diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out | 907 |
1 files changed, 465 insertions, 442 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out index 1442fc3c783..81e8da949a6 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out @@ -2,85 +2,85 @@ hlsl.samplebias.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval10' (temp 4-component vector of float) -0:31 texture (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler1D) -0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval10' ( temp 4-component vector of float) +0:31 texture ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler1D) +0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval11' (temp 4-component vector of int) -0:32 texture (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler1D) -0:32 'g_tTex1di4' (uniform itexture1D) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval11' ( temp 4-component vector of int) +0:32 texture ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler1D) +0:32 'g_tTex1di4' ( uniform itexture1D) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval12' (temp 4-component vector of uint) -0:33 texture (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler1D) -0:33 'g_tTex1du4' (uniform utexture1D) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval12' ( temp 4-component vector of uint) +0:33 texture ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler1D) +0:33 'g_tTex1du4' ( uniform utexture1D) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval20' (temp 4-component vector of float) -0:35 texture (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp sampler2D) -0:35 'g_tTex2df4' (uniform texture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval20' ( temp 4-component vector of float) +0:35 texture ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp sampler2D) +0:35 'g_tTex2df4' ( uniform texture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval21' (temp 4-component vector of int) -0:36 texture (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isampler2D) -0:36 'g_tTex2di4' (uniform itexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval21' ( temp 4-component vector of int) +0:36 texture ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isampler2D) +0:36 'g_tTex2di4' ( uniform itexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval22' (temp 4-component vector of uint) -0:37 texture (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usampler2D) -0:37 'g_tTex2du4' (uniform utexture2D) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval22' ( temp 4-component vector of uint) +0:37 texture ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usampler2D) +0:37 'g_tTex2du4' ( uniform utexture2D) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval30' (temp 4-component vector of float) -0:39 texture (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler3D) -0:39 'g_tTex3df4' (uniform texture3D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval30' ( temp 4-component vector of float) +0:39 texture ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler3D) +0:39 'g_tTex3df4' ( uniform texture3D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -88,12 +88,12 @@ gl_FragCoord origin is upper left 0:39 Constant: 0:39 0.500000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval31' (temp 4-component vector of int) -0:40 texture (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler3D) -0:40 'g_tTex3di4' (uniform itexture3D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval31' ( temp 4-component vector of int) +0:40 texture ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler3D) +0:40 'g_tTex3di4' ( uniform itexture3D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -101,12 +101,12 @@ gl_FragCoord origin is upper left 0:40 Constant: 0:40 0.500000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval32' (temp 4-component vector of uint) -0:41 texture (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler3D) -0:41 'g_tTex3du4' (uniform utexture3D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval32' ( temp 4-component vector of uint) +0:41 texture ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler3D) +0:41 'g_tTex3du4' ( uniform utexture3D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -114,12 +114,12 @@ gl_FragCoord origin is upper left 0:41 Constant: 0:41 0.500000 