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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out399
1 files changed, 206 insertions, 193 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out
index 1aaa69a24eb..414879469dc 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out
@@ -2,68 +2,68 @@ hlsl.logical.unary.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
-0:13 Negate conditional (temp bool)
-0:13 Convert int to bool (temp bool)
-0:13 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Negate conditional ( temp bool)
+0:13 Convert int to bool ( temp bool)
+0:13 ival: direct index for structure ( uniform int)
+0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
-0:14 Negate conditional (temp 4-component vector of bool)
-0:14 Convert int to bool (temp 4-component vector of bool)
-0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int)
-0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Negate conditional ( temp 4-component vector of bool)
+0:14 Convert int to bool ( temp 4-component vector of bool)
+0:14 ival4: direct index for structure ( uniform 4-component vector of int)
+0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 1 (const uint)
-0:16 Negate conditional (temp bool)
-0:16 Convert float to bool (temp bool)
-0:16 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:16 Negate conditional ( temp bool)
+0:16 Convert float to bool ( temp bool)
+0:16 fval: direct index for structure ( uniform float)
+0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:16 Constant:
0:16 2 (const uint)
-0:17 Negate conditional (temp 4-component vector of bool)
-0:17 Convert float to bool (temp 4-component vector of bool)
-0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float)
-0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:17 Negate conditional ( temp 4-component vector of bool)
+0:17 Convert float to bool ( temp 4-component vector of bool)
+0:17 fval4: direct index for structure ( uniform 4-component vector of float)
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:17 Constant:
0:17 3 (const uint)
-0:19 Test condition and select (temp void)
+0:19 Test condition and select ( temp void)
0:19 Condition
-0:19 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:19 ival: direct index for structure ( uniform int)
+0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
-0:20 Test condition and select (temp void)
+0:20 Test condition and select ( temp void)
0:20 Condition
-0:20 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:20 fval: direct index for structure ( uniform float)
+0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
-0:21 Test condition and select (temp void)
+0:21 Test condition and select ( temp void)
0:21 Condition
-0:21 Negate conditional (temp bool)
-0:21 Convert int to bool (temp bool)
-0:21 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:21 Negate conditional ( temp bool)
+0:21 Convert int to bool ( temp bool)
+0:21 ival: direct index for structure ( uniform int)
+0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:21 Constant:
0:21 0 (const uint)
0:21 true case is null
-0:22 Test condition and select (temp void)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Negate conditional (temp bool)
-0:22 Convert float to bool (temp bool)
-0:22 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:22 Negate conditional ( temp bool)
+0:22 Convert float to bool ( temp bool)
+0:22 fval: direct index for structure ( uniform float)
+0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:22 Constant:
0:22 2 (const uint)
0:22 true case is null
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 Color: direct index for structure (temp 4-component vector of float)
-0:25 'psout' (temp structure{temp 4-component vector of float Color})
