diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out | 399 |
1 files changed, 206 insertions, 193 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out index 1aaa69a24eb..414879469dc 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out @@ -2,68 +2,68 @@ hlsl.logical.unary.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence -0:13 Negate conditional (temp bool) -0:13 Convert int to bool (temp bool) -0:13 ival: direct index for structure (layout(offset=0 ) uniform int) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 Negate conditional ( temp bool) +0:13 Convert int to bool ( temp bool) +0:13 ival: direct index for structure ( uniform int) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 0 (const uint) -0:14 Negate conditional (temp 4-component vector of bool) -0:14 Convert int to bool (temp 4-component vector of bool) -0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 Negate conditional ( temp 4-component vector of bool) +0:14 Convert int to bool ( temp 4-component vector of bool) +0:14 ival4: direct index for structure ( uniform 4-component vector of int) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 1 (const uint) -0:16 Negate conditional (temp bool) -0:16 Convert float to bool (temp bool) -0:16 fval: direct index for structure (layout(offset=32 ) uniform float) -0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:16 Negate conditional ( temp bool) +0:16 Convert float to bool ( temp bool) +0:16 fval: direct index for structure ( uniform float) +0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:16 Constant: 0:16 2 (const uint) -0:17 Negate conditional (temp 4-component vector of bool) -0:17 Convert float to bool (temp 4-component vector of bool) -0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float) -0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:17 Negate conditional ( temp 4-component vector of bool) +0:17 Convert float to bool ( temp 4-component vector of bool) +0:17 fval4: direct index for structure ( uniform 4-component vector of float) +0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:17 Constant: 0:17 3 (const uint) -0:19 Test condition and select (temp void) +0:19 Test condition and select ( temp void) 0:19 Condition -0:19 ival: direct index for structure (layout(offset=0 ) uniform int) -0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:19 ival: direct index for structure ( uniform int) +0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:19 Constant: 0:19 0 (const uint) 0:19 true case is null -0:20 Test condition and select (temp void) +0:20 Test condition and select ( temp void) 0:20 Condition -0:20 fval: direct index for structure (layout(offset=32 ) uniform float) -0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:20 fval: direct index for structure ( uniform float) +0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:20 Constant: 0:20 2 (const uint) 0:20 true case is null -0:21 Test condition and select (temp void) +0:21 Test condition and select ( temp void) 0:21 Condition -0:21 Negate conditional (temp bool) -0:21 Convert int to bool (temp bool) -0:21 ival: direct index for structure (layout(offset=0 ) uniform int) -0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:21 Negate conditional ( temp bool) +0:21 Convert int to bool ( temp bool) +0:21 ival: direct index for structure ( uniform int) +0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:21 Constant: 0:21 0 (const uint) 0:21 true case is null -0:22 Test condition and select (temp void) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Negate conditional (temp bool) -0:22 Convert float to bool (temp bool) -0:22 fval: direct index for structure (layout(offset=32 ) uniform float) -0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:22 Negate conditional ( temp bool) +0:22 Convert float to bool ( temp bool) +0:22 fval: direct index for structure ( uniform float) +0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:22 Constant: 0:22 2 (const uint) 0:22 true case is null -0:25 move second child to first child (temp 4-component vector of float) -0:25 Color: direct index for structure (temp 4-component vector of float) -0:25 'psout' (temp structure{temp 4-component vector of float Color}) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 Color: direct index for structure ( temp 4-component vector of float) +0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: @@ -71,18 +71,21 @@ gl_FragCoord origin is upper left 0:25 1.000000 0:25 1.000000 0:25 1.