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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out188
1 files changed, 0 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out
deleted file mode 100644
index 829d0b118e6..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out
+++ /dev/null
@@ -1,188 +0,0 @@
-hlsl.matpack-1.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:23 Function Definition: @main( ( temp 4-component vector of float)
-0:23 Function Parameters:
-0:? Sequence
-0:25 Branch: Return with expression
-0:24 add ( temp 4-component vector of float)
-0:24 vector-times-matrix ( temp 4-component vector of float)
-0:24 vec1: direct index for structure ( temp 4-component vector of float)
-0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 Constant:
-0:24 2 (const int)
-0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 Constant:
-0:24 0 (const int)
-0:25 vector-times-matrix ( temp 4-component vector of float)
-0:25 vec1: direct index for structure ( temp 4-component vector of float)
-0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:25 Constant:
-0:25 1 (const uint)
-0:25 Constant:
-0:25 1 (const int)
-0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:25 Constant:
-0:25 1 (const uint)
-0:25 Constant:
-0:25 0 (const int)
-0:23 Function Definition: main( ( temp void)
-0:23 Function Parameters:
-0:? Sequence
-0:23 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:23 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:23 Function Definition: @main( ( temp 4-component vector of float)
-0:23 Function Parameters:
-0:? Sequence
-0:25 Branch: Return with expression
-0:24 add ( temp 4-component vector of float)
-0:24 vector-times-matrix ( temp 4-component vector of float)
-0:24 vec1: direct index for structure ( temp 4-component vector of float)
-0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 Constant:
-0:24 2 (const int)
-0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
-0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
-0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:24 Constant:
-0:24 0 (const uint)
-0:24 Constant:
-0:24 0 (const int)
-0:25 vector-times-matrix ( temp 4-component vector of float)
-0:25 vec1: direct index for structure ( temp 4-component vector of float)
-0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:25 Constant:
-0:25 1 (const uint)
-0:25 Constant:
-0:25 1 (const int)
-0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
-0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
-0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:25 Constant:
-0:25 1 (const uint)
-0:25 Constant:
-0:25 0 (const int)
-0:23 Function Definition: main( ( temp void)
-0:23 Function Parameters:
-0:? Sequence
-0:23 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:23 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 39
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 37
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "MyBuffer1"
- MemberName 12(MyBuffer1) 0 "mat1"
- MemberName 12(MyBuffer1) 1 "mat2"
- MemberName 12(MyBuffer1) 2 "vec1"
- MemberName 12(MyBuffer1) 3 "foo"
- Name 13 "MyBuffer2"
- MemberName 13(MyBuffer2) 0 "mat1"
- MemberName 13(MyBuffer2) 1 "vec1"
- Name 14 "Example"
- MemberName 14(Example) 0 "g_MyBuffer1"
- MemberName 14(Example) 1 "g_MyBuffer2"
- MemberName 14(Example) 2 "mat1a"
- Name 16 ""
- Name 37 "@entryPointOutput"
- MemberDecorate 12(MyBuffer1) 0 RowMajor
- MemberDecorate 12(MyBuffer1) 0 Offset 0
- MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
- MemberDecorate 12(MyBuffer1) 1 ColMajor
- MemberDecorate 12(MyBuffer1) 1 Offset 64
- MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
- MemberDecorate 12(MyBuffer1) 2 Offset 128
- MemberDecorate 12(MyBuffer1) 3 Offset 144
- MemberDecorate 13(MyBuffer2) 0 ColMajor
- MemberDecorate 13(MyBuffer2) 0 Offset 0
- MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
- MemberDecorate 13(MyBuffer2) 1 Offset 64
- MemberDecorate 14(Example) 0 Offset 0
- MemberDecorate 14(Example) 1 Offset 160
- MemberDecorate 14(Example) 2 RowMajor
- MemberDecorate 14(Example) 2 Offset 240
- MemberDecorate 14(Example) 2 MatrixStride 16
- Decorate 14(Example) Block
- Decorate 16 DescriptorSet 0
- Decorate 16 Binding 0
- Decorate 37(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeMatrix 7(fvec4) 4
- 12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float)
- 13(MyBuffer2): TypeStruct 11 7(fvec4)
- 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
- 15: TypePointer Uniform 14(Example)
- 16: 15(ptr) Variable Uniform
- 17: TypeInt 32 1
- 18: 17(int) Constant 0
- 19: 17(int) Constant 2
- 20: TypePointer Uniform 7(fvec4)
- 23: TypePointer Uniform 11
- 27: 17(int) Constant 1
- 36: TypePointer Output 7(fvec4)
-37(@entryPointOutput): 36(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 38: 7(fvec4) FunctionCall 9(@main()
- Store 37(@entryPointOutput) 38
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 21: 20(ptr) AccessChain 16 18 19
- 22: 7(fvec4) Load 21
- 24: 23(ptr) AccessChain 16 18 18
- 25: 11 Load 24
- 26: 7(fvec4) VectorTimesMatrix 22 25
- 28: 20(ptr) AccessChain 16 27 27
- 29: 7(fvec4) Load 28
- 30: 23(ptr) AccessChain 16 27 18
- 31: 11 Load 30
- 32: 7(fvec4) VectorTimesMatrix 29 31
- 33: 7(fvec4) FAdd 26 32
- ReturnValue 33
- FunctionEnd