summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out422
1 files changed, 0 insertions, 422 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
deleted file mode 100644
index 1e5fbb96c06..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixindex.frag.out
+++ /dev/null
@@ -1,422 +0,0 @@
-hlsl.matrixindex.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Parameters:
-0:? Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'e1_00' ( temp float)
-0:22 Constant:
-0:22 10.000000
-0:23 Sequence
-0:23 move second child to first child ( temp float)
-0:23 'e1_01' ( temp float)
-0:23 Constant:
-0:23 11.000000
-0:24 Sequence
-0:24 move second child to first child ( temp float)
-0:24 'e1_10' ( temp float)
-0:24 Constant:
-0:24 12.000000
-0:25 Sequence
-0:25 move second child to first child ( temp float)
-0:25 'e1_11' ( temp float)
-0:25 Constant:
-0:25 13.000000
-0:26 Sequence
-0:26 move second child to first child ( temp float)
-0:26 'e1_20' ( temp float)
-0:26 Constant:
-0:26 14.000000
-0:27 Sequence
-0:27 move second child to first child ( temp float)
-0:27 'e1_21' ( temp float)
-0:27 Constant:
-0:27 15.000000
-0:29 Sequence
-0:29 move second child to first child ( temp float)
-0:29 'e2_00' ( temp float)
-0:29 Constant:
-0:29 20.000000
-0:30 Sequence
-0:30 move second child to first child ( temp float)
-0:30 'e2_01' ( temp float)
-0:30 Constant:
-0:30 21.000000
-0:31 Sequence
-0:31 move second child to first child ( temp float)
-0:31 'e2_10' ( temp float)
-0:31 Constant:
-0:31 22.000000
-0:32 Sequence
-0:32 move second child to first child ( temp float)
-0:32 'e2_11' ( temp float)
-0:32 Constant:
-0:32 23.000000
-0:33 Sequence
-0:33 move second child to first child ( temp float)
-0:33 'e2_20' ( temp float)
-0:33 Constant:
-0:33 24.000000
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'e2_21' ( temp float)
-0:34 Constant:
-0:34 25.000000
-0:39 Sequence
-0:39 move second child to first child ( temp 2-component vector of float)
-0:39 'r0a' ( temp 2-component vector of float)
-0:39 Constant:
-0:39 10.000000
-0:39 11.000000
-0:40 Sequence
-0:40 move second child to first child ( temp 2-component vector of float)
-0:40 'r1a' ( temp 2-component vector of float)
-0:40 Constant:
-0:40 12.000000
-0:40 13.000000
-0:41 Sequence
-0:41 move second child to first child ( temp 2-component vector of float)
-0:41 'r2a' ( temp 2-component vector of float)
-0:41 Constant:
-0:41 14.000000
-0:41 15.000000
-0:43 Sequence
-0:43 move second child to first child ( temp 2-component vector of float)
-0:43 'r0b' ( temp 2-component vector of float)
-0:43 indirect index ( temp 2-component vector of float)
-0:43 Constant:
-0:43 20.000000
-0:43 21.000000
-0:43 22.000000
-0:43 23.000000
-0:43 24.000000
-0:43 25.000000
-0:43 idx: direct index for structure ( uniform int)
-0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:43 Constant:
-0:43 0 (const uint)
-0:44 Sequence
-0:44 move second child to first child ( temp 2-component vector of float)
-0:44 'r0c' ( temp 2-component vector of float)
-0:44 indirect index ( temp 2-component vector of float)
-0:44 um: direct index for structure ( uniform 3X2 matrix of float)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:44 Constant:
-0:44 1 (const uint)
-0:44 idx: direct index for structure ( uniform int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:44 Constant:
-0:44 0 (const uint)
-0:47 move second child to first child ( temp 4-component vector of float)
-0:47 Color: direct index for structure ( temp 4-component vector of float)
-0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:47 Constant:
-0:47 0 (const int)
-0:47 Construct vec4 ( temp 4-component vector of float)
-0:47 'e2_11' ( temp float)
-0:48 Branch: Return with expression
-0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:10 Color: direct index for structure ( temp 4-component vector of float)
