diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out | 644 |
1 files changed, 0 insertions, 644 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out deleted file mode 100644 index c337ed4bfeb..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mul-truncate.frag.out +++ /dev/null @@ -1,644 +0,0 @@ -hlsl.mul-truncate.frag -WARNING: 0:24: '' : mul() matrix size mismatch -WARNING: 0:25: '' : mul() matrix size mismatch -WARNING: 0:28: '' : mul() matrix size mismatch -WARNING: 0:29: '' : mul() matrix size mismatch -WARNING: 0:32: '' : mul() matrix size mismatch -WARNING: 0:33: '' : mul() matrix size mismatch -WARNING: 0:34: '' : mul() matrix size mismatch -WARNING: 0:35: '' : mul() matrix size mismatch - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:18 Function Definition: @main( ( temp 4-component vector of float) -0:18 Function Parameters: -0:? Sequence -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'r00' ( temp float) -0:20 dot-product ( temp float) -0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) -0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:20 Constant: -0:20 8 (const uint) -0:20 Construct vec2 ( in 2-component vector of float) -0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:20 Constant: -0:20 7 (const uint) -0:21 Sequence -0:21 move second child to first child ( temp float) -0:21 'r01' ( temp float) -0:21 dot-product ( temp float) -0:21 Construct vec2 ( in 2-component vector of float) -0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:21 Constant: -0:21 6 (const uint) -0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) -0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:21 Constant: -0:21 8 (const uint) -0:24 Sequence -0:24 move second child to first child ( temp 4-component vector of float) -0:24 'r10' ( temp 4-component vector of float) -0:24 matrix-times-vector ( temp 4-component vector of float) -0:24 Construct mat3x4 ( uniform 3X4 matrix of float) -0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:24 Constant: -0:24 0 (const uint) -0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:24 Constant: -0:24 7 (const uint) -0:25 Sequence -0:25 move second child to first child ( temp 4-component vector of float) -0:25 'r11' ( temp 4-component vector of float) -0:25 matrix-times-vector ( temp 4-component vector of float) -0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:25 Constant: -0:25 2 (const uint) -0:25 Construct vec3 ( uniform 3-component vector of float) -0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:25 Constant: -0:25 6 (const uint) -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:28 'r20' ( temp 4-component vector of float) -0:28 vector-times-matrix ( temp 4-component vector of float) -0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:28 Constant: -0:28 7 (const uint) -0:28 Construct mat4x3 ( uniform 4X3 matrix of float) -0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:29 'r21' ( temp 4-component vector of float) -0:29 vector-times-matrix ( temp 4-component vector of float) -0:29 Construct vec3 ( uniform 3-component vector of float) -0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:29 Constant: -0:29 6 (const uint) -0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) -0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:29 Constant: -0:29 1 (const uint) -0:32 Sequence -0:32 move second child to first child ( temp 2X3 matrix of float) -0:32 'r30' ( temp 2X3 matrix of float) -0:32 matrix-multiply ( temp 2X3 matrix of float) -0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:32 Constant: -0:32 3 (const uint) -0:32 Construct mat2x3 ( uniform 2X3 matrix of float) -0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:32 Constant: -0:32 4 (const uint) -0:33 Sequence -0:33 move second child to first child ( temp 3X4 matrix of float) -0:33 'r31' ( temp 3X4 matrix of float) -0:33 matrix-multiply ( temp 3X4 matrix of