diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out | 667 |
1 files changed, 340 insertions, 327 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out index e24c878441a..b1c5762c8d9 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out @@ -2,95 +2,95 @@ hlsl.matType.bool.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: TestBoolMatTypes( (temp void) +0:3 Function Definition: TestBoolMatTypes( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:25 Sequence -0:25 move second child to first child (temp 1X1 matrix of bool) -0:25 'r00' (temp 1X1 matrix of bool) -0:25 transpose (temp 1X1 matrix of bool) -0:25 'b1x1' (temp 1X1 matrix of bool) +0:25 move second child to first child ( temp 1X1 matrix of bool) +0:25 'r00' ( temp 1X1 matrix of bool) +0:25 transpose ( temp 1X1 matrix of bool) +0:25 'b1x1' ( temp 1X1 matrix of bool) 0:26 Sequence -0:26 move second child to first child (temp 1X2 matrix of bool) -0:26 'r01' (temp 1X2 matrix of bool) -0:26 transpose (temp 1X2 matrix of bool) -0:26 'b2x1' (temp 2X1 matrix of bool) +0:26 move second child to first child ( temp 1X2 matrix of bool) +0:26 'r01' ( temp 1X2 matrix of bool) +0:26 transpose ( temp 1X2 matrix of bool) +0:26 'b2x1' ( temp 2X1 matrix of bool) 0:27 Sequence -0:27 move second child to first child (temp 1X3 matrix of bool) -0:27 'r02' (temp 1X3 matrix of bool) -0:27 transpose (temp 1X3 matrix of bool) -0:27 'b3x1' (temp 3X1 matrix of bool) +0:27 move second child to first child ( temp 1X3 matrix of bool) +0:27 'r02' ( temp 1X3 matrix of bool) +0:27 transpose ( temp 1X3 matrix of bool) +0:27 'b3x1' ( temp 3X1 matrix of bool) 0:28 Sequence -0:28 move second child to first child (temp 1X4 matrix of bool) -0:28 'r03' (temp 1X4 matrix of bool) -0:28 transpose (temp 1X4 matrix of bool) -0:28 'b4x1' (temp 4X1 matrix of bool) +0:28 move second child to first child ( temp 1X4 matrix of bool) +0:28 'r03' ( temp 1X4 matrix of bool) +0:28 transpose ( temp 1X4 matrix of bool) +0:28 'b4x1' ( temp 4X1 matrix of bool) 0:30 Sequence -0:30 move second child to first child (temp 2X1 matrix of bool) -0:30 'r10' (temp 2X1 matrix of bool) -0:30 transpose (temp 2X1 matrix of bool) -0:30 'b1x2' (temp 1X2 matrix of bool) +0:30 move second child to first child ( temp 2X1 matrix of bool) +0:30 'r10' ( temp 2X1 matrix of bool) +0:30 transpose ( temp 2X1 matrix of bool) +0:30 'b1x2' ( temp 1X2 matrix of bool) 0:31 Sequence -0:31 move second child to first child (temp 2X2 matrix of bool) -0:31 'r11' (temp 2X2 matrix of bool) -0:31 transpose (temp 2X2 matrix of bool) -0:31 'b2x2' (temp 2X2 matrix of bool) +0:31 move second child to first child ( temp 2X2 matrix of bool) +0:31 'r11' ( temp 2X2 matrix of bool) +0:31 transpose ( temp 2X2 matrix of bool) +0:31 'b2x2' ( temp 2X2 matrix of bool) 0:32 Sequence -0:32 move second child to first child (temp 2X3 matrix of bool) -0:32 'r12' (temp 2X3 matrix of bool) -0:32 transpose (temp 2X3 matrix of bool) -0:32 'b3x2' (temp 3X2 matrix of bool) +0:32 move second child to first child ( temp 2X3 matrix of bool) +0:32 'r12' ( temp 2X3 matrix of bool) +0:32 transpose ( temp 2X3 matrix of