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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.negative.frag.out68
1 files changed, 0 insertions, 68 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.negative.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.negative.frag.out
deleted file mode 100644
index 36f41377d1d..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mip.negative.frag.out
+++ /dev/null
@@ -1,68 +0,0 @@
-hlsl.mip.negative.frag
-ERROR: 0:5: '' : unterminated mips operator:
-ERROR: 1 compilation errors. No code generated.
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-ERROR: node is still EOpNull!
-0:4 Function Definition: @main( ( temp 4-component vector of float)
-0:4 Function Parameters:
-0:? Sequence
-0:? textureFetch ( temp 4-component vector of float)
-0:5 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:5 Constant:
-0:5 2 (const int)
-0:7 Branch: Return with expression
-0:7 Constant:
-0:7 0.000000
-0:7 0.000000
-0:7 0.000000
-0:7 0.000000
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:4 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-ERROR: node is still EOpNull!
-0:4 Function Definition: @main( ( temp 4-component vector of float)
-0:4 Function Parameters:
-0:? Sequence
-0:? textureFetch ( temp 4-component vector of float)
-0:5 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:5 Constant:
-0:5 2 (const int)
-0:7 Branch: Return with expression
-0:7 Constant:
-0:7 0.000000
-0:7 0.000000
-0:7 0.000000
-0:7 0.000000
-0:4 Function Definition: main( ( temp void)
-0:4 Function Parameters:
-0:? Sequence
-0:4 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:4 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-SPIR-V is not generated for failed compile or link