diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out | 389 |
1 files changed, 201 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out index f9dd65f9e7b..cd0dbbf5d73 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out @@ -2,55 +2,55 @@ hlsl.matNx1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: TestMatNx1( (temp void) +0:3 Function Definition: TestMatNx1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence -0:13 move second child to first child (temp 1X1 matrix of float) -0:13 'r00' (temp 1X1 matrix of float) -0:13 transpose (temp 1X1 matrix of float) -0:13 'f1x1' (temp 1X1 matrix of float) +0:13 move second child to first child ( temp 1X1 matrix of float) +0:13 'r00' ( temp 1X1 matrix of float) +0:13 transpose ( temp 1X1 matrix of float) +0:13 'f1x1' ( temp 1X1 matrix of float) 0:14 Sequence -0:14 move second child to first child (temp 1X2 matrix of float) -0:14 'r01' (temp 1X2 matrix of float) -0:14 transpose (temp 1X2 matrix of float) -0:14 'f2x1' (temp 2X1 matrix of float) +0:14 move second child to first child ( temp 1X2 matrix of float) +0:14 'r01' ( temp 1X2 matrix of float) +0:14 transpose ( temp 1X2 matrix of float) +0:14 'f2x1' ( temp 2X1 matrix of float) 0:15 Sequence -0:15 move second child to first child (temp 1X3 matrix of float) -0:15 'r02' (temp 1X3 matrix of float) -0:15 transpose (temp 1X3 matrix of float) -0:15 'f3x1' (temp 3X1 matrix of float) +0:15 move second child to first child ( temp 1X3 matrix of float) +0:15 'r02' ( temp 1X3 matrix of float) +0:15 transpose ( temp 1X3 matrix of float) +0:15 'f3x1' ( temp 3X1 matrix of float) 0:16 Sequence -0:16 move second child to first child (temp 1X4 matrix of float) -0:16 'r03' (temp 1X4 matrix of float) -0:16 transpose (temp 1X4 matrix of float) -0:16 'f4x1' (temp 4X1 matrix of float) +0:16 move second child to first child ( temp 1X4 matrix of float) +0:16 'r03' ( temp 1X4 matrix of float) +0:16 transpose ( temp 1X4 matrix of float) +0:16 'f4x1' ( temp 4X1 matrix of float) 0:18 Sequence -0:18 move second child to first child (temp 1X1 matrix of float) -0:18 'r10' (temp 1X1 matrix of float) -0:18 transpose (temp 1X1 matrix of float) -0:18 'f1x1' (temp 1X1 matrix of float) +0:18 move second child to first child ( temp 1X1 matrix of float) +0:18 'r10' ( temp 1X1 matrix of float) +0:18 transpose ( temp 1X1 matrix of float) +0:18 'f1x1' ( temp 1X1 matrix of float) 0:19 Sequence -0:19 move second child to first child (temp 2X1 matrix of float) -0:19 'r11' (temp 2X1 matrix of float) -0:19 transpose (temp 2X1 matrix of float) -0:19 'f1x2' (temp 1X2 matrix of float) +0:19 move second child to first child ( temp 2X1 matrix of float) +0:19 'r11' ( temp 2X1 matrix of float) +0:19 transpose ( temp 2X1 matrix of float) +0:19 'f1x2' ( temp 1X2 matrix of float) 0:20 Sequence -0:20 move second child to first child (temp 3X1 matrix of float) -0:20 'r12' (temp 3X1 matrix of float) -0:20 transpose (temp 3X1 matrix of float) -0:20 'f1x3' (temp 1X3 matrix of float) +0:20 move second child to first child ( temp 3X1 matrix of float) +0:20 'r12' ( temp 3X1 matrix of float) +0:20 transpose ( temp 3X1 matrix of float) +0:20 'f1x3' ( temp 1X3 matrix of float) 0:21 Sequence -0:21 move second child to first child (temp 4X1 matrix of float) -0:21 'r13' (temp 4X1 matrix of float) -0:21 transpose (temp 4X1 matrix of float) -0:21 'f1x4' (temp 1X4 matrix of float) -0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:21 move second child to first child ( temp 4X1 matrix of float) +0:21 'r13' ( temp 4X1 matrix of float) +0:21 transpose ( temp 4X1 matrix of float) +0:21 'f1x4' ( temp 1X4 