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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out587
1 files changed, 305 insertions, 282 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
index abdf03270f0..d9cf65c605f 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
@@ -2,52 +2,52 @@ hlsl.sample.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'txval10' (temp 4-component vector of float)
-0:23 textureOffset (temp 4-component vector of float)
-0:23 Construct combined texture-sampler (temp sampler1DArray)
-0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'txval10' ( temp 4-component vector of float)
+0:23 textureOffset ( temp 4-component vector of float)
+0:23 Construct combined texture-sampler ( temp sampler1DArray)
+0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of int)
-0:24 'txval11' (temp 4-component vector of int)
-0:24 textureOffset (temp 4-component vector of int)
-0:24 Construct combined texture-sampler (temp isampler1DArray)
-0:24 'g_tTex1di4' (uniform itexture1DArray)
-0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:24 move second child to first child ( temp 4-component vector of int)
+0:24 'txval11' ( temp 4-component vector of int)
+0:24 textureOffset ( temp 4-component vector of int)
+0:24 Construct combined texture-sampler ( temp isampler1DArray)
+0:24 'g_tTex1di4' ( uniform itexture1DArray)
+0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of uint)
-0:25 'txval12' (temp 4-component vector of uint)
-0:25 textureOffset (temp 4-component vector of uint)
-0:25 Construct combined texture-sampler (temp usampler1DArray)
-0:25 'g_tTex1du4' (uniform utexture1DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of uint)
+0:25 'txval12' ( temp 4-component vector of uint)
+0:25 textureOffset ( temp 4-component vector of uint)
+0:25 Construct combined texture-sampler ( temp usampler1DArray)
+0:25 'g_tTex1du4' ( uniform utexture1DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval20' (temp 4-component vector of float)
-0:27 textureOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler2DArray)
-0:27 'g_tTex2df4' (uniform texture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval20' ( temp 4-component vector of float)
+0:27 textureOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler2DArray)
+0:27 'g_tTex2df4' ( uniform texture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -56,12 +56,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval21' (temp 4-component vector of int)
-0:28 textureOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler2DArray)
-0:28 'g_tTex2di4' (uniform itexture2DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval21' ( temp 4-component vector of int)
+0:28 textureOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler2DArray)
+0:28 'g_tTex2di4' ( uniform itexture2DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -70,12 +70,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval22' (temp 4-component vector of uint)
-0:29 textureOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler2DArray)
-0:29 'g_tTex2du4' (uniform utexture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval22' ( temp 4-component vector of uint)
+0:29 textureOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler2DArray)
+0:29 'g_tTex2du4' ( uniform utexture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -83,9 +83,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -93,39 +93,45 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:33 1.000000
-0:34 move second child to first child (temp float)
-0:34 Depth: direct index for structure (temp float)
-0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp float)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:36 Color: direct index for structure (temp 4-component vector of float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 0 (const int)
-0:36 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 1 (const int)
-0:36 Branch: Return
+0:36 Branch: Return with expression
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -134,52 +140,52 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'txval10' (temp 4-component vector of float)
-0:23 textureOffset (temp 4-component vector of float)
-0:23 Construct combined texture-sampler (temp sampler1DArray)
-0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'txval10' ( temp 4-component vector of float)
+0:23 textureOffset ( temp 4-component vector of float)
+0:23 Construct combined texture-sampler ( temp sampler1DArray)
+0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of int)
