diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out deleted file mode 100644 index 0416cf4003a..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out +++ /dev/null @@ -1,192 +0,0 @@ -hlsl.pp.line.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Parameters: -0:? Sequence -0:124 Sequence -0:124 move second child to first child ( temp int) -0:124 'thisLineIs' ( temp int) -0:124 Constant: -0:124 124 (const int) -0:126 move second child to first child ( temp 4-component vector of float) -0:126 Color: direct index for structure ( temp 4-component vector of float) -0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:126 Constant: -0:126 0 (const int) -0:? Construct vec4 ( temp 4-component vector of float) -0:126 Convert int to float ( temp float) -0:126 'thisLineIs' ( temp int) -0:126 Constant: -0:126 0.000000 -0:126 Constant: -0:126 0.000000 -0:126 Constant: -0:126 1.000000 -0:127 move second child to first child ( temp float) -0:127 Depth: direct index for structure ( temp float) -0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:127 Constant: -0:127 1 (const int) -0:127 Constant: -0:127 1.000000 -0:129 Branch: Return with expression -0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Definition: main( ( temp void) -0:4 Function Parameters: -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:4 Color: direct index for structure ( temp 4-component vector of float) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Constant: -0:4 0 (const int) -0:4 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:4 Depth: direct index for structure ( temp float) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Constant: -0:4 1 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Parameters: -0:? Sequence -0:124 Sequence -0:124 move second child to first child ( temp int) -0:124 'thisLineIs' ( temp int) -0:124 Constant: -0:124 124 (const int) -0:126 move second child to first child ( temp 4-component vector of float) -0:126 Color: direct index for structure ( temp 4-component vector of float) -0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:126 Constant: -0:126 0 (const int) -0:? Construct vec4 ( temp 4-component vector of float) -0:126 Convert int to float ( temp float) -0:126 'thisLineIs' ( temp int) -0:126 Constant: -0:126 0.000000 -0:126 Constant: -0:126 0.000000 -0:126 Constant: -0:126 1.000000 -0:127 move second child to first child ( temp float) -0:127 Depth: direct index for structure ( temp float) -0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:127 Constant: -0:127 1 (const int) -0:127 Constant: -0:127 1.000000 -0:129 Branch: Return with expression -0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Definition: main( ( temp void) -0:4 Function Parameters: -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:4 Color: direct index for structure ( temp 4-component vector of float) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Constant: -0:4 0 (const int) -0:4 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:4 Depth: direct index for structure ( temp float) -0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:4 Constant: -0:4 1 (const int) -0:? Linker Objects -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 42 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 35 39 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "thisLineIs" - Name 17 "psout" - Name 32 "flattenTemp" - Name 35 "@entryPointOutput.Color" - Name 39 "@entryPointOutput.Depth" - Decorate 35(@entryPointOutput.Color) Location 0 - Decorate 39(@entryPointOutput.Depth) BuiltIn FragDepth - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeInt 32 1 - 13: TypePointer Function 12(int) - 15: 12(int) Constant 124 - 16: TypePointer Function 8(PS_OUTPUT) - 18: 12(int) Constant 0 - 21: 6(float) Constant 0 - 22: 6(float) Constant 1065353216 - 24: TypePointer Function 7(fvec4) - 26: 12(int) Constant 1 - 27: TypePointer Function 6(float) - 34: TypePointer Output 7(fvec4) -35(@entryPointOutput.Color): 34(ptr) Variable Output - 38: TypePointer Output 6(float) -39(@entryPointOutput.Depth): 38(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 32(flattenTemp): 16(ptr) Variable Function - 33:8(PS_OUTPUT) FunctionCall 10(@main() - Store 32(flattenTemp) 33 - 36: 24(ptr) AccessChain 32(flattenTemp) 18 - 37: 7(fvec4) Load 36 - Store 35(@entryPointOutput.Color) 37 - 40: 27(ptr) AccessChain 32(flattenTemp) 26 - 41: 6(float) Load 40 - Store 39(@entryPointOutput.Depth) 41 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 14(thisLineIs): 13(ptr) Variable Function - 17(psout): 16(ptr) Variable Function - Store 14(thisLineIs) 15 - 19: 12(int) Load 14(thisLineIs) - 20: 6(float) ConvertSToF 19 - 23: 7(fvec4) CompositeConstruct 20 21 21 22 - 25: 24(ptr) AccessChain 17(psout) 18 - Store 25 23 - 28: 27(ptr) AccessChain 17(psout) 26 - Store 28 22 - 29:8(PS_OUTPUT) Load 17(psout) - ReturnValue 29 - FunctionEnd |