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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out895
1 files changed, 464 insertions, 431 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out
index cf79f724589..69c774ba06b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out
@@ -1,43 +1,43 @@
hlsl.matrixSwizzle.vert
Shader version: 450
0:? Sequence
-0:2 Function Definition: ShaderFunction(f1; (temp void)
+0:2 Function Definition: @ShaderFunction(f1; ( temp void)
0:2 Function Parameters:
-0:2 'inf' (layout(location=0 ) in float)
+0:2 'inf' ( in float)
0:? Sequence
-0:7 move second child to first child (temp float)
-0:7 direct index (temp float)
-0:7 direct index (temp 4-component vector of float)
-0:7 'm' (temp 3X4 matrix of float)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 4-component vector of float)
+0:7 'm' ( temp 3X4 matrix of float)
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 Constant:
0:7 1.000000
-0:8 move second child to first child (temp float)
-0:8 direct index (temp float)
-0:8 direct index (temp 4-component vector of float)
-0:8 'm' (temp 3X4 matrix of float)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 4-component vector of float)
+0:8 'm' ( temp 3X4 matrix of float)
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 Constant:
0:8 2.000000
-0:9 move second child to first child (temp float)
-0:9 direct index (temp float)
-0:9 direct index (temp 4-component vector of float)
-0:9 'm' (temp 3X4 matrix of float)
+0:9 move second child to first child ( temp float)
+0:9 direct index ( temp float)
+0:9 direct index ( temp 4-component vector of float)
+0:9 'm' ( temp 3X4 matrix of float)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 3 (const int)
0:9 Constant:
0:9 2.000000
-0:11 move second child to first child (temp 4-component vector of float)
-0:11 direct index (temp 4-component vector of float)
-0:11 'm' (temp 3X4 matrix of float)
+0:11 move second child to first child ( temp 4-component vector of float)
+0:11 direct index ( temp 4-component vector of float)
+0:11 'm' ( temp 3X4 matrix of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -45,9 +45,9 @@ Shader version: 450
0:11 3.000000
0:11 3.000000
0:11 3.000000
-0:12 move second child to first child (temp 4-component vector of float)
-0:12 direct index (temp 4-component vector of float)
-0:12 'm' (temp 3X4 matrix of float)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:12 direct index ( temp 4-component vector of float)
+0:12 'm' ( temp 3X4 matrix of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -55,9 +55,9 @@ Shader version: 450
0:12 3.000000
0:12 3.000000
0:12 3.000000
-0:13 move second child to first child (temp 4-component vector of float)
-0:13 direct index (temp 4-component vector of float)
-0:13 'm' (temp 3X4 matrix of float)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 direct index ( temp 4-component vector of float)
+0:13 'm' ( temp 3X4 matrix of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@@ -66,132 +66,132 @@ Shader version: 450
0:13 3.000000
0:13 3.000000
0:? Sequence
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
-0:19 move second child to first child (temp 3-component vector of float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 move second child to first child ( temp 3-component vector of float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 0 (const int)
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 1 (const int)
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 2 (const int)
0:20 Sequence
-0:20 move second child to first child (temp 3-component vector of float)
-0:20 'intermVec' (temp 3-component vector of float)
-0:20 vector-scale (temp 3-component vector of float)
+0:20 move second child to first child ( temp 3-component vector of float)
+0:20 'intermVec' ( temp 3-component vector of float)
+0:20 vector-scale ( temp 3-component vector of float)
0:20 Constant:
0:20 2.000000