bool) +0:32 'b3x2' ( temp 3X2 matrix of bool) 0:33 Sequence -0:33 move second child to first child (temp 2X4 matrix of bool) -0:33 'r13' (temp 2X4 matrix of bool) -0:33 transpose (temp 2X4 matrix of bool) -0:33 'b4x2' (temp 4X2 matrix of bool) +0:33 move second child to first child ( temp 2X4 matrix of bool) +0:33 'r13' ( temp 2X4 matrix of bool) +0:33 transpose ( temp 2X4 matrix of bool) +0:33 'b4x2' ( temp 4X2 matrix of bool) 0:35 Sequence -0:35 move second child to first child (temp 3X1 matrix of bool) -0:35 'r20' (temp 3X1 matrix of bool) -0:35 transpose (temp 3X1 matrix of bool) -0:35 'b1x3' (temp 1X3 matrix of bool) +0:35 move second child to first child ( temp 3X1 matrix of bool) +0:35 'r20' ( temp 3X1 matrix of bool) +0:35 transpose ( temp 3X1 matrix of bool) +0:35 'b1x3' ( temp 1X3 matrix of bool) 0:36 Sequence -0:36 move second child to first child (temp 3X2 matrix of bool) -0:36 'r21' (temp 3X2 matrix of bool) -0:36 transpose (temp 3X2 matrix of bool) -0:36 'b2x3' (temp 2X3 matrix of bool) +0:36 move second child to first child ( temp 3X2 matrix of bool) +0:36 'r21' ( temp 3X2 matrix of bool) +0:36 transpose ( temp 3X2 matrix of bool) +0:36 'b2x3' ( temp 2X3 matrix of bool) 0:37 Sequence -0:37 move second child to first child (temp 3X3 matrix of bool) -0:37 'r22' (temp 3X3 matrix of bool) -0:37 transpose (temp 3X3 matrix of bool) -0:37 'b3x3' (temp 3X3 matrix of bool) +0:37 move second child to first child ( temp 3X3 matrix of bool) +0:37 'r22' ( temp 3X3 matrix of bool) +0:37 transpose ( temp 3X3 matrix of bool) +0:37 'b3x3' ( temp 3X3 matrix of bool) 0:38 Sequence -0:38 move second child to first child (temp 3X4 matrix of bool) -0:38 'r23' (temp 3X4 matrix of bool) -0:38 transpose (temp 3X4 matrix of bool) -0:38 'b4x3' (temp 4X3 matrix of bool) +0:38 move second child to first child ( temp 3X4 matrix of bool) +0:38 'r23' ( temp 3X4 matrix of bool) +0:38 transpose ( temp 3X4 matrix of bool) +0:38 'b4x3' ( temp 4X3 matrix of bool) 0:40 Sequence -0:40 move second child to first child (temp 4X1 matrix of bool) -0:40 'r30' (temp 4X1 matrix of bool) -0:40 transpose (temp 4X1 matrix of bool) -0:40 'b1x4' (temp 1X4 matrix of bool) +0:40 move second child to first child ( temp 4X1 matrix of bool) +0:40 'r30' ( temp 4X1 matrix of bool) +0:40 transpose ( temp 4X1 matrix of bool) +0:40 'b1x4' ( temp 1X4 matrix of bool) 0:41 Sequence -0:41 move second child to first child (temp 4X2 matrix of bool) -0:41 'r31' (temp 4X2 matrix of bool) -0:41 transpose (temp 4X2 matrix of bool) -0:41 'b2x4' (temp 2X4 matrix of bool) +0:41 move second child to first child ( temp 4X2 matrix of bool) +0:41 'r31' ( temp 4X2 matrix of bool) +0:41 transpose ( temp 4X2 matrix of bool) +0:41 'b2x4' ( temp 2X4 matrix of bool) 0:42 Sequence -0:42 move second child to first child (temp 4X3 matrix of bool) -0:42 'r32' (temp 4X3 matrix of bool) -0:42 transpose (temp 4X3 matrix of bool) -0:42 'b3x4' (temp 3X4 matrix of bool) +0:42 move second child to first child ( temp 4X3 matrix of bool) +0:42 'r32' ( temp 4X3 matrix of bool) +0:42 transpose ( temp 4X3 matrix of bool) +0:42 'b3x4' ( temp 3X4 matrix of