diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out | 587 |
1 files changed, 305 insertions, 282 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out index abdf03270f0..d9cf65c605f 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out @@ -2,52 +2,52 @@ hlsl.sample.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (temp 4-component vector of float) -0:23 Construct combined texture-sampler (temp sampler1DArray) -0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'txval10' ( temp 4-component vector of float) +0:23 textureOffset ( temp 4-component vector of float) +0:23 Construct combined texture-sampler ( temp sampler1DArray) +0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:23 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp 4-component vector of int) -0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (temp 4-component vector of int) -0:24 Construct combined texture-sampler (temp isampler1DArray) -0:24 'g_tTex1di4' (uniform itexture1DArray) -0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:24 move second child to first child ( temp 4-component vector of int) +0:24 'txval11' ( temp 4-component vector of int) +0:24 textureOffset ( temp 4-component vector of int) +0:24 Construct combined texture-sampler ( temp isampler1DArray) +0:24 'g_tTex1di4' ( uniform itexture1DArray) +0:24 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of uint) -0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (temp 4-component vector of uint) -0:25 Construct combined texture-sampler (temp usampler1DArray) -0:25 'g_tTex1du4' (uniform utexture1DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of uint) +0:25 'txval12' ( temp 4-component vector of uint) +0:25 textureOffset ( temp 4-component vector of uint) +0:25 Construct combined texture-sampler ( temp usampler1DArray) +0:25 'g_tTex1du4' ( uniform utexture1DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler2DArray) -0:27 'g_tTex2df4' (uniform texture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval20' ( temp 4-component vector of float) +0:27 textureOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler2DArray) +0:27 'g_tTex2df4' ( uniform texture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -56,12 +56,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler2DArray) -0:28 'g_tTex2di4' (uniform itexture2DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval21' ( temp 4-component vector of int) +0:28 textureOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler2DArray) +0:28 'g_tTex2di4' ( uniform itexture2DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -70,12 +70,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler2DArray) -0:29 'g_tTex2du4' (uniform utexture2DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval22' ( temp 4-component vector of uint) +0:29 textureOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler2DArray) +0:29 'g_tTex2du4' ( uniform utexture2DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -83,9 +83,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) -0:33 move second child to first child (temp 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -93,39 +93,45 @@ gl_FragCoord origin is upper left 0:33 1.000000 0:33 1.000000 0:33 1.000000 -0:34 move second child to first child (temp float) -0:34 Depth: direct index for structure (temp float) -0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp float) +0:34 Depth: direct index for structure ( temp float) +0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -134,52 +140,52 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'txval10' (temp 4-component vector of float) -0:23 textureOffset (temp 4-component vector of float) -0:23 Construct combined texture-sampler (temp sampler1DArray) -0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'txval10' ( temp 4-component vector of float) +0:23 textureOffset ( temp 4-component vector of float) +0:23 Construct combined texture-sampler ( temp sampler1DArray) +0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:23 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp 4-component vector of int) -0:24 'txval11' (temp 4-component vector of int) -0:24 textureOffset (temp 4-component vector of int) -0:24 Construct combined texture-sampler (temp isampler1DArray) -0:24 'g_tTex1di4' (uniform itexture1DArray) -0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:24 move second child to first child ( temp 4-component vector of int) +0:24 'txval11' ( temp 4-component vector of int) +0:24 textureOffset ( temp 4-component vector of int) +0:24 Construct combined texture-sampler ( temp isampler1DArray) +0:24 'g_tTex1di4' ( uniform itexture1DArray) +0:24 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of uint) -0:25 'txval12' (temp 4-component vector of uint) -0:25 textureOffset (temp 4-component vector of uint) -0:25 Construct combined texture-sampler (temp usampler1DArray) -0:25 'g_tTex1du4' (uniform utexture1DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of uint) +0:25 'txval12' ( temp 4-component vector of uint) +0:25 textureOffset ( temp 4-component vector of uint) +0:25 Construct combined texture-sampler ( temp usampler1DArray) +0:25 'g_tTex1du4' ( uniform utexture1DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'txval20' (temp 