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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out434
1 files changed, 0 insertions, 434 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out
deleted file mode 100644
index 1362ee75945..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out
+++ /dev/null
@@ -1,434 +0,0 @@
-hlsl.matType.bool.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: TestBoolMatTypes( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:25 Sequence
-0:25 move second child to first child ( temp 1X1 matrix of bool)
-0:25 'r00' ( temp 1X1 matrix of bool)
-0:25 transpose ( temp 1X1 matrix of bool)
-0:25 'b1x1' ( temp 1X1 matrix of bool)
-0:26 Sequence
-0:26 move second child to first child ( temp 1X2 matrix of bool)
-0:26 'r01' ( temp 1X2 matrix of bool)
-0:26 transpose ( temp 1X2 matrix of bool)
-0:26 'b2x1' ( temp 2X1 matrix of bool)
-0:27 Sequence
-0:27 move second child to first child ( temp 1X3 matrix of bool)
-0:27 'r02' ( temp 1X3 matrix of bool)
-0:27 transpose ( temp 1X3 matrix of bool)
-0:27 'b3x1' ( temp 3X1 matrix of bool)
-0:28 Sequence
-0:28 move second child to first child ( temp 1X4 matrix of bool)
-0:28 'r03' ( temp 1X4 matrix of bool)
-0:28 transpose ( temp 1X4 matrix of bool)
-0:28 'b4x1' ( temp 4X1 matrix of bool)
-0:30 Sequence
-0:30 move second child to first child ( temp 2X1 matrix of bool)
-0:30 'r10' ( temp 2X1 matrix of bool)
-0:30 transpose ( temp 2X1 matrix of bool)
-0:30 'b1x2' ( temp 1X2 matrix of bool)
-0:31 Sequence
-0:31 move second child to first child ( temp 2X2 matrix of bool)
-0:31 'r11' ( temp 2X2 matrix of bool)
-0:31 transpose ( temp 2X2 matrix of bool)
-0:31 'b2x2' ( temp 2X2 matrix of bool)
-0:32 Sequence
-0:32 move second child to first child ( temp 2X3 matrix of bool)
-0:32 'r12' ( temp 2X3 matrix of bool)
-0:32 transpose ( temp 2X3 matrix of bool)
-0:32 'b3x2' ( temp 3X2 matrix of bool)
-0:33 Sequence
-0:33 move second child to first child ( temp 2X4 matrix of bool)
-0:33 'r13' ( temp 2X4 matrix of bool)
-0:33 transpose ( temp 2X4 matrix of bool)
-0:33 'b4x2' ( temp 4X2 matrix of bool)
-0:35 Sequence
-0:35 move second child to first child ( temp 3X1 matrix of bool)
-0:35 'r20' ( temp 3X1 matrix of bool)
-0:35 transpose ( temp 3X1 matrix of bool)
-0:35 'b1x3' ( temp 1X3 matrix of bool)
-0:36 Sequence
-0:36 move second child to first child ( temp 3X2 matrix of bool)
-0:36 'r21' ( temp 3X2 matrix of bool)
-0:36 transpose ( temp 3X2 matrix of bool)
-0:36 'b2x3' ( temp 2X3 matrix of bool)
-0:37 Sequence
-0:37 move second child to first child ( temp 3X3 matrix of bool)
-0:37 'r22' ( temp 3X3 matrix of bool)
-0:37 transpose ( temp 3X3 matrix of bool)
-0:37 'b3x3' ( temp 3X3 matrix of bool)
-0:38 Sequence
-0:38 move second child to first child ( temp 3X4 matrix of bool)
-0:38 'r23' ( temp 3X4 matrix of bool)
-0:38 transpose ( temp 3X4 matrix of bool)
-0:38 'b4x3' ( temp 4X3 matrix of bool)
-0:40 Sequence
-0:40 move second child to first child ( temp 4X1 matrix of bool)
-0:40 'r30' ( temp 4X1 matrix of bool)
-0:40 transpose ( temp 4X1 matrix of bool)
-0:40 'b1x4' ( temp 1X4 matrix of bool)
-0:41 Sequence
-0:41 move second child to first child ( temp 4X2 matrix of bool)
-0:41 'r31' ( temp 4X2 matrix of bool)
-0:41 transpose ( temp 4X2 matrix of bool)
-0:41 'b2x4' ( temp 2X4 matrix of bool)
-0:42 Sequence
-0:42 move second child to first child ( temp 4X3 matrix of bool)
-0:42 'r32' ( temp 4X3 matrix of bool)
