123(g_tTexcdf4) DescriptorSet 0
+ Decorate 132(g_tTexcdi4) DescriptorSet 0
+ Decorate 141(g_tTexcdu4) DescriptorSet 0
+ Decorate 162(Color) Location 0
+ Decorate 166(Depth) BuiltIn FragDepth
+ Decorate 169(g_tTex1df4a) DescriptorSet 0
+ Decorate 169(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: 6(float) Constant 1036831949
- 21: 6(float) Constant 1056964608
- 23: TypeInt 32 1
- 24: TypeVector 23(int) 4
- 25: TypePointer Function 24(ivec4)
- 27: TypeImage 23(int) 1D sampled format:Unknown
- 28: TypePointer UniformConstant 27
- 29(g_tTex1di4): 28(ptr) Variable UniformConstant
- 32: TypeSampledImage 27
- 34: 6(float) Constant 1045220557
- 36: TypeInt 32 0
- 37: TypeVector 36(int) 4
- 38: TypePointer Function 37(ivec4)
- 40: TypeImage 36(int) 1D sampled format:Unknown
- 41: TypePointer UniformConstant 40
- 42(g_tTex1du4): 41(ptr) Variable UniformConstant
- 45: TypeSampledImage 40
- 47: 6(float) Constant 1050253722
- 50: TypeImage 6(float) 2D sampled format:Unknown
- 51: TypePointer UniformConstant 50
- 52(g_tTex2df4): 51(ptr) Variable UniformConstant
- 55: TypeSampledImage 50
- 57: TypeVector 6(float) 2
- 58: 57(fvec2) ConstantComposite 20 34
- 61: TypeImage 23(int) 2D sampled format:Unknown
- 62: TypePointer UniformConstant 61
- 63(g_tTex2di4): 62(ptr) Variable UniformConstant
- 66: TypeSampledImage 61
- 68: 6(float) Constant 1053609165
- 69: 57(fvec2) ConstantComposite 47 68
- 72: TypeImage 36(int) 2D sampled format:Unknown
- 73: TypePointer UniformConstant 72
- 74(g_tTex2du4): 73(ptr) Variable UniformConstant
- 77: TypeSampledImage 72
- 79: 6(float) Constant 1058642330
- 80: 57(fvec2) ConstantComposite 21 79
- 83: TypeImage 6(float) 3D sampled format:Unknown
- 84: TypePointer UniformConstant 83
- 85(g_tTex3df4): 84(ptr) Variable UniformConstant
- 88: TypeSampledImage 83
- 90: TypeVector 6(float) 3
- 91: 90(fvec3) ConstantComposite 20 34 47
- 94: TypeImage 23(int) 3D sampled format:Unknown
- 95: TypePointer UniformConstant 94
- 96(g_tTex3di4): 95(ptr) Variable UniformConstant
- 99: TypeSampledImage 94
- 101: 90(fvec3) ConstantComposite 68 21 79
- 104: TypeImage 36(int) 3D sampled format:Unknown
- 105: TypePointer UniformConstant 104
- 106(g_tTex3du4): 105(ptr) Variable UniformConstant
- 109: TypeSampledImage 104
- 111: 6(float) Constant 1060320051
- 112: 6(float) Constant 1061997773
- 113: 6(float) Constant 1063675494
- 114: 90(fvec3) ConstantComposite 111 112 113
- 117: TypeImage 6(float) Cube sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTexcdf4): 118(ptr) Variable UniformConstant
- 122: TypeSampledImage 117
- 126: TypeImage 23(int) Cube sampled format:Unknown
- 127: TypePointer UniformConstant 126
- 128(g_tTexcdi4): 127(ptr) Variable UniformConstant
- 131: TypeSampledImage 126
- 135: TypeImage 36(int) Cube sampled format:Unknown
- 136: TypePointer UniformConstant 135
- 137(g_tTexcdu4): 136(ptr) Variable UniformConstant
- 140: TypeSampledImage 135
- 143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 144: TypePointer Function 143(PS_OUTPUT)
- 146: 23(int) Constant 0
- 147: 6(float) Constant 1065353216
- 148: 7(fvec4) ConstantComposite 147 147 147 147
- 150: 23(int) Constant 1
- 151: TypePointer Function 6(float)
- 153: TypePointer Output 7(fvec4)
- 154(Color): 153(ptr) Variable Output
- 157: TypePointer Output 6(float)
- 158(Depth): 157(ptr) Variable Output
-162(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: 6(float) Constant 1036831949
+ 25: 6(float) Constant 1056964608
+ 27: TypeInt 32 1
+ 28: TypeVector 27(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 27(int) 1D sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex1di4): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 38: 6(float) Constant 1045220557
+ 40: TypeInt 32 0
+ 41: TypeVector 40(int) 4
+ 42: TypePointer Function 41(ivec4)
+ 44: TypeImage 40(int) 1D sampled format:Unknown
+ 45: TypePointer UniformConstant 44
+ 46(g_tTex1du4): 45(ptr) Variable UniformConstant
+ 49: TypeSampledImage 44
+ 51: 6(float) Constant 1050253722
