diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out deleted file mode 100644 index 1d92d5f323b..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.matNx1.frag.out +++ /dev/null @@ -1,276 +0,0 @@ -hlsl.matNx1.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: TestMatNx1( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:13 Sequence -0:13 move second child to first child ( temp 1X1 matrix of float) -0:13 'r00' ( temp 1X1 matrix of float) -0:13 transpose ( temp 1X1 matrix of float) -0:13 'f1x1' ( temp 1X1 matrix of float) -0:14 Sequence -0:14 move second child to first child ( temp 1X2 matrix of float) -0:14 'r01' ( temp 1X2 matrix of float) -0:14 transpose ( temp 1X2 matrix of float) -0:14 'f2x1' ( temp 2X1 matrix of float) -0:15 Sequence -0:15 move second child to first child ( temp 1X3 matrix of float) -0:15 'r02' ( temp 1X3 matrix of float) -0:15 transpose ( temp 1X3 matrix of float) -0:15 'f3x1' ( temp 3X1 matrix of float) -0:16 Sequence -0:16 move second child to first child ( temp 1X4 matrix of float) -0:16 'r03' ( temp 1X4 matrix of float) -0:16 transpose ( temp 1X4 matrix of float) -0:16 'f4x1' ( temp 4X1 matrix of float) -0:18 Sequence -0:18 move second child to first child ( temp 1X1 matrix of float) -0:18 'r10' ( temp 1X1 matrix of float) -0:18 transpose ( temp 1X1 matrix of float) -0:18 'f1x1' ( temp 1X1 matrix of float) -0:19 Sequence -0:19 move second child to first child ( temp 2X1 matrix of float) -0:19 'r11' ( temp 2X1 matrix of float) -0:19 transpose ( temp 2X1 matrix of float) -0:19 'f1x2' ( temp 1X2 matrix of float) -0:20 Sequence -0:20 move second child to first child ( temp 3X1 matrix of float) -0:20 'r12' ( temp 3X1 matrix of float) -0:20 transpose ( temp 3X1 matrix of float) -0:20 'f1x3' ( temp 1X3 matrix of float) -0:21 Sequence -0:21 move second child to first child ( temp 4X1 matrix of float) -0:21 'r13' ( temp 4X1 matrix of float) -0:21 transpose ( temp 4X1 matrix of float) -0:21 'f1x4' ( temp 1X4 matrix of float) -0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:27 Function Parameters: -0:? Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:29 color: direct index for structure ( temp 4-component vector of float) -0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:29 Constant: -0:29 0 (const int) -0:29 Constant: -0:29 1.000000 -0:29 1.000000 -0:29 1.000000 -0:29 1.000000 -0:30 Branch: Return with expression -0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:27 color: direct index for structure ( temp 4-component vector of float) -0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:27 Constant: -0:27 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: TestMatNx1( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:13 Sequence -0:13 move second child to first child ( temp 1X1 matrix of float) -0:13 'r00' ( temp 1X1 matrix of float) -0:13 transpose ( temp 1X1 matrix of float) -0:13 'f1x1' ( temp 1X1 matrix of float) -0:14 Sequence -0:14 move second child to first child ( temp 1X2 matrix of float) -0:14 'r01' ( temp 1X2 matrix of float) -0:14 transpose ( temp 1X2 matrix of float) -0:14 'f2x1' ( temp 2X1 matrix of float) -0:15 Sequence -0:15 move second child to first child ( temp 1X3 matrix of float) -0:15 'r02' ( temp 1X3 matrix of float) -0:15 transpose ( temp 1X3 matrix of float) -0:15 'f3x1' ( temp 3X1 matrix of float) -0:16 Sequence -0:16 move second child to first child ( temp 1X4 matrix of float) -0:16 'r03' ( temp 1X4 matrix of float) -0:16 transpose ( temp 1X4 matrix of float) -0:16 'f4x1' ( temp 4X1 matrix of float) -0:18 Sequence -0:18 move second child to first child ( temp 1X1 matrix of float) -0:18 'r10' ( temp 1X1 matrix of float) -0:18 transpose ( temp 1X1 matrix of float) -0:18 'f1x1' ( temp 1X1 matrix of float) -0:19 Sequence -0:19 move second child to first child ( temp 2X1 matrix of float) -0:19 'r11' ( temp 2X1 matrix of float) -0:19 transpose ( temp 2X1 matrix of float) -0:19 'f1x2' ( temp 1X2 matrix of float) -0:20 Sequence -0:20 move second child to first child ( temp 3X1 matrix of float) -0:20 