diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out | 434 |
1 files changed, 0 insertions, 434 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out deleted file mode 100644 index 1362ee75945..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matType.bool.frag.out +++ /dev/null @@ -1,434 +0,0 @@ -hlsl.matType.bool.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: TestBoolMatTypes( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:25 Sequence -0:25 move second child to first child ( temp 1X1 matrix of bool) -0:25 'r00' ( temp 1X1 matrix of bool) -0:25 transpose ( temp 1X1 matrix of bool) -0:25 'b1x1' ( temp 1X1 matrix of bool) -0:26 Sequence -0:26 move second child to first child ( temp 1X2 matrix of bool) -0:26 'r01' ( temp 1X2 matrix of bool) -0:26 transpose ( temp 1X2 matrix of bool) -0:26 'b2x1' ( temp 2X1 matrix of bool) -0:27 Sequence -0:27 move second child to first child ( temp 1X3 matrix of bool) -0:27 'r02' ( temp 1X3 matrix of bool) -0:27 transpose ( temp 1X3 matrix of bool) -0:27 'b3x1' ( temp 3X1 matrix of bool) -0:28 Sequence -0:28 move second child to first child ( temp 1X4 matrix of bool) -0:28 'r03' ( temp 1X4 matrix of bool) -0:28 transpose ( temp 1X4 matrix of bool) -0:28 'b4x1' ( temp 4X1 matrix of bool) -0:30 Sequence -0:30 move second child to first child ( temp 2X1 matrix of bool) -0:30 'r10' ( temp 2X1 matrix of bool) -0:30 transpose ( temp 2X1 matrix of bool) -0:30 'b1x2' ( temp 1X2 matrix of bool) -0:31 Sequence -0:31 move second child to first child ( temp 2X2 matrix of bool) -0:31 'r11' ( temp 2X2 matrix of bool) -0:31 transpose ( temp 2X2 matrix of bool) -0:31 'b2x2' ( temp 2X2 matrix of bool) -0:32 Sequence -0:32 move second child to first child ( temp 2X3 matrix of bool) -0:32 'r12' ( temp 2X3 matrix of bool) -0:32 transpose ( temp 2X3 matrix of bool) -0:32 'b3x2' ( temp 3X2 matrix of bool) -0:33 Sequence -0:33 move second child to first child ( temp 2X4 matrix of bool) -0:33 'r13' ( temp 2X4 matrix of bool) -0:33 transpose ( temp 2X4 matrix of bool) -0:33 'b4x2' ( temp 4X2 matrix of bool) -0:35 Sequence -0:35 move second child to first child ( temp 3X1 matrix of bool) -0:35 'r20' ( temp 3X1 matrix of bool) -0:35 transpose ( temp 3X1 matrix of bool) -0:35 'b1x3' ( temp 1X3 matrix of bool) -0:36 Sequence -0:36 move second child to first child ( temp 3X2 matrix of bool) -0:36 'r21' ( temp 3X2 matrix of bool) -0:36 transpose ( temp 3X2 matrix of bool) -0:36 'b2x3' ( temp 2X3 matrix of bool) -0:37 Sequence -0:37 move second child to first child ( temp 3X3 matrix of bool) -0:37 'r22' ( temp 3X3 matrix of bool) -0:37 transpose ( temp 3X3 matrix of bool) -0:37 'b3x3' ( temp 3X3 matrix of bool) -0:38 Sequence -0:38 move second child to first child ( temp 3X4 matrix of bool) -0:38 'r23' ( temp 3X4 matrix of bool) -0:38 transpose ( temp 3X4 matrix of bool) -0:38 'b4x3' ( temp 4X3 matrix of bool) -0:40 Sequence -0:40 move second child to first child ( temp 4X1 matrix of bool) -0:40 'r30' ( temp 4X1 matrix of bool) -0:40 transpose ( temp 4X1 matrix of bool) -0:40 'b1x4' ( temp 1X4 matrix of bool) -0:41 Sequence -0:41 move second child to first child ( temp 4X2 matrix of bool) -0:41 'r31' ( temp 4X2 matrix of bool) -0:41 transpose ( temp 4X2 matrix of bool) -0:41 'b2x4' ( temp 2X4 matrix of bool) -0:42 Sequence -0:42 move second child to first child ( temp 4X3 matrix of bool) -0:42 'r32' ( temp 4X3 matrix of bool) -0:42 transpose ( temp 4X3 matrix of bool) -0:42 'b3x4' ( temp 3X4 matrix of bool) -0:43 Sequence -0:43 move second child to first child ( temp 4X4 matrix of bool) -0:43 'r33' ( temp 4X4 matrix of bool) -0:43 transpose ( temp 4X4 matrix of bool) -0:43 'b4x4' ( temp 4X4 matrix of bool) -0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:49 Function Parameters: -0:? Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 color: direct index for structure ( temp 4-component vector of float) -0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:51 Constant: -0:51 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:52 Branch: Return with expression -0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:49 Function Definition: main( ( temp void) -0:49 Function Parameters: -0:? Sequence -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:49 color: direct index for structure ( temp 4-component vector of float) -0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:49 Constant: -0:49 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: TestBoolMatTypes( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:25 Sequence -0:25 move second child to first child ( temp 1X1 matrix of bool) -0:25 'r00' ( temp 1X1 matrix of bool) -0:25 transpose ( temp 1X1 matrix of bool) -0:25 'b1x1' ( temp 1X1 matrix of bool) -0:26 Sequence -0:26 move second child to first child ( temp 1X2 matrix of bool) -0:26 'r01' ( temp 1X2 matrix of bool) -0:26 transpose ( temp 1X2 matrix of bool) -0:26 'b2x1' ( temp 2X1 matrix of bool) -0:27 Sequence -0:27 move second child to first child ( temp 1X3 matrix of bool) -0:27 'r02' ( temp 1X3 matrix of bool) -0:27 transpose ( temp 1X3 matrix of bool) -0:27 'b3x1' ( temp 3X1 matrix of bool) -0:28 Sequence -0:28 move second child to first child ( temp 1X4 matrix of bool) -0:28 'r03' ( temp 1X4 matrix of bool) -0:28 transpose ( temp 1X4 matrix of bool) -0:28 'b4x1' ( temp 4X1 matrix of bool) -0:30 Sequence -0:30 move second child to first child ( temp 2X1 matrix of bool) -0:30 'r10' ( temp 2X1 matrix of bool) -0:30 transpose ( temp 2X1 matrix of bool) -0:30 'b1x2' ( temp 1X2 matrix of bool) -0:31 Sequence -0:31 move second child to first child ( temp 2X2 matrix of bool) -0:31 'r11' ( temp 2X2 matrix of bool) -0:31 transpose ( temp 2X2 matrix of bool) -0:31 'b2x2' ( temp 2X2 matrix of bool) -0:32 Sequence -0:32 move second child to first child ( temp 2X3 matrix of bool) -0:32 'r12' ( temp 2X3 matrix of bool) -0:32 transpose ( temp 2X3 matrix of bool) -0:32 'b3x2' ( temp 3X2 matrix of bool) -0:33 Sequence -0:33 move second child to first child ( temp 2X4 matrix of bool) -0:33 'r13' ( temp 2X4 matrix of bool) -0:33 transpose ( temp 2X4 matrix of bool) -0:33 'b4x2' ( temp 4X2 matrix of bool) -0:35 Sequence -0:35 move second child to first child ( temp 3X1 matrix of bool) -0:35 'r20' ( temp 3X1 matrix of bool) -0:35 transpose ( temp 3X1 matrix of bool) -0:35 'b1x3' ( temp 1X3 matrix of bool) -0:36 Sequence -0:36 move second child to first child ( temp 3X2 matrix of bool) -0:36 'r21' ( temp 3X2 matrix of bool) -0:36 transpose ( temp 3X2 matrix of bool) -0:36 'b2x3' ( temp 2X3 matrix of bool) -0:37 Sequence -0:37 move second child to first child ( temp 3X3 matrix of bool) -0:37 'r22' ( temp 3X3 matrix of bool) -0:37 transpose ( temp 3X3 matrix of bool) -0:37 'b3x3' ( temp 3X3 matrix of bool) -0:38 Sequence -0:38 move second child to first child ( temp 3X4 matrix of bool) -0:38 'r23' ( temp 3X4 matrix of bool) -0:38 transpose ( temp 3X4 matrix of bool) -0:38 'b4x3' ( temp 4X3 matrix of bool) -0:40 Sequence -0:40 move second child to first child ( temp 4X1 matrix of bool) -0:40 'r30' ( temp 4X1 matrix of bool) -0:40 transpose ( temp 4X1 matrix of bool) -0:40 'b1x4' ( temp 1X4 matrix of bool) -0:41 Sequence -0:41 move second child to first child ( temp 4X2 matrix of bool) -0:41 'r31' ( temp 4X2 matrix of bool) -0:41 transpose ( temp 4X2 matrix of bool) -0:41 'b2x4' ( temp 2X4 matrix of bool) -0:42 Sequence -0:42 move second child to first child ( temp 4X3 matrix of bool) -0:42 'r32' ( temp 4X3 matrix of bool) -0:42 transpose ( temp 4X3 matrix of bool) -0:42 'b3x4' ( temp 3X4 matrix of bool) -0:43 Sequence -0:43 move second child to first child ( temp 4X4 matrix of bool) -0:43 'r33' ( temp 4X4 matrix of bool) -0:43 transpose ( temp 4X4 matrix of bool) -0:43 'b4x4' ( temp 4X4 matrix of bool) -0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:49 Function Parameters: -0:? Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 color: direct index for structure ( temp 4-component vector of float) -0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:51 Constant: -0:51 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:52 Branch: Return with expression -0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:49 Function Definition: main( ( temp void) -0:49 Function Parameters: -0:? Sequence -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:49 color: direct index for structure ( temp 4-component vector of float) -0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:49 Constant: -0:49 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 130 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 127 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 6 "TestBoolMatTypes(" - Name 10 "PS_OUTPUT" - MemberName 10(PS_OUTPUT) 0 "color" - Name 12 "@main(" - Name 18 "r00" - Name 19 "b1x1" - Name 25 "r01" - Name 28 "b2x1" - Name 34 "r02" - Name 37 "b3x1" - Name 43 "r03" - Name 46 "b4x1" - Name 49 "r10" - Name 50 "b1x2" - Name 55 "r11" - Name 56 "b2x2" - Name 61 "r12" - Name 64 "b3x2" - Name 69 "r13" - Name 72 "b4x2" - Name 75 "r20" - Name 76 "b1x3" - Name 79 "r21" - Name 80 "b2x3" - Name 85 "r22" - Name 86 "b3x3" - Name 91 "r23" - Name 94 "b4x3" - Name 97 "r30" - Name 98 "b1x4" - Name 101 "r31" - Name 102 "b2x4" - Name 105 "r32" - Name 106 "b3x4" - Name 111 "r33" - Name 112 "b4x4" - Name 116 "ps_output" - Name 127 "@entryPointOutput.color" - Decorate 127(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 8: TypeFloat 32 - 9: TypeVector 8(float) 4 - 10(PS_OUTPUT): TypeStruct 9(fvec4) - 11: TypeFunction 10(PS_OUTPUT) - 14: TypeBool - 15: TypeVector 14(bool) 1 - 16: TypeMatrix 15(bvec) 1 - 17: TypePointer Function 16 - 22: TypeVector 14(bool) 2 - 23: TypeMatrix 22(bvec2) 1 - 24: TypePointer Function 23 - 26: TypeMatrix 15(bvec) 2 - 27: TypePointer Function 26 - 31: TypeVector 14(bool) 3 - 32: TypeMatrix 31(bvec3) 1 - 33: TypePointer Function 32 - 35: TypeMatrix 15(bvec) 3 - 36: TypePointer Function 35 - 40: TypeVector 14(bool) 4 - 41: TypeMatrix 40(bvec4) 1 - 42: TypePointer Function 41 - 44: TypeMatrix 15(bvec) 4 - 45: TypePointer Function 44 - 53: TypeMatrix 22(bvec2) 2 - 54: TypePointer Function 53 - 59: TypeMatrix 31(bvec3) 2 - 60: TypePointer Function 59 - 62: TypeMatrix 22(bvec2) 3 - 63: TypePointer Function 62 - 67: TypeMatrix 40(bvec4) 2 - 68: TypePointer Function 67 - 70: TypeMatrix 22(bvec2) 4 - 71: TypePointer Function 70 - 83: TypeMatrix 31(bvec3) 3 - 84: TypePointer Function 83 - 89: TypeMatrix 40(bvec4) 3 - 90: TypePointer Function 89 - 92: TypeMatrix 31(bvec3) 4 - 93: TypePointer Function 92 - 109: TypeMatrix 40(bvec4) 4 - 110: TypePointer Function 109 - 115: TypePointer Function 10(PS_OUTPUT) - 117: TypeInt 32 1 - 118: 117(int) Constant 0 - 119: 8(float) Constant 0 - 120: 9(fvec4) ConstantComposite 119 119 119 119 - 121: TypePointer Function 9(fvec4) - 126: TypePointer Output 9(fvec4) -127(@entryPointOutput.color): 126(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 128:10(PS_OUTPUT) FunctionCall 12(@main() - 129: 9(fvec4) CompositeExtract 128 0 - Store 127(@entryPointOutput.color) 129 - Return - FunctionEnd -6(TestBoolMatTypes(): 2 Function None 3 - 7: Label - 18(r00): 17(ptr) Variable Function - 19(b1x1): 17(ptr) Variable Function - 25(r01): 24(ptr) Variable Function - 28(b2x1): 27(ptr) Variable Function - 34(r02): 33(ptr) Variable Function - 37(b3x1): 36(ptr) Variable Function - 43(r03): 42(ptr) Variable Function - 46(b4x1): 45(ptr) Variable Function - 49(r10): 27(ptr) Variable Function - 50(b1x2): 24(ptr) Variable Function - 55(r11): 54(ptr) Variable Function - 56(b2x2): 54(ptr) Variable Function - 61(r12): 60(ptr) Variable Function - 64(b3x2): 63(ptr) Variable Function - 69(r13): 68(ptr) Variable Function - 72(b4x2): 71(ptr) Variable Function - 75(r20): 36(ptr) Variable Function - 76(b1x3): 33(ptr) Variable Function - 79(r21): 63(ptr) Variable Function - 80(b2x3): 60(ptr) Variable Function - 85(r22): 84(ptr) Variable Function - 86(b3x3): 84(ptr) Variable Function - 91(r23): 90(ptr) Variable Function - 94(b4x3): 93(ptr) Variable Function - 97(r30): 45(ptr) Variable Function - 98(b1x4): 42(ptr) Variable Function - 101(r31): 71(ptr) Variable Function - 102(b2x4): 68(ptr) Variable Function - 105(r32): 93(ptr) Variable Function - 106(b3x4): 90(ptr) Variable Function - 111(r33): 110(ptr) Variable Function - 112(b4x4): 110(ptr) Variable Function - 20: 16 Load 19(b1x1) - 21: 16 Transpose 20 - Store 18(r00) 21 - 29: 26 Load 28(b2x1) - 30: 23 Transpose 29 - Store 25(r01) 30 - 38: 35 Load 37(b3x1) - 39: 32 Transpose 38 - Store 34(r02) 39 - 47: 44 Load 46(b4x1) - 48: 41 Transpose 47 - Store 43(r03) 48 - 51: 23 Load 50(b1x2) - 52: 26 Transpose 51 - Store 49(r10) 52 - 57: 53 Load 56(b2x2) - 58: 53 Transpose 57 - Store 55(r11) 58 - 65: 62 Load 64(b3x2) - 66: 59 Transpose 65 - Store 61(r12) 66 - 73: 70 Load 72(b4x2) - 74: 67 Transpose 73 - Store 69(r13) 74 - 77: 32 Load 76(b1x3) - 78: 35 Transpose 77 - Store 75(r20) 78 - 81: 59 Load 80(b2x3) - 82: 62 Transpose 81 - Store 79(r21) 82 - 87: 83 Load 86(b3x3) - 88: 83 Transpose 87 - Store 85(r22) 88 - 95: 92 Load 94(b4x3) - 96: 89 Transpose 95 - Store 91(r23) 96 - 99: 41 Load 98(b1x4) - 100: 44 Transpose 99 - Store 97(r30) 100 - 103: 67 Load 102(b2x4) - 104: 70 Transpose 103 - Store 101(r31) 104 - 107: 89 Load 106(b3x4) - 108: 92 Transpose 107 - Store 105(r32) 108 - 113: 109 Load 112(b4x4) - 114: 109 Transpose 113 - Store 111(r33) 114 - Return - FunctionEnd - 12(@main():10(PS_OUTPUT) Function None 11 - 13: Label - 116(ps_output): 115(ptr) Variable Function - 122: 121(ptr) AccessChain 116(ps_output) 118 - Store 122 120 - 123:10(PS_OUTPUT) Load 116(ps_output) - ReturnValue 123 - FunctionEnd |