diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out deleted file mode 100644 index b4332667e9c..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out +++ /dev/null @@ -1,292 +0,0 @@ -hlsl.numericsuffixes.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:5 Function Parameters: -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp float) -0:7 'r00' ( temp float) -0:7 Constant: -0:7 1.000000 -0:8 Sequence -0:8 move second child to first child ( temp uint) -0:8 'r01' ( temp uint) -0:8 Constant: -0:8 1 (const uint) -0:9 Sequence -0:9 move second child to first child ( temp uint) -0:9 'r02' ( temp uint) -0:9 Constant: -0:9 2 (const uint) -0:10 Sequence -0:10 move second child to first child ( temp uint) -0:10 'r03' ( temp uint) -0:10 Constant: -0:10 2748 (const uint) -0:11 Sequence -0:11 move second child to first child ( temp uint) -0:11 'r04' ( temp uint) -0:11 Constant: -0:11 2748 (const uint) -0:12 Sequence -0:12 move second child to first child ( temp int) -0:12 'r05' ( temp int) -0:12 Constant: -0:12 5 (const int) -0:13 Sequence -0:13 move second child to first child ( temp int) -0:13 'r06' ( temp int) -0:13 Constant: -0:13 6 (const int) -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'r07' ( temp int) -0:14 Constant: -0:14 57 (const int) -0:15 Sequence -0:15 move second child to first child ( temp uint) -0:15 'r08' ( temp uint) -0:15 Constant: -0:15 58 (const uint) -0:16 Sequence -0:16 move second child to first child ( temp float) -0:16 'r09' ( temp float) -0:16 Constant: -0:16 1.000000 -0:17 Sequence -0:17 move second child to first child ( temp float) -0:17 'r10' ( temp float) -0:17 Constant: -0:17 1.000000 -0:18 Sequence -0:18 move second child to first child ( temp float) -0:18 'r11' ( temp float) -0:18 Constant: -0:18 1.100000 -0:19 Sequence -0:19 move second child to first child ( temp float) -0:19 'r12' ( temp float) -0:19 Constant: -0:19 1.100000 -0:22 move second child to first child ( temp 4-component vector of float) -0:22 color: direct index for structure ( temp 4-component vector of float) -0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:22 Constant: -0:22 0 (const int) -0:22 Construct vec4 ( temp 4-component vector of float) -0:22 Convert int to float ( temp float) -0:22 'r07' ( temp int) -0:23 Branch: Return with expression -0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:5 color: direct index for structure ( temp 4-component vector of float) -0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:5 Constant: -0:5 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:5 Function Parameters: -0:? Sequence -0:7 Sequence -0:7 move second child to first child ( temp float) -0:7 'r00' ( temp float) -0:7 Constant: -0:7 1.000000 -0:8 Sequence -0:8 move second child to first child ( temp uint) -0:8 'r01' ( temp uint) -0:8 Constant: -0:8 1 (const uint) -0:9 Sequence -0:9 move second child to first child ( temp uint) -0:9 'r02' ( temp uint) -0:9 Constant: -0:9 2 (const uint) -0:10 Sequence -0:10 move second child to first child ( temp uint) -0:10 'r03' ( temp uint) -0:10 Constant: -0:10 2748 (const uint) -0:11 Sequence -0:11 move second child to first child ( temp uint) -0:11 'r04' ( temp uint) -0:11 Constant: -0:11 2748 (const uint) -0:12 Sequence -0:12 move second child to first child ( temp int) -0:12 'r05' ( temp int) -0:12 Constant: -0:12 5 (const int) -0:13 Sequence -0:13 move second child to first child ( temp int) -0:13 'r06' ( temp int) -0:13 Constant: -0:13 6 (const int) -0:14 Sequence -0:14 move second child to first child ( temp int) -0:14 