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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out667
1 files changed, 340 insertions, 327 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out
index e24c878441a..b1c5762c8d9 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out
@@ -2,95 +2,95 @@ hlsl.matType.bool.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: TestBoolMatTypes( (temp void)
+0:3 Function Definition: TestBoolMatTypes( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:25 Sequence
-0:25 move second child to first child (temp 1X1 matrix of bool)
-0:25 'r00' (temp 1X1 matrix of bool)
-0:25 transpose (temp 1X1 matrix of bool)
-0:25 'b1x1' (temp 1X1 matrix of bool)
+0:25 move second child to first child ( temp 1X1 matrix of bool)
+0:25 'r00' ( temp 1X1 matrix of bool)
+0:25 transpose ( temp 1X1 matrix of bool)
+0:25 'b1x1' ( temp 1X1 matrix of bool)
0:26 Sequence
-0:26 move second child to first child (temp 1X2 matrix of bool)
-0:26 'r01' (temp 1X2 matrix of bool)
-0:26 transpose (temp 1X2 matrix of bool)
-0:26 'b2x1' (temp 2X1 matrix of bool)
+0:26 move second child to first child ( temp 1X2 matrix of bool)
+0:26 'r01' ( temp 1X2 matrix of bool)
+0:26 transpose ( temp 1X2 matrix of bool)
+0:26 'b2x1' ( temp 2X1 matrix of bool)
0:27 Sequence
-0:27 move second child to first child (temp 1X3 matrix of bool)
-0:27 'r02' (temp 1X3 matrix of bool)
-0:27 transpose (temp 1X3 matrix of bool)
-0:27 'b3x1' (temp 3X1 matrix of bool)
+0:27 move second child to first child ( temp 1X3 matrix of bool)
+0:27 'r02' ( temp 1X3 matrix of bool)
+0:27 transpose ( temp 1X3 matrix of bool)
+0:27 'b3x1' ( temp 3X1 matrix of bool)
0:28 Sequence
-0:28 move second child to first child (temp 1X4 matrix of bool)
-0:28 'r03' (temp 1X4 matrix of bool)
-0:28 transpose (temp 1X4 matrix of bool)
-0:28 'b4x1' (temp 4X1 matrix of bool)
+0:28 move second child to first child ( temp 1X4 matrix of bool)
+0:28 'r03' ( temp 1X4 matrix of bool)
+0:28 transpose ( temp 1X4 matrix of bool)
+0:28 'b4x1' ( temp 4X1 matrix of bool)
0:30 Sequence
-0:30 move second child to first child (temp 2X1 matrix of bool)
-0:30 'r10' (temp 2X1 matrix of bool)
-0:30 transpose (temp 2X1 matrix of bool)
-0:30 'b1x2' (temp 1X2 matrix of bool)
+0:30 move second child to first child ( temp 2X1 matrix of bool)
+0:30 'r10' ( temp 2X1 matrix of bool)
+0:30 transpose ( temp 2X1 matrix of bool)
+0:30 'b1x2' ( temp 1X2 matrix of bool)
0:31 Sequence
-0:31 move second child to first child (temp 2X2 matrix of bool)
-0:31 'r11' (temp 2X2 matrix of bool)
-0:31 transpose (temp 2X2 matrix of bool)
-0:31 'b2x2' (temp 2X2 matrix of bool)
+0:31 move second child to first child ( temp 2X2 matrix of bool)
+0:31 'r11' ( temp 2X2 matrix of bool)
+0:31 transpose ( temp 2X2 matrix of bool)
+0:31 'b2x2' ( temp 2X2 matrix of bool)
0:32 Sequence
-0:32 move second child to first child (temp 2X3 matrix of bool)
-0:32 'r12' (temp 2X3 matrix of bool)
-0:32 transpose (temp 2X3 matrix of bool)
-0:32 'b3x2' (temp 3X2 matrix of bool)
+0:32 move second child to first child ( temp 2X3 matrix of bool)
+0:32 'r12' ( temp 2X3 matrix of bool)
+0:32 transpose ( temp 2X3 matrix of bool)
