diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out | 701 |
1 files changed, 362 insertions, 339 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out index b5435bac4b0..2b05b31d065 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out @@ -2,66 +2,66 @@ hlsl.load.rwtexture.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence -0:44 imageLoad (temp 4-component vector of float) -0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) -0:44 c1: direct index for structure (layout(offset=0 ) uniform int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 imageLoad ( temp 4-component vector of float) +0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) +0:44 c1: direct index for structure ( uniform int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 0 (const uint) -0:45 imageLoad (temp 4-component vector of int) -0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) -0:45 c1: direct index for structure (layout(offset=0 ) uniform int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 imageLoad ( temp 4-component vector of int) +0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) +0:45 c1: direct index for structure ( uniform int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 0 (const uint) -0:46 imageLoad (temp 4-component vector of uint) -0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) -0:46 c1: direct index for structure (layout(offset=0 ) uniform int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 imageLoad ( temp 4-component vector of uint) +0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) +0:46 c1: direct index for structure ( uniform int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 0 (const uint) -0:49 imageLoad (temp 4-component vector of float) -0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) -0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 imageLoad ( temp 4-component vector of float) +0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) +0:49 c2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 1 (const uint) -0:50 imageLoad (temp 4-component vector of int) -0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) -0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:50 imageLoad ( temp 4-component vector of int) +0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) +0:50 c2: direct index for structure ( uniform 2-component vector of int) +0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) -0:51 imageLoad (temp 4-component vector of uint) -0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) -0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:51 imageLoad ( temp 4-component vector of uint) +0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) +0:51 c2: direct index for structure ( uniform 2-component vector of int) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) -0:54 imageLoad (temp 4-component vector of float) -0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) -0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:54 imageLoad ( temp 4-component vector of float) +0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) +0:54 c3: direct index for structure ( uniform 3-component vector of int) +0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:54 Constant: 0:54 2 (const uint) -0:55 imageLoad (temp 4-component vector of int) -0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) -0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:55 imageLoad ( temp 4-component vector of int) +0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) +0:55 c3: direct index for structure ( uniform 3-component vector of int) +0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:55 Constant: 0:55 2 (const uint) -0:56 imageLoad (temp 4-component vector of uint) -0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) -0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 imageLoad ( temp 4-component vector of uint) +0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) +0:56 c3: direct index for structure ( uniform 3-component vector of int) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) -0:58 move second child to first child (temp 4-component vector of float) -0:58 Color: direct index for structure (temp 4-component vector of float) -0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:58 move second child to first child ( temp 4-component vector of float) +0:58 Color: direct index for structure ( temp 4-component vector of float) +0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 0 (const int) 0:58 Constant: @@ -69,48 +69,54 @@ gl_FragCoord origin is upper left 0:58 1.000000 0:58 1.000000 0:58 1.000000 -0:59 move second child to first child (temp float) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:59 move second child to first child ( temp float) +0:59 Depth: direct index for structure ( temp float) +0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 -0:61 Sequence -0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:61 Color: direct index for structure (temp 4-component vector of float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 0 (const int) -0:61 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:61 Depth: direct