-0:42 transpose ( temp 4X3 matrix of bool)
-0:42 'b3x4' ( temp 3X4 matrix of bool)
-0:43 Sequence
-0:43 move second child to first child ( temp 4X4 matrix of bool)
-0:43 'r33' ( temp 4X4 matrix of bool)
-0:43 transpose ( temp 4X4 matrix of bool)
-0:43 'b4x4' ( temp 4X4 matrix of bool)
-0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:49 Function Parameters:
-0:? Sequence
-0:51 move second child to first child ( temp 4-component vector of float)
-0:51 color: direct index for structure ( temp 4-component vector of float)
-0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:51 Constant:
-0:51 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:52 Branch: Return with expression
-0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:49 Function Definition: main( ( temp void)
-0:49 Function Parameters:
-0:? Sequence
-0:49 Sequence
-0:49 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:49 color: direct index for structure ( temp 4-component vector of float)
-0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:49 Constant:
-0:49 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: TestBoolMatTypes( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:25 Sequence
-0:25 move second child to first child ( temp 1X1 matrix of bool)
-0:25 'r00' ( temp 1X1 matrix of bool)
-0:25 transpose ( temp 1X1 matrix of bool)
-0:25 'b1x1' ( temp 1X1 matrix of bool)
-0:26 Sequence
-0:26 move second child to first child ( temp 1X2 matrix of bool)
-0:26 'r01' ( temp 1X2 matrix of bool)
-0:26 transpose ( temp 1X2 matrix of bool)
-0:26 'b2x1' ( temp 2X1 matrix of bool)
-0:27 Sequence
-0:27 move second child to first child ( temp 1X3 matrix of bool)
-0:27 'r02' ( temp 1X3 matrix of bool)
-0:27 transpose ( temp 1X3 matrix of bool)
-0:27 'b3x1' ( temp 3X1 matrix of bool)
-0:28 Sequence
-0:28 move second child to first child ( temp 1X4 matrix of bool)
-0:28 'r03' ( temp 1X4 matrix of bool)
-0:28 transpose ( temp 1X4 matrix of bool)
-0:28 'b4x1' ( temp 4X1 matrix of bool)
-0:30 Sequence
-0:30 move second child to first child ( temp 2X1 matrix of bool)
-0:30 'r10' ( temp 2X1 matrix of bool)
-0:30 transpose ( temp 2X1 matrix of bool)
-0:30 'b1x2' ( temp 1X2 matrix of bool)
-0:31 Sequence
-0:31 move second child to first child ( temp 2X2 matrix of bool)
-0:31 'r11' ( temp 2X2 matrix of bool)
-0:31 transpose ( temp 2X2 matrix of bool)
-0:31 'b2x2' ( temp 2X2 matrix of bool)
-0:32 Sequence
-0:32 move second child to first child ( temp 2X3 matrix of bool)
-0:32 'r12' ( temp 2X3 matrix of bool)
-0:32 transpose ( temp 2X3 matrix of bool)
-0:32 'b3x2' ( temp 3X2 matrix of bool)
-0:33 Sequence
-0:33 move second child to first child ( temp 2X4 matrix of bool)
-0:33 'r13' ( temp 2X4 matrix of bool)
-0:33 transpose ( temp 2X4 matrix of bool)
-0:33 'b4x2' ( temp 4X2 matrix of bool)
-0:35 Sequence
-0:35 move second child to first child ( temp 3X1 matrix of bool)
-0:35 'r20' ( temp 3X1 matrix of bool)
-0:35 transpose ( temp 3X1 matrix of bool)
-0:35 'b1x3' ( temp 1X3 matrix of bool)
-0:36 Sequence
-0:36 move second child to first child ( temp 3X2 matrix of bool)
-0:36 'r21' ( temp 3X2 matrix of bool)
-0:36 transpose ( temp 3X2 matrix of bool)
-0:36 'b2x3' ( temp 2X3 matrix of bool)
-0:37 Sequence
-0:37 move second child to first child ( temp 3X3 matrix of bool)
-0:37 'r22' ( temp 3X3 matrix of bool)
-0:37 transpose ( temp 3X3 matrix of bool)
-0:37 'b3x3' ( temp 3X3 matrix of bool)
-0:38 Sequence
-0:38 move second child to first child ( temp 3X4 matrix of bool)