+0:32 'b3x2' ( temp 3X2 matrix of bool)
0:33 Sequence
-0:33 move second child to first child (temp 2X4 matrix of bool)
-0:33 'r13' (temp 2X4 matrix of bool)
-0:33 transpose (temp 2X4 matrix of bool)
-0:33 'b4x2' (temp 4X2 matrix of bool)
+0:33 move second child to first child ( temp 2X4 matrix of bool)
+0:33 'r13' ( temp 2X4 matrix of bool)
+0:33 transpose ( temp 2X4 matrix of bool)
+0:33 'b4x2' ( temp 4X2 matrix of bool)
0:35 Sequence
-0:35 move second child to first child (temp 3X1 matrix of bool)
-0:35 'r20' (temp 3X1 matrix of bool)
-0:35 transpose (temp 3X1 matrix of bool)
-0:35 'b1x3' (temp 1X3 matrix of bool)
+0:35 move second child to first child ( temp 3X1 matrix of bool)
+0:35 'r20' ( temp 3X1 matrix of bool)
+0:35 transpose ( temp 3X1 matrix of bool)
+0:35 'b1x3' ( temp 1X3 matrix of bool)
0:36 Sequence
-0:36 move second child to first child (temp 3X2 matrix of bool)
-0:36 'r21' (temp 3X2 matrix of bool)
-0:36 transpose (temp 3X2 matrix of bool)
-0:36 'b2x3' (temp 2X3 matrix of bool)
+0:36 move second child to first child ( temp 3X2 matrix of bool)
+0:36 'r21' ( temp 3X2 matrix of bool)
+0:36 transpose ( temp 3X2 matrix of bool)
+0:36 'b2x3' ( temp 2X3 matrix of bool)
0:37 Sequence
-0:37 move second child to first child (temp 3X3 matrix of bool)
-0:37 'r22' (temp 3X3 matrix of bool)
-0:37 transpose (temp 3X3 matrix of bool)
-0:37 'b3x3' (temp 3X3 matrix of bool)
+0:37 move second child to first child ( temp 3X3 matrix of bool)
+0:37 'r22' ( temp 3X3 matrix of bool)
+0:37 transpose ( temp 3X3 matrix of bool)
+0:37 'b3x3' ( temp 3X3 matrix of bool)
0:38 Sequence
-0:38 move second child to first child (temp 3X4 matrix of bool)
-0:38 'r23' (temp 3X4 matrix of bool)
-0:38 transpose (temp 3X4 matrix of bool)
-0:38 'b4x3' (temp 4X3 matrix of bool)
+0:38 move second child to first child ( temp 3X4 matrix of bool)
+0:38 'r23' ( temp 3X4 matrix of bool)
+0:38 transpose ( temp 3X4 matrix of bool)
+0:38 'b4x3' ( temp 4X3 matrix of bool)
0:40 Sequence
-0:40 move second child to first child (temp 4X1 matrix of bool)
-0:40 'r30' (temp 4X1 matrix of bool)
-0:40 transpose (temp 4X1 matrix of bool)
-0:40 'b1x4' (temp 1X4 matrix of bool)
+0:40 move second child to first child ( temp 4X1 matrix of bool)
+0:40 'r30' ( temp 4X1 matrix of bool)
+0:40 transpose ( temp 4X1 matrix of bool)
+0:40 'b1x4' ( temp 1X4 matrix of bool)
0:41 Sequence
-0:41 move second child to first child (temp 4X2 matrix of bool)
-0:41 'r31' (temp 4X2 matrix of bool)
-0:41 transpose (temp 4X2 matrix of bool)
-0:41 'b2x4' (temp 2X4 matrix of bool)
+0:41 move second child to first child ( temp 4X2 matrix of bool)
+0:41 'r31' ( temp 4X2 matrix of bool)
+0:41 transpose ( temp 4X2 matrix of bool)
+0:41 'b2x4' ( temp 2X4 matrix of bool)
0:42 Sequence
-0:42 move second child to first child (temp 4X3 matrix of bool)
-0:42 'r32' (temp 4X3 matrix of bool)
-0:42 transpose (temp 4X3 matrix of bool)
-0:42 'b3x4' (temp 3X4 matrix of bool)
+0:42 move second child to first child ( temp 4X3 matrix of bool)
+0:42 'r32' ( temp 4X3 matrix of bool)
+0:42 transpose ( temp 4X3 matrix of bool)
+0:42 'b3x4' ( temp 3X4 matrix of bool)
0:43 Sequence
