diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out | 376 |
1 files changed, 0 insertions, 376 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out deleted file mode 100644 index c3ed3a23212..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out +++ /dev/null @@ -1,376 +0,0 @@ -hlsl.partialFlattenLocal.vert -WARNING: AST will form illegal SPIR-V; need to transform to legalize -Shader version: 500 -0:? Sequence -0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 'pos' ( in 4-component vector of float) -0:? Sequence -0:14 move second child to first child ( temp texture2D) -0:14 tex: direct index for structure ( temp texture2D) -0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:14 Constant: -0:14 0 (const int) -0:14 'tex' ( uniform texture2D) -0:15 move second child to first child ( temp 3-component vector of float) -0:15 direct index ( temp 3-component vector of float) -0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:16 move second child to first child ( temp 2-component vector of float) -0:16 direct index ( temp 2-component vector of float) -0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) -0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:16 Constant: -0:16 2 (const int) -0:16 Constant: -0:16 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:17 move second child to first child ( temp float) -0:17 x: direct index for structure ( temp float) -0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:17 Constant: -0:17 3 (const int) -0:17 Constant: -0:17 1.000000 -0:18 move second child to first child ( temp int) -0:18 n: direct index for structure ( temp int) -0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:18 Constant: -0:18 4 (const int) -0:18 Constant: -0:18 3 (const int) -0:20 Sequence -0:20 move second child to first child ( temp int) -0:20 'i' ( temp int) -0:20 Constant: -0:20 0 (const int) -0:20 Loop with condition tested first -0:20 Loop Condition -0:20 Compare Less Than ( temp bool) -0:20 'i' ( temp int) -0:20 Constant: -0:20 1 (const int) -0:20 Loop Body -0:? Sequence -0:21 add second child into first child ( temp 2-component vector of float) -0:21 vector swizzle ( temp 2-component vector of float) -0:21 indirect index ( temp 3-component vector of float) -0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:21 Constant: -0:21 1 (const int) -0:21 'i' ( temp int) -0:21 Sequence -0:21 Constant: -0:21 0 (const int) -0:21 Constant: -0:21 1 (const int) -0:21 indirect index ( temp 2-component vector of float) -0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) -0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:21 Constant: -0:21 2 (const int) -0:21 'i' ( temp int) -0:20 Loop Terminal Expression -0:20 Pre-Increment ( temp int) -0:20 'i' ( temp int) -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:26 Branch: Return with expression -0:26 add ( temp 4-component vector of float) -0:26 'pos' ( in 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:26 direct index ( temp 3-component vector of float) -0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:26 Constant: -0:26 1 (const int) -0:26 Constant: -0:26 0 (const int) -0:26 Constant: -0:26 0.000000 -0:12 Function Definition: main( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:? 'pos' ( temp 4-component vector of float) -0:? 'pos' (layout( location=0) in 4-component vector of float) -0:12 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:12 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'pos' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex' ( uniform texture2D) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:? 'pos' (layout( location=0) in 4-component vector of float) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 'pos' ( in 4-component vector of float) -0:? Sequence -0:14 move second child to first child ( temp texture2D) -0:14 tex: direct index for structure ( temp texture2D) -0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:14 Constant: -0:14 0 (const int) -0:14 'tex' ( uniform texture2D) -0:15 move second child to first child ( temp 3-component vector of float) -0:15 direct index ( temp 3-component vector of float) -0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:15 Constant: -0:15 1 (const int) -0:15 Constant: -0:15 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:16 move second child to first child ( temp 2-component vector of float) -0:16 direct index ( temp 2-component vector of float) -0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) -0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:16 Constant: -0:16 2 (const int) -0:16 Constant: -0:16 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:17 move second child to first child ( temp float) -0:17 x: direct index for structure ( temp float) -0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:17 Constant: -0:17 3 (const int) -0:17 Constant: -0:17 1.000000 -0:18 move second child to first child ( temp int) -0:18 n: direct index for structure ( temp int) -0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:18 Constant: -0:18 4 (const int) -0:18 Constant: -0:18 3 (const int) -0:20 Sequence -0:20 move second child to first child ( temp int) -0:20 'i' ( temp int) -0:20 Constant: -0:20 0 (const int) -0:20 Loop with condition tested first -0:20 Loop Condition -0:20 Compare Less Than ( temp bool) -0:20 