diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out | 313 |
1 files changed, 0 insertions, 313 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out deleted file mode 100644 index 57247c60b57..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.unary.frag.out +++ /dev/null @@ -1,313 +0,0 @@ -hlsl.logical.unary.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:12 Function Parameters: -0:? Sequence -0:13 Negate conditional ( temp bool) -0:13 Convert int to bool ( temp bool) -0:13 ival: direct index for structure ( uniform int) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:13 Constant: -0:13 0 (const uint) -0:14 Negate conditional ( temp 4-component vector of bool) -0:14 Convert int to bool ( temp 4-component vector of bool) -0:14 ival4: direct index for structure ( uniform 4-component vector of int) -0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:14 Constant: -0:14 1 (const uint) -0:16 Negate conditional ( temp bool) -0:16 Convert float to bool ( temp bool) -0:16 fval: direct index for structure ( uniform float) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:16 Constant: -0:16 2 (const uint) -0:17 Negate conditional ( temp 4-component vector of bool) -0:17 Convert float to bool ( temp 4-component vector of bool) -0:17 fval4: direct index for structure ( uniform 4-component vector of float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:17 Constant: -0:17 3 (const uint) -0:19 Test condition and select ( temp void) -0:19 Condition -0:19 Convert int to bool ( temp bool) -0:19 ival: direct index for structure ( uniform int) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:19 Constant: -0:19 0 (const uint) -0:19 true case is null -0:20 Test condition and select ( temp void) -0:20 Condition -0:20 Convert float to bool ( temp bool) -0:20 fval: direct index for structure ( uniform float) -0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:20 Constant: -0:20 2 (const uint) -0:20 true case is null -0:21 Test condition and select ( temp void) -0:21 Condition -0:21 Negate conditional ( temp bool) -0:21 Convert int to bool ( temp bool) -0:21 ival: direct index for structure ( uniform int) -0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:21 Constant: -0:21 0 (const uint) -0:21 true case is null -0:22 Test condition and select ( temp void) -0:22 Condition -0:22 Negate conditional ( temp bool) -0:22 Convert float to bool ( temp bool) -0:22 fval: direct index for structure ( uniform float) -0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:22 Constant: -0:22 2 (const uint) -0:22 true case is null -0:25 move second child to first child ( temp 4-component vector of float) -0:25 Color: direct index for structure ( temp 4-component vector of float) -0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:25 Constant: -0:25 0 (const int) -0:25 Constant: -0:25 1.000000 -0:25 1.000000 -0:25 1.000000 -0:25 1.000000 -0:26 Branch: Return with expression -0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:12 Function Definition: main( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:12 Color: direct index for structure ( temp 4-component vector of float) -0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:12 Constant: -0:12 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:12 Function Parameters: -0:? Sequence -0:13 Negate conditional ( temp bool) -0:13 Convert int to bool ( temp bool) -0:13 ival: direct index for structure ( uniform int) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:13 Constant: -0:13 0 (const uint) -0:14 Negate conditional ( temp 4-component vector of bool) -0:14 Convert int to bool ( temp 4-component vector of bool) -0:14 ival4: direct index for structure ( uniform 4-component vector of int) -0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:14 Constant: -0:14 1 (const uint) -0:16 Negate conditional ( temp bool) -0:16 Convert float to bool ( temp bool) -0:16 fval: direct index for structure ( uniform float) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:16 Constant: -0:16 2 (const uint) -0:17 Negate conditional ( temp 4-component vector of bool) -0:17 Convert float to bool ( temp 4-component vector of bool) -0:17 fval4: direct index for structure ( uniform 4-component vector of float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:17 Constant: -0:17 3 (const uint) -0:19 Test condition and select ( temp void) -0:19 Condition -0:19 Convert int to bool ( temp bool) -0:19 ival: direct index for structure ( uniform int) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:19 Constant: -0:19 0 (const uint) -0:19 true case is null -0:20 Test condition and select ( temp void) -0:20 Condition -0:20 Convert float to bool ( temp