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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out644
1 files changed, 0 insertions, 644 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out
deleted file mode 100644
index c337ed4bfeb..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out
+++ /dev/null
@@ -1,644 +0,0 @@
-hlsl.mul-truncate.frag
-WARNING: 0:24: '' : mul() matrix size mismatch
-WARNING: 0:25: '' : mul() matrix size mismatch
-WARNING: 0:28: '' : mul() matrix size mismatch
-WARNING: 0:29: '' : mul() matrix size mismatch
-WARNING: 0:32: '' : mul() matrix size mismatch
-WARNING: 0:33: '' : mul() matrix size mismatch
-WARNING: 0:34: '' : mul() matrix size mismatch
-WARNING: 0:35: '' : mul() matrix size mismatch
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:18 Function Definition: @main( ( temp 4-component vector of float)
-0:18 Function Parameters:
-0:? Sequence
-0:20 Sequence
-0:20 move second child to first child ( temp float)
-0:20 'r00' ( temp float)
-0:20 dot-product ( temp float)
-0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
-0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:20 Constant:
-0:20 8 (const uint)
-0:20 Construct vec2 ( in 2-component vector of float)
-0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:20 Constant:
-0:20 7 (const uint)
-0:21 Sequence
-0:21 move second child to first child ( temp float)
-0:21 'r01' ( temp float)
-0:21 dot-product ( temp float)
-0:21 Construct vec2 ( in 2-component vector of float)
-0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:21 Constant:
-0:21 6 (const uint)
-0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
-0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:21 Constant:
-0:21 8 (const uint)
-0:24 Sequence
-0:24 move second child to first child ( temp 4-component vector of float)
-0:24 'r10' ( temp 4-component vector of float)
-0:24 matrix-times-vector ( temp 4-component vector of float)
-0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
-0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:24 Constant:
-0:24 7 (const uint)
-0:25 Sequence
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 'r11' ( temp 4-component vector of float)
-0:25 matrix-times-vector ( temp 4-component vector of float)
-0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:25 Constant:
-0:25 2 (const uint)
-0:25 Construct vec3 ( uniform 3-component vector of float)
-0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:25 Constant:
-0:25 6 (const uint)
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:28 'r20' ( temp 4-component vector of float)
-0:28 vector-times-matrix ( temp 4-component vector of float)
-0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:28 Constant:
-0:28 7 (const uint)
-0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
-0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
-0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:29 'r21' ( temp 4-component vector of float)
-0:29 vector-times-matrix ( temp 4-component vector of float)
-0:29 Construct vec3 ( uniform 3-component vector of float)
-0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:29 Constant:
-0:29 6 (const uint)
-0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
-0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:29 Constant:
-0:29 1 (const uint)
-0:32 Sequence
-0:32 move second child to first child ( temp 2X3 matrix of float)
-0:32 'r30' ( temp 2X3 matrix of float)
-0:32 matrix-multiply ( temp 2X3 matrix of float)
-0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:32 Constant:
-0:32 3 (const uint)
-0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
-0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:32 Constant:
-0:32 4 (const uint)
-0:33 Sequence
-0:33 move second child to first child ( temp 3X4 matrix of float)
-0:33 'r31' ( temp 3X4 matrix of float)
-0:33 matrix-multiply ( temp 3X4 matrix of float)
-0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