index for structure (temp float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 1 (const int) -0:61 Branch: Return +0:61 Branch: Return with expression +0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( ( temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:40 Color: direct index for structure ( temp 4-component vector of float) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:40 Depth: direct index for structure ( temp float) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) -0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) -0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) -0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) -0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) -0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) -0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) -0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) -0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) -0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) -0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) -0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) -0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) -0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) -0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) +0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) +0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) +0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) +0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) +0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) +0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) +0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) +0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) +0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) +0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) +0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) +0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) +0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) +0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -119,66 +125,66 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence -0:44 imageLoad (temp 4-component vector of float) -0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) -0:44 c1: direct index for structure (layout(offset=0 ) uniform int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 imageLoad ( temp 4-component vector of float) +0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) +0:44 c1: direct index for structure ( uniform int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 0 (const uint) -0:45 imageLoad (temp 4-component vector of int) -0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) -0:45 c1: direct index for structure (layout(offset=0 ) uniform int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 imageLoad ( temp 4-component vector of int) +0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) +0:45 c1: direct index for structure ( uniform int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 0 (const uint) -0:46 imageLoad (temp 4-component vector of uint) -0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) -0:46 c1: direct index for structure (layout(offset=0 ) uniform int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 imageLoad ( temp 4-component vector of uint) +0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) +0:46 c1: direct index for structure ( uniform int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 0 (const uint) -0:49 imageLoad (temp 4-component vector of float) -0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) -0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 imageLoad ( temp 4-component vector of float) +0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) +0:49 c2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 1 (const uint) -0:50 imageLoad (temp 4-component vector of int) -0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) -0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:50 imageLoad ( temp 4-component vector of int) +0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) +0:50 c2: direct index for structure ( uniform 2-component vector of int) +0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) -0:51 imageLoad (temp 4-component vector of uint) -0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) -0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:51 imageLoad ( temp 4-component vector of uint) +0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) +0:51 c2: direct index for structure ( uniform 2-component vector of int) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) -0:54 imageLoad (temp 4-component vector of float) -0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) -0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:54 imageLoad ( temp 4-component vector of float) +0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) +0:54 c3: direct index for structure ( uniform 3-component vector of int) +0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:54 Constant: 0:54 2 (const uint) -0:55 imageLoad (temp 4-component vector of