bool) 0:43 Sequence -0:43 move second child to first child (temp 4X4 matrix of bool) -0:43 'r33' (temp 4X4 matrix of bool) -0:43 transpose (temp 4X4 matrix of bool) -0:43 'b4x4' (temp 4X4 matrix of bool) -0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:43 move second child to first child ( temp 4X4 matrix of bool) +0:43 'r33' ( temp 4X4 matrix of bool) +0:43 transpose ( temp 4X4 matrix of bool) +0:43 'b4x4' ( temp 4X4 matrix of bool) +0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:51 color: direct index for structure (temp 4-component vector of float) -0:51 'ps_output' (temp structure{temp 4-component vector of float color}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 color: direct index for structure ( temp 4-component vector of float) +0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:51 Constant: 0:51 0 (const int) 0:? Constant: @@ -98,17 +98,20 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:52 Sequence -0:52 Sequence -0:52 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:52 color: direct index for structure (temp 4-component vector of float) -0:52 'ps_output' (temp structure{temp 4-component vector of float color}) -0:52 Constant: -0:52 0 (const int) -0:52 Branch: Return +0:52 Branch: Return with expression +0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:49 Function Definition: main( ( temp void) +0:49 Function Parameters: +0:? Sequence +0:49 Sequence +0:49 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:49 color: direct index for structure ( temp 4-component vector of float) +0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:49 Constant: +0:49 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -117,95 +120,95 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: TestBoolMatTypes( (temp void) +0:3 Function Definition: TestBoolMatTypes( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:25 Sequence -0:25 move second child to first child (temp 1X1 matrix of bool) -0:25 'r00' (temp 1X1 matrix of bool) -0:25 transpose (temp 1X1 matrix of bool) -0:25 'b1x1' (temp 1X1 matrix of bool) +0:25 move second child to first child ( temp 1X1 matrix of bool) +0:25 'r00' ( temp 1X1 matrix of bool) +0:25 transpose ( temp 1X1 matrix of bool) +0:25 'b1x1' ( temp 1X1 matrix of bool) 0:26 Sequence -0:26 move second child to first child (temp 1X2 matrix of bool) -0:26 'r01' (temp 1X2 matrix of bool) -0:26 transpose (temp 1X2 matrix of bool) -0:26 'b2x1' (temp 2X1 matrix of bool) +0:26 move second child to first child ( temp 1X2 matrix of bool) +0:26 'r01' ( temp 1X2 matrix of bool) +0:26 transpose ( temp 1X2 matrix of bool) +0:26 'b2x1' ( temp 2X1 matrix of bool) 0:27 Sequence -0:27 move second child to first child (temp 1X3 matrix of bool) -0:27 'r02' (temp 1X3 matrix of bool) -0:27 transpose (temp 1X3 matrix of bool) -0:27 'b3x1' (temp 3X1 matrix of bool) +0:27 move second child to first child ( temp 1X3 matrix of bool) +0:27 'r02' ( temp 1X3 matrix of bool) +0:27 transpose ( temp 1X3 matrix of bool) +0:27 'b3x1' ( temp 3X1 matrix of bool) 0:28 Sequence -0:28 move second child to first child (temp 1X4 matrix of bool) -0:28 