diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out | 751 |
1 files changed, 387 insertions, 364 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out index 05ac32a507b..7f6881f17e8 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out @@ -2,52 +2,52 @@ hlsl.samplebias.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval10' (temp 4-component vector of float) -0:27 texture (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler1DArray) -0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval10' ( temp 4-component vector of float) +0:27 texture ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler1DArray) +0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval11' (temp 4-component vector of int) -0:28 texture (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler1DArray) -0:28 'g_tTex1di4' (uniform itexture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval11' ( temp 4-component vector of int) +0:28 texture ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler1DArray) +0:28 'g_tTex1di4' ( uniform itexture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler1DArray) -0:29 'g_tTex1du4' (uniform utexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval12' ( temp 4-component vector of uint) +0:29 texture ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler1DArray) +0:29 'g_tTex1du4' ( uniform utexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval20' (temp 4-component vector of float) -0:31 texture (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler2DArray) -0:31 'g_tTex2df4' (uniform texture2DArray) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval20' ( temp 4-component vector of float) +0:31 texture ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler2DArray) +0:31 'g_tTex2df4' ( uniform texture2DArray) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -55,12 +55,12 @@ gl_FragCoord origin is upper left 0:31 Constant: 0:31 0.500000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval21' (temp 4-component vector of int) -0:32 texture (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler2DArray) -0:32 'g_tTex2di4' (uniform itexture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval21' ( temp 4-component vector of int) +0:32 texture ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler2DArray) +0:32 'g_tTex2di4' ( uniform itexture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -68,12 +68,12 @@ gl_FragCoord origin is upper left 0:32 Constant: 0:32 0.500000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler2DArray) -0:33 'g_tTex2du4' (uniform utexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval22' ( temp 4-component vector of uint) +0:33 texture ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler2DArray) +0:33 'g_tTex2du4' ( uniform utexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -81,12 +81,12 @@ gl_FragCoord origin is upper left 0:33 Constant: 0:33 0.500000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval40' (temp 4-component vector of float) -0:35 texture (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp samplerCubeArray) -0:35 'g_tTexcdf4' (uniform textureCubeArray) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval40' ( temp 4-component vector of float) +0:35 texture ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp samplerCubeArray) +0:35 'g_tTexcdf4' ( uniform textureCubeArray) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -95,12 +95,12 @@ gl_FragCoord origin is upper left 0:35 Constant: 0:35 0.500000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval41' (temp 4-component vector of int) -0:36 texture (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isamplerCubeArray) -0:36 'g_tTexcdi4' (uniform itextureCubeArray) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval41' ( temp 4-component vector of int) +0:36 texture ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isamplerCubeArray) +0:36 'g_tTexcdi4' ( uniform