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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out332
1 files changed, 199 insertions, 133 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
index e8d3630ed2c..cb246695e0f 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
@@ -2,73 +2,96 @@ hlsl.numericsuffixes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'r00' (temp float)
+0:7 move second child to first child ( temp float)
+0:7 'r00' ( temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
-0:8 move second child to first child (temp uint)
-0:8 'r01' (temp uint)
+0:8 move second child to first child ( temp uint)
+0:8 'r01' ( temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
-0:9 move second child to first child (temp uint)
-0:9 'r02' (temp uint)
+0:9 move second child to first child ( temp uint)
+0:9 'r02' ( temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
-0:10 move second child to first child (temp uint)
-0:10 'r03' (temp uint)
+0:10 move second child to first child ( temp uint)
+0:10 'r03' ( temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
-0:11 move second child to first child (temp uint)
-0:11 'r04' (temp uint)
+0:11 move second child to first child ( temp uint)
+0:11 'r04' ( temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
-0:12 move second child to first child (temp int)
-0:12 'r05' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'r05' ( temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
-0:13 move second child to first child (temp int)
-0:13 'r06' (temp int)
+0:13 move second child to first child ( temp int)
+0:13 'r06' ( temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'r07' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'r07' ( temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
-0:15 move second child to first child (temp uint)
-0:15 'r08' (temp uint)
+0:15 move second child to first child ( temp uint)
+0:15 'r08' ( temp uint)
0:15 Constant:
0:15 58 (const uint)
-0:18 move second child to first child (temp 4-component vector of float)
-0:18 color: direct index for structure (temp 4-component vector of float)
-0:18 'ps_output' (temp structure{temp 4-component vector of float color})
+0:16 Sequence
+0:16 move second child to first child ( temp float)
+0:16 'r09' ( temp float)
+0:16 Constant:
+0:16 1.000000
+0:17 Sequence
+0:17 move second child to first child ( temp float)
+0:17 'r10' ( temp float)
+0:17 Constant:
+0:17 1.000000
+0:18 Sequence
+0:18 move second child to first child ( temp float)
+0:18 'r11' ( temp float)
0:18 Constant:
-0:18 0 (const int)
-0:18 Construct vec4 (temp 4-component vector of float)
-0:18 Convert int to float (temp float)
-0:18 'r07' (temp int)
+0:18 1.100000
0:19 Sequence
-0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:19 color: direct index for structure (temp 4-component vector of float)
-0:19 'ps_output' (temp structure{temp 4-component vector of float color})
-0:19 Constant:
-0:19 0 (const int)
-0:19 Branch: Return
+0:19 move second child to first child ( temp float)
+0:19 'r12' ( temp float)
+0:19 Constant:
+0:19 1.100000
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 color: direct index for structure ( temp 4-component vector of float)
+0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:22 Constant:
+0:22 0 (const int)
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 Convert int to float ( temp float)
+0:22 'r07' ( temp int)
+0:23 Branch: Return with expression
+0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:5 Function Definition: main( ( temp void)
+0:5 Function Parameters:
+0:? Sequence
+0:5 Sequence
+0:5 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:5 color: direct index for structure ( temp 4-component vector of float)
+0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:5 Constant:
