diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out | 416 |
1 files changed, 0 insertions, 416 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out deleted file mode 100644 index bc469dc5b35..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.vec.frag.out +++ /dev/null @@ -1,416 +0,0 @@ -hlsl.logical.binary.vec.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of bool) -0:11 'r00' ( temp 4-component vector of bool) -0:11 Negate conditional ( temp 4-component vector of bool) -0:11 b4a: direct index for structure ( uniform 4-component vector of bool) -0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:11 Constant: -0:11 0 (const uint) -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of bool) -0:12 'r01' ( temp 4-component vector of bool) -0:12 logical-and ( temp 4-component vector of bool) -0:12 b4a: direct index for structure ( uniform 4-component vector of bool) -0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:12 Constant: -0:12 0 (const uint) -0:12 b4b: direct index for structure ( uniform 4-component vector of bool) -0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:12 Constant: -0:12 1 (const uint) -0:13 Sequence -0:13 move second child to first child ( temp 4-component vector of bool) -0:13 'r02' ( temp 4-component vector of bool) -0:13 logical-or ( temp 4-component vector of bool) -0:13 b4a: direct index for structure ( uniform 4-component vector of bool) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:13 Constant: -0:13 0 (const uint) -0:13 b4b: direct index for structure ( uniform 4-component vector of bool) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:13 Constant: -0:13 1 (const uint) -0:15 Sequence -0:15 move second child to first child ( temp 4-component vector of bool) -0:15 'r10' ( temp 4-component vector of bool) -0:15 logical-and ( temp 4-component vector of bool) -0:15 Construct bvec4 ( uniform 4-component vector of bool) -0:15 b1a: direct index for structure ( uniform bool) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:15 Constant: -0:15 2 (const uint) -0:15 b4b: direct index for structure ( uniform 4-component vector of bool) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:15 Constant: -0:15 1 (const uint) -0:16 Sequence -0:16 move second child to first child ( temp 4-component vector of bool) -0:16 'r11' ( temp 4-component vector of bool) -0:16 logical-or ( temp 4-component vector of bool) -0:16 Construct bvec4 ( uniform 4-component vector of bool) -0:16 b1a: direct index for structure ( uniform bool) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:16 Constant: -0:16 2 (const uint) -0:16 b4b: direct index for structure ( uniform 4-component vector of bool) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:16 Constant: -0:16 1 (const uint) -0:18 Sequence -0:18 move second child to first child ( temp 4-component vector of bool) -0:18 'r20' ( temp 4-component vector of bool) -0:18 logical-and ( temp 4-component vector of bool) -0:18 b4a: direct index for structure ( uniform 4-component vector of bool) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:18 Constant: -0:18 0 (const uint) -0:18 Construct bvec4 ( uniform 4-component vector of bool) -0:18 b1b: direct index for structure ( uniform bool) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:18 Constant: -0:18 3 (const uint) -0:19 Sequence -0:19 move second child to first child ( temp 4-component vector of bool) -0:19 'r21' ( temp 4-component vector of bool) -0:19 logical-or ( temp 4-component vector of bool) -0:19 b4a: direct index for structure ( uniform 4-component vector of bool) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:19 Constant: -0:19 0 (const uint) -0:19 Construct bvec4 ( uniform 4-component vector of bool) -0:19 b1b: direct index for structure ( uniform bool) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:19 Constant: -0:19 3 (const uint) -0:22 move second child to first child ( temp 4-component vector of float) -0:22 Color: direct index for structure ( temp 4-component vector of float) -0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:22 Constant: -0:22 0 (const int) -0:22 Convert bool to float ( temp 4-component vector of float) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 'r00' ( temp 4-component vector of bool) -0:22 'r01' ( temp 4-component vector of bool) -0:22 'r02' ( temp 4-component vector of bool) -0:22 'r10' ( temp 4-component vector of bool) -0:22 'r11' ( temp 4-component vector of bool) -0:22 'r20' ( temp 4-component vector of bool) -0:22 'r21' ( temp 4-component vector of bool) -0:23 Branch: Return with expression -0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Definition: main( ( temp void) -0:10 Function Parameters: -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:10 Color: direct index for structure ( temp 4-component vector of float) -0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Constant: -0:10 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of bool) -0:11 'r00' ( temp 4-component vector of bool) -0:11 Negate conditional ( temp 4-component vector of bool) -0:11 b4a: direct index for structure ( uniform 4-component vector of bool) -0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:11 Constant: -0:11 0 (const uint) -0:12 Sequence -0:12 move second child to first child ( temp 4-component vector of bool) -0:12 'r01' ( temp 4-component vector of bool) -0:12 logical-and ( temp 4-component vector of bool) -0:12 b4a: direct index for structure ( uniform 4-component vector of bool) -0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:12 Constant: -0:12 0 (const uint) -0:12 b4b: direct index for structure ( uniform 4-component vector of bool) -0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:12 Constant: -0:12 1 (const uint) -0:13 Sequence -0:13 move second child to first child ( temp 4-component vector of bool) -0:13 'r02' ( temp 4-component vector of bool) -0:13 logical-or ( temp 4-component vector of bool) -0:13 b4a: direct index for structure ( uniform 4-component vector of bool) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:13 Constant: -0:13 0 (const uint) -0:13 b4b: direct index for structure ( uniform 4-component vector of bool) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:13 Constant: -0:13 1 (const uint) -0:15 Sequence -0:15 move second child to first child ( temp 4-component vector of bool) -0:15 'r10' ( temp 4-component vector of bool) -0:15 logical-and ( temp 4-component vector of bool) -0:15 Construct bvec4 ( uniform 4-component vector of bool) -0:15 b1a: direct index for structure ( uniform bool) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:15 Constant: -0:15 2 (const uint) -0:15 b4b: direct index for structure ( uniform 4-component vector of bool) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:15 Constant: -0:15 1 (const uint) -0:16 Sequence -0:16 move second child to first child ( temp 4-component vector of bool) -0:16 'r11' ( temp 4-component vector of bool) -0:16 logical-or ( temp 4-component vector of bool) -0:16 Construct bvec4 ( uniform 4-component vector of bool) -0:16 b1a: direct index for structure ( uniform bool) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:16 Constant: -0:16 2 (const uint) -0:16 b4b: direct index for structure ( uniform 4-component vector of bool) -0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:16 Constant: -0:16 1 (const uint) -0:18 Sequence -0:18 move second child to first child ( temp 4-component vector of bool) -0:18 'r20' ( temp 4-component vector of bool) -0:18 logical-and ( temp 4-component vector of bool) -0:18 b4a: direct index for structure ( uniform 4-component vector of bool) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:18 Constant: -0:18 0 (const uint) -0:18 Construct bvec4 ( uniform 4-component vector of bool) -0:18 b1b: direct index for structure ( uniform bool) -0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:18 Constant: -0:18 3 (const uint) -0:19 Sequence -0:19 move second child to first child ( temp 4-component vector of bool) -0:19 'r21' ( temp 4-component vector of bool) -0:19 logical-or ( temp 4-component vector of bool) -0:19 b4a: direct index for structure ( uniform 4-component vector of bool) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:19 Constant: -0:19 0 (const uint) -0:19 Construct bvec4 ( uniform 4-component vector of bool) -0:19 b1b: direct index for structure ( uniform bool) -0:19 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:19 Constant: -0:19 3 (const uint) -0:22 move second child to first child ( temp 4-component vector of float) -0:22 Color: direct index for structure ( temp 4-component vector of float) -0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:22 Constant: -0:22 0 (const int) -0:22 Convert bool to float ( temp 4-component vector of float) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 logical-or ( temp 4-component vector of bool) -0:22 'r00' ( temp 4-component vector of bool) -0:22 'r01' ( temp 4-component vector of bool) -0:22 'r02' ( temp 4-component vector of bool) -0:22 'r10' ( temp 4-component vector of bool) -0:22 'r11' ( temp 4-component vector of bool) -0:22 'r20' ( temp 4-component vector of bool) -0:22 'r21' ( temp 4-component vector of bool) -0:23 Branch: Return with expression -0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) -0:10 Function Definition: main( ( temp void) -0:10 Function Parameters: -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:10 Color: direct index for structure ( temp 4-component vector of float) -0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) -0:10 Constant: -0:10 0 (const int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b}) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 115 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 112 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "@main(" - Name 15 "r00" - Name 18 "$Global" - MemberName 18($Global) 0 "b4a" - MemberName 18($Global) 1 "b4b" - MemberName 18($Global) 2 "b1a" - MemberName 18($Global) 3 "b1b" - Name 20 "" - Name 30 "r01" - Name 39 "r02" - Name 47 "r10" - Name 58 "r11" - Name 67 "r20" - Name 77 "r21" - Name 87 "psout" - Name 112 "@entryPointOutput.Color" - MemberDecorate 18($Global) 0 Offset 0 - MemberDecorate 18($Global) 1 Offset 16 - MemberDecorate 18($Global) 2 Offset 32 - MemberDecorate 18($Global) 3 Offset 36 - Decorate 18($Global) Block - Decorate 20 DescriptorSet 0 - Decorate 20 Binding 0 - Decorate 112(@entryPointOutput.Color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeBool - 13: TypeVector 12(bool) 4 - 14: TypePointer Function 13(bvec4) - 16: TypeInt 32 0 - 17: TypeVector 16(int) 4 - 18($Global): TypeStruct 17(ivec4) 17(ivec4) 16(int) 16(int) - 19: TypePointer Uniform 18($Global) - 20: 19(ptr) Variable Uniform - 21: TypeInt 32 1 - 22: 21(int) Constant 0 - 23: TypePointer Uniform 17(ivec4) - 26: 16(int) Constant 0 - 27: 17(ivec4) ConstantComposite 26 26 26 26 - 34: 21(int) Constant 1 - 48: 21(int) Constant 2 - 49: TypePointer Uniform 16(int) - 71: 21(int) Constant 3 - 86: TypePointer Function 8(PS_OUTPUT) - 101: 6(float) Constant 0 - 102: 6(float) Constant 1065353216 - 103: 7(fvec4) ConstantComposite 101 101 101 101 - 104: 7(fvec4) ConstantComposite 102 102 102 102 - 106: TypePointer Function 7(fvec4) - 111: TypePointer Output 7(fvec4) -112(@entryPointOutput.Color): 111(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 113:8(PS_OUTPUT) FunctionCall 10(@main() - 114: 7(fvec4) CompositeExtract 113 0 - Store 112(@entryPointOutput.Color) 114 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 15(r00): 14(ptr) Variable Function - 30(r01): 14(ptr) Variable Function - 39(r02): 14(ptr) Variable Function - 47(r10): 14(ptr) Variable Function - 58(r11): 14(ptr) Variable Function - 67(r20): 14(ptr) Variable Function - 77(r21): 14(ptr) Variable Function - 87(psout): 86(ptr) Variable Function - 24: 23(ptr) AccessChain 20 22 - 25: 17(ivec4) Load 24 - 28: 13(bvec4) INotEqual 25 27 - 29: 13(bvec4) LogicalNot 28 - Store 15(r00) 29 - 31: 23(ptr) AccessChain 20 22 - 32: 17(ivec4) Load 31 - 33: 13(bvec4) INotEqual 32 27 - 35: 23(ptr) AccessChain 20 34 - 36: 17(ivec4) Load 35 - 37: 13(bvec4) INotEqual 36 27 - 38: 13(bvec4) LogicalAnd 33 37 - Store 30(r01) 38 - 40: 23(ptr) AccessChain 20 22 - 41: 17(ivec4) Load 40 - 42: 13(bvec4) INotEqual 41 27 - 43: 23(ptr) AccessChain 20 34 - 44: 17(ivec4) Load 43 - 45: 13(bvec4) INotEqual 44 27 - 46: 13(bvec4) LogicalOr 42 45 - Store 39(r02) 46 - 50: 49(ptr) AccessChain 20 48 - 51: 16(int) Load 50 - 52: 12(bool) INotEqual 51 26 - 53: 13(bvec4) CompositeConstruct 52 52 52 52 - 54: 23(ptr) AccessChain 20 34 - 55: 17(ivec4) Load 54 - 56: 13(bvec4) INotEqual 55 27 - 57: 13(bvec4) LogicalAnd 53 56 - Store 47(r10) 57 - 59: 49(ptr) AccessChain 20 48 - 60: 16(int) Load 59 - 61: 12(bool) INotEqual 60 26 - 62: 13(bvec4) CompositeConstruct 61 61 61 61 - 63: 23(ptr) AccessChain 20 34 - 64: 17(ivec4) Load 63 - 65: 13(bvec4) INotEqual 64 27 - 66: 13(bvec4) LogicalOr 62 65 - Store 58(r11) 66 - 68: 23(ptr) AccessChain 20 22 - 69: 17(ivec4) Load 68 - 70: 13(bvec4) INotEqual 69 27 - 72: 49(ptr) AccessChain 20 71 - 73: 16(int) Load 72 - 74: 12(bool) INotEqual 73 26 - 75: 13(bvec4) CompositeConstruct 74 74 74 74 - 76: 13(bvec4) LogicalAnd 70 75 - Store 67(r20) 76 - 78: 23(ptr) AccessChain 20 22 - 79: 17(ivec4) Load 78 - 80: 13(bvec4) INotEqual 79 27 - 81: 49(ptr) AccessChain 20 71 - 82: 16(int) Load 81 - 83: 12(bool) INotEqual 82 26 - 84: 13(bvec4) CompositeConstruct 83 83 83 83 - 85: 13(bvec4) LogicalOr 80 84 - Store 77(r21) 85 - 88: 13(bvec4) Load 15(r00) - 89: 13(bvec4) Load 30(r01) - 90: 13(bvec4) LogicalOr 88 89 - 91: 13(bvec4) Load 39(r02) - 92: 13(bvec4) LogicalOr 90 91 - 93: 13(bvec4) Load 47(r10) - 94: 13(bvec4) LogicalOr 92 93 - 95: 13(bvec4) Load 58(r11) - 96: 13(bvec4) LogicalOr 94 95 - 97: 13(bvec4) Load 67(r20) - 98: 13(bvec4) LogicalOr 96 97 - 99: 13(bvec4) Load 77(r21) - 100: 13(bvec4) LogicalOr 98 99 - 105: 7(fvec4) Select 100 104 103 - 107: 106(ptr) AccessChain 87(psout) 22 - Store 107 105 - 108:8(PS_OUTPUT) Load 87(psout) - ReturnValue 108 - FunctionEnd |