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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out389
1 files changed, 201 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
index f9dd65f9e7b..cd0dbbf5d73 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
@@ -2,55 +2,55 @@ hlsl.matNx1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: TestMatNx1( (temp void)
+0:3 Function Definition: TestMatNx1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
-0:13 move second child to first child (temp 1X1 matrix of float)
-0:13 'r00' (temp 1X1 matrix of float)
-0:13 transpose (temp 1X1 matrix of float)
-0:13 'f1x1' (temp 1X1 matrix of float)
+0:13 move second child to first child ( temp 1X1 matrix of float)
+0:13 'r00' ( temp 1X1 matrix of float)
+0:13 transpose ( temp 1X1 matrix of float)
+0:13 'f1x1' ( temp 1X1 matrix of float)
0:14 Sequence
-0:14 move second child to first child (temp 1X2 matrix of float)
-0:14 'r01' (temp 1X2 matrix of float)
-0:14 transpose (temp 1X2 matrix of float)
-0:14 'f2x1' (temp 2X1 matrix of float)
+0:14 move second child to first child ( temp 1X2 matrix of float)
+0:14 'r01' ( temp 1X2 matrix of float)
+0:14 transpose ( temp 1X2 matrix of float)
+0:14 'f2x1' ( temp 2X1 matrix of float)
0:15 Sequence
-0:15 move second child to first child (temp 1X3 matrix of float)
-0:15 'r02' (temp 1X3 matrix of float)
-0:15 transpose (temp 1X3 matrix of float)
-0:15 'f3x1' (temp 3X1 matrix of float)
+0:15 move second child to first child ( temp 1X3 matrix of float)
+0:15 'r02' ( temp 1X3 matrix of float)
+0:15 transpose ( temp 1X3 matrix of float)
+0:15 'f3x1' ( temp 3X1 matrix of float)
0:16 Sequence
-0:16 move second child to first child (temp 1X4 matrix of float)
-0:16 'r03' (temp 1X4 matrix of float)
-0:16 transpose (temp 1X4 matrix of float)
-0:16 'f4x1' (temp 4X1 matrix of float)
+0:16 move second child to first child ( temp 1X4 matrix of float)
+0:16 'r03' ( temp 1X4 matrix of float)
+0:16 transpose ( temp 1X4 matrix of float)
+0:16 'f4x1' ( temp 4X1 matrix of float)
0:18 Sequence
-0:18 move second child to first child (temp 1X1 matrix of float)
-0:18 'r10' (temp 1X1 matrix of float)
-0:18 transpose (temp 1X1 matrix of float)
-0:18 'f1x1' (temp 1X1 matrix of float)
+0:18 move second child to first child ( temp 1X1 matrix of float)
+0:18 'r10' ( temp 1X1 matrix of float)
+0:18 transpose ( temp 1X1 matrix of float)
+0:18 'f1x1' ( temp 1X1 matrix of float)
0:19 Sequence
-0:19 move second child to first child (temp 2X1 matrix of float)
-0:19 'r11' (temp 2X1 matrix of float)
-0:19 transpose (temp 2X1 matrix of float)
-0:19 'f1x2' (temp 1X2 matrix of float)
+0:19 move second child to first child ( temp 2X1 matrix of float)
+0:19 'r11' ( temp 2X1 matrix of float)
+0:19 transpose ( temp 2X1 matrix of float)
+0:19 'f1x2' ( temp 1X2 matrix of float)
0:20 Sequence
-0:20 move second child to first child (temp 3X1 matrix of float)
-0:20 'r12' (temp 3X1 matrix of float)
-0:20 transpose (temp 3X1 matrix of float)
-0:20 'f1x3' (temp 1X3 matrix of float)
+0:20 move second child to first child ( temp 3X1 matrix of float)
+0:20 'r12' ( temp 3X1 matrix of float)
+0:20 transpose ( temp 3X1 matrix of float)
+0:20 'f1x3' ( temp 1X3 matrix of float)
0:21 Sequence
-0:21 move second child to first child (temp 4X1 matrix of float)
-0:21 'r13' (temp 4X1 matrix of float)
-0:21 transpose (temp 4X1 matrix of float)
-0:21 'f1x4' (temp 1X4 matrix of float)
-0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:21 move second child to first child ( temp 4X1 matrix of float)
+0:21 'r13' ( temp 4X1 matrix of float)
+0:21 transpose ( temp 4X1 matrix of float)
+0:21 'f1x4' ( temp 1X4 matrix of float)
