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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out499
1 files changed, 256 insertions, 243 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
index 420ba9f55d8..6f2339c2fe4 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
@@ -2,91 +2,91 @@ hlsl.matrixindex.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'e1_00' (temp float)
+0:22 move second child to first child ( temp float)
+0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'e1_01' (temp float)
+0:23 move second child to first child ( temp float)
+0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'e1_10' (temp float)
+0:24 move second child to first child ( temp float)
+0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'e1_11' (temp float)
+0:25 move second child to first child ( temp float)
+0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
-0:26 move second child to first child (temp float)
-0:26 'e1_20' (temp float)
+0:26 move second child to first child ( temp float)
+0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
-0:27 move second child to first child (temp float)
-0:27 'e1_21' (temp float)
+0:27 move second child to first child ( temp float)
+0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'e2_00' (temp float)
+0:29 move second child to first child ( temp float)
+0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'e2_01' (temp float)
+0:30 move second child to first child ( temp float)
+0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
-0:31 move second child to first child (temp float)
-0:31 'e2_10' (temp float)
+0:31 move second child to first child ( temp float)
+0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
-0:32 move second child to first child (temp float)
-0:32 'e2_11' (temp float)
+0:32 move second child to first child ( temp float)
+0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'e2_20' (temp float)
+0:33 move second child to first child ( temp float)
+0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'e2_21' (temp float)
+0:34 move second child to first child ( temp float)
+0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
-0:39 move second child to first child (temp 2-component vector of float)
-0:39 'r0a' (temp 2-component vector of float)
+0:39 move second child to first child ( temp 2-component vector of float)
+0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
-0:40 move second child to first child (temp 2-component vector of float)
-0:40 'r1a' (temp 2-component vector of float)
+0:40 move second child to first child ( temp 2-component vector of float)
+0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
-0:41 move second child to first child (temp 2-component vector of float)
-0:41 'r2a' (temp 2-component vector of float)
+0:41 move second child to first child ( temp 2-component vector of float)
+0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
-0:43 move second child to first child (temp 2-component vector of float)
-0:43 'r0b' (temp 2-component vector of float)
-0:43 indirect index (temp 2-component vector of float)
+0:43 move second child to first child ( temp 2-component vector of float)
+0:43 'r0b' ( temp 2-component vector of float)
+0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
@@ -94,41 +94,44 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
-0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:43 idx: direct index for structure ( uniform int)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
-0:44 move second child to first child (temp 2-component vector of float)
-0:44 'r0c' (temp 2-component vector of float)
-0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
-0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:44 move second child to first child ( temp 2-component vector of float)
+0:44 'r0c' ( temp 2-component vector of float)
+0:44 indirect index ( temp 2-component vector of float)
+0:44 um: direct index for structure ( uniform 3X2 matrix of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
-0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:44 idx: direct index for structure ( uniform int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
-0:47 Construct vec4 (temp 4-component vector of float)
-0:47 'e2_11' (temp float)