int) -0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) -0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:55 imageLoad ( temp 4-component vector of int) +0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) +0:55 c3: direct index for structure ( uniform 3-component vector of int) +0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:55 Constant: 0:55 2 (const uint) -0:56 imageLoad (temp 4-component vector of uint) -0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) -0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 imageLoad ( temp 4-component vector of uint) +0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) +0:56 c3: direct index for structure ( uniform 3-component vector of int) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) -0:58 move second child to first child (temp 4-component vector of float) -0:58 Color: direct index for structure (temp 4-component vector of float) -0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:58 move second child to first child ( temp 4-component vector of float) +0:58 Color: direct index for structure ( temp 4-component vector of float) +0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 0 (const int) 0:58 Constant: @@ -186,247 +192,264 @@ gl_FragCoord origin is upper left 0:58 1.000000 0:58 1.000000 0:58 1.000000 -0:59 move second child to first child (temp float) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:59 move second child to first child ( temp float) +0:59 Depth: direct index for structure ( temp float) +0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 -0:61 Sequence -0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:61 Color: direct index for structure (temp 4-component vector of float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 0 (const int) -0:61 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:61 Depth: direct index for structure (temp float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 1 (const int) -0:61 Branch: Return +0:61 Branch: Return with expression +0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( ( temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:40 Color: direct index for structure ( temp 4-component vector of float) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:40 Depth: direct index for structure ( temp float) +0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) -0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) -0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) -0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) -0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) -0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) -0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) -0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) -0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) -0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) -0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) -0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) -0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) -0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) -0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) +0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) +0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) +0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) +0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) +0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) +0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) +0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) +0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) +0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) +0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) +0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) +0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) +0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) +0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 125 +// Id's are bound by 132 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 96 100 + EntryPoint Fragment 4 "main" 104 108 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 26 "g_tTex1di4" - Name 34 "g_tTex1du4" - Name 42 "g_tTex2df4" - Name 51 "g_tTex2di4" - Name 58 "g_tTex2du4" - Name 65 "g_tTex3df4" - Name 74 "g_tTex3di4" - Name 81 "g_tTex3du4" - Name 86 "PS_OUTPUT" - MemberName 86(PS_OUTPUT) 0 "Color" - MemberName 86(PS_OUTPUT) 1 "Depth" - Name 88 "psout" - Name 96 "Color" - Name 100 "Depth" - Name 106 "g_sSamp" - Name 109 "g_tTex1df4a" - Name 112 "g_tTex1di4a" - Name 115 "g_tTex1du4a" - Name 118 "g_tTex2df4a" - Name 121 "g_tTex2di4a" - Name 124 "g_tTex2du4a" - Decorate 9(g_tTex1df4) DescriptorSet 0 - Decorate 9(g_tTex1df4) Binding 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 26(g_tTex1di4) DescriptorSet 0 - Decorate 34(g_tTex1du4) DescriptorSet 0 - Decorate 42(g_tTex2df4) DescriptorSet 0 - Decorate 51(g_tTex2di4) DescriptorSet 0 - Decorate 58(g_tTex2du4) DescriptorSet 0 - Decorate 65(g_tTex3df4) DescriptorSet 0 - Decorate 74(g_tTex3di4) DescriptorSet 0 - Decorate 81(g_tTex3du4) DescriptorSet 0 - Decorate 96(Color) Location 0 - Decorate 100(Depth) BuiltIn FragDepth - Decorate 106(g_sSamp) DescriptorSet 