itextureCubeArray) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -109,12 +109,12 @@ gl_FragCoord origin is upper left 0:36 Constant: 0:36 0.500000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usamplerCubeArray) -0:37 'g_tTexcdu4' (uniform utextureCubeArray) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval42' ( temp 4-component vector of uint) +0:37 texture ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usamplerCubeArray) +0:37 'g_tTexcdu4' ( uniform utextureCubeArray) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -122,9 +122,9 @@ gl_FragCoord origin is upper left 0:? 1.000000 0:37 Constant: 0:37 0.500000 -0:39 move second child to first child (temp 4-component vector of float) -0:39 Color: direct index for structure (temp 4-component vector of float) -0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 Color: direct index for structure ( temp 4-component vector of float) +0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: @@ -132,42 +132,48 @@ gl_FragCoord origin is upper left 0:39 1.000000 0:39 1.000000 0:39 1.000000 -0:40 move second child to first child (temp float) -0:40 Depth: direct index for structure (temp float) -0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp float) +0:40 Depth: direct index for structure ( temp float) +0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'g_tTexcdf4' (uniform textureCubeArray) -0:? 'g_tTexcdi4' (uniform itextureCubeArray) -0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'g_tTexcdf4' ( uniform textureCubeArray) +0:? 'g_tTexcdi4' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -176,52 +182,52 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval10' (temp 4-component vector of float) -0:27 texture (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler1DArray) -0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval10' ( temp 4-component vector of float) +0:27 texture ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler1DArray) +0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval11' (temp 4-component vector of int) -0:28 texture (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler1DArray) -0:28 'g_tTex1di4' (uniform itexture1DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval11' ( temp 4-component vector of int) +0:28 texture ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler1DArray) +0:28 'g_tTex1di4' ( uniform itexture1DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval12' (temp 4-component vector of uint) -0:29 texture (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler1DArray) -0:29 'g_tTex1du4' (uniform utexture1DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval12' ( temp 4-component vector of uint) +0:29 texture ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler1DArray) +0:29 'g_tTex1du4' ( uniform utexture1DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:31 'txval20' (temp 4-component vector of float) -0:31 texture (temp 4-component vector of float) -0:31 Construct combined texture-sampler (temp sampler2DArray) -0:31 'g_tTex2df4' (uniform texture2DArray) -0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'txval20' ( temp 4-component vector of float) +0:31 texture ( temp 4-component vector of float) +0:31 Construct combined texture-sampler ( temp sampler2DArray) +0:31 'g_tTex2df4' ( uniform texture2DArray) +0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -229,12 +235,12 @@ gl_FragCoord origin is upper left 0:31 Constant: 0:31 0.500000 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of int) -0:32 'txval21' (temp 4-component vector of int) -0:32 texture (temp 4-component vector of int) -0:32 Construct combined texture-sampler (temp isampler2DArray) -0:32 'g_tTex2di4' (uniform itexture2DArray) -0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:32 move second child to first child ( temp 4-component vector of int) +0:32 'txval21' ( temp 4-component vector of int) +0:32 texture ( temp 