-0:38 'r23' ( temp 3X4 matrix of bool)
-0:38 transpose ( temp 3X4 matrix of bool)
-0:38 'b4x3' ( temp 4X3 matrix of bool)
-0:40 Sequence
-0:40 move second child to first child ( temp 4X1 matrix of bool)
-0:40 'r30' ( temp 4X1 matrix of bool)
-0:40 transpose ( temp 4X1 matrix of bool)
-0:40 'b1x4' ( temp 1X4 matrix of bool)
-0:41 Sequence
-0:41 move second child to first child ( temp 4X2 matrix of bool)
-0:41 'r31' ( temp 4X2 matrix of bool)
-0:41 transpose ( temp 4X2 matrix of bool)
-0:41 'b2x4' ( temp 2X4 matrix of bool)
-0:42 Sequence
-0:42 move second child to first child ( temp 4X3 matrix of bool)
-0:42 'r32' ( temp 4X3 matrix of bool)
-0:42 transpose ( temp 4X3 matrix of bool)
-0:42 'b3x4' ( temp 3X4 matrix of bool)
-0:43 Sequence
-0:43 move second child to first child ( temp 4X4 matrix of bool)
-0:43 'r33' ( temp 4X4 matrix of bool)
-0:43 transpose ( temp 4X4 matrix of bool)
-0:43 'b4x4' ( temp 4X4 matrix of bool)
-0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:49 Function Parameters:
-0:? Sequence
-0:51 move second child to first child ( temp 4-component vector of float)
-0:51 color: direct index for structure ( temp 4-component vector of float)
-0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:51 Constant:
-0:51 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:52 Branch: Return with expression
-0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:49 Function Definition: main( ( temp void)
-0:49 Function Parameters:
-0:? Sequence
-0:49 Sequence
-0:49 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:49 color: direct index for structure ( temp 4-component vector of float)
-0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:49 Constant:
-0:49 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 130
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 127
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 6 "TestBoolMatTypes("
- Name 10 "PS_OUTPUT"
- MemberName 10(PS_OUTPUT) 0 "color"
- Name 12 "@main("
- Name 18 "r00"
- Name 19 "b1x1"
- Name 25 "r01"
- Name 28 "b2x1"
- Name 34 "r02"
- Name 37 "b3x1"
- Name 43 "r03"
- Name 46 "b4x1"
- Name 49 "r10"
- Name 50 "b1x2"
- Name 55 "r11"
- Name 56 "b2x2"
- Name 61 "r12"
- Name 64 "b3x2"
- Name 69 "r13"
- Name 72 "b4x2"
- Name 75 "r20"
- Name 76 "b1x3"
- Name 79 "r21"
- Name 80 "b2x3"
- Name 85 "r22"
- Name 86 "b3x3"
- Name 91 "r23"
- Name 94 "b4x3"
- Name 97 "r30"
- Name 98 "b1x4"
- Name 101 "r31"
- Name 102 "b2x4"
- Name 105 "r32"
- Name 106 "b3x4"
- Name 111 "r33"
- Name 112 "b4x4"
- Name 116 "ps_output"
- Name 127 "@entryPointOutput.color"
- Decorate 127(@entryPointOutput.color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 8: TypeFloat 32
- 9: TypeVector 8(float) 4
- 10(PS_OUTPUT): TypeStruct 9(fvec4)
- 11: TypeFunction 10(PS_OUTPUT)
- 14: TypeBool
- 15: TypeVector 14(bool) 1
- 16: TypeMatrix 15(bvec) 1
- 17: TypePointer Function 16
- 22: TypeVector 14(bool) 2
- 23: TypeMatrix 22(bvec2) 1
- 24: TypePointer Function 23
- 26: TypeMatrix 15(bvec) 2
- 27: TypePointer Function 26
- 31: TypeVector 14(bool) 3
- 32: TypeMatrix 31(bvec3) 1
- 33: TypePointer Function 32
- 35: TypeMatrix 15(bvec) 3
- 36: TypePointer Function 35
- 40: TypeVector 14(bool) 4
- 41: TypeMatrix 40(bvec4) 1
- 42: TypePointer Function 41
- 44: TypeMatrix 15(bvec) 4
- 45: TypePointer Function 44
- 53: TypeMatrix 22(bvec2) 2
- 54: TypePointer Function 53
- 59: TypeMatrix 31(bvec3) 2
- 60: TypePointer Function 59
