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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out342
1 files changed, 0 insertions, 342 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out
deleted file mode 100644
index 4757f331e75..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logicalConvert.frag.out
+++ /dev/null
@@ -1,342 +0,0 @@
-hlsl.logicalConvert.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Test condition and select ( temp void)
-0:3 Condition
-0:3 Constant:
-0:3 false (const bool)
-0:3 true case
-0:4 Branch: Return with expression
-0:4 Constant:
-0:4 0.000000
-0:4 0.000000
-0:4 0.000000
-0:4 0.000000
-0:5 Test condition and select ( temp void)
-0:5 Condition
-0:5 Constant:
-0:5 false (const bool)
-0:5 true case
-0:6 Branch: Return with expression
-0:6 Constant:
-0:6 0.000000
-0:6 0.000000
-0:6 0.000000
-0:6 0.000000
-0:7 Test condition and select ( temp void)
-0:7 Condition
-0:7 Constant:
-0:7 true (const bool)
-0:7 true case
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 0.000000
-0:8 0.000000
-0:8 0.000000
-0:8 0.000000
-0:9 Test condition and select ( temp void)
-0:9 Condition
-0:9 Constant:
-0:9 true (const bool)
-0:9 true case
-0:10 Branch: Return with expression
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:11 Test condition and select ( temp void)
-0:11 Condition
-0:11 Constant:
-0:11 false (const bool)
-0:11 true case
-0:12 Branch: Return with expression
-0:12 Constant:
-0:12 0.000000
-0:12 0.000000
-0:12 0.000000
-0:12 0.000000
-0:13 Test condition and select ( temp void)
-0:13 Condition
-0:13 Constant:
-0:13 false (const bool)
-0:13 true case
-0:14 Branch: Return with expression
-0:14 Constant:
-0:14 0.000000
-0:14 0.000000
-0:14 0.000000
-0:14 0.000000
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Constant:
-0:15 true (const bool)
-0:15 true case
-0:16 Branch: Return with expression
-0:16 Constant:
-0:16 0.000000
-0:16 0.000000
-0:16 0.000000
-0:16 0.000000
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 Constant:
-0:17 false (const bool)
-0:17 true case
-0:18 Branch: Return with expression
-0:18 Constant:
-0:18 0.000000
-0:18 0.000000
-0:18 0.000000
-0:18 0.000000
-0:19 Test condition and select ( temp void)
-0:19 Condition
-0:19 Constant:
-0:19 true (const bool)
-0:19 true case
-0:20 Branch: Return with expression
-0:20 Constant:
-0:20 0.000000
-0:20 0.000000
-0:20 0.000000
-0:20 0.000000
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 Constant:
-0:21 true (const bool)
-0:21 true case
-0:22 Branch: Return with expression
-0:22 Constant:
-0:22 0.000000
-0:22 0.000000
-0:22 0.000000
-0:22 0.000000
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Test condition and select ( temp void)
-0:3 Condition
-0:3 Constant:
-0:3 false (const bool)
-0:3 true case
-0:4 Branch: Return with expression
-0:4 Constant:
-0:4 0.000000
-0:4 0.000000
-0:4 0.000000
-0:4 0.000000
-0:5 Test condition and select ( temp void)
-0:5 Condition
-0:5 Constant:
-0:5 false (const bool)
-0:5 true case
-0:6 Branch: Return with expression
-0:6 Constant:
-0:6 0.000000
-0:6 0.000000
-0:6 0.000000
-0:6 0.000000
-0:7 Test condition and select ( temp void)
-0:7 Condition
-0:7 Constant:
-0:7 true (const bool)
-0:7 true case
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 0.000000
-0:8 0.000000
-0:8 0.000000
-0:8 0.000000
-0:9 Test condition and select ( temp void)
-0:9 Condition
-0:9 Constant:
-0:9 true (const bool)
-0:9 true case
-0:10 Branch: Return with expression
-0:10 Constant:
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:10 0.000000
-0:11 Test condition and select ( temp void)
-0:11 Condition
-0:11 Constant:
-0:11 false (const bool)
-0:11 true case
-0:12 Branch: Return with expression
-0:12 Constant:
-0:12 0.000000
-0:12 0.000000
-0:12 0.000000
-0:12 0.000000
-0:13 Test condition and select ( temp void)
-0:13 Condition
-0:13 Constant:
-0:13 false (const bool)
-0:13 true case
-0:14 Branch: Return with expression
-0:14 Constant:
-0:14 0.000000
-0:14 0.000000
-0:14 0.000000
-0:14 0.000000
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Constant:
-0:15 true (const bool)
-0:15 true case
-0:16 Branch: Return with expression
-0:16 Constant:
-0:16 0.000000
-0:16 0.000000
-0:16 0.000000
-0:16 0.000000
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 Constant:
-0:17 false (const bool)
-0:17 true case
-0:18 Branch: Return with expression
-0:18 Constant:
-0:18 0.000000
-0:18 0.000000
-0:18 0.000000
-0:18 0.000000
-0:19 Test condition and select ( temp void)
-0:19 Condition
-0:19 Constant:
-0:19 true (const bool)
-0:19 true case
-0:20 Branch: Return with expression
-0:20 Constant:
-0:20 0.000000
-0:20 0.000000
-0:20 0.000000
-0:20 0.000000
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 Constant:
-0:21 true (const bool)
-0:21 true case
-0:22 Branch: Return with expression
-0:22 Constant:
-0:22 0.000000
-0:22 0.000000
-0:22 0.000000
-0:22 0.000000
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 50
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 48
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 48 "@entryPointOutput"
- Decorate 48(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeBool
- 12: 11(bool) ConstantFalse
- 15: 6(float) Constant 0
- 16: 7(fvec4) ConstantComposite 15 15 15 15
- 21: 11(bool) ConstantTrue
- 47: TypePointer Output 7(fvec4)
-48(@entryPointOutput): 47(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 49: 7(fvec4) FunctionCall 9(@main()
- Store 48(@entryPointOutput) 49
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- SelectionMerge 14 None
- BranchConditional 12 13 14
- 13: Label
- ReturnValue 16
- 14: Label
- SelectionMerge 19 None
- BranchConditional 12 18 19
- 18: Label
- ReturnValue 16
- 19: Label
- SelectionMerge 23 None
- BranchConditional 21 22 23
- 22: Label
- ReturnValue 16
- 23: Label
- SelectionMerge 26 None
- BranchConditional 21 25 26
- 25: Label
- ReturnValue 16
- 26: Label
- SelectionMerge 29 None
- BranchConditional 12 28 29
- 28: Label
- ReturnValue 16
- 29: Label
- SelectionMerge 32 None
- BranchConditional 12 31 32
- 31: Label
- ReturnValue 16
- 32: Label
- SelectionMerge 35 None
- BranchConditional 21 34 35
- 34: Label
- ReturnValue 16
- 35: Label
- SelectionMerge 38 None
- BranchConditional 12 37 38
- 37: Label
- ReturnValue 16
- 38: Label
- SelectionMerge 41 None
- BranchConditional 21 40 41
- 40: Label
- ReturnValue 16
- 41: Label
- SelectionMerge 44 None
- BranchConditional 21 43 44
- 43: Label
- ReturnValue 16
- 44: Label
- 46: 7(fvec4) Undef
- ReturnValue 46
- FunctionEnd