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:12 Color: direct index for structure ( temp 4-component vector of float) +0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -91,68 +94,68 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence -0:13 Negate conditional (temp bool) -0:13 Convert int to bool (temp bool) -0:13 ival: direct index for structure (layout(offset=0 ) uniform int) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 Negate conditional ( temp bool) +0:13 Convert int to bool ( temp bool) +0:13 ival: direct index for structure ( uniform int) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 0 (const uint) -0:14 Negate conditional (temp 4-component vector of bool) -0:14 Convert int to bool (temp 4-component vector of bool) -0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 Negate conditional ( temp 4-component vector of bool) +0:14 Convert int to bool ( temp 4-component vector of bool) +0:14 ival4: direct index for structure ( uniform 4-component vector of int) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 1 (const uint) -0:16 Negate conditional (temp bool) -0:16 Convert float to bool (temp bool) -0:16 fval: direct index for structure (layout(offset=32 ) uniform float) -0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:16 Negate conditional ( temp bool) +0:16 Convert float to bool ( temp bool) +0:16 fval: direct index for structure ( uniform float) +0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:16 Constant: 0:16 2 (const uint) -0:17 Negate conditional (temp 4-component vector of bool) -0:17 Convert float to bool (temp 4-component vector of bool) -0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float) -0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:17 Negate conditional ( temp 4-component vector of bool) +0:17 Convert float to bool ( temp 4-component vector of bool) +0:17 fval4: direct index for structure ( uniform 4-component vector of float) +0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:17 Constant: 0:17 3 (const uint) -0:19 Test condition and select (temp void) +0:19 Test condition and select ( temp void) 0:19 Condition -0:19 ival: direct index for structure (layout(offset=0 ) uniform int) -0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:19 ival: direct index for structure ( uniform int) +0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:19 Constant: 0:19 0 (const uint) 0:19 true case is null -0:20 Test condition and select (temp void) +0:20 Test condition and select ( temp void) 0:20 Condition -0:20 fval: direct index for structure (layout(offset=32 ) uniform float) -0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:20 fval: direct index for structure ( uniform float) +0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:20 Constant: 0:20 2 (const uint) 0:20 true case is null -0:21 Test condition and select (temp void) +0:21 Test condition and select ( temp void) 0:21 Condition -0:21 Negate conditional (temp bool) -0:21 Convert int to bool (temp bool) -0:21 ival: direct index for structure (layout(offset=0 ) uniform int) -0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:21 Negate conditional ( temp bool) +0:21 Convert int to bool ( temp bool) +0:21 ival: direct index for structure ( uniform int) +0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:21 Constant: 0:21 0 (const uint) 0:21 true case is null -0:22 Test condition and select (temp void) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Negate conditional (temp bool) -0:22 Convert float to bool (temp bool) -0:22 fval: direct index for structure (layout(offset=32 ) uniform float) -0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:22 Negate conditional ( temp bool) +0:22 Convert float to bool ( temp bool) +0:22 fval: direct index for structure ( uniform float) +0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:22 Constant: 0:22 2 (const uint) 0:22 true case is null -0:25 move second child to first child (temp 4-component vector of float) -0:25 Color: direct index for structure (temp 4-component vector of float) -0:25 'psout' (temp structure{temp 4-component vector of float Color}) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 Color: direct index for structure ( temp 4-component vector of float) +0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: @@ -160,133 +163,143 @@ gl_FragCoord origin is upper left 0:25 1.000000 0:25 1.000000 0:25 1.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:12 Color: direct index for structure ( temp 4-component vector of float) +0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 77 +// Id's are bound by 82 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 73 + EntryPoint Fragment 4 "main" 79 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 10 "$Global" - MemberName 10($Global) 0 "ival" - MemberName 10($Global) 1 "ival4" - MemberName 10($Global) 2 "fval" - MemberName 10($Global) 3 "fval4" - Name 12 "" - Name 65 "PS_OUTPUT" - MemberName 65(PS_OUTPUT) 0 "Color" - Name 67 "psout" - Name 73 "Color" - MemberDecorate 10($Global) 0 Offset 0 - MemberDecorate 10($Global) 1 Offset 16 - MemberDecorate 10($Global) 2 Offset 32 - MemberDecorate 10($Global) 3 Offset 48 - Decorate 10($Global) Block - Decorate 12 DescriptorSet 0 - Decorate 73(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 14 "$Global" + MemberName 14($Global) 0 "ival" + MemberName 14($Global) 1 "ival4" + MemberName 14($Global) 