+0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 color: direct index for structure (temp 4-component vector of float)
-0:29 'ps_output' (temp structure{temp 4-component vector of float color})
+0:29 move second child to first child ( temp 4-component vector of float)
+0:29 color: direct index for structure ( temp 4-component vector of float)
+0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
@@ -58,17 +58,20 @@ gl_FragCoord origin is upper left
0:29 1.000000
0:29 1.000000
0:29 1.000000
-0:30 Sequence
-0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:30 color: direct index for structure (temp 4-component vector of float)
-0:30 'ps_output' (temp structure{temp 4-component vector of float color})
-0:30 Constant:
-0:30 0 (const int)
-0:30 Branch: Return
+0:30 Branch: Return with expression
+0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:27 color: direct index for structure ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:27 Constant:
+0:27 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -77,55 +80,55 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: TestMatNx1( (temp void)
+0:3 Function Definition: TestMatNx1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
-0:13 move second child to first child (temp 1X1 matrix of float)
-0:13 'r00' (temp 1X1 matrix of float)
-0:13 transpose (temp 1X1 matrix of float)
-0:13 'f1x1' (temp 1X1 matrix of float)
+0:13 move second child to first child ( temp 1X1 matrix of float)
+0:13 'r00' ( temp 1X1 matrix of float)
+0:13 transpose ( temp 1X1 matrix of float)
+0:13 'f1x1' ( temp 1X1 matrix of float)
0:14 Sequence
-0:14 move second child to first child (temp 1X2 matrix of float)
-0:14 'r01' (temp 1X2 matrix of float)
-0:14 transpose (temp 1X2 matrix of float)
-0:14 'f2x1' (temp 2X1 matrix of float)
+0:14 move second child to first child ( temp 1X2 matrix of float)
+0:14 'r01' ( temp 1X2 matrix of float)
+0:14 transpose ( temp 1X2 matrix of float)
+0:14 'f2x1' ( temp 2X1 matrix of float)
0:15 Sequence
-0:15 move second child to first child (temp 1X3 matrix of float)
-0:15 'r02' (temp 1X3 matrix of float)
-0:15 transpose (temp 1X3 matrix of float)
-0:15 'f3x1' (temp 3X1 matrix of float)
+0:15 move second child to first child ( temp 1X3 matrix of float)
+0:15 'r02' ( temp 1X3 matrix of float)
+0:15 transpose ( temp 1X3 matrix of float)
+0:15 'f3x1' ( temp 3X1 matrix of float)
0:16 Sequence
-0:16 move second child to first child (temp 1X4 matrix of float)
-0:16 'r03' (temp 1X4 matrix of float)
-0:16 transpose (temp 1X4 matrix of float)
-0:16 'f4x1' (temp 4X1 matrix of float)
+0:16 move second child to first child ( temp 1X4 matrix of float)
+0:16 'r03' ( temp 1X4 matrix of float)
+0:16 transpose ( temp 1X4 matrix of float)
+0:16 'f4x1' ( temp 4X1 matrix of float)
0:18 Sequence
-0:18 move second child to first child (temp 1X1 matrix of float)
-0:18 'r10' (temp 1X1 matrix of float)
-0:18 transpose (temp 1X1 matrix of float)
-0:18 'f1x1' (temp 1X1 matrix of float)
+0:18 move second child to first child ( temp 1X1 matrix of float)
+0:18 'r10' ( temp 1X1 matrix of float)
+0:18 transpose ( temp 1X1 matrix of float)
+0:18 'f1x1' ( temp 1X1 matrix of float)
0:19 Sequence
-0:19 move second child to first child (temp 2X1 matrix of float)
-0:19 'r11' (temp 2X1 matrix of float)
-0:19 transpose (temp 2X1 matrix of float)
-0:19 'f1x2' (temp 1X2 matrix of float)
+0:19 move second child to first child ( temp 2X1 matrix of float)
+0:19 'r11' ( temp 2X1 matrix of float)
+0:19 transpose ( temp 2X1 matrix of float)
+0:19 'f1x2' ( temp 1X2 matrix of float)
0:20 Sequence
-0:20 move second child to first child (temp 3X1 matrix of float)
-0:20 'r12' (temp 3X1 matrix of float)
