diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out | 852 |
1 files changed, 0 insertions, 852 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out deleted file mode 100644 index 7bc0c1782f6..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out +++ /dev/null @@ -1,852 +0,0 @@ -hlsl.matrixSwizzle.vert -Shader version: 500 -0:? Sequence -0:2 Function Definition: @ShaderFunction(f1; ( temp void) -0:2 Function Parameters: -0:2 'inf' ( in float) -0:? Sequence -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 direct index ( temp 4-component vector of float) -0:7 'm' ( temp 3X4 matrix of float) -0:7 Constant: -0:7 2 (const int) -0:7 Constant: -0:7 3 (const int) -0:7 Constant: -0:7 1.000000 -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 direct index ( temp 4-component vector of float) -0:8 'm' ( temp 3X4 matrix of float) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:8 Constant: -0:8 2.000000 -0:9 move second child to first child ( temp float) -0:9 direct index ( temp float) -0:9 direct index ( temp 4-component vector of float) -0:9 'm' ( temp 3X4 matrix of float) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 3 (const int) -0:9 Constant: -0:9 2.000000 -0:11 move second child to first child ( temp 4-component vector of float) -0:11 direct index ( temp 4-component vector of float) -0:11 'm' ( temp 3X4 matrix of float) -0:11 Constant: -0:11 0 (const int) -0:11 Constant: -0:11 3.000000 -0:11 3.000000 -0:11 3.000000 -0:11 3.000000 -0:12 move second child to first child ( temp 4-component vector of float) -0:12 direct index ( temp 4-component vector of float) -0:12 'm' ( temp 3X4 matrix of float) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 3.000000 -0:12 3.000000 -0:12 3.000000 -0:12 3.000000 -0:13 move second child to first child ( temp 4-component vector of float) -0:13 direct index ( temp 4-component vector of float) -0:13 'm' ( temp 3X4 matrix of float) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 3.000000 -0:13 3.000000 -0:13 3.000000 -0:13 3.000000 -0:? Sequence -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 0 (const int) -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 2 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 2 (const int) -0:19 Sequence -0:19 move second child to first child ( temp 3-component vector of float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 5.000000 -0:19 5.000000 -0:19 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 1 (const int) -0:19 Constant: -0:19 0 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 0 (const int) -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 0 (const int) -0:19 Constant: -0:19 1 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 1 (const int) -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 0 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 2 (const int) -0:20 Sequence -0:20 move second child to first child ( temp 3-component vector of float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 vector-scale ( temp 3-component vector of float) -0:20 Constant: -0:20 2.000000 -0:20 'f3' ( temp 3-component vector of float) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 0 (const int) -0:20 Constant: -0:20 0 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 0 (const int) -0:20 Constant: -0:20 1 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 1 (const int) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 1 (const int) -0:20 Constant: -0:20 0 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 2 (const int) -0:23 move second child to first child ( temp 3-component vector of float) -0:23 'f3' ( temp 3-component vector of float) -0:23 matrix swizzle ( temp 3-component vector of float) -0:23 'm' ( temp 3X4 matrix of float) -0:23 Sequence -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0 (const int) -0:2 Function Definition: ShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp float) -0:? 'inf' ( temp float) -0:? 'inf' (layout( location=0) in float) -0:2 Function Call: @ShaderFunction(f1; ( temp void) -0:? 