diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out | 239 |
1 files changed, 0 insertions, 239 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out deleted file mode 100644 index 2ce899ba46b..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.mintypes.frag.out +++ /dev/null @@ -1,239 +0,0 @@ -hlsl.mintypes.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:9 Function Parameters: -0:? Sequence -0:40 add ( temp mediump 2-component vector of float) -0:40 'mf16_2' ( temp mediump 2-component vector of float) -0:40 'mf16' ( temp mediump float) -0:41 add ( temp mediump 2-component vector of float) -0:41 'mf10_2' ( temp mediump 2-component vector of float) -0:41 'mf10' ( temp mediump float) -0:42 add ( temp mediump 2-component vector of int) -0:42 'mi16_2' ( temp mediump 2-component vector of int) -0:42 'mi16' ( temp mediump int) -0:43 add ( temp mediump 2-component vector of int) -0:43 'mi12_2' ( temp mediump 2-component vector of int) -0:43 'mi12' ( temp mediump int) -0:44 add ( temp mediump 2-component vector of uint) -0:44 'mu16_2' ( temp mediump 2-component vector of uint) -0:44 'mu16' ( temp mediump uint) -0:47 move second child to first child ( temp 4-component vector of float) -0:47 Color: direct index for structure ( temp 4-component vector of float) -0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:47 Constant: -0:47 0 (const int) -0:47 Constant: -0:47 0.000000 -0:47 0.000000 -0:47 0.000000 -0:47 0.000000 -0:48 Branch: Return with expression -0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:9 Function Definition: main( ( temp void) -0:9 Function Parameters: -0:? Sequence -0:9 Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:9 Color: direct index for structure ( temp 4-component vector of float) -0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:9 Constant: -0:9 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:9 Function Parameters: -0:? Sequence -0:40 add ( temp mediump 2-component vector of float) -0:40 'mf16_2' ( temp mediump 2-component vector of float) -0:40 'mf16' ( temp mediump float) -0:41 add ( temp mediump 2-component vector of float) -0:41 'mf10_2' ( temp mediump 2-component vector of float) -0:41 'mf10' ( temp mediump float) -0:42 add ( temp mediump 2-component vector of int) -0:42 'mi16_2' ( temp mediump 2-component vector of int) -0:42 'mi16' ( temp mediump int) -0:43 add ( temp mediump 2-component vector of int) -0:43 'mi12_2' ( temp mediump 2-component vector of int) -0:43 'mi12' ( temp mediump int) -0:44 add ( temp mediump 2-component vector of uint) -0:44 'mu16_2' ( temp mediump 2-component vector of uint) -0:44 'mu16' ( temp mediump uint) -0:47 move second child to first child ( temp 4-component vector of float) -0:47 Color: direct index for structure ( temp 4-component vector of float) -0:47 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:47 Constant: -0:47 0 (const int) -0:47 Constant: -0:47 0.000000 -0:47 0.000000 -0:47 0.000000 -0:47 0.000000 -0:48 Branch: Return with expression -0:48 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:9 Function Definition: main( ( temp void) -0:9 Function Parameters: -0:? Sequence -0:9 Sequence -0:9 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:9 Color: direct index for structure ( temp 4-component vector of float) -0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:9 Constant: -0:9 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 70 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 64 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "@main(" - Name 14 "mf16_2" - Name 17 "mf16" - Name 21 "mf10_2" - Name 23 "mf10" - Name 30 "mi16_2" - Name 33 "mi16" - Name 37 "mi12_2" - Name 39 "mi12" - Name 46 "mu16_2" - Name 49 "mu16" - Name 54 "psout" - Name 64 "@entryPointOutput.Color" - Name 67 "$Global" - MemberName 67($Global) 0 "b1a" - MemberName 67($Global) 1 "b1b" - Name 69 "" - Decorate 14(mf16_2) RelaxedPrecision - Decorate 15 RelaxedPrecision - Decorate 17(mf16) RelaxedPrecision - Decorate 18 RelaxedPrecision - Decorate 19 RelaxedPrecision - Decorate 20 RelaxedPrecision - Decorate 21(mf10_2) RelaxedPrecision - Decorate 22 RelaxedPrecision - Decorate 23(mf10) RelaxedPrecision - Decorate 24 RelaxedPrecision - Decorate 25 RelaxedPrecision - Decorate 26 RelaxedPrecision - Decorate 30(mi16_2) RelaxedPrecision - Decorate 31 RelaxedPrecision - Decorate 33(mi16) RelaxedPrecision - Decorate 34 RelaxedPrecision - Decorate 35 RelaxedPrecision - Decorate 36 RelaxedPrecision - Decorate 37(mi12_2) RelaxedPrecision - Decorate 38 RelaxedPrecision - Decorate 39(mi12) RelaxedPrecision - Decorate 40 RelaxedPrecision - Decorate 41 RelaxedPrecision - Decorate 42 RelaxedPrecision - Decorate 46(mu16_2) RelaxedPrecision - Decorate 47 RelaxedPrecision - Decorate 49(mu16) RelaxedPrecision - Decorate 50 RelaxedPrecision - Decorate 51 RelaxedPrecision - Decorate 52 RelaxedPrecision - Decorate 64(@entryPointOutput.Color) Location 0 - MemberDecorate 67($Global) 0 RelaxedPrecision - MemberDecorate 67($Global) 0 Offset 0 - MemberDecorate 67($Global) 1 RelaxedPrecision - MemberDecorate 67($Global) 1 Offset 4 - Decorate 67($Global) Block - Decorate 69 DescriptorSet 0 - Decorate 69 Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeVector 6(float) 2 - 13: TypePointer Function 12(fvec2) - 16: TypePointer Function 6(float) - 27: TypeInt 32 1 - 28: TypeVector 27(int) 2 - 29: TypePointer Function 28(ivec2) - 32: TypePointer Function 27(int) - 43: TypeInt 32 0 - 44: TypeVector 43(int) 2 - 45: TypePointer Function 44(ivec2) - 48: TypePointer Function 43(int) - 53: TypePointer Function 8(PS_OUTPUT) - 55: 27(int) Constant 0 - 56: 6(float) Constant 0 - 57: 7(fvec4) ConstantComposite 56 56 56 56 - 58: TypePointer Function 7(fvec4) - 63: TypePointer Output 7(fvec4) -64(@entryPointOutput.Color): 63(ptr) Variable Output - 67($Global): TypeStruct 6(float) 6(float) - 68: TypePointer Uniform 67($Global) - 69: 68(ptr) Variable Uniform - 4(main): 2 Function None 3 - 5: Label - 65:8(PS_OUTPUT) FunctionCall 10(@main() - 66: 7(fvec4) CompositeExtract 65 0 - Store 64(@entryPointOutput.Color) 66 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 14(mf16_2): 13(ptr) Variable Function - 17(mf16): 16(ptr) Variable Function - 21(mf10_2): 13(ptr) Variable Function - 23(mf10): 16(ptr) Variable Function - 30(mi16_2): 29(ptr) Variable Function - 33(mi16): 32(ptr) Variable Function - 37(mi12_2): 29(ptr) Variable Function - 39(mi12): 32(ptr) Variable Function - 46(mu16_2): 45(ptr) Variable Function - 49(mu16): 48(ptr) Variable Function - 54(psout): 53(ptr) Variable Function - 15: 12(fvec2) Load 14(mf16_2) - 18: 6(float) Load 17(mf16) - 19: 12(fvec2) CompositeConstruct 18 18 - 20: 12(fvec2) FAdd 15 19 - 22: 12(fvec2) Load 21(mf10_2) - 24: 6(float) Load 23(mf10) - 25: 12(fvec2) CompositeConstruct 24 24 - 26: 12(fvec2) FAdd 22 25 - 31: 28(ivec2) Load 30(mi16_2) - 34: 27(int) Load 33(mi16) - 35: 28(ivec2) CompositeConstruct 34 34 - 36: 28(ivec2) IAdd 31 35 - 38: 28(ivec2) Load 37(mi12_2) - 40: 27(int) Load 39(mi12) - 41: 28(ivec2) CompositeConstruct 40 40 - 42: 28(ivec2) IAdd 38 41 - 47: 44(ivec2) Load 46(mu16_2) - 50: 43(int) Load 49(mu16) - 51: 44(ivec2) CompositeConstruct 50 50 - 52: 44(ivec2) IAdd 47 51 - 59: 58(ptr) AccessChain 54(psout) 55 - Store 59 57 - 60:8(PS_OUTPUT) Load 54(psout) - ReturnValue 60 - FunctionEnd |