'r03' (temp 1X4 matrix of bool) -0:28 transpose (temp 1X4 matrix of bool) -0:28 'b4x1' (temp 4X1 matrix of bool) +0:28 move second child to first child ( temp 1X4 matrix of bool) +0:28 'r03' ( temp 1X4 matrix of bool) +0:28 transpose ( temp 1X4 matrix of bool) +0:28 'b4x1' ( temp 4X1 matrix of bool) 0:30 Sequence -0:30 move second child to first child (temp 2X1 matrix of bool) -0:30 'r10' (temp 2X1 matrix of bool) -0:30 transpose (temp 2X1 matrix of bool) -0:30 'b1x2' (temp 1X2 matrix of bool) +0:30 move second child to first child ( temp 2X1 matrix of bool) +0:30 'r10' ( temp 2X1 matrix of bool) +0:30 transpose ( temp 2X1 matrix of bool) +0:30 'b1x2' ( temp 1X2 matrix of bool) 0:31 Sequence -0:31 move second child to first child (temp 2X2 matrix of bool) -0:31 'r11' (temp 2X2 matrix of bool) -0:31 transpose (temp 2X2 matrix of bool) -0:31 'b2x2' (temp 2X2 matrix of bool) +0:31 move second child to first child ( temp 2X2 matrix of bool) +0:31 'r11' ( temp 2X2 matrix of bool) +0:31 transpose ( temp 2X2 matrix of bool) +0:31 'b2x2' ( temp 2X2 matrix of bool) 0:32 Sequence -0:32 move second child to first child (temp 2X3 matrix of bool) -0:32 'r12' (temp 2X3 matrix of bool) -0:32 transpose (temp 2X3 matrix of bool) -0:32 'b3x2' (temp 3X2 matrix of bool) +0:32 move second child to first child ( temp 2X3 matrix of bool) +0:32 'r12' ( temp 2X3 matrix of bool) +0:32 transpose ( temp 2X3 matrix of bool) +0:32 'b3x2' ( temp 3X2 matrix of bool) 0:33 Sequence -0:33 move second child to first child (temp 2X4 matrix of bool) -0:33 'r13' (temp 2X4 matrix of bool) -0:33 transpose (temp 2X4 matrix of bool) -0:33 'b4x2' (temp 4X2 matrix of bool) +0:33 move second child to first child ( temp 2X4 matrix of bool) +0:33 'r13' ( temp 2X4 matrix of bool) +0:33 transpose ( temp 2X4 matrix of bool) +0:33 'b4x2' ( temp 4X2 matrix of bool) 0:35 Sequence -0:35 move second child to first child (temp 3X1 matrix of bool) -0:35 'r20' (temp 3X1 matrix of bool) -0:35 transpose (temp 3X1 matrix of bool) -0:35 'b1x3' (temp 1X3 matrix of bool) +0:35 move second child to first child ( temp 3X1 matrix of bool) +0:35 'r20' ( temp 3X1 matrix of bool) +0:35 transpose ( temp 3X1 matrix of bool) +0:35 'b1x3' ( temp 1X3 matrix of bool) 0:36 Sequence -0:36 move second child to first child (temp 3X2 matrix of bool) -0:36 'r21' (temp 3X2 matrix of bool) -0:36 transpose (temp 3X2 matrix of bool) -0:36 'b2x3' (temp 2X3 matrix of bool) +0:36 move second child to first child ( temp 3X2 matrix of bool) +0:36 'r21' ( temp 3X2 matrix of bool) +0:36 transpose ( temp 3X2 matrix of bool) +0:36 'b2x3' ( temp 2X3 matrix of bool) 0:37 Sequence -0:37 move second child to first child (temp 3X3 matrix of bool) -0:37 'r22' (temp 3X3 matrix of bool) -0:37 transpose (temp 3X3 matrix of bool) -0:37 'b3x3' (temp 3X3 matrix of bool) +0:37 move second child to first child ( temp 3X3 matrix of bool) +0:37 'r22' ( temp 3X3 matrix of bool) +0:37 transpose ( temp 3X3 matrix of bool) +0:37 'b3x3' ( temp 3X3 matrix of bool) 0:38 Sequence -0:38 move second child to first child (temp 3X4 matrix of bool) -0:38 'r23' (temp 3X4 matrix of bool) -0:38 