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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out313
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out
deleted file mode 100644
index 57247c60b57..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out
+++ /dev/null
@@ -1,313 +0,0 @@
-hlsl.logical.unary.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:12 Function Parameters:
-0:? Sequence
-0:13 Negate conditional ( temp bool)
-0:13 Convert int to bool ( temp bool)
-0:13 ival: direct index for structure ( uniform int)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:13 Constant:
-0:13 0 (const uint)
-0:14 Negate conditional ( temp 4-component vector of bool)
-0:14 Convert int to bool ( temp 4-component vector of bool)
-0:14 ival4: direct index for structure ( uniform 4-component vector of int)
-0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:14 Constant:
-0:14 1 (const uint)
-0:16 Negate conditional ( temp bool)
-0:16 Convert float to bool ( temp bool)
-0:16 fval: direct index for structure ( uniform float)
-0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:16 Constant:
-0:16 2 (const uint)
-0:17 Negate conditional ( temp 4-component vector of bool)
-0:17 Convert float to bool ( temp 4-component vector of bool)
-0:17 fval4: direct index for structure ( uniform 4-component vector of float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:17 Constant:
-0:17 3 (const uint)
-0:19 Test condition and select ( temp void)
-0:19 Condition
-0:19 Convert int to bool ( temp bool)
-0:19 ival: direct index for structure ( uniform int)
-0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:19 Constant:
-0:19 0 (const uint)
-0:19 true case is null
-0:20 Test condition and select ( temp void)
-0:20 Condition
-0:20 Convert float to bool ( temp bool)
-0:20 fval: direct index for structure ( uniform float)
-0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:20 Constant:
-0:20 2 (const uint)
-0:20 true case is null
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 Negate conditional ( temp bool)
-0:21 Convert int to bool ( temp bool)
-0:21 ival: direct index for structure ( uniform int)
-0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 true case is null
-0:22 Test condition and select ( temp void)
-0:22 Condition
-0:22 Negate conditional ( temp bool)
-0:22 Convert float to bool ( temp bool)
-0:22 fval: direct index for structure ( uniform float)
-0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:22 Constant:
-0:22 2 (const uint)
-0:22 true case is null
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 Color: direct index for structure ( temp 4-component vector of float)
-0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:25 Constant:
-0:25 0 (const int)
-0:25 Constant:
-0:25 1.000000
-0:25 1.000000
-0:25 1.000000
-0:25 1.000000
-0:26 Branch: Return with expression
-0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:12 Function Definition: main( ( temp void)
-0:12 Function Parameters:
-0:? Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:12 Color: direct index for structure ( temp 4-component vector of float)
-0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:12 Constant:
-0:12 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
-0:12 Function Parameters:
-0:? Sequence
-0:13 Negate conditional ( temp bool)
-0:13 Convert int to bool ( temp bool)
-0:13 ival: direct index for structure ( uniform int)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:13 Constant:
-0:13 0 (const uint)
-0:14 Negate conditional ( temp 4-component vector of bool)
-0:14 Convert int to bool ( temp 4-component vector of bool)
-0:14 ival4: direct index for structure ( uniform 4-component vector of int)
-0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:14 Constant:
-0:14 1 (const uint)
-0:16 Negate conditional ( temp bool)
-0:16 Convert float to bool ( temp bool)
-0:16 fval: direct index for structure ( uniform float)
-0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:16 Constant:
-0:16 2 (const uint)
-0:17 Negate conditional ( temp 4-component vector of bool)
-0:17 Convert float to bool ( temp 4-component vector of bool)
-0:17 fval4: direct index for structure ( uniform 4-component vector of float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:17 Constant:
-0:17 3 (const uint)
-0:19 Test condition and select ( temp void)
-0:19 Condition
-0:19 Convert int to bool ( temp bool)
-0:19 ival: direct index for structure ( uniform int)
-0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:19 Constant:
-0:19 0 (const uint)
-0:19 true case is null
-0:20 Test condition and select ( temp void)
-0:20 Condition
-0:20 Convert float to bool ( temp bool)