float) -0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) -0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:33 Constant: -0:33 4 (const uint) -0:33 Construct mat3x2 ( uniform 3X2 matrix of float) -0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:33 Constant: -0:33 3 (const uint) -0:34 Sequence -0:34 move second child to first child ( temp 3X2 matrix of float) -0:34 'r32' ( temp 3X2 matrix of float) -0:34 matrix-multiply ( temp 3X2 matrix of float) -0:34 Construct mat3x2 ( uniform 3X2 matrix of float) -0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) -0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:34 Constant: -0:34 5 (const uint) -0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:34 Constant: -0:34 3 (const uint) -0:35 Sequence -0:35 move second child to first child ( temp 4X3 matrix of float) -0:35 'r33' ( temp 4X3 matrix of float) -0:35 matrix-multiply ( temp 4X3 matrix of float) -0:35 Construct mat2x3 ( uniform 2X3 matrix of float) -0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:35 Constant: -0:35 3 (const uint) -0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) -0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:35 Constant: -0:35 5 (const uint) -0:37 Branch: Return with expression -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 'r10' ( temp 4-component vector of float) -0:37 'r11' ( temp 4-component vector of float) -0:37 'r20' ( temp 4-component vector of float) -0:37 'r21' ( temp 4-component vector of float) -0:37 'r00' ( temp float) -0:37 'r01' ( temp float) -0:37 direct index ( temp float) -0:37 direct index ( temp 3-component vector of float) -0:37 'r30' ( temp 2X3 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp 4-component vector of float) -0:37 'r31' ( temp 3X4 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp float) -0:37 direct index ( temp 2-component vector of float) -0:37 'r32' ( temp 3X2 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp 4-component vector of float) -0:37 transpose ( temp 3X4 matrix of float) -0:37 'r33' ( temp 4X3 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:18 Function Definition: main( ( temp void) -0:18 Function Parameters: -0:? Sequence -0:18 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:18 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:18 Function Definition: @main( ( temp 4-component vector of float) -0:18 Function Parameters: -0:? Sequence -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'r00' ( temp float) -0:20 dot-product ( temp float) -0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) -0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:20 Constant: -0:20 8 (const uint) -0:20 Construct vec2 ( in 2-component vector of float) -0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:20 Constant: -0:20 7 (const uint) -0:21 Sequence -0:21 move second child to first child ( temp float) -0:21 'r01' ( temp float) -0:21 dot-product ( temp float) -0:21 Construct vec2 ( in 2-component vector of float) -0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:21 Constant: -0:21 6 (const uint) -0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) -0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:21 Constant: -0:21 8 (const uint) -0:24 Sequence -0:24 move second child to first child ( temp 4-component vector of float) -0:24 'r10' ( temp 4-component vector of float) -0:24 matrix-times-vector ( temp 4-component vector of float) -0:24 Construct mat3x4 ( uniform 3X4 matrix of float) -0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:24 Constant: -0:24 0 (const uint) -0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:24 Constant: -0:24 7 (const uint) -0:25 Sequence -0:25 move second child to first child ( temp 4-component vector of float) -0:25 'r11' ( temp 4-component vector of float) -0:25 matrix-times-vector ( temp 4-component vector of float) -0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:25 Constant: -0:25 2 (const uint) -0:25 Construct vec3 ( uniform 3-component vector of float) -0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:25 Constant: -0:25 6 (const uint) -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:28 'r20' ( temp 4-component vector of float) -0:28 vector-times-matrix ( temp 4-component vector of float) -0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:28 Constant: -0:28 7 (const uint) -0:28 Construct mat4x3 ( uniform 4X3 matrix of float) -0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:29 'r21' ( temp 4-component vector of float) -0:29 vector-times-matrix ( temp 4-component vector of float) -0:29 Construct vec3 ( uniform 3-component vector of float) -0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) -0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:29 Constant: -0:29 6 (const uint) -0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) -0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:29 Constant: -0:29 1 (const uint) -0:32 Sequence -0:32 move second child to first child ( temp 2X3 matrix of float) -0:32 'r30' ( temp 2X3 matrix of float) -0:32 matrix-multiply ( temp 2X3 matrix of float) -0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:32 Constant: -0:32 3 (const uint) -0:32 Construct mat2x3 ( uniform 2X3 matrix of float) -0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:32 Constant: -0:32 4 (const uint) -0:33 Sequence -0:33 move second child to first child ( temp 3X4 matrix of float) -0:33 'r31' ( temp 3X4 matrix of float) -0:33 matrix-multiply ( temp 3X4 matrix of float) -0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) -0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:33 Constant: -0:33 4 (const uint) -0:33 Construct mat3x2 ( uniform 3X2 matrix of float) -0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:33 Constant: -0:33 3 (const uint) -0:34 Sequence -0:34 move second child to first child ( temp 3X2 matrix of float) -0:34 'r32' ( temp 3X2 matrix of float) -0:34 matrix-multiply ( temp 3X2 matrix of float) -0:34 Construct mat3x2 ( uniform 3X2 matrix of float) -0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) -0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:34 Constant: -0:34 5 (const uint) -0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:34 Constant: -0:34 3 (const uint) -0:35 Sequence -0:35 move second child to first child ( temp 4X3 matrix of float) -0:35 'r33' ( temp 4X3 matrix of float) -0:35 matrix-multiply ( temp 4X3 matrix of float) -0:35 Construct mat2x3 ( uniform 2X3 matrix of float) -0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) -0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:35 Constant: -0:35 3 (const uint) -0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) -0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:35 Constant: -0:35 5 (const uint) -0:37 Branch: Return with expression -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 add ( temp 4-component vector of float) -0:37 'r10' ( temp 4-component vector of float) -0:37 'r11' ( temp 4-component vector of float) -0:37 'r20' ( temp 4-component vector of float) -0:37 'r21' ( temp 4-component vector of float) -0:37 'r00' ( temp float) -0:37 'r01' ( temp float) -0:37 direct index ( temp float) -0:37 direct index ( temp 3-component vector of float) -0:37 'r30' ( temp 2X3 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp 4-component vector of float) -0:37 'r31' ( temp 3X4 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp float) -0:37 direct index ( temp 2-component vector of float) -0:37 'r32' ( temp 3X2 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 0 (const int) -0:37 direct index ( temp 4-component vector of float) -0:37 transpose ( temp 3X4 matrix of float) -0:37 'r33' ( temp 4X3 matrix of float) -0:37 Constant: -0:37 0 (const int) -0:18 Function Definition: main( ( temp void) -0:18 Function Parameters: -0:? Sequence -0:18 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:18 