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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out701
1 files changed, 362 insertions, 339 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out
index b5435bac4b0..2b05b31d065 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out
@@ -2,66 +2,66 @@ hlsl.load.rwtexture.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (temp 4-component vector of float)
-0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
-0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 imageLoad ( temp 4-component vector of float)
+0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
+0:44 c1: direct index for structure ( uniform int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
-0:45 imageLoad (temp 4-component vector of int)
-0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
-0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 imageLoad ( temp 4-component vector of int)
+0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
+0:45 c1: direct index for structure ( uniform int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
-0:46 imageLoad (temp 4-component vector of uint)
-0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
-0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 imageLoad ( temp 4-component vector of uint)
+0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
+0:46 c1: direct index for structure ( uniform int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
-0:49 imageLoad (temp 4-component vector of float)
-0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
-0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 imageLoad ( temp 4-component vector of float)
+0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D)
+0:49 c2: direct index for structure ( uniform 2-component vector of int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
-0:50 imageLoad (temp 4-component vector of int)
-0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
-0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 imageLoad ( temp 4-component vector of int)
+0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
+0:50 c2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:51 imageLoad (temp 4-component vector of uint)
-0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 imageLoad ( temp 4-component vector of uint)
+0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
+0:51 c2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:54 imageLoad (temp 4-component vector of float)
-0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
-0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:54 imageLoad ( temp 4-component vector of float)
+0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D)
+0:54 c3: direct index for structure ( uniform 3-component vector of int)
+0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
-0:55 imageLoad (temp 4-component vector of int)
-0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
-0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:55 imageLoad ( temp 4-component vector of int)
+0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
+0:55 c3: direct index for structure ( uniform 3-component vector of int)
+0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
-0:56 imageLoad (temp 4-component vector of uint)
-0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
-0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 imageLoad ( temp 4-component vector of uint)
+0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
+0:56 c3: direct index for structure ( uniform 3-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
-0:58 move second child to first child (temp 4-component vector of float)
-0:58 Color: direct index for structure (temp 4-component vector of float)
-0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 move second child to first child ( temp 4-component vector of float)
+0:58 Color: direct index for structure ( temp 4-component vector of float)
+0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
@@ -69,48 +69,54 @@ gl_FragCoord origin is upper left
0:58 1.000000
0:58 1.000000
0:58 1.000000
-0:59 move second child to first child (temp float)
-0:59 Depth: direct index for structure (temp float)
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:59 move second child to first child ( temp float)
+0:59 Depth: direct index for structure ( temp float)
+0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Constant:
0:59 1.000000
-0:61 Sequence