4-component vector of float) -0:27 textureOffset (temp 4-component vector of float) -0:27 Construct combined texture-sampler (temp sampler2DArray) -0:27 'g_tTex2df4' (uniform texture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'txval20' ( temp 4-component vector of float) +0:27 textureOffset ( temp 4-component vector of float) +0:27 Construct combined texture-sampler ( temp sampler2DArray) +0:27 'g_tTex2df4' ( uniform texture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -188,12 +194,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of int) -0:28 'txval21' (temp 4-component vector of int) -0:28 textureOffset (temp 4-component vector of int) -0:28 Construct combined texture-sampler (temp isampler2DArray) -0:28 'g_tTex2di4' (uniform itexture2DArray) -0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:28 move second child to first child ( temp 4-component vector of int) +0:28 'txval21' ( temp 4-component vector of int) +0:28 textureOffset ( temp 4-component vector of int) +0:28 Construct combined texture-sampler ( temp isampler2DArray) +0:28 'g_tTex2di4' ( uniform itexture2DArray) +0:28 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -202,12 +208,12 @@ gl_FragCoord origin is upper left 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'txval22' (temp 4-component vector of uint) -0:29 textureOffset (temp 4-component vector of uint) -0:29 Construct combined texture-sampler (temp usampler2DArray) -0:29 'g_tTex2du4' (uniform utexture2DArray) -0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'txval22' ( temp 4-component vector of uint) +0:29 textureOffset ( temp 4-component vector of uint) +0:29 Construct combined texture-sampler ( temp usampler2DArray) +0:29 'g_tTex2du4' ( uniform utexture2DArray) +0:29 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -215,9 +221,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) -0:33 move second child to first child (temp 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -225,201 +231,218 @@ gl_FragCoord origin is upper left 0:33 1.000000 0:33 1.000000 0:33 1.000000 -0:34 move second child to first child (temp float) -0:34 Depth: direct index for structure (temp float) -0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp float) +0:34 Depth: direct index for structure ( temp float) +0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 111 +// Id's are bound by 118 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 102 106 + EntryPoint Fragment 4 "main" 110 114 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 29 "txval11" - Name 32 "g_tTex1di4" - Name 44 "txval12" - Name 47 "g_tTex1du4" - Name 56 "txval20" - Name 59 "g_tTex2df4" - Name 69 "txval21" - Name 72 "g_tTex2di4" - Name 80 "txval22" - Name 83 "g_tTex2du4" - Name 93 "PS_OUTPUT" - MemberName 93(PS_OUTPUT) 0 "Color" - MemberName 93(PS_OUTPUT) 1 "Depth" - Name 95 "psout" - Name 102 "Color" - Name 106 "Depth" - Name 110 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4) DescriptorSet 0 - Decorate 47(g_tTex1du4) DescriptorSet 0 - Decorate 59(g_tTex2df4) DescriptorSet 0 - Decorate 72(g_tTex2di4) DescriptorSet 0 - Decorate 83(g_tTex2du4) DescriptorSet 0 - Decorate 102(Color) Location 0 - Decorate 106(Depth) BuiltIn FragDepth - Decorate 110(g_tTex1df4a) DescriptorSet 0 - Decorate 110(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 33 "txval11" + Name 36 "g_tTex1di4" + Name 48 "txval12" + Name 51 "g_tTex1du4" + Name 60 "txval20" + Name 63 "g_tTex2df4" + Name 73 "txval21" + Name 76 "g_tTex2di4" + Name 84 "txval22" + Name 87 "g_tTex2du4" + Name 98 "psout" + Name 107 "flattenTemp" + Name 110 "Color" + Name 114 "Depth" + Name 117 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 51(g_tTex1du4) DescriptorSet 0 + Decorate 63(g_tTex2df4) DescriptorSet 0 + Decorate 76(g_tTex2di4) DescriptorSet 0 + Decorate 87(g_tTex2du4) DescriptorSet 0 + Decorate 110(Color) Location 0 + Decorate 114(Depth) BuiltIn FragDepth + Decorate 117(g_tTex1df4a) DescriptorSet 0 + Decorate 117(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: 24(int) Constant 0 - 27: TypeVector 24(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 24(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 20(fvec2) ConstantComposite 22 37 - 39: 24(int) Constant 1 - 41: TypeInt 32 0 - 42: TypeVector 41(int) 4 - 43: TypePointer Function 42(ivec4) - 45: TypeImage 41(int) 1D array sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex1du4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 52: 6(float) Constant 1053609165 - 53: 20(fvec2) ConstantComposite 37 52 - 54: 24(int) Constant 2 - 57: TypeImage 6(float) 2D array sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTex2df4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 64: TypeVector 6(float) 3 - 65: 64(fvec3) ConstantComposite 21 22 37 - 66: TypeVector 24(int) 2 - 67: 66(ivec2) ConstantComposite 25 25 - 70: TypeImage 24(int) 2D array sampled format:Unknown - 71: TypePointer UniformConstant 70 - 72(g_tTex2di4): 71(ptr) Variable UniformConstant - 75: TypeSampledImage 70 - 77: 6(float) Constant 1056964608 - 78: 64(fvec3) ConstantComposite 37 52 77 - 81: TypeImage 41(int) 2D array sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex2du4): 82(ptr) Variable UniformConstant - 86: TypeSampledImage 