diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out | 371 |
1 files changed, 192 insertions, 179 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out index bfbad5c2078..c3d6f13c9a4 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out @@ -2,51 +2,51 @@ hlsl.sample.sub-vec4.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'txval10' (temp float) -0:17 Construct float (temp float) -0:? texture (temp 4-component vector of float) -0:17 Construct combined texture-sampler (temp sampler1D) -0:17 'g_tTex1df1' (uniform texture1D) -0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:17 move second child to first child ( temp float) +0:17 'txval10' ( temp float) +0:17 Construct float ( temp float) +0:? texture ( temp 4-component vector of float) +0:17 Construct combined texture-sampler ( temp sampler1D) +0:17 'g_tTex1df1' ( uniform texture1D) +0:17 'g_sSamp' (layout( binding=0) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence -0:18 move second child to first child (temp 2-component vector of float) -0:18 'txval11' (temp 2-component vector of float) -0:18 Construct vec2 (temp 2-component vector of float) -0:? texture (temp 4-component vector of float) -0:18 Construct combined texture-sampler (temp sampler1D) -0:18 'g_tTex1df2' (uniform texture1D) -0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:18 move second child to first child ( temp 2-component vector of float) +0:18 'txval11' ( temp 2-component vector of float) +0:18 Construct vec2 ( temp 2-component vector of float) +0:? texture ( temp 4-component vector of float) +0:18 Construct combined texture-sampler ( temp sampler1D) +0:18 'g_tTex1df2' ( uniform texture1D) +0:18 'g_sSamp' (layout( binding=0) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence -0:19 move second child to first child (temp 3-component vector of float) -0:19 'txval12' (temp 3-component vector of float) -0:19 Construct vec3 (temp 3-component vector of float) -0:? texture (temp 4-component vector of float) -0:19 Construct combined texture-sampler (temp sampler1D) -0:19 'g_tTex1df3' (uniform texture1D) -0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:19 move second child to first child ( temp 3-component vector of float) +0:19 'txval12' ( temp 3-component vector of float) +0:19 Construct vec3 ( temp 3-component vector of float) +0:? texture ( temp 4-component vector of float) +0:19 Construct combined texture-sampler ( temp sampler1D) +0:19 'g_tTex1df3' ( uniform texture1D) +0:19 'g_sSamp' (layout( binding=0) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:20 'txval13' (temp 4-component vector of float) -0:20 texture (temp 4-component vector of float) -0:20 Construct combined texture-sampler (temp sampler1D) -0:20 'g_tTex1df4' (uniform texture1D) -0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'txval13' ( temp 4-component vector of float) +0:20 texture ( temp 4-component vector of float) +0:20 Construct combined texture-sampler ( temp sampler1D) +0:20 'g_tTex1df4' ( uniform texture1D) +0:20 'g_sSamp' (layout( binding=0) uniform sampler) 0:20 Constant: 0:20 0.200000 -0:22 move second child to first child (temp 4-component vector of float) -0:22 Color: direct index for structure (temp 4-component vector of float) -0:22 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 Color: direct index for structure ( temp 4-component vector of float) +0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: @@ -54,22 +54,25 @@ gl_FragCoord origin is upper left 0:22 1.000000 0:22 1.000000 0:22 1.000000 -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:14 Function Definition: main( ( temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:14 Color: direct index for structure ( temp 4-component vector of float) +0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df1' (uniform texture1D) -0:? 'g_tTex1df2' (uniform texture1D) -0:? 'g_tTex1df3' (uniform texture1D) -0:? 'g_tTex1df4' (uniform texture1D) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df1' ( uniform texture1D) +0:? 'g_tTex1df2' ( uniform texture1D) +0:? 