-0:20 'f3' (temp 3-component vector of float)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 'f3' ( temp 3-component vector of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 0 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 0 (const int)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 1 (const int)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 2 (const int)
-0:23 move second child to first child (temp 3-component vector of float)
-0:23 'f3' (temp 3-component vector of float)
-0:23 matrix swizzle (temp 3-component vector of float)
-0:23 'm' (temp 3X4 matrix of float)
+0:23 move second child to first child ( temp 3-component vector of float)
+0:23 'f3' ( temp 3-component vector of float)
+0:23 matrix swizzle ( temp 3-component vector of float)
+0:23 'm' ( temp 3X4 matrix of float)
0:23 Sequence
0:23 Constant:
0:23 1 (const int)
@@ -205,127 +205,135 @@ Shader version: 450
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
-0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float)
+0:2 Function Definition: ShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp float)
+0:? 'inf' ( temp float)
+0:? 'inf' (layout( location=0) in float)
+0:2 Function Call: @ShaderFunction(f1; ( temp void)
+0:? 'inf' ( temp float)
+0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
0:27 Function Parameters:
-0:27 'a' (in 3-component vector of float)
-0:27 'b' (in 3-component vector of float)
-0:27 'c' (in 3-component vector of float)
+0:27 'a' ( in 3-component vector of float)
+0:27 'b' ( in 3-component vector of float)
+0:27 'c' ( in 3-component vector of float)
0:? Sequence
0:? Sequence
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 0 (const int)
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 2 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 2 (const int)
0:? Sequence
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 0 (const int)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 1 (const int)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:? Sequence
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 0 (const int)
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 1 (const int)
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:32 Branch: Return with expression
-0:32 'm' (temp 3X3 matrix of float)
+0:32 'm' ( temp 3X3 matrix of float)
0:? Linker Objects
-0:? 'inf' (layout(location=0 ) in float)
+0:? 'inf' (layout( location=0) in float)
Linked vertex stage:
@@ -333,43 +341,43 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
-0:2 Function Definition: ShaderFunction(f1; (temp void)
+0:2 Function Definition: @ShaderFunction(f1; ( temp void)
0:2 Function Parameters:
-0:2 'inf' (layout(location=0 ) in float)
+0:2 'inf' ( in float)
0:? Sequence
-0:7 move second child to first child (temp float)
-0:7 direct index (temp float)
-0:7 direct index (temp 4-component vector of float)
-0:7 'm' (temp 3X4 matrix of float)
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 4-component vector of float)
+0:7 'm' ( temp 3X4 matrix of float)
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 Constant:
0:7 1.000000
-0:8 move second child to first child (temp float)
-0:8 direct index (temp float)
-0:8 direct index (temp 4-component vector of float)
-0:8 'm' (temp 3X4 matrix of float)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 direct index ( temp 4-component vector of float)
+0:8 'm' ( temp 3X4 matrix of float)
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 Constant:
0:8 2.000000
-0:9 move second child to first child (temp float)
-0:9 direct index (temp float)
-0:9 direct index (temp 4-component vector of float)
-0:9 'm' (temp 3X4 matrix of float)
+0:9 move second child to first child ( temp float)
+0:9 direct index ( temp float)
+0:9 direct index ( temp 4-component vector of float)
+0:9 'm' ( temp 3X4 matrix of float)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 3 (const int)
0:9 Constant:
0:9 2.000000
-0:11 move second child to first child (temp 4-component vector of float)
-0:11 direct index (temp 4-component vector of float)