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval40' (temp 4-component vector of float) -0:43 texture (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp samplerCube) -0:43 'g_tTexcdf4' (uniform textureCube) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval40' ( temp 4-component vector of float) +0:43 texture ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp samplerCube) +0:43 'g_tTexcdf4' ( uniform textureCube) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -127,12 +127,12 @@ gl_FragCoord origin is upper left 0:43 Constant: 0:43 0.500000 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval41' (temp 4-component vector of int) -0:44 texture (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isamplerCube) -0:44 'g_tTexcdi4' (uniform itextureCube) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval41' ( temp 4-component vector of int) +0:44 texture ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isamplerCube) +0:44 'g_tTexcdi4' ( uniform itextureCube) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -140,21 +140,21 @@ gl_FragCoord origin is upper left 0:44 Constant: 0:44 0.500000 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval42' (temp 4-component vector of uint) -0:45 texture (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usamplerCube) -0:45 'g_tTexcdu4' (uniform utextureCube) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval42' ( temp 4-component vector of uint) +0:45 texture ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usamplerCube) +0:45 'g_tTexcdu4' ( uniform utextureCube) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 -0:47 move second child to first child (temp 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 Color: direct index for structure ( temp 4-component vector of float) +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -162,45 +162,51 @@ gl_FragCoord origin is upper left 0:47 1.000000 0:47 1.000000 0:47 1.000000 -0:48 move second child to first child (temp float) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child ( temp float) +0:48 Depth: direct index for structure ( temp float) +0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -209,85 +215,85 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval10' (temp 4-component vector of float) -0:31 texture (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler1D) -0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval10' ( temp 4-component vector of float) +0:31 texture ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler1D) +0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval11' (temp 4-component vector of int) -0:32 texture (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler1D) -0:32 'g_tTex1di4' (uniform itexture1D) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval11' ( temp 4-component vector of int) +0:32 texture ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler1D) +0:32 'g_tTex1di4' ( uniform itexture1D) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval12' (temp 4-component vector of uint) -0:33 texture (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler1D) -0:33 'g_tTex1du4' (uniform utexture1D) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval12' ( temp 4-component vector of uint) +0:33 texture ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler1D) +0:33 'g_tTex1du4' ( uniform utexture1D) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval20' (temp 4-component vector of float) -0:35 texture (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp sampler2D) -0:35 'g_tTex2df4' (uniform texture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval20' ( temp 4-component vector of float) +0:35 texture ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp sampler2D) +0:35 'g_tTex2df4' ( uniform texture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval21' (temp 4-component vector of int) -0:36 texture (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isampler2D) -0:36 'g_tTex2di4' (uniform itexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval21' ( temp 4-component vector of int) +0:36 texture ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isampler2D) +0:36 'g_tTex2di4' ( uniform itexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval22' (temp 4-component vector of uint) -0:37 texture (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usampler2D) -0:37 