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 Color: direct index for structure ( temp 4-component vector of float)
+0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
@@ -71,18 +71,21 @@ gl_FragCoord origin is upper left
0:25 1.000000
0:25 1.000000
0:25 1.000000
-0:26 Sequence
-0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:26 Color: direct index for structure (temp 4-component vector of float)
-0:26 'psout' (temp structure{temp 4-component vector of float Color})
-0:26 Constant:
-0:26 0 (const int)
-0:26 Branch: Return
+0:26 Branch: Return with expression
+0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 Sequence
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:12 Color: direct index for structure ( temp 4-component vector of float)
+0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:12 Constant:
+0:12 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -91,68 +94,68 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
-0:13 Negate conditional (temp bool)
-0:13 Convert int to bool (temp bool)
-0:13 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:13 Negate conditional ( temp bool)
+0:13 Convert int to bool ( temp bool)
+0:13 ival: direct index for structure ( uniform int)
+0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
-0:14 Negate conditional (temp 4-component vector of bool)
-0:14 Convert int to bool (temp 4-component vector of bool)
-0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int)
-0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:14 Negate conditional ( temp 4-component vector of bool)
+0:14 Convert int to bool ( temp 4-component vector of bool)
+0:14 ival4: direct index for structure ( uniform 4-component vector of int)
+0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 1 (const uint)
-0:16 Negate conditional (temp bool)
-0:16 Convert float to bool (temp bool)
-0:16 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:16 Negate conditional ( temp bool)
+0:16 Convert float to bool ( temp bool)
+0:16 fval: direct index for structure ( uniform float)
+0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:16 Constant:
0:16 2 (const uint)
-0:17 Negate conditional (temp 4-component vector of bool)
-0:17 Convert float to bool (temp 4-component vector of bool)
-0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float)
-0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:17 Negate conditional ( temp 4-component vector of bool)
+0:17 Convert float to bool ( temp 4-component vector of bool)
+0:17 fval4: direct index for structure ( uniform 4-component vector of float)
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:17 Constant:
0:17 3 (const uint)
-0:19 Test condition and select (temp void)
+0:19 Test condition and select ( temp void)
0:19 Condition
-0:19 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:19 ival: direct index for structure ( uniform int)
+0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
-0:20 Test condition and select (temp void)
+0:20 Test condition and select ( temp void)
0:20 Condition
-0:20 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:20 fval: direct index for structure ( uniform float)
+0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
-0:21 Test condition and select (temp void)
+0:21 Test condition and select ( temp void)
0:21 Condition
-0:21 Negate conditional (temp bool)
-0:21 Convert int to bool (temp bool)
-0:21 ival: direct index for structure (layout(offset=0 ) uniform int)
-0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:21 Negate conditional ( temp bool)
+0:21 Convert int to bool ( temp bool)
+0:21 ival: direct index for structure ( uniform int)
+0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:21 Constant:
0:21 0 (const uint)
0:21 true case is null
