diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out | 136 |
1 files changed, 93 insertions, 43 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out index 8995af35dc5..6a0762ed0c0 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out @@ -2,22 +2,33 @@ hlsl.max.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input1' (layout(location=0 ) in 4-component vector of float) -0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 'input1' ( in 4-component vector of float) +0:2 'input2' ( in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 max (temp 4-component vector of float) -0:3 'input1' (layout(location=0 ) in 4-component vector of float) -0:3 'input2' (layout(location=1 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 max ( temp 4-component vector of float) +0:3 'input1' ( in 4-component vector of float) +0:3 'input2' ( in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input1' ( temp 4-component vector of float) +0:? 'input1' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input2' ( temp 4-component vector of float) +0:? 'input2' (layout( location=1) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) +0:? 'input1' ( temp 4-component vector of float) +0:? 'input2' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input1' (layout(location=0 ) in 4-component vector of float) -0:? 'input2' (layout(location=1 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input1' (layout( location=0) in 4-component vector of float) +0:? 'input2' (layout( location=1) in 4-component vector of float) Linked fragment stage: @@ -26,53 +37,92 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input1' (layout(location=0 ) in 4-component vector of float) -0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 'input1' ( in 4-component vector of float) +0:2 'input2' ( in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 max (temp 4-component vector of float) -0:3 'input1' (layout(location=0 ) in 4-component vector of float) -0:3 'input2' (layout(location=1 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 max ( temp 4-component vector of float) +0:3 'input1' ( in 4-component vector of float) +0:3 'input2' ( in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input1' ( temp 4-component vector of float) +0:? 'input1' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input2' ( temp 4-component vector of float) +0:? 'input2' (layout( location=1) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) +0:? 'input1' ( temp 4-component vector of float) +0:? 'input2' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input1' (layout(location=0 ) in 4-component vector of float) -0:? 'input2' (layout(location=1 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input1' (layout( location=0) in 4-component vector of float) +0:? 'input2' (layout( location=1) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 17 +// Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 + EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "input1" - Name 13 "input2" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(input1) Location 0 - Decorate 13(input2) Location 1 + Name 12 "@PixelShaderFunction(vf4;vf4;" + Name 10 "input1" + Name 11 "input2" + Name 19 "input1" + Name 21 "input1" + Name 23 "input2" + Name 24 "input2" + Name 27 "@entryPointOutput" + Name 28 "param" + Name 30 "param" + Decorate 21(input1) Location 0 + Decorate 24(input2) Location 1 + Decorate 27(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(input1): 10(ptr) Variable Input - 13(input2): 10(ptr) Variable Input + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) + 20: TypePointer Input 7(fvec4) + 21(input1): 20(ptr) Variable Input + 24(input2): 20(ptr) Variable Input + 26: TypePointer Output 7(fvec4) +27(@entryPointOutput): 26(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(input1) - 14: 7(fvec4) Load 13(input2) - 15: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 12 14 - Store 9(@entryPointOutput) 15 + 19(input1): 8(ptr) Variable Function + 23(input2): 8(ptr) Variable Function + 28(param): 8(ptr) Variable Function + 30(param): 8(ptr) Variable Function + 22: 7(fvec4) Load 21(input1) + Store 19(input1) 22 + 25: 7(fvec4) Load 24(input2) + Store 23(input2) 25 + 29: 7(fvec4) Load 19(input1) + Store 28(param) 29 + 31: 7(fvec4) Load 23(input2) + Store 30(param) 31 + 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) + Store 27(@entryPointOutput) 32 Return FunctionEnd +12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9 + 10(input1): 8(ptr) FunctionParameter + 11(input2): 8(ptr) FunctionParameter + 13: Label + 14: 7(fvec4) Load 10(input1) + 15: 7(fvec4) Load 11(input2) + 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15 + ReturnValue 16 + FunctionEnd |