-0:43 move second child to first child (temp 4X4 matrix of bool)
-0:43 'r33' (temp 4X4 matrix of bool)
-0:43 transpose (temp 4X4 matrix of bool)
-0:43 'b4x4' (temp 4X4 matrix of bool)
-0:49 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:43 move second child to first child ( temp 4X4 matrix of bool)
+0:43 'r33' ( temp 4X4 matrix of bool)
+0:43 transpose ( temp 4X4 matrix of bool)
+0:43 'b4x4' ( temp 4X4 matrix of bool)
+0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:49 Function Parameters:
0:? Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 color: direct index for structure (temp 4-component vector of float)
-0:51 'ps_output' (temp structure{temp 4-component vector of float color})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 color: direct index for structure ( temp 4-component vector of float)
+0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:51 Constant:
0:51 0 (const int)
0:? Constant:
@@ -98,17 +98,20 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:52 Sequence
-0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:52 color: direct index for structure (temp 4-component vector of float)
-0:52 'ps_output' (temp structure{temp 4-component vector of float color})
-0:52 Constant:
-0:52 0 (const int)
-0:52 Branch: Return
+0:52 Branch: Return with expression
+0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:49 Function Definition: main( ( temp void)
+0:49 Function Parameters:
+0:? Sequence
+0:49 Sequence
+0:49 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:49 color: direct index for structure ( temp 4-component vector of float)
+0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:49 Constant:
+0:49 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -117,95 +120,95 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: TestBoolMatTypes( (temp void)
+0:3 Function Definition: TestBoolMatTypes( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:25 Sequence
-0:25 move second child to first child (temp 1X1 matrix of bool)
-0:25 'r00' (temp 1X1 matrix of bool)
-0:25 transpose (temp 1X1 matrix of bool)
-0:25 'b1x1' (temp 1X1 matrix of bool)
+0:25 move second child to first child ( temp 1X1 matrix of bool)
+0:25 'r00' ( temp 1X1 matrix of bool)
+0:25 transpose ( temp 1X1 matrix of bool)
+0:25 'b1x1' ( temp 1X1 matrix of bool)
0:26 Sequence
-0:26 move second child to first child (temp 1X2 matrix of bool)
-0:26 'r01' (temp 1X2 matrix of bool)
-0:26 transpose (temp 1X2 matrix of bool)
-0:26 'b2x1' (temp 2X1 matrix of bool)
+0:26 move second child to first child ( temp 1X2 matrix of bool)
+0:26 'r01' ( temp 1X2 matrix of bool)
+0:26 transpose ( temp 1X2 matrix of bool)
+0:26 'b2x1' ( temp 2X1 matrix of bool)
0:27 Sequence
-0:27 move second child to first child (temp 1X3 matrix of bool)
-0:27 'r02' (temp 1X3 matrix of bool)
-0:27 transpose (temp 1X3 matrix of bool)
-0:27 'b3x1' (temp 3X1 matrix of bool)
+0:27 move second child to first child ( temp 1X3 matrix of bool)
+0:27 'r02' ( temp 1X3 matrix of bool)
+0:27 transpose ( temp 1X3 matrix of bool)
+0:27 'b3x1' ( temp 3X1 matrix of bool)
0:28 Sequence
-0:28 move second child to first child (temp 1X4 matrix of bool)