4-component vector of int) +0:32 Construct combined texture-sampler ( temp isampler2DArray) +0:32 'g_tTex2di4' ( uniform itexture2DArray) +0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -242,12 +248,12 @@ gl_FragCoord origin is upper left 0:32 Constant: 0:32 0.500000 0:33 Sequence -0:33 move second child to first child (temp 4-component vector of uint) -0:33 'txval22' (temp 4-component vector of uint) -0:33 texture (temp 4-component vector of uint) -0:33 Construct combined texture-sampler (temp usampler2DArray) -0:33 'g_tTex2du4' (uniform utexture2DArray) -0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:33 move second child to first child ( temp 4-component vector of uint) +0:33 'txval22' ( temp 4-component vector of uint) +0:33 texture ( temp 4-component vector of uint) +0:33 Construct combined texture-sampler ( temp usampler2DArray) +0:33 'g_tTex2du4' ( uniform utexture2DArray) +0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -255,12 +261,12 @@ gl_FragCoord origin is upper left 0:33 Constant: 0:33 0.500000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:35 'txval40' (temp 4-component vector of float) -0:35 texture (temp 4-component vector of float) -0:35 Construct combined texture-sampler (temp samplerCubeArray) -0:35 'g_tTexcdf4' (uniform textureCubeArray) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of float) +0:35 'txval40' ( temp 4-component vector of float) +0:35 texture ( temp 4-component vector of float) +0:35 Construct combined texture-sampler ( temp samplerCubeArray) +0:35 'g_tTexcdf4' ( uniform textureCubeArray) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -269,12 +275,12 @@ gl_FragCoord origin is upper left 0:35 Constant: 0:35 0.500000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of int) -0:36 'txval41' (temp 4-component vector of int) -0:36 texture (temp 4-component vector of int) -0:36 Construct combined texture-sampler (temp isamplerCubeArray) -0:36 'g_tTexcdi4' (uniform itextureCubeArray) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of int) +0:36 'txval41' ( temp 4-component vector of int) +0:36 texture ( temp 4-component vector of int) +0:36 Construct combined texture-sampler ( temp isamplerCubeArray) +0:36 'g_tTexcdi4' ( uniform itextureCubeArray) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 @@ -283,12 +289,12 @@ gl_FragCoord origin is upper left 0:36 Constant: 0:36 0.500000 0:37 Sequence -0:37 move second child to first child (temp 4-component vector of uint) -0:37 'txval42' (temp 4-component vector of uint) -0:37 texture (temp 4-component vector of uint) -0:37 Construct combined texture-sampler (temp usamplerCubeArray) -0:37 'g_tTexcdu4' (uniform utextureCubeArray) -0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:37 move second child to first child ( temp 4-component vector of uint) +0:37 'txval42' ( temp 4-component vector of uint) +0:37 texture ( temp 4-component vector of uint) +0:37 Construct combined texture-sampler ( temp usamplerCubeArray) +0:37 'g_tTexcdu4' ( uniform utextureCubeArray) +0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 @@ -296,9 +302,9 @@ gl_FragCoord origin is upper left 0:? 1.000000 0:37 Constant: 0:37 0.500000 -0:39 move second child to first child (temp 4-component vector of float) -0:39 Color: direct index for structure (temp 4-component vector of float) -0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 Color: direct index for structure ( temp 4-component vector of float) +0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: @@ -306,245 +312,262 @@ gl_FragCoord origin is upper left 0:39 1.000000 0:39 1.000000 0:39 1.000000 -0:40 move second child to first child (temp float) -0:40 Depth: direct index for structure (temp float) -0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp float) +0:40 Depth: direct index for structure ( temp float) +0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( ( temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:24 Color: direct index for structure ( temp 4-component vector of float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:24 Depth: direct index for structure ( temp float) +0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'g_tTexcdf4' (uniform textureCubeArray) -0:? 