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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out239
1 files changed, 0 insertions, 239 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out
deleted file mode 100644
index 2ce899ba46b..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out
+++ /dev/null
@@ -1,239 +0,0 @@
-hlsl.mintypes.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:9 Function Parameters:
-0:? Sequence
-0:40 add ( temp mediump 2-component vector of float)
-0:40 'mf16_2' ( temp mediump 2-component vector of float)
-0:40 'mf16' ( temp mediump float)
-0:41 add ( temp mediump 2-component vector of float)
-0:41 'mf10_2' ( temp mediump 2-component vector of float)
-0:41 'mf10' ( temp mediump float)
-0:42 add ( temp mediump 2-component vector of int)
-0:42 'mi16_2' ( temp mediump 2-component vector of int)
-0:42 'mi16' ( temp mediump int)
-0:43 add ( temp mediump 2-component vector of int)
-0:43 'mi12_2' ( temp mediump 2-component vector of int)
-0:43 'mi12' ( temp mediump int)
-0:44 add ( temp mediump 2-component vector of uint)
-0:44 'mu16_2' ( temp mediump 2-component vector of uint)
-0:44 'mu16' ( temp mediump uint)
-0:47 move second child to first child ( temp 4-component vector of float)
-0:47 Color: direct index for structure ( temp 4-component vector of float)
-0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:47 Constant:
-0:47 0 (const int)
-0:47 Constant:
-0:47 0.000000
-0:47 0.000000
-0:47 0.000000
-0:47 0.000000
-0:48 Branch: Return with expression
-0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:9 Function Definition: main( ( temp void)
-0:9 Function Parameters:
-0:? Sequence
-0:9 Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:9 Color: direct index for structure ( temp 4-component vector of float)
-0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:9 Constant:
-0:9 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:9 Function Parameters:
-0:? Sequence
-0:40 add ( temp mediump 2-component vector of float)
-0:40 'mf16_2' ( temp mediump 2-component vector of float)
-0:40 'mf16' ( temp mediump float)
-0:41 add ( temp mediump 2-component vector of float)
-0:41 'mf10_2' ( temp mediump 2-component vector of float)
-0:41 'mf10' ( temp mediump float)
-0:42 add ( temp mediump 2-component vector of int)
-0:42 'mi16_2' ( temp mediump 2-component vector of int)
-0:42 'mi16' ( temp mediump int)
-0:43 add ( temp mediump 2-component vector of int)
-0:43 'mi12_2' ( temp mediump 2-component vector of int)
-0:43 'mi12' ( temp mediump int)
-0:44 add ( temp mediump 2-component vector of uint)
-0:44 'mu16_2' ( temp mediump 2-component vector of uint)
-0:44 'mu16' ( temp mediump uint)
-0:47 move second child to first child ( temp 4-component vector of float)
-0:47 Color: direct index for structure ( temp 4-component vector of float)
-0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:47 Constant:
-0:47 0 (const int)
-0:47 Constant:
-0:47 0.000000
-0:47 0.000000
-0:47 0.000000
-0:47 0.000000
-0:48 Branch: Return with expression
-0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:9 Function Definition: main( ( temp void)
-0:9 Function Parameters:
-0:? Sequence
-0:9 Sequence
-0:9 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:9 Color: direct index for structure ( temp 4-component vector of float)
-0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:9 Constant:
-0:9 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 70
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 64
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- Name 10 "@main("
- Name 14 "mf16_2"
- Name 17 "mf16"
- Name 21 "mf10_2"
- Name 23 "mf10"
- Name 30 "mi16_2"
- Name 33 "mi16"