-0:28 'r03' (temp 1X4 matrix of bool)
-0:28 transpose (temp 1X4 matrix of bool)
-0:28 'b4x1' (temp 4X1 matrix of bool)
+0:28 move second child to first child ( temp 1X4 matrix of bool)
+0:28 'r03' ( temp 1X4 matrix of bool)
+0:28 transpose ( temp 1X4 matrix of bool)
+0:28 'b4x1' ( temp 4X1 matrix of bool)
0:30 Sequence
-0:30 move second child to first child (temp 2X1 matrix of bool)
-0:30 'r10' (temp 2X1 matrix of bool)
-0:30 transpose (temp 2X1 matrix of bool)
-0:30 'b1x2' (temp 1X2 matrix of bool)
+0:30 move second child to first child ( temp 2X1 matrix of bool)
+0:30 'r10' ( temp 2X1 matrix of bool)
+0:30 transpose ( temp 2X1 matrix of bool)
+0:30 'b1x2' ( temp 1X2 matrix of bool)
0:31 Sequence
-0:31 move second child to first child (temp 2X2 matrix of bool)
-0:31 'r11' (temp 2X2 matrix of bool)
-0:31 transpose (temp 2X2 matrix of bool)
-0:31 'b2x2' (temp 2X2 matrix of bool)
+0:31 move second child to first child ( temp 2X2 matrix of bool)
+0:31 'r11' ( temp 2X2 matrix of bool)
+0:31 transpose ( temp 2X2 matrix of bool)
+0:31 'b2x2' ( temp 2X2 matrix of bool)
0:32 Sequence
-0:32 move second child to first child (temp 2X3 matrix of bool)
-0:32 'r12' (temp 2X3 matrix of bool)
-0:32 transpose (temp 2X3 matrix of bool)
-0:32 'b3x2' (temp 3X2 matrix of bool)
+0:32 move second child to first child ( temp 2X3 matrix of bool)
+0:32 'r12' ( temp 2X3 matrix of bool)
+0:32 transpose ( temp 2X3 matrix of bool)
+0:32 'b3x2' ( temp 3X2 matrix of bool)
0:33 Sequence
-0:33 move second child to first child (temp 2X4 matrix of bool)
-0:33 'r13' (temp 2X4 matrix of bool)
-0:33 transpose (temp 2X4 matrix of bool)
-0:33 'b4x2' (temp 4X2 matrix of bool)
+0:33 move second child to first child ( temp 2X4 matrix of bool)
+0:33 'r13' ( temp 2X4 matrix of bool)
+0:33 transpose ( temp 2X4 matrix of bool)
+0:33 'b4x2' ( temp 4X2 matrix of bool)
0:35 Sequence
-0:35 move second child to first child (temp 3X1 matrix of bool)
-0:35 'r20' (temp 3X1 matrix of bool)
-0:35 transpose (temp 3X1 matrix of bool)
-0:35 'b1x3' (temp 1X3 matrix of bool)
+0:35 move second child to first child ( temp 3X1 matrix of bool)
+0:35 'r20' ( temp 3X1 matrix of bool)
+0:35 transpose ( temp 3X1 matrix of bool)
+0:35 'b1x3' ( temp 1X3 matrix of bool)
0:36 Sequence
-0:36 move second child to first child (temp 3X2 matrix of bool)
-0:36 'r21' (temp 3X2 matrix of bool)
-0:36 transpose (temp 3X2 matrix of bool)
-0:36 'b2x3' (temp 2X3 matrix of bool)
+0:36 move second child to first child ( temp 3X2 matrix of bool)
+0:36 'r21' ( temp 3X2 matrix of bool)
+0:36 transpose ( temp 3X2 matrix of bool)
+0:36 'b2x3' ( temp 2X3 matrix of bool)
0:37 Sequence
-0:37 move second child to first child (temp 3X3 matrix of bool)
-0:37 'r22' (temp 3X3 matrix of bool)
-0:37 transpose (temp 3X3 matrix of bool)
-0:37 'b3x3' (temp 3X3 matrix of bool)
+0:37 move second child to first child ( temp 3X3 matrix of bool)
+0:37 'r22' ( temp 3X3 matrix of bool)
+0:37 transpose ( temp 3X3 matrix of bool)
+0:37 'b3x3' ( temp 3X3 matrix of bool)
0:38 Sequence
-0:38 move second child to first child (temp 3X4 matrix of bool)
-0:38 'r23' (temp 3X4 matrix of bool)
-0:38 transpose (temp 3X4 matrix of bool)