'g_tTex2du4' (uniform utexture2D) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval22' ( temp 4-component vector of uint) +0:37 texture ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usampler2D) +0:37 'g_tTex2du4' ( uniform utexture2D) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval30' (temp 4-component vector of float) -0:39 texture (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler3D) -0:39 'g_tTex3df4' (uniform texture3D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval30' ( temp 4-component vector of float) +0:39 texture ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler3D) +0:39 'g_tTex3df4' ( uniform texture3D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -295,12 +301,12 @@ gl_FragCoord origin is upper left 0:39 Constant: 0:39 0.500000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval31' (temp 4-component vector of int) -0:40 texture (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler3D) -0:40 'g_tTex3di4' (uniform itexture3D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval31' ( temp 4-component vector of int) +0:40 texture ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler3D) +0:40 'g_tTex3di4' ( uniform itexture3D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -308,12 +314,12 @@ gl_FragCoord origin is upper left 0:40 Constant: 0:40 0.500000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval32' (temp 4-component vector of uint) -0:41 texture (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler3D) -0:41 'g_tTex3du4' (uniform utexture3D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval32' ( temp 4-component vector of uint) +0:41 texture ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler3D) +0:41 'g_tTex3du4' ( uniform utexture3D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -321,12 +327,12 @@ gl_FragCoord origin is upper left 0:41 Constant: 0:41 0.500000 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval40' (temp 4-component vector of float) -0:43 texture (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp samplerCube) -0:43 'g_tTexcdf4' (uniform textureCube) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval40' ( temp 4-component vector of float) +0:43 texture ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp samplerCube) +0:43 'g_tTexcdf4' ( uniform textureCube) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -334,12 +340,12 @@ gl_FragCoord origin is upper left 0:43 Constant: 0:43 0.500000 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval41' (temp 4-component vector of int) -0:44 texture (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isamplerCube) -0:44 'g_tTexcdi4' (uniform itextureCube) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval41' ( temp 4-component vector of int) +0:44 texture ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isamplerCube) +0:44 'g_tTexcdi4' ( uniform itextureCube) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -347,21 +353,21 @@ gl_FragCoord origin is upper left 0:44 Constant: 0:44 0.500000 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval42' (temp 4-component vector of uint) -0:45 texture (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usamplerCube) -0:45 'g_tTexcdu4' (uniform utextureCube) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval42' ( temp 4-component vector of uint) +0:45 texture ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usamplerCube) +0:45 'g_tTexcdu4' ( uniform utextureCube) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:45 Constant: 0:45 0.500000 -0:47 move second child to first child (temp 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 Color: direct index for structure ( temp 4-component vector of float) +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -369,283 +375,300 @@ gl_FragCoord origin is upper left 0:47 1.000000 0:47 1.000000 0:47 1.000000 -0:48 move second child to first child (temp float) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child ( temp float) +0:48 Depth: direct index for structure ( temp float) +0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 163 +// Id's are bound by 170 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 154 158 + EntryPoint Fragment 4 "main" 162 166 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 26 "txval11" - Name 29 "g_tTex1di4" - Name 39 "txval12" - Name 42 "g_tTex1du4" - Name 49 "txval20" - Name 52 "g_tTex2df4" - Name 60 "txval21" - Name 63 "g_tTex2di4" - Name 71 "txval22" - Name 74 "g_tTex2du4" - Name 82 "txval30" - Name 85 "g_tTex3df4" - Name 93 "txval31" - Name 96 "g_tTex3di4" - Name 103 "txval32" - Name 106 "g_tTex3du4" - Name 116 "txval40" - Name 119 "g_tTexcdf4" - Name 125 "txval41" - Name 128 "g_tTexcdi4" - Name 134 "txval42" - Name 137 "g_tTexcdu4" - Name 143 "PS_OUTPUT" - MemberName 143(PS_OUTPUT) 0 "Color" - MemberName 143(PS_OUTPUT) 1 "Depth" - Name 145 "psout" - Name 154 "Color" - Name 158 "Depth" - Name 162 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 52(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 74(g_tTex2du4) DescriptorSet 0 - Decorate 85(g_tTex3df4) DescriptorSet 0 - Decorate 96(g_tTex3di4) DescriptorSet 0 - Decorate 106(g_tTex3du4) DescriptorSet 0 - Decorate 119(g_tTexcdf4) DescriptorSet 0 - Decorate 128(g_tTexcdi4) DescriptorSet 0 - Decorate 137(g_tTexcdu4) DescriptorSet 0 - Decorate 154(Color) Location 0 - Decorate 158(Depth) BuiltIn FragDepth - Decorate 162(g_tTex1df4a) DescriptorSet 0 - Decorate 162(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 43 "txval12" + Name 46 "g_tTex1du4" + Name 53 "txval20" + Name 56 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 75 "txval22" + Name 78 "g_tTex2du4" + Name 86 "txval30" + Name 89 "g_tTex3df4" + Name 97 "txval31" + Name 100 "g_tTex3di4" + Name 107 "txval32" + Name 110 "g_tTex3du4" + Name 120 "txval40" + Name 123 "g_tTexcdf4" + Name 129 "txval41" + Name 132 "g_tTexcdi4" + Name 138 "txval42" + Name 141 "g_tTexcdu4" + Name 148 "psout" + Name 159 "flattenTemp" + Name 162 "Color" + Name 166 "Depth" + Name 169 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 46(g_tTex1du4) DescriptorSet 0 + Decorate 56(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 78(g_tTex2du4) DescriptorSet 0 + Decorate 89(g_tTex3df4) DescriptorSet 0 + Decorate 100(g_tTex3di4) DescriptorSet 0 + Decorate 110(g_tTex3du4) DescriptorSet 0 + Decorate 123(g_tTexcdf4) DescriptorSet 0 + Decorate 132(g_tTexcdi4) DescriptorSet 0 + Decorate 141(g_tTexcdu4) DescriptorSet 0 + Decorate 162(Color) Location 0 + Decorate 166(Depth) BuiltIn FragDepth + Decorate 169(g_tTex1df4a) DescriptorSet 0 + Decorate 169(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1056964608 - 23: TypeInt 32 1 - 24: TypeVector 23(int) 4 - 25: TypePointer Function 24(ivec4) - 27: TypeImage 23(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 32: TypeSampledImage 27 - 34: 6(float) Constant 1045220557 - 36: TypeInt 32 0 - 37: TypeVector 36(int) 4 - 38: TypePointer Function 37(ivec4) - 40: TypeImage 36(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 45: TypeSampledImage 40 - 47: 6(float) Constant 1050253722 - 50: TypeImage 6(float) 2D sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex2df4): 51(ptr) Variable UniformConstant - 55: TypeSampledImage 50 - 57: TypeVector 6(float) 2 - 58: 57(fvec2) ConstantComposite 20 34 - 61: TypeImage 23(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 68: 6(float) Constant 1053609165 - 69: 57(fvec2) ConstantComposite 47 68 - 72: TypeImage 36(int) 2D sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2du4): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 6(float) Constant 1058642330 - 80: 57(fvec2) ConstantComposite 21 79 - 83: TypeImage 6(float) 3D sampled format:Unknown - 84: TypePointer UniformConstant 83 - 85(g_tTex3df4): 84(ptr) Variable UniformConstant - 88: TypeSampledImage 83 - 90: TypeVector 6(float) 3 - 91: 90(fvec3) ConstantComposite 20 34 47 - 94: TypeImage 23(int) 3D sampled format:Unknown - 95: TypePointer UniformConstant 94 - 96(g_tTex3di4): 95(ptr) Variable UniformConstant - 99: TypeSampledImage 94 - 101: 90(fvec3) ConstantComposite 68 21 79 - 104: TypeImage 36(int) 3D sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTex3du4): 105(ptr) Variable UniformConstant - 109: TypeSampledImage 104 - 111: 6(float) Constant 1060320051 - 112: 6(float) Constant 1061997773 - 113: 6(float) Constant 1063675494 - 114: 90(fvec3) ConstantComposite 111 112 113 - 117: TypeImage 6(float) Cube sampled format:Unknown - 118: TypePointer UniformConstant 117 - 119(g_tTexcdf4): 118(ptr) Variable UniformConstant - 122: TypeSampledImage 117 - 126: TypeImage 23(int) Cube sampled format:Unknown - 127: TypePointer UniformConstant 126 - 128(g_tTexcdi4): 127(ptr) Variable