transpose (temp 3X4 matrix of bool) -0:38 'b4x3' (temp 4X3 matrix of bool) +0:38 move second child to first child ( temp 3X4 matrix of bool) +0:38 'r23' ( temp 3X4 matrix of bool) +0:38 transpose ( temp 3X4 matrix of bool) +0:38 'b4x3' ( temp 4X3 matrix of bool) 0:40 Sequence -0:40 move second child to first child (temp 4X1 matrix of bool) -0:40 'r30' (temp 4X1 matrix of bool) -0:40 transpose (temp 4X1 matrix of bool) -0:40 'b1x4' (temp 1X4 matrix of bool) +0:40 move second child to first child ( temp 4X1 matrix of bool) +0:40 'r30' ( temp 4X1 matrix of bool) +0:40 transpose ( temp 4X1 matrix of bool) +0:40 'b1x4' ( temp 1X4 matrix of bool) 0:41 Sequence -0:41 move second child to first child (temp 4X2 matrix of bool) -0:41 'r31' (temp 4X2 matrix of bool) -0:41 transpose (temp 4X2 matrix of bool) -0:41 'b2x4' (temp 2X4 matrix of bool) +0:41 move second child to first child ( temp 4X2 matrix of bool) +0:41 'r31' ( temp 4X2 matrix of bool) +0:41 transpose ( temp 4X2 matrix of bool) +0:41 'b2x4' ( temp 2X4 matrix of bool) 0:42 Sequence -0:42 move second child to first child (temp 4X3 matrix of bool) -0:42 'r32' (temp 4X3 matrix of bool) -0:42 transpose (temp 4X3 matrix of bool) -0:42 'b3x4' (temp 3X4 matrix of bool) +0:42 move second child to first child ( temp 4X3 matrix of bool) +0:42 'r32' ( temp 4X3 matrix of bool) +0:42 transpose ( temp 4X3 matrix of bool) +0:42 'b3x4' ( temp 3X4 matrix of bool) 0:43 Sequence -0:43 move second child to first child (temp 4X4 matrix of bool) -0:43 'r33' (temp 4X4 matrix of bool) -0:43 transpose (temp 4X4 matrix of bool) -0:43 'b4x4' (temp 4X4 matrix of bool) -0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:43 move second child to first child ( temp 4X4 matrix of bool) +0:43 'r33' ( temp 4X4 matrix of bool) +0:43 transpose ( temp 4X4 matrix of bool) +0:43 'b4x4' ( temp 4X4 matrix of bool) +0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:51 color: direct index for structure (temp 4-component vector of float) -0:51 'ps_output' (temp structure{temp 4-component vector of float color}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 color: direct index for structure ( temp 4-component vector of float) +0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:51 Constant: 0:51 0 (const int) 0:? Constant: @@ -213,207 +216,217 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:52 Sequence -0:52 Sequence -0:52 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:52 color: direct index for structure (temp 4-component vector of float) -0:52 'ps_output' (temp structure{temp 4-component vector of float color}) -0:52 Constant: -0:52 0 (const int) -0:52 Branch: Return +0:52 Branch: Return with expression +0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:49 Function Definition: main( ( temp void) +0:49 Function Parameters: +0:? Sequence +0:49 Sequence +0:49 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:49 color: direct index for structure ( temp 4-component vector of float) +0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:49 Constant: +0:49 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 125 +// Id's