-0:38 'b4x3' (temp 4X3 matrix of bool)
+0:38 move second child to first child ( temp 3X4 matrix of bool)
+0:38 'r23' ( temp 3X4 matrix of bool)
+0:38 transpose ( temp 3X4 matrix of bool)
+0:38 'b4x3' ( temp 4X3 matrix of bool)
0:40 Sequence
-0:40 move second child to first child (temp 4X1 matrix of bool)
-0:40 'r30' (temp 4X1 matrix of bool)
-0:40 transpose (temp 4X1 matrix of bool)
-0:40 'b1x4' (temp 1X4 matrix of bool)
+0:40 move second child to first child ( temp 4X1 matrix of bool)
+0:40 'r30' ( temp 4X1 matrix of bool)
+0:40 transpose ( temp 4X1 matrix of bool)
+0:40 'b1x4' ( temp 1X4 matrix of bool)
0:41 Sequence
-0:41 move second child to first child (temp 4X2 matrix of bool)
-0:41 'r31' (temp 4X2 matrix of bool)
-0:41 transpose (temp 4X2 matrix of bool)
-0:41 'b2x4' (temp 2X4 matrix of bool)
+0:41 move second child to first child ( temp 4X2 matrix of bool)
+0:41 'r31' ( temp 4X2 matrix of bool)
+0:41 transpose ( temp 4X2 matrix of bool)
+0:41 'b2x4' ( temp 2X4 matrix of bool)
0:42 Sequence
-0:42 move second child to first child (temp 4X3 matrix of bool)
-0:42 'r32' (temp 4X3 matrix of bool)
-0:42 transpose (temp 4X3 matrix of bool)
-0:42 'b3x4' (temp 3X4 matrix of bool)
+0:42 move second child to first child ( temp 4X3 matrix of bool)
+0:42 'r32' ( temp 4X3 matrix of bool)
+0:42 transpose ( temp 4X3 matrix of bool)
+0:42 'b3x4' ( temp 3X4 matrix of bool)
0:43 Sequence
-0:43 move second child to first child (temp 4X4 matrix of bool)
-0:43 'r33' (temp 4X4 matrix of bool)
-0:43 transpose (temp 4X4 matrix of bool)
-0:43 'b4x4' (temp 4X4 matrix of bool)
-0:49 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:43 move second child to first child ( temp 4X4 matrix of bool)
+0:43 'r33' ( temp 4X4 matrix of bool)
+0:43 transpose ( temp 4X4 matrix of bool)
+0:43 'b4x4' ( temp 4X4 matrix of bool)
+0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:49 Function Parameters:
0:? Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 color: direct index for structure (temp 4-component vector of float)
-0:51 'ps_output' (temp structure{temp 4-component vector of float color})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 color: direct index for structure ( temp 4-component vector of float)
+0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:51 Constant:
0:51 0 (const int)
0:? Constant:
@@ -213,207 +216,217 @@ gl_FragCoord origin is upper left
0:? 0.000000
0:? 0.000000
0:? 0.000000
-0:52 Sequence
-0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:52 color: direct index for structure (temp 4-component vector of float)
-0:52 'ps_output' (temp structure{temp 4-component vector of float color})
-0:52 Constant:
-0:52 0 (const int)
-0:52 Branch: Return
+0:52 Branch: Return with expression
+0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:49 Function Definition: main( ( temp void)
+0:49 Function Parameters:
+0:? Sequence
+0:49 Sequence
+0:49 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:49 color: direct index for structure ( temp 4-component vector of float)
+0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:49 Constant:
+0:49 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 125