UniformConstant - 131: TypeSampledImage 126 - 135: TypeImage 36(int) Cube sampled format:Unknown - 136: TypePointer UniformConstant 135 - 137(g_tTexcdu4): 136(ptr) Variable UniformConstant - 140: TypeSampledImage 135 - 143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 144: TypePointer Function 143(PS_OUTPUT) - 146: 23(int) Constant 0 - 147: 6(float) Constant 1065353216 - 148: 7(fvec4) ConstantComposite 147 147 147 147 - 150: 23(int) Constant 1 - 151: TypePointer Function 6(float) - 153: TypePointer Output 7(fvec4) - 154(Color): 153(ptr) Variable Output - 157: TypePointer Output 6(float) - 158(Depth): 157(ptr) Variable Output -162(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1056964608 + 27: TypeInt 32 1 + 28: TypeVector 27(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 27(int) 1D sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 40: TypeInt 32 0 + 41: TypeVector 40(int) 4 + 42: TypePointer Function 41(ivec4) + 44: TypeImage 40(int) 1D sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4): 45(ptr) Variable UniformConstant + 49: TypeSampledImage 44 + 51: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: TypeVector 6(float) 2 + 62: 61(fvec2) ConstantComposite 24 38 + 65: TypeImage 27(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 61(fvec2) ConstantComposite 51 72 + 76: TypeImage 40(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2du4): 77(ptr) Variable UniformConstant + 81: TypeSampledImage 76 + 83: 6(float) Constant 1058642330 + 84: 61(fvec2) ConstantComposite 25 83 + 87: TypeImage 6(float) 3D sampled format:Unknown + 88: TypePointer UniformConstant 87 + 89(g_tTex3df4): 88(ptr) Variable UniformConstant + 92: TypeSampledImage 87 + 94: TypeVector 6(float) 3 + 95: 94(fvec3) ConstantComposite 24 38 51 + 98: TypeImage 27(int) 3D sampled format:Unknown + 99: TypePointer UniformConstant 98 + 100(g_tTex3di4): 99(ptr) Variable UniformConstant + 103: TypeSampledImage 98 + 105: 94(fvec3) ConstantComposite 72 25 83 + 108: TypeImage 40(int) 3D sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTex3du4): 109(ptr) Variable UniformConstant + 113: TypeSampledImage 108 + 115: 6(float) Constant 1060320051 + 116: 6(float) Constant 1061997773 + 117: 6(float) Constant 1063675494 + 118: 94(fvec3) ConstantComposite 115 116 117 + 121: TypeImage 6(float) Cube sampled format:Unknown + 122: TypePointer UniformConstant 121 + 123(g_tTexcdf4): 122(ptr) Variable UniformConstant + 126: TypeSampledImage 121 + 130: TypeImage 27(int) Cube sampled format:Unknown + 131: TypePointer UniformConstant 130 + 132(g_tTexcdi4): 131(ptr) Variable UniformConstant + 135: TypeSampledImage 130 + 139: TypeImage 40(int) Cube sampled format:Unknown + 140: TypePointer UniformConstant 139 + 141(g_tTexcdu4): 140(ptr) Variable UniformConstant + 144: TypeSampledImage 139 + 147: TypePointer Function 8(PS_OUTPUT) + 149: 27(int) Constant 0 + 150: 6(float) Constant 1065353216 + 151: 7(fvec4) ConstantComposite 150 150 150 150 + 153: 27(int) Constant 1 + 154: TypePointer Function 6(float) + 161: TypePointer Output 7(fvec4) + 162(Color): 161(ptr) Variable Output + 165: TypePointer Output 6(float) + 166(Depth): 165(ptr) Variable Output +169(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 26(txval11): 25(ptr) Variable Function - 39(txval12): 38(ptr) Variable Function - 49(txval20): 8(ptr) Variable Function - 60(txval21): 25(ptr) Variable Function - 71(txval22): 38(ptr) Variable Function - 82(txval30): 8(ptr) Variable Function - 93(txval31): 25(ptr) Variable Function - 103(txval32): 38(ptr) Variable Function - 116(txval40): 8(ptr) Variable Function - 125(txval41): 25(ptr) Variable Function - 134(txval42): 38(ptr) Variable Function - 145(psout): 144(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21 - Store 9(txval10) 22 - 30: 27 Load 29(g_tTex1di4) - 31: 14 Load 16(g_sSamp) - 33: 32 SampledImage 30 31 - 35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21 - Store 26(txval11) 35 - 43: 40 Load 42(g_tTex1du4) - 44: 14 Load 16(g_sSamp) - 46: 45 SampledImage 43 44 - 48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21 - Store 39(txval12) 48 - 53: 50 Load 52(g_tTex2df4) - 54: 14 Load 16(g_sSamp) - 56: 55 SampledImage 53 54 - 59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21 - Store 49(txval20) 59 - 64: 61 Load 63(g_tTex2di4) - 65: 14 Load 16(g_sSamp) - 67: 66 SampledImage 64 65 - 