-0:24 'txval11' (temp 4-component vector of int)
-0:24 textureOffset (temp 4-component vector of int)
-0:24 Construct combined texture-sampler (temp isampler1DArray)
-0:24 'g_tTex1di4' (uniform itexture1DArray)
-0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:24 move second child to first child ( temp 4-component vector of int)
+0:24 'txval11' ( temp 4-component vector of int)
+0:24 textureOffset ( temp 4-component vector of int)
+0:24 Construct combined texture-sampler ( temp isampler1DArray)
+0:24 'g_tTex1di4' ( uniform itexture1DArray)
+0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of uint)
-0:25 'txval12' (temp 4-component vector of uint)
-0:25 textureOffset (temp 4-component vector of uint)
-0:25 Construct combined texture-sampler (temp usampler1DArray)
-0:25 'g_tTex1du4' (uniform utexture1DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of uint)
+0:25 'txval12' ( temp 4-component vector of uint)
+0:25 textureOffset ( temp 4-component vector of uint)
+0:25 Construct combined texture-sampler ( temp usampler1DArray)
+0:25 'g_tTex1du4' ( uniform utexture1DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'txval20' (temp 4-component vector of float)
-0:27 textureOffset (temp 4-component vector of float)
-0:27 Construct combined texture-sampler (temp sampler2DArray)
-0:27 'g_tTex2df4' (uniform texture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'txval20' ( temp 4-component vector of float)
+0:27 textureOffset ( temp 4-component vector of float)
+0:27 Construct combined texture-sampler ( temp sampler2DArray)
+0:27 'g_tTex2df4' ( uniform texture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -188,12 +194,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of int)
-0:28 'txval21' (temp 4-component vector of int)
-0:28 textureOffset (temp 4-component vector of int)
-0:28 Construct combined texture-sampler (temp isampler2DArray)
-0:28 'g_tTex2di4' (uniform itexture2DArray)
-0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:28 move second child to first child ( temp 4-component vector of int)
+0:28 'txval21' ( temp 4-component vector of int)
+0:28 textureOffset ( temp 4-component vector of int)
+0:28 Construct combined texture-sampler ( temp isampler2DArray)
+0:28 'g_tTex2di4' ( uniform itexture2DArray)
+0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -202,12 +208,12 @@ gl_FragCoord origin is upper left
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'txval22' (temp 4-component vector of uint)
-0:29 textureOffset (temp 4-component vector of uint)
-0:29 Construct combined texture-sampler (temp usampler2DArray)
-0:29 'g_tTex2du4' (uniform utexture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'txval22' ( temp 4-component vector of uint)
+0:29 textureOffset ( temp 4-component vector of uint)
+0:29 Construct combined texture-sampler ( temp usampler2DArray)
+0:29 'g_tTex2du4' ( uniform utexture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -215,9 +221,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
-0:33 move second child to first child (temp 4-component vector of float)
-0:33 Color: direct index for structure (temp 4-component vector of float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -225,201 +231,218 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:33 1.000000
-0:34 move second child to first child (temp float)
-0:34 Depth: direct index for structure (temp float)
-0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp float)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
-0:36 Sequence
-0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:36 Color: direct index for structure (temp 4-component vector of float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 0 (const int)
-0:36 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:36 Depth: direct index for structure (temp float)
-0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:36 Constant:
-0:36 1 (const int)
-0:36 Branch: Return
+0:36 Branch: Return with expression
+0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 111
+// Id's are bound by 118
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 102 106
+ EntryPoint Fragment 4 "main" 110 114
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval10"
- Name 12 "g_tTex1df4"
- Name 16 "g_sSamp"
- Name 29 "txval11"
- Name 32 "g_tTex1di4"
- Name 44 "txval12"
- Name 47 "g_tTex1du4"
- Name 56 "txval20"
- Name 59 "g_tTex2df4"
- Name 69 "txval21"
- Name 72 "g_tTex2di4"
- Name 80 "txval22"
- Name 83 "g_tTex2du4"
- Name 93 "PS_OUTPUT"
- MemberName 93(PS_OUTPUT) 0 "Color"
