diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out deleted file mode 100644 index 14cd8bf0959..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.max.frag.out +++ /dev/null @@ -1,129 +0,0 @@ -hlsl.max.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input1' ( in 4-component vector of float) -0:2 'input2' ( in 4-component vector of float) -0:? Sequence -0:3 Branch: Return with expression -0:3 max ( temp 4-component vector of float) -0:3 'input1' ( in 4-component vector of float) -0:3 'input2' ( in 4-component vector of float) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input1' ( temp 4-component vector of float) -0:? 'input1' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input2' ( temp 4-component vector of float) -0:? 'input2' (layout( location=1) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:? 'input1' ( temp 4-component vector of float) -0:? 'input2' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input1' (layout( location=0) in 4-component vector of float) -0:? 'input2' (layout( location=1) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input1' ( in 4-component vector of float) -0:2 'input2' ( in 4-component vector of float) -0:? Sequence -0:3 Branch: Return with expression -0:3 max ( temp 4-component vector of float) -0:3 'input1' ( in 4-component vector of float) -0:3 'input2' ( in 4-component vector of float) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input1' ( temp 4-component vector of float) -0:? 'input1' (layout( location=0) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? 'input2' ( temp 4-component vector of float) -0:? 'input2' (layout( location=1) in 4-component vector of float) -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:? 'input1' ( temp 4-component vector of float) -0:? 'input2' ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'input1' (layout( location=0) in 4-component vector of float) -0:? 'input2' (layout( location=1) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 33 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "PixelShaderFunction" - Name 12 "@PixelShaderFunction(vf4;vf4;" - Name 10 "input1" - Name 11 "input2" - Name 19 "input1" - Name 21 "input1" - Name 23 "input2" - Name 24 "input2" - Name 27 "@entryPointOutput" - Name 28 "param" - Name 30 "param" - Decorate 21(input1) Location 0 - Decorate 24(input2) Location 1 - Decorate 27(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) - 20: TypePointer Input 7(fvec4) - 21(input1): 20(ptr) Variable Input - 24(input2): 20(ptr) Variable Input - 26: TypePointer Output 7(fvec4) -27(@entryPointOutput): 26(ptr) Variable Output -4(PixelShaderFunction): 2 Function None 3 - 5: Label - 19(input1): 8(ptr) Variable Function - 23(input2): 8(ptr) Variable Function - 28(param): 8(ptr) Variable Function - 30(param): 8(ptr) Variable Function - 22: 7(fvec4) Load 21(input1) - Store 19(input1) 22 - 25: 7(fvec4) Load 24(input2) - Store 23(input2) 25 - 29: 7(fvec4) Load 19(input1) - Store 28(param) 29 - 31: 7(fvec4) Load 23(input2) - Store 30(param) 31 - 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) - Store 27(@entryPointOutput) 32 - Return - FunctionEnd -12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9 - 10(input1): 8(ptr) FunctionParameter - 11(input2): 8(ptr) FunctionParameter - 13: Label - 14: 7(fvec4) Load 10(input1) - 15: 7(fvec4) Load 11(input2) - 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15 - ReturnValue 16 - FunctionEnd |