are bound by 130 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 121 + EntryPoint Fragment 4 "main" 127 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestBoolMatTypes(" - Name 12 "r00" - Name 13 "b1x1" - Name 19 "r01" - Name 22 "b2x1" - Name 28 "r02" - Name 31 "b3x1" - Name 37 "r03" - Name 40 "b4x1" - Name 43 "r10" - Name 44 "b1x2" - Name 49 "r11" - Name 50 "b2x2" - Name 55 "r12" - Name 58 "b3x2" - Name 63 "r13" - Name 66 "b4x2" - Name 69 "r20" - Name 70 "b1x3" - Name 73 "r21" - Name 74 "b2x3" - Name 79 "r22" - Name 80 "b3x3" - Name 85 "r23" - Name 88 "b4x3" - Name 91 "r30" - Name 92 "b1x4" - Name 95 "r31" - Name 96 "b2x4" - Name 99 "r32" - Name 100 "b3x4" - Name 105 "r33" - Name 106 "b4x4" - Name 111 "PS_OUTPUT" - MemberName 111(PS_OUTPUT) 0 "color" - Name 113 "ps_output" - Name 121 "color" - Decorate 121(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 18 "r00" + Name 19 "b1x1" + Name 25 "r01" + Name 28 "b2x1" + Name 34 "r02" + Name 37 "b3x1" + Name 43 "r03" + Name 46 "b4x1" + Name 49 "r10" + Name 50 "b1x2" + Name 55 "r11" + Name 56 "b2x2" + Name 61 "r12" + Name 64 "b3x2" + Name 69 "r13" + Name 72 "b4x2" + Name 75 "r20" + Name 76 "b1x3" + Name 79 "r21" + Name 80 "b2x3" + Name 85 "r22" + Name 86 "b3x3" + Name 91 "r23" + Name 94 "b4x3" + Name 97 "r30" + Name 98 "b1x4" + Name 101 "r31" + Name 102 "b2x4" + Name 105 "r32" + Name 106 "b3x4" + Name 111 "r33" + Name 112 "b4x4" + Name 116 "ps_output" + Name 127 "color" + Decorate 127(color) Location 0 2: TypeVoid 3: TypeFunction 2 - 8: TypeBool - 9: TypeVector 8(bool) 1 - 10: TypeMatrix 9(bvec) 1 - 11: TypePointer Function 10 - 16: TypeVector 8(bool) 2 - 17: TypeMatrix 16(bvec2) 1 - 18: TypePointer Function 17 - 20: TypeMatrix 9(bvec) 2 - 21: TypePointer Function 20 - 25: TypeVector 8(bool) 3 - 26: TypeMatrix 25(bvec3) 1 + 8: TypeFloat 32 + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeBool + 15: TypeVector 14(bool) 1 + 16: TypeMatrix 15(bvec) 1 + 17: TypePointer Function 16 + 22: TypeVector 14(bool) 2 + 23: TypeMatrix 22(bvec2) 1 + 24: TypePointer Function 23 + 26: TypeMatrix 15(bvec) 2 27: TypePointer Function 26 - 29: TypeMatrix 9(bvec) 3 - 30: TypePointer Function 29 - 34: TypeVector 8(bool) 4 - 35: TypeMatrix 34(bvec4) 1 + 31: TypeVector 14(bool) 3 + 32: TypeMatrix 31(bvec3) 1 + 33: TypePointer Function 32 + 35: TypeMatrix 15(bvec) 3 36: TypePointer Function 35 - 38: TypeMatrix 9(bvec) 4 - 39: TypePointer Function 38 - 47: TypeMatrix 16(bvec2) 2 - 48: TypePointer Function 47 - 53: TypeMatrix 25(bvec3) 2 + 40: TypeVector 14(bool) 4 + 41: TypeMatrix 40(bvec4) 1 + 42: TypePointer Function 41 + 44: TypeMatrix 15(bvec) 4 + 45: TypePointer Function 44 + 53: TypeMatrix 22(bvec2) 2 54: TypePointer Function 53 - 56: TypeMatrix 16(bvec2) 3 - 57: TypePointer Function 56 - 61: TypeMatrix 34(bvec4) 2 - 62: TypePointer Function 61 - 64: TypeMatrix 16(bvec2) 4 - 65: TypePointer Function 64 - 77: TypeMatrix 25(bvec3) 3 - 78: TypePointer Function 77 - 83: TypeMatrix 34(bvec4) 3 + 59: TypeMatrix 31(bvec3) 2 + 60: TypePointer Function 59 + 62: TypeMatrix 22(bvec2) 3 + 63: TypePointer Function 62 + 67: TypeMatrix 