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color})
-0:48 Constant:
-0:48 0 (const int)
-0:48 Branch: Return
+0:47 Construct vec4 ( temp 4-component vector of float)
+0:47 'e2_11' ( temp float)
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:10 Color: direct index for structure ( temp 4-component vector of float)
+0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:10 Constant:
+0:10 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -137,91 +140,91 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'e1_00' (temp float)
+0:22 move second child to first child ( temp float)
+0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'e1_01' (temp float)
+0:23 move second child to first child ( temp float)
+0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'e1_10' (temp float)
+0:24 move second child to first child ( temp float)
+0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'e1_11' (temp float)
+0:25 move second child to first child ( temp float)
+0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
-0:26 move second child to first child (temp float)
-0:26 'e1_20' (temp float)
+0:26 move second child to first child ( temp float)
+0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
-0:27 move second child to first child (temp float)
-0:27 'e1_21' (temp float)
+0:27 move second child to first child ( temp float)
+0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'e2_00' (temp float)
+0:29 move second child to first child ( temp float)
+0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'e2_01' (temp float)
+0:30 move second child to first child ( temp float)
+0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
-0:31 move second child to first child (temp float)
-0:31 'e2_10' (temp float)
+0:31 move second child to first child ( temp float)
+0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
-0:32 move second child to first child (temp float)
-0:32 'e2_11' (temp float)
+0:32 move second child to first child ( temp float)
+0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'e2_20' (temp float)
+0:33 move second child to first child ( temp float)
+0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'e2_21' (temp float)
+0:34 move second child to first child ( temp float)
+0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
-0:39 move second child to first child (temp 2-component vector of float)
-0:39 'r0a' (temp 2-component vector of float)
+0:39 move second child to first child ( temp 2-component vector of float)
+0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
-0:40 move second child to first child (temp 2-component vector of float)
-0:40 'r1a' (temp 2-component vector of float)
+0:40 move second child to first child ( temp 2-component vector of float)
+0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
-0:41 move second child to first child (temp 2-component vector of float)
-0:41 'r2a' (temp 2-component vector of float)
+0:41 move second child to first child ( temp 2-component vector of float)
+0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
-0:43 move second child to first child (temp 2-component vector of float)
-0:43 'r0b' (temp 2-component vector of float)
-0:43 indirect index (temp 2-component vector of float)
+0:43 move second child to first child ( temp 2-component vector of float)
+0:43 'r0b' ( temp 2-component vector of float)
+0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
@@ -229,179 +232,189 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
-0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:43 idx: direct index for structure ( uniform int)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
-0:44 move second child to first child (temp 2-component vector of float)
-0:44 'r0c' (temp 2-component vector of float)
-0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
-0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:44 move second child to first child ( temp 2-component vector of float)
+0:44 'r0c' ( temp 2-component vector of float)
+0:44 indirect index ( temp 2-component vector of float)
+0:44 um: direct index for structure ( uniform 3X2 matrix of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
-0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:44 idx: direct index for structure ( uniform int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 Color: direct index for structure ( temp 4-component vector of float)