-0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:61 Color: direct index for structure (temp 4-component vector of float)
-0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:61 Constant:
-0:61 0 (const int)
-0:61 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:61 Depth: direct index for structure (temp float)
-0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:61 Constant:
-0:61 1 (const int)
-0:61 Branch: Return
+0:61 Branch: Return with expression
+0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Function Definition: main( ( temp void)
+0:40 Function Parameters:
+0:? Sequence
+0:40 Sequence
+0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:40 Color: direct index for structure ( temp 4-component vector of float)
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 0 (const int)
+0:40 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
-0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
-0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
-0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
-0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
-0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
-0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
-0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
-0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
-0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
-0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
-0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
-0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
-0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
-0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
+0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
+0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
+0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
+0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
+0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
+0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
+0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
+0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
+0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
+0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
+0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
+0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
+0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
+0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -119,66 +125,66 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
-0:44 imageLoad (temp 4-component vector of float)
-0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
-0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 imageLoad ( temp 4-component vector of float)
+0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
+0:44 c1: direct index for structure ( uniform int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
-0:45 imageLoad (temp 4-component vector of int)
-0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
-0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 imageLoad ( temp 4-component vector of int)
+0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
+0:45 c1: direct index for structure ( uniform int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
-0:46 imageLoad (temp 4-component vector of uint)
-0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
-0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 imageLoad ( temp 4-component vector of uint)
+0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
+0:46 c1: direct index for structure ( uniform int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
-0:49 imageLoad (temp 4-component vector of float)
-0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
-0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 imageLoad ( temp 4-component vector of float)
+0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D)
+0:49 c2: direct index for structure ( uniform 2-component vector of int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
-0:50 imageLoad (temp 4-component vector of int)
-0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
-0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 imageLoad ( temp 4-component vector of int)
+0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
+0:50 c2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:51 imageLoad (temp 4-component vector of uint)
-0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 imageLoad ( temp 4-component vector of uint)
+0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