+0:5 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -77,149 +100,192 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'r00' (temp float)
+0:7 move second child to first child ( temp float)
+0:7 'r00' ( temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
-0:8 move second child to first child (temp uint)
-0:8 'r01' (temp uint)
+0:8 move second child to first child ( temp uint)
+0:8 'r01' ( temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
-0:9 move second child to first child (temp uint)
-0:9 'r02' (temp uint)
+0:9 move second child to first child ( temp uint)
+0:9 'r02' ( temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
-0:10 move second child to first child (temp uint)
-0:10 'r03' (temp uint)
+0:10 move second child to first child ( temp uint)
+0:10 'r03' ( temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
-0:11 move second child to first child (temp uint)
-0:11 'r04' (temp uint)
+0:11 move second child to first child ( temp uint)
+0:11 'r04' ( temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
-0:12 move second child to first child (temp int)
-0:12 'r05' (temp int)
+0:12 move second child to first child ( temp int)
+0:12 'r05' ( temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
-0:13 move second child to first child (temp int)
-0:13 'r06' (temp int)
+0:13 move second child to first child ( temp int)
+0:13 'r06' ( temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'r07' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'r07' ( temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
-0:15 move second child to first child (temp uint)
-0:15 'r08' (temp uint)
+0:15 move second child to first child ( temp uint)
+0:15 'r08' ( temp uint)
0:15 Constant:
0:15 58 (const uint)
-0:18 move second child to first child (temp 4-component vector of float)
-0:18 color: direct index for structure (temp 4-component vector of float)
-0:18 'ps_output' (temp structure{temp 4-component vector of float color})
+0:16 Sequence
+0:16 move second child to first child ( temp float)
+0:16 'r09' ( temp float)
+0:16 Constant:
+0:16 1.000000
+0:17 Sequence
+0:17 move second child to first child ( temp float)
+0:17 'r10' ( temp float)
+0:17 Constant:
+0:17 1.000000
+0:18 Sequence
+0:18 move second child to first child ( temp float)
+0:18 'r11' ( temp float)
0:18 Constant:
-0:18 0 (const int)
-0:18 Construct vec4 (temp 4-component vector of float)
-0:18 Convert int to float (temp float)
-0:18 'r07' (temp int)
+0:18 1.100000
0:19 Sequence
-0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:19 color: direct index for structure (temp 4-component vector of float)
-0:19 'ps_output' (temp structure{temp 4-component vector of float color})
-0:19 Constant:
-0:19 0 (const int)
-0:19 Branch: Return
+0:19 move second child to first child ( temp float)
+0:19 'r12' ( temp float)
+0:19 Constant:
+0:19 1.100000
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 color: direct index for structure ( temp 4-component vector of float)
+0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:22 Constant:
+0:22 0 (const int)
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 Convert int to float ( temp float)
+0:22 'r07' ( temp int)
+0:23 Branch: Return with expression
+0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:5 Function Definition: main( ( temp void)
+0:5 Function Parameters:
+0:? Sequence
+0:5 Sequence
+0:5 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:5 color: direct index for structure ( temp 4-component vector of float)
+0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:5 Constant:
+0:5 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 44
+// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 40
+ EntryPoint Fragment 4 "main" 51
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 8 "r00"
