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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out269
1 files changed, 0 insertions, 269 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out
deleted file mode 100644
index a5e351e1d30..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-pragma.frag.out
+++ /dev/null
@@ -1,269 +0,0 @@
-hlsl.matpack-pragma.frag
-WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:29 Function Definition: @main( ( temp 4-component vector of float)
-0:29 Function Parameters:
-0:? Sequence
-0:32 Branch: Return with expression
-0:32 add ( temp 4-component vector of float)
-0:32 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 direct index (layout( row_major) temp 4-component vector of float)
-0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 0 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:31 direct index (layout( column_major) temp 4-component vector of float)
-0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 1 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:31 direct index (layout( column_major) temp 4-component vector of float)
-0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 2 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:32 direct index (layout( row_major) temp 4-component vector of float)
-0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 0 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:32 direct index (layout( column_major) temp 4-component vector of float)
-0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 1 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:32 direct index (layout( row_major) temp 4-component vector of float)
-0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 2 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:29 Function Definition: main( ( temp void)
-0:29 Function Parameters:
-0:? Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:29 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:29 Function Definition: @main( ( temp 4-component vector of float)
-0:29 Function Parameters:
-0:? Sequence
-0:32 Branch: Return with expression
-0:32 add ( temp 4-component vector of float)
-0:32 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 add ( temp 4-component vector of float)
-0:31 direct index (layout( row_major) temp 4-component vector of float)
-0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 0 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:31 direct index (layout( column_major) temp 4-component vector of float)
-0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 1 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:31 direct index (layout( column_major) temp 4-component vector of float)
-0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
-0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:31 Constant:
-0:31 0 (const uint)
-0:31 Constant:
-0:31 2 (const int)
-0:31 Constant:
-0:31 0 (const int)
-0:32 direct index (layout( row_major) temp 4-component vector of float)
-0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 0 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:32 direct index (layout( column_major) temp 4-component vector of float)
-0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 1 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:32 direct index (layout( row_major) temp 4-component vector of float)
-0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
-0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 2 (const int)
-0:32 Constant:
-0:32 0 (const int)
-0:29 Function Definition: main( ( temp void)
-0:29 Function Parameters:
-0:? Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:29 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 44
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 42
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "MyBuffer1"
- MemberName 12(MyBuffer1) 0 "mat1"
- MemberName 12(MyBuffer1) 1 "mat2"
- MemberName 12(MyBuffer1) 2 "mat3"
- Name 13 "MyBuffer2"
- MemberName 13(MyBuffer2) 0 "mat1"
- MemberName 13(MyBuffer2) 1 "mat2"
- MemberName 13(MyBuffer2) 2 "mat3"
- Name 14 "Example"
- MemberName 14(Example) 0 "g_MyBuffer1"
- MemberName 14(Example) 1 "g_MyBuffer2"
- MemberName 14(Example) 2 "mat1a"
- Name 16 ""
- Name 42 "@entryPointOutput"
- MemberDecorate 12(MyBuffer1) 0 RowMajor
- MemberDecorate 12(MyBuffer1) 0 Offset 0
- MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
- MemberDecorate 12(MyBuffer1) 1 ColMajor
- MemberDecorate 12(MyBuffer1) 1 Offset 64
- MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
- MemberDecorate 12(MyBuffer1) 2 ColMajor
- MemberDecorate 12(MyBuffer1) 2 Offset 128
- MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
- MemberDecorate 13(MyBuffer2) 0 RowMajor
- MemberDecorate 13(MyBuffer2) 0 Offset 0
- MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
- MemberDecorate 13(MyBuffer2) 1 ColMajor
- MemberDecorate 13(MyBuffer2) 1 Offset 64
- MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
- MemberDecorate 13(MyBuffer2) 2 RowMajor
- MemberDecorate 13(MyBuffer2) 2 Offset 128
- MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
- MemberDecorate 14(Example) 0 Offset 0
- MemberDecorate 14(Example) 1 Offset 192
- MemberDecorate 14(Example) 2 RowMajor
- MemberDecorate 14(Example) 2 Offset 384
- MemberDecorate 14(Example) 2 MatrixStride 16
- Decorate 14(Example) Block
- Decorate 16 DescriptorSet 0
- Decorate 16 Binding 0
- Decorate 42(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeMatrix 7(fvec4) 4
- 12(MyBuffer1): TypeStruct 11 11 11
- 13(MyBuffer2): TypeStruct 11 11 11
- 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
- 15: TypePointer Uniform 14(Example)
- 16: 15(ptr) Variable Uniform
- 17: TypeInt 32 1
- 18: 17(int) Constant 0
- 19: TypePointer Uniform 7(fvec4)
- 22: 17(int) Constant 1
- 26: 17(int) Constant 2
- 41: TypePointer Output 7(fvec4)
-42(@entryPointOutput): 41(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 43: 7(fvec4) FunctionCall 9(@main()
- Store 42(@entryPointOutput) 43
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 20: 19(ptr) AccessChain 16 18 18 18
- 21: 7(fvec4) Load 20
- 23: 19(ptr) AccessChain 16 18 22 18
- 24: 7(fvec4) Load 23
- 25: 7(fvec4) FAdd 21 24
- 27: 19(ptr) AccessChain 16 18 26 18
- 28: 7(fvec4) Load 27
- 29: 7(fvec4) FAdd 25 28
- 30: 19(ptr) AccessChain 16 22 18 18
- 31: 7(fvec4) Load 30
- 32: 7(fvec4) FAdd 29 31
- 33: 19(ptr) AccessChain 16 22 22 18
- 34: 7(fvec4) Load 33
- 35: 7(fvec4) FAdd 32 34
- 36: 19(ptr) AccessChain 16 22 26 18
- 37: 7(fvec4) Load 36
- 38: 7(fvec4) FAdd 35 37
- ReturnValue 38
- FunctionEnd