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 190 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 188 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 12 "r00" - Name 21 "Matrix" - MemberName 21(Matrix) 0 "m44" - MemberName 21(Matrix) 1 "m43" - MemberName 21(Matrix) 2 "m34" - MemberName 21(Matrix) 3 "m33" - MemberName 21(Matrix) 4 "m24" - MemberName 21(Matrix) 5 "m42" - MemberName 21(Matrix) 6 "v4" - MemberName 21(Matrix) 7 "v3" - MemberName 21(Matrix) 8 "v2" - Name 23 "" - Name 37 "r01" - Name 49 "r10" - Name 61 "r11" - Name 73 "r20" - Name 88 "r21" - Name 102 "r30" - Name 118 "r31" - Name 133 "r32" - Name 146 "r33" - Name 188 "@entryPointOutput" - MemberDecorate 21(Matrix) 0 RowMajor - MemberDecorate 21(Matrix) 0 Offset 0 - MemberDecorate 21(Matrix) 0 MatrixStride 16 - MemberDecorate 21(Matrix) 1 RowMajor - MemberDecorate 21(Matrix) 1 Offset 64 - MemberDecorate 21(Matrix) 1 MatrixStride 16 - MemberDecorate 21(Matrix) 2 RowMajor - MemberDecorate 21(Matrix) 2 Offset 112 - MemberDecorate 21(Matrix) 2 MatrixStride 16 - MemberDecorate 21(Matrix) 3 RowMajor - MemberDecorate 21(Matrix) 3 Offset 176 - MemberDecorate 21(Matrix) 3 MatrixStride 16 - MemberDecorate 21(Matrix) 4 RowMajor - MemberDecorate 21(Matrix) 4 Offset 224 - MemberDecorate 21(Matrix) 4 MatrixStride 16 - MemberDecorate 21(Matrix) 5 RowMajor - MemberDecorate 21(Matrix) 5 Offset 288 - MemberDecorate 21(Matrix) 5 MatrixStride 16 - MemberDecorate 21(Matrix) 6 Offset 320 - MemberDecorate 21(Matrix) 7 Offset 336 - MemberDecorate 21(Matrix) 8 Offset 352 - Decorate 21(Matrix) Block - Decorate 23 DescriptorSet 0 - Decorate 23 Binding 0 - Decorate 188(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypePointer Function 6(float) - 13: TypeMatrix 7(fvec4) 4 - 14: TypeVector 6(float) 3 - 15: TypeMatrix 14(fvec3) 4 - 16: TypeMatrix 7(fvec4) 3 - 17: TypeMatrix 14(fvec3) 3 - 18: TypeMatrix 7(fvec4) 2 - 19: TypeVector 6(float) 2 - 20: TypeMatrix 19(fvec2) 4 - 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2) - 22: TypePointer Uniform 21(Matrix) - 23: 22(ptr) Variable Uniform - 24: TypeInt 32 1 - 25: 24(int) Constant 8 - 26: TypePointer Uniform 19(fvec2) - 29: 24(int) Constant 7 - 30: TypePointer Uniform 14(fvec3) - 38: 24(int) Constant 6 - 39: TypePointer Uniform 7(fvec4) - 48: TypePointer Function 7(fvec4) - 50: 24(int) Constant 0 - 51: TypePointer Uniform 13 - 62: 24(int) Constant 2 - 63: TypePointer Uniform 16 - 95: 24(int) Constant 1 - 96: TypePointer Uniform 15 - 100: TypeMatrix 14(fvec3) 2 - 101: TypePointer Function 100 - 103: 24(int) Constant 3 - 104: TypePointer Uniform 17 - 107: 24(int) Constant 4 - 108: TypePointer Uniform 18 - 117: TypePointer Function 16 - 123: TypeMatrix 19(fvec2) 3 - 132: TypePointer Function 123 - 134: 24(int) Constant 5 - 135: TypePointer Uniform 20 - 145: TypePointer Function 15 - 168: TypeInt 32 0 - 169: 168(int) Constant 0 - 187: TypePointer Output 7(fvec4) -188(@entryPointOutput): 187(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 189: 7(fvec4) FunctionCall 9(@main() - Store 188(@entryPointOutput) 189 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 12(r00): 11(ptr) Variable Function - 37(r01): 11(ptr) Variable Function - 49(r10): 48(ptr) Variable Function - 61(r11): 48(ptr) Variable Function - 73(r20): 48(ptr) Variable Function - 88(r21): 48(ptr) Variable Function - 102(r30): 101(ptr) Variable Function - 118(r31): 117(ptr) Variable Function - 133(r32): 132(ptr) Variable Function - 146(r33): 145(ptr) Variable Function - 27: 26(ptr) AccessChain 23 25 - 28: 19(fvec2) Load 27 - 31: 30(ptr) AccessChain 23 29 - 32: 14(fvec3) Load 31 - 33: 6(float) CompositeExtract 32 0 - 34: 6(float) CompositeExtract 32 1 - 35: 19(fvec2) CompositeConstruct 33 34 - 36: 6(float) Dot 28 35 - Store 12(r00) 36 - 40: 39(ptr) AccessChain 23 38 - 41: 7(fvec4) Load 40 - 42: 6(float) CompositeExtract 41 0 - 43: 6(float) CompositeExtract 41 1 - 44: 19(fvec2) CompositeConstruct 42 43 - 45: 