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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out211
1 files changed, 0 insertions, 211 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out
deleted file mode 100644
index 4123d238af3..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.operator.frag.out
+++ /dev/null
@@ -1,211 +0,0 @@
-hlsl.mip.operator.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:5 Function Definition: @main( ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:? Sequence
-0:13 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:6 add ( temp 4-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
-0:6 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:6 Constant:
-0:6 2 (const int)
-0:? textureFetch ( temp 4-component vector of float)
-0:9 'g_tTex2df4a' ( uniform texture2DArray)
-0:? Constant:
-0:? 6 (const uint)
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:9 Constant:
-0:9 5 (const uint)
-0:13 textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:13 Convert float to uint ( temp 2-component vector of uint)
-0:13 vector swizzle ( temp 2-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 14 (const uint)
-0:? 15 (const uint)
-0:13 Constant:
-0:13 13 (const int)
-0:13 Sequence
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Convert float to uint ( temp uint)
-0:13 direct index ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 10 (const uint)
-0:? 11 (const uint)
-0:13 Constant:
-0:13 9 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:5 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:5 Function Definition: @main( ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:? Sequence
-0:13 Branch: Return with expression
-0:9 add ( temp 4-component vector of float)
-0:6 add ( temp 4-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
-0:6 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:6 Constant:
-0:6 2 (const int)
-0:? textureFetch ( temp 4-component vector of float)
-0:9 'g_tTex2df4a' ( uniform texture2DArray)
-0:? Constant:
-0:? 6 (const uint)
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:9 Constant:
-0:9 5 (const uint)
-0:13 textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:13 Convert float to uint ( temp 2-component vector of uint)
-0:13 vector swizzle ( temp 2-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 14 (const uint)
-0:? 15 (const uint)
-0:13 Constant:
-0:13 13 (const int)
-0:13 Sequence
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Convert float to uint ( temp uint)
-0:13 direct index ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
-0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 10 (const uint)
-0:? 11 (const uint)
-0:13 Constant:
-0:13 9 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:5 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 61
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 59
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 13 "g_tTex2df4"
- Name 25 "g_tTex2df4a"
- Name 59 "@entryPointOutput"
- Decorate 13(g_tTex2df4) DescriptorSet 0
- Decorate 13(g_tTex2df4) Binding 0
- Decorate 25(g_tTex2df4a) DescriptorSet 0
- Decorate 25(g_tTex2df4a) Binding 0
- Decorate 59(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeImage 6(float) 2D sampled format:Unknown
- 12: TypePointer UniformConstant 11
- 13(g_tTex2df4): 12(ptr) Variable UniformConstant
- 15: TypeInt 32 0
- 16: TypeVector 15(int) 2
- 17: 15(int) Constant 3
- 18: 15(int) Constant 4
- 19: 16(ivec2) ConstantComposite 17 18
- 20: TypeInt 32 1
- 21: 20(int) Constant 2
- 23: TypeImage 6(float) 2D array sampled format:Unknown
- 24: TypePointer UniformConstant 23
- 25(g_tTex2df4a): 24(ptr) Variable UniformConstant
- 27: TypeVector 15(int) 3
- 28: 15(int) Constant 6
- 29: 15(int) Constant 7
- 30: 15(int) Constant 8
- 31: 27(ivec3) ConstantComposite 28 29 30
- 32: 15(int) Constant 5
- 37: 15(int) Constant 14
- 38: 15(int) Constant 15
- 39: 16(ivec2) ConstantComposite 37 38
- 40: 20(int) Constant 13
- 42: TypeVector 6(float) 2
- 46: 15(int) Constant 10
- 47: 15(int) Constant 11
- 48: 16(ivec2) ConstantComposite 46 47
- 49: 20(int) Constant 9
- 51: 15(int) Constant 0
- 58: TypePointer Output 7(fvec4)
-59(@entryPointOutput): 58(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 60: 7(fvec4) FunctionCall 9(@main()
- Store 59(@entryPointOutput) 60
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 14: 11 Load 13(g_tTex2df4)
- 22: 7(fvec4) ImageFetch 14 19 Lod 21
- 26: 23 Load 25(g_tTex2df4a)
- 33: 7(fvec4) ImageFetch 26 31 Lod 32
- 34: 7(fvec4) FAdd 22 33
- 35: 11 Load 13(g_tTex2df4)
- 36: 11 Load 13(g_tTex2df4)
- 41: 7(fvec4) ImageFetch 36 39 Lod 40
- 43: 42(fvec2) VectorShuffle 41 41 0 1
- 44: 16(ivec2) ConvertFToU 43
- 45: 11 Load 13(g_tTex2df4)
- 50: 7(fvec4) ImageFetch 45 48 Lod 49
- 52: 6(float) CompositeExtract 50 0
- 53: 15(int) ConvertFToU 52
- 54: 7(fvec4) ImageFetch 35 44 Lod 53
- 55: 7(fvec4) FAdd 34 54
- ReturnValue 55
- FunctionEnd