+// Id's are bound by 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 121
+ EntryPoint Fragment 4 "main" 127
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "TestBoolMatTypes("
- Name 12 "r00"
- Name 13 "b1x1"
- Name 19 "r01"
- Name 22 "b2x1"
- Name 28 "r02"
- Name 31 "b3x1"
- Name 37 "r03"
- Name 40 "b4x1"
- Name 43 "r10"
- Name 44 "b1x2"
- Name 49 "r11"
- Name 50 "b2x2"
- Name 55 "r12"
- Name 58 "b3x2"
- Name 63 "r13"
- Name 66 "b4x2"
- Name 69 "r20"
- Name 70 "b1x3"
- Name 73 "r21"
- Name 74 "b2x3"
- Name 79 "r22"
- Name 80 "b3x3"
- Name 85 "r23"
- Name 88 "b4x3"
- Name 91 "r30"
- Name 92 "b1x4"
- Name 95 "r31"
- Name 96 "b2x4"
- Name 99 "r32"
- Name 100 "b3x4"
- Name 105 "r33"
- Name 106 "b4x4"
- Name 111 "PS_OUTPUT"
- MemberName 111(PS_OUTPUT) 0 "color"
- Name 113 "ps_output"
- Name 121 "color"
- Decorate 121(color) Location 0
+ Name 10 "PS_OUTPUT"
+ MemberName 10(PS_OUTPUT) 0 "color"
+ Name 12 "@main("
+ Name 18 "r00"
+ Name 19 "b1x1"
+ Name 25 "r01"
+ Name 28 "b2x1"
+ Name 34 "r02"
+ Name 37 "b3x1"
+ Name 43 "r03"
+ Name 46 "b4x1"
+ Name 49 "r10"
+ Name 50 "b1x2"
+ Name 55 "r11"
+ Name 56 "b2x2"
+ Name 61 "r12"
+ Name 64 "b3x2"
+ Name 69 "r13"
+ Name 72 "b4x2"
+ Name 75 "r20"
+ Name 76 "b1x3"
+ Name 79 "r21"
+ Name 80 "b2x3"
+ Name 85 "r22"
+ Name 86 "b3x3"
+ Name 91 "r23"
+ Name 94 "b4x3"
+ Name 97 "r30"
+ Name 98 "b1x4"
+ Name 101 "r31"
+ Name 102 "b2x4"
+ Name 105 "r32"
+ Name 106 "b3x4"
+ Name 111 "r33"
+ Name 112 "b4x4"
+ Name 116 "ps_output"
+ Name 127 "color"
+ Decorate 127(color) Location 0
2: TypeVoid
3: TypeFunction 2
- 8: TypeBool
- 9: TypeVector 8(bool) 1
- 10: TypeMatrix 9(bvec) 1
- 11: TypePointer Function 10
- 16: TypeVector 8(bool) 2
- 17: TypeMatrix 16(bvec2) 1
- 18: TypePointer Function 17
- 20: TypeMatrix 9(bvec) 2
- 21: TypePointer Function 20
- 25: TypeVector 8(bool) 3
- 26: TypeMatrix 25(bvec3) 1
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 4
+ 10(PS_OUTPUT): TypeStruct 9(fvec4)
+ 11: TypeFunction 10(PS_OUTPUT)
+ 14: TypeBool
+ 15: TypeVector 14(bool) 1
+ 16: TypeMatrix 15(bvec) 1
+ 17: TypePointer Function 16
+ 22: TypeVector 14(bool) 2
+ 23: TypeMatrix 22(bvec2) 1
+ 24: TypePointer Function 23
+ 26: TypeMatrix 15(bvec) 2
27: TypePointer Function 26
- 29: TypeMatrix 9(bvec) 3
- 30: TypePointer Function 29
- 34: TypeVector 8(bool) 4
- 35: TypeMatrix 34(bvec4) 1
+ 31: TypeVector 14(bool) 3
+ 32: TypeMatrix 31(bvec3) 1
+ 33: TypePointer Function 32
+ 35: TypeMatrix 15(bvec) 3
36: TypePointer Function 35
- 38: TypeMatrix 9(bvec) 4
- 39: TypePointer Function 38
- 47: TypeMatrix 16(bvec2) 2
- 48: TypePointer Function 47
- 53: TypeMatrix 25(bvec3) 2
+ 40: TypeVector 14(bool) 4
+ 41: TypeMatrix 40(bvec4) 1
+ 42: TypePointer Function 41
+ 44: TypeMatrix 15(bvec) 4
+ 45: TypePointer Function 44
+ 53: TypeMatrix 22(bvec2) 2
54: TypePointer Function 53
- 56: TypeMatrix 16(bvec2) 3
- 57: TypePointer Function 56
- 61: TypeMatrix 34(bvec4) 2
- 62: TypePointer Function 61
- 64: TypeMatrix 16(bvec2) 4
- 65: TypePointer Function 64
- 77: TypeMatrix 25(bvec3) 3
- 78: TypePointer Function 77
- 83: TypeMatrix 34(bvec4) 3
+ 59: TypeMatrix 31(bvec3) 2
+ 60: TypePointer Function 59
+ 62: TypeMatrix 22(bvec2) 3
