diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out deleted file mode 100644 index 829d0b118e6..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matpack-1.frag.out +++ /dev/null @@ -1,188 +0,0 @@ -hlsl.matpack-1.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:23 Function Definition: @main( ( temp 4-component vector of float) -0:23 Function Parameters: -0:? Sequence -0:25 Branch: Return with expression -0:24 add ( temp 4-component vector of float) -0:24 vector-times-matrix ( temp 4-component vector of float) -0:24 vec1: direct index for structure ( temp 4-component vector of float) -0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:24 Constant: -0:24 0 (const uint) -0:24 Constant: -0:24 2 (const int) -0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:24 Constant: -0:24 0 (const uint) -0:24 Constant: -0:24 0 (const int) -0:25 vector-times-matrix ( temp 4-component vector of float) -0:25 vec1: direct index for structure ( temp 4-component vector of float) -0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:25 Constant: -0:25 1 (const uint) -0:25 Constant: -0:25 1 (const int) -0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:25 Constant: -0:25 1 (const uint) -0:25 Constant: -0:25 0 (const int) -0:23 Function Definition: main( ( temp void) -0:23 Function Parameters: -0:? Sequence -0:23 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:23 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:23 Function Definition: @main( ( temp 4-component vector of float) -0:23 Function Parameters: -0:? Sequence -0:25 Branch: Return with expression -0:24 add ( temp 4-component vector of float) -0:24 vector-times-matrix ( temp 4-component vector of float) -0:24 vec1: direct index for structure ( temp 4-component vector of float) -0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:24 Constant: -0:24 0 (const uint) -0:24 Constant: -0:24 2 (const int) -0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) -0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) -0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:24 Constant: -0:24 0 (const uint) -0:24 Constant: -0:24 0 (const int) -0:25 vector-times-matrix ( temp 4-component vector of float) -0:25 vec1: direct index for structure ( temp 4-component vector of float) -0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:25 Constant: -0:25 1 (const uint) -0:25 Constant: -0:25 1 (const int) -0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float) -0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1}) -0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:25 Constant: -0:25 1 (const uint) -0:25 Constant: -0:25 0 (const int) -0:23 Function Definition: main( ( temp void) -0:23 Function Parameters: -0:? Sequence -0:23 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:23 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 39 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 37 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 12 "MyBuffer1" - MemberName 12(MyBuffer1) 0 "mat1" - MemberName 12(MyBuffer1) 1 "mat2" - MemberName 12(MyBuffer1) 2 "vec1" - MemberName 12(MyBuffer1) 3 "foo" - Name 13 "MyBuffer2" - MemberName 13(MyBuffer2) 0 "mat1" - MemberName 13(MyBuffer2) 1 "vec1" - Name 14 "Example" - MemberName 14(Example) 0 "g_MyBuffer1" - MemberName 14(Example) 1 "g_MyBuffer2" - MemberName 14(Example) 2 "mat1a" - Name 16 "" - Name 37 "@entryPointOutput" - MemberDecorate 12(MyBuffer1) 0 RowMajor - MemberDecorate 12(MyBuffer1) 0 Offset 0 - MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 - MemberDecorate 12(MyBuffer1) 1 ColMajor - MemberDecorate 12(MyBuffer1) 1 Offset 64 - MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 - MemberDecorate 12(MyBuffer1) 2 Offset 128 - MemberDecorate 12(MyBuffer1) 3 Offset 144 - MemberDecorate 13(MyBuffer2) 0 ColMajor - MemberDecorate 13(MyBuffer2) 0 Offset 0 - MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 - MemberDecorate 13(MyBuffer2) 1 Offset 64 - MemberDecorate 14(Example) 0 Offset 0 - MemberDecorate 14(Example) 1 Offset 160 - MemberDecorate 14(Example) 2 RowMajor - MemberDecorate 14(Example) 2 Offset 240 - MemberDecorate 14(Example) 2 MatrixStride 16 - Decorate 14(Example) Block - Decorate 16 DescriptorSet 0 - Decorate 16 Binding 0 - Decorate 37(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypeMatrix 7(fvec4) 4 - 12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float) - 13(MyBuffer2): TypeStruct 11 7(fvec4) - 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 - 15: TypePointer Uniform 14(Example) - 16: 15(ptr) Variable Uniform - 17: TypeInt 32 1 - 18: 17(int) Constant 0 - 19: 17(int) Constant 2 - 20: TypePointer Uniform 7(fvec4) - 23: TypePointer Uniform 11 - 27: 17(int) Constant 1 - 36: TypePointer Output 7(fvec4) -37(@entryPointOutput): 36(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 38: 7(fvec4) FunctionCall 9(@main() - Store 37(@entryPointOutput) 38 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 21: 20(ptr) AccessChain 16 18 19 - 22: 7(fvec4) Load 21 - 24: 23(ptr) AccessChain 16 18 18 - 25: 11 Load 24 - 26: 7(fvec4) VectorTimesMatrix 22 25 - 28: 20(ptr) AccessChain 16 27 27 - 29: 7(fvec4) Load 28 - 30: 23(ptr) AccessChain 16 27 18 - 31: 11 Load 30 - 32: 7(fvec4) VectorTimesMatrix 29 31 - 33: 7(fvec4) FAdd 26 32 - ReturnValue 33 - FunctionEnd |