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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out129
1 files changed, 0 insertions, 129 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out
deleted file mode 100644
index 14cd8bf0959..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out
+++ /dev/null
@@ -1,129 +0,0 @@
-hlsl.max.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input1' ( in 4-component vector of float)
-0:2 'input2' ( in 4-component vector of float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 max ( temp 4-component vector of float)
-0:3 'input1' ( in 4-component vector of float)
-0:3 'input2' ( in 4-component vector of float)
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input1' ( temp 4-component vector of float)
-0:? 'input1' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input2' ( temp 4-component vector of float)
-0:? 'input2' (layout( location=1) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:? 'input1' ( temp 4-component vector of float)
-0:? 'input2' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input1' (layout( location=0) in 4-component vector of float)
-0:? 'input2' (layout( location=1) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:2 'input1' ( in 4-component vector of float)
-0:2 'input2' ( in 4-component vector of float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 max ( temp 4-component vector of float)
-0:3 'input1' ( in 4-component vector of float)
-0:3 'input2' ( in 4-component vector of float)
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input1' ( temp 4-component vector of float)
-0:? 'input1' (layout( location=0) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? 'input2' ( temp 4-component vector of float)
-0:? 'input2' (layout( location=1) in 4-component vector of float)
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:? 'input1' ( temp 4-component vector of float)
-0:? 'input2' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input1' (layout( location=0) in 4-component vector of float)
-0:? 'input2' (layout( location=1) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 33
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 12 "@PixelShaderFunction(vf4;vf4;"
- Name 10 "input1"
- Name 11 "input2"
- Name 19 "input1"
- Name 21 "input1"
- Name 23 "input2"
- Name 24 "input2"
- Name 27 "@entryPointOutput"
- Name 28 "param"
- Name 30 "param"
- Decorate 21(input1) Location 0
- Decorate 24(input2) Location 1
- Decorate 27(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr)
- 20: TypePointer Input 7(fvec4)
- 21(input1): 20(ptr) Variable Input
- 24(input2): 20(ptr) Variable Input
- 26: TypePointer Output 7(fvec4)
-27(@entryPointOutput): 26(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 19(input1): 8(ptr) Variable Function
- 23(input2): 8(ptr) Variable Function
- 28(param): 8(ptr) Variable Function
- 30(param): 8(ptr) Variable Function
- 22: 7(fvec4) Load 21(input1)
- Store 19(input1) 22
- 25: 7(fvec4) Load 24(input2)
- Store 23(input2) 25
- 29: 7(fvec4) Load 19(input1)
- Store 28(param) 29
- 31: 7(fvec4) Load 23(input2)
- Store 30(param) 31
- 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
- Store 27(@entryPointOutput) 32
- Return
- FunctionEnd
-12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
- 10(input1): 8(ptr) FunctionParameter
- 11(input2): 8(ptr) FunctionParameter
- 13: Label
- 14: 7(fvec4) Load 10(input1)
- 15: 7(fvec4) Load 11(input2)
- 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
- ReturnValue 16
- FunctionEnd