-0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:33 Constant:
-0:33 4 (const uint)
-0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
-0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:33 Constant:
-0:33 3 (const uint)
-0:34 Sequence
-0:34 move second child to first child ( temp 3X2 matrix of float)
-0:34 'r32' ( temp 3X2 matrix of float)
-0:34 matrix-multiply ( temp 3X2 matrix of float)
-0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
-0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
-0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:34 Constant:
-0:34 5 (const uint)
-0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:34 Constant:
-0:34 3 (const uint)
-0:35 Sequence
-0:35 move second child to first child ( temp 4X3 matrix of float)
-0:35 'r33' ( temp 4X3 matrix of float)
-0:35 matrix-multiply ( temp 4X3 matrix of float)
-0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
-0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:35 Constant:
-0:35 3 (const uint)
-0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
-0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:35 Constant:
-0:35 5 (const uint)
-0:37 Branch: Return with expression
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 'r10' ( temp 4-component vector of float)
-0:37 'r11' ( temp 4-component vector of float)
-0:37 'r20' ( temp 4-component vector of float)
-0:37 'r21' ( temp 4-component vector of float)
-0:37 'r00' ( temp float)
-0:37 'r01' ( temp float)
-0:37 direct index ( temp float)
-0:37 direct index ( temp 3-component vector of float)
-0:37 'r30' ( temp 2X3 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp 4-component vector of float)
-0:37 'r31' ( temp 3X4 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp float)
-0:37 direct index ( temp 2-component vector of float)
-0:37 'r32' ( temp 3X2 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp 4-component vector of float)
-0:37 transpose ( temp 3X4 matrix of float)
-0:37 'r33' ( temp 4X3 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:18 Function Definition: main( ( temp void)
-0:18 Function Parameters:
-0:? Sequence
-0:18 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:18 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:18 Function Definition: @main( ( temp 4-component vector of float)
-0:18 Function Parameters:
-0:? Sequence
-0:20 Sequence
-0:20 move second child to first child ( temp float)
-0:20 'r00' ( temp float)
-0:20 dot-product ( temp float)
-0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
-0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:20 Constant:
-0:20 8 (const uint)
-0:20 Construct vec2 ( in 2-component vector of float)
-0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:20 Constant:
-0:20 7 (const uint)
-0:21 Sequence
-0:21 move second child to first child ( temp float)
-0:21 'r01' ( temp float)
-0:21 dot-product ( temp float)
-0:21 Construct vec2 ( in 2-component vector of float)
-0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:21 Constant:
-0:21 6 (const uint)
-0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
-0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:21 Constant:
-0:21 8 (const uint)
-0:24 Sequence
-0:24 move second child to first child ( temp 4-component vector of float)
-0:24 'r10' ( temp 4-component vector of float)
-0:24 matrix-times-vector ( temp 4-component vector of float)
-0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
-0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:24 Constant:
-0:24 7 (const uint)
-0:25 Sequence
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 'r11' ( temp 4-component vector of float)
-0:25 matrix-times-vector ( temp 4-component vector of float)
-0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:25 Constant:
-0:25 2 (const uint)
-0:25 Construct vec3 ( uniform 3-component vector of float)
-0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:25 Constant:
-0:25 6 (const uint)
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:28 'r20' ( temp 4-component vector of float)
-0:28 vector-times-matrix ( temp 4-component vector of float)
-0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
-0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:28 Constant:
-0:28 7 (const uint)
-0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
-0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
-0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:29 'r21' ( temp 4-component vector of float)
-0:29 vector-times-matrix ( temp 4-component vector of float)
-0:29 Construct vec3 ( uniform 3-component vector of float)
-0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
-0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:29 Constant:
-0:29 6 (const uint)
-0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
-0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:29 Constant:
-0:29 1 (const uint)
-0:32 Sequence
-0:32 move second child to first child ( temp 2X3 matrix of float)
-0:32 'r30' ( temp 2X3 matrix of float)
-0:32 matrix-multiply ( temp 2X3 matrix of float)
-0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:32 Constant:
-0:32 3 (const uint)
-0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
-0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:32 Constant:
-0:32 4 (const uint)
-0:33 Sequence
-0:33 move second child to first child ( temp 3X4 matrix of float)
-0:33 'r31' ( temp 3X4 matrix of float)
-0:33 matrix-multiply ( temp 3X4 matrix of float)
-0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
-0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:33 Constant:
-0:33 4 (const uint)
-0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
-0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:33 Constant:
-0:33 3 (const uint)
-0:34 Sequence
-0:34 move second child to first child ( temp 3X2 matrix of float)
-0:34 'r32' ( temp 3X2 matrix of float)
-0:34 matrix-multiply ( temp 3X2 matrix of float)
-0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
-0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
-0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:34 Constant:
-0:34 5 (const uint)
-0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:34 Constant:
-0:34 3 (const uint)
-0:35 Sequence
-0:35 move second child to first child ( temp 4X3 matrix of float)
-0:35 'r33' ( temp 4X3 matrix of float)
-0:35 matrix-multiply ( temp 4X3 matrix of float)
-0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
-0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
-0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:35 Constant:
-0:35 3 (const uint)
-0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
-0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:35 Constant:
-0:35 5 (const uint)
-0:37 Branch: Return with expression
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:37 'r10' ( temp 4-component vector of float)
-0:37 'r11' ( temp 4-component vector of float)
-0:37 'r20' ( temp 4-component vector of float)
-0:37 'r21' ( temp 4-component vector of float)
-0:37 'r00' ( temp float)
-0:37 'r01' ( temp float)
-0:37 direct index ( temp float)
-0:37 direct index ( temp 3-component vector of float)
-0:37 'r30' ( temp 2X3 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp 4-component vector of float)
-0:37 'r31' ( temp 3X4 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp float)
-0:37 direct index ( temp 2-component vector of float)
-0:37 'r32' ( temp 3X2 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:37 Constant:
-0:37 0 (const int)
-0:37 direct index ( temp 4-component vector of float)
-0:37 transpose ( temp 3X4 matrix of float)
-0:37 'r33' ( temp 4X3 matrix of float)
-0:37 Constant:
-0:37 0 (const int)
-0:18 Function Definition: main( ( temp void)
-0:18 Function Parameters:
-0:? Sequence
-0:18 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:18 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 190