+ 63: TypePointer Function 62
+ 67: TypeMatrix 40(bvec4) 2
+ 68: TypePointer Function 67
+ 70: TypeMatrix 22(bvec2) 4
+ 71: TypePointer Function 70
+ 83: TypeMatrix 31(bvec3) 3
84: TypePointer Function 83
- 86: TypeMatrix 25(bvec3) 4
- 87: TypePointer Function 86
- 103: TypeMatrix 34(bvec4) 4
- 104: TypePointer Function 103
- 109: TypeFloat 32
- 110: TypeVector 109(float) 4
- 111(PS_OUTPUT): TypeStruct 110(fvec4)
- 112: TypePointer Function 111(PS_OUTPUT)
- 114: TypeInt 32 1
- 115: 114(int) Constant 0
- 116: 109(float) Constant 0
- 117: 110(fvec4) ConstantComposite 116 116 116 116
- 118: TypePointer Function 110(fvec4)
- 120: TypePointer Output 110(fvec4)
- 121(color): 120(ptr) Variable Output
+ 89: TypeMatrix 40(bvec4) 3
+ 90: TypePointer Function 89
+ 92: TypeMatrix 31(bvec3) 4
+ 93: TypePointer Function 92
+ 109: TypeMatrix 40(bvec4) 4
+ 110: TypePointer Function 109
+ 115: TypePointer Function 10(PS_OUTPUT)
+ 117: TypeInt 32 1
+ 118: 117(int) Constant 0
+ 119: 8(float) Constant 0
+ 120: 9(fvec4) ConstantComposite 119 119 119 119
+ 121: TypePointer Function 9(fvec4)
+ 126: TypePointer Output 9(fvec4)
+ 127(color): 126(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 113(ps_output): 112(ptr) Variable Function
- 119: 118(ptr) AccessChain 113(ps_output) 115
- Store 119 117
- 122: 118(ptr) AccessChain 113(ps_output) 115
- 123: 110(fvec4) Load 122
- Store 121(color) 123
+ 128:10(PS_OUTPUT) FunctionCall 12(@main()
+ 129: 9(fvec4) CompositeExtract 128 0
+ Store 127(color) 129
Return
FunctionEnd
6(TestBoolMatTypes(): 2 Function None 3
7: Label
- 12(r00): 11(ptr) Variable Function
- 13(b1x1): 11(ptr) Variable Function
- 19(r01): 18(ptr) Variable Function
- 22(b2x1): 21(ptr) Variable Function
- 28(r02): 27(ptr) Variable Function
- 31(b3x1): 30(ptr) Variable Function
- 37(r03): 36(ptr) Variable Function
- 40(b4x1): 39(ptr) Variable Function
- 43(r10): 21(ptr) Variable Function
- 44(b1x2): 18(ptr) Variable Function
- 49(r11): 48(ptr) Variable Function
- 50(b2x2): 48(ptr) Variable Function
- 55(r12): 54(ptr) Variable Function
- 58(b3x2): 57(ptr) Variable Function
- 63(r13): 62(ptr) Variable Function
- 66(b4x2): 65(ptr) Variable Function
- 69(r20): 30(ptr) Variable Function
- 70(b1x3): 27(ptr) Variable Function
- 73(r21): 57(ptr) Variable Function
- 74(b2x3): 54(ptr) Variable Function
- 79(r22): 78(ptr) Variable Function
- 80(b3x3): 78(ptr) Variable Function
- 85(r23): 84(ptr) Variable Function
- 88(b4x3): 87(ptr) Variable Function
- 91(r30): 39(ptr) Variable Function
- 92(b1x4): 36(ptr) Variable Function
- 95(r31): 65(ptr) Variable Function
- 96(b2x4): 62(ptr) Variable Function
- 99(r32): 87(ptr) Variable Function
- 100(b3x4): 84(ptr) Variable Function
- 105(r33): 104(ptr) Variable Function
- 106(b4x4): 104(ptr) Variable Function
- 14: 10 Load 13(b1x1)
- 15: 10 Transpose 14
- Store 12(r00) 15
- 23: 20 Load 22(b2x1)
- 24: 17 Transpose 23
- Store 19(r01) 24
- 32: 29 Load 31(b3x1)
- 33: 26 Transpose 32
- Store 28(r02) 33
- 41: 38 Load 40(b4x1)
- 42: 35 Transpose 41
- Store 37(r03) 42
- 45: 17 Load 44(b1x2)
- 46: 20 Transpose 45
- Store 43(r10) 46
- 51: 47 Load 50(b2x2)
- 52: 47 Transpose 51
- Store 49(r11) 52
