diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out deleted file mode 100644 index 11ec1ad2454..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.preprocessor.frag.out +++ /dev/null @@ -1,165 +0,0 @@ -hlsl.preprocessor.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:9 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:9 Function Parameters: -0:9 'input' ( in 4-component vector of float) -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'tex' ( temp 4-component vector of float) -0:10 texture ( temp 4-component vector of float) -0:10 Construct combined texture-sampler ( temp sampler2D) -0:10 'test_texture' ( uniform texture2D) -0:10 'test_texture_ss' ( uniform sampler) -0:10 vector swizzle ( temp 2-component vector of float) -0:10 vector swizzle ( temp 2-component vector of float) -0:10 'input' ( in 4-component vector of float) -0:10 Sequence -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:10 Sequence -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:11 Branch: Return with expression -0:11 'tex' ( temp 4-component vector of float) -0:9 Function Definition: main( ( temp void) -0:9 Function Parameters: -0:? Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:9 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'test_texture' ( uniform texture2D) -0:? 'test_texture_ss' ( uniform sampler) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:9 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:9 Function Parameters: -0:9 'input' ( in 4-component vector of float) -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'tex' ( temp 4-component vector of float) -0:10 texture ( temp 4-component vector of float) -0:10 Construct combined texture-sampler ( temp sampler2D) -0:10 'test_texture' ( uniform texture2D) -0:10 'test_texture_ss' ( uniform sampler) -0:10 vector swizzle ( temp 2-component vector of float) -0:10 vector swizzle ( temp 2-component vector of float) -0:10 'input' ( in 4-component vector of float) -0:10 Sequence -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:10 Sequence -0:10 Constant: -0:10 0 (const int) -0:10 Constant: -0:10 1 (const int) -0:11 Branch: Return with expression -0:11 'tex' ( temp 4-component vector of float) -0:9 Function Definition: main( ( temp void) -0:9 Function Parameters: -0:? Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) -0:9 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:9 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'input' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'test_texture' ( uniform texture2D) -0:? 'test_texture_ss' ( uniform sampler) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input' (layout( location=0) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 40 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 33 36 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "@main(vf4;" - Name 10 "input" - Name 13 "tex" - Name 16 "test_texture" - Name 20 "test_texture_ss" - Name 31 "input" - Name 33 "input" - Name 36 "@entryPointOutput" - Name 37 "param" - Decorate 16(test_texture) DescriptorSet 0 - Decorate 16(test_texture) Binding 0 - Decorate 20(test_texture_ss) DescriptorSet 0 - Decorate 20(test_texture_ss) Binding 0 - Decorate 33(input) Location 0 - Decorate 36(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) - 14: TypeImage 6(float) 2D sampled format:Unknown - 15: TypePointer UniformConstant 14 -16(test_texture): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 -20(test_texture_ss): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 32: TypePointer Input 7(fvec4) - 33(input): 32(ptr) Variable Input - 35: TypePointer Output 7(fvec4) -36(@entryPointOutput): 35(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 31(input): 8(ptr) Variable Function - 37(param): 8(ptr) Variable Function - 34: 7(fvec4) Load 33(input) - Store 31(input) 34 - 38: 7(fvec4) Load 31(input) - Store 37(param) 38 - 39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param) - Store 36(@entryPointOutput) 39 - Return - FunctionEnd - 11(@main(vf4;): 7(fvec4) Function None 9 - 10(input): 8(ptr) FunctionParameter - 12: Label - 13(tex): 8(ptr) Variable Function - 17: 14 Load 16(test_texture) - 21: 18 Load 20(test_texture_ss) - 23: 22 SampledImage 17 21 - 25: 7(fvec4) Load 10(input) - 26: 24(fvec2) VectorShuffle 25 25 0 1 - 27: 7(fvec4) ImageSampleImplicitLod 23 26 - Store 13(tex) 27 - 28: 7(fvec4) Load 13(tex) - ReturnValue 28 - FunctionEnd |