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
-0:47 Construct vec4 (temp 4-component vector of float)
-0:47 'e2_11' (temp float)
-0:48 Sequence
-0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:48 Color: direct index for structure (temp 4-component vector of float)
-0:48 'psout' (temp structure{temp 4-component vector of float Color})
-0:48 Constant:
-0:48 0 (const int)
-0:48 Branch: Return
+0:47 Construct vec4 ( temp 4-component vector of float)
+0:47 'e2_11' ( temp float)
+0:48 Branch: Return with expression
+0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:10 Function Definition: main( ( temp void)
+0:10 Function Parameters:
+0:? Sequence
+0:10 Sequence
+0:10 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:10 Color: direct index for structure ( temp 4-component vector of float)
+0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:10 Constant:
+0:10 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 78
+// Id's are bound by 83
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 74
+ EntryPoint Fragment 4 "main" 80
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 8 "e1_00"
- Name 10 "e1_01"
- Name 12 "e1_10"
- Name 14 "e1_11"
- Name 16 "e1_20"
- Name 18 "e1_21"
- Name 20 "e2_00"
- Name 22 "e2_01"
- Name 24 "e2_10"
- Name 26 "e2_11"
- Name 28 "e2_20"
- Name 30 "e2_21"
- Name 34 "r0a"
- Name 36 "r1a"
- Name 38 "r2a"
- Name 40 "r0b"
- Name 47 "$Global"
- MemberName 47($Global) 0 "idx"
- MemberName 47($Global) 1 "um"
- Name 49 ""
- Name 55 "indexable"
- Name 58 "r0c"
- Name 66 "PS_OUTPUT"
- MemberName 66(PS_OUTPUT) 0 "Color"
- Name 68 "psout"
- Name 74 "Color"
- MemberDecorate 47($Global) 0 Offset 0
- MemberDecorate 47($Global) 1 RowMajor
- MemberDecorate 47($Global) 1 Offset 16
- MemberDecorate 47($Global) 1 MatrixStride 16
- Decorate 47($Global) Block
- Decorate 49 DescriptorSet 0
- Decorate 74(Color) Location 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ Name 10 "@main("
+ Name 13 "e1_00"
+ Name 15 "e1_01"
+ Name 17 "e1_10"
+ Name 19 "e1_11"
+ Name 21 "e1_20"
+ Name 23 "e1_21"
+ Name 25 "e2_00"
+ Name 27 "e2_01"
+ Name 29 "e2_10"
+ Name 31 "e2_11"
+ Name 33 "e2_20"
+ Name 35 "e2_21"
+ Name 39 "r0a"
+ Name 41 "r1a"
+ Name 43 "r2a"
+ Name 45 "r0b"
+ Name 52 "$Global"
+ MemberName 52($Global) 0 "idx"
+ MemberName 52($Global) 1 "um"
+ Name 54 ""
+ Name 60 "indexable"
+ Name 63 "r0c"
+ Name 71 "psout"
+ Name 80 "Color"
+ MemberDecorate 52($Global) 0 Offset 0
+ MemberDecorate 52($Global) 1 RowMajor
+ MemberDecorate 52($Global) 1 Offset 16
+ MemberDecorate 52($Global) 1 MatrixStride 16
+ Decorate 52($Global) Block
+ Decorate 54 DescriptorSet 0
+ Decorate 80(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 9: 6(float) Constant 1092616192
- 11: 6(float) Constant 1093664768
- 13: 6(float) Constant 1094713344
- 15: 6(float) Constant 1095761920
- 17: 6(float) Constant 1096810496
- 19: 6(float) Constant 1097859072
- 21: 6(float) Constant 1101004800
- 23: 6(float) Constant 1101529088
- 25: 6(float) Constant 1102053376
- 27: 6(float) Constant 1102577664
- 29: 6(float) Constant 1103101952
- 31: 6(float) Constant 1103626240
- 32: TypeVector 6(float) 2
- 33: TypePointer Function 32(fvec2)
- 35: 32(fvec2) ConstantComposite 9 11
- 37: 32(fvec2) ConstantComposite 13 15
- 39: 32(fvec2) ConstantComposite 17 19
- 41: TypeMatrix 32(fvec2) 3
- 42: 32(fvec2) ConstantComposite 21 23
- 43: 32(fvec2) ConstantComposite 25 27
- 44: 32(fvec2) ConstantComposite 29 31
- 45: 41 ConstantComposite 42 43 44
- 46: TypeInt 32 1
- 47($Global): TypeStruct 46(int) 41
- 48: TypePointer Uniform 47($Global)
- 49: 48(ptr) Variable Uniform
- 50: 46(int) Constant 0
- 51: TypePointer Uniform 46(int)
- 54: TypePointer Function 41
- 59: 46(int) Constant 1
- 62: TypePointer Uniform 32(fvec2)
- 65: TypeVector 6(float) 4
- 66(PS_OUTPUT): TypeStruct 65(fvec4)
- 67: TypePointer Function 66(PS_OUTPUT)
- 71: TypePointer Function 65(fvec4)
- 73: TypePointer Output 65(fvec4)
- 74(Color): 73(ptr) Variable Output
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 6(float)
+ 14: 6(float) Constant 1092616192
+ 16: 6(float) Constant 1093664768
+ 18: 6(float) Constant 1094713344
+ 20: 6(float) Constant 1095761920
+ 22: 6(float) Constant 1096810496