-0:11 'm' (temp 3X4 matrix of float)
+0:11 move second child to first child ( temp 4-component vector of float)
+0:11 direct index ( temp 4-component vector of float)
+0:11 'm' ( temp 3X4 matrix of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -377,9 +385,9 @@ Shader version: 450
0:11 3.000000
0:11 3.000000
0:11 3.000000
-0:12 move second child to first child (temp 4-component vector of float)
-0:12 direct index (temp 4-component vector of float)
-0:12 'm' (temp 3X4 matrix of float)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:12 direct index ( temp 4-component vector of float)
+0:12 'm' ( temp 3X4 matrix of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -387,9 +395,9 @@ Shader version: 450
0:12 3.000000
0:12 3.000000
0:12 3.000000
-0:13 move second child to first child (temp 4-component vector of float)
-0:13 direct index (temp 4-component vector of float)
-0:13 'm' (temp 3X4 matrix of float)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 direct index ( temp 4-component vector of float)
+0:13 'm' ( temp 3X4 matrix of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@@ -398,132 +406,132 @@ Shader version: 450
0:13 3.000000
0:13 3.000000
0:? Sequence
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
-0:18 move second child to first child (temp float)
-0:18 direct index (temp float)
-0:18 direct index (temp 4-component vector of float)
-0:18 'm' (temp 3X4 matrix of float)
+0:18 move second child to first child ( temp float)
+0:18 direct index ( temp float)
+0:18 direct index ( temp 4-component vector of float)
+0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
-0:18 direct index (temp float)
-0:18 'f3' (temp 3-component vector of float)
+0:18 direct index ( temp float)
+0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
-0:19 move second child to first child (temp 3-component vector of float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 move second child to first child ( temp 3-component vector of float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 0 (const int)
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 1 (const int)
-0:19 move second child to first child (temp float)
-0:19 direct index (temp float)
-0:19 direct index (temp 4-component vector of float)
-0:19 'm' (temp 3X4 matrix of float)
+0:19 move second child to first child ( temp float)
+0:19 direct index ( temp float)
+0:19 direct index ( temp 4-component vector of float)
+0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
-0:19 direct index (temp float)
-0:19 'intermVec' (temp 3-component vector of float)
+0:19 direct index ( temp float)
+0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 2 (const int)
0:20 Sequence
-0:20 move second child to first child (temp 3-component vector of float)
-0:20 'intermVec' (temp 3-component vector of float)
-0:20 vector-scale (temp 3-component vector of float)
+0:20 move second child to first child ( temp 3-component vector of float)
+0:20 'intermVec' ( temp 3-component vector of float)
+0:20 vector-scale ( temp 3-component vector of float)
0:20 Constant:
0:20 2.000000
-0:20 'f3' (temp 3-component vector of float)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 'f3' ( temp 3-component vector of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 0 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 0 (const int)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 1 (const int)
-0:20 move second child to first child (temp float)
-0:20 direct index (temp float)
-0:20 direct index (temp 4-component vector of float)
-0:20 'm' (temp 3X4 matrix of float)
+0:20 move second child to first child ( temp float)
+0:20 direct index ( temp float)
+0:20 direct index ( temp 4-component vector of float)
+0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
-0:20 direct index (temp float)
-0:20 'intermVec' (temp 3-component vector of float)
+0:20 direct index ( temp float)
+0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 2 (const int)
-0:23 move second child to first child (temp 3-component vector of float)