-0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Constant:
-0:10 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Parameters:
-0:? Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'e1_00' ( temp float)
-0:22 Constant:
-0:22 10.000000
-0:23 Sequence
-0:23 move second child to first child ( temp float)
-0:23 'e1_01' ( temp float)
-0:23 Constant:
-0:23 11.000000
-0:24 Sequence
-0:24 move second child to first child ( temp float)
-0:24 'e1_10' ( temp float)
-0:24 Constant:
-0:24 12.000000
-0:25 Sequence
-0:25 move second child to first child ( temp float)
-0:25 'e1_11' ( temp float)
-0:25 Constant:
-0:25 13.000000
-0:26 Sequence
-0:26 move second child to first child ( temp float)
-0:26 'e1_20' ( temp float)
-0:26 Constant:
-0:26 14.000000
-0:27 Sequence
-0:27 move second child to first child ( temp float)
-0:27 'e1_21' ( temp float)
-0:27 Constant:
-0:27 15.000000
-0:29 Sequence
-0:29 move second child to first child ( temp float)
-0:29 'e2_00' ( temp float)
-0:29 Constant:
-0:29 20.000000
-0:30 Sequence
-0:30 move second child to first child ( temp float)
-0:30 'e2_01' ( temp float)
-0:30 Constant:
-0:30 21.000000
-0:31 Sequence
-0:31 move second child to first child ( temp float)
-0:31 'e2_10' ( temp float)
-0:31 Constant:
-0:31 22.000000
-0:32 Sequence
-0:32 move second child to first child ( temp float)
-0:32 'e2_11' ( temp float)
-0:32 Constant:
-0:32 23.000000
-0:33 Sequence
-0:33 move second child to first child ( temp float)
-0:33 'e2_20' ( temp float)
-0:33 Constant:
-0:33 24.000000
-0:34 Sequence
-0:34 move second child to first child ( temp float)
-0:34 'e2_21' ( temp float)
-0:34 Constant:
-0:34 25.000000
-0:39 Sequence
-0:39 move second child to first child ( temp 2-component vector of float)
-0:39 'r0a' ( temp 2-component vector of float)
-0:39 Constant:
-0:39 10.000000
-0:39 11.000000
-0:40 Sequence
-0:40 move second child to first child ( temp 2-component vector of float)
-0:40 'r1a' ( temp 2-component vector of float)
-0:40 Constant:
-0:40 12.000000
-0:40 13.000000
-0:41 Sequence
-0:41 move second child to first child ( temp 2-component vector of float)
-0:41 'r2a' ( temp 2-component vector of float)
-0:41 Constant:
-0:41 14.000000
-0:41 15.000000
-0:43 Sequence
-0:43 move second child to first child ( temp 2-component vector of float)
-0:43 'r0b' ( temp 2-component vector of float)
-0:43 indirect index ( temp 2-component vector of float)
-0:43 Constant:
-0:43 20.000000
-0:43 21.000000
-0:43 22.000000
-0:43 23.000000
-0:43 24.000000
-0:43 25.000000
-0:43 idx: direct index for structure ( uniform int)
-0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:43 Constant:
-0:43 0 (const uint)
-0:44 Sequence
-0:44 move second child to first child ( temp 2-component vector of float)
-0:44 'r0c' ( temp 2-component vector of float)
-0:44 indirect index ( temp 2-component vector of float)
-0:44 um: direct index for structure ( uniform 3X2 matrix of float)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:44 Constant:
-0:44 1 (const uint)
-0:44 idx: direct index for structure ( uniform int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:44 Constant:
-0:44 0 (const uint)
-0:47 move second child to first child ( temp 4-component vector of float)
-0:47 Color: direct index for structure ( temp 4-component vector of float)
-0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:47 Constant:
-0:47 0 (const int)
-0:47 Construct vec4 ( temp 4-component vector of float)
-0:47 'e2_11' ( temp float)
-0:48 Branch: Return with expression
-0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:10 Color: direct index for structure ( temp 4-component vector of float)
-0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:10 Constant:
-0:10 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 83
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 80
