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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out192
1 files changed, 0 insertions, 192 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out
deleted file mode 100644
index 0416cf4003a..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.pp.line.frag.out
+++ /dev/null
@@ -1,192 +0,0 @@
-hlsl.pp.line.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Parameters:
-0:? Sequence
-0:124 Sequence
-0:124 move second child to first child ( temp int)
-0:124 'thisLineIs' ( temp int)
-0:124 Constant:
-0:124 124 (const int)
-0:126 move second child to first child ( temp 4-component vector of float)
-0:126 Color: direct index for structure ( temp 4-component vector of float)
-0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:126 Constant:
-0:126 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
-0:126 Convert int to float ( temp float)
-0:126 'thisLineIs' ( temp int)
-0:126 Constant:
-0:126 0.000000
-0:126 Constant:
-0:126 0.000000
-0:126 Constant:
-0:126 1.000000
-0:127 move second child to first child ( temp float)
-0:127 Depth: direct index for structure ( temp float)
-0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:127 Constant:
-0:127 1 (const int)
-0:127 Constant:
-0:127 1.000000
-0:129 Branch: Return with expression
-0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:4 Color: direct index for structure ( temp 4-component vector of float)
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Constant:
-0:4 0 (const int)
-0:4 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:4 Depth: direct index for structure ( temp float)
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Constant:
-0:4 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Parameters:
-0:? Sequence
-0:124 Sequence
-0:124 move second child to first child ( temp int)
-0:124 'thisLineIs' ( temp int)
-0:124 Constant:
-0:124 124 (const int)
-0:126 move second child to first child ( temp 4-component vector of float)
-0:126 Color: direct index for structure ( temp 4-component vector of float)
-0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:126 Constant:
-0:126 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
-0:126 Convert int to float ( temp float)
-0:126 'thisLineIs' ( temp int)
-0:126 Constant:
-0:126 0.000000
-0:126 Constant:
-0:126 0.000000
-0:126 Constant:
-0:126 1.000000
-0:127 move second child to first child ( temp float)
-0:127 Depth: direct index for structure ( temp float)
-0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:127 Constant:
-0:127 1 (const int)
-0:127 Constant:
-0:127 1.000000
-0:129 Branch: Return with expression
-0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:4 Color: direct index for structure ( temp 4-component vector of float)
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Constant:
-0:4 0 (const int)
-0:4 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:4 Depth: direct index for structure ( temp float)
-0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:4 Constant:
-0:4 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 42
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 35 39
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "thisLineIs"
- Name 17 "psout"
- Name 32 "flattenTemp"
- Name 35 "@entryPointOutput.Color"
- Name 39 "@entryPointOutput.Depth"
- Decorate 35(@entryPointOutput.Color) Location 0
- Decorate 39(@entryPointOutput.Depth) BuiltIn FragDepth
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeInt 32 1
- 13: TypePointer Function 12(int)
- 15: 12(int) Constant 124
- 16: TypePointer Function 8(PS_OUTPUT)
- 18: 12(int) Constant 0
- 21: 6(float) Constant 0
- 22: 6(float) Constant 1065353216
- 24: TypePointer Function 7(fvec4)
- 26: 12(int) Constant 1
- 27: TypePointer Function 6(float)
- 34: TypePointer Output 7(fvec4)
-35(@entryPointOutput.Color): 34(ptr) Variable Output
- 38: TypePointer Output 6(float)
-39(@entryPointOutput.Depth): 38(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 32(flattenTemp): 16(ptr) Variable Function
- 33:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 32(flattenTemp) 33
- 36: 24(ptr) AccessChain 32(flattenTemp) 18
- 37: 7(fvec4) Load 36
- Store 35(@entryPointOutput.Color) 37
- 40: 27(ptr) AccessChain 32(flattenTemp) 26
- 41: 6(float) Load 40
- Store 39(@entryPointOutput.Depth) 41
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 14(thisLineIs): 13(ptr) Variable Function
- 17(psout): 16(ptr) Variable Function
- Store 14(thisLineIs) 15
- 19: 12(int) Load 14(thisLineIs)
- 20: 6(float) ConvertSToF 19
- 23: 7(fvec4) CompositeConstruct 20 21 21 22
- 25: 24(ptr) AccessChain 17(psout) 18
- Store 25 23
- 28: 27(ptr) AccessChain 17(psout) 26
- Store 28 22
- 29:8(PS_OUTPUT) Load 17(psout)
- ReturnValue 29
- FunctionEnd