+0:51 c2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:54 imageLoad (temp 4-component vector of float)
-0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
-0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:54 imageLoad ( temp 4-component vector of float)
+0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D)
+0:54 c3: direct index for structure ( uniform 3-component vector of int)
+0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
-0:55 imageLoad (temp 4-component vector of int)
-0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
-0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:55 imageLoad ( temp 4-component vector of int)
+0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
+0:55 c3: direct index for structure ( uniform 3-component vector of int)
+0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
-0:56 imageLoad (temp 4-component vector of uint)
-0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
-0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 imageLoad ( temp 4-component vector of uint)
+0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
+0:56 c3: direct index for structure ( uniform 3-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
-0:58 move second child to first child (temp 4-component vector of float)
-0:58 Color: direct index for structure (temp 4-component vector of float)
-0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:58 move second child to first child ( temp 4-component vector of float)
+0:58 Color: direct index for structure ( temp 4-component vector of float)
+0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
@@ -186,247 +192,264 @@ gl_FragCoord origin is upper left
0:58 1.000000
0:58 1.000000
0:58 1.000000
-0:59 move second child to first child (temp float)
-0:59 Depth: direct index for structure (temp float)
-0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:59 move second child to first child ( temp float)
+0:59 Depth: direct index for structure ( temp float)
+0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Constant:
0:59 1.000000
-0:61 Sequence
-0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:61 Color: direct index for structure (temp 4-component vector of float)
-0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:61 Constant:
-0:61 0 (const int)
-0:61 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:61 Depth: direct index for structure (temp float)
-0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:61 Constant:
-0:61 1 (const int)
-0:61 Branch: Return
+0:61 Branch: Return with expression
+0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Function Definition: main( ( temp void)
+0:40 Function Parameters:
+0:? Sequence
+0:40 Sequence
+0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:40 Color: direct index for structure ( temp 4-component vector of float)
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 0 (const int)
+0:40 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:40 Constant:
+0:40 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
-0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
-0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
-0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
-0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
-0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
-0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
-0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
-0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
-0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
-0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
-0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
-0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
-0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
-0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
+0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
+0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
+0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
+0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
+0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
+0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
+0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
+0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
+0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
+0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
+0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
+0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
+0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