'inf' ( temp float) -0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) -0:27 Function Parameters: -0:27 'a' ( in 3-component vector of float) -0:27 'b' ( in 3-component vector of float) -0:27 'c' ( in 3-component vector of float) -0:? Sequence -0:? Sequence -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 0 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 0 (const int) -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 1 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 1 (const int) -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 2 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 2 (const int) -0:? Sequence -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 0 (const int) -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 1 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 1 (const int) -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 2 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 2 (const int) -0:? Sequence -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 0 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 0 (const int) -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 1 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 1 (const int) -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 2 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 2 (const int) -0:32 Branch: Return with expression -0:32 'm' ( temp 3X3 matrix of float) -0:? Linker Objects -0:? 'inf' (layout( location=0) in float) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:2 Function Definition: @ShaderFunction(f1; ( temp void) -0:2 Function Parameters: -0:2 'inf' ( in float) -0:? Sequence -0:7 move second child to first child ( temp float) -0:7 direct index ( temp float) -0:7 direct index ( temp 4-component vector of float) -0:7 'm' ( temp 3X4 matrix of float) -0:7 Constant: -0:7 2 (const int) -0:7 Constant: -0:7 3 (const int) -0:7 Constant: -0:7 1.000000 -0:8 move second child to first child ( temp float) -0:8 direct index ( temp float) -0:8 direct index ( temp 4-component vector of float) -0:8 'm' ( temp 3X4 matrix of float) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 3 (const int) -0:8 Constant: -0:8 2.000000 -0:9 move second child to first child ( temp float) -0:9 direct index ( temp float) -0:9 direct index ( temp 4-component vector of float) -0:9 'm' ( temp 3X4 matrix of float) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 3 (const int) -0:9 Constant: -0:9 2.000000 -0:11 move second child to first child ( temp 4-component vector of float) -0:11 direct index ( temp 4-component vector of float) -0:11 'm' ( temp 3X4 matrix of float) -0:11 Constant: -0:11 0 (const int) -0:11 Constant: -0:11 3.000000 -0:11 3.000000 -0:11 3.000000 -0:11 3.000000 -0:12 move second child to first child ( temp 4-component vector of float) -0:12 direct index ( temp 4-component vector of float) -0:12 'm' ( temp 3X4 matrix of float) -0:12 Constant: -0:12 1 (const int) -0:12 Constant: -0:12 3.000000 -0:12 3.000000 -0:12 3.000000 -0:12 3.000000 -0:13 move second child to first child ( temp 4-component vector of float) -0:13 direct index ( temp 4-component vector of float) -0:13 'm' ( temp 3X4 matrix of float) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 3.000000 -0:13 3.000000 -0:13 3.000000 -0:13 3.000000 -0:? Sequence -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 0 (const int) -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 1 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 move second child to first child ( temp float) -0:18 direct index ( temp float) -0:18 direct index ( temp 4-component vector of float) -0:18 'm' ( temp 3X4 matrix of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 2 (const int) -0:18 direct index ( temp float) -0:18 'f3' ( temp 3-component vector of float) -0:18 Constant: -0:18 2 (const int) -0:19 Sequence -0:19 move second child to first child ( temp 3-component vector of float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 5.000000 -0:19 5.000000 -0:19 5.000000 -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 1 (const int) -0:19 Constant: -0:19 0 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 0 (const int) -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 0 (const int) -0:19 Constant: -0:19 1 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 1 (const int) -0:19 move second child to first child ( temp float) -0:19 direct index ( temp float) -0:19 direct index ( temp 