2 "fval" + MemberName 14($Global) 3 "fval4" + Name 16 "" + Name 70 "psout" + Name 79 "Color" + MemberDecorate 14($Global) 0 Offset 0 + MemberDecorate 14($Global) 1 Offset 16 + MemberDecorate 14($Global) 2 Offset 32 + MemberDecorate 14($Global) 3 Offset 48 + Decorate 14($Global) Block + Decorate 16 DescriptorSet 0 + Decorate 79(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeVector 6(int) 4 - 8: TypeFloat 32 - 9: TypeVector 8(float) 4 - 10($Global): TypeStruct 6(int) 7(ivec4) 8(float) 9(fvec4) - 11: TypePointer Uniform 10($Global) - 12: 11(ptr) Variable Uniform - 13: 6(int) Constant 0 - 14: TypePointer Uniform 6(int) - 17: TypeBool - 18: TypeInt 32 0 - 19: 18(int) Constant 0 - 22: 6(int) Constant 1 - 23: TypePointer Uniform 7(ivec4) - 26: TypeVector 17(bool) 4 - 27: TypeVector 18(int) 4 - 28: 27(ivec4) ConstantComposite 19 19 19 19 - 31: 6(int) Constant 2 - 32: TypePointer Uniform 8(float) - 35: 8(float) Constant 0 - 38: 6(int) Constant 3 - 39: TypePointer Uniform 9(fvec4) - 42: 9(fvec4) ConstantComposite 35 35 35 35 - 65(PS_OUTPUT): TypeStruct 9(fvec4) - 66: TypePointer Function 65(PS_OUTPUT) - 68: 8(float) Constant 1065353216 - 69: 9(fvec4) ConstantComposite 68 68 68 68 - 70: TypePointer Function 9(fvec4) - 72: TypePointer Output 9(fvec4) - 73(Color): 72(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypeVector 12(int) 4 + 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4) + 15: TypePointer Uniform 14($Global) + 16: 15(ptr) Variable Uniform + 17: 12(int) Constant 0 + 18: TypePointer Uniform 12(int) + 21: TypeBool + 22: TypeInt 32 0 + 23: 22(int) Constant 0 + 26: 12(int) Constant 1 + 27: TypePointer Uniform 13(ivec4) + 30: TypeVector 21(bool) 4 + 31: TypeVector 22(int) 4 + 32: 31(ivec4) ConstantComposite 23 23 23 23 + 35: 12(int) Constant 2 + 36: TypePointer Uniform 6(float) + 39: 6(float) Constant 0 + 42: 12(int) Constant 3 + 43: TypePointer Uniform 7(fvec4) + 46: 7(fvec4) ConstantComposite 39 39 39 39 + 69: TypePointer Function 8(PS_OUTPUT) + 71: 6(float) Constant 1065353216 + 72: 7(fvec4) ConstantComposite 71 71 71 71 + 73: TypePointer Function 7(fvec4) + 78: TypePointer Output 7(fvec4) + 79(Color): 78(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 67(psout): 66(ptr) Variable Function - 15: 14(ptr) AccessChain 12 13 - 16: 6(int) Load 15 - 20: 17(bool) INotEqual 16 19 - 21: 17(bool) LogicalNot 20 - 24: 23(ptr) AccessChain 12 22 - 25: 7(ivec4) Load 24 - 29: 26(bvec4) INotEqual 25 28 - 30: 26(bvec4) LogicalNot 29 - 33: 32(ptr) AccessChain 12 31 - 34: 8(float) Load 33 - 36: 17(bool) FOrdNotEqual 34 35 - 37: 17(bool) LogicalNot 36 - 40: 39(ptr) AccessChain 12 38 - 41: 9(fvec4) Load 40 - 43: 26(bvec4) FOrdNotEqual 41 42 - 44: 26(bvec4) LogicalNot 43 - 45: 14(ptr) AccessChain 12 13 - 46: 6(int) Load 45 - SelectionMerge 48 None - BranchConditional 46 47 48 - 47: Label - Branch 48 - 48: Label - 49: 32(ptr) AccessChain 12 31 - 50: 8(float) Load 49 + 80:8(PS_OUTPUT) FunctionCall 10(@main() + 81: 7(fvec4) CompositeExtract 80 0 + Store 79(Color) 81 + Return + FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 70(psout): 69(ptr) Variable Function + 19: 18(ptr) AccessChain 16 17 + 20: 12(int) Load 19 + 24: 21(bool) INotEqual 20 23 + 25: 21(bool) LogicalNot 24 + 28: 27(ptr) AccessChain 16 26 + 29: 13(ivec4) Load 28 + 33: 30(bvec4) INotEqual 29 32 + 34: 30(bvec4) LogicalNot 33 + 37: 36(ptr) AccessChain 16 35 + 38: 6(float) Load 37 + 40: 21(bool) FOrdNotEqual 38 39 + 41: 21(bool) LogicalNot 40 + 44: 43(ptr) AccessChain 16 42 + 45: 7(fvec4) Load 44 + 47: 30(bvec4) FOrdNotEqual 45 46 + 48: 30(bvec4) LogicalNot 47 + 49: 18(ptr) AccessChain 16 17 + 50: 12(int) Load 49 SelectionMerge 52 None BranchConditional 50 51 52 51: Label Branch 52 52: Label - 53: 14(ptr) AccessChain 12 13 - 54: 6(int) Load 53 - 55: 17(bool) INotEqual 54 19 - 56: 17(bool) LogicalNot 55 - SelectionMerge 58 None - BranchConditional 56 57 58 - 57: Label - Branch 58 - 58: Label - 59: 32(ptr) AccessChain 12 31 - 60: 8(float) Load 59 - 61: 17(bool) FOrdNotEqual 60 35 - 62: 17(bool) LogicalNot 61 - SelectionMerge 64 None - BranchConditional 62 63 64 - 63: Label - Branch 64 - 64: Label - 71: 70(ptr) AccessChain 67(psout) 13 - Store 71 69 - 74: 70(ptr) AccessChain 67(psout) 13 - 75: 9(fvec4) Load 74 - Store 73(Color) 75 - Return + 53: 36(ptr) AccessChain 16 35 + 54: 6(float) Load 53 + SelectionMerge 56 None + BranchConditional 54 55 56 + 55: Label + Branch 56 + 56: Label + 57: 18(ptr) AccessChain 16 17 + 58: 12(int) Load 57 + 59: 21(bool) INotEqual 58 23 + 60: 21(bool) LogicalNot 59 + SelectionMerge 62 None + BranchConditional 60 61 62 + 61: Label + Branch 62 + 62: Label + 63: 36(ptr) AccessChain 16 35 + 64: 6(float) Load 63 + 65: 21(bool) FOrdNotEqual 64 39 + 66: 21(bool) LogicalNot 65 + SelectionMerge 68 None + BranchConditional 66 67 68 + 67: Label + Branch 68 + 68: Label + 74: 73(ptr) AccessChain 70(psout) 17 + Store 74 72 + 75:8(PS_OUTPUT) Load 70(psout) + ReturnValue 75 FunctionEnd |