matrix of float) +0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence -0:29 move second child to first child (temp 4-component vector of float) -0:29 color: direct index for structure (temp 4-component vector of float) -0:29 'ps_output' (temp structure{temp 4-component vector of float color}) +0:29 move second child to first child ( temp 4-component vector of float) +0:29 color: direct index for structure ( temp 4-component vector of float) +0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: @@ -58,17 +58,20 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:30 color: direct index for structure (temp 4-component vector of float) -0:30 'ps_output' (temp structure{temp 4-component vector of float color}) -0:30 Constant: -0:30 0 (const int) -0:30 Branch: Return +0:30 Branch: Return with expression +0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:27 Function Definition: main( ( temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:27 color: direct index for structure ( temp 4-component vector of float) +0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -77,55 +80,55 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: TestMatNx1( (temp void) +0:3 Function Definition: TestMatNx1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence -0:13 move second child to first child (temp 1X1 matrix of float) -0:13 'r00' (temp 1X1 matrix of float) -0:13 transpose (temp 1X1 matrix of float) -0:13 'f1x1' (temp 1X1 matrix of float) +0:13 move second child to first child ( temp 1X1 matrix of float) +0:13 'r00' ( temp 1X1 matrix of float) +0:13 transpose ( temp 1X1 matrix of float) +0:13 'f1x1' ( temp 1X1 matrix of float) 0:14 Sequence -0:14 move second child to first child (temp 1X2 matrix of float) -0:14 'r01' (temp 1X2 matrix of float) -0:14 transpose (temp 1X2 matrix of float) -0:14 'f2x1' (temp 2X1 matrix of float) +0:14 move second child to first child ( temp 1X2 matrix of float) +0:14 'r01' ( temp 1X2 matrix of float) +0:14 transpose ( temp 1X2 matrix of float) +0:14 'f2x1' ( temp 2X1 matrix of float) 0:15 Sequence -0:15 move second child to first child (temp 1X3 matrix of float) -0:15 'r02' (temp 1X3 matrix of float) -0:15 transpose (temp 1X3 matrix of float) -0:15 'f3x1' (temp 3X1 matrix of float) +0:15 move second child to first child ( temp 1X3 matrix of float) +0:15 'r02' ( temp 1X3 matrix of float) +0:15 transpose ( temp 1X3 matrix of float) +0:15 'f3x1' ( temp 3X1 matrix of float) 0:16 Sequence -0:16 move second child to first child (temp 1X4 matrix of float) -0:16 'r03' (temp 1X4 matrix of float) -0:16 transpose (temp 1X4 matrix of float) -0:16 'f4x1' (temp 4X1 matrix of float) +0:16 move second child to first child ( temp 1X4 matrix of float) +0:16 'r03' ( temp 1X4 matrix of float) +0:16 transpose ( temp 1X4 matrix of float) +0:16 'f4x1' ( temp 4X1 matrix of float) 0:18 Sequence -0:18 move second child to first child (temp 1X1 matrix of float) -0:18 'r10' (temp 1X1 matrix of float) -0:18 transpose (temp 1X1 matrix of float) -0:18 'f1x1' (temp 1X1 matrix of float) +0:18 move second child to first child ( temp 1X1 matrix of float) +0:18 'r10' ( temp 1X1 matrix of float) +0:18 transpose ( temp 1X1 matrix of float) +0:18 'f1x1' ( temp 1X1 matrix of float) 0:19 Sequence -0:19 move second child to first child (temp 2X1 matrix of float) -0:19 'r11' (temp 2X1 matrix of float) -0:19 transpose (temp 2X1 matrix of float) -0:19 'f1x2' (temp 1X2 matrix of float) +0:19 move second child to first child ( temp 2X1 matrix of float) +0:19 'r11' ( temp 2X1 matrix of float) +0:19 transpose ( temp 2X1 matrix of float) +0:19 'f1x2' ( temp 1X2 