bool) -0:20 fval: direct index for structure ( uniform float) -0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:20 Constant: -0:20 2 (const uint) -0:20 true case is null -0:21 Test condition and select ( temp void) -0:21 Condition -0:21 Negate conditional ( temp bool) -0:21 Convert int to bool ( temp bool) -0:21 ival: direct index for structure ( uniform int) -0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:21 Constant: -0:21 0 (const uint) -0:21 true case is null -0:22 Test condition and select ( temp void) -0:22 Condition -0:22 Negate conditional ( temp bool) -0:22 Convert float to bool ( temp bool) -0:22 fval: direct index for structure ( uniform float) -0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:22 Constant: -0:22 2 (const uint) -0:22 true case is null -0:25 move second child to first child ( temp 4-component vector of float) -0:25 Color: direct index for structure ( temp 4-component vector of float) -0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:25 Constant: -0:25 0 (const int) -0:25 Constant: -0:25 1.000000 -0:25 1.000000 -0:25 1.000000 -0:25 1.000000 -0:26 Branch: Return with expression -0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:12 Function Definition: main( ( temp void) -0:12 Function Parameters: -0:? Sequence -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:12 Color: direct index for structure ( temp 4-component vector of float) -0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:12 Constant: -0:12 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 84 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 81 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "@main(" - Name 14 "$Global" - MemberName 14($Global) 0 "ival" - MemberName 14($Global) 1 "ival4" - MemberName 14($Global) 2 "fval" - MemberName 14($Global) 3 "fval4" - Name 16 "" - Name 72 "psout" - Name 81 "@entryPointOutput.Color" - MemberDecorate 14($Global) 0 Offset 0 - MemberDecorate 14($Global) 1 Offset 16 - MemberDecorate 14($Global) 2 Offset 32 - MemberDecorate 14($Global) 3 Offset 48 - Decorate 14($Global) Block - Decorate 16 DescriptorSet 0 - Decorate 16 Binding 0 - Decorate 81(@entryPointOutput.Color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeInt 32 1 - 13: TypeVector 12(int) 4 - 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4) - 15: TypePointer Uniform 14($Global) - 16: 15(ptr) Variable Uniform - 17: 12(int) Constant 0 - 18: TypePointer Uniform 12(int) - 21: TypeBool - 22: TypeInt 32 0 - 23: 22(int) Constant 0 - 26: 12(int) Constant 1 - 27: TypePointer Uniform 13(ivec4) - 30: TypeVector 21(bool) 4 - 31: TypeVector 22(int) 4 - 32: 31(ivec4) ConstantComposite 23 23 23 23 - 35: 12(int) Constant 2 - 36: TypePointer Uniform 6(float) - 39: 6(float) Constant 0 - 42: 12(int) Constant 3 - 43: TypePointer Uniform 7(fvec4) - 46: 7(fvec4) ConstantComposite 39 39 39 39 - 71: TypePointer Function 8(PS_OUTPUT) - 73: 6(float) Constant 1065353216 - 74: 7(fvec4) ConstantComposite 73 73 73 73 - 75: TypePointer Function 7(fvec4) - 80: TypePointer Output 7(fvec4) -81(@entryPointOutput.Color): 80(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 82:8(PS_OUTPUT) FunctionCall 10(@main() - 83: 7(fvec4) CompositeExtract 82 0 - Store 81(@entryPointOutput.Color) 83 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 72(psout): 71(ptr) Variable Function - 19: 18(ptr) AccessChain 16 17 - 20: 12(int) Load 19 - 24: 21(bool) INotEqual 20 23 - 25: 21(bool) LogicalNot 24 - 28: 27(ptr) AccessChain 16 26 - 29: 13(ivec4) Load 28 - 33: 30(bvec4) INotEqual 29 32 - 34: 30(bvec4) LogicalNot 33 - 37: 36(ptr) AccessChain 16 35 - 38: 6(float) Load 37 - 40: 21(bool) FOrdNotEqual 38 39 - 41: 21(bool) LogicalNot 40 - 44: 43(ptr) AccessChain 16 42 - 45: 7(fvec4) Load 44 - 47: 30(bvec4) FOrdNotEqual 45 46 - 48: 30(bvec4) LogicalNot 47 - 49: 18(ptr) AccessChain 16 17 - 50: 12(int) Load 49 - 51: 21(bool) INotEqual 50 23 - SelectionMerge 53 None - BranchConditional 51 52 53 - 52: Label - Branch 53 - 53: Label - 54: 36(ptr) AccessChain 16 35 - 55: 6(float) Load 54 - 56: 21(bool) FOrdNotEqual 55 39 - SelectionMerge 58 None - BranchConditional 56 57 58 - 57: Label - Branch 58 - 58: Label - 59: 18(ptr) AccessChain 16 17 - 60: 12(int) Load 59 - 61: 21(bool) INotEqual 60 23 - 62: 21(bool) LogicalNot 61 - SelectionMerge 64 None - BranchConditional 62 63 64 - 63: Label - Branch 64 - 64: Label - 65: 36(ptr) AccessChain 16 35 - 66: 6(float) Load 65 - 67: 21(bool) FOrdNotEqual 66 39 - 68: 21(bool) LogicalNot 67 - SelectionMerge 70 None - BranchConditional 68 69 70 - 69: Label - Branch 70 - 70: Label - 76: 75(ptr) AccessChain 72(psout) 17 - Store 76 74 - 77:8(PS_OUTPUT) Load 72(psout) - ReturnValue 77 - FunctionEnd |