- Name 12 "r01"
- Name 14 "r02"
- Name 16 "r03"
- Name 18 "r04"
- Name 21 "r05"
- Name 23 "r06"
- Name 25 "r07"
- Name 27 "r08"
- Name 30 "PS_OUTPUT"
- MemberName 30(PS_OUTPUT) 0 "color"
- Name 32 "ps_output"
- Name 40 "color"
- Decorate 40(color) Location 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "color"
+ Name 10 "@main("
+ Name 13 "r00"
+ Name 17 "r01"
+ Name 19 "r02"
+ Name 21 "r03"
+ Name 23 "r04"
+ Name 26 "r05"
+ Name 28 "r06"
+ Name 30 "r07"
+ Name 32 "r08"
+ Name 34 "r09"
+ Name 35 "r10"
+ Name 36 "r11"
+ Name 38 "r12"
+ Name 40 "ps_output"
+ Name 51 "color"
+ Decorate 51(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 9: 6(float) Constant 1065353216
- 10: TypeInt 32 0
- 11: TypePointer Function 10(int)
- 13: 10(int) Constant 1
- 15: 10(int) Constant 2
- 17: 10(int) Constant 2748
- 19: TypeInt 32 1
- 20: TypePointer Function 19(int)
- 22: 19(int) Constant 5
- 24: 19(int) Constant 6
- 26: 19(int) Constant 57
- 28: 10(int) Constant 58
- 29: TypeVector 6(float) 4
- 30(PS_OUTPUT): TypeStruct 29(fvec4)
- 31: TypePointer Function 30(PS_OUTPUT)
- 33: 19(int) Constant 0
- 37: TypePointer Function 29(fvec4)
- 39: TypePointer Output 29(fvec4)
- 40(color): 39(ptr) Variable Output
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 6(float)
+ 14: 6(float) Constant 1065353216
+ 15: TypeInt 32 0
+ 16: TypePointer Function 15(int)
+ 18: 15(int) Constant 1
+ 20: 15(int) Constant 2
+ 22: 15(int) Constant 2748
+ 24: TypeInt 32 1
+ 25: TypePointer Function 24(int)
+ 27: 24(int) Constant 5
+ 29: 24(int) Constant 6
+ 31: 24(int) Constant 57
+ 33: 15(int) Constant 58
+ 37: 6(float) Constant 1066192077
+ 39: TypePointer Function 8(PS_OUTPUT)
+ 41: 24(int) Constant 0
+ 45: TypePointer Function 7(fvec4)
+ 50: TypePointer Output 7(fvec4)
+ 51(color): 50(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 8(r00): 7(ptr) Variable Function
- 12(r01): 11(ptr) Variable Function
- 14(r02): 11(ptr) Variable Function
- 16(r03): 11(ptr) Variable Function
- 18(r04): 11(ptr) Variable Function
- 21(r05): 20(ptr) Variable Function
- 23(r06): 20(ptr) Variable Function
- 25(r07): 20(ptr) Variable Function
- 27(r08): 11(ptr) Variable Function
- 32(ps_output): 31(ptr) Variable Function
- Store 8(r00) 9
- Store 12(r01) 13
- Store 14(r02) 15
- Store 16(r03) 17
- Store 18(r04) 17
- Store 21(r05) 22
- Store 23(r06) 24
- Store 25(r07) 26
- Store 27(r08) 28
- 34: 19(int) Load 25(r07)
- 35: 6(float) ConvertSToF 34
- 36: 29(fvec4) CompositeConstruct 35 35 35 35
- 38: 37(ptr) AccessChain 32(ps_output) 33
- Store 38 36
- 41: 37(ptr) AccessChain 32(ps_output) 33
- 42: 29(fvec4) Load 41
- Store 40(color) 42
+ 52:8(PS_OUTPUT) FunctionCall 10(@main()
+ 53: 7(fvec4) CompositeExtract 52 0
+ Store 51(color) 53
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(r00): 12(ptr) Variable Function
+ 17(r01): 16(ptr) Variable Function
+ 19(r02): 16(ptr) Variable Function
+ 21(r03): 16(ptr) Variable Function
+ 23(r04): 16(ptr) Variable Function
+ 26(r05): 25(ptr) Variable Function
+ 28(r06): 25(ptr) Variable Function
+ 30(r07): 25(ptr) Variable Function
+ 32(r08): 16(ptr) Variable Function
+ 34(r09): 12(ptr) Variable Function
+ 35(r10): 12(ptr) Variable Function
+ 36(r11): 12(ptr) Variable Function
+ 38(r12): 12(ptr) Variable Function
+ 40(ps_output): 39(ptr) Variable Function
+ Store 13(r00) 14
+ Store 17(r01) 18
+ Store 19(r02) 20
+ Store 21(r03) 22
+ Store 23(r04) 22
+ Store 26(r05) 27
+ Store 28(r06) 29
+ Store 30(r07) 31
+ Store 32(r08) 33
+ Store 34(r09) 14
+ Store 35(r10) 14
+ Store 36(r11) 37
+ Store 38(r12) 37
+ 42: 24(int) Load 30(r07)
+ 43: 6(float) ConvertSToF 42
+ 44: 7(fvec4) CompositeConstruct 43 43 43 43
+ 46: 45(ptr) AccessChain 40(ps_output) 41
+ Store 46 44
+ 47:8(PS_OUTPUT) Load 40(ps_output)
+ ReturnValue 47
+ FunctionEnd