- 62: TypeMatrix 22(bvec2) 3
- 63: TypePointer Function 62
- 67: TypeMatrix 40(bvec4) 2
- 68: TypePointer Function 67
- 70: TypeMatrix 22(bvec2) 4
- 71: TypePointer Function 70
- 83: TypeMatrix 31(bvec3) 3
- 84: TypePointer Function 83
- 89: TypeMatrix 40(bvec4) 3
- 90: TypePointer Function 89
- 92: TypeMatrix 31(bvec3) 4
- 93: TypePointer Function 92
- 109: TypeMatrix 40(bvec4) 4
- 110: TypePointer Function 109
- 115: TypePointer Function 10(PS_OUTPUT)
- 117: TypeInt 32 1
- 118: 117(int) Constant 0
- 119: 8(float) Constant 0
- 120: 9(fvec4) ConstantComposite 119 119 119 119
- 121: TypePointer Function 9(fvec4)
- 126: TypePointer Output 9(fvec4)
-127(@entryPointOutput.color): 126(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 128:10(PS_OUTPUT) FunctionCall 12(@main()
- 129: 9(fvec4) CompositeExtract 128 0
- Store 127(@entryPointOutput.color) 129
- Return
- FunctionEnd
-6(TestBoolMatTypes(): 2 Function None 3
- 7: Label
- 18(r00): 17(ptr) Variable Function
- 19(b1x1): 17(ptr) Variable Function
- 25(r01): 24(ptr) Variable Function
- 28(b2x1): 27(ptr) Variable Function
- 34(r02): 33(ptr) Variable Function
- 37(b3x1): 36(ptr) Variable Function
- 43(r03): 42(ptr) Variable Function
- 46(b4x1): 45(ptr) Variable Function
- 49(r10): 27(ptr) Variable Function
- 50(b1x2): 24(ptr) Variable Function
- 55(r11): 54(ptr) Variable Function
- 56(b2x2): 54(ptr) Variable Function
- 61(r12): 60(ptr) Variable Function
- 64(b3x2): 63(ptr) Variable Function
- 69(r13): 68(ptr) Variable Function
- 72(b4x2): 71(ptr) Variable Function
- 75(r20): 36(ptr) Variable Function
- 76(b1x3): 33(ptr) Variable Function
- 79(r21): 63(ptr) Variable Function
- 80(b2x3): 60(ptr) Variable Function
- 85(r22): 84(ptr) Variable Function
- 86(b3x3): 84(ptr) Variable Function
- 91(r23): 90(ptr) Variable Function
- 94(b4x3): 93(ptr) Variable Function
- 97(r30): 45(ptr) Variable Function
- 98(b1x4): 42(ptr) Variable Function
- 101(r31): 71(ptr) Variable Function
- 102(b2x4): 68(ptr) Variable Function
- 105(r32): 93(ptr) Variable Function
- 106(b3x4): 90(ptr) Variable Function
- 111(r33): 110(ptr) Variable Function
- 112(b4x4): 110(ptr) Variable Function
- 20: 16 Load 19(b1x1)
- 21: 16 Transpose 20
- Store 18(r00) 21
- 29: 26 Load 28(b2x1)
- 30: 23 Transpose 29
- Store 25(r01) 30
- 38: 35 Load 37(b3x1)
- 39: 32 Transpose 38
- Store 34(r02) 39
- 47: 44 Load 46(b4x1)
- 48: 41 Transpose 47
- Store 43(r03) 48
- 51: 23 Load 50(b1x2)
- 52: 26 Transpose 51
- Store 49(r10) 52
- 57: 53 Load 56(b2x2)
- 58: 53 Transpose 57
- Store 55(r11) 58
- 65: 62 Load 64(b3x2)
- 66: 59 Transpose 65
- Store 61(r12) 66
- 73: 70 Load 72(b4x2)
- 74: 67 Transpose 73
- Store 69(r13) 74
- 77: 32 Load 76(b1x3)
- 78: 35 Transpose 77
- Store 75(r20) 78
- 81: 59 Load 80(b2x3)
- 82: 62 Transpose 81
- Store 79(r21) 82
- 87: 83 Load 86(b3x3)
- 88: 83 Transpose 87
- Store 85(r22) 88
- 95: 92 Load 94(b4x3)
- 96: 89 Transpose 95
- Store 91(r23) 96
- 99: 41 Load 98(b1x4)
- 100: 44 Transpose 99
- Store 97(r30) 100
- 103: 67 Load 102(b2x4)
- 104: 70 Transpose 103
- Store 101(r31) 104
- 107: 89 Load 106(b3x4)
- 108: 92 Transpose 107
- Store 105(r32) 108
- 113: 109 Load 112(b4x4)
- 114: 109 Transpose 113
- Store 111(r33) 114
- Return
- FunctionEnd
- 12(@main():10(PS_OUTPUT) Function None 11
- 13: Label
- 116(ps_output): 115(ptr) Variable Function
- 122: 121(ptr) AccessChain 116(ps_output) 118
- Store 122 120
- 123:10(PS_OUTPUT) Load 116(ps_output)
- ReturnValue 123
- FunctionEnd