70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21 - Store 60(txval21) 70 - 75: 72 Load 74(g_tTex2du4) - 76: 14 Load 16(g_sSamp) - 78: 77 SampledImage 75 76 - 81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21 - Store 71(txval22) 81 - 86: 83 Load 85(g_tTex3df4) - 87: 14 Load 16(g_sSamp) - 89: 88 SampledImage 86 87 - 92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21 - Store 82(txval30) 92 - 97: 94 Load 96(g_tTex3di4) - 98: 14 Load 16(g_sSamp) - 100: 99 SampledImage 97 98 - 102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21 - Store 93(txval31) 102 - 107: 104 Load 106(g_tTex3du4) - 108: 14 Load 16(g_sSamp) - 110: 109 SampledImage 107 108 - 115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21 - Store 103(txval32) 115 - 120: 117 Load 119(g_tTexcdf4) - 121: 14 Load 16(g_sSamp) - 123: 122 SampledImage 120 121 - 124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21 - Store 116(txval40) 124 - 129: 126 Load 128(g_tTexcdi4) - 130: 14 Load 16(g_sSamp) - 132: 131 SampledImage 129 130 - 133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21 - Store 125(txval41) 133 - 138: 135 Load 137(g_tTexcdu4) - 139: 14 Load 16(g_sSamp) - 141: 140 SampledImage 138 139 - 142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21 - Store 134(txval42) 142 - 149: 8(ptr) AccessChain 145(psout) 146 - Store 149 148 - 152: 151(ptr) AccessChain 145(psout) 150 - Store 152 147 - 155: 8(ptr) AccessChain 145(psout) 146 - 156: 7(fvec4) Load 155 - Store 154(Color) 156 - 159: 151(ptr) AccessChain 145(psout) 150 - 160: 6(float) Load 159 - Store 158(Depth) 160 +159(flattenTemp): 147(ptr) Variable Function + 160:8(PS_OUTPUT) FunctionCall 10(@main() + Store 159(flattenTemp) 160 + 163: 12(ptr) AccessChain 159(flattenTemp) 149 + 164: 7(fvec4) Load 163 + Store 162(Color) 164 + 167: 154(ptr) AccessChain 159(flattenTemp) 153 + 168: 6(float) Load 167 + Store 166(Depth) 168 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 43(txval12): 42(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 64(txval21): 29(ptr) Variable Function + 75(txval22): 42(ptr) Variable Function + 86(txval30): 12(ptr) Variable Function + 97(txval31): 29(ptr) Variable Function + 107(txval32): 42(ptr) Variable Function + 120(txval40): 12(ptr) Variable Function + 129(txval41): 29(ptr) Variable Function + 138(txval42): 42(ptr) Variable Function + 148(psout): 147(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25 + Store 13(txval10) 26 + 34: 31 Load 33(g_tTex1di4) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25 + Store 30(txval11) 39 + 47: 44 Load 46(g_tTex1du4) + 48: 18 Load 20(g_sSamp) + 50: 49 SampledImage 47 48 + 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25 + Store 43(txval12) 52 + 57: 54 Load 56(g_tTex2df4) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25 + Store 53(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 18 Load 20(g_sSamp) + 71: 70 SampledImage 68 69 + 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25 + Store 64(txval21) 74 + 79: 76 Load 78(g_tTex2du4) + 80: 18 Load 20(g_sSamp) + 82: 81 SampledImage 79 80 + 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25 + Store 75(txval22) 85 + 90: 87 Load 89(g_tTex3df4) + 91: 18 Load 20(g_sSamp) + 93: 92 SampledImage 90 91 + 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25 + Store 86(txval30) 96 + 101: 98 Load 100(g_tTex3di4) + 102: 18 Load 20(g_sSamp) + 104: 103 SampledImage 101 102 + 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25 + Store 97(txval31) 106 + 111: 108 Load 110(g_tTex3du4) + 112: 18 Load 20(g_sSamp) + 114: 113 SampledImage 111 112 + 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25 + Store 107(txval32) 119 + 124: 121 Load 123(g_tTexcdf4) + 125: 18 Load 20(g_sSamp) + 127: 126 SampledImage 124 125 + 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25 + Store 120(txval40) 128 + 133: 130 Load 132(g_tTexcdi4) + 134: 18 Load 20(g_sSamp) + 136: 135 SampledImage 133 134 + 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25 + Store 129(txval41) 137 + 142: 139 Load 141(g_tTexcdu4) + 143: 18 Load 20(g_sSamp) + 145: 144 SampledImage 142 143 + 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25 + Store 138(txval42) 146 + 152: 12(ptr) AccessChain 148(psout) 149 + Store 152 151 + 155: 154(ptr) AccessChain 148(psout) 153 + Store 155 150 + 156:8(PS_OUTPUT) Load 148(psout) + ReturnValue 156 + FunctionEnd |