-0:22 Test condition and select (temp void)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Negate conditional (temp bool)
-0:22 Convert float to bool (temp bool)
-0:22 fval: direct index for structure (layout(offset=32 ) uniform float)
-0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:22 Negate conditional ( temp bool)
+0:22 Convert float to bool ( temp bool)
+0:22 fval: direct index for structure ( uniform float)
+0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:22 Constant:
0:22 2 (const uint)
0:22 true case is null
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 Color: direct index for structure (temp 4-component vector of float)
-0:25 'psout' (temp structure{temp 4-component vector of float Color})
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 Color: direct index for structure ( temp 4-component vector of float)
+0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
@@ -160,133 +163,143 @@ gl_FragCoord origin is upper left
0:25 1.000000
0:25 1.000000
0:25 1.000000
-0:26 Sequence
-0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:26 Color: direct index for structure (temp 4-component vector of float)
-0:26 'psout' (temp structure{temp 4-component vector of float Color})
-0:26 Constant:
-0:26 0 (const int)
-0:26 Branch: Return
+0:26 Branch: Return with expression
+0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 Sequence
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:12 Color: direct index for structure ( temp 4-component vector of float)
+0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:12 Constant:
+0:12 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 77
+// Id's are bound by 82
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 73
+ EntryPoint Fragment 4 "main" 79
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 10 "$Global"
- MemberName 10($Global) 0 "ival"
- MemberName 10($Global) 1 "ival4"
- MemberName 10($Global) 2 "fval"
- MemberName 10($Global) 3 "fval4"
- Name 12 ""
- Name 65 "PS_OUTPUT"
- MemberName 65(PS_OUTPUT) 0 "Color"
- Name 67 "psout"
- Name 73 "Color"
- MemberDecorate 10($Global) 0 Offset 0
- MemberDecorate 10($Global) 1 Offset 16
- MemberDecorate 10($Global) 2 Offset 32
- MemberDecorate 10($Global) 3 Offset 48
- Decorate 10($Global) Block
- Decorate 12 DescriptorSet 0
- Decorate 73(Color) Location 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ Name 10 "@main("
+ Name 14 "$Global"
+ MemberName 14($Global) 0 "ival"
+ MemberName 14($Global) 1 "ival4"
+ MemberName 14($Global) 2 "fval"
+ MemberName 14($Global) 3 "fval4"
+ Name 16 ""
+ Name 70 "psout"
+ Name 79 "Color"
+ MemberDecorate 14($Global) 0 Offset 0
+ MemberDecorate 14($Global) 1 Offset 16
+ MemberDecorate 14($Global) 2 Offset 32
+ MemberDecorate 14($Global) 3 Offset 48
+ Decorate 14($Global) Block
+ Decorate 16 DescriptorSet 0
+ Decorate 79(Color) Location 0
2: TypeVoid
3: TypeFunction 2
- 6: TypeInt 32 1
- 7: TypeVector 6(int) 4
- 8: TypeFloat 32
- 9: TypeVector 8(float) 4
- 10($Global): TypeStruct 6(int) 7(ivec4) 8(float) 9(fvec4)
- 11: TypePointer Uniform 10($Global)
- 12: 11(ptr) Variable Uniform
- 13: 6(int) Constant 0
- 14: TypePointer Uniform 6(int)
- 17: TypeBool
- 18: TypeInt 32 0
- 19: 18(int) Constant 0
- 22: 6(int) Constant 1
- 23: TypePointer Uniform 7(ivec4)
- 26: TypeVector 17(bool) 4
- 27: TypeVector 18(int) 4
- 28: 27(ivec4) ConstantComposite 19 19 19 19
- 31: 6(int) Constant 2
- 32: TypePointer Uniform 8(float)
- 35: 8(float) Constant 0
- 38: 6(int) Constant 3
- 39: TypePointer Uniform 9(fvec4)
- 42: 9(fvec4) ConstantComposite 35 35 35 35
- 65(PS_OUTPUT): TypeStruct 9(fvec4)
- 66: TypePointer Function 65(PS_OUTPUT)
- 68: 8(float) Constant 1065353216
- 69: 9(fvec4) ConstantComposite 68 68 68 68
- 70: TypePointer Function 9(fvec4)
