diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out deleted file mode 100644 index 4d56fbab431..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out +++ /dev/null @@ -1,124 +0,0 @@ -hlsl.promote.atomic.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp 4-component vector of float) -0:5 Function Parameters: -0:? Sequence -0:13 move second child to first child ( temp int) -0:13 'Orig' ( temp int) -0:13 Convert uint to int ( temp int) -0:13 imageAtomicAdd ( temp uint) -0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer) -0:13 'Loc' ( temp int) -0:13 Convert int to uint ( temp uint) -0:13 'Inc' ( temp int) -0:15 Branch: Return with expression -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:5 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp 4-component vector of float) -0:5 Function Parameters: -0:? Sequence -0:13 move second child to first child ( temp int) -0:13 'Orig' ( temp int) -0:13 Convert uint to int ( temp int) -0:13 imageAtomicAdd ( temp uint) -0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer) -0:13 'Loc' ( temp int) -0:13 Convert int to uint ( temp uint) -0:13 'Inc' ( temp int) -0:15 Branch: Return with expression -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:5 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 36 - - Capability Shader - Capability ImageBuffer - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 34 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 13 "Orig" - Name 17 "s_uintbuff" - Name 18 "Loc" - Name 20 "Inc" - Name 34 "@entryPointOutput" - Decorate 17(s_uintbuff) DescriptorSet 0 - Decorate 17(s_uintbuff) Binding 0 - Decorate 34(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypeInt 32 1 - 12: TypePointer Function 11(int) - 14: TypeInt 32 0 - 15: TypeImage 14(int) Buffer nonsampled format:R32ui - 16: TypePointer UniformConstant 15 - 17(s_uintbuff): 16(ptr) Variable UniformConstant - 23: 14(int) Constant 0 - 24: TypePointer Image 14(int) - 26: 14(int) Constant 1 - 29: 6(float) Constant 0 - 30: 7(fvec4) ConstantComposite 29 29 29 29 - 33: TypePointer Output 7(fvec4) -34(@entryPointOutput): 33(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 35: 7(fvec4) FunctionCall 9(@main() - Store 34(@entryPointOutput) 35 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 13(Orig): 12(ptr) Variable Function - 18(Loc): 12(ptr) Variable Function - 20(Inc): 12(ptr) Variable Function - 19: 11(int) Load 18(Loc) - 21: 11(int) Load 20(Inc) - 22: 14(int) Bitcast 21 - 25: 24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23 - 27: 14(int) AtomicIAdd 25 26 23 22 - 28: 11(int) Bitcast 27 - Store 13(Orig) 28 - ReturnValue 30 - FunctionEnd |