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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out292
1 files changed, 0 insertions, 292 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
deleted file mode 100644
index b4332667e9c..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
+++ /dev/null
@@ -1,292 +0,0 @@
-hlsl.numericsuffixes.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:5 Function Parameters:
-0:? Sequence
-0:7 Sequence
-0:7 move second child to first child ( temp float)
-0:7 'r00' ( temp float)
-0:7 Constant:
-0:7 1.000000
-0:8 Sequence
-0:8 move second child to first child ( temp uint)
-0:8 'r01' ( temp uint)
-0:8 Constant:
-0:8 1 (const uint)
-0:9 Sequence
-0:9 move second child to first child ( temp uint)
-0:9 'r02' ( temp uint)
-0:9 Constant:
-0:9 2 (const uint)
-0:10 Sequence
-0:10 move second child to first child ( temp uint)
-0:10 'r03' ( temp uint)
-0:10 Constant:
-0:10 2748 (const uint)
-0:11 Sequence
-0:11 move second child to first child ( temp uint)
-0:11 'r04' ( temp uint)
-0:11 Constant:
-0:11 2748 (const uint)
-0:12 Sequence
-0:12 move second child to first child ( temp int)
-0:12 'r05' ( temp int)
-0:12 Constant:
-0:12 5 (const int)
-0:13 Sequence
-0:13 move second child to first child ( temp int)
-0:13 'r06' ( temp int)
-0:13 Constant:
-0:13 6 (const int)
-0:14 Sequence
-0:14 move second child to first child ( temp int)
-0:14 'r07' ( temp int)
-0:14 Constant:
-0:14 57 (const int)
-0:15 Sequence
-0:15 move second child to first child ( temp uint)
-0:15 'r08' ( temp uint)
-0:15 Constant:
-0:15 58 (const uint)
-0:16 Sequence
-0:16 move second child to first child ( temp float)
-0:16 'r09' ( temp float)
-0:16 Constant:
-0:16 1.000000
-0:17 Sequence
-0:17 move second child to first child ( temp float)
-0:17 'r10' ( temp float)
-0:17 Constant:
-0:17 1.000000
-0:18 Sequence
-0:18 move second child to first child ( temp float)
-0:18 'r11' ( temp float)
-0:18 Constant:
-0:18 1.100000
-0:19 Sequence
-0:19 move second child to first child ( temp float)
-0:19 'r12' ( temp float)
-0:19 Constant:
-0:19 1.100000
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 color: direct index for structure ( temp 4-component vector of float)
-0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:22 Constant:
-0:22 0 (const int)
-0:22 Construct vec4 ( temp 4-component vector of float)
-0:22 Convert int to float ( temp float)
-0:22 'r07' ( temp int)
-0:23 Branch: Return with expression
-0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:5 color: direct index for structure ( temp 4-component vector of float)
-0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:5 Constant:
-0:5 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:5 Function Parameters:
-0:? Sequence
-0:7 Sequence
-0:7 move second child to first child ( temp float)
-0:7 'r00' ( temp float)
-0:7 Constant:
-0:7 1.000000
-0:8 Sequence
-0:8 move second child to first child ( temp uint)
-0:8 'r01' ( temp uint)
-0:8 Constant:
-0:8 1 (const uint)
-0:9 Sequence
-0:9 move second child to first child ( temp uint)
-0:9 'r02' ( temp uint)
-0:9 Constant:
-0:9 2 (const uint)
-0:10 Sequence
-0:10 move second child to first child ( temp uint)
-0:10 'r03' ( temp uint)
-0:10 Constant:
-0:10 2748 (const uint)
-0:11 Sequence
-0:11 move second child to first child ( temp uint)
-0:11 'r04' ( temp uint)
-0:11 Constant:
-0:11 2748 (const uint)
-0:12 Sequence
-0:12 move second child to first child ( temp int)
-0:12 'r05' ( temp int)
-0:12 Constant:
-0:12 5 (const int)
-0:13 Sequence
-0:13 move second child to first child ( temp int)
-0:13 'r06' ( temp int)
-0:13 Constant:
-0:13 6 (const int)
