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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out165
1 files changed, 0 insertions, 165 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out
deleted file mode 100644
index 11ec1ad2454..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out
+++ /dev/null
@@ -1,165 +0,0 @@
-hlsl.preprocessor.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
-0:9 Function Parameters:
-0:9 'input' ( in 4-component vector of float)
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'tex' ( temp 4-component vector of float)
-0:10 texture ( temp 4-component vector of float)
-0:10 Construct combined texture-sampler ( temp sampler2D)
-0:10 'test_texture' ( uniform texture2D)
-0:10 'test_texture_ss' ( uniform sampler)
-0:10 vector swizzle ( temp 2-component vector of float)
-0:10 vector swizzle ( temp 2-component vector of float)
-0:10 'input' ( in 4-component vector of float)
-0:10 Sequence
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 1 (const int)
-0:10 Sequence
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 1 (const int)
-0:11 Branch: Return with expression
-0:11 'tex' ( temp 4-component vector of float)
-0:9 Function Definition: main( ( temp void)
-0:9 Function Parameters:
-0:? Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'test_texture' ( uniform texture2D)
-0:? 'test_texture_ss' ( uniform sampler)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:9 Function Definition: @main(vf4; ( temp 4-component vector of float)
-0:9 Function Parameters:
-0:9 'input' ( in 4-component vector of float)
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'tex' ( temp 4-component vector of float)
-0:10 texture ( temp 4-component vector of float)
-0:10 Construct combined texture-sampler ( temp sampler2D)
-0:10 'test_texture' ( uniform texture2D)
-0:10 'test_texture_ss' ( uniform sampler)
-0:10 vector swizzle ( temp 2-component vector of float)
-0:10 vector swizzle ( temp 2-component vector of float)
-0:10 'input' ( in 4-component vector of float)
-0:10 Sequence
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 1 (const int)
-0:10 Sequence
-0:10 Constant:
-0:10 0 (const int)
-0:10 Constant:
-0:10 1 (const int)
-0:11 Branch: Return with expression
-0:11 'tex' ( temp 4-component vector of float)
-0:9 Function Definition: main( ( temp void)
-0:9 Function Parameters:
-0:? Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:9 Function Call: @main(vf4; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'test_texture' ( uniform texture2D)
-0:? 'test_texture_ss' ( uniform sampler)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 40
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 33 36
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "@main(vf4;"
- Name 10 "input"
- Name 13 "tex"
- Name 16 "test_texture"
- Name 20 "test_texture_ss"
- Name 31 "input"
- Name 33 "input"
- Name 36 "@entryPointOutput"
- Name 37 "param"
- Decorate 16(test_texture) DescriptorSet 0
- Decorate 16(test_texture) Binding 0
- Decorate 20(test_texture_ss) DescriptorSet 0
- Decorate 20(test_texture_ss) Binding 0
- Decorate 33(input) Location 0
- Decorate 36(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr)
- 14: TypeImage 6(float) 2D sampled format:Unknown
- 15: TypePointer UniformConstant 14
-16(test_texture): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
-20(test_texture_ss): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 2
- 32: TypePointer Input 7(fvec4)
- 33(input): 32(ptr) Variable Input
- 35: TypePointer Output 7(fvec4)
-36(@entryPointOutput): 35(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 31(input): 8(ptr) Variable Function
- 37(param): 8(ptr) Variable Function
- 34: 7(fvec4) Load 33(input)
- Store 31(input) 34
- 38: 7(fvec4) Load 31(input)
- Store 37(param) 38
- 39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
- Store 36(@entryPointOutput) 39
- Return
- FunctionEnd
- 11(@main(vf4;): 7(fvec4) Function None 9
- 10(input): 8(ptr) FunctionParameter
- 12: Label
- 13(tex): 8(ptr) Variable Function
- 17: 14 Load 16(test_texture)
- 21: 18 Load 20(test_texture_ss)
- 23: 22 SampledImage 17 21
- 25: 7(fvec4) Load 10(input)
- 26: 24(fvec2) VectorShuffle 25 25 0 1
- 27: 7(fvec4) ImageSampleImplicitLod 23 26
- Store 13(tex) 27
- 28: 7(fvec4) Load 13(tex)
- ReturnValue 28
- FunctionEnd