'g_tTex1df3' ( uniform texture1D) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -78,51 +81,51 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'txval10' (temp float) -0:17 Construct float (temp float) -0:? texture (temp 4-component vector of float) -0:17 Construct combined texture-sampler (temp sampler1D) -0:17 'g_tTex1df1' (uniform texture1D) -0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:17 move second child to first child ( temp float) +0:17 'txval10' ( temp float) +0:17 Construct float ( temp float) +0:? texture ( temp 4-component vector of float) +0:17 Construct combined texture-sampler ( temp sampler1D) +0:17 'g_tTex1df1' ( uniform texture1D) +0:17 'g_sSamp' (layout( binding=0) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence -0:18 move second child to first child (temp 2-component vector of float) -0:18 'txval11' (temp 2-component vector of float) -0:18 Construct vec2 (temp 2-component vector of float) -0:? texture (temp 4-component vector of float) -0:18 Construct combined texture-sampler (temp sampler1D) -0:18 'g_tTex1df2' (uniform texture1D) -0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:18 move second child to first child ( temp 2-component vector of float) +0:18 'txval11' ( temp 2-component vector of float) +0:18 Construct vec2 ( temp 2-component vector of float) +0:? texture ( temp 4-component vector of float) +0:18 Construct combined texture-sampler ( temp sampler1D) +0:18 'g_tTex1df2' ( uniform texture1D) +0:18 'g_sSamp' (layout( binding=0) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence -0:19 move second child to first child (temp 3-component vector of float) -0:19 'txval12' (temp 3-component vector of float) -0:19 Construct vec3 (temp 3-component vector of float) -0:? texture (temp 4-component vector of float) -0:19 Construct combined texture-sampler (temp sampler1D) -0:19 'g_tTex1df3' (uniform texture1D) -0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:19 move second child to first child ( temp 3-component vector of float) +0:19 'txval12' ( temp 3-component vector of float) +0:19 Construct vec3 ( temp 3-component vector of float) +0:? texture ( temp 4-component vector of float) +0:19 Construct combined texture-sampler ( temp sampler1D) +0:19 'g_tTex1df3' ( uniform texture1D) +0:19 'g_sSamp' (layout( binding=0) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:20 'txval13' (temp 4-component vector of float) -0:20 texture (temp 4-component vector of float) -0:20 Construct combined texture-sampler (temp sampler1D) -0:20 'g_tTex1df4' (uniform texture1D) -0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'txval13' ( temp 4-component vector of float) +0:20 texture ( temp 4-component vector of float) +0:20 Construct combined texture-sampler ( temp sampler1D) +0:20 'g_tTex1df4' ( uniform texture1D) +0:20 'g_sSamp' (layout( binding=0) uniform sampler) 0:20 Constant: 0:20 0.200000 -0:22 move second child to first child (temp 4-component vector of float) -0:22 Color: direct index for structure (temp 4-component vector of float) -0:22 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 Color: direct index for structure ( temp 4-component vector of float) +0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: @@ -130,123 +133,133 @@ gl_FragCoord origin is upper left 0:22 1.000000 0:22 1.000000 0:22 1.000000 -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:14 Function Definition: main( ( temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:14 Color: direct index for structure ( temp 4-component vector of float) +0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df1' (uniform texture1D) -0:? 'g_tTex1df2' (uniform texture1D) -0:? 'g_tTex1df3' (uniform texture1D) -0:? 'g_tTex1df4' (uniform texture1D) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df1' ( uniform texture1D) +0:? 'g_tTex1df2' ( uniform texture1D) +0:? 'g_tTex1df3' ( uniform texture1D) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 67 +// Id's are bound by 72 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 63 + EntryPoint Fragment 4 "main" 69 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "txval10" - Name 11 "g_tTex1df1" - Name 15 "g_sSamp" - Name 25 "txval11" - Name 26 "g_tTex1df2" - Name 37 "txval12" - Name 38 "g_tTex1df3" - Name 48 "txval13" - Name 49 "g_tTex1df4" - Name 54 "PS_OUTPUT" - MemberName 54(PS_OUTPUT) 0 "Color" - Name 56 "psout" - Name 63 "Color" - Decorate 11(g_tTex1df1) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 26(g_tTex1df2) DescriptorSet 0 - Decorate 38(g_tTex1df3) DescriptorSet 0 - Decorate 49(g_tTex1df4) DescriptorSet 0 - Decorate 63(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df1" + Name 20 "g_sSamp" + Name 29 "txval11" + Name 30 "g_tTex1df2" + Name 41 "txval12" + Name 42 "g_tTex1df3" + Name 52 "txval13" + Name 53 "g_tTex1df4" + Name 59 "psout" + Name 69 "Color" + Decorate 16(g_tTex1df1) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 30(g_tTex1df2) DescriptorSet 0 + Decorate 42(g_tTex1df3) DescriptorSet 0 + Decorate 53(g_tTex1df4) DescriptorSet 0 + Decorate 69(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df1): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeSampledImage 9 - 19: 6(float) Constant 1036831949 - 20: TypeVector 6(float) 4 - 23: TypeVector 6(float) 2 - 24: TypePointer Function 23(fvec2) - 26(g_tTex1df2): 10(ptr) Variable UniformConstant - 30: 6(float) Constant 1045220557 - 35: TypeVector 6(float) 3 - 36: TypePointer Function 35(fvec3) - 38(g_tTex1df3): 10(ptr) Variable UniformConstant - 47: TypePointer Function 20(fvec4) - 49(g_tTex1df4): 10(ptr) Variable UniformConstant - 54(PS_OUTPUT): TypeStruct 20(fvec4) - 55: TypePointer Function 54(PS_OUTPUT) - 57: TypeInt 32 1 - 58: 57(int) Constant 0 - 59: 6(float) Constant 1065353216 - 60: 20(fvec4) ConstantComposite 59 59 59 59 - 62: TypePointer Output 20(fvec4) - 63(Color): 62(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df1): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 27: TypeVector 6(float) 2 + 28: TypePointer Function 27(fvec2) + 30(g_tTex1df2): 15(ptr) Variable UniformConstant + 34: 6(float) Constant 1045220557 + 39: TypeVector 6(float) 3 + 40: TypePointer Function 39(fvec3) + 42(g_tTex1df3): 15(ptr) Variable UniformConstant + 51: TypePointer Function 7(fvec4) + 53(g_tTex1df4): 15(ptr) Variable UniformConstant + 58: TypePointer Function 8(PS_OUTPUT) + 60: TypeInt 32 1 + 61: 60(int) Constant 0 + 62: 6(float) Constant 1065353216 + 63: 7(fvec4) ConstantComposite 62 62 62 62 + 68: TypePointer Output 7(fvec4) + 69(Color): 68(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(txval10): 7(ptr) Variable Function - 25(txval11): 24(ptr) Variable Function - 37(txval12): 36(ptr) Variable Function - 48(txval13): 47(ptr) Variable Function - 56(psout): 55(ptr) Variable Function - 12: 9 Load 11(g_tTex1df1) - 16: 13 Load 15(g_sSamp) - 18: 17 SampledImage 12 16 - 21: 20(fvec4) ImageSampleImplicitLod 18 19 - 22: 6(float) CompositeExtract 21 0 - Store 8(txval10) 22 - 27: 9 Load 26(g_tTex1df2) - 28: 13 Load 15(g_sSamp) - 29: 17 SampledImage 27 28 - 31: 20(fvec4) ImageSampleImplicitLod 29 30 - 32: 6(float) CompositeExtract 31 0 - 33: 6(float) CompositeExtract 31 1 - 34: 23(fvec2) CompositeConstruct 32 33 - Store 25(txval11) 34 - 39: 9 Load 38(g_tTex1df3) - 40: 13 Load 15(g_sSamp) - 41: 17 SampledImage 39 40 - 42: 20(fvec4) ImageSampleImplicitLod 41 30 - 43: 6(float) CompositeExtract 42 0 - 44: 6(float) CompositeExtract 42 1 - 45: 6(float) CompositeExtract 42 2 - 46: 35(fvec3) CompositeConstruct 43 44 45 - Store 37(txval12) 46 - 50: 9 Load 49(g_tTex1df4) - 51: 13 Load 15(g_sSamp) - 52: 17 SampledImage 50 51 - 53: 20(fvec4) ImageSampleImplicitLod 52 30 - Store 48(txval13) 53 - 61: 47(ptr) AccessChain 56(psout) 58 - Store 61 60 - 64: 47(ptr) AccessChain 56(psout) 58 - 65: 20(fvec4) Load 64 - Store 63(Color) 65 + 70:8(PS_OUTPUT) FunctionCall 10(@main() + 71: 7(fvec4) CompositeExtract 70 0 + Store 69(Color) 71 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 29(txval11): 28(ptr) Variable Function + 41(txval12): 40(ptr) Variable Function + 52(txval13): 51(ptr) Variable Function + 59(psout): 58(ptr) Variable Function + 17: 14 Load 16(g_tTex1df1) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 25: 7(fvec4) ImageSampleImplicitLod 23 24 + 26: 6(float) CompositeExtract 25 0 + Store 13(txval10) 26 + 31: 14 Load 30(g_tTex1df2) + 32: 18 Load 20(g_sSamp) + 33: 22 SampledImage 31 32 + 35: 7(fvec4) ImageSampleImplicitLod 33 34 + 36: 6(float) CompositeExtract 35 0 + 37: 6(float) CompositeExtract 35 1 + 38: 27(fvec2) CompositeConstruct 36 37 + Store 29(txval11) 38 + 43: 14 Load 42(g_tTex1df3) + 44: 18 Load 20(g_sSamp) + 45: 22 SampledImage 43 44 + 46: 7(fvec4) ImageSampleImplicitLod 45 34 + 47: 6(float) CompositeExtract 46 0 + 48: 6(float) CompositeExtract 46 1 + 49: 6(float) CompositeExtract 46 2 + 50: 39(fvec3) CompositeConstruct 47 48 49 + Store 41(txval12) 50 + 54: 14 Load 53(g_tTex1df4) + 55: 18 Load 20(g_sSamp) + 56: 22 SampledImage 54 55 + 57: 7(fvec4) ImageSampleImplicitLod 56 34 + Store 52(txval13) 57 + 64: 51(ptr) AccessChain 59(psout) 61 + Store 64 63 + 65:8(PS_OUTPUT) Load 59(psout) + ReturnValue 65 + FunctionEnd |