40(bvec4) 2 + 68: TypePointer Function 67 + 70: TypeMatrix 22(bvec2) 4 + 71: TypePointer Function 70 + 83: TypeMatrix 31(bvec3) 3 84: TypePointer Function 83 - 86: TypeMatrix 25(bvec3) 4 - 87: TypePointer Function 86 - 103: TypeMatrix 34(bvec4) 4 - 104: TypePointer Function 103 - 109: TypeFloat 32 - 110: TypeVector 109(float) 4 - 111(PS_OUTPUT): TypeStruct 110(fvec4) - 112: TypePointer Function 111(PS_OUTPUT) - 114: TypeInt 32 1 - 115: 114(int) Constant 0 - 116: 109(float) Constant 0 - 117: 110(fvec4) ConstantComposite 116 116 116 116 - 118: TypePointer Function 110(fvec4) - 120: TypePointer Output 110(fvec4) - 121(color): 120(ptr) Variable Output + 89: TypeMatrix 40(bvec4) 3 + 90: TypePointer Function 89 + 92: TypeMatrix 31(bvec3) 4 + 93: TypePointer Function 92 + 109: TypeMatrix 40(bvec4) 4 + 110: TypePointer Function 109 + 115: TypePointer Function 10(PS_OUTPUT) + 117: TypeInt 32 1 + 118: 117(int) Constant 0 + 119: 8(float) Constant 0 + 120: 9(fvec4) ConstantComposite 119 119 119 119 + 121: TypePointer Function 9(fvec4) + 126: TypePointer Output 9(fvec4) + 127(color): 126(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 113(ps_output): 112(ptr) Variable Function - 119: 118(ptr) AccessChain 113(ps_output) 115 - Store 119 117 - 122: 118(ptr) AccessChain 113(ps_output) 115 - 123: 110(fvec4) Load 122 - Store 121(color) 123 + 128:10(PS_OUTPUT) FunctionCall 12(@main() + 129: 9(fvec4) CompositeExtract 128 0 + Store 127(color) 129 Return FunctionEnd 6(TestBoolMatTypes(): 2 Function None 3 7: Label - 12(r00): 11(ptr) Variable Function - 13(b1x1): 11(ptr) Variable Function - 19(r01): 18(ptr) Variable Function - 22(b2x1): 21(ptr) Variable Function - 28(r02): 27(ptr) Variable Function - 31(b3x1): 30(ptr) Variable Function - 37(r03): 36(ptr) Variable Function - 40(b4x1): 39(ptr) Variable Function - 43(r10): 21(ptr) Variable Function - 44(b1x2): 18(ptr) Variable Function - 49(r11): 48(ptr) Variable Function - 50(b2x2): 48(ptr) Variable Function - 55(r12): 54(ptr) Variable Function - 58(b3x2): 57(ptr) Variable Function - 63(r13): 62(ptr) Variable Function - 66(b4x2): 65(ptr) Variable Function - 69(r20): 30(ptr) Variable Function - 70(b1x3): 27(ptr) Variable Function - 73(r21): 57(ptr) Variable Function - 74(b2x3): 54(ptr) Variable Function - 79(r22): 78(ptr) Variable Function - 80(b3x3): 78(ptr) Variable Function - 85(r23): 84(ptr) Variable Function - 88(b4x3): 87(ptr) Variable Function - 91(r30): 39(ptr) Variable Function - 92(b1x4): 36(ptr) Variable Function - 95(r31): 65(ptr) Variable Function - 96(b2x4): 62(ptr) Variable Function - 99(r32): 87(ptr) Variable Function - 100(b3x4): 84(ptr) Variable Function - 105(r33): 104(ptr) Variable Function - 106(b4x4): 104(ptr) Variable Function - 14: 10 Load 13(b1x1) - 15: 10 Transpose 14 - Store 12(r00) 15 - 23: 20 Load 22(b2x1) - 24: 17 Transpose 23 - Store 19(r01) 24 - 32: 29 Load 31(b3x1) - 33: 26 Transpose 32 - Store 28(r02) 33 - 41: 38 Load 40(b4x1) - 42: 35 Transpose 41 - Store 37(r03) 42 - 45: 17 Load 44(b1x2) - 46: 20 Transpose 45 - Store 43(r10) 46 - 51: 47 Load 50(b2x2) - 52: 47 Transpose 51 - Store 49(r11) 52 - 59: 56 Load 