-0:23 'f3' (temp 3-component vector of float)
-0:23 matrix swizzle (temp 3-component vector of float)
-0:23 'm' (temp 3X4 matrix of float)
+0:23 move second child to first child ( temp 3-component vector of float)
+0:23 'f3' ( temp 3-component vector of float)
+0:23 matrix swizzle ( temp 3-component vector of float)
+0:23 'm' ( temp 3X4 matrix of float)
0:23 Sequence
0:23 Constant:
0:23 1 (const int)
@@ -537,282 +545,307 @@ Shader version: 450
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
-0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float)
+0:2 Function Definition: ShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp float)
+0:? 'inf' ( temp float)
+0:? 'inf' (layout( location=0) in float)
+0:2 Function Call: @ShaderFunction(f1; ( temp void)
+0:? 'inf' ( temp float)
+0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
0:27 Function Parameters:
-0:27 'a' (in 3-component vector of float)
-0:27 'b' (in 3-component vector of float)
-0:27 'c' (in 3-component vector of float)
+0:27 'a' ( in 3-component vector of float)
+0:27 'b' ( in 3-component vector of float)
+0:27 'c' ( in 3-component vector of float)
0:? Sequence
0:? Sequence
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 0 (const int)
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
-0:29 move second child to first child (temp float)
-0:29 direct index (temp float)
-0:29 direct index (temp 3-component vector of float)
-0:29 'm' (temp 3X3 matrix of float)
+0:29 move second child to first child ( temp float)
+0:29 direct index ( temp float)
+0:29 direct index ( temp 3-component vector of float)
+0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 2 (const int)
0:29 Constant:
0:29 0 (const int)
-0:29 direct index (temp float)
-0:29 'a' (in 3-component vector of float)
+0:29 direct index ( temp float)
+0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 2 (const int)
0:? Sequence
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 0 (const int)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 1 (const int)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float)
-0:30 direct index (temp 3-component vector of float)
-0:30 'm' (temp 3X3 matrix of float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float)
+0:30 direct index ( temp 3-component vector of float)
+0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 direct index (temp float)
-0:30 'b' (in 3-component vector of float)
+0:30 direct index ( temp float)
+0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:? Sequence
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 0 (const int)
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 1 (const int)
-0:31 move second child to first child (temp float)
-0:31 direct index (temp float)
-0:31 direct index (temp 3-component vector of float)
-0:31 'm' (temp 3X3 matrix of float)
+0:31 move second child to first child ( temp float)
+0:31 direct index ( temp float)
+0:31 direct index ( temp 3-component vector of float)
+0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 2 (const int)
-0:31 direct index (temp float)
-0:31 'c' (in 3-component vector of float)
+0:31 direct index ( temp float)
+0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:32 Branch: Return with expression
-0:32 'm' (temp 3X3 matrix of float)
+0:32 'm' ( temp 3X3 matrix of float)
0:? Linker Objects
-0:? 'inf' (layout(location=0 ) in float)
+0:? 'inf' (layout( location=0) in float)
Missing functionality: matrix swizzle
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 109
+// Id's are bound by 118
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "ShaderFunction" 108
+ EntryPoint Vertex 4 "ShaderFunction" 81
Name 4 "ShaderFunction"
- Name 14 "createMat3x3(vf3;vf3;vf3;"
- Name 11 "a"
- Name 12 "b"
- Name 13 "c"
- Name 19 "m"
- Name 38 "f3"
- Name 51 "intermVec"
- Name 63 "intermVec"
- Name 76 "m"
- Name 108 "inf"
- Decorate 108(inf) Location 0
+ Name 10 "@ShaderFunction(f1;"
+ Name 9 "inf"
+ Name 19 "createMat3x3(vf3;vf3;vf3;"
+ Name 16 "a"