+0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 125
+// Id's are bound by 132
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 96 100
+ EntryPoint Fragment 4 "main" 104 108
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "g_tTex1df4"
- Name 15 "$Global"
- MemberName 15($Global) 0 "c1"
- MemberName 15($Global) 1 "c2"
- MemberName 15($Global) 2 "c3"
- MemberName 15($Global) 3 "c4"
- MemberName 15($Global) 4 "o1"
- MemberName 15($Global) 5 "o2"
- MemberName 15($Global) 6 "o3"
- MemberName 15($Global) 7 "o4"
- Name 17 ""
- Name 26 "g_tTex1di4"
- Name 34 "g_tTex1du4"
- Name 42 "g_tTex2df4"
- Name 51 "g_tTex2di4"
- Name 58 "g_tTex2du4"
- Name 65 "g_tTex3df4"
- Name 74 "g_tTex3di4"
- Name 81 "g_tTex3du4"
- Name 86 "PS_OUTPUT"
- MemberName 86(PS_OUTPUT) 0 "Color"
- MemberName 86(PS_OUTPUT) 1 "Depth"
- Name 88 "psout"
- Name 96 "Color"
- Name 100 "Depth"
- Name 106 "g_sSamp"
- Name 109 "g_tTex1df4a"
- Name 112 "g_tTex1di4a"
- Name 115 "g_tTex1du4a"
- Name 118 "g_tTex2df4a"
- Name 121 "g_tTex2di4a"
- Name 124 "g_tTex2du4a"
- Decorate 9(g_tTex1df4) DescriptorSet 0
- Decorate 9(g_tTex1df4) Binding 0
- MemberDecorate 15($Global) 0 Offset 0
- MemberDecorate 15($Global) 1 Offset 8
- MemberDecorate 15($Global) 2 Offset 16
- MemberDecorate 15($Global) 3 Offset 32
- MemberDecorate 15($Global) 4 Offset 48
- MemberDecorate 15($Global) 5 Offset 56
- MemberDecorate 15($Global) 6 Offset 64
- MemberDecorate 15($Global) 7 Offset 80
- Decorate 15($Global) Block
- Decorate 17 DescriptorSet 0
- Decorate 26(g_tTex1di4) DescriptorSet 0
- Decorate 34(g_tTex1du4) DescriptorSet 0
- Decorate 42(g_tTex2df4) DescriptorSet 0
- Decorate 51(g_tTex2di4) DescriptorSet 0
- Decorate 58(g_tTex2du4) DescriptorSet 0
- Decorate 65(g_tTex3df4) DescriptorSet 0
- Decorate 74(g_tTex3di4) DescriptorSet 0
- Decorate 81(g_tTex3du4) DescriptorSet 0
- Decorate 96(Color) Location 0
- Decorate 100(Depth) BuiltIn FragDepth
- Decorate 106(g_sSamp) DescriptorSet 0
- Decorate 106(g_sSamp) Binding 0
- Decorate 109(g_tTex1df4a) DescriptorSet 0
- Decorate 112(g_tTex1di4a) DescriptorSet 0
- Decorate 115(g_tTex1du4a) DescriptorSet 0
- Decorate 118(g_tTex2df4a) DescriptorSet 0
- Decorate 121(g_tTex2di4a) DescriptorSet 0
- Decorate 124(g_tTex2du4a) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 14 "g_tTex1df4"
+ Name 20 "$Global"
+ MemberName 20($Global) 0 "c1"
+ MemberName 20($Global) 1 "c2"
+ MemberName 20($Global) 2 "c3"
+ MemberName 20($Global) 3 "c4"
+ MemberName 20($Global) 4 "o1"
+ MemberName 20($Global) 5 "o2"
+ MemberName 20($Global) 6 "o3"
+ MemberName 20($Global) 7 "o4"
+ Name 22 ""
+ Name 30 "g_tTex1di4"
+ Name 38 "g_tTex1du4"
+ Name 46 "g_tTex2df4"
+ Name 55 "g_tTex2di4"
+ Name 62 "g_tTex2du4"
+ Name 69 "g_tTex3df4"
+ Name 78 "g_tTex3di4"
+ Name 85 "g_tTex3du4"
+ Name 91 "psout"
+ Name 101 "flattenTemp"
+ Name 104 "Color"
+ Name 108 "Depth"
+ Name 113 "g_sSamp"
+ Name 116 "g_tTex1df4a"
+ Name 119 "g_tTex1di4a"
+ Name 122 "g_tTex1du4a"
+ Name 125 "g_tTex2df4a"
+ Name 128 "g_tTex2di4a"
+ Name 131 "g_tTex2du4a"
+ Decorate 14(g_tTex1df4) DescriptorSet 0
+ Decorate 14(g_tTex1df4) Binding 0
+ MemberDecorate 20($Global) 0 Offset 0
+ MemberDecorate 20($Global) 1 Offset 8
+ MemberDecorate 20($Global) 2 Offset 16
+ MemberDecorate 20($Global) 3 Offset 32
+ MemberDecorate 20($Global) 4 Offset 48
+ MemberDecorate 20($Global) 5 Offset 56
+ MemberDecorate 20($Global) 6 Offset 64
+ MemberDecorate 20($Global) 7 Offset 80
+ Decorate 20($Global) Block
+ Decorate 22 DescriptorSet 0
+ Decorate 30(g_tTex1di4) DescriptorSet 0
+ Decorate 38(g_tTex1du4) DescriptorSet 0
+ Decorate 46(g_tTex2df4) DescriptorSet 0
+ Decorate 55(g_tTex2di4) DescriptorSet 0
+ Decorate 62(g_tTex2du4) DescriptorSet 0
+ Decorate 69(g_tTex3df4) DescriptorSet 0
+ Decorate 78(g_tTex3di4) DescriptorSet 0
+ Decorate 85(g_tTex3du4) DescriptorSet 0
+ Decorate 104(Color) Location 0
+ Decorate 108(Depth) BuiltIn FragDepth
+ Decorate 113(g_sSamp) DescriptorSet 0
+ Decorate 113(g_sSamp) Binding 0
+ Decorate 116(g_tTex1df4a) DescriptorSet 0
+ Decorate 119(g_tTex1di4a) DescriptorSet 0
+ Decorate 122(g_tTex1du4a) DescriptorSet 0
+ Decorate 125(g_tTex2df4a) DescriptorSet 0
+ Decorate 128(g_tTex2di4a) DescriptorSet 0
+ Decorate 131(g_tTex2du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypeImage 6(float) 1D nonsampled format:Rgba32f
- 8: TypePointer UniformConstant 7
- 9(g_tTex1df4): 8(ptr) Variable UniformConstant
- 11: TypeInt 32 1
- 12: TypeVector 11(int) 2
- 13: TypeVector 11(int) 3
- 14: TypeVector 11(int) 4