'g_tTexcdi4' (uniform itextureCubeArray) -0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'g_tTexcdf4' ( uniform textureCubeArray) +0:? 'g_tTexcdi4' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4' ( uniform utextureCubeArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 139 +// Id's are bound by 146 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 130 134 + EntryPoint Fragment 4 "main" 138 142 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 29 "txval11" - Name 32 "g_tTex1di4" - Name 43 "txval12" - Name 46 "g_tTex1du4" - Name 54 "txval20" - Name 57 "g_tTex2df4" - Name 65 "txval21" - Name 68 "g_tTex2di4" - Name 75 "txval22" - Name 78 "g_tTex2du4" - Name 87 "txval40" - Name 90 "g_tTexcdf4" - Name 97 "txval41" - Name 100 "g_tTexcdi4" - Name 107 "txval42" - Name 110 "g_tTexcdu4" - Name 120 "PS_OUTPUT" - MemberName 120(PS_OUTPUT) 0 "Color" - MemberName 120(PS_OUTPUT) 1 "Depth" - Name 122 "psout" - Name 130 "Color" - Name 134 "Depth" - Name 138 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4) DescriptorSet 0 - Decorate 46(g_tTex1du4) DescriptorSet 0 - Decorate 57(g_tTex2df4) DescriptorSet 0 - Decorate 68(g_tTex2di4) DescriptorSet 0 - Decorate 78(g_tTex2du4) DescriptorSet 0 - Decorate 90(g_tTexcdf4) DescriptorSet 0 - Decorate 100(g_tTexcdi4) DescriptorSet 0 - Decorate 110(g_tTexcdu4) DescriptorSet 0 - Decorate 130(Color) Location 0 - Decorate 134(Depth) BuiltIn FragDepth - Decorate 138(g_tTex1df4a) DescriptorSet 0 - Decorate 138(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 33 "txval11" + Name 36 "g_tTex1di4" + Name 47 "txval12" + Name 50 "g_tTex1du4" + Name 58 "txval20" + Name 61 "g_tTex2df4" + Name 69 "txval21" + Name 72 "g_tTex2di4" + Name 79 "txval22" + Name 82 "g_tTex2du4" + Name 91 "txval40" + Name 94 "g_tTexcdf4" + Name 101 "txval41" + Name 104 "g_tTexcdi4" + Name 111 "txval42" + Name 114 "g_tTexcdu4" + Name 125 "psout" + Name 135 "flattenTemp" + Name 138 "Color" + Name 142 "Depth" + Name 145 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 50(g_tTex1du4) DescriptorSet 0 + Decorate 61(g_tTex2df4) DescriptorSet 0 + Decorate 72(g_tTex2di4) DescriptorSet 0 + Decorate 82(g_tTex2du4) DescriptorSet 0 + Decorate 94(g_tTexcdf4) DescriptorSet 0 + Decorate 104(g_tTexcdi4) DescriptorSet 0 + Decorate 114(g_tTexcdu4) DescriptorSet 0 + Decorate 138(Color) Location 0 + Decorate 142(Depth) BuiltIn FragDepth + Decorate 145(g_tTex1df4a) DescriptorSet 0 + Decorate 145(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1056964608 - 26: TypeInt 32 1 - 27: TypeVector 26(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 26(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 20(fvec2) ConstantComposite 22 37 - 40: TypeInt 32 0 - 41: TypeVector 40(int) 4 - 42: TypePointer Function 41(ivec4) - 44: TypeImage 40(int) 1D array sampled format:Unknown - 45: TypePointer UniformConstant 44 - 46(g_tTex1du4): 45(ptr) Variable UniformConstant - 49: TypeSampledImage 44 - 51: 6(float) Constant 1053609165 - 52: 20(fvec2) ConstantComposite 37 51 - 55: TypeImage 6(float) 2D array sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex2df4): 56(ptr) Variable UniformConstant - 60: TypeSampledImage 55 - 62: TypeVector 6(float) 3 - 63: 62(fvec3) ConstantComposite 21 22 37 - 66: TypeImage 26(int) 2D array sampled format:Unknown - 67: TypePointer UniformConstant 66 - 68(g_tTex2di4): 67(ptr) Variable UniformConstant - 71: TypeSampledImage 66 - 73: 62(fvec3) ConstantComposite 37 51 24 - 76: TypeImage 40(int) 2D array sampled format:Unknown - 77: TypePointer UniformConstant 76 - 78(g_tTex2du4): 77(ptr) Variable UniformConstant - 81: TypeSampledImage 76 - 83: 6(float) Constant 