- 72: TypePointer Output 9(fvec4)
- 73(Color): 72(ptr) Variable Output
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypeInt 32 1
+ 13: TypeVector 12(int) 4
+ 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
+ 15: TypePointer Uniform 14($Global)
+ 16: 15(ptr) Variable Uniform
+ 17: 12(int) Constant 0
+ 18: TypePointer Uniform 12(int)
+ 21: TypeBool
+ 22: TypeInt 32 0
+ 23: 22(int) Constant 0
+ 26: 12(int) Constant 1
+ 27: TypePointer Uniform 13(ivec4)
+ 30: TypeVector 21(bool) 4
+ 31: TypeVector 22(int) 4
+ 32: 31(ivec4) ConstantComposite 23 23 23 23
+ 35: 12(int) Constant 2
+ 36: TypePointer Uniform 6(float)
+ 39: 6(float) Constant 0
+ 42: 12(int) Constant 3
+ 43: TypePointer Uniform 7(fvec4)
+ 46: 7(fvec4) ConstantComposite 39 39 39 39
+ 69: TypePointer Function 8(PS_OUTPUT)
+ 71: 6(float) Constant 1065353216
+ 72: 7(fvec4) ConstantComposite 71 71 71 71
+ 73: TypePointer Function 7(fvec4)
+ 78: TypePointer Output 7(fvec4)
+ 79(Color): 78(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 67(psout): 66(ptr) Variable Function
- 15: 14(ptr) AccessChain 12 13
- 16: 6(int) Load 15
- 20: 17(bool) INotEqual 16 19
- 21: 17(bool) LogicalNot 20
- 24: 23(ptr) AccessChain 12 22
- 25: 7(ivec4) Load 24
- 29: 26(bvec4) INotEqual 25 28
- 30: 26(bvec4) LogicalNot 29
- 33: 32(ptr) AccessChain 12 31
- 34: 8(float) Load 33
- 36: 17(bool) FOrdNotEqual 34 35
- 37: 17(bool) LogicalNot 36
- 40: 39(ptr) AccessChain 12 38
- 41: 9(fvec4) Load 40
- 43: 26(bvec4) FOrdNotEqual 41 42
- 44: 26(bvec4) LogicalNot 43
- 45: 14(ptr) AccessChain 12 13
- 46: 6(int) Load 45
- SelectionMerge 48 None
- BranchConditional 46 47 48
- 47: Label
- Branch 48
- 48: Label
- 49: 32(ptr) AccessChain 12 31
- 50: 8(float) Load 49
+ 80:8(PS_OUTPUT) FunctionCall 10(@main()
+ 81: 7(fvec4) CompositeExtract 80 0
+ Store 79(Color) 81
+ Return
+ FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 70(psout): 69(ptr) Variable Function
+ 19: 18(ptr) AccessChain 16 17
+ 20: 12(int) Load 19
+ 24: 21(bool) INotEqual 20 23
+ 25: 21(bool) LogicalNot 24
+ 28: 27(ptr) AccessChain 16 26
+ 29: 13(ivec4) Load 28
+ 33: 30(bvec4) INotEqual 29 32
+ 34: 30(bvec4) LogicalNot 33
+ 37: 36(ptr) AccessChain 16 35
+ 38: 6(float) Load 37
+ 40: 21(bool) FOrdNotEqual 38 39
+ 41: 21(bool) LogicalNot 40
+ 44: 43(ptr) AccessChain 16 42
+ 45: 7(fvec4) Load 44
+ 47: 30(bvec4) FOrdNotEqual 45 46
+ 48: 30(bvec4) LogicalNot 47
+ 49: 18(ptr) AccessChain 16 17
+ 50: 12(int) Load 49
SelectionMerge 52 None
BranchConditional 50 51 52
51: Label
Branch 52
52: Label
- 53: 14(ptr) AccessChain 12 13
- 54: 6(int) Load 53
- 55: 17(bool) INotEqual 54 19
- 56: 17(bool) LogicalNot 55
- SelectionMerge 58 None
- BranchConditional 56 57 58
- 57: Label
- Branch 58
- 58: Label
- 59: 32(ptr) AccessChain 12 31
- 60: 8(float) Load 59
- 61: 17(bool) FOrdNotEqual 60 35
- 62: 17(bool) LogicalNot 61
- SelectionMerge 64 None
- BranchConditional 62 63 64
- 63: Label
- Branch 64
- 64: Label
- 71: 70(ptr) AccessChain 67(psout) 13
- Store 71 69
- 74: 70(ptr) AccessChain 67(psout) 13
- 75: 9(fvec4) Load 74
- Store 73(Color) 75
- Return
+ 53: 36(ptr) AccessChain 16 35
+ 54: 6(float) Load 53
+ SelectionMerge 56 None
+ BranchConditional 54 55 56
+ 55: Label
+ Branch 56
+ 56: Label
+ 57: 18(ptr) AccessChain 16 17
+ 58: 12(int) Load 57
+ 59: 21(bool) INotEqual 58 23
+ 60: 21(bool) LogicalNot 59
+ SelectionMerge 62 None
+ BranchConditional 60 61 62
+ 61: Label
+ Branch 62
+ 62: Label
+ 63: 36(ptr) AccessChain 16 35
+ 64: 6(float) Load 63
+ 65: 21(bool) FOrdNotEqual 64 39
+ 66: 21(bool) LogicalNot 65
+ SelectionMerge 68 None
+ BranchConditional 66 67 68
+ 67: Label
+ Branch 68
+ 68: Label
+ 74: 73(ptr) AccessChain 70(psout) 17
+ Store 74 72
+ 75:8(PS_OUTPUT) Load 70(psout)
+ ReturnValue 75
FunctionEnd