- 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
- 16: TypePointer Uniform 15($Global)
- 17: 16(ptr) Variable Uniform
- 18: 11(int) Constant 0
- 19: TypePointer Uniform 11(int)
- 22: TypeVector 6(float) 4
- 24: TypeImage 11(int) 1D nonsampled format:Rgba32i
- 25: TypePointer UniformConstant 24
- 26(g_tTex1di4): 25(ptr) Variable UniformConstant
- 31: TypeInt 32 0
- 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui
- 33: TypePointer UniformConstant 32
- 34(g_tTex1du4): 33(ptr) Variable UniformConstant
- 38: TypeVector 31(int) 4
- 40: TypeImage 6(float) 2D nonsampled format:Rgba32f
- 41: TypePointer UniformConstant 40
- 42(g_tTex2df4): 41(ptr) Variable UniformConstant
- 44: 11(int) Constant 1
- 45: TypePointer Uniform 12(ivec2)
- 49: TypeImage 11(int) 2D nonsampled format:Rgba32i
- 50: TypePointer UniformConstant 49
- 51(g_tTex2di4): 50(ptr) Variable UniformConstant
- 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui
- 57: TypePointer UniformConstant 56
- 58(g_tTex2du4): 57(ptr) Variable UniformConstant
- 63: TypeImage 6(float) 3D nonsampled format:Rgba32f
- 64: TypePointer UniformConstant 63
- 65(g_tTex3df4): 64(ptr) Variable UniformConstant
- 67: 11(int) Constant 2
- 68: TypePointer Uniform 13(ivec3)
- 72: TypeImage 11(int) 3D nonsampled format:Rgba32i
- 73: TypePointer UniformConstant 72
- 74(g_tTex3di4): 73(ptr) Variable UniformConstant
- 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui
- 80: TypePointer UniformConstant 79
- 81(g_tTex3du4): 80(ptr) Variable UniformConstant
- 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
- 87: TypePointer Function 86(PS_OUTPUT)
- 89: 6(float) Constant 1065353216
- 90: 22(fvec4) ConstantComposite 89 89 89 89
- 91: TypePointer Function 22(fvec4)
- 93: TypePointer Function 6(float)
- 95: TypePointer Output 22(fvec4)
- 96(Color): 95(ptr) Variable Output
- 99: TypePointer Output 6(float)
- 100(Depth): 99(ptr) Variable Output
- 104: TypeSampler
- 105: TypePointer UniformConstant 104
- 106(g_sSamp): 105(ptr) Variable UniformConstant
- 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f
- 108: TypePointer UniformConstant 107
-109(g_tTex1df4a): 108(ptr) Variable UniformConstant
- 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i
- 111: TypePointer UniformConstant 110
-112(g_tTex1di4a): 111(ptr) Variable UniformConstant
- 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
- 114: TypePointer UniformConstant 113
-115(g_tTex1du4a): 114(ptr) Variable UniformConstant
- 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f
- 117: TypePointer UniformConstant 116
-118(g_tTex2df4a): 117(ptr) Variable UniformConstant
- 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i
- 120: TypePointer UniformConstant 119
-121(g_tTex2di4a): 120(ptr) Variable UniformConstant
- 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
- 123: TypePointer UniformConstant 122
-124(g_tTex2du4a): 123(ptr) Variable UniformConstant
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypeImage 6(float) 1D nonsampled format:Rgba32f
+ 13: TypePointer UniformConstant 12
+ 14(g_tTex1df4): 13(ptr) Variable UniformConstant
+ 16: TypeInt 32 1
+ 17: TypeVector 16(int) 2
+ 18: TypeVector 16(int) 3
+ 19: TypeVector 16(int) 4
+ 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
+ 21: TypePointer Uniform 20($Global)
+ 22: 21(ptr) Variable Uniform
+ 23: 16(int) Constant 0
+ 24: TypePointer Uniform 16(int)
+ 28: TypeImage 16(int) 1D nonsampled format:Rgba32i
+ 29: TypePointer UniformConstant 28
+ 30(g_tTex1di4): 29(ptr) Variable UniformConstant
+ 35: TypeInt 32 0
+ 36: TypeImage 35(int) 1D nonsampled format:Rgba32ui
+ 37: TypePointer UniformConstant 36
+ 38(g_tTex1du4): 37(ptr) Variable UniformConstant
+ 42: TypeVector 35(int) 4
+ 44: TypeImage 6(float) 2D nonsampled format:Rgba32f
+ 45: TypePointer UniformConstant 44
+ 46(g_tTex2df4): 45(ptr) Variable UniformConstant
+ 48: 16(int) Constant 1
+ 49: TypePointer Uniform 17(ivec2)
+ 53: TypeImage 16(int) 2D nonsampled format:Rgba32i
+ 54: TypePointer UniformConstant 53
+ 55(g_tTex2di4): 54(ptr) Variable UniformConstant
+ 60: TypeImage 35(int) 2D nonsampled format:Rgba32ui
+ 61: TypePointer UniformConstant 60
+ 62(g_tTex2du4): 61(ptr) Variable UniformConstant
+ 67: TypeImage 6(float) 3D nonsampled format:Rgba32f
+ 68: TypePointer UniformConstant 67
+ 69(g_tTex3df4): 68(ptr) Variable UniformConstant
+ 71: 16(int) Constant 2
+ 72: TypePointer Uniform 18(ivec3)
+ 76: TypeImage 16(int) 3D nonsampled format:Rgba32i
+ 77: TypePointer UniformConstant 76
+ 78(g_tTex3di4): 77(ptr) Variable UniformConstant