1058642330 - 84: 6(float) Constant 1060320051 - 85: 62(fvec3) ConstantComposite 24 83 84 - 88: TypeImage 6(float) Cube array sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTexcdf4): 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 7(fvec4) ConstantComposite 21 22 37 51 - 98: TypeImage 26(int) Cube array sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdi4): 99(ptr) Variable UniformConstant - 103: TypeSampledImage 98 - 105: 7(fvec4) ConstantComposite 51 24 83 84 - 108: TypeImage 40(int) Cube array sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTexcdu4): 109(ptr) Variable UniformConstant - 113: TypeSampledImage 108 - 115: 6(float) Constant 1061997773 - 116: 6(float) Constant 1063675494 - 117: 6(float) Constant 1065353216 - 118: 7(fvec4) ConstantComposite 84 115 116 117 - 120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 121: TypePointer Function 120(PS_OUTPUT) - 123: 26(int) Constant 0 - 124: 7(fvec4) ConstantComposite 117 117 117 117 - 126: 26(int) Constant 1 - 127: TypePointer Function 6(float) - 129: TypePointer Output 7(fvec4) - 130(Color): 129(ptr) Variable Output - 133: TypePointer Output 6(float) - 134(Depth): 133(ptr) Variable Output -138(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1056964608 + 30: TypeInt 32 1 + 31: TypeVector 30(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 30(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 24(fvec2) ConstantComposite 26 41 + 44: TypeInt 32 0 + 45: TypeVector 44(int) 4 + 46: TypePointer Function 45(ivec4) + 48: TypeImage 44(int) 1D array sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4): 49(ptr) Variable UniformConstant + 53: TypeSampledImage 48 + 55: 6(float) Constant 1053609165 + 56: 24(fvec2) ConstantComposite 41 55 + 59: TypeImage 6(float) 2D array sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4): 60(ptr) Variable UniformConstant + 64: TypeSampledImage 59 + 66: TypeVector 6(float) 3 + 67: 66(fvec3) ConstantComposite 25 26 41 + 70: TypeImage 30(int) 2D array sampled format:Unknown + 71: TypePointer UniformConstant 70 + 72(g_tTex2di4): 71(ptr) Variable UniformConstant + 75: TypeSampledImage 70 + 77: 66(fvec3) ConstantComposite 41 55 28 + 80: TypeImage 44(int) 2D array sampled format:Unknown + 81: TypePointer UniformConstant 80 + 82(g_tTex2du4): 81(ptr) Variable UniformConstant + 85: TypeSampledImage 80 + 87: 6(float) Constant 1058642330 + 88: 6(float) Constant 1060320051 + 89: 66(fvec3) ConstantComposite 28 87 88 + 92: TypeImage 6(float) Cube array sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94(g_tTexcdf4): 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 7(fvec4) ConstantComposite 25 26 41 55 + 102: TypeImage 30(int) Cube array sampled format:Unknown + 103: TypePointer UniformConstant 102 + 104(g_tTexcdi4): 103(ptr) Variable UniformConstant + 107: TypeSampledImage 102 + 109: 7(fvec4) ConstantComposite 55 28 87 88 + 112: TypeImage 44(int) Cube array sampled format:Unknown + 113: TypePointer UniformConstant 112 + 114(g_tTexcdu4): 113(ptr) Variable UniformConstant + 117: TypeSampledImage 112 + 119: 6(float) Constant 1061997773 + 120: 6(float) Constant 1063675494 + 121: 6(float) Constant 1065353216 + 122: 7(fvec4) ConstantComposite 88 119 120 121 + 124: TypePointer Function 8(PS_OUTPUT) + 126: 30(int) Constant 0 + 127: 7(fvec4) ConstantComposite 121 121 121 121 + 129: 30(int) Constant 1 + 130: TypePointer Function 6(float) + 137: TypePointer Output 7(fvec4) + 138(Color): 137(ptr) Variable Output + 141: TypePointer Output 6(float) + 142(Depth): 141(ptr) Variable Output +145(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 29(txval11): 28(ptr) Variable Function - 43(txval12): 42(ptr) Variable Function - 54(txval20): 8(ptr) Variable Function - 65(txval21): 28(ptr) Variable Function - 75(txval22): 42(ptr) Variable Function - 87(txval40): 8(ptr) Variable Function - 97(txval41): 28(ptr) Variable Function - 107(txval42): 42(ptr) Variable Function - 122(psout): 121(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 25: 7(fvec4) ImageSampleImplicitLod 19 23 Bias 24 - Store 9(txval10) 25 - 33: 30 Load 32(g_tTex1di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 39: 27(ivec4) ImageSampleImplicitLod 36 38 Bias 24 - Store 29(txval11) 39 - 47: 44 Load 46(g_tTex1du4) - 48: 14 Load 16(g_sSamp) - 50: 49 SampledImage 47 48 - 53: 41(ivec4) ImageSampleImplicitLod 50 52 Bias 24 - Store 43(txval12) 53 - 58: 55 Load 57(g_tTex2df4) - 59: 14 Load 16(g_sSamp) - 61: 60 SampledImage 58 59 - 64: 7(fvec4) ImageSampleImplicitLod 61 63 Bias 24 - Store 54(txval20) 64 - 69: 66 Load 68(g_tTex2di4) - 70: 14 Load 16(g_sSamp) - 72: 71 SampledImage 69 70 - 74: 27(ivec4) ImageSampleImplicitLod 72 73 Bias 24 - Store 65(txval21) 74 - 79: 76 Load 78(g_tTex2du4) - 80: 14 Load 16(g_sSamp) - 82: 81 SampledImage 79 80 - 86: 41(ivec4) ImageSampleImplicitLod 82 85 Bias 24 - Store 75(txval22) 86 - 91: 88 Load 90(g_tTexcdf4) - 92: 14 Load 16(g_sSamp) - 94: 93 SampledImage 91 92 - 96: 7(fvec4) ImageSampleImplicitLod 94 95 Bias 24 - Store 87(txval40) 96 - 101: 98 Load 100(g_tTexcdi4) - 102: 14 Load 16(g_sSamp) - 104: 103 SampledImage 101 102 - 106: 27(ivec4) ImageSampleImplicitLod 104 105 Bias 24 - Store 97(txval41) 106 - 111: 108 Load 110(g_tTexcdu4) - 112: 14 Load 16(g_sSamp) - 114: 113 SampledImage 111 112 - 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 24 - Store 107(txval42) 119 - 125: 8(ptr) AccessChain 122(psout) 123 - Store 125 124 - 128: 127(ptr) AccessChain 122(psout) 126 - Store 128 117 - 131: 8(ptr) AccessChain 122(psout) 123 - 132: 7(fvec4) Load 131 - Store 130(Color) 132 - 135: 127(ptr) AccessChain 122(psout) 126 - 136: 6(float) Load 135 - Store 134(Depth) 136 +135(flattenTemp): 124(ptr) Variable Function + 136:8(PS_OUTPUT) FunctionCall 10(@main() + Store 135(flattenTemp) 136 + 139: 12(ptr) AccessChain 135(flattenTemp) 126 + 140: 7(fvec4) Load 139 + Store 138(Color) 140 + 143: 130(ptr) AccessChain 135(flattenTemp) 129 + 144: 6(float) Load 143 + Store 142(Depth) 144 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 33(txval11): 32(ptr) Variable Function + 47(txval12): 46(ptr) Variable Function + 58(txval20): 12(ptr) Variable Function + 69(txval21): 32(ptr) Variable Function + 79(txval22): 46(ptr) Variable Function + 91(txval40): 12(ptr) Variable Function + 101(txval41): 32(ptr) Variable Function + 111(txval42): 46(ptr) Variable Function + 125(psout): 124(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 + Store 13(txval10) 29 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 + Store 33(txval11) 43 + 51: 48 Load 50(g_tTex1du4) + 52: 18 Load 20(g_sSamp) + 54: 53 SampledImage 51 52 + 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 + Store 47(txval12) 57 + 62: 59 Load 61(g_tTex2df4) + 63: 18 Load 20(g_sSamp) + 65: 64 SampledImage 62 63 + 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 + Store 58(txval20) 68 + 73: 70 Load 72(g_tTex2di4) + 74: 18 Load 20(g_sSamp) + 76: 75 SampledImage 73 74 + 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 + Store 69(txval21) 78 + 83: 80 Load 82(g_tTex2du4) + 84: 18 Load 20(g_sSamp) + 86: 85 SampledImage 83 84 + 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 + Store 79(txval22) 90 + 95: 92 Load 94(g_tTexcdf4) + 96: 18 Load 20(g_sSamp) + 98: 97 SampledImage 95 96 + 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 + Store 91(txval40) 100 + 105: 102 Load 104(g_tTexcdi4) + 106: 18 Load 20(g_sSamp) + 108: 107 SampledImage 105 106 + 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 + Store 101(txval41) 110 + 115: 112 Load 114(g_tTexcdu4) + 116: 18 Load 20(g_sSamp) + 118: 117 SampledImage 115 116 + 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 + Store 111(txval42) 123 + 128: 12(ptr) AccessChain 125(psout) 126 + Store 128 127 + 131: 130(ptr) AccessChain 125(psout) 129 + Store 131 121 + 132:8(PS_OUTPUT) Load 125(psout) + ReturnValue 132 + FunctionEnd |