matrix of float) 0:20 Sequence -0:20 move second child to first child (temp 3X1 matrix of float) -0:20 'r12' (temp 3X1 matrix of float) -0:20 transpose (temp 3X1 matrix of float) -0:20 'f1x3' (temp 1X3 matrix of float) +0:20 move second child to first child ( temp 3X1 matrix of float) +0:20 'r12' ( temp 3X1 matrix of float) +0:20 transpose ( temp 3X1 matrix of float) +0:20 'f1x3' ( temp 1X3 matrix of float) 0:21 Sequence -0:21 move second child to first child (temp 4X1 matrix of float) -0:21 'r13' (temp 4X1 matrix of float) -0:21 transpose (temp 4X1 matrix of float) -0:21 'f1x4' (temp 1X4 matrix of float) -0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:21 move second child to first child ( temp 4X1 matrix of float) +0:21 'r13' ( temp 4X1 matrix of float) +0:21 transpose ( temp 4X1 matrix of float) +0:21 'f1x4' ( temp 1X4 matrix of float) +0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence -0:29 move second child to first child (temp 4-component vector of float) -0:29 color: direct index for structure (temp 4-component vector of float) -0:29 'ps_output' (temp structure{temp 4-component vector of float color}) +0:29 move second child to first child ( temp 4-component vector of float) +0:29 color: direct index for structure ( temp 4-component vector of float) +0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: @@ -133,129 +136,139 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:30 color: direct index for structure (temp 4-component vector of float) -0:30 'ps_output' (temp structure{temp 4-component vector of float color}) -0:30 Constant: -0:30 0 (const int) -0:30 Branch: Return +0:30 Branch: Return with expression +0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:27 Function Definition: main( ( temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:27 color: direct index for structure ( temp 4-component vector of float) +0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 72 +// Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 68 + EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestMatNx1(" - Name 12 "r00" - Name 13 "f1x1" - Name 19 "r01" - Name 22 "f2x1" - Name 28 "r02" - Name 31 "f3x1" - Name 37 "r03" - Name 40 "f4x1" - Name 43 "r10" - Name 46 "r11" - Name 47 "f1x2" - Name 50 "r12" - Name 51 "f1x3" - Name 54 "r13" - Name 55 "f1x4" - Name 58 "PS_OUTPUT" - MemberName 58(PS_OUTPUT) 0 "color" - Name 60 "ps_output" - Name 68 "color" - Decorate 68(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 17 "r00" + Name 18 "f1x1" + Name 24 "r01" + Name 27 "f2x1" + Name 33 "r02" + Name 36 "f3x1" + Name 41 "r03" + Name 44 "f4x1" + Name 47 "r10" + Name 50 "r11" + Name 51 "f1x2" + Name 54 "r12" + Name 55 "f1x3" + Name 58 "r13" + Name 59 "f1x4" + Name 63 "ps_output" + Name 74 "color" + Decorate 74(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 - 9: TypeVector 8(float) 1 - 10: TypeMatrix 9(fvec) 1 - 11: TypePointer Function 10 - 16: TypeVector 8(float) 2 - 17: TypeMatrix 16(fvec2) 1 - 18: TypePointer Function 17 - 20: TypeMatrix 9(fvec) 2 - 21: TypePointer Function 20 - 25: TypeVector 8(float) 3 - 26: TypeMatrix 25(fvec3) 1 - 27: TypePointer Function 26 - 29: TypeMatrix 9(fvec) 3 - 30: TypePointer Function 29 - 34: TypeVector 8(float) 4 - 35: TypeMatrix 34(fvec4) 1 - 36: TypePointer Function 35 - 38: TypeMatrix 9(fvec) 4 - 39: TypePointer Function 38 - 58(PS_OUTPUT): TypeStruct 34(fvec4) - 59: TypePointer Function 58(PS_OUTPUT) - 61: TypeInt 32 1 - 62: 61(int) Constant 0 - 63: 8(float) Constant 1065353216 - 64: 34(fvec4) ConstantComposite 63 63 63 63 - 65: TypePointer Function 34(fvec4) - 67: TypePointer