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 188
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "r00"
- Name 21 "Matrix"
- MemberName 21(Matrix) 0 "m44"
- MemberName 21(Matrix) 1 "m43"
- MemberName 21(Matrix) 2 "m34"
- MemberName 21(Matrix) 3 "m33"
- MemberName 21(Matrix) 4 "m24"
- MemberName 21(Matrix) 5 "m42"
- MemberName 21(Matrix) 6 "v4"
- MemberName 21(Matrix) 7 "v3"
- MemberName 21(Matrix) 8 "v2"
- Name 23 ""
- Name 37 "r01"
- Name 49 "r10"
- Name 61 "r11"
- Name 73 "r20"
- Name 88 "r21"
- Name 102 "r30"
- Name 118 "r31"
- Name 133 "r32"
- Name 146 "r33"
- Name 188 "@entryPointOutput"
- MemberDecorate 21(Matrix) 0 RowMajor
- MemberDecorate 21(Matrix) 0 Offset 0
- MemberDecorate 21(Matrix) 0 MatrixStride 16
- MemberDecorate 21(Matrix) 1 RowMajor
- MemberDecorate 21(Matrix) 1 Offset 64
- MemberDecorate 21(Matrix) 1 MatrixStride 16
- MemberDecorate 21(Matrix) 2 RowMajor
- MemberDecorate 21(Matrix) 2 Offset 112
- MemberDecorate 21(Matrix) 2 MatrixStride 16
- MemberDecorate 21(Matrix) 3 RowMajor
- MemberDecorate 21(Matrix) 3 Offset 176
- MemberDecorate 21(Matrix) 3 MatrixStride 16
- MemberDecorate 21(Matrix) 4 RowMajor
- MemberDecorate 21(Matrix) 4 Offset 224
- MemberDecorate 21(Matrix) 4 MatrixStride 16
- MemberDecorate 21(Matrix) 5 RowMajor
- MemberDecorate 21(Matrix) 5 Offset 288
- MemberDecorate 21(Matrix) 5 MatrixStride 16
- MemberDecorate 21(Matrix) 6 Offset 320
- MemberDecorate 21(Matrix) 7 Offset 336
- MemberDecorate 21(Matrix) 8 Offset 352
- Decorate 21(Matrix) Block
- Decorate 23 DescriptorSet 0
- Decorate 23 Binding 0
- Decorate 188(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypePointer Function 6(float)
- 13: TypeMatrix 7(fvec4) 4
- 14: TypeVector 6(float) 3
- 15: TypeMatrix 14(fvec3) 4
- 16: TypeMatrix 7(fvec4) 3
- 17: TypeMatrix 14(fvec3) 3
- 18: TypeMatrix 7(fvec4) 2
- 19: TypeVector 6(float) 2
- 20: TypeMatrix 19(fvec2) 4
- 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
- 22: TypePointer Uniform 21(Matrix)
- 23: 22(ptr) Variable Uniform
- 24: TypeInt 32 1
- 25: 24(int) Constant 8
- 26: TypePointer Uniform 19(fvec2)
- 29: 24(int) Constant 7
- 30: TypePointer Uniform 14(fvec3)
- 38: 24(int) Constant 6
- 39: TypePointer Uniform 7(fvec4)
- 48: TypePointer Function 7(fvec4)
- 50: 24(int) Constant 0
- 51: TypePointer Uniform 13
- 62: 24(int) Constant 2
- 63: TypePointer Uniform 16
- 95: 24(int) Constant 1
- 96: TypePointer Uniform 15
- 100: TypeMatrix 14(fvec3) 2
- 101: TypePointer Function 100
- 103: 24(int) Constant 3
- 104: TypePointer Uniform 17
- 107: 24(int) Constant 4
- 108: TypePointer Uniform 18
- 117: TypePointer Function 16
- 123: TypeMatrix 19(fvec2) 3
- 132: TypePointer Function 123
- 134: 24(int) Constant 5
- 135: TypePointer Uniform 20
- 145: TypePointer Function 15
- 168: TypeInt 32 0
- 169: 168(int) Constant 0
- 187: TypePointer Output 7(fvec4)
-188(@entryPointOutput): 187(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 189: 7(fvec4) FunctionCall 9(@main()
- Store 188(@entryPointOutput) 189
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 12(r00): 11(ptr) Variable Function
- 37(r01): 11(ptr) Variable Function
- 49(r10): 48(ptr) Variable Function
- 61(r11): 48(ptr) Variable Function
- 73(r20): 48(ptr) Variable Function
- 88(r21): 48(ptr) Variable Function
- 102(r30): 101(ptr) Variable Function
- 118(r31): 117(ptr) Variable Function
- 133(r32): 132(ptr) Variable Function
- 146(r33): 145(ptr) Variable Function
- 27: 26(ptr) AccessChain 23 25
- 28: 19(fvec2) Load 27
- 31: 30(ptr) AccessChain 23 29
- 32: 14(fvec3) Load 31
- 33: 6(float) CompositeExtract 32 0
- 34: 6(float) CompositeExtract 32 1
- 35: 19(fvec2) CompositeConstruct 33 34
- 36: 6(float) Dot 28 35
- Store 12(r00) 36
- 40: 39(ptr) AccessChain 23 38
- 41: 7(fvec4) Load 40
- 42: 6(float) CompositeExtract 41 0
- 43: 6(float) CompositeExtract 41 1
- 44: 19(fvec2) CompositeConstruct 42 43
- 45: 26(ptr) AccessChain 23 25