+ 83: TypeImage 35(int) 3D nonsampled format:Rgba32ui
+ 84: TypePointer UniformConstant 83
+ 85(g_tTex3du4): 84(ptr) Variable UniformConstant
+ 90: TypePointer Function 8(PS_OUTPUT)
+ 92: 6(float) Constant 1065353216
+ 93: 7(fvec4) ConstantComposite 92 92 92 92
+ 94: TypePointer Function 7(fvec4)
+ 96: TypePointer Function 6(float)
+ 103: TypePointer Output 7(fvec4)
+ 104(Color): 103(ptr) Variable Output
+ 107: TypePointer Output 6(float)
+ 108(Depth): 107(ptr) Variable Output
+ 111: TypeSampler
+ 112: TypePointer UniformConstant 111
+ 113(g_sSamp): 112(ptr) Variable UniformConstant
+ 114: TypeImage 6(float) 1D array nonsampled format:Rgba32f
+ 115: TypePointer UniformConstant 114
+116(g_tTex1df4a): 115(ptr) Variable UniformConstant
+ 117: TypeImage 16(int) 1D array nonsampled format:Rgba32i
+ 118: TypePointer UniformConstant 117
+119(g_tTex1di4a): 118(ptr) Variable UniformConstant
+ 120: TypeImage 35(int) 1D array nonsampled format:Rgba32ui
+ 121: TypePointer UniformConstant 120
+122(g_tTex1du4a): 121(ptr) Variable UniformConstant
+ 123: TypeImage 6(float) 2D array nonsampled format:Rgba32f
+ 124: TypePointer UniformConstant 123
+125(g_tTex2df4a): 124(ptr) Variable UniformConstant
+ 126: TypeImage 16(int) 2D array nonsampled format:Rgba32i
+ 127: TypePointer UniformConstant 126
+128(g_tTex2di4a): 127(ptr) Variable UniformConstant
+ 129: TypeImage 35(int) 2D array nonsampled format:Rgba32ui
+ 130: TypePointer UniformConstant 129
+131(g_tTex2du4a): 130(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 88(psout): 87(ptr) Variable Function
- 10: 7 Load 9(g_tTex1df4)
- 20: 19(ptr) AccessChain 17 18
- 21: 11(int) Load 20
- 23: 22(fvec4) ImageRead 10 21
- 27: 24 Load 26(g_tTex1di4)
- 28: 19(ptr) AccessChain 17 18
- 29: 11(int) Load 28
- 30: 14(ivec4) ImageRead 27 29
- 35: 32 Load 34(g_tTex1du4)
- 36: 19(ptr) AccessChain 17 18
- 37: 11(int) Load 36
- 39: 38(ivec4) ImageRead 35 37
- 43: 40 Load 42(g_tTex2df4)
- 46: 45(ptr) AccessChain 17 44
- 47: 12(ivec2) Load 46
- 48: 22(fvec4) ImageRead 43 47
- 52: 49 Load 51(g_tTex2di4)
- 53: 45(ptr) AccessChain 17 44
- 54: 12(ivec2) Load 53
- 55: 14(ivec4) ImageRead 52 54
- 59: 56 Load 58(g_tTex2du4)
- 60: 45(ptr) AccessChain 17 44
- 61: 12(ivec2) Load 60
- 62: 38(ivec4) ImageRead 59 61
- 66: 63 Load 65(g_tTex3df4)
- 69: 68(ptr) AccessChain 17 67
- 70: 13(ivec3) Load 69
- 71: 22(fvec4) ImageRead 66 70
- 75: 72 Load 74(g_tTex3di4)
- 76: 68(ptr) AccessChain 17 67
- 77: 13(ivec3) Load 76
- 78: 14(ivec4) ImageRead 75 77
- 82: 79 Load 81(g_tTex3du4)
- 83: 68(ptr) AccessChain 17 67
- 84: 13(ivec3) Load 83
- 85: 38(ivec4) ImageRead 82 84
- 92: 91(ptr) AccessChain 88(psout) 18
- Store 92 90
- 94: 93(ptr) AccessChain 88(psout) 44
- Store 94 89
- 97: 91(ptr) AccessChain 88(psout) 18
- 98: 22(fvec4) Load 97
- Store 96(Color) 98
- 101: 93(ptr) AccessChain 88(psout) 44
- 102: 6(float) Load 101
- Store 100(Depth) 102
+101(flattenTemp): 90(ptr) Variable Function
+ 102:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 101(flattenTemp) 102
+ 105: 94(ptr) AccessChain 101(flattenTemp) 23
+ 106: 7(fvec4) Load 105
+ Store 104(Color) 106
+ 109: 96(ptr) AccessChain 101(flattenTemp) 48
+ 110: 6(float) Load 109
+ Store 108(Depth) 110
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 91(psout): 90(ptr) Variable Function
+ 15: 12 Load 14(g_tTex1df4)
+ 25: 24(ptr) AccessChain 22 23
+ 26: 16(int) Load 25
+ 27: 7(fvec4) ImageRead 15 26
+ 31: 28 Load 30(g_tTex1di4)
+ 32: 24(ptr) AccessChain 22 23
+ 33: 16(int) Load 32
+ 34: 19(ivec4) ImageRead 31 33
+ 39: 36 Load 38(g_tTex1du4)
+ 40: 24(ptr) AccessChain 22 23
+ 41: 16(int) Load 40
+ 43: 42(ivec4) ImageRead 39 41
+ 47: 44 Load 46(g_tTex2df4)
+ 50: 49(ptr) AccessChain 22 48
+ 51: 17(ivec2) Load 50
+ 52: 7(fvec4) ImageRead 47 51
+ 56: 53 Load 55(g_tTex2di4)
+ 57: 49(ptr) AccessChain 22 48
+ 58: 17(ivec2) Load 57
+ 59: 19(ivec4) ImageRead 56 58
+ 63: 60 Load 62(g_tTex2du4)
+ 64: 49(ptr) AccessChain 22 48
+ 65: 17(ivec2) Load 64
+ 66: 42(ivec4) ImageRead 63 65
+ 70: 67 Load 69(g_tTex3df4)
+ 73: 72(ptr) AccessChain 22 71
+ 74: 18(ivec3) Load 73
+ 75: 7(fvec4) ImageRead 70 74
+ 79: 76 Load 78(g_tTex3di4)
+ 80: 72(ptr) AccessChain 22 71
+ 81: 18(ivec3) Load 80
+ 82: 19(ivec4) ImageRead 79 81
+ 86: 83 Load 85(g_tTex3du4)
+ 87: 72(ptr) AccessChain 22 71
+ 88: 18(ivec3) Load 87
+ 89: 42(ivec4) ImageRead 86 88
+ 95: 94(ptr) AccessChain 91(psout) 23
+ Store 95 93
+ 97: 96(ptr) AccessChain 91(psout) 48
+ Store 97 92
+ 98:8(PS_OUTPUT) Load 91(psout)
+ ReturnValue 98
+ FunctionEnd