+ Name 17 "b"
+ Name 18 "c"
+ Name 24 "m"
+ Name 42 "f3"
+ Name 55 "intermVec"
+ Name 67 "intermVec"
+ Name 79 "inf"
+ Name 81 "inf"
+ Name 83 "param"
+ Name 87 "m"
+ Decorate 81(inf) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypeVector 6(float) 3
- 8: TypePointer Function 7(fvec3)
- 9: TypeMatrix 7(fvec3) 3
- 10: TypeFunction 9 8(ptr) 8(ptr) 8(ptr)
- 16: TypeVector 6(float) 4
- 17: TypeMatrix 16(fvec4) 3
- 18: TypePointer Function 17
- 20: TypeInt 32 1
- 21: 20(int) Constant 2
- 22: 6(float) Constant 1065353216
- 23: TypeInt 32 0
- 24: 23(int) Constant 3
- 25: TypePointer Function 6(float)
- 27: 6(float) Constant 1073741824
- 30: 20(int) Constant 0
- 31: 6(float) Constant 1077936128
- 32: 16(fvec4) ConstantComposite 31 31 31 31
- 33: TypePointer Function 16(fvec4)
- 35: 20(int) Constant 1
- 39: 23(int) Constant 0
- 43: 23(int) Constant 1
- 47: 23(int) Constant 2
- 52: 6(float) Constant 1084227584
- 53: 7(fvec3) ConstantComposite 52 52 52
- 75: TypePointer Function 9
- 107: TypePointer Input 6(float)
- 108(inf): 107(ptr) Variable Input
+ 7: TypePointer Function 6(float)
+ 8: TypeFunction 2 7(ptr)
+ 12: TypeVector 6(float) 3
+ 13: TypePointer Function 12(fvec3)
+ 14: TypeMatrix 12(fvec3) 3
+ 15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr)
+ 21: TypeVector 6(float) 4
+ 22: TypeMatrix 21(fvec4) 3
+ 23: TypePointer Function 22
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 2
+ 27: 6(float) Constant 1065353216
+ 28: TypeInt 32 0
+ 29: 28(int) Constant 3
+ 31: 6(float) Constant 1073741824
+ 34: 25(int) Constant 0
+ 35: 6(float) Constant 1077936128
+ 36: 21(fvec4) ConstantComposite 35 35 35 35
+ 37: TypePointer Function 21(fvec4)
+ 39: 25(int) Constant 1
+ 43: 28(int) Constant 0
+ 47: 28(int) Constant 1
+ 51: 28(int) Constant 2
+ 56: 6(float) Constant 1084227584
+ 57: 12(fvec3) ConstantComposite 56 56 56
+ 80: TypePointer Input 6(float)
+ 81(inf): 80(ptr) Variable Input
+ 86: TypePointer Function 14
4(ShaderFunction): 2 Function None 3
5: Label
- 19(m): 18(ptr) Variable Function
- 38(f3): 8(ptr) Variable Function
- 51(intermVec): 8(ptr) Variable Function
- 63(intermVec): 8(ptr) Variable Function
- 26: 25(ptr) AccessChain 19(m) 21 24
- Store 26 22
- 28: 25(ptr) AccessChain 19(m) 21 24
- Store 28 27
- 29: 25(ptr) AccessChain 19(m) 21 24
- Store 29 27
- 34: 33(ptr) AccessChain 19(m) 30
- Store 34 32
- 36: 33(ptr) AccessChain 19(m) 35
- Store 36 32
- 37: 33(ptr) AccessChain 19(m) 35
- Store 37 32
- 40: 25(ptr) AccessChain 38(f3) 39
- 41: 6(float) Load 40
- 42: 25(ptr) AccessChain 19(m) 30 39
- Store 42 41
- 44: 25(ptr) AccessChain 38(f3) 43
+ 79(inf): 7(ptr) Variable Function
+ 83(param): 7(ptr) Variable Function
+ 82: 6(float) Load 81(inf)
+ Store 79(inf) 82
+ 84: 6(float) Load 79(inf)
+ Store 83(param) 84
+ 85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param)
+ Return
+ FunctionEnd
+10(@ShaderFunction(f1;): 2 Function None 8
+ 9(inf): 7(ptr) FunctionParameter
+ 11: Label
+ 24(m): 23(ptr) Variable Function
+ 42(f3): 13(ptr) Variable Function
+ 55(intermVec): 13(ptr) Variable Function
+ 67(intermVec): 13(ptr) Variable Function
+ 30: 7(ptr) AccessChain 24(m) 26 29
+ Store 30 27
+ 32: 7(ptr) AccessChain 24(m) 26 29
+ Store 32 31
+ 33: 7(ptr) AccessChain 24(m) 26 29
+ Store 33 31
+ 38: 37(ptr) AccessChain 24(m) 34
+ Store 38 36
+ 40: 37(ptr) AccessChain 24(m) 39
+ Store 40 36
+ 41: 37(ptr) AccessChain 24(m) 39
+ Store 41 36
+ 44: 7(ptr) AccessChain 42(f3) 43
45: 6(float) Load 44
- 46: 25(ptr) AccessChain 19(m) 35 43
+ 46: 7(ptr) AccessChain 24(m) 34 43
Store 46 45
- 48: 25(ptr) AccessChain 38(f3) 47
+ 48: 7(ptr) AccessChain 42(f3) 47
49: 6(float) Load 48
- 50: 25(ptr) AccessChain 19(m) 35 47
+ 50: 7(ptr) AccessChain 24(m) 39 47
Store 50 49
- Store 51(intermVec) 53
- 54: 25(ptr) AccessChain 51(intermVec) 39
- 55: 6(float) Load 54
- 56: 25(ptr) AccessChain 19(m) 35 39
- Store 56 55
- 57: 25(ptr) AccessChain 51(intermVec) 43
- 58: 6(float) Load 57
- 59: 25(ptr) AccessChain 19(m) 30 43
- Store 59 58
- 60: 25(ptr) AccessChain 51(intermVec) 47