-0:14 Sequence
-0:14 move second child to first child ( temp int)
-0:14 'r07' ( temp int)
-0:14 Constant:
-0:14 57 (const int)
-0:15 Sequence
-0:15 move second child to first child ( temp uint)
-0:15 'r08' ( temp uint)
-0:15 Constant:
-0:15 58 (const uint)
-0:16 Sequence
-0:16 move second child to first child ( temp float)
-0:16 'r09' ( temp float)
-0:16 Constant:
-0:16 1.000000
-0:17 Sequence
-0:17 move second child to first child ( temp float)
-0:17 'r10' ( temp float)
-0:17 Constant:
-0:17 1.000000
-0:18 Sequence
-0:18 move second child to first child ( temp float)
-0:18 'r11' ( temp float)
-0:18 Constant:
-0:18 1.100000
-0:19 Sequence
-0:19 move second child to first child ( temp float)
-0:19 'r12' ( temp float)
-0:19 Constant:
-0:19 1.100000
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 color: direct index for structure ( temp 4-component vector of float)
-0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:22 Constant:
-0:22 0 (const int)
-0:22 Construct vec4 ( temp 4-component vector of float)
-0:22 Convert int to float ( temp float)
-0:22 'r07' ( temp int)
-0:23 Branch: Return with expression
-0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:5 color: direct index for structure ( temp 4-component vector of float)
-0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:5 Constant:
-0:5 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 54
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 51
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "color"
- Name 10 "@main("
- Name 13 "r00"
- Name 17 "r01"
- Name 19 "r02"
- Name 21 "r03"
- Name 23 "r04"
- Name 26 "r05"
- Name 28 "r06"
- Name 30 "r07"
- Name 32 "r08"
- Name 34 "r09"
- Name 35 "r10"
- Name 36 "r11"
- Name 38 "r12"
- Name 40 "ps_output"
- Name 51 "@entryPointOutput.color"
- Decorate 51(@entryPointOutput.color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 6(float)
- 14: 6(float) Constant 1065353216
- 15: TypeInt 32 0
- 16: TypePointer Function 15(int)
- 18: 15(int) Constant 1
- 20: 15(int) Constant 2
- 22: 15(int) Constant 2748
- 24: TypeInt 32 1
- 25: TypePointer Function 24(int)
- 27: 24(int) Constant 5
- 29: 24(int) Constant 6
- 31: 24(int) Constant 57
- 33: 15(int) Constant 58
- 37: 6(float) Constant 1066192077
- 39: TypePointer Function 8(PS_OUTPUT)
- 41: 24(int) Constant 0
- 45: TypePointer Function 7(fvec4)
- 50: TypePointer Output 7(fvec4)
-51(@entryPointOutput.color): 50(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 52:8(PS_OUTPUT) FunctionCall 10(@main()
- 53: 7(fvec4) CompositeExtract 52 0
- Store 51(@entryPointOutput.color) 53
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(r00): 12(ptr) Variable Function
- 17(r01): 16(ptr) Variable Function
- 19(r02): 16(ptr) Variable Function
- 21(r03): 16(ptr) Variable Function
- 23(r04): 16(ptr) Variable Function
- 26(r05): 25(ptr) Variable Function
- 28(r06): 25(ptr) Variable Function
- 30(r07): 25(ptr) Variable Function
- 32(r08): 16(ptr) Variable Function
- 34(r09): 12(ptr) Variable Function
- 35(r10): 12(ptr) Variable Function
- 36(r11): 12(ptr) Variable Function
- 38(r12): 12(ptr) Variable Function
- 40(ps_output): 39(ptr) Variable Function
- Store 13(r00) 14
- Store 17(r01) 18
- Store 19(r02) 20
- Store 21(r03) 22
- Store 23(r04) 22
- Store 26(r05) 27
- Store 28(r06) 29
- Store 30(r07) 31
- Store 32(r08) 33
- Store 34(r09) 14
- Store 35(r10) 14
- Store 36(r11) 37
- Store 38(r12) 37
- 42: 24(int) Load 30(r07)
- 43: 6(float) ConvertSToF 42
- 44: 7(fvec4) CompositeConstruct 43 43 43 43
- 46: 45(ptr) AccessChain 40(ps_output) 41
- Store 46 44
- 47:8(PS_OUTPUT) Load 40(ps_output)
- ReturnValue 47
- FunctionEnd