0 - Decorate 106(g_sSamp) Binding 0 - Decorate 109(g_tTex1df4a) DescriptorSet 0 - Decorate 112(g_tTex1di4a) DescriptorSet 0 - Decorate 115(g_tTex1du4a) DescriptorSet 0 - Decorate 118(g_tTex2df4a) DescriptorSet 0 - Decorate 121(g_tTex2di4a) DescriptorSet 0 - Decorate 124(g_tTex2du4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 30 "g_tTex1di4" + Name 38 "g_tTex1du4" + Name 46 "g_tTex2df4" + Name 55 "g_tTex2di4" + Name 62 "g_tTex2du4" + Name 69 "g_tTex3df4" + Name 78 "g_tTex3di4" + Name 85 "g_tTex3du4" + Name 91 "psout" + Name 101 "flattenTemp" + Name 104 "Color" + Name 108 "Depth" + Name 113 "g_sSamp" + Name 116 "g_tTex1df4a" + Name 119 "g_tTex1di4a" + Name 122 "g_tTex1du4a" + Name 125 "g_tTex2df4a" + Name 128 "g_tTex2di4a" + Name 131 "g_tTex2du4a" + Decorate 14(g_tTex1df4) DescriptorSet 0 + Decorate 14(g_tTex1df4) Binding 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 30(g_tTex1di4) DescriptorSet 0 + Decorate 38(g_tTex1du4) DescriptorSet 0 + Decorate 46(g_tTex2df4) DescriptorSet 0 + Decorate 55(g_tTex2di4) DescriptorSet 0 + Decorate 62(g_tTex2du4) DescriptorSet 0 + Decorate 69(g_tTex3df4) DescriptorSet 0 + Decorate 78(g_tTex3di4) DescriptorSet 0 + Decorate 85(g_tTex3du4) DescriptorSet 0 + Decorate 104(Color) Location 0 + Decorate 108(Depth) BuiltIn FragDepth + Decorate 113(g_sSamp) DescriptorSet 0 + Decorate 113(g_sSamp) Binding 0 + Decorate 116(g_tTex1df4a) DescriptorSet 0 + Decorate 119(g_tTex1di4a) DescriptorSet 0 + Decorate 122(g_tTex1du4a) DescriptorSet 0 + Decorate 125(g_tTex2df4a) DescriptorSet 0 + Decorate 128(g_tTex2di4a) DescriptorSet 0 + Decorate 131(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D nonsampled format:Rgba32f - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 0 - 19: TypePointer Uniform 11(int) - 22: TypeVector 6(float) 4 - 24: TypeImage 11(int) 1D nonsampled format:Rgba32i - 25: TypePointer UniformConstant 24 - 26(g_tTex1di4): 25(ptr) Variable UniformConstant - 31: TypeInt 32 0 - 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui - 33: TypePointer UniformConstant 32 - 34(g_tTex1du4): 33(ptr) Variable UniformConstant - 38: TypeVector 31(int) 4 - 40: TypeImage 6(float) 2D nonsampled format:Rgba32f - 41: TypePointer UniformConstant 40 - 42(g_tTex2df4): 41(ptr) Variable UniformConstant - 44: 11(int) Constant 1 - 45: TypePointer Uniform 12(ivec2) - 49: TypeImage 11(int) 2D nonsampled format:Rgba32i - 50: TypePointer UniformConstant 49 - 51(g_tTex2di4): 50(ptr) Variable UniformConstant - 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui - 57: TypePointer UniformConstant 56 - 58(g_tTex2du4): 57(ptr) Variable UniformConstant - 63: TypeImage 6(float) 3D nonsampled format:Rgba32f - 64: TypePointer UniformConstant 63 - 65(g_tTex3df4): 64(ptr) Variable UniformConstant - 67: 11(int) Constant 2 - 68: TypePointer Uniform 13(ivec3) - 72: TypeImage 11(int) 3D nonsampled format:Rgba32i - 73: TypePointer UniformConstant 72 - 74(g_tTex3di4): 73(ptr) Variable UniformConstant - 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui - 80: TypePointer UniformConstant 79 - 81(g_tTex3du4): 80(ptr) Variable UniformConstant - 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) - 87: TypePointer Function 86(PS_OUTPUT) - 89: 6(float) Constant 1065353216 - 90: 22(fvec4) ConstantComposite 89 89 89 89 - 91: TypePointer Function 22(fvec4) - 93: TypePointer Function 6(float) - 95: TypePointer Output 22(fvec4) - 96(Color): 95(ptr) Variable Output - 99: TypePointer Output 6(float) - 100(Depth): 99(ptr) Variable Output - 104: TypeSampler - 105: TypePointer UniformConstant 104 - 106(g_sSamp): 105(ptr) Variable UniformConstant - 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f - 108: TypePointer UniformConstant 107 -109(g_tTex1df4a): 108(ptr) Variable UniformConstant - 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i - 111: TypePointer UniformConstant 110 -112(g_tTex1di4a): 111(ptr) Variable UniformConstant - 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui - 114: TypePointer UniformConstant 113 -115(g_tTex1du4a): 114(ptr) Variable UniformConstant - 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f - 117: TypePointer UniformConstant 116 -118(g_tTex2df4a): 117(ptr) Variable UniformConstant - 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i - 120: TypePointer UniformConstant 119 -121(g_tTex2di4a): 120(ptr) Variable UniformConstant - 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui - 123: TypePointer UniformConstant 122 -124(g_tTex2du4a): 123(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D nonsampled format:Rgba32f + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 0 + 24: TypePointer Uniform 16(int) + 28: TypeImage 16(int) 1D nonsampled format:Rgba32i + 29: TypePointer UniformConstant 28 + 30(g_tTex1di4): 29(ptr) Variable UniformConstant + 35: TypeInt 32 0 + 36: TypeImage 35(int) 1D nonsampled format:Rgba32ui + 37: TypePointer UniformConstant 36 + 38(g_tTex1du4): 37(ptr) Variable UniformConstant + 42: TypeVector 35(int) 4 + 44: TypeImage 6(float) 2D nonsampled format:Rgba32f + 45: TypePointer UniformConstant 44 + 46(g_tTex2df4): 45(ptr) Variable UniformConstant + 48: 16(int) Constant 1 + 49: TypePointer Uniform 17(ivec2) + 53: TypeImage 16(int) 2D nonsampled format:Rgba32i + 54: TypePointer UniformConstant 53 + 55(g_tTex2di4): 54(ptr) Variable UniformConstant + 60: TypeImage 35(int) 2D nonsampled format:Rgba32ui + 61: TypePointer UniformConstant 60 + 62(g_tTex2du4): 61(ptr) Variable UniformConstant + 67: TypeImage 6(float) 3D nonsampled format:Rgba32f + 68: TypePointer UniformConstant 67 + 69(g_tTex3df4): 68(ptr) Variable UniformConstant + 71: 16(int) Constant 2 + 72: TypePointer Uniform 18(ivec3) + 76: TypeImage 16(int) 3D nonsampled format:Rgba32i + 77: TypePointer UniformConstant 76 + 78(g_tTex3di4): 77(ptr) Variable UniformConstant + 83: TypeImage 35(int) 3D nonsampled format:Rgba32ui + 84: TypePointer UniformConstant 83 + 85(g_tTex3du4): 84(ptr) Variable UniformConstant + 90: TypePointer Function 8(PS_OUTPUT) + 92: 6(float) Constant 1065353216 + 93: 7(fvec4) ConstantComposite 92 92 92 92 + 94: TypePointer Function 7(fvec4) + 96: TypePointer Function 6(float) + 103: TypePointer Output 7(fvec4) + 104(Color): 103(ptr) Variable Output + 107: TypePointer Output 6(float) + 108(Depth): 107(ptr) Variable Output + 111: TypeSampler + 112: TypePointer UniformConstant 111 + 113(g_sSamp): 112(ptr) Variable UniformConstant + 114: TypeImage 6(float) 1D array nonsampled format:Rgba32f + 115: TypePointer UniformConstant 114 +116(g_tTex1df4a): 115(ptr) Variable UniformConstant + 117: TypeImage 16(int) 1D array nonsampled format:Rgba32i + 118: TypePointer UniformConstant 117 +119(g_tTex1di4a): 118(ptr) Variable UniformConstant + 120: TypeImage 35(int) 1D array nonsampled format:Rgba32ui + 121: TypePointer UniformConstant 120 +122(g_tTex1du4a): 121(ptr) Variable UniformConstant + 123: TypeImage 6(float) 2D array nonsampled format:Rgba32f + 124: TypePointer UniformConstant 123 +125(g_tTex2df4a): 124(ptr) Variable UniformConstant + 126: TypeImage 16(int) 2D array nonsampled format:Rgba32i + 127: TypePointer UniformConstant 126 +128(g_tTex2di4a): 127(ptr) Variable UniformConstant + 129: TypeImage 35(int) 2D array nonsampled format:Rgba32ui + 130: TypePointer UniformConstant 129 +131(g_tTex2du4a): 130(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 88(psout): 87(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4) - 20: 19(ptr) AccessChain 17 18 - 21: 11(int) Load 20 - 23: 22(fvec4) ImageRead 10 21 - 27: 24 Load 26(g_tTex1di4) - 28: 19(ptr) AccessChain 17 18 - 29: 11(int) Load 28 - 30: 14(ivec4) ImageRead 27 29 - 35: 32 Load 34(g_tTex1du4) - 36: 19(ptr) AccessChain 17 18 - 37: 11(int) Load 36 - 39: 38(ivec4) ImageRead 35 37 - 43: 40 Load 42(g_tTex2df4) - 46: 45(ptr) AccessChain 17 44 - 47: 12(ivec2) Load 46 - 48: 22(fvec4) ImageRead 43 47 - 52: 49 Load 51(g_tTex2di4) - 53: 45(ptr) AccessChain 17 44 - 54: 12(ivec2) Load 53 - 55: 14(ivec4) ImageRead 52 54 - 59: 56 Load 58(g_tTex2du4) - 60: 45(ptr) AccessChain 17 44 - 61: 12(ivec2) Load 60 - 62: 38(ivec4) ImageRead 59 61 - 66: 63 Load 65(g_tTex3df4) - 69: 68(ptr) AccessChain 17 67 - 70: 13(ivec3) Load 69 - 71: 22(fvec4) ImageRead 66 70 - 75: 72 Load 74(g_tTex3di4) - 76: 68(ptr) AccessChain 17 67 - 77: 13(ivec3) Load 76 - 78: 14(ivec4) ImageRead 75 77 - 82: 79 Load 81(g_tTex3du4) - 83: 68(ptr) AccessChain 17 67 - 84: 13(ivec3) Load 83 - 85: 38(ivec4) ImageRead 82 84 - 92: 91(ptr) AccessChain 88(psout) 18 - Store 92 90 - 94: 93(ptr) AccessChain 88(psout) 44 - Store 94 89 - 97: 91(ptr) AccessChain 88(psout) 18 - 98: 22(fvec4) Load 97 - Store 96(Color) 98 - 101: 93(ptr) AccessChain 88(psout) 44 - 102: 6(float) Load 101 - Store 100(Depth) 102 +101(flattenTemp): 90(ptr) Variable Function + 102:8(PS_OUTPUT) FunctionCall 10(@main() + Store 101(flattenTemp) 102 + 105: 94(ptr) AccessChain 101(flattenTemp) 23 + 106: 7(fvec4) Load 105 + Store 104(Color) 106 + 109: 96(ptr) AccessChain 101(flattenTemp) 48 + 110: 6(float) Load 109 + Store 108(Depth) 110 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 91(psout): 90(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4) + 25: 24(ptr) AccessChain 22 23 + 26: 16(int) Load 25 + 27: 7(fvec4) ImageRead 15 26 + 31: 28 Load 30(g_tTex1di4) + 32: 24(ptr) AccessChain 22 23 + 33: 16(int) Load 32 + 34: 19(ivec4) ImageRead 31 33 + 39: 36 Load 38(g_tTex1du4) + 40: 24(ptr) AccessChain 22 23 + 41: 16(int) Load 40 + 43: 42(ivec4) ImageRead 39 41 + 47: 44 Load 46(g_tTex2df4) + 50: 49(ptr) AccessChain 22 48 + 51: 17(ivec2) Load 50 + 52: 7(fvec4) ImageRead 47 51 + 56: 53 Load 55(g_tTex2di4) + 57: 49(ptr) AccessChain 22 48 + 58: 17(ivec2) Load 57 + 59: 19(ivec4) ImageRead 56 58 + 63: 60 Load 62(g_tTex2du4) + 64: 49(ptr) AccessChain 22 48 + 65: 17(ivec2) Load 64 + 66: 42(ivec4) ImageRead 63 65 + 70: 67 Load 69(g_tTex3df4) + 73: 72(ptr) AccessChain 22 71 + 74: 18(ivec3) Load 73 + 75: 7(fvec4) ImageRead 70 74 + 79: 76 Load 78(g_tTex3di4) + 80: 72(ptr) AccessChain 22 71 + 81: 18(ivec3) Load 80 + 82: 19(ivec4) ImageRead 79 81 + 86: 83 Load 85(g_tTex3du4) + 87: 72(ptr) AccessChain 22 71 + 88: 18(ivec3) Load 87 + 89: 42(ivec4) ImageRead 86 88 + 95: 94(ptr) AccessChain 91(psout) 23 + Store 95 93 + 97: 96(ptr) AccessChain 91(psout) 48 + Store 97 92 + 98:8(PS_OUTPUT) Load 91(psout) + ReturnValue 98 + FunctionEnd |