- 61: 6(float) Load 60
- 62: 25(ptr) AccessChain 19(m) 21 39
- Store 62 61
- 64: 7(fvec3) Load 38(f3)
- 65: 7(fvec3) VectorTimesScalar 64 27
- Store 63(intermVec) 65
- 66: 25(ptr) AccessChain 63(intermVec) 39
- 67: 6(float) Load 66
- 68: 25(ptr) AccessChain 19(m) 30 39
- Store 68 67
- 69: 25(ptr) AccessChain 63(intermVec) 43
- 70: 6(float) Load 69
- 71: 25(ptr) AccessChain 19(m) 30 43
- Store 71 70
- 72: 25(ptr) AccessChain 63(intermVec) 47
- 73: 6(float) Load 72
- 74: 25(ptr) AccessChain 19(m) 35 39
- Store 74 73
- Store 38(f3) 30
+ 52: 7(ptr) AccessChain 42(f3) 51
+ 53: 6(float) Load 52
+ 54: 7(ptr) AccessChain 24(m) 39 51
+ Store 54 53
+ Store 55(intermVec) 57
+ 58: 7(ptr) AccessChain 55(intermVec) 43
+ 59: 6(float) Load 58
+ 60: 7(ptr) AccessChain 24(m) 39 43
+ Store 60 59
+ 61: 7(ptr) AccessChain 55(intermVec) 47
+ 62: 6(float) Load 61
+ 63: 7(ptr) AccessChain 24(m) 34 47
+ Store 63 62
+ 64: 7(ptr) AccessChain 55(intermVec) 51
+ 65: 6(float) Load 64
+ 66: 7(ptr) AccessChain 24(m) 26 43
+ Store 66 65
+ 68: 12(fvec3) Load 42(f3)
+ 69: 12(fvec3) VectorTimesScalar 68 31
+ Store 67(intermVec) 69
+ 70: 7(ptr) AccessChain 67(intermVec) 43
+ 71: 6(float) Load 70
+ 72: 7(ptr) AccessChain 24(m) 34 43
+ Store 72 71
+ 73: 7(ptr) AccessChain 67(intermVec) 47
+ 74: 6(float) Load 73
+ 75: 7(ptr) AccessChain 24(m) 34 47
+ Store 75 74
+ 76: 7(ptr) AccessChain 67(intermVec) 51
+ 77: 6(float) Load 76
+ 78: 7(ptr) AccessChain 24(m) 39 43
+ Store 78 77
+ Store 42(f3) 34
Return
FunctionEnd
-14(createMat3x3(vf3;vf3;vf3;): 9 Function None 10
- 11(a): 8(ptr) FunctionParameter
- 12(b): 8(ptr) FunctionParameter
- 13(c): 8(ptr) FunctionParameter
- 15: Label
- 76(m): 75(ptr) Variable Function
- 77: 25(ptr) AccessChain 11(a) 39
- 78: 6(float) Load 77
- 79: 25(ptr) AccessChain 76(m) 30 39
- Store 79 78
- 80: 25(ptr) AccessChain 11(a) 43
- 81: 6(float) Load 80
- 82: 25(ptr) AccessChain 76(m) 35 39
- Store 82 81
- 83: 25(ptr) AccessChain 11(a) 47
- 84: 6(float) Load 83
- 85: 25(ptr) AccessChain 76(m) 21 39
- Store 85 84
- 86: 25(ptr) AccessChain 12(b) 39
- 87: 6(float) Load 86
- 88: 25(ptr) AccessChain 76(m) 30 43
- Store 88 87
- 89: 25(ptr) AccessChain 12(b) 43
- 90: 6(float) Load 89
- 91: 25(ptr) AccessChain 76(m) 35 43
- Store 91 90
- 92: 25(ptr) AccessChain 12(b) 47
- 93: 6(float) Load 92
- 94: 25(ptr) AccessChain 76(m) 21 43
- Store 94 93
- 95: 25(ptr) AccessChain 13(c) 39
- 96: 6(float) Load 95
- 97: 25(ptr) AccessChain 76(m) 30 47
- Store 97 96
- 98: 25(ptr) AccessChain 13(c) 43
- 99: 6(float) Load 98
- 100: 25(ptr) AccessChain 76(m) 35 47
- Store 100 99
- 101: 25(ptr) AccessChain 13(c) 47
- 102: 6(float) Load 101
- 103: 25(ptr) AccessChain 76(m) 21 47
- Store 103 102
- 104: 9 Load 76(m)
- ReturnValue 104
+19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15
+ 16(a): 13(ptr) FunctionParameter
+ 17(b): 13(ptr) FunctionParameter
+ 18(c): 13(ptr) FunctionParameter
+ 20: Label
+ 87(m): 86(ptr) Variable Function
+ 88: 7(ptr) AccessChain 16(a) 43
+ 89: 6(float) Load 88
+ 90: 7(ptr) AccessChain 87(m) 34 43
+ Store 90 89
+ 91: 7(ptr) AccessChain 16(a) 47
+ 92: 6(float) Load 91
+ 93: 7(ptr) AccessChain 87(m) 39 43
+ Store 93 92
+ 94: 7(ptr) AccessChain 16(a) 51
+ 95: 6(float) Load 94
+ 96: 7(ptr) AccessChain 87(m) 26 43
+ Store 96 95
+ 97: 7(ptr) AccessChain 17(b) 43
+ 98: 6(float) Load 97
+ 99: 7(ptr) AccessChain 87(m) 34 47
+ Store 99 98
+ 100: 7(ptr) AccessChain 17(b) 47
+ 101: 6(float) Load 100
+ 102: 7(ptr) AccessChain 87(m) 39 47
+ Store 102 101
+ 103: 7(ptr) AccessChain 17(b) 51
+ 104: 6(float) Load 103
+ 105: 7(ptr) AccessChain 87(m) 26 47
+ Store 105 104
+ 106: 7(ptr) AccessChain 18(c) 43
+ 107: 6(float) Load 106
+ 108: 7(ptr) AccessChain 87(m) 34 51
+ Store 108 107
+ 109: 7(ptr) AccessChain 18(c) 47
+ 110: 6(float) Load 109
+ 111: 7(ptr) AccessChain 87(m) 39 51
+ Store 111 110
+ 112: 7(ptr) AccessChain 18(c) 51
+ 113: 6(float) Load 112
+ 114: 7(ptr) AccessChain 87(m) 26 51
+ Store 114 113
+ 115: 14 Load 87(m)
+ ReturnValue 115
FunctionEnd