4-component vector of float) -0:19 'm' ( temp 3X4 matrix of float) -0:19 Constant: -0:19 2 (const int) -0:19 Constant: -0:19 0 (const int) -0:19 direct index ( temp float) -0:19 'intermVec' ( temp 3-component vector of float) -0:19 Constant: -0:19 2 (const int) -0:20 Sequence -0:20 move second child to first child ( temp 3-component vector of float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 vector-scale ( temp 3-component vector of float) -0:20 Constant: -0:20 2.000000 -0:20 'f3' ( temp 3-component vector of float) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 0 (const int) -0:20 Constant: -0:20 0 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 0 (const int) -0:20 Constant: -0:20 1 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 1 (const int) -0:20 move second child to first child ( temp float) -0:20 direct index ( temp float) -0:20 direct index ( temp 4-component vector of float) -0:20 'm' ( temp 3X4 matrix of float) -0:20 Constant: -0:20 1 (const int) -0:20 Constant: -0:20 0 (const int) -0:20 direct index ( temp float) -0:20 'intermVec' ( temp 3-component vector of float) -0:20 Constant: -0:20 2 (const int) -0:23 move second child to first child ( temp 3-component vector of float) -0:23 'f3' ( temp 3-component vector of float) -0:23 matrix swizzle ( temp 3-component vector of float) -0:23 'm' ( temp 3X4 matrix of float) -0:23 Sequence -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0 (const int) -0:2 Function Definition: ShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp float) -0:? 'inf' ( temp float) -0:? 'inf' (layout( location=0) in float) -0:2 Function Call: @ShaderFunction(f1; ( temp void) -0:? 'inf' ( temp float) -0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) -0:27 Function Parameters: -0:27 'a' ( in 3-component vector of float) -0:27 'b' ( in 3-component vector of float) -0:27 'c' ( in 3-component vector of float) -0:? Sequence -0:? Sequence -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 0 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 0 (const int) -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 1 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 1 (const int) -0:29 move second child to first child ( temp float) -0:29 direct index ( temp float) -0:29 direct index ( temp 3-component vector of float) -0:29 'm' ( temp 3X3 matrix of float) -0:29 Constant: -0:29 2 (const int) -0:29 Constant: -0:29 0 (const int) -0:29 direct index ( temp float) -0:29 'a' ( in 3-component vector of float) -0:29 Constant: -0:29 2 (const int) -0:? Sequence -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 0 (const int) -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 1 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 1 (const int) -0:30 move second child to first child ( temp float) -0:30 direct index ( temp float) -0:30 direct index ( temp 3-component vector of float) -0:30 'm' ( temp 3X3 matrix of float) -0:30 Constant: -0:30 2 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 direct index ( temp float) -0:30 'b' ( in 3-component vector of float) -0:30 Constant: -0:30 2 (const int) -0:? Sequence -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 0 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 0 (const int) -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 1 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 1 (const int) -0:31 move second child to first child ( temp float) -0:31 direct index ( temp float) -0:31 direct index ( temp 3-component vector of float) -0:31 'm' ( temp 3X3 matrix of float) -0:31 Constant: -0:31 2 (const int) -0:31 Constant: -0:31 2 (const int) -0:31 direct index ( temp float) -0:31 'c' ( in 3-component vector of float) -0:31 Constant: -0:31 2 (const int) -0:32 Branch: Return with expression -0:32 'm' ( temp 3X3 matrix of float) -0:? Linker Objects -0:? 