'i' ( temp int) -0:20 Constant: -0:20 1 (const int) -0:20 Loop Body -0:? Sequence -0:21 add second child into first child ( temp 2-component vector of float) -0:21 vector swizzle ( temp 2-component vector of float) -0:21 indirect index ( temp 3-component vector of float) -0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:21 Constant: -0:21 1 (const int) -0:21 'i' ( temp int) -0:21 Sequence -0:21 Constant: -0:21 0 (const int) -0:21 Constant: -0:21 1 (const int) -0:21 indirect index ( temp 2-component vector of float) -0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) -0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:21 Constant: -0:21 2 (const int) -0:21 'i' ( temp int) -0:20 Loop Terminal Expression -0:20 Pre-Increment ( temp int) -0:20 'i' ( temp int) -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:26 Branch: Return with expression -0:26 add ( temp 4-component vector of float) -0:26 'pos' ( in 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:26 direct index ( temp 3-component vector of float) -0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) -0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) -0:26 Constant: -0:26 1 (const int) -0:26 Constant: -0:26 0 (const int) -0:26 Constant: -0:26 0.000000 -0:12 Function Definition: main( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:? 'pos' ( temp 4-component vector of float) -0:? 'pos' (layout( location=0) in 4-component vector of float) -0:12 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:12 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'pos' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'tex' ( uniform texture2D) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:? 'pos' (layout( location=0) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 90 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 83 86 - Source HLSL 500 - Name 4 "main" - Name 11 "@main(vf4;" - Name 10 "pos" - Name 22 "Packed" - MemberName 22(Packed) 0 "tex" - MemberName 22(Packed) 1 "pos" - MemberName 22(Packed) 2 "uv" - MemberName 22(Packed) 3 "x" - MemberName 22(Packed) 4 "n" - Name 24 "packed" - Name 27 "tex" - Name 47 "i" - Name 69 "packed2" - Name 81 "pos" - Name 83 "pos" - Name 86 "@entryPointOutput" - Name 87 "param" - Decorate 27(tex) DescriptorSet 0 - Decorate 27(tex) Binding 0 - Decorate 83(pos) Location 0 - Decorate 86(@entryPointOutput) BuiltIn Position - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) - 13: TypeImage 6(float) 2D sampled format:Unknown - 14: TypeVector 6(float) 3 - 15: TypeInt 32 0 - 16: 15(int) Constant 3 - 17: TypeArray 14(fvec3) 16 - 18: TypeVector 6(float) 2 - 19: 15(int) Constant 2 - 20: TypeArray 18(fvec2) 19 - 21: TypeInt 32 1 - 22(Packed): TypeStruct 13 17 20 6(float) 21(int) - 23: TypePointer Function 22(Packed) - 25: 21(int) Constant 0 - 26: TypePointer UniformConstant 13 - 27(tex): 26(ptr) Variable UniformConstant - 29: TypePointer Function 13 - 31: 21(int) Constant 1 - 32: 6(float) Constant 0 - 33: 14(fvec3) ConstantComposite 32 32 32 - 34: TypePointer Function 14(fvec3) - 36: 21(int) Constant 2 - 37: 6(float) Constant 1065353216 - 38: 18(fvec2) ConstantComposite 32 37 - 39: TypePointer Function 18(fvec2) - 41: 21(int) Constant 3 - 42: TypePointer Function 6(float) - 44: 21(int) Constant 4 - 45: TypePointer Function 21(int) - 54: TypeBool - 82: TypePointer Input 7(fvec4) - 83(pos): 82(ptr) Variable Input - 85: TypePointer Output 7(fvec4) -86(@entryPointOutput): 85(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 81(pos): 8(ptr) Variable Function - 87(param): 8(ptr) Variable Function - 84: 7(fvec4) Load 83(pos) - Store 81(pos) 84 - 88: 7(fvec4) Load 81(pos) - Store 87(param) 88 - 89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param) - Store 86(@entryPointOutput) 89 - Return - FunctionEnd - 11(@main(vf4;): 7(fvec4) Function None 9 - 10(pos): 8(ptr) FunctionParameter - 12: Label - 24(packed): 23(ptr) Variable Function - 47(i): 45(ptr) Variable Function - 69(packed2): 23(ptr) Variable Function - 28: 13 Load 27(tex) - 30: 29(ptr) AccessChain 24(packed) 25 - Store 30 28 - 35: 34(ptr) AccessChain 24(packed) 31 25 - Store 35 33 - 40: 39(ptr) AccessChain 24(packed) 36 25 - Store 40 38 - 43: 42(ptr) AccessChain 24(packed) 41 - Store 43 37 - 46: 45(ptr) AccessChain 24(packed) 44 - Store 46 41 - Store 47(i) 25 - Branch 48 - 48: Label - LoopMerge 50 51 None - Branch 52 - 52: Label - 53: 21(int) Load 47(i) - 55: 54(bool) SLessThan 53 31 - BranchConditional 55 49 50 - 49: Label - 56: 21(int) Load 47(i) - 57: 21(int) Load 47(i) - 58: 39(ptr) AccessChain 24(packed) 36 57 - 59: 18(fvec2) Load 58 - 60: 34(ptr) AccessChain 24(packed) 31 56 - 61: 14(fvec3) Load 60 - 62: 18(fvec2) VectorShuffle 61 61 0 1 - 63: 18(fvec2) FAdd 62 59 - 64: 34(ptr) AccessChain 24(packed) 31 56 - 65: 14(fvec3) Load 64 - 66: 14(fvec3) VectorShuffle 65 63 3 4 2 - Store 64 66 - Branch 51 - 51: Label - 67: 21(int) Load 47(i) - 68: 21(int) IAdd 67 31 - Store 47(i) 68 - Branch 48 - 50: Label - 70: 22(Packed) Load 24(packed) - Store 69(packed2) 70 - 71: 7(fvec4) Load 10(pos) - 72: 34(ptr) AccessChain 69(packed2) 31 25 - 73: 14(fvec3) Load 72 - 74: 6(float) CompositeExtract 73 0 - 75: 6(float) CompositeExtract 73 1 - 76: 6(float) CompositeExtract 73 2 - 77: 7(fvec4) CompositeConstruct 74 75 76 32 - 78: 7(fvec4) FAdd 71 77 - ReturnValue 78 - FunctionEnd |