- MemberName 93(PS_OUTPUT) 1 "Depth"
- Name 95 "psout"
- Name 102 "Color"
- Name 106 "Depth"
- Name 110 "g_tTex1df4a"
- Decorate 12(g_tTex1df4) DescriptorSet 0
- Decorate 12(g_tTex1df4) Binding 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 32(g_tTex1di4) DescriptorSet 0
- Decorate 47(g_tTex1du4) DescriptorSet 0
- Decorate 59(g_tTex2df4) DescriptorSet 0
- Decorate 72(g_tTex2di4) DescriptorSet 0
- Decorate 83(g_tTex2du4) DescriptorSet 0
- Decorate 102(Color) Location 0
- Decorate 106(Depth) BuiltIn FragDepth
- Decorate 110(g_tTex1df4a) DescriptorSet 0
- Decorate 110(g_tTex1df4a) Binding 1
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval10"
+ Name 16 "g_tTex1df4"
+ Name 20 "g_sSamp"
+ Name 33 "txval11"
+ Name 36 "g_tTex1di4"
+ Name 48 "txval12"
+ Name 51 "g_tTex1du4"
+ Name 60 "txval20"
+ Name 63 "g_tTex2df4"
+ Name 73 "txval21"
+ Name 76 "g_tTex2di4"
+ Name 84 "txval22"
+ Name 87 "g_tTex2du4"
+ Name 98 "psout"
+ Name 107 "flattenTemp"
+ Name 110 "Color"
+ Name 114 "Depth"
+ Name 117 "g_tTex1df4a"
+ Decorate 16(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_tTex1df4) Binding 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 36(g_tTex1di4) DescriptorSet 0
+ Decorate 51(g_tTex1du4) DescriptorSet 0
+ Decorate 63(g_tTex2df4) DescriptorSet 0
+ Decorate 76(g_tTex2di4) DescriptorSet 0
+ Decorate 87(g_tTex2du4) DescriptorSet 0
+ Decorate 110(Color) Location 0
+ Decorate 114(Depth) BuiltIn FragDepth
+ Decorate 117(g_tTex1df4a) DescriptorSet 0
+ Decorate 117(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 1D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex1df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: TypeInt 32 1
- 25: 24(int) Constant 0
- 27: TypeVector 24(int) 4
- 28: TypePointer Function 27(ivec4)
- 30: TypeImage 24(int) 1D array sampled format:Unknown
- 31: TypePointer UniformConstant 30
- 32(g_tTex1di4): 31(ptr) Variable UniformConstant
- 35: TypeSampledImage 30
- 37: 6(float) Constant 1050253722
- 38: 20(fvec2) ConstantComposite 22 37
- 39: 24(int) Constant 1
- 41: TypeInt 32 0
- 42: TypeVector 41(int) 4
- 43: TypePointer Function 42(ivec4)
- 45: TypeImage 41(int) 1D array sampled format:Unknown
- 46: TypePointer UniformConstant 45
- 47(g_tTex1du4): 46(ptr) Variable UniformConstant
- 50: TypeSampledImage 45
- 52: 6(float) Constant 1053609165
- 53: 20(fvec2) ConstantComposite 37 52
- 54: 24(int) Constant 2
- 57: TypeImage 6(float) 2D array sampled format:Unknown
- 58: TypePointer UniformConstant 57
- 59(g_tTex2df4): 58(ptr) Variable UniformConstant
- 62: TypeSampledImage 57
- 64: TypeVector 6(float) 3
- 65: 64(fvec3) ConstantComposite 21 22 37
- 66: TypeVector 24(int) 2
- 67: 66(ivec2) ConstantComposite 25 25
- 70: TypeImage 24(int) 2D array sampled format:Unknown
- 71: TypePointer UniformConstant 70
- 72(g_tTex2di4): 71(ptr) Variable UniformConstant
- 75: TypeSampledImage 70
- 77: 6(float) Constant 1056964608
- 78: 64(fvec3) ConstantComposite 37 52 77
- 81: TypeImage 41(int) 2D array sampled format:Unknown
- 82: TypePointer UniformConstant 81
- 83(g_tTex2du4): 82(ptr) Variable UniformConstant
- 86: TypeSampledImage 81
- 88: 6(float) Constant 1058642330
- 89: 6(float) Constant 1060320051
- 90: 64(fvec3) ConstantComposite 77 88 89
- 91: 66(ivec2) ConstantComposite 25 39
- 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 94: TypePointer Function 93(PS_OUTPUT)
- 96: 6(float) Constant 1065353216
- 97: 7(fvec4) ConstantComposite 96 96 96 96
- 99: TypePointer Function 6(float)
- 101: TypePointer Output 7(fvec4)
- 102(Color): 101(ptr) Variable Output
- 105: TypePointer Output 6(float)
- 106(Depth): 105(ptr) Variable Output
-110(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 16(g_tTex1df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 24(fvec2) ConstantComposite 25 26
+ 28: TypeInt 32 1
+ 29: 28(int) Constant 0
+ 31: TypeVector 28(int) 4
+ 32: TypePointer Function 31(ivec4)
+ 34: TypeImage 28(int) 1D array sampled format:Unknown
+ 35: TypePointer UniformConstant 34
+ 36(g_tTex1di4): 35(ptr) Variable UniformConstant
+ 39: TypeSampledImage 34
+ 41: 6(float) Constant 1050253722
+ 42: 24(fvec2) ConstantComposite 26 41
+ 43: 28(int) Constant 1
+ 45: TypeInt 32 0
+ 46: TypeVector 45(int) 4
+ 47: TypePointer Function 46(ivec4)
+ 49: TypeImage 45(int) 1D array sampled format:Unknown
+ 50: TypePointer UniformConstant 49
+ 51(g_tTex1du4): 50(ptr) Variable UniformConstant
+ 54: TypeSampledImage 49
+ 56: 6(float) Constant 1053609165
+ 57: 24(fvec2) ConstantComposite 41 56
+ 58: 28(int) Constant 2