-0:20 transpose (temp 3X1 matrix of float)
-0:20 'f1x3' (temp 1X3 matrix of float)
+0:20 move second child to first child ( temp 3X1 matrix of float)
+0:20 'r12' ( temp 3X1 matrix of float)
+0:20 transpose ( temp 3X1 matrix of float)
+0:20 'f1x3' ( temp 1X3 matrix of float)
0:21 Sequence
-0:21 move second child to first child (temp 4X1 matrix of float)
-0:21 'r13' (temp 4X1 matrix of float)
-0:21 transpose (temp 4X1 matrix of float)
-0:21 'f1x4' (temp 1X4 matrix of float)
-0:27 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:21 move second child to first child ( temp 4X1 matrix of float)
+0:21 'r13' ( temp 4X1 matrix of float)
+0:21 transpose ( temp 4X1 matrix of float)
+0:21 'f1x4' ( temp 1X4 matrix of float)
+0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 color: direct index for structure (temp 4-component vector of float)
-0:29 'ps_output' (temp structure{temp 4-component vector of float color})
+0:29 move second child to first child ( temp 4-component vector of float)
+0:29 color: direct index for structure ( temp 4-component vector of float)
+0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
@@ -133,129 +136,139 @@ gl_FragCoord origin is upper left
0:29 1.000000
0:29 1.000000
0:29 1.000000
-0:30 Sequence
-0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:30 color: direct index for structure (temp 4-component vector of float)
-0:30 'ps_output' (temp structure{temp 4-component vector of float color})
-0:30 Constant:
-0:30 0 (const int)
-0:30 Branch: Return
+0:30 Branch: Return with expression
+0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:27 Function Definition: main( ( temp void)
+0:27 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:27 color: direct index for structure ( temp 4-component vector of float)
+0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:27 Constant:
+0:27 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 72
+// Id's are bound by 77
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 68
+ EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "TestMatNx1("
- Name 12 "r00"
- Name 13 "f1x1"
- Name 19 "r01"
- Name 22 "f2x1"
- Name 28 "r02"
- Name 31 "f3x1"
- Name 37 "r03"
- Name 40 "f4x1"
- Name 43 "r10"
- Name 46 "r11"
- Name 47 "f1x2"
- Name 50 "r12"
- Name 51 "f1x3"
- Name 54 "r13"
- Name 55 "f1x4"
- Name 58 "PS_OUTPUT"
- MemberName 58(PS_OUTPUT) 0 "color"
- Name 60 "ps_output"
- Name 68 "color"
- Decorate 68(color) Location 0
+ Name 10 "PS_OUTPUT"
+ MemberName 10(PS_OUTPUT) 0 "color"
+ Name 12 "@main("
+ Name 17 "r00"
+ Name 18 "f1x1"
+ Name 24 "r01"
+ Name 27 "f2x1"
+ Name 33 "r02"
+ Name 36 "f3x1"
+ Name 41 "r03"
+ Name 44 "f4x1"
+ Name 47 "r10"
+ Name 50 "r11"
+ Name 51 "f1x2"
+ Name 54 "r12"
+ Name 55 "f1x3"
+ Name 58 "r13"
+ Name 59 "f1x4"
+ Name 63 "ps_output"
+ Name 74 "color"
+ Decorate 74(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
- 9: TypeVector 8(float) 1
- 10: TypeMatrix 9(fvec) 1
- 11: TypePointer Function 10
- 16: TypeVector 8(float) 2
- 17: TypeMatrix 16(fvec2) 1
- 18: TypePointer Function 17
- 20: TypeMatrix 9(fvec) 2
- 21: TypePointer Function 20
- 25: TypeVector 8(float) 3
- 26: TypeMatrix 25(fvec3) 1
- 27: TypePointer Function 26
- 29: TypeMatrix 9(fvec) 3
- 30: TypePointer Function 29
- 34: TypeVector 8(float) 4
- 35: TypeMatrix 34(fvec4) 1
- 36: TypePointer Function 35
- 38: TypeMatrix 9(fvec) 4
- 39: TypePointer Function 38
- 58(PS_OUTPUT): TypeStruct 34(fvec4)
- 59: TypePointer Function 58(PS_OUTPUT)
- 61: TypeInt 32 1
- 62: 61(int) Constant 0
- 63: 8(float) Constant 1065353216
- 64: 34(fvec4) ConstantComposite 63 63 63 63
- 65: TypePointer Function 34(fvec4)
- 67: TypePointer Output 34(fvec4)
