diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out deleted file mode 100644 index c6130f716c7..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.loopattr.frag.out +++ /dev/null @@ -1,233 +0,0 @@ -hlsl.loopattr.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: @main( ( temp 4-component vector of float) -0:3 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp int) -0:5 'x' ( temp int) -0:5 Constant: -0:5 0 (const int) -0:5 Loop with condition tested first: Unroll -0:5 Loop Condition -0:5 Compare Less Than ( temp bool) -0:5 'x' ( temp int) -0:5 Constant: -0:5 5 (const int) -0:5 No loop body -0:5 Loop Terminal Expression -0:5 Pre-Increment ( temp int) -0:5 'x' ( temp int) -0:8 Sequence -0:8 move second child to first child ( temp int) -0:8 'y' ( temp int) -0:8 Constant: -0:8 0 (const int) -0:8 Loop with condition tested first: DontUnroll -0:8 Loop Condition -0:8 Compare Less Than ( temp bool) -0:8 'y' ( temp int) -0:8 Constant: -0:8 5 (const int) -0:8 No loop body -0:8 Loop Terminal Expression -0:8 Pre-Increment ( temp int) -0:8 'y' ( temp int) -0:11 Sequence -0:11 move second child to first child ( temp int) -0:11 'z' ( temp int) -0:11 Constant: -0:11 0 (const int) -0:11 Loop with condition tested first -0:11 Loop Condition -0:11 Compare Less Than ( temp bool) -0:11 'z' ( temp int) -0:11 Constant: -0:11 5 (const int) -0:11 No loop body -0:11 Loop Terminal Expression -0:11 Pre-Increment ( temp int) -0:11 'z' ( temp int) -0:13 Branch: Return with expression -0:13 Constant: -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:3 Function Definition: main( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:3 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: @main( ( temp 4-component vector of float) -0:3 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp int) -0:5 'x' ( temp int) -0:5 Constant: -0:5 0 (const int) -0:5 Loop with condition tested first: Unroll -0:5 Loop Condition -0:5 Compare Less Than ( temp bool) -0:5 'x' ( temp int) -0:5 Constant: -0:5 5 (const int) -0:5 No loop body -0:5 Loop Terminal Expression -0:5 Pre-Increment ( temp int) -0:5 'x' ( temp int) -0:8 Sequence -0:8 move second child to first child ( temp int) -0:8 'y' ( temp int) -0:8 Constant: -0:8 0 (const int) -0:8 Loop with condition tested first: DontUnroll -0:8 Loop Condition -0:8 Compare Less Than ( temp bool) -0:8 'y' ( temp int) -0:8 Constant: -0:8 5 (const int) -0:8 No loop body -0:8 Loop Terminal Expression -0:8 Pre-Increment ( temp int) -0:8 'y' ( temp int) -0:11 Sequence -0:11 move second child to first child ( temp int) -0:11 'z' ( temp int) -0:11 Constant: -0:11 0 (const int) -0:11 Loop with condition tested first -0:11 Loop Condition -0:11 Compare Less Than ( temp bool) -0:11 'z' ( temp int) -0:11 Constant: -0:11 5 (const int) -0:11 No loop body -0:11 Loop Terminal Expression -0:11 Pre-Increment ( temp int) -0:11 'z' ( temp int) -0:13 Branch: Return with expression -0:13 Constant: -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:13 0.000000 -0:3 Function Definition: main( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:3 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 54 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 52 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 13 "x" - Name 27 "y" - Name 37 "z" - Name 52 "@entryPointOutput" - Decorate 52(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypeInt 32 1 - 12: TypePointer Function 11(int) - 14: 11(int) Constant 0 - 21: 11(int) Constant 5 - 22: TypeBool - 25: 11(int) Constant 1 - 47: 6(float) Constant 0 - 48: 7(fvec4) ConstantComposite 47 47 47 47 - 51: TypePointer Output 7(fvec4) -52(@entryPointOutput): 51(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 53: 7(fvec4) FunctionCall 9(@main() - Store 52(@entryPointOutput) 53 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 13(x): 12(ptr) Variable Function - 27(y): 12(ptr) Variable Function - 37(z): 12(ptr) Variable Function - Store 13(x) 14 - Branch 15 - 15: Label - LoopMerge 17 18 Unroll - Branch 19 - 19: Label - 20: 11(int) Load 13(x) - 23: 22(bool) SLessThan 20 21 - BranchConditional 23 16 17 - 16: Label - Branch 18 - 18: Label - 24: 11(int) Load 13(x) - 26: 11(int) IAdd 24 25 - Store 13(x) 26 - Branch 15 - 17: Label - Store 27(y) 14 - Branch 28 - 28: Label - LoopMerge 30 31 DontUnroll - Branch 32 - 32: Label - 33: 11(int) Load 27(y) - 34: 22(bool) SLessThan 33 21 - BranchConditional 34 29 30 - 29: Label - Branch 31 - 31: Label - 35: 11(int) Load 27(y) - 36: 11(int) IAdd 35 25 - Store 27(y) 36 - Branch 28 - 30: Label - Store 37(z) 14 - Branch 38 - 38: Label - LoopMerge 40 41 None - Branch 42 - 42: Label - 43: 11(int) Load 37(z) - 44: 22(bool) SLessThan 43 21 - BranchConditional 44 39 40 - 39: Label - Branch 41 - 41: Label - 45: 11(int) Load 37(z) - 46: 11(int) IAdd 45 25 - Store 37(z) 46 - Branch 38 - 40: Label - ReturnValue 48 - FunctionEnd |