Output 34(fvec4) - 68(color): 67(ptr) Variable Output + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeVector 8(float) 1 + 15: TypeMatrix 14(fvec) 1 + 16: TypePointer Function 15 + 21: TypeVector 8(float) 2 + 22: TypeMatrix 21(fvec2) 1 + 23: TypePointer Function 22 + 25: TypeMatrix 14(fvec) 2 + 26: TypePointer Function 25 + 30: TypeVector 8(float) 3 + 31: TypeMatrix 30(fvec3) 1 + 32: TypePointer Function 31 + 34: TypeMatrix 14(fvec) 3 + 35: TypePointer Function 34 + 39: TypeMatrix 9(fvec4) 1 + 40: TypePointer Function 39 + 42: TypeMatrix 14(fvec) 4 + 43: TypePointer Function 42 + 62: TypePointer Function 10(PS_OUTPUT) + 64: TypeInt 32 1 + 65: 64(int) Constant 0 + 66: 8(float) Constant 1065353216 + 67: 9(fvec4) ConstantComposite 66 66 66 66 + 68: TypePointer Function 9(fvec4) + 73: TypePointer Output 9(fvec4) + 74(color): 73(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 60(ps_output): 59(ptr) Variable Function - 66: 65(ptr) AccessChain 60(ps_output) 62 - Store 66 64 - 69: 65(ptr) AccessChain 60(ps_output) 62 - 70: 34(fvec4) Load 69 - Store 68(color) 70 + 75:10(PS_OUTPUT) FunctionCall 12(@main() + 76: 9(fvec4) CompositeExtract 75 0 + Store 74(color) 76 Return FunctionEnd 6(TestMatNx1(): 2 Function None 3 7: Label - 12(r00): 11(ptr) Variable Function - 13(f1x1): 11(ptr) Variable Function - 19(r01): 18(ptr) Variable Function - 22(f2x1): 21(ptr) Variable Function - 28(r02): 27(ptr) Variable Function - 31(f3x1): 30(ptr) Variable Function - 37(r03): 36(ptr) Variable Function - 40(f4x1): 39(ptr) Variable Function - 43(r10): 11(ptr) Variable Function - 46(r11): 21(ptr) Variable Function - 47(f1x2): 18(ptr) Variable Function - 50(r12): 30(ptr) Variable Function - 51(f1x3): 27(ptr) Variable Function - 54(r13): 39(ptr) Variable Function - 55(f1x4): 36(ptr) Variable Function - 14: 10 Load 13(f1x1) - 15: 10 Transpose 14 - Store 12(r00) 15 - 23: 20 Load 22(f2x1) - 24: 17 Transpose 23 - Store 19(r01) 24 - 32: 29 Load 31(f3x1) - 33: 26 Transpose 32 - Store 28(r02) 33 - 41: 38 Load 40(f4x1) - 42: 35 Transpose 41 - Store 37(r03) 42 - 44: 10 Load 13(f1x1) - 45: 10 Transpose 44 - Store 43(r10) 45 - 48: 17 Load 47(f1x2) - 49: 20 Transpose 48 - Store 46(r11) 49 - 52: 26 Load 51(f1x3) - 53: 29 Transpose 52 - Store 50(r12) 53 - 56: 35 Load 55(f1x4) - 57: 38 Transpose 56 - Store 54(r13) 57 + 17(r00): 16(ptr) Variable Function + 18(f1x1): 16(ptr) Variable Function + 24(r01): 23(ptr) Variable Function + 27(f2x1): 26(ptr) Variable Function + 33(r02): 32(ptr) Variable Function + 36(f3x1): 35(ptr) Variable Function + 41(r03): 40(ptr) Variable Function + 44(f4x1): 43(ptr) Variable Function + 47(r10): 16(ptr) Variable Function + 50(r11): 26(ptr) Variable Function + 51(f1x2): 23(ptr) Variable Function + 54(r12): 35(ptr) Variable Function + 55(f1x3): 32(ptr) Variable Function + 58(r13): 43(ptr) Variable Function + 59(f1x4): 40(ptr) Variable Function + 19: 15 Load 18(f1x1) + 20: 15 Transpose 19 + Store 17(r00) 20 + 28: 25 Load 27(f2x1) + 29: 22 Transpose 28 + Store 24(r01) 29 + 37: 34 Load 36(f3x1) + 38: 31 Transpose 37 + Store 33(r02) 38 + 45: 42 Load 44(f4x1) + 46: 39 Transpose 45 + Store 41(r03) 46 + 48: 15 Load 18(f1x1) + 49: 15 Transpose 48 + Store 47(r10) 49 + 52: 22 Load 51(f1x2) + 53: 25 Transpose 52 + Store 50(r11) 53 + 56: 31 Load 55(f1x3) + 57: 34 Transpose 56 + Store 54(r12) 57 + 60: 39 Load 59(f1x4) + 61: 42 Transpose 60 + Store 58(r13) 61 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 63(ps_output): 62(ptr) Variable Function + 69: 68(ptr) AccessChain 63(ps_output) 65 + Store 69 67 + 70:10(PS_OUTPUT) Load 63(ps_output) + ReturnValue 70 + FunctionEnd |