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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out425
1 files changed, 0 insertions, 425 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out
deleted file mode 100644
index 77344ac29c3..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out
+++ /dev/null
@@ -1,425 +0,0 @@
-hlsl.load.rwtexture.array.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Parameters:
-0:? Sequence
-0:44 imageLoad ( temp 4-component vector of float)
-0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
-0:44 c2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 1 (const uint)
-0:45 imageLoad ( temp 4-component vector of int)
-0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
-0:45 c2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 1 (const uint)
-0:46 imageLoad ( temp 4-component vector of uint)
-0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
-0:46 c2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 1 (const uint)
-0:49 imageLoad ( temp 4-component vector of float)
-0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
-0:49 c3: direct index for structure ( uniform 3-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 2 (const uint)
-0:50 imageLoad ( temp 4-component vector of int)
-0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
-0:50 c3: direct index for structure ( uniform 3-component vector of int)
-0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:50 Constant:
-0:50 2 (const uint)
-0:51 imageLoad ( temp 4-component vector of uint)
-0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
-0:51 c3: direct index for structure ( uniform 3-component vector of int)
-0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:51 Constant:
-0:51 2 (const uint)
-0:53 move second child to first child ( temp 4-component vector of float)
-0:53 Color: direct index for structure ( temp 4-component vector of float)
-0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:53 Constant:
-0:53 0 (const int)
-0:53 Constant:
-0:53 1.000000
-0:53 1.000000
-0:53 1.000000
-0:53 1.000000
-0:54 move second child to first child ( temp float)
-0:54 Depth: direct index for structure ( temp float)
-0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:54 Constant:
-0:54 1 (const int)
-0:54 Constant:
-0:54 1.000000
-0:56 Branch: Return with expression
-0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Definition: main( ( temp void)
-0:40 Function Parameters:
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:40 Depth: direct index for structure ( temp float)
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
-0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
-0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
-0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
-0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
-0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
-0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
-0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
-0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
-0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
-0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
-0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
-0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
-0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
-0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Parameters:
-0:? Sequence
-0:44 imageLoad ( temp 4-component vector of float)
-0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
-0:44 c2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 1 (const uint)
-0:45 imageLoad ( temp 4-component vector of int)
-0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
-0:45 c2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 1 (const uint)
-0:46 imageLoad ( temp 4-component vector of uint)
-0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
-0:46 c2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 1 (const uint)
-0:49 imageLoad ( temp 4-component vector of float)
-0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
-0:49 c3: direct index for structure ( uniform 3-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 2 (const uint)
-0:50 imageLoad ( temp 4-component vector of int)
-0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
-0:50 c3: direct index for structure ( uniform 3-component vector of int)
-0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:50 Constant:
-0:50 2 (const uint)
-0:51 imageLoad ( temp 4-component vector of uint)
-0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
-0:51 c3: direct index for structure ( uniform 3-component vector of int)
-0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:51 Constant:
-0:51 2 (const uint)
-0:53 move second child to first child ( temp 4-component vector of float)