'inf' (layout( location=0) in float) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 118 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "ShaderFunction" 81 - Source HLSL 500 - Name 4 "ShaderFunction" - Name 10 "@ShaderFunction(f1;" - Name 9 "inf" - Name 19 "createMat3x3(vf3;vf3;vf3;" - Name 16 "a" - Name 17 "b" - Name 18 "c" - Name 24 "m" - Name 42 "f3" - Name 55 "intermVec" - Name 67 "intermVec" - Name 79 "inf" - Name 81 "inf" - Name 83 "param" - Name 87 "m" - Decorate 81(inf) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeFunction 2 7(ptr) - 12: TypeVector 6(float) 3 - 13: TypePointer Function 12(fvec3) - 14: TypeMatrix 12(fvec3) 3 - 15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr) - 21: TypeVector 6(float) 4 - 22: TypeMatrix 21(fvec4) 3 - 23: TypePointer Function 22 - 25: TypeInt 32 1 - 26: 25(int) Constant 2 - 27: 6(float) Constant 1065353216 - 28: TypeInt 32 0 - 29: 28(int) Constant 3 - 31: 6(float) Constant 1073741824 - 34: 25(int) Constant 0 - 35: 6(float) Constant 1077936128 - 36: 21(fvec4) ConstantComposite 35 35 35 35 - 37: TypePointer Function 21(fvec4) - 39: 25(int) Constant 1 - 43: 28(int) Constant 0 - 47: 28(int) Constant 1 - 51: 28(int) Constant 2 - 56: 6(float) Constant 1084227584 - 57: 12(fvec3) ConstantComposite 56 56 56 - 80: TypePointer Input 6(float) - 81(inf): 80(ptr) Variable Input - 86: TypePointer Function 14 -4(ShaderFunction): 2 Function None 3 - 5: Label - 79(inf): 7(ptr) Variable Function - 83(param): 7(ptr) Variable Function - 82: 6(float) Load 81(inf) - Store 79(inf) 82 - 84: 6(float) Load 79(inf) - Store 83(param) 84 - 85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param) - Return - FunctionEnd -10(@ShaderFunction(f1;): 2 Function None 8 - 9(inf): 7(ptr) FunctionParameter - 11: Label - 24(m): 23(ptr) Variable Function - 42(f3): 13(ptr) Variable Function - 55(intermVec): 13(ptr) Variable Function - 67(intermVec): 13(ptr) Variable Function - 30: 7(ptr) AccessChain 24(m) 26 29 - Store 30 27 - 32: 7(ptr) AccessChain 24(m) 26 29 - Store 32 31 - 33: 7(ptr) AccessChain 24(m) 26 29 - Store 33 31 - 38: 37(ptr) AccessChain 24(m) 34 - Store 38 36 - 40: 37(ptr) AccessChain 24(m) 39 - Store 40 36 - 41: 37(ptr) AccessChain 24(m) 39 - Store 41 36 - 44: 7(ptr) AccessChain 42(f3) 43 - 45: 6(float) Load 44 - 46: 7(ptr) AccessChain 24(m) 34 43 - Store 46 45 - 48: 7(ptr) AccessChain 42(f3) 47 - 49: 6(float) Load 48 - 50: 7(ptr) AccessChain 24(m) 39 47 - Store 50 49 - 52: 7(ptr) AccessChain 42(f3) 51 - 53: 6(float) Load 52 - 54: 7(ptr) AccessChain 24(m) 39 51 - Store 54 53 - Store 55(intermVec) 57 - 58: 7(ptr) AccessChain 55(intermVec) 43 - 59: 6(float) Load 58 - 60: 7(ptr) AccessChain 24(m) 39 43 - Store 60 59 - 61: 7(ptr) AccessChain 55(intermVec) 47 - 62: 6(float) Load 61 - 63: 7(ptr) AccessChain 24(m) 34 47 - Store 63 62 - 64: 7(ptr) AccessChain 55(intermVec) 51 - 65: 6(float) Load 64 - 66: 7(ptr) AccessChain 24(m) 26 43 - Store 66 65 - 68: 12(fvec3) Load 42(f3) - 69: 12(fvec3) VectorTimesScalar 68 31 - Store 67(intermVec) 69 - 70: 7(ptr) AccessChain 67(intermVec) 43 - 71: 6(float) Load 70 - 72: 7(ptr) AccessChain 24(m) 34 43 - Store 72 71 - 73: 7(ptr) AccessChain 67(intermVec) 47 - 74: 6(float) Load 73 - 75: 7(ptr) AccessChain 24(m) 34 47 - Store 75 74 - 76: 7(ptr) AccessChain 67(intermVec) 51 - 77: 6(float) Load 76 - 78: 7(ptr) AccessChain 24(m) 39 43 - Store 78 77 - Store 42(f3) 34 - Return - FunctionEnd -19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15 - 16(a): 13(ptr) FunctionParameter - 17(b): 13(ptr) FunctionParameter - 18(c): 13(ptr) FunctionParameter - 20: Label - 87(m): 86(ptr) Variable Function - 88: 7(ptr) AccessChain 16(a) 43 - 89: 6(float) Load 88 - 90: 7(ptr) AccessChain 87(m) 34 43 - Store 90 89 - 91: 7(ptr) AccessChain 16(a) 47 - 92: 6(float) Load 91 - 93: 7(ptr) AccessChain 87(m) 39 43 - Store 93 92 - 94: 7(ptr) AccessChain 16(a) 51 - 95: 6(float) Load 94 - 96: 7(ptr) AccessChain 87(m) 26 43 - Store 96 95 - 97: 7(ptr) AccessChain 17(b) 43 - 98: 6(float) Load 97 - 99: 7(ptr) AccessChain 87(m) 34 47 - Store 99 98 - 100: 7(ptr) AccessChain 17(b) 47 - 101: 6(float) Load 100 - 102: 7(ptr) AccessChain 87(m) 39 47 - Store 102 101 - 103: 7(ptr) AccessChain 17(b) 51 - 104: 6(float) Load 103 - 105: 7(ptr) AccessChain 87(m) 26 47 - Store 105 104 - 106: 7(ptr) AccessChain 18(c) 43 - 107: 6(float) Load 106 - 108: 7(ptr) AccessChain 87(m) 34 51 - Store 108 107 - 109: 7(ptr) AccessChain 18(c) 47 - 110: 6(float) Load 109 - 111: 7(ptr) AccessChain 87(m) 39 51 - Store 111 110 - 112: 7(ptr) AccessChain 18(c) 51 - 113: 6(float) Load 112 - 114: 7(ptr) AccessChain 87(m) 26 51 - Store 114 113 - 115: 14 Load 87(m) - ReturnValue 115 - FunctionEnd |