'r12' ( temp 3X1 matrix of float) -0:20 transpose ( temp 3X1 matrix of float) -0:20 'f1x3' ( temp 1X3 matrix of float) -0:21 Sequence -0:21 move second child to first child ( temp 4X1 matrix of float) -0:21 'r13' ( temp 4X1 matrix of float) -0:21 transpose ( temp 4X1 matrix of float) -0:21 'f1x4' ( temp 1X4 matrix of float) -0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:27 Function Parameters: -0:? Sequence -0:29 move second child to first child ( temp 4-component vector of float) -0:29 color: direct index for structure ( temp 4-component vector of float) -0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:29 Constant: -0:29 0 (const int) -0:29 Constant: -0:29 1.000000 -0:29 1.000000 -0:29 1.000000 -0:29 1.000000 -0:30 Branch: Return with expression -0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:27 color: direct index for structure ( temp 4-component vector of float) -0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:27 Constant: -0:27 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 77 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 74 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 6 "TestMatNx1(" - Name 10 "PS_OUTPUT" - MemberName 10(PS_OUTPUT) 0 "color" - Name 12 "@main(" - Name 17 "r00" - Name 18 "f1x1" - Name 24 "r01" - Name 27 "f2x1" - Name 33 "r02" - Name 36 "f3x1" - Name 41 "r03" - Name 44 "f4x1" - Name 47 "r10" - Name 50 "r11" - Name 51 "f1x2" - Name 54 "r12" - Name 55 "f1x3" - Name 58 "r13" - Name 59 "f1x4" - Name 63 "ps_output" - Name 74 "@entryPointOutput.color" - Decorate 74(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 8: TypeFloat 32 - 9: TypeVector 8(float) 4 - 10(PS_OUTPUT): TypeStruct 9(fvec4) - 11: TypeFunction 10(PS_OUTPUT) - 14: TypeVector 8(float) 1 - 15: TypeMatrix 14(fvec) 1 - 16: TypePointer Function 15 - 21: TypeVector 8(float) 2 - 22: TypeMatrix 21(fvec2) 1 - 23: TypePointer Function 22 - 25: TypeMatrix 14(fvec) 2 - 26: TypePointer Function 25 - 30: TypeVector 8(float) 3 - 31: TypeMatrix 30(fvec3) 1 - 32: TypePointer Function 31 - 34: TypeMatrix 14(fvec) 3 - 35: TypePointer Function 34 - 39: TypeMatrix 9(fvec4) 1 - 40: TypePointer Function 39 - 42: TypeMatrix 14(fvec) 4 - 43: TypePointer Function 42 - 62: TypePointer Function 10(PS_OUTPUT) - 64: TypeInt 32 1 - 65: 64(int) Constant 0 - 66: 8(float) Constant 1065353216 - 67: 9(fvec4) ConstantComposite 66 66 66 66 - 68: TypePointer Function 9(fvec4) - 73: TypePointer Output 9(fvec4) -74(@entryPointOutput.color): 73(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 75:10(PS_OUTPUT) FunctionCall 12(@main() - 76: 9(fvec4) CompositeExtract 75 0 - Store 74(@entryPointOutput.color) 76 - Return - FunctionEnd - 6(TestMatNx1(): 2 Function None 3 - 7: Label - 17(r00): 16(ptr) Variable Function - 18(f1x1): 16(ptr) Variable Function - 24(r01): 23(ptr) Variable Function - 27(f2x1): 26(ptr) Variable Function - 33(r02): 32(ptr) Variable Function - 36(f3x1): 35(ptr) Variable Function - 41(r03): 40(ptr) Variable Function - 44(f4x1): 43(ptr) Variable Function - 47(r10): 16(ptr) Variable Function - 50(r11): 26(ptr) Variable Function - 51(f1x2): 23(ptr) Variable Function - 54(r12): 35(ptr) Variable Function - 55(f1x3): 32(ptr) Variable Function - 58(r13): 43(ptr) Variable Function - 59(f1x4): 40(ptr) Variable Function - 19: 15 Load 18(f1x1) - 20: 15 Transpose 19 - Store 17(r00) 20 - 28: 25 Load 27(f2x1) - 29: 22 Transpose 28 - Store 24(r01) 29 - 37: 34 Load 36(f3x1) - 38: 31 Transpose 37 - Store 33(r02) 38 - 45: 42 Load 44(f4x1) - 46: 39 Transpose 45 - Store 41(r03) 46 - 48: 15 Load 18(f1x1) - 49: 15 Transpose 48 - Store 47(r10) 49 - 52: 22 Load 51(f1x2) - 53: 25 Transpose 52 - Store 50(r11) 53 - 56: 31 Load 55(f1x3) - 57: 34 Transpose 56 - Store 54(r12) 57 - 60: 39 Load 59(f1x4) - 61: 42 Transpose 60 - Store 58(r13) 61 - Return - FunctionEnd - 12(@main():10(PS_OUTPUT) Function None 11 - 13: Label - 63(ps_output): 62(ptr) Variable Function - 69: 68(ptr) AccessChain 63(ps_output) 65 - Store 69 67 - 70:10(PS_OUTPUT) Load 63(ps_output) - ReturnValue 70 - FunctionEnd |