-0:20 fval: direct index for structure ( uniform float)
-0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:20 Constant:
-0:20 2 (const uint)
-0:20 true case is null
-0:21 Test condition and select ( temp void)
-0:21 Condition
-0:21 Negate conditional ( temp bool)
-0:21 Convert int to bool ( temp bool)
-0:21 ival: direct index for structure ( uniform int)
-0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:21 Constant:
-0:21 0 (const uint)
-0:21 true case is null
-0:22 Test condition and select ( temp void)
-0:22 Condition
-0:22 Negate conditional ( temp bool)
-0:22 Convert float to bool ( temp bool)
-0:22 fval: direct index for structure ( uniform float)
-0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:22 Constant:
-0:22 2 (const uint)
-0:22 true case is null
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 Color: direct index for structure ( temp 4-component vector of float)
-0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:25 Constant:
-0:25 0 (const int)
-0:25 Constant:
-0:25 1.000000
-0:25 1.000000
-0:25 1.000000
-0:25 1.000000
-0:26 Branch: Return with expression
-0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
-0:12 Function Definition: main( ( temp void)
-0:12 Function Parameters:
-0:? Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:12 Color: direct index for structure ( temp 4-component vector of float)
-0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
-0:12 Constant:
-0:12 0 (const int)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 84
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 81
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- Name 10 "@main("
- Name 14 "$Global"
- MemberName 14($Global) 0 "ival"
- MemberName 14($Global) 1 "ival4"
- MemberName 14($Global) 2 "fval"
- MemberName 14($Global) 3 "fval4"
- Name 16 ""
- Name 72 "psout"
- Name 81 "@entryPointOutput.Color"
- MemberDecorate 14($Global) 0 Offset 0
- MemberDecorate 14($Global) 1 Offset 16
- MemberDecorate 14($Global) 2 Offset 32
- MemberDecorate 14($Global) 3 Offset 48
- Decorate 14($Global) Block
- Decorate 16 DescriptorSet 0
- Decorate 16 Binding 0
- Decorate 81(@entryPointOutput.Color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeInt 32 1
- 13: TypeVector 12(int) 4
- 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
- 15: TypePointer Uniform 14($Global)
- 16: 15(ptr) Variable Uniform
- 17: 12(int) Constant 0
- 18: TypePointer Uniform 12(int)
- 21: TypeBool
- 22: TypeInt 32 0
- 23: 22(int) Constant 0
- 26: 12(int) Constant 1
- 27: TypePointer Uniform 13(ivec4)
- 30: TypeVector 21(bool) 4
- 31: TypeVector 22(int) 4
- 32: 31(ivec4) ConstantComposite 23 23 23 23
- 35: 12(int) Constant 2
- 36: TypePointer Uniform 6(float)
- 39: 6(float) Constant 0
- 42: 12(int) Constant 3
- 43: TypePointer Uniform 7(fvec4)
- 46: 7(fvec4) ConstantComposite 39 39 39 39
- 71: TypePointer Function 8(PS_OUTPUT)
- 73: 6(float) Constant 1065353216
- 74: 7(fvec4) ConstantComposite 73 73 73 73
- 75: TypePointer Function 7(fvec4)
- 80: TypePointer Output 7(fvec4)
-81(@entryPointOutput.Color): 80(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 82:8(PS_OUTPUT) FunctionCall 10(@main()
- 83: 7(fvec4) CompositeExtract 82 0
- Store 81(@entryPointOutput.Color) 83
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 72(psout): 71(ptr) Variable Function
- 19: 18(ptr) AccessChain 16 17
- 20: 12(int) Load 19
- 24: 21(bool) INotEqual 20 23
- 25: 21(bool) LogicalNot 24
- 28: 27(ptr) AccessChain 16 26
- 29: 13(ivec4) Load 28
- 33: 30(bvec4) INotEqual 29 32
- 34: 30(bvec4) LogicalNot 33
- 37: 36(ptr) AccessChain 16 35
- 38: 6(float) Load 37
- 40: 21(bool) FOrdNotEqual 38 39
- 41: 21(bool) LogicalNot 40
- 44: 43(ptr) AccessChain 16 42
- 45: 7(fvec4) Load 44
- 47: 30(bvec4) FOrdNotEqual 45 46
- 48: 30(bvec4) LogicalNot 47
- 49: 18(ptr) AccessChain 16 17
- 50: 12(int) Load 49
- 51: 21(bool) INotEqual 50 23
- SelectionMerge 53 None
- BranchConditional 51 52 53
- 52: Label
- Branch 53
- 53: Label
- 54: 36(ptr) AccessChain 16 35
- 55: 6(float) Load 54
- 56: 21(bool) FOrdNotEqual 55 39
- SelectionMerge 58 None
- BranchConditional 56 57 58
- 57: Label
- Branch 58
- 58: Label
- 59: 18(ptr) AccessChain 16 17
- 60: 12(int) Load 59
- 61: 21(bool) INotEqual 60 23
- 62: 21(bool) LogicalNot 61
- SelectionMerge 64 None
- BranchConditional 62 63 64
- 63: Label
- Branch 64
- 64: Label
- 65: 36(ptr) AccessChain 16 35
- 66: 6(float) Load 65
- 67: 21(bool) FOrdNotEqual 66 39
- 68: 21(bool) LogicalNot 67
- SelectionMerge 70 None
- BranchConditional 68 69 70
- 69: Label
- Branch 70
- 70: Label
- 76: 75(ptr) AccessChain 72(psout) 17
- Store 76 74
- 77:8(PS_OUTPUT) Load 72(psout)
- ReturnValue 77
- FunctionEnd