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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out233
1 files changed, 0 insertions, 233 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out
deleted file mode 100644
index c6130f716c7..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out
+++ /dev/null
@@ -1,233 +0,0 @@
-hlsl.loopattr.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: @main( ( temp 4-component vector of float)
-0:3 Function Parameters:
-0:? Sequence
-0:5 Sequence
-0:5 move second child to first child ( temp int)
-0:5 'x' ( temp int)
-0:5 Constant:
-0:5 0 (const int)
-0:5 Loop with condition tested first: Unroll
-0:5 Loop Condition
-0:5 Compare Less Than ( temp bool)
-0:5 'x' ( temp int)
-0:5 Constant:
-0:5 5 (const int)
-0:5 No loop body
-0:5 Loop Terminal Expression
-0:5 Pre-Increment ( temp int)
-0:5 'x' ( temp int)
-0:8 Sequence
-0:8 move second child to first child ( temp int)
-0:8 'y' ( temp int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 Loop with condition tested first: DontUnroll
-0:8 Loop Condition
-0:8 Compare Less Than ( temp bool)
-0:8 'y' ( temp int)
-0:8 Constant:
-0:8 5 (const int)
-0:8 No loop body
-0:8 Loop Terminal Expression
-0:8 Pre-Increment ( temp int)
-0:8 'y' ( temp int)
-0:11 Sequence
-0:11 move second child to first child ( temp int)
-0:11 'z' ( temp int)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Loop with condition tested first
-0:11 Loop Condition
-0:11 Compare Less Than ( temp bool)
-0:11 'z' ( temp int)
-0:11 Constant:
-0:11 5 (const int)
-0:11 No loop body
-0:11 Loop Terminal Expression
-0:11 Pre-Increment ( temp int)
-0:11 'z' ( temp int)
-0:13 Branch: Return with expression
-0:13 Constant:
-0:13 0.000000
-0:13 0.000000
-0:13 0.000000
-0:13 0.000000
-0:3 Function Definition: main( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:3 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: @main( ( temp 4-component vector of float)
-0:3 Function Parameters:
-0:? Sequence
-0:5 Sequence
-0:5 move second child to first child ( temp int)
-0:5 'x' ( temp int)
-0:5 Constant:
-0:5 0 (const int)
-0:5 Loop with condition tested first: Unroll
-0:5 Loop Condition
-0:5 Compare Less Than ( temp bool)
-0:5 'x' ( temp int)
-0:5 Constant:
-0:5 5 (const int)
-0:5 No loop body
-0:5 Loop Terminal Expression
-0:5 Pre-Increment ( temp int)
-0:5 'x' ( temp int)
-0:8 Sequence
-0:8 move second child to first child ( temp int)
-0:8 'y' ( temp int)
-0:8 Constant:
-0:8 0 (const int)
-0:8 Loop with condition tested first: DontUnroll
-0:8 Loop Condition
-0:8 Compare Less Than ( temp bool)
-0:8 'y' ( temp int)
-0:8 Constant:
-0:8 5 (const int)
-0:8 No loop body
-0:8 Loop Terminal Expression
-0:8 Pre-Increment ( temp int)
-0:8 'y' ( temp int)
-0:11 Sequence
-0:11 move second child to first child ( temp int)
-0:11 'z' ( temp int)
-0:11 Constant:
-0:11 0 (const int)
-0:11 Loop with condition tested first
-0:11 Loop Condition
-0:11 Compare Less Than ( temp bool)
-0:11 'z' ( temp int)
-0:11 Constant:
-0:11 5 (const int)
-0:11 No loop body
-0:11 Loop Terminal Expression
-0:11 Pre-Increment ( temp int)
-0:11 'z' ( temp int)
-0:13 Branch: Return with expression
-0:13 Constant:
-0:13 0.000000
-0:13 0.000000
-0:13 0.000000
-0:13 0.000000
-0:3 Function Definition: main( ( temp void)
-0:3 Function Parameters:
-0:? Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:3 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 54
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 52
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 13 "x"
- Name 27 "y"
- Name 37 "z"
- Name 52 "@entryPointOutput"
- Decorate 52(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeInt 32 1
- 12: TypePointer Function 11(int)
- 14: 11(int) Constant 0
- 21: 11(int) Constant 5
- 22: TypeBool
- 25: 11(int) Constant 1
- 47: 6(float) Constant 0
- 48: 7(fvec4) ConstantComposite 47 47 47 47
- 51: TypePointer Output 7(fvec4)
-52(@entryPointOutput): 51(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 53: 7(fvec4) FunctionCall 9(@main()
- Store 52(@entryPointOutput) 53
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 13(x): 12(ptr) Variable Function
- 27(y): 12(ptr) Variable Function
- 37(z): 12(ptr) Variable Function
- Store 13(x) 14
- Branch 15
- 15: Label
- LoopMerge 17 18 Unroll
- Branch 19
- 19: Label
- 20: 11(int) Load 13(x)
- 23: 22(bool) SLessThan 20 21
- BranchConditional 23 16 17
- 16: Label
- Branch 18
- 18: Label
- 24: 11(int) Load 13(x)
- 26: 11(int) IAdd 24 25
- Store 13(x) 26
- Branch 15
- 17: Label
- Store 27(y) 14
- Branch 28
- 28: Label
- LoopMerge 30 31 DontUnroll
- Branch 32
- 32: Label
- 33: 11(int) Load 27(y)
- 34: 22(bool) SLessThan 33 21
- BranchConditional 34 29 30
- 29: Label
- Branch 31
- 31: Label
- 35: 11(int) Load 27(y)
- 36: 11(int) IAdd 35 25
- Store 27(y) 36
- Branch 28
- 30: Label
- Store 37(z) 14
- Branch 38
- 38: Label
- LoopMerge 40 41 None
- Branch 42
- 42: Label
- 43: 11(int) Load 37(z)
- 44: 22(bool) SLessThan 43 21
- BranchConditional 44 39 40
- 39: Label
- Branch 41
- 41: Label
- 45: 11(int) Load 37(z)
- 46: 11(int) IAdd 45 25
- Store 37(z) 46
- Branch 38
- 40: Label
- ReturnValue 48
- FunctionEnd