+ 61: TypeImage 6(float) 2D array sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2df4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: TypeVector 6(float) 3
+ 69: 68(fvec3) ConstantComposite 25 26 41
+ 70: TypeVector 28(int) 2
+ 71: 70(ivec2) ConstantComposite 29 29
+ 74: TypeImage 28(int) 2D array sampled format:Unknown
+ 75: TypePointer UniformConstant 74
+ 76(g_tTex2di4): 75(ptr) Variable UniformConstant
+ 79: TypeSampledImage 74
+ 81: 6(float) Constant 1056964608
+ 82: 68(fvec3) ConstantComposite 41 56 81
+ 85: TypeImage 45(int) 2D array sampled format:Unknown
+ 86: TypePointer UniformConstant 85
+ 87(g_tTex2du4): 86(ptr) Variable UniformConstant
+ 90: TypeSampledImage 85
+ 92: 6(float) Constant 1058642330
+ 93: 6(float) Constant 1060320051
+ 94: 68(fvec3) ConstantComposite 81 92 93
+ 95: 70(ivec2) ConstantComposite 29 43
+ 97: TypePointer Function 8(PS_OUTPUT)
+ 99: 6(float) Constant 1065353216
+ 100: 7(fvec4) ConstantComposite 99 99 99 99
+ 102: TypePointer Function 6(float)
+ 109: TypePointer Output 7(fvec4)
+ 110(Color): 109(ptr) Variable Output
+ 113: TypePointer Output 6(float)
+ 114(Depth): 113(ptr) Variable Output
+117(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval10): 8(ptr) Variable Function
- 29(txval11): 28(ptr) Variable Function
- 44(txval12): 43(ptr) Variable Function
- 56(txval20): 8(ptr) Variable Function
- 69(txval21): 28(ptr) Variable Function
- 80(txval22): 43(ptr) Variable Function
- 95(psout): 94(ptr) Variable Function
- 13: 10 Load 12(g_tTex1df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25
- Store 9(txval10) 26
- 33: 30 Load 32(g_tTex1di4)
- 34: 14 Load 16(g_sSamp)
- 36: 35 SampledImage 33 34
- 40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39
- Store 29(txval11) 40
- 48: 45 Load 47(g_tTex1du4)
- 49: 14 Load 16(g_sSamp)
- 51: 50 SampledImage 48 49
- 55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54
- Store 44(txval12) 55
- 60: 57 Load 59(g_tTex2df4)
- 61: 14 Load 16(g_sSamp)
- 63: 62 SampledImage 60 61
- 68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67
- Store 56(txval20) 68
- 73: 70 Load 72(g_tTex2di4)
- 74: 14 Load 16(g_sSamp)
- 76: 75 SampledImage 73 74
- 79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67
- Store 69(txval21) 79
- 84: 81 Load 83(g_tTex2du4)
- 85: 14 Load 16(g_sSamp)
- 87: 86 SampledImage 84 85
- 92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91
- Store 80(txval22) 92
- 98: 8(ptr) AccessChain 95(psout) 25
- Store 98 97
- 100: 99(ptr) AccessChain 95(psout) 39
- Store 100 96
- 103: 8(ptr) AccessChain 95(psout) 25
- 104: 7(fvec4) Load 103
- Store 102(Color) 104
- 107: 99(ptr) AccessChain 95(psout) 39
- 108: 6(float) Load 107
- Store 106(Depth) 108
+107(flattenTemp): 97(ptr) Variable Function
+ 108:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 107(flattenTemp) 108
+ 111: 12(ptr) AccessChain 107(flattenTemp) 29
+ 112: 7(fvec4) Load 111
+ Store 110(Color) 112
+ 115: 102(ptr) AccessChain 107(flattenTemp) 43
+ 116: 6(float) Load 115
+ Store 114(Depth) 116
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval10): 12(ptr) Variable Function
+ 33(txval11): 32(ptr) Variable Function
+ 48(txval12): 47(ptr) Variable Function
+ 60(txval20): 12(ptr) Variable Function
+ 73(txval21): 32(ptr) Variable Function
+ 84(txval22): 47(ptr) Variable Function
+ 98(psout): 97(ptr) Variable Function
+ 17: 14 Load 16(g_tTex1df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 30: 7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29
+ Store 13(txval10) 30
+ 37: 34 Load 36(g_tTex1di4)
+ 38: 18 Load 20(g_sSamp)
+ 40: 39 SampledImage 37 38
+ 44: 31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43
+ Store 33(txval11) 44
+ 52: 49 Load 51(g_tTex1du4)
+ 53: 18 Load 20(g_sSamp)
+ 55: 54 SampledImage 52 53
+ 59: 46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58
+ Store 48(txval12) 59
+ 64: 61 Load 63(g_tTex2df4)
+ 65: 18 Load 20(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 72: 7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71
+ Store 60(txval20) 72
+ 77: 74 Load 76(g_tTex2di4)
+ 78: 18 Load 20(g_sSamp)
+ 80: 79 SampledImage 77 78
+ 83: 31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71
+ Store 73(txval21) 83
+ 88: 85 Load 87(g_tTex2du4)
+ 89: 18 Load 20(g_sSamp)
+ 91: 90 SampledImage 88 89
+ 96: 46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95
+ Store 84(txval22) 96
+ 101: 12(ptr) AccessChain 98(psout) 29
+ Store 101 100
+ 103: 102(ptr) AccessChain 98(psout) 43
+ Store 103 99
+ 104:8(PS_OUTPUT) Load 98(psout)
+ ReturnValue 104
+ FunctionEnd