diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out deleted file mode 100644 index a5e351e1d30..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out +++ /dev/null @@ -1,269 +0,0 @@ -hlsl.matpack-pragma.frag -WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:29 Function Definition: @main( ( temp 4-component vector of float) -0:29 Function Parameters: -0:? Sequence -0:32 Branch: Return with expression -0:32 add ( temp 4-component vector of float) -0:32 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 direct index (layout( row_major) temp 4-component vector of float) -0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 0 (const int) -0:31 Constant: -0:31 0 (const int) -0:31 direct index (layout( column_major) temp 4-component vector of float) -0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 1 (const int) -0:31 Constant: -0:31 0 (const int) -0:31 direct index (layout( column_major) temp 4-component vector of float) -0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 2 (const int) -0:31 Constant: -0:31 0 (const int) -0:32 direct index (layout( row_major) temp 4-component vector of float) -0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 0 (const int) -0:32 direct index (layout( column_major) temp 4-component vector of float) -0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 0 (const int) -0:32 direct index (layout( row_major) temp 4-component vector of float) -0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 2 (const int) -0:32 Constant: -0:32 0 (const int) -0:29 Function Definition: main( ( temp void) -0:29 Function Parameters: -0:? Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:29 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:29 Function Definition: @main( ( temp 4-component vector of float) -0:29 Function Parameters: -0:? Sequence -0:32 Branch: Return with expression -0:32 add ( temp 4-component vector of float) -0:32 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 add ( temp 4-component vector of float) -0:31 direct index (layout( row_major) temp 4-component vector of float) -0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 0 (const int) -0:31 Constant: -0:31 0 (const int) -0:31 direct index (layout( column_major) temp 4-component vector of float) -0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 1 (const int) -0:31 Constant: -0:31 0 (const int) -0:31 direct index (layout( column_major) temp 4-component vector of float) -0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) -0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:31 Constant: -0:31 0 (const uint) -0:31 Constant: -0:31 2 (const int) -0:31 Constant: -0:31 0 (const int) -0:32 direct index (layout( row_major) temp 4-component vector of float) -0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 0 (const int) -0:32 direct index (layout( column_major) temp 4-component vector of float) -0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 1 (const int) -0:32 Constant: -0:32 0 (const int) -0:32 direct index (layout( row_major) temp 4-component vector of float) -0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) -0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 2 (const int) -0:32 Constant: -0:32 0 (const int) -0:29 Function Definition: main( ( temp void) -0:29 Function Parameters: -0:? Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:29 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 44 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 42 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 12 "MyBuffer1" - MemberName 12(MyBuffer1) 0 "mat1" - MemberName 12(MyBuffer1) 1 "mat2" - MemberName 12(MyBuffer1) 2 "mat3" - Name 13 "MyBuffer2" - MemberName 13(MyBuffer2) 0 "mat1" - MemberName 13(MyBuffer2) 1 "mat2" - MemberName 13(MyBuffer2) 2 "mat3" - Name 14 "Example" - MemberName 14(Example) 0 "g_MyBuffer1" - MemberName 14(Example) 1 "g_MyBuffer2" - MemberName 14(Example) 2 "mat1a" - Name 16 "" - Name 42 "@entryPointOutput" - MemberDecorate 12(MyBuffer1) 0 RowMajor - MemberDecorate 12(MyBuffer1) 0 Offset 0 - MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 - MemberDecorate 12(MyBuffer1) 1 ColMajor - MemberDecorate 12(MyBuffer1) 1 Offset 64 - MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 - MemberDecorate 12(MyBuffer1) 2 ColMajor - MemberDecorate 12(MyBuffer1) 2 Offset 128 - MemberDecorate 12(MyBuffer1) 2 MatrixStride 16 - MemberDecorate 13(MyBuffer2) 0 RowMajor - MemberDecorate 13(MyBuffer2) 0 Offset 0 - MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 - MemberDecorate 13(MyBuffer2) 1 ColMajor - MemberDecorate 13(MyBuffer2) 1 Offset 64 - MemberDecorate 13(MyBuffer2) 1 MatrixStride 16 - MemberDecorate 13(MyBuffer2) 2 RowMajor - MemberDecorate 13(MyBuffer2) 2 Offset 128 - MemberDecorate 13(MyBuffer2) 2 MatrixStride 16 - MemberDecorate 14(Example) 0 Offset 0 - MemberDecorate 14(Example) 1 Offset 192 - MemberDecorate 14(Example) 2 RowMajor - MemberDecorate 14(Example) 2 Offset 384 - MemberDecorate 14(Example) 2 MatrixStride 16 - Decorate 14(Example) Block - Decorate 16 DescriptorSet 0 - Decorate 16 Binding 0 - Decorate 42(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypeMatrix 7(fvec4) 4 - 12(MyBuffer1): TypeStruct 11 11 11 - 13(MyBuffer2): TypeStruct 11 11 11 - 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 - 15: TypePointer Uniform 14(Example) - 16: 15(ptr) Variable Uniform - 17: TypeInt 32 1 - 18: 17(int) Constant 0 - 19: TypePointer Uniform 7(fvec4) - 22: 17(int) Constant 1 - 26: 17(int) Constant 2 - 41: TypePointer Output 7(fvec4) -42(@entryPointOutput): 41(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 43: 7(fvec4) FunctionCall 9(@main() - Store 42(@entryPointOutput) 43 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 20: 19(ptr) AccessChain 16 18 18 18 - 21: 7(fvec4) Load 20 - 23: 19(ptr) AccessChain 16 18 22 18 - 24: 7(fvec4) Load 23 - 25: 7(fvec4) FAdd 21 24 - 27: 19(ptr) AccessChain 16 18 26 18 - 28: 7(fvec4) Load 27 - 29: 7(fvec4) FAdd 25 28 - 30: 19(ptr) AccessChain 16 22 18 18 - 31: 7(fvec4) Load 30 - 32: 7(fvec4) FAdd 29 31 - 33: 19(ptr) AccessChain 16 22 22 18 - 34: 7(fvec4) Load 33 - 35: 7(fvec4) FAdd 32 34 - 36: 19(ptr) AccessChain 16 22 26 18 - 37: 7(fvec4) Load 36 - 38: 7(fvec4) FAdd 35 37 - ReturnValue 38 - FunctionEnd |