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- Name 10 "@main("
- Name 13 "e1_00"
- Name 15 "e1_01"
- Name 17 "e1_10"
- Name 19 "e1_11"
- Name 21 "e1_20"
- Name 23 "e1_21"
- Name 25 "e2_00"
- Name 27 "e2_01"
- Name 29 "e2_10"
- Name 31 "e2_11"
- Name 33 "e2_20"
- Name 35 "e2_21"
- Name 39 "r0a"
- Name 41 "r1a"
- Name 43 "r2a"
- Name 45 "r0b"
- Name 52 "$Global"
- MemberName 52($Global) 0 "idx"
- MemberName 52($Global) 1 "um"
- Name 54 ""
- Name 60 "indexable"
- Name 63 "r0c"
- Name 71 "psout"
- Name 80 "@entryPointOutput.Color"
- MemberDecorate 52($Global) 0 Offset 0
- MemberDecorate 52($Global) 1 RowMajor
- MemberDecorate 52($Global) 1 Offset 16
- MemberDecorate 52($Global) 1 MatrixStride 16
- Decorate 52($Global) Block
- Decorate 54 DescriptorSet 0
- Decorate 54 Binding 0
- Decorate 80(@entryPointOutput.Color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 6(float)
- 14: 6(float) Constant 1092616192
- 16: 6(float) Constant 1093664768
- 18: 6(float) Constant 1094713344
- 20: 6(float) Constant 1095761920
- 22: 6(float) Constant 1096810496
- 24: 6(float) Constant 1097859072
- 26: 6(float) Constant 1101004800
- 28: 6(float) Constant 1101529088
- 30: 6(float) Constant 1102053376
- 32: 6(float) Constant 1102577664
- 34: 6(float) Constant 1103101952
- 36: 6(float) Constant 1103626240
- 37: TypeVector 6(float) 2
- 38: TypePointer Function 37(fvec2)
- 40: 37(fvec2) ConstantComposite 14 16
- 42: 37(fvec2) ConstantComposite 18 20
- 44: 37(fvec2) ConstantComposite 22 24
- 46: TypeMatrix 37(fvec2) 3
- 47: 37(fvec2) ConstantComposite 26 28
- 48: 37(fvec2) ConstantComposite 30 32
- 49: 37(fvec2) ConstantComposite 34 36
- 50: 46 ConstantComposite 47 48 49
- 51: TypeInt 32 1
- 52($Global): TypeStruct 51(int) 46
- 53: TypePointer Uniform 52($Global)
- 54: 53(ptr) Variable Uniform
- 55: 51(int) Constant 0
- 56: TypePointer Uniform 51(int)
- 59: TypePointer Function 46
- 64: 51(int) Constant 1
- 67: TypePointer Uniform 37(fvec2)
- 70: TypePointer Function 8(PS_OUTPUT)
- 74: TypePointer Function 7(fvec4)
- 79: TypePointer Output 7(fvec4)
-80(@entryPointOutput.Color): 79(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 81:8(PS_OUTPUT) FunctionCall 10(@main()
- 82: 7(fvec4) CompositeExtract 81 0
- Store 80(@entryPointOutput.Color) 82
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(e1_00): 12(ptr) Variable Function
- 15(e1_01): 12(ptr) Variable Function
- 17(e1_10): 12(ptr) Variable Function
- 19(e1_11): 12(ptr) Variable Function
- 21(e1_20): 12(ptr) Variable Function
- 23(e1_21): 12(ptr) Variable Function
- 25(e2_00): 12(ptr) Variable Function
- 27(e2_01): 12(ptr) Variable Function
- 29(e2_10): 12(ptr) Variable Function
- 31(e2_11): 12(ptr) Variable Function
- 33(e2_20): 12(ptr) Variable Function
- 35(e2_21): 12(ptr) Variable Function
- 39(r0a): 38(ptr) Variable Function
- 41(r1a): 38(ptr) Variable Function
- 43(r2a): 38(ptr) Variable Function
- 45(r0b): 38(ptr) Variable Function
- 60(indexable): 59(ptr) Variable Function
- 63(r0c): 38(ptr) Variable Function
- 71(psout): 70(ptr) Variable Function
- Store 13(e1_00) 14
- Store 15(e1_01) 16
- Store 17(e1_10) 18
- Store 19(e1_11) 20
- Store 21(e1_20) 22
- Store 23(e1_21) 24
- Store 25(e2_00) 26
- Store 27(e2_01) 28
- Store 29(e2_10) 30
- Store 31(e2_11) 32
- Store 33(e2_20) 34
- Store 35(e2_21) 36
- Store 39(r0a) 40
- Store 41(r1a) 42
- Store 43(r2a) 44
- 57: 56(ptr) AccessChain 54 55
- 58: 51(int) Load 57
- Store 60(indexable) 50
- 61: 38(ptr) AccessChain 60(indexable) 58
- 62: 37(fvec2) Load 61
- Store 45(r0b) 62
- 65: 56(ptr) AccessChain 54 55
- 66: 51(int) Load 65
- 68: 67(ptr) AccessChain 54 64 66
- 69: 37(fvec2) Load 68
- Store 63(r0c) 69
- 72: 6(float) Load 31(e2_11)
- 73: 7(fvec4) CompositeConstruct 72 72 72 72
- 75: 74(ptr) AccessChain 71(psout) 55
- Store 75 73
- 76:8(PS_OUTPUT) Load 71(psout)
- ReturnValue 76
- FunctionEnd