+ 54: TypeImage 6(float) 2D sampled format:Unknown
+ 55: TypePointer UniformConstant 54
+ 56(g_tTex2df4): 55(ptr) Variable UniformConstant
+ 59: TypeSampledImage 54
+ 61: TypeVector 6(float) 2
+ 62: 61(fvec2) ConstantComposite 24 38
+ 65: TypeImage 27(int) 2D sampled format:Unknown
+ 66: TypePointer UniformConstant 65
+ 67(g_tTex2di4): 66(ptr) Variable UniformConstant
+ 70: TypeSampledImage 65
+ 72: 6(float) Constant 1053609165
+ 73: 61(fvec2) ConstantComposite 51 72
+ 76: TypeImage 40(int) 2D sampled format:Unknown
+ 77: TypePointer UniformConstant 76
+ 78(g_tTex2du4): 77(ptr) Variable UniformConstant
+ 81: TypeSampledImage 76
+ 83: 6(float) Constant 1058642330
+ 84: 61(fvec2) ConstantComposite 25 83
+ 87: TypeImage 6(float) 3D sampled format:Unknown
+ 88: TypePointer UniformConstant 87
+ 89(g_tTex3df4): 88(ptr) Variable UniformConstant
+ 92: TypeSampledImage 87
+ 94: TypeVector 6(float) 3
+ 95: 94(fvec3) ConstantComposite 24 38 51
+ 98: TypeImage 27(int) 3D sampled format:Unknown
+ 99: TypePointer UniformConstant 98
+ 100(g_tTex3di4): 99(ptr) Variable UniformConstant
+ 103: TypeSampledImage 98
+ 105: 94(fvec3) ConstantComposite 72 25 83
+ 108: TypeImage 40(int) 3D sampled format:Unknown
+ 109: TypePointer UniformConstant 108
+ 110(g_tTex3du4): 109(ptr) Variable UniformConstant
+ 113: TypeSampledImage 108
+ 115: 6(float) Constant 1060320051
+ 116: 6(float) Constant 1061997773
+ 117: 6(float) Constant 1063675494
+ 118: 94(fvec3) ConstantComposite 115 116 117
+ 121: TypeImage 6(float) Cube sampled format:Unknown
+ 122: TypePointer UniformConstant 121
+ 123(g_tTexcdf4): 122(ptr) Variable UniformConstant
+ 126: TypeSampledImage 121
+ 130: TypeImage 27(int) Cube sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+ 132(g_tTexcdi4): 131(ptr) Variable UniformConstant
+ 135: TypeSampledImage 130
+ 139: TypeImage 40(int) Cube sampled format:Unknown
+ 140: TypePointer UniformConstant 139
+ 141(g_tTexcdu4): 140(ptr) Variable UniformConstant
+ 144: TypeSampledImage 139
+ 147: TypePointer Function 8(PS_OUTPUT)
+ 149: 27(int) Constant 0
+ 150: 6(float) Constant 1065353216
+ 151: 7(fvec4) ConstantComposite 150 150 150 150
+ 153: 27(int) Constant 1
+ 154: TypePointer Function 6(float)
+ 161: TypePointer Output 7(fvec4)
+ 162(Color): 161(ptr) Variable Output
+ 165: TypePointer Output 6(float)
+ 166(Depth): 165(ptr) Variable Output
+169(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 26(txval11): 25(ptr) Variable Function
- 39(txval12): 38(ptr) Variable Function
- 49(txval20): 8(ptr) Variable Function
- 60(txval21): 25(ptr) Variable Function
- 71(txval22): 38(ptr) Variable Function
- 82(txval30): 8(ptr) Variable Function
- 93(txval31): 25(ptr) Variable Function
- 103(txval32): 38(ptr) Variable Function
- 116(txval40): 8(ptr) Variable Function
- 125(txval41): 25(ptr) Variable Function
- 134(txval42): 38(ptr) Variable Function
- 145(psout): 144(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21
- Store 9(txval10) 22
- 30: 27 Load 29(g_tTex1di4)
- 31: 14 Load 16(g_sSamp)
- 33: 32 SampledImage 30 31
- 35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21
- Store 26(txval11) 35
- 43: 40 Load 42(g_tTex1du4)
- 44: 14 Load 16(g_sSamp)
- 46: 45 SampledImage 43 44
- 48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21
- Store 39(txval12) 48
- 53: 50 Load 52(g_tTex2df4)
- 54: 14 Load 16(g_sSamp)
- 56: 55 SampledImage 53 54
- 59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21
- Store 49(txval20) 59
- 64: 61 Load 63(g_tTex2di4)
- 65: 14 Load 16(g_sSamp)
- 67: 66 SampledImage 64 65
- 70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21
- Store 60(txval21) 70
- 75: 72 Load 74(g_tTex2du4)
- 76: 14 Load 16(g_sSamp)
- 78: 77 SampledImage 75 76
- 81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21
- Store 71(txval22) 81
- 86: 83 Load 85(g_tTex3df4)
- 87: 14 Load 16(g_sSamp)
- 89: 88 SampledImage 86 87
- 92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21
- Store 82(txval30) 92
- 97: 94 Load 96(g_tTex3di4)
- 98: 14 Load 16(g_sSamp)