+ 24: 6(float) Constant 1097859072
+ 26: 6(float) Constant 1101004800
+ 28: 6(float) Constant 1101529088
+ 30: 6(float) Constant 1102053376
+ 32: 6(float) Constant 1102577664
+ 34: 6(float) Constant 1103101952
+ 36: 6(float) Constant 1103626240
+ 37: TypeVector 6(float) 2
+ 38: TypePointer Function 37(fvec2)
+ 40: 37(fvec2) ConstantComposite 14 16
+ 42: 37(fvec2) ConstantComposite 18 20
+ 44: 37(fvec2) ConstantComposite 22 24
+ 46: TypeMatrix 37(fvec2) 3
+ 47: 37(fvec2) ConstantComposite 26 28
+ 48: 37(fvec2) ConstantComposite 30 32
+ 49: 37(fvec2) ConstantComposite 34 36
+ 50: 46 ConstantComposite 47 48 49
+ 51: TypeInt 32 1
+ 52($Global): TypeStruct 51(int) 46
+ 53: TypePointer Uniform 52($Global)
+ 54: 53(ptr) Variable Uniform
+ 55: 51(int) Constant 0
+ 56: TypePointer Uniform 51(int)
+ 59: TypePointer Function 46
+ 64: 51(int) Constant 1
+ 67: TypePointer Uniform 37(fvec2)
+ 70: TypePointer Function 8(PS_OUTPUT)
+ 74: TypePointer Function 7(fvec4)
+ 79: TypePointer Output 7(fvec4)
+ 80(Color): 79(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 8(e1_00): 7(ptr) Variable Function
- 10(e1_01): 7(ptr) Variable Function
- 12(e1_10): 7(ptr) Variable Function
- 14(e1_11): 7(ptr) Variable Function
- 16(e1_20): 7(ptr) Variable Function
- 18(e1_21): 7(ptr) Variable Function
- 20(e2_00): 7(ptr) Variable Function
- 22(e2_01): 7(ptr) Variable Function
- 24(e2_10): 7(ptr) Variable Function
- 26(e2_11): 7(ptr) Variable Function
- 28(e2_20): 7(ptr) Variable Function
- 30(e2_21): 7(ptr) Variable Function
- 34(r0a): 33(ptr) Variable Function
- 36(r1a): 33(ptr) Variable Function
- 38(r2a): 33(ptr) Variable Function
- 40(r0b): 33(ptr) Variable Function
- 55(indexable): 54(ptr) Variable Function
- 58(r0c): 33(ptr) Variable Function
- 68(psout): 67(ptr) Variable Function
- Store 8(e1_00) 9
- Store 10(e1_01) 11
- Store 12(e1_10) 13
- Store 14(e1_11) 15
- Store 16(e1_20) 17
- Store 18(e1_21) 19
- Store 20(e2_00) 21
- Store 22(e2_01) 23
- Store 24(e2_10) 25
- Store 26(e2_11) 27
- Store 28(e2_20) 29
- Store 30(e2_21) 31
- Store 34(r0a) 35
- Store 36(r1a) 37
- Store 38(r2a) 39
- 52: 51(ptr) AccessChain 49 50
- 53: 46(int) Load 52
- Store 55(indexable) 45
- 56: 33(ptr) AccessChain 55(indexable) 53
- 57: 32(fvec2) Load 56
- Store 40(r0b) 57
- 60: 51(ptr) AccessChain 49 50
- 61: 46(int) Load 60
- 63: 62(ptr) AccessChain 49 59 61
- 64: 32(fvec2) Load 63
- Store 58(r0c) 64
- 69: 6(float) Load 26(e2_11)
- 70: 65(fvec4) CompositeConstruct 69 69 69 69
- 72: 71(ptr) AccessChain 68(psout) 50
- Store 72 70
- 75: 71(ptr) AccessChain 68(psout) 50
- 76: 65(fvec4) Load 75
- Store 74(Color) 76
+ 81:8(PS_OUTPUT) FunctionCall 10(@main()
+ 82: 7(fvec4) CompositeExtract 81 0
+ Store 80(Color) 82
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(e1_00): 12(ptr) Variable Function
+ 15(e1_01): 12(ptr) Variable Function
+ 17(e1_10): 12(ptr) Variable Function
+ 19(e1_11): 12(ptr) Variable Function
+ 21(e1_20): 12(ptr) Variable Function
+ 23(e1_21): 12(ptr) Variable Function
+ 25(e2_00): 12(ptr) Variable Function
+ 27(e2_01): 12(ptr) Variable Function
+ 29(e2_10): 12(ptr) Variable Function
+ 31(e2_11): 12(ptr) Variable Function
+ 33(e2_20): 12(ptr) Variable Function
+ 35(e2_21): 12(ptr) Variable Function
+ 39(r0a): 38(ptr) Variable Function
+ 41(r1a): 38(ptr) Variable Function
+ 43(r2a): 38(ptr) Variable Function
+ 45(r0b): 38(ptr) Variable Function
+ 60(indexable): 59(ptr) Variable Function
+ 63(r0c): 38(ptr) Variable Function
+ 71(psout): 70(ptr) Variable Function
+ Store 13(e1_00) 14
+ Store 15(e1_01) 16
+ Store 17(e1_10) 18
+ Store 19(e1_11) 20
+ Store 21(e1_20) 22
+ Store 23(e1_21) 24
+ Store 25(e2_00) 26
+ Store 27(e2_01) 28
+ Store 29(e2_10) 30
+ Store 31(e2_11) 32
+ Store 33(e2_20) 34
+ Store 35(e2_21) 36
+ Store 39(r0a) 40
+ Store 41(r1a) 42
+ Store 43(r2a) 44
+ 57: 56(ptr) AccessChain 54 55
+ 58: 51(int) Load 57
+ Store 60(indexable) 50
+ 61: 38(ptr) AccessChain 60(indexable) 58
+ 62: 37(fvec2) Load 61
+ Store 45(r0b) 62
+ 65: 56(ptr) AccessChain 54 55
+ 66: 51(int) Load 65
+ 68: 67(ptr) AccessChain 54 64 66
+ 69: 37(fvec2) Load 68
+ Store 63(r0c) 69
+ 72: 6(float) Load 31(e2_11)
+ 73: 7(fvec4) CompositeConstruct 72 72 72 72
+ 75: 74(ptr) AccessChain 71(psout) 55
+ Store 75 73
+ 76:8(PS_OUTPUT) Load 71(psout)
+ ReturnValue 76
+ FunctionEnd