58(b3x2) - 60: 53 Transpose 59 - Store 55(r12) 60 - 67: 64 Load 66(b4x2) - 68: 61 Transpose 67 - Store 63(r13) 68 - 71: 26 Load 70(b1x3) - 72: 29 Transpose 71 - Store 69(r20) 72 - 75: 53 Load 74(b2x3) - 76: 56 Transpose 75 - Store 73(r21) 76 - 81: 77 Load 80(b3x3) - 82: 77 Transpose 81 - Store 79(r22) 82 - 89: 86 Load 88(b4x3) - 90: 83 Transpose 89 - Store 85(r23) 90 - 93: 35 Load 92(b1x4) - 94: 38 Transpose 93 - Store 91(r30) 94 - 97: 61 Load 96(b2x4) - 98: 64 Transpose 97 - Store 95(r31) 98 - 101: 83 Load 100(b3x4) - 102: 86 Transpose 101 - Store 99(r32) 102 - 107: 103 Load 106(b4x4) - 108: 103 Transpose 107 - Store 105(r33) 108 + 18(r00): 17(ptr) Variable Function + 19(b1x1): 17(ptr) Variable Function + 25(r01): 24(ptr) Variable Function + 28(b2x1): 27(ptr) Variable Function + 34(r02): 33(ptr) Variable Function + 37(b3x1): 36(ptr) Variable Function + 43(r03): 42(ptr) Variable Function + 46(b4x1): 45(ptr) Variable Function + 49(r10): 27(ptr) Variable Function + 50(b1x2): 24(ptr) Variable Function + 55(r11): 54(ptr) Variable Function + 56(b2x2): 54(ptr) Variable Function + 61(r12): 60(ptr) Variable Function + 64(b3x2): 63(ptr) Variable Function + 69(r13): 68(ptr) Variable Function + 72(b4x2): 71(ptr) Variable Function + 75(r20): 36(ptr) Variable Function + 76(b1x3): 33(ptr) Variable Function + 79(r21): 63(ptr) Variable Function + 80(b2x3): 60(ptr) Variable Function + 85(r22): 84(ptr) Variable Function + 86(b3x3): 84(ptr) Variable Function + 91(r23): 90(ptr) Variable Function + 94(b4x3): 93(ptr) Variable Function + 97(r30): 45(ptr) Variable Function + 98(b1x4): 42(ptr) Variable Function + 101(r31): 71(ptr) Variable Function + 102(b2x4): 68(ptr) Variable Function + 105(r32): 93(ptr) Variable Function + 106(b3x4): 90(ptr) Variable Function + 111(r33): 110(ptr) Variable Function + 112(b4x4): 110(ptr) Variable Function + 20: 16 Load 19(b1x1) + 21: 16 Transpose 20 + Store 18(r00) 21 + 29: 26 Load 28(b2x1) + 30: 23 Transpose 29 + Store 25(r01) 30 + 38: 35 Load 37(b3x1) + 39: 32 Transpose 38 + Store 34(r02) 39 + 47: 44 Load 46(b4x1) + 48: 41 Transpose 47 + Store 43(r03) 48 + 51: 23 Load 50(b1x2) + 52: 26 Transpose 51 + Store 49(r10) 52 + 57: 53 Load 56(b2x2) + 58: 53 Transpose 57 + Store 55(r11) 58 + 65: 62 Load 64(b3x2) + 66: 59 Transpose 65 + Store 61(r12) 66 + 73: 70 Load 72(b4x2) + 74: 67 Transpose 73 + Store 69(r13) 74 + 77: 32 Load 76(b1x3) + 78: 35 Transpose 77 + Store 75(r20) 78 + 81: 59 Load 80(b2x3) + 82: 62 Transpose 81 + Store 79(r21) 82 + 87: 83 Load 86(b3x3) + 88: 83 Transpose 87 + Store 85(r22) 88 + 95: 92 Load 94(b4x3) + 96: 89 Transpose 95 + Store 91(r23) 96 + 99: 41 Load 98(b1x4) + 100: 44 Transpose 99 + Store 97(r30) 100 + 103: 67 Load 102(b2x4) + 104: 70 Transpose 103 + Store 101(r31) 104 + 107: 89 Load 106(b3x4) + 108: 92 Transpose 107 + Store 105(r32) 108 + 113: 109 Load 112(b4x4) + 114: 109 Transpose 113 + Store 111(r33) 114 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 116(ps_output): 115(ptr) Variable Function + 122: 121(ptr) AccessChain 116(ps_output) 118 + Store 122 120 + 123:10(PS_OUTPUT) Load 116(ps_output) + ReturnValue 123 + FunctionEnd |