- 100: 99 SampledImage 97 98
- 102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21
- Store 93(txval31) 102
- 107: 104 Load 106(g_tTex3du4)
- 108: 14 Load 16(g_sSamp)
- 110: 109 SampledImage 107 108
- 115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21
- Store 103(txval32) 115
- 120: 117 Load 119(g_tTexcdf4)
- 121: 14 Load 16(g_sSamp)
- 123: 122 SampledImage 120 121
- 124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21
- Store 116(txval40) 124
- 129: 126 Load 128(g_tTexcdi4)
- 130: 14 Load 16(g_sSamp)
- 132: 131 SampledImage 129 130
- 133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21
- Store 125(txval41) 133
- 138: 135 Load 137(g_tTexcdu4)
- 139: 14 Load 16(g_sSamp)
- 141: 140 SampledImage 138 139
- 142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21
- Store 134(txval42) 142
- 149: 8(ptr) AccessChain 145(psout) 146
- Store 149 148
- 152: 151(ptr) AccessChain 145(psout) 150
- Store 152 147
- 155: 8(ptr) AccessChain 145(psout) 146
- 156: 7(fvec4) Load 155
- Store 154(Color) 156
- 159: 151(ptr) AccessChain 145(psout) 150
- 160: 6(float) Load 159
- Store 158(Depth) 160
+159(flattenTemp): 147(ptr) Variable Function
+ 160:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 159(flattenTemp) 160
+ 163: 12(ptr) AccessChain 159(flattenTemp) 149
+ 164: 7(fvec4) Load 163
+ Store 162(Color) 164
+ 167: 154(ptr) AccessChain 159(flattenTemp) 153
+ 168: 6(float) Load 167
+ Store 166(Depth) 168
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 30(txval11): 29(ptr) Variable Function
+ 43(txval12): 42(ptr) Variable Function
+ 53(txval20): 12(ptr) Variable Function
+ 64(txval21): 29(ptr) Variable Function
+ 75(txval22): 42(ptr) Variable Function
+ 86(txval30): 12(ptr) Variable Function
+ 97(txval31): 29(ptr) Variable Function
+ 107(txval32): 42(ptr) Variable Function
+ 120(txval40): 12(ptr) Variable Function
+ 129(txval41): 29(ptr) Variable Function
+ 138(txval42): 42(ptr) Variable Function
+ 148(psout): 147(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
+ Store 13(txval10) 26
+ 34: 31 Load 33(g_tTex1di4)
+ 35: 18 Load 20(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
+ Store 30(txval11) 39
+ 47: 44 Load 46(g_tTex1du4)
+ 48: 18 Load 20(g_sSamp)
+ 50: 49 SampledImage 47 48
+ 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
+ Store 43(txval12) 52
+ 57: 54 Load 56(g_tTex2df4)
+ 58: 18 Load 20(g_sSamp)
+ 60: 59 SampledImage 57 58
+ 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
+ Store 53(txval20) 63
+ 68: 65 Load 67(g_tTex2di4)
+ 69: 18 Load 20(g_sSamp)
+ 71: 70 SampledImage 68 69
+ 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
+ Store 64(txval21) 74
+ 79: 76 Load 78(g_tTex2du4)
+ 80: 18 Load 20(g_sSamp)
+ 82: 81 SampledImage 79 80
+ 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
+ Store 75(txval22) 85
+ 90: 87 Load 89(g_tTex3df4)
+ 91: 18 Load 20(g_sSamp)
+ 93: 92 SampledImage 90 91
+ 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
+ Store 86(txval30) 96
+ 101: 98 Load 100(g_tTex3di4)
+ 102: 18 Load 20(g_sSamp)
+ 104: 103 SampledImage 101 102
+ 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
+ Store 97(txval31) 106
+ 111: 108 Load 110(g_tTex3du4)
+ 112: 18 Load 20(g_sSamp)
+ 114: 113 SampledImage 111 112
+ 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
+ Store 107(txval32) 119
+ 124: 121 Load 123(g_tTexcdf4)
+ 125: 18 Load 20(g_sSamp)
+ 127: 126 SampledImage 124 125
+ 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
+ Store 120(txval40) 128
+ 133: 130 Load 132(g_tTexcdi4)
+ 134: 18 Load 20(g_sSamp)
+ 136: 135 SampledImage 133 134
+ 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
+ Store 129(txval41) 137
+ 142: 139 Load 141(g_tTexcdu4)
+ 143: 18 Load 20(g_sSamp)
+ 145: 144 SampledImage 142 143
+ 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
+ Store 138(txval42) 146
+ 152: 12(ptr) AccessChain 148(psout) 149
+ Store 152 151
+ 155: 154(ptr) AccessChain 148(psout) 153
+ Store 155 150
+ 156:8(PS_OUTPUT) Load 148(psout)
+ ReturnValue 156
+ FunctionEnd