- 68(color): 67(ptr) Variable Output
+ 9: TypeVector 8(float) 4
+ 10(PS_OUTPUT): TypeStruct 9(fvec4)
+ 11: TypeFunction 10(PS_OUTPUT)
+ 14: TypeVector 8(float) 1
+ 15: TypeMatrix 14(fvec) 1
+ 16: TypePointer Function 15
+ 21: TypeVector 8(float) 2
+ 22: TypeMatrix 21(fvec2) 1
+ 23: TypePointer Function 22
+ 25: TypeMatrix 14(fvec) 2
+ 26: TypePointer Function 25
+ 30: TypeVector 8(float) 3
+ 31: TypeMatrix 30(fvec3) 1
+ 32: TypePointer Function 31
+ 34: TypeMatrix 14(fvec) 3
+ 35: TypePointer Function 34
+ 39: TypeMatrix 9(fvec4) 1
+ 40: TypePointer Function 39
+ 42: TypeMatrix 14(fvec) 4
+ 43: TypePointer Function 42
+ 62: TypePointer Function 10(PS_OUTPUT)
+ 64: TypeInt 32 1
+ 65: 64(int) Constant 0
+ 66: 8(float) Constant 1065353216
+ 67: 9(fvec4) ConstantComposite 66 66 66 66
+ 68: TypePointer Function 9(fvec4)
+ 73: TypePointer Output 9(fvec4)
+ 74(color): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 60(ps_output): 59(ptr) Variable Function
- 66: 65(ptr) AccessChain 60(ps_output) 62
- Store 66 64
- 69: 65(ptr) AccessChain 60(ps_output) 62
- 70: 34(fvec4) Load 69
- Store 68(color) 70
+ 75:10(PS_OUTPUT) FunctionCall 12(@main()
+ 76: 9(fvec4) CompositeExtract 75 0
+ Store 74(color) 76
Return
FunctionEnd
6(TestMatNx1(): 2 Function None 3
7: Label
- 12(r00): 11(ptr) Variable Function
- 13(f1x1): 11(ptr) Variable Function
- 19(r01): 18(ptr) Variable Function
- 22(f2x1): 21(ptr) Variable Function
- 28(r02): 27(ptr) Variable Function
- 31(f3x1): 30(ptr) Variable Function
- 37(r03): 36(ptr) Variable Function
- 40(f4x1): 39(ptr) Variable Function
- 43(r10): 11(ptr) Variable Function
- 46(r11): 21(ptr) Variable Function
- 47(f1x2): 18(ptr) Variable Function
- 50(r12): 30(ptr) Variable Function
- 51(f1x3): 27(ptr) Variable Function
- 54(r13): 39(ptr) Variable Function
- 55(f1x4): 36(ptr) Variable Function
- 14: 10 Load 13(f1x1)
- 15: 10 Transpose 14
- Store 12(r00) 15
- 23: 20 Load 22(f2x1)
- 24: 17 Transpose 23
- Store 19(r01) 24
- 32: 29 Load 31(f3x1)
- 33: 26 Transpose 32
- Store 28(r02) 33
- 41: 38 Load 40(f4x1)
- 42: 35 Transpose 41
- Store 37(r03) 42
- 44: 10 Load 13(f1x1)
- 45: 10 Transpose 44
- Store 43(r10) 45
- 48: 17 Load 47(f1x2)
- 49: 20 Transpose 48
- Store 46(r11) 49
- 52: 26 Load 51(f1x3)
- 53: 29 Transpose 52
- Store 50(r12) 53
- 56: 35 Load 55(f1x4)
- 57: 38 Transpose 56
- Store 54(r13) 57
+ 17(r00): 16(ptr) Variable Function
+ 18(f1x1): 16(ptr) Variable Function
+ 24(r01): 23(ptr) Variable Function
+ 27(f2x1): 26(ptr) Variable Function
+ 33(r02): 32(ptr) Variable Function
+ 36(f3x1): 35(ptr) Variable Function
+ 41(r03): 40(ptr) Variable Function
+ 44(f4x1): 43(ptr) Variable Function
+ 47(r10): 16(ptr) Variable Function
+ 50(r11): 26(ptr) Variable Function
+ 51(f1x2): 23(ptr) Variable Function
+ 54(r12): 35(ptr) Variable Function
+ 55(f1x3): 32(ptr) Variable Function
+ 58(r13): 43(ptr) Variable Function
+ 59(f1x4): 40(ptr) Variable Function
+ 19: 15 Load 18(f1x1)
+ 20: 15 Transpose 19
+ Store 17(r00) 20
+ 28: 25 Load 27(f2x1)
+ 29: 22 Transpose 28
+ Store 24(r01) 29
+ 37: 34 Load 36(f3x1)
+ 38: 31 Transpose 37
+ Store 33(r02) 38
+ 45: 42 Load 44(f4x1)
+ 46: 39 Transpose 45
+ Store 41(r03) 46
+ 48: 15 Load 18(f1x1)
+ 49: 15 Transpose 48
+ Store 47(r10) 49
+ 52: 22 Load 51(f1x2)
+ 53: 25 Transpose 52
+ Store 50(r11) 53
+ 56: 31 Load 55(f1x3)
+ 57: 34 Transpose 56
+ Store 54(r12) 57
+ 60: 39 Load 59(f1x4)
+ 61: 42 Transpose 60
+ Store 58(r13) 61
Return
FunctionEnd
+ 12(@main():10(PS_OUTPUT) Function None 11
+ 13: Label
+ 63(ps_output): 62(ptr) Variable Function
+ 69: 68(ptr) AccessChain 63(ps_output) 65
+ Store 69 67
+ 70:10(PS_OUTPUT) Load 63(ps_output)
+ ReturnValue 70
+ FunctionEnd