diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out | 311 |
1 files changed, 162 insertions, 149 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out index d9ae7d5b703..7aec2756537 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out @@ -2,42 +2,42 @@ hlsl.logical.binary.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence -0:13 Test condition and select (temp void) +0:13 Test condition and select ( temp void) 0:13 Condition -0:13 logical-and (temp bool) -0:13 Convert int to bool (temp bool) -0:13 ival: direct index for structure (layout(offset=0 ) uniform int) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 logical-and ( temp bool) +0:13 Convert int to bool ( temp bool) +0:13 ival: direct index for structure ( uniform int) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 0 (const uint) -0:13 Convert int to bool (temp bool) -0:13 Convert float to int (temp int) -0:13 fval: direct index for structure (layout(offset=32 ) uniform float) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 Convert int to bool ( temp bool) +0:13 Convert float to int ( temp int) +0:13 fval: direct index for structure ( uniform float) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 2 (const uint) 0:13 true case is null -0:14 Test condition and select (temp void) +0:14 Test condition and select ( temp void) 0:14 Condition -0:14 logical-or (temp bool) -0:14 Convert int to bool (temp bool) -0:14 ival: direct index for structure (layout(offset=0 ) uniform int) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 logical-or ( temp bool) +0:14 Convert int to bool ( temp bool) +0:14 ival: direct index for structure ( uniform int) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 0 (const uint) -0:14 Convert int to bool (temp bool) -0:14 Convert float to int (temp int) -0:14 fval: direct index for structure (layout(offset=32 ) uniform float) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 Convert int to bool ( temp bool) +0:14 Convert float to int ( temp int) +0:14 fval: direct index for structure ( uniform float) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 2 (const uint) 0:14 true case is null -0:17 move second child to first child (temp 4-component vector of float) -0:17 Color: direct index for structure (temp 4-component vector of float) -0:17 'psout' (temp structure{temp 4-component vector of float Color}) +0:17 move second child to first child ( temp 4-component vector of float) +0:17 Color: direct index for structure ( temp 4-component vector of float) +0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: @@ -45,18 +45,21 @@ gl_FragCoord origin is upper left 0:17 1.000000 0:17 1.000000 0:17 1.000000 -0:18 Sequence -0:18 Sequence -0:18 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:18 Color: direct index for structure (temp 4-component vector of float) -0:18 'psout' (temp structure{temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 Branch: Return +0:18 Branch: Return with expression +0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:12 Color: direct index for structure ( temp 4-component vector of float) +0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -65,42 +68,42 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence -0:13 Test condition and select (temp void) +0:13 Test condition and select ( temp void) 0:13 Condition -0:13 logical-and (temp bool) -0:13 Convert int to bool (temp bool) -0:13 ival: direct index for structure (layout(offset=0 ) uniform int) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 logical-and ( temp bool) +0:13 Convert int to bool ( temp bool) +0:13 ival: direct index for structure ( uniform int) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 0 (const uint) -0:13 Convert int to bool (temp bool) -0:13 Convert float to int (temp int) -0:13 fval: direct index for structure (layout(offset=32 ) uniform float) -0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:13 Convert int to bool ( temp bool) +0:13 Convert float to int ( temp int) +0:13 fval: direct index for structure ( uniform float) +0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:13 Constant: 0:13 2 (const uint) 0:13 true case is null -0:14 Test condition and select (temp void) +0:14 Test condition and select ( temp void) 0:14 Condition -0:14 logical-or (temp bool) -0:14 Convert int to bool (temp bool) -0:14 ival: direct index for structure (layout(offset=0 ) uniform int) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 logical-or ( temp bool) +0:14 Convert int to bool ( temp bool) +0:14 ival: direct index for structure ( uniform int) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 0 (const uint) -0:14 Convert int to bool (temp bool) -0:14 Convert float to int (temp int) -0:14 fval: direct index for structure (layout(offset=32 ) uniform float) -0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:14 Convert int to bool ( temp bool) +0:14 Convert float to int ( temp int) +0:14 fval: direct index for structure ( uniform float) +0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 0:14 Constant: 0:14 2 (const uint) 0:14 true case is null -0:17 move second child to first child (temp 4-component vector of float) -0:17 Color: direct index for structure (temp 4-component vector of float) -0:17 'psout' (temp structure{temp 4-component vector of float Color}) +0:17 move second child to first child ( temp 4-component vector of float) +0:17 Color: direct index for