'r07' ( temp int) -0:14 Constant: -0:14 57 (const int) -0:15 Sequence -0:15 move second child to first child ( temp uint) -0:15 'r08' ( temp uint) -0:15 Constant: -0:15 58 (const uint) -0:16 Sequence -0:16 move second child to first child ( temp float) -0:16 'r09' ( temp float) -0:16 Constant: -0:16 1.000000 -0:17 Sequence -0:17 move second child to first child ( temp float) -0:17 'r10' ( temp float) -0:17 Constant: -0:17 1.000000 -0:18 Sequence -0:18 move second child to first child ( temp float) -0:18 'r11' ( temp float) -0:18 Constant: -0:18 1.100000 -0:19 Sequence -0:19 move second child to first child ( temp float) -0:19 'r12' ( temp float) -0:19 Constant: -0:19 1.100000 -0:22 move second child to first child ( temp 4-component vector of float) -0:22 color: direct index for structure ( temp 4-component vector of float) -0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:22 Constant: -0:22 0 (const int) -0:22 Construct vec4 ( temp 4-component vector of float) -0:22 Convert int to float ( temp float) -0:22 'r07' ( temp int) -0:23 Branch: Return with expression -0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:5 color: direct index for structure ( temp 4-component vector of float) -0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:5 Constant: -0:5 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 54 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 51 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "color" - Name 10 "@main(" - Name 13 "r00" - Name 17 "r01" - Name 19 "r02" - Name 21 "r03" - Name 23 "r04" - Name 26 "r05" - Name 28 "r06" - Name 30 "r07" - Name 32 "r08" - Name 34 "r09" - Name 35 "r10" - Name 36 "r11" - Name 38 "r12" - Name 40 "ps_output" - Name 51 "@entryPointOutput.color" - Decorate 51(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 6(float) - 14: 6(float) Constant 1065353216 - 15: TypeInt 32 0 - 16: TypePointer Function 15(int) - 18: 15(int) Constant 1 - 20: 15(int) Constant 2 - 22: 15(int) Constant 2748 - 24: TypeInt 32 1 - 25: TypePointer Function 24(int) - 27: 24(int) Constant 5 - 29: 24(int) Constant 6 - 31: 24(int) Constant 57 - 33: 15(int) Constant 58 - 37: 6(float) Constant 1066192077 - 39: TypePointer Function 8(PS_OUTPUT) - 41: 24(int) Constant 0 - 45: TypePointer Function 7(fvec4) - 50: TypePointer Output 7(fvec4) -51(@entryPointOutput.color): 50(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 52:8(PS_OUTPUT) FunctionCall 10(@main() - 53: 7(fvec4) CompositeExtract 52 0 - Store 51(@entryPointOutput.color) 53 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(r00): 12(ptr) Variable Function - 17(r01): 16(ptr) Variable Function - 19(r02): 16(ptr) Variable Function - 21(r03): 16(ptr) Variable Function - 23(r04): 16(ptr) Variable Function - 26(r05): 25(ptr) Variable Function - 28(r06): 25(ptr) Variable Function - 30(r07): 25(ptr) Variable Function - 32(r08): 16(ptr) Variable Function - 34(r09): 12(ptr) Variable Function - 35(r10): 12(ptr) Variable Function - 36(r11): 12(ptr) Variable Function - 38(r12): 12(ptr) Variable Function - 40(ps_output): 39(ptr) Variable Function - Store 13(r00) 14 - Store 17(r01) 18 - Store 19(r02) 20 - Store 21(r03) 22 - Store 23(r04) 22 - Store 26(r05) 27 - Store 28(r06) 29 - Store 30(r07) 31 - Store 32(r08) 33 - Store 34(r09) 14 - Store 35(r10) 14 - Store 36(r11) 37 - Store 38(r12) 37 - 42: 24(int) Load 30(r07) - 43: 6(float) ConvertSToF 42 - 44: 7(fvec4) CompositeConstruct 43 43 43 43 - 46: 45(ptr) AccessChain 40(ps_output) 41 - Store 46 44 - 47:8(PS_OUTPUT) Load 40(ps_output) - ReturnValue 47 - FunctionEnd |