26(ptr) AccessChain 23 25 - 46: 19(fvec2) Load 45 - 47: 6(float) Dot 44 46 - Store 37(r01) 47 - 52: 51(ptr) AccessChain 23 50 - 53: 13 Load 52 - 54: 7(fvec4) CompositeExtract 53 0 - 55: 7(fvec4) CompositeExtract 53 1 - 56: 7(fvec4) CompositeExtract 53 2 - 57: 16 CompositeConstruct 54 55 56 - 58: 30(ptr) AccessChain 23 29 - 59: 14(fvec3) Load 58 - 60: 7(fvec4) MatrixTimesVector 57 59 - Store 49(r10) 60 - 64: 63(ptr) AccessChain 23 62 - 65: 16 Load 64 - 66: 39(ptr) AccessChain 23 38 - 67: 7(fvec4) Load 66 - 68: 6(float) CompositeExtract 67 0 - 69: 6(float) CompositeExtract 67 1 - 70: 6(float) CompositeExtract 67 2 - 71: 14(fvec3) CompositeConstruct 68 69 70 - 72: 7(fvec4) MatrixTimesVector 65 71 - Store 61(r11) 72 - 74: 30(ptr) AccessChain 23 29 - 75: 14(fvec3) Load 74 - 76: 51(ptr) AccessChain 23 50 - 77: 13 Load 76 - 78: 7(fvec4) CompositeExtract 77 0 - 79: 14(fvec3) VectorShuffle 78 78 0 1 2 - 80: 7(fvec4) CompositeExtract 77 1 - 81: 14(fvec3) VectorShuffle 80 80 0 1 2 - 82: 7(fvec4) CompositeExtract 77 2 - 83: 14(fvec3) VectorShuffle 82 82 0 1 2 - 84: 7(fvec4) CompositeExtract 77 3 - 85: 14(fvec3) VectorShuffle 84 84 0 1 2 - 86: 15 CompositeConstruct 79 81 83 85 - 87: 7(fvec4) VectorTimesMatrix 75 86 - Store 73(r20) 87 - 89: 39(ptr) AccessChain 23 38 - 90: 7(fvec4) Load 89 - 91: 6(float) CompositeExtract 90 0 - 92: 6(float) CompositeExtract 90 1 - 93: 6(float) CompositeExtract 90 2 - 94: 14(fvec3) CompositeConstruct 91 92 93 - 97: 96(ptr) AccessChain 23 95 - 98: 15 Load 97 - 99: 7(fvec4) VectorTimesMatrix 94 98 - Store 88(r21) 99 - 105: 104(ptr) AccessChain 23 103 - 106: 17 Load 105 - 109: 108(ptr) AccessChain 23 107 - 110: 18 Load 109 - 111: 7(fvec4) CompositeExtract 110 0 - 112: 14(fvec3) VectorShuffle 111 111 0 1 2 - 113: 7(fvec4) CompositeExtract 110 1 - 114: 14(fvec3) VectorShuffle 113 113 0 1 2 - 115: 100 CompositeConstruct 112 114 - 116: 100 MatrixTimesMatrix 106 115 - Store 102(r30) 116 - 119: 108(ptr) AccessChain 23 107 - 120: 18 Load 119 - 121: 104(ptr) AccessChain 23 103 - 122: 17 Load 121 - 124: 14(fvec3) CompositeExtract 122 0 - 125: 19(fvec2) VectorShuffle 124 124 0 1 - 126: 14(fvec3) CompositeExtract 122 1 - 127: 19(fvec2) VectorShuffle 126 126 0 1 - 128: 14(fvec3) CompositeExtract 122 2 - 129: 19(fvec2) VectorShuffle 128 128 0 1 - 130: 123 CompositeConstruct 125 127 129 - 131: 16 MatrixTimesMatrix 120 130 - Store 118(r31) 131 - 136: 135(ptr) AccessChain 23 134 - 137: 20 Load 136 - 138: 19(fvec2) CompositeExtract 137 0 - 139: 19(fvec2) CompositeExtract 137 1 - 140: 19(fvec2) CompositeExtract 137 2 - 141: 123 CompositeConstruct 138 139 140 - 142: 104(ptr) AccessChain 23 103 - 143: 17 Load 142 - 144: 123 MatrixTimesMatrix 141 143 - Store 133(r32) 144 - 147: 104(ptr) AccessChain 23 103 - 148: 17 Load 147 - 149: 14(fvec3) CompositeExtract 148 0 - 150: 14(fvec3) CompositeExtract 148 1 - 151: 100 CompositeConstruct 149 150 - 152: 135(ptr) AccessChain 23 134 - 153: 20 Load 152 - 154: 15 MatrixTimesMatrix 151 153 - Store 146(r33) 154 - 155: 7(fvec4) Load 49(r10) - 156: 7(fvec4) Load 61(r11) - 157: 7(fvec4) FAdd 155 156 - 158: 7(fvec4) Load 73(r20) - 159: 7(fvec4) FAdd 157 158 - 160: 7(fvec4) Load 88(r21) - 161: 7(fvec4) FAdd 159 160 - 162: 6(float) Load 12(r00) - 163: 7(fvec4) CompositeConstruct 162 162 162 162 - 164: 7(fvec4) FAdd 161 163 - 165: 6(float) Load 37(r01) - 166: 7(fvec4) CompositeConstruct 165 165 165 165 - 167: 7(fvec4) FAdd 164 166 - 170: 11(ptr) AccessChain 102(r30) 50 169 - 171: 6(float) Load 170 - 172: 7(fvec4) CompositeConstruct 171 171 171 171 - 173: 7(fvec4) FAdd 167 172 - 174: 48(ptr) AccessChain 118(r31) 50 - 175: 7(fvec4) Load 174 - 176: 7(fvec4) FAdd 173 175 - 177: 11(ptr) AccessChain 133(r32) 50 169 - 178: 6(float) Load 177 - 179: 7(fvec4) CompositeConstruct 178 178 178 178 - 180: 7(fvec4) FAdd 176 179 - 181: 15 Load 146(r33) - 182: 16 Transpose 181 - 183: 7(fvec4) CompositeExtract 182 0 - 184: 7(fvec4) FAdd 180 183 - ReturnValue 184 - FunctionEnd |