diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out | 126 |
1 files changed, 70 insertions, 56 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out index 80d7f1661b1..9efc9fc8128 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.multiReturn.frag.out @@ -2,20 +2,24 @@ hlsl.multiReturn.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 0:12 Function Parameters: 0:? Sequence 0:13 Branch: Return with expression -0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) +0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) 0:13 Constant: 0:13 0 (const uint) -0:17 Function Definition: main( (temp void) +0:17 Function Definition: @main( ( temp void) 0:17 Function Parameters: 0:? Sequence -0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:17 Function Definition: main( ( temp void) +0:17 Function Parameters: +0:? Sequence +0:17 Function Call: @main( ( temp void) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) Linked fragment stage: @@ -24,24 +28,28 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 0:12 Function Parameters: 0:? Sequence 0:13 Branch: Return with expression -0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) +0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) 0:13 Constant: 0:13 0 (const uint) -0:17 Function Definition: main( (temp void) +0:17 Function Definition: @main( ( temp void) +0:17 Function Parameters: +0:? Sequence +0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence -0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:17 Function Call: @main( ( temp void) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 39 +// Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -54,21 +62,22 @@ gl_FragCoord origin is upper left MemberName 9(S) 1 "v" MemberName 9(S) 2 "m" Name 11 "foo(" - Name 13 "S" - MemberName 13(S) 0 "f" - MemberName 13(S) 1 "v" - MemberName 13(S) 2 "m" - Name 14 "bufName" - MemberName 14(bufName) 0 "s" - Name 16 "" - MemberDecorate 13(S) 0 Offset 0 - MemberDecorate 13(S) 1 Offset 16 - MemberDecorate 13(S) 2 RowMajor - MemberDecorate 13(S) 2 Offset 32 - MemberDecorate 13(S) 2 MatrixStride 16 - MemberDecorate 14(bufName) 0 Offset 0 - Decorate 14(bufName) Block - Decorate 16 DescriptorSet 0 + Name 13 "@main(" + Name 15 "S" + MemberName 15(S) 0 "f" + MemberName 15(S) 1 "v" + MemberName 15(S) 2 "m" + Name 16 "bufName" + MemberName 16(bufName) 0 "s" + Name 18 "" + MemberDecorate 15(S) 0 Offset 0 + MemberDecorate 15(S) 1 Offset 16 + MemberDecorate 15(S) 2 RowMajor + MemberDecorate 15(S) 2 Offset 32 + MemberDecorate 15(S) 2 MatrixStride 16 + MemberDecorate 16(bufName) 0 Offset 0 + Decorate 16(bufName) Block + Decorate 18 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -76,38 +85,43 @@ gl_FragCoord origin is upper left 8: TypeMatrix 7(fvec3) 3 9(S): TypeStruct 6(float) 7(fvec3) 8 10: TypeFunction 9(S) - 13(S): TypeStruct 6(float) 7(fvec3) 8 - 14(bufName): TypeStruct 13(S) - 15: TypePointer Uniform 14(bufName) - 16: 15(ptr) Variable Uniform - 17: TypeInt 32 1 - 18: 17(int) Constant 0 - 19: TypePointer Uniform 13(S) - 22: TypePointer Function 9(S) - 25: TypePointer Function 6(float) - 28: 17(int) Constant 1 - 29: TypePointer Function 7(fvec3) - 32: 17(int) Constant 2 - 33: TypePointer Function 8 + 15(S): TypeStruct 6(float) 7(fvec3) 8 + 16(bufName): TypeStruct 15(S) + 17: TypePointer Uniform 16(bufName) + 18: 17(ptr) Variable Uniform + 19: TypeInt 32 1 + 20: 19(int) Constant 0 + 21: TypePointer Uniform 15(S) + 24: TypePointer Function 9(S) + 27: TypePointer Function 6(float) + 30: 19(int) Constant 1 + 31: TypePointer Function 7(fvec3) + 34: 19(int) Constant 2 + 35: TypePointer Function 8 4(main): 2 Function None 3 5: Label - 38: 9(S) FunctionCall 11(foo() + 41: 2 FunctionCall 13(@main() Return FunctionEnd 11(foo(): 9(S) Function None 10 12: Label - 23: 22(ptr) Variable Function - 20: 19(ptr) AccessChain 16 18 - 21: 13(S) Load 20 - 24: 6(float) CompositeExtract 21 0 - 26: 25(ptr) AccessChain 23 18 - Store 26 24 - 27: 7(fvec3) CompositeExtract 21 1 - 30: 29(ptr) AccessChain 23 28 - Store 30 27 - 31: 8 CompositeExtract 21 2 - 34: 33(ptr) AccessChain 23 32 - Store 34 31 - 35: 9(S) Load 23 - ReturnValue 35 + 25: 24(ptr) Variable Function + 22: 21(ptr) AccessChain 18 20 + 23: 15(S) Load 22 + 26: 6(float) CompositeExtract 23 0 + 28: 27(ptr) AccessChain 25 20 + Store 28 26 + 29: 7(fvec3) CompositeExtract 23 1 + 32: 31(ptr) AccessChain 25 30 + Store 32 29 + 33: 8 CompositeExtract 23 2 + 36: 35(ptr) AccessChain 25 34 + Store 36 33 + 37: 9(S) Load 25 + ReturnValue 37 + FunctionEnd + 13(@main(): 2 Function None 3 + 14: Label + 40: 9(S) FunctionCall 11(foo() + Return FunctionEnd |