- Name 37 "mi12_2"
- Name 39 "mi12"
- Name 46 "mu16_2"
- Name 49 "mu16"
- Name 54 "psout"
- Name 64 "@entryPointOutput.Color"
- Name 67 "$Global"
- MemberName 67($Global) 0 "b1a"
- MemberName 67($Global) 1 "b1b"
- Name 69 ""
- Decorate 14(mf16_2) RelaxedPrecision
- Decorate 15 RelaxedPrecision
- Decorate 17(mf16) RelaxedPrecision
- Decorate 18 RelaxedPrecision
- Decorate 19 RelaxedPrecision
- Decorate 20 RelaxedPrecision
- Decorate 21(mf10_2) RelaxedPrecision
- Decorate 22 RelaxedPrecision
- Decorate 23(mf10) RelaxedPrecision
- Decorate 24 RelaxedPrecision
- Decorate 25 RelaxedPrecision
- Decorate 26 RelaxedPrecision
- Decorate 30(mi16_2) RelaxedPrecision
- Decorate 31 RelaxedPrecision
- Decorate 33(mi16) RelaxedPrecision
- Decorate 34 RelaxedPrecision
- Decorate 35 RelaxedPrecision
- Decorate 36 RelaxedPrecision
- Decorate 37(mi12_2) RelaxedPrecision
- Decorate 38 RelaxedPrecision
- Decorate 39(mi12) RelaxedPrecision
- Decorate 40 RelaxedPrecision
- Decorate 41 RelaxedPrecision
- Decorate 42 RelaxedPrecision
- Decorate 46(mu16_2) RelaxedPrecision
- Decorate 47 RelaxedPrecision
- Decorate 49(mu16) RelaxedPrecision
- Decorate 50 RelaxedPrecision
- Decorate 51 RelaxedPrecision
- Decorate 52 RelaxedPrecision
- Decorate 64(@entryPointOutput.Color) Location 0
- MemberDecorate 67($Global) 0 RelaxedPrecision
- MemberDecorate 67($Global) 0 Offset 0
- MemberDecorate 67($Global) 1 RelaxedPrecision
- MemberDecorate 67($Global) 1 Offset 4
- Decorate 67($Global) Block
- Decorate 69 DescriptorSet 0
- Decorate 69 Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeVector 6(float) 2
- 13: TypePointer Function 12(fvec2)
- 16: TypePointer Function 6(float)
- 27: TypeInt 32 1
- 28: TypeVector 27(int) 2
- 29: TypePointer Function 28(ivec2)
- 32: TypePointer Function 27(int)
- 43: TypeInt 32 0
- 44: TypeVector 43(int) 2
- 45: TypePointer Function 44(ivec2)
- 48: TypePointer Function 43(int)
- 53: TypePointer Function 8(PS_OUTPUT)
- 55: 27(int) Constant 0
- 56: 6(float) Constant 0
- 57: 7(fvec4) ConstantComposite 56 56 56 56
- 58: TypePointer Function 7(fvec4)
- 63: TypePointer Output 7(fvec4)
-64(@entryPointOutput.Color): 63(ptr) Variable Output
- 67($Global): TypeStruct 6(float) 6(float)
- 68: TypePointer Uniform 67($Global)
- 69: 68(ptr) Variable Uniform
- 4(main): 2 Function None 3
- 5: Label
- 65:8(PS_OUTPUT) FunctionCall 10(@main()
- 66: 7(fvec4) CompositeExtract 65 0
- Store 64(@entryPointOutput.Color) 66
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 14(mf16_2): 13(ptr) Variable Function
- 17(mf16): 16(ptr) Variable Function
- 21(mf10_2): 13(ptr) Variable Function
- 23(mf10): 16(ptr) Variable Function
- 30(mi16_2): 29(ptr) Variable Function
- 33(mi16): 32(ptr) Variable Function
- 37(mi12_2): 29(ptr) Variable Function
- 39(mi12): 32(ptr) Variable Function
- 46(mu16_2): 45(ptr) Variable Function
- 49(mu16): 48(ptr) Variable Function
- 54(psout): 53(ptr) Variable Function
- 15: 12(fvec2) Load 14(mf16_2)
- 18: 6(float) Load 17(mf16)
- 19: 12(fvec2) CompositeConstruct 18 18
- 20: 12(fvec2) FAdd 15 19
- 22: 12(fvec2) Load 21(mf10_2)
- 24: 6(float) Load 23(mf10)
- 25: 12(fvec2) CompositeConstruct 24 24
- 26: 12(fvec2) FAdd 22 25
- 31: 28(ivec2) Load 30(mi16_2)
- 34: 27(int) Load 33(mi16)
- 35: 28(ivec2) CompositeConstruct 34 34
- 36: 28(ivec2) IAdd 31 35
- 38: 28(ivec2) Load 37(mi12_2)
- 40: 27(int) Load 39(mi12)
- 41: 28(ivec2) CompositeConstruct 40 40
- 42: 28(ivec2) IAdd 38 41
- 47: 44(ivec2) Load 46(mu16_2)
- 50: 43(int) Load 49(mu16)
- 51: 44(ivec2) CompositeConstruct 50 50
- 52: 44(ivec2) IAdd 47 51
- 59: 58(ptr) AccessChain 54(psout) 55
- Store 59 57
- 60:8(PS_OUTPUT) Load 54(psout)
- ReturnValue 60
- FunctionEnd