- 59: 56 Load 58(b3x2)
- 60: 53 Transpose 59
- Store 55(r12) 60
- 67: 64 Load 66(b4x2)
- 68: 61 Transpose 67
- Store 63(r13) 68
- 71: 26 Load 70(b1x3)
- 72: 29 Transpose 71
- Store 69(r20) 72
- 75: 53 Load 74(b2x3)
- 76: 56 Transpose 75
- Store 73(r21) 76
- 81: 77 Load 80(b3x3)
- 82: 77 Transpose 81
- Store 79(r22) 82
- 89: 86 Load 88(b4x3)
- 90: 83 Transpose 89
- Store 85(r23) 90
- 93: 35 Load 92(b1x4)
- 94: 38 Transpose 93
- Store 91(r30) 94
- 97: 61 Load 96(b2x4)
- 98: 64 Transpose 97
- Store 95(r31) 98
- 101: 83 Load 100(b3x4)
- 102: 86 Transpose 101
- Store 99(r32) 102
- 107: 103 Load 106(b4x4)
- 108: 103 Transpose 107
- Store 105(r33) 108
+ 18(r00): 17(ptr) Variable Function
+ 19(b1x1): 17(ptr) Variable Function
+ 25(r01): 24(ptr) Variable Function
+ 28(b2x1): 27(ptr) Variable Function
+ 34(r02): 33(ptr) Variable Function
+ 37(b3x1): 36(ptr) Variable Function
+ 43(r03): 42(ptr) Variable Function
+ 46(b4x1): 45(ptr) Variable Function
+ 49(r10): 27(ptr) Variable Function
+ 50(b1x2): 24(ptr) Variable Function
+ 55(r11): 54(ptr) Variable Function
+ 56(b2x2): 54(ptr) Variable Function
+ 61(r12): 60(ptr) Variable Function
+ 64(b3x2): 63(ptr) Variable Function
+ 69(r13): 68(ptr) Variable Function
+ 72(b4x2): 71(ptr) Variable Function
+ 75(r20): 36(ptr) Variable Function
+ 76(b1x3): 33(ptr) Variable Function
+ 79(r21): 63(ptr) Variable Function
+ 80(b2x3): 60(ptr) Variable Function
+ 85(r22): 84(ptr) Variable Function
+ 86(b3x3): 84(ptr) Variable Function
+ 91(r23): 90(ptr) Variable Function
+ 94(b4x3): 93(ptr) Variable Function
+ 97(r30): 45(ptr) Variable Function
+ 98(b1x4): 42(ptr) Variable Function
+ 101(r31): 71(ptr) Variable Function
+ 102(b2x4): 68(ptr) Variable Function
+ 105(r32): 93(ptr) Variable Function
+ 106(b3x4): 90(ptr) Variable Function
+ 111(r33): 110(ptr) Variable Function
+ 112(b4x4): 110(ptr) Variable Function
+ 20: 16 Load 19(b1x1)
+ 21: 16 Transpose 20
+ Store 18(r00) 21
+ 29: 26 Load 28(b2x1)
+ 30: 23 Transpose 29
+ Store 25(r01) 30
+ 38: 35 Load 37(b3x1)
+ 39: 32 Transpose 38
+ Store 34(r02) 39
+ 47: 44 Load 46(b4x1)
+ 48: 41 Transpose 47
+ Store 43(r03) 48
+ 51: 23 Load 50(b1x2)
+ 52: 26 Transpose 51
+ Store 49(r10) 52
+ 57: 53 Load 56(b2x2)
+ 58: 53 Transpose 57
+ Store 55(r11) 58
+ 65: 62 Load 64(b3x2)
+ 66: 59 Transpose 65
+ Store 61(r12) 66
+ 73: 70 Load 72(b4x2)
+ 74: 67 Transpose 73
+ Store 69(r13) 74
+ 77: 32 Load 76(b1x3)
+ 78: 35 Transpose 77
+ Store 75(r20) 78
+ 81: 59 Load 80(b2x3)
+ 82: 62 Transpose 81
+ Store 79(r21) 82
+ 87: 83 Load 86(b3x3)
+ 88: 83 Transpose 87
+ Store 85(r22) 88
+ 95: 92 Load 94(b4x3)
+ 96: 89 Transpose 95
+ Store 91(r23) 96
+ 99: 41 Load 98(b1x4)
+ 100: 44 Transpose 99
+ Store 97(r30) 100
+ 103: 67 Load 102(b2x4)
+ 104: 70 Transpose 103
+ Store 101(r31) 104
+ 107: 89 Load 106(b3x4)
+ 108: 92 Transpose 107
+ Store 105(r32) 108
+ 113: 109 Load 112(b4x4)
+ 114: 109 Transpose 113
+ Store 111(r33) 114
Return
FunctionEnd
+ 12(@main():10(PS_OUTPUT) Function None 11
+ 13: Label
+ 116(ps_output): 115(ptr) Variable Function
+ 122: 121(ptr) AccessChain 116(ps_output) 118
+ Store 122 120
+ 123:10(PS_OUTPUT) Load 116(ps_output)
+ ReturnValue 123
+ FunctionEnd