- 46: 19(fvec2) Load 45
- 47: 6(float) Dot 44 46
- Store 37(r01) 47
- 52: 51(ptr) AccessChain 23 50
- 53: 13 Load 52
- 54: 7(fvec4) CompositeExtract 53 0
- 55: 7(fvec4) CompositeExtract 53 1
- 56: 7(fvec4) CompositeExtract 53 2
- 57: 16 CompositeConstruct 54 55 56
- 58: 30(ptr) AccessChain 23 29
- 59: 14(fvec3) Load 58
- 60: 7(fvec4) MatrixTimesVector 57 59
- Store 49(r10) 60
- 64: 63(ptr) AccessChain 23 62
- 65: 16 Load 64
- 66: 39(ptr) AccessChain 23 38
- 67: 7(fvec4) Load 66
- 68: 6(float) CompositeExtract 67 0
- 69: 6(float) CompositeExtract 67 1
- 70: 6(float) CompositeExtract 67 2
- 71: 14(fvec3) CompositeConstruct 68 69 70
- 72: 7(fvec4) MatrixTimesVector 65 71
- Store 61(r11) 72
- 74: 30(ptr) AccessChain 23 29
- 75: 14(fvec3) Load 74
- 76: 51(ptr) AccessChain 23 50
- 77: 13 Load 76
- 78: 7(fvec4) CompositeExtract 77 0
- 79: 14(fvec3) VectorShuffle 78 78 0 1 2
- 80: 7(fvec4) CompositeExtract 77 1
- 81: 14(fvec3) VectorShuffle 80 80 0 1 2
- 82: 7(fvec4) CompositeExtract 77 2
- 83: 14(fvec3) VectorShuffle 82 82 0 1 2
- 84: 7(fvec4) CompositeExtract 77 3
- 85: 14(fvec3) VectorShuffle 84 84 0 1 2
- 86: 15 CompositeConstruct 79 81 83 85
- 87: 7(fvec4) VectorTimesMatrix 75 86
- Store 73(r20) 87
- 89: 39(ptr) AccessChain 23 38
- 90: 7(fvec4) Load 89
- 91: 6(float) CompositeExtract 90 0
- 92: 6(float) CompositeExtract 90 1
- 93: 6(float) CompositeExtract 90 2
- 94: 14(fvec3) CompositeConstruct 91 92 93
- 97: 96(ptr) AccessChain 23 95
- 98: 15 Load 97
- 99: 7(fvec4) VectorTimesMatrix 94 98
- Store 88(r21) 99
- 105: 104(ptr) AccessChain 23 103
- 106: 17 Load 105
- 109: 108(ptr) AccessChain 23 107
- 110: 18 Load 109
- 111: 7(fvec4) CompositeExtract 110 0
- 112: 14(fvec3) VectorShuffle 111 111 0 1 2
- 113: 7(fvec4) CompositeExtract 110 1
- 114: 14(fvec3) VectorShuffle 113 113 0 1 2
- 115: 100 CompositeConstruct 112 114
- 116: 100 MatrixTimesMatrix 106 115
- Store 102(r30) 116
- 119: 108(ptr) AccessChain 23 107
- 120: 18 Load 119
- 121: 104(ptr) AccessChain 23 103
- 122: 17 Load 121
- 124: 14(fvec3) CompositeExtract 122 0
- 125: 19(fvec2) VectorShuffle 124 124 0 1
- 126: 14(fvec3) CompositeExtract 122 1
- 127: 19(fvec2) VectorShuffle 126 126 0 1
- 128: 14(fvec3) CompositeExtract 122 2
- 129: 19(fvec2) VectorShuffle 128 128 0 1
- 130: 123 CompositeConstruct 125 127 129
- 131: 16 MatrixTimesMatrix 120 130
- Store 118(r31) 131
- 136: 135(ptr) AccessChain 23 134
- 137: 20 Load 136
- 138: 19(fvec2) CompositeExtract 137 0
- 139: 19(fvec2) CompositeExtract 137 1
- 140: 19(fvec2) CompositeExtract 137 2
- 141: 123 CompositeConstruct 138 139 140
- 142: 104(ptr) AccessChain 23 103
- 143: 17 Load 142
- 144: 123 MatrixTimesMatrix 141 143
- Store 133(r32) 144
- 147: 104(ptr) AccessChain 23 103
- 148: 17 Load 147
- 149: 14(fvec3) CompositeExtract 148 0
- 150: 14(fvec3) CompositeExtract 148 1
- 151: 100 CompositeConstruct 149 150
- 152: 135(ptr) AccessChain 23 134
- 153: 20 Load 152
- 154: 15 MatrixTimesMatrix 151 153
- Store 146(r33) 154
- 155: 7(fvec4) Load 49(r10)
- 156: 7(fvec4) Load 61(r11)
- 157: 7(fvec4) FAdd 155 156
- 158: 7(fvec4) Load 73(r20)
- 159: 7(fvec4) FAdd 157 158
- 160: 7(fvec4) Load 88(r21)
- 161: 7(fvec4) FAdd 159 160
- 162: 6(float) Load 12(r00)
- 163: 7(fvec4) CompositeConstruct 162 162 162 162
- 164: 7(fvec4) FAdd 161 163
- 165: 6(float) Load 37(r01)
- 166: 7(fvec4) CompositeConstruct 165 165 165 165
- 167: 7(fvec4) FAdd 164 166
- 170: 11(ptr) AccessChain 102(r30) 50 169
- 171: 6(float) Load 170
- 172: 7(fvec4) CompositeConstruct 171 171 171 171
- 173: 7(fvec4) FAdd 167 172
- 174: 48(ptr) AccessChain 118(r31) 50
- 175: 7(fvec4) Load 174
- 176: 7(fvec4) FAdd 173 175
- 177: 11(ptr) AccessChain 133(r32) 50 169
- 178: 6(float) Load 177
- 179: 7(fvec4) CompositeConstruct 178 178 178 178
- 180: 7(fvec4) FAdd 176 179
- 181: 15 Load 146(r33)
- 182: 16 Transpose 181
- 183: 7(fvec4) CompositeExtract 182 0
- 184: 7(fvec4) FAdd 180 183
- ReturnValue 184
- FunctionEnd