81 - 88: 6(float) Constant 1058642330 - 89: 6(float) Constant 1060320051 - 90: 64(fvec3) ConstantComposite 77 88 89 - 91: 66(ivec2) ConstantComposite 25 39 - 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 94: TypePointer Function 93(PS_OUTPUT) - 96: 6(float) Constant 1065353216 - 97: 7(fvec4) ConstantComposite 96 96 96 96 - 99: TypePointer Function 6(float) - 101: TypePointer Output 7(fvec4) - 102(Color): 101(ptr) Variable Output - 105: TypePointer Output 6(float) - 106(Depth): 105(ptr) Variable Output -110(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: 28(int) Constant 0 + 31: TypeVector 28(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 28(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 24(fvec2) ConstantComposite 26 41 + 43: 28(int) Constant 1 + 45: TypeInt 32 0 + 46: TypeVector 45(int) 4 + 47: TypePointer Function 46(ivec4) + 49: TypeImage 45(int) 1D array sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex1du4): 50(ptr) Variable UniformConstant + 54: TypeSampledImage 49 + 56: 6(float) Constant 1053609165 + 57: 24(fvec2) ConstantComposite 41 56 + 58: 28(int) Constant 2 + 61: TypeImage 6(float) 2D array sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTex2df4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 68: TypeVector 6(float) 3 + 69: 68(fvec3) ConstantComposite 25 26 41 + 70: TypeVector 28(int) 2 + 71: 70(ivec2) ConstantComposite 29 29 + 74: TypeImage 28(int) 2D array sampled format:Unknown + 75: TypePointer UniformConstant 74 + 76(g_tTex2di4): 75(ptr) Variable UniformConstant + 79: TypeSampledImage 74 + 81: 6(float) Constant 1056964608 + 82: 68(fvec3) ConstantComposite 41 56 81 + 85: TypeImage 45(int) 2D array sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex2du4): 86(ptr) Variable UniformConstant + 90: TypeSampledImage 85 + 92: 6(float) Constant 1058642330 + 93: 6(float) Constant 1060320051 + 94: 68(fvec3) ConstantComposite 81 92 93 + 95: 70(ivec2) ConstantComposite 29 43 + 97: TypePointer Function 8(PS_OUTPUT) + 99: 6(float) Constant 1065353216 + 100: 7(fvec4) ConstantComposite 99 99 99 99 + 102: TypePointer Function 6(float) + 109: TypePointer Output 7(fvec4) + 110(Color): 109(ptr) Variable Output + 113: TypePointer Output 6(float) + 114(Depth): 113(ptr) Variable Output +117(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 29(txval11): 28(ptr) Variable Function - 44(txval12): 43(ptr) Variable Function - 56(txval20): 8(ptr) Variable Function - 69(txval21): 28(ptr) Variable Function - 80(txval22): 43(ptr) Variable Function - 95(psout): 94(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25 - Store 9(txval10) 26 - 33: 30 Load 32(g_tTex1di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39 - Store 29(txval11) 40 - 48: 45 Load 47(g_tTex1du4) - 49: 14 Load 16(g_sSamp) - 51: 50 SampledImage 48 49 - 55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54 - Store 44(txval12) 55 - 60: 57 Load 59(g_tTex2df4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67 - Store 56(txval20) 68 - 73: 70 Load 72(g_tTex2di4) - 74: 14 Load 16(g_sSamp) - 76: 75 SampledImage 73 74 - 79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67 - Store 69(txval21) 79 - 84: 81 Load 83(g_tTex2du4) - 85: 14 Load 16(g_sSamp) - 87: 86 SampledImage 84 85 - 92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91 - Store 80(txval22) 92 - 98: 8(ptr) AccessChain 95(psout) 25 - Store 98 97 - 100: 99(ptr) AccessChain 95(psout) 39 - Store 100 96 - 103: 8(ptr) AccessChain 95(psout) 25 - 104: 7(fvec4) Load 103 - Store 102(Color) 104 - 107: 99(ptr) AccessChain 95(psout) 39 - 108: 6(float) Load 107 - Store 106(Depth) 108 +107(flattenTemp): 97(ptr) Variable Function + 108:8(PS_OUTPUT) FunctionCall 10(@main() + Store 107(flattenTemp) 108 + 111: 12(ptr) AccessChain 107(flattenTemp) 29 + 112: 7(fvec4) Load 111 + Store 110(Color) 112 + 115: 102(ptr) AccessChain 107(flattenTemp) 43 + 116: 6(float) Load 115 + Store 114(Depth) 116 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 33(txval11): 32(ptr) Variable Function + 48(txval12): 47(ptr) Variable Function + 60(txval20): 12(ptr) Variable Function + 73(txval21): 32(ptr) Variable Function + 84(txval22): 47(ptr) Variable Function + 98(psout): 97(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29 + Store 13(txval10) 30 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 44: 31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43 + Store 33(txval11) 44 + 52: 49 Load 51(g_tTex1du4) + 53: 18 Load 20(g_sSamp) + 55: 54 SampledImage 52 53 + 59: 46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58 + Store 48(txval12) 59 + 64: 61 Load 63(g_tTex2df4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 72: 7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71 + Store 60(txval20) 72 + 77: 74 Load 76(g_tTex2di4) + 78: 18 Load 20(g_sSamp) + 80: 79 SampledImage 77 78 + 83: 31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71 + Store 73(txval21) 83 + 88: 85 Load 87(g_tTex2du4) + 89: 18 Load 20(g_sSamp) + 91: 90 SampledImage 88 89 + 96: 46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95 + Store 84(txval22) 96 + 101: 12(ptr) AccessChain 98(psout) 29 + Store 101 100 + 103: 102(ptr) AccessChain 98(psout) 43 + Store 103 99 + 104:8(PS_OUTPUT) Load 98(psout) + ReturnValue 104 + FunctionEnd |