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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out276
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
deleted file mode 100644
index 1d92d5f323b..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out
+++ /dev/null
@@ -1,276 +0,0 @@
-hlsl.matNx1.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: TestMatNx1( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:13 Sequence
-0:13 move second child to first child ( temp 1X1 matrix of float)
-0:13 'r00' ( temp 1X1 matrix of float)
-0:13 transpose ( temp 1X1 matrix of float)
-0:13 'f1x1' ( temp 1X1 matrix of float)
-0:14 Sequence
-0:14 move second child to first child ( temp 1X2 matrix of float)
-0:14 'r01' ( temp 1X2 matrix of float)
-0:14 transpose ( temp 1X2 matrix of float)
-0:14 'f2x1' ( temp 2X1 matrix of float)
-0:15 Sequence
-0:15 move second child to first child ( temp 1X3 matrix of float)
-0:15 'r02' ( temp 1X3 matrix of float)
-0:15 transpose ( temp 1X3 matrix of float)
-0:15 'f3x1' ( temp 3X1 matrix of float)
-0:16 Sequence
-0:16 move second child to first child ( temp 1X4 matrix of float)
-0:16 'r03' ( temp 1X4 matrix of float)
-0:16 transpose ( temp 1X4 matrix of float)
-0:16 'f4x1' ( temp 4X1 matrix of float)
-0:18 Sequence
-0:18 move second child to first child ( temp 1X1 matrix of float)
-0:18 'r10' ( temp 1X1 matrix of float)
-0:18 transpose ( temp 1X1 matrix of float)
-0:18 'f1x1' ( temp 1X1 matrix of float)
-0:19 Sequence
-0:19 move second child to first child ( temp 2X1 matrix of float)
-0:19 'r11' ( temp 2X1 matrix of float)
-0:19 transpose ( temp 2X1 matrix of float)
-0:19 'f1x2' ( temp 1X2 matrix of float)
-0:20 Sequence
-0:20 move second child to first child ( temp 3X1 matrix of float)
-0:20 'r12' ( temp 3X1 matrix of float)
-0:20 transpose ( temp 3X1 matrix of float)
-0:20 'f1x3' ( temp 1X3 matrix of float)
-0:21 Sequence
-0:21 move second child to first child ( temp 4X1 matrix of float)
-0:21 'r13' ( temp 4X1 matrix of float)
-0:21 transpose ( temp 4X1 matrix of float)
-0:21 'f1x4' ( temp 1X4 matrix of float)
-0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:27 Function Parameters:
-0:? Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:29 color: direct index for structure ( temp 4-component vector of float)
-0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:29 Constant:
-0:29 0 (const int)
-0:29 Constant:
-0:29 1.000000
-0:29 1.000000
-0:29 1.000000
-0:29 1.000000
-0:30 Branch: Return with expression
-0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:27 color: direct index for structure ( temp 4-component vector of float)
-0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:27 Constant:
-0:27 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: TestMatNx1( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:13 Sequence
-0:13 move second child to first child ( temp 1X1 matrix of float)
-0:13 'r00' ( temp 1X1 matrix of float)
-0:13 transpose ( temp 1X1 matrix of float)
-0:13 'f1x1' ( temp 1X1 matrix of float)
-0:14 Sequence
-0:14 move second child to first child ( temp 1X2 matrix of float)
-0:14 'r01' ( temp 1X2 matrix of float)
-0:14 transpose ( temp 1X2 matrix of float)
-0:14 'f2x1' ( temp 2X1 matrix of float)
-0:15 Sequence
-0:15 move second child to first child ( temp 1X3 matrix of float)
-0:15 'r02' ( temp 1X3 matrix of float)
-0:15 transpose ( temp 1X3 matrix of float)
-0:15 'f3x1' ( temp 3X1 matrix of float)
-0:16 Sequence
-0:16 move second child to first child ( temp 1X4 matrix of float)
-0:16 'r03' ( temp 1X4 matrix of float)
-0:16 transpose ( temp 1X4 matrix of float)
-0:16 'f4x1' ( temp 4X1 matrix of float)
-0:18 Sequence
-0:18 move second child to first child ( temp 1X1 matrix of float)
-0:18 'r10' ( temp 1X1 matrix of float)
-0:18 transpose ( temp 1X1 matrix of float)
-0:18 'f1x1' ( temp 1X1 matrix of float)
-0:19 Sequence
-0:19 move second child to first child ( temp 2X1 matrix of float)
-0:19 'r11' ( temp 2X1 matrix of float)
-0:19 transpose ( temp 2X1 matrix of float)
-0:19 'f1x2' ( temp 1X2 matrix of float)
-0:20 Sequence
-0:20 move second child to first child ( temp 3X1 matrix of float)
-0:20 'r12' ( temp 3X1 matrix of float)
-0:20 transpose ( temp 3X1 matrix of float)
-0:20 'f1x3' ( temp 1X3 matrix of float)
-0:21 Sequence
-0:21 move second child to first child ( temp 4X1 matrix of float)
-0:21 'r13' ( temp 4X1 matrix of float)
-0:21 transpose ( temp 4X1 matrix of float)
-0:21 'f1x4' ( temp 1X4 matrix of float)
-0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:27 Function Parameters:
-0:? Sequence
-0:29 move second child to first child ( temp 4-component vector of float)
-0:29 color: direct index for structure ( temp 4-component vector of float)
-0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:29 Constant:
-0:29 0 (const int)
-0:29 Constant:
-0:29 1.000000
-0:29 1.000000
-0:29 1.000000
-0:29 1.000000
-0:30 Branch: Return with expression
-0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:27 color: direct index for structure ( temp 4-component vector of float)
-0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:27 Constant:
-0:27 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 77
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 74
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 6 "TestMatNx1("
- Name 10 "PS_OUTPUT"
- MemberName 10(PS_OUTPUT) 0 "color"
- Name 12 "@main("
- Name 17 "r00"
- Name 18 "f1x1"
- Name 24 "r01"
- Name 27 "f2x1"
- Name 33 "r02"
- Name 36 "f3x1"
- Name 41 "r03"
- Name 44 "f4x1"
- Name 47 "r10"
- Name 50 "r11"
- Name 51 "f1x2"
- Name 54 "r12"
- Name 55 "f1x3"
- Name 58 "r13"
- Name 59 "f1x4"
- Name 63 "ps_output"
- Name 74 "@entryPointOutput.color"
- Decorate 74(@entryPointOutput.color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 8: TypeFloat 32
- 9: TypeVector 8(float) 4
- 10(PS_OUTPUT): TypeStruct 9(fvec4)
- 11: TypeFunction 10(PS_OUTPUT)
- 14: TypeVector 8(float) 1
- 15: TypeMatrix 14(fvec) 1
- 16: TypePointer Function 15
- 21: TypeVector 8(float) 2
- 22: TypeMatrix 21(fvec2) 1
- 23: TypePointer Function 22
- 25: TypeMatrix 14(fvec) 2
- 26: TypePointer Function 25
- 30: TypeVector 8(float) 3
- 31: TypeMatrix 30(fvec3) 1
- 32: TypePointer Function 31
- 34: TypeMatrix 14(fvec) 3
- 35: TypePointer Function 34
- 39: TypeMatrix 9(fvec4) 1
- 40: TypePointer Function 39
- 42: TypeMatrix 14(fvec) 4
- 43: TypePointer Function 42
- 62: TypePointer Function 10(PS_OUTPUT)
- 64: TypeInt 32 1
- 65: 64(int) Constant 0
- 66: 8(float) Constant 1065353216
- 67: 9(fvec4) ConstantComposite 66 66 66 66
- 68: TypePointer Function 9(fvec4)
- 73: TypePointer Output 9(fvec4)
-74(@entryPointOutput.color): 73(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 75:10(PS_OUTPUT) FunctionCall 12(@main()
- 76: 9(fvec4) CompositeExtract 75 0
- Store 74(@entryPointOutput.color) 76
- Return
- FunctionEnd
- 6(TestMatNx1(): 2 Function None 3
- 7: Label
- 17(r00): 16(ptr) Variable Function
- 18(f1x1): 16(ptr) Variable Function
- 24(r01): 23(ptr) Variable Function
- 27(f2x1): 26(ptr) Variable Function
- 33(r02): 32(ptr) Variable Function
- 36(f3x1): 35(ptr) Variable Function
- 41(r03): 40(ptr) Variable Function
- 44(f4x1): 43(ptr) Variable Function
- 47(r10): 16(ptr) Variable Function
- 50(r11): 26(ptr) Variable Function
- 51(f1x2): 23(ptr) Variable Function
- 54(r12): 35(ptr) Variable Function
- 55(f1x3): 32(ptr) Variable Function
- 58(r13): 43(ptr) Variable Function
- 59(f1x4): 40(ptr) Variable Function
- 19: 15 Load 18(f1x1)
- 20: 15 Transpose 19
- Store 17(r00) 20
- 28: 25 Load 27(f2x1)
- 29: 22 Transpose 28
- Store 24(r01) 29
- 37: 34 Load 36(f3x1)
- 38: 31 Transpose 37
- Store 33(r02) 38
- 45: 42 Load 44(f4x1)
- 46: 39 Transpose 45
- Store 41(r03) 46
- 48: 15 Load 18(f1x1)
- 49: 15 Transpose 48
- Store 47(r10) 49
- 52: 22 Load 51(f1x2)
- 53: 25 Transpose 52
- Store 50(r11) 53
- 56: 31 Load 55(f1x3)
- 57: 34 Transpose 56
- Store 54(r12) 57
- 60: 39 Load 59(f1x4)
- 61: 42 Transpose 60
- Store 58(r13) 61
- Return
- FunctionEnd
- 12(@main():10(PS_OUTPUT) Function None 11
- 13: Label
- 63(ps_output): 62(ptr) Variable Function
- 69: 68(ptr) AccessChain 63(ps_output) 65
- Store 69 67
- 70:10(PS_OUTPUT) Load 63(ps_output)
- ReturnValue 70
- FunctionEnd