structure ( temp 4-component vector of float) +0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:17 Constant: 0:17 0 (const int) 0:17 Constant: @@ -108,113 +111,123 @@ gl_FragCoord origin is upper left 0:17 1.000000 0:17 1.000000 0:17 1.000000 -0:18 Sequence -0:18 Sequence -0:18 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:18 Color: direct index for structure (temp 4-component vector of float) -0:18 'psout' (temp structure{temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 Branch: Return +0:18 Branch: Return with expression +0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:12 Color: direct index for structure ( temp 4-component vector of float) +0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 57 +// Id's are bound by 62 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 53 + EntryPoint Fragment 4 "main" 59 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 11 "$Global" - MemberName 11($Global) 0 "ival" - MemberName 11($Global) 1 "ival4" - MemberName 11($Global) 2 "fval" - MemberName 11($Global) 3 "fval4" - Name 13 "" - Name 45 "PS_OUTPUT" - MemberName 45(PS_OUTPUT) 0 "Color" - Name 47 "psout" - Name 53 "Color" - MemberDecorate 11($Global) 0 Offset 0 - MemberDecorate 11($Global) 1 Offset 16 - MemberDecorate 11($Global) 2 Offset 32 - MemberDecorate 11($Global) 3 Offset 48 - Decorate 11($Global) Block - Decorate 13 DescriptorSet 0 - Decorate 53(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 15 "$Global" + MemberName 15($Global) 0 "ival" + MemberName 15($Global) 1 "ival4" + MemberName 15($Global) 2 "fval" + MemberName 15($Global) 3 "fval4" + Name 17 "" + Name 50 "psout" + Name 59 "Color" + MemberDecorate 15($Global) 0 Offset 0 + MemberDecorate 15($Global) 1 Offset 16 + MemberDecorate 15($Global) 2 Offset 32 + MemberDecorate 15($Global) 3 Offset 48 + Decorate 15($Global) Block + Decorate 17 DescriptorSet 0 + Decorate 59(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeBool - 7: TypeInt 32 1 - 8: TypeVector 7(int) 4 - 9: TypeFloat 32 - 10: TypeVector 9(float) 4 - 11($Global): TypeStruct 7(int) 8(ivec4) 9(float) 10(fvec4) - 12: TypePointer Uniform 11($Global) - 13: 12(ptr) Variable Uniform - 14: 7(int) Constant 0 - 15: TypePointer Uniform 7(int) - 18: TypeInt 32 0 - 19: 18(int) Constant 0 - 23: 7(int) Constant 2 - 24: TypePointer Uniform 9(float) - 45(PS_OUTPUT): TypeStruct 10(fvec4) - 46: TypePointer Function 45(PS_OUTPUT) - 48: 9(float) Constant 1065353216 - 49: 10(fvec4) ConstantComposite 48 48 48 48 - 50: TypePointer Function 10(fvec4) - 52: TypePointer Output 10(fvec4) - 53(Color): 52(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeBool + 13: TypeInt 32 1 + 14: TypeVector 13(int) 4 + 15($Global): TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4) + 16: TypePointer Uniform 15($Global) + 17: 16(ptr) Variable Uniform + 18: 13(int) Constant 0 + 19: TypePointer Uniform 13(int) + 22: TypeInt 32 0 + 23: 22(int) Constant 0 + 27: 13(int) Constant 2 + 28: TypePointer Uniform 6(float) + 49: TypePointer Function 8(PS_OUTPUT) + 51: 6(float) Constant 1065353216 + 52: 7(fvec4) ConstantComposite 51 51 51 51 + 53: TypePointer Function 7(fvec4) + 58: TypePointer Output 7(fvec4) + 59(Color): 58(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 47(psout): 46(ptr) Variable Function - 16: 15(ptr) AccessChain 13 14 - 17: 7(int) Load 16 - 20: 6(bool) INotEqual 17 19 - SelectionMerge 22 None - BranchConditional 20 21 22 - 21: Label - 25: 24(ptr) AccessChain 13 23 - 26: 9(float) Load 25 - 27: 7(int) ConvertFToS 26 - 28: 6(bool) INotEqual 27 19 - Branch 22 - 22: Label - 29: 6(bool) Phi 20 5 28 21 - SelectionMerge 31 None - BranchConditional 29 30 31 - 30: Label - Branch 31 - 31: Label - 32: 15(ptr) AccessChain 13 14 - 33: 7(int) Load 32 - 34: 6(bool) INotEqual 33 19 - 35: 6(bool) LogicalNot 34 - SelectionMerge 37 None - BranchConditional 35 36 37 - 36: Label - 38: 24(ptr) AccessChain 13 23 - 39: 9(float) Load 38 - 40: 7(int) ConvertFToS 39 - 41: 6(bool) INotEqual 40 19 - Branch 37 - 37: Label - 42: 6(bool) Phi 34 31 41 36 - SelectionMerge 44 None - BranchConditional 42 43 44 - 43: Label - Branch 44 - 44: Label - 51: 50(ptr) AccessChain 47(psout) 14 - Store 51 49 - 54: 50(ptr) AccessChain 47(psout) 14 - 55: 10(fvec4) Load 54 - Store 53(Color) 55 + 60:8(PS_OUTPUT) FunctionCall 10(@main() + 61: 7(fvec4) CompositeExtract 60 0 + Store 59(Color) 61 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 50(psout): 49(ptr) Variable Function + 20: 19(ptr) AccessChain 17 18 + 21: 13(int) Load 20 + 24: 12(bool) INotEqual 21 23 + SelectionMerge 26 None + BranchConditional 24 25 26 + 25: Label + 29: 28(ptr) AccessChain 17 27 + 30: 6(float) Load 29 + 31: 13(int) ConvertFToS 30 + 32: 12(bool) INotEqual 31 23 + Branch 26 + 26: Label + 33: 12(bool) Phi 24 11 32 25 + SelectionMerge 35 None + BranchConditional 33 34 35 + 34: Label + Branch 35 + 35: Label + 36: 19(ptr) AccessChain 17 18 + 37: 13(int) Load 36 + 38: 12(bool) INotEqual 37 23 + 39: 12(bool) LogicalNot 38 + SelectionMerge 41 None + BranchConditional 39 40 41 + 40: Label + 42: 28(ptr) AccessChain 17 27 + 43: 6(float) Load 42 + 44: 13(int) ConvertFToS 43 + 45: 12(bool) INotEqual 44 23 + Branch 41 + 41: Label + 46: 12(bool) Phi 38 35 45 40 + SelectionMerge 48 None + BranchConditional 46 47 48 + 47: Label + Branch 48 + 48: Label + 54: 53(ptr) AccessChain 50(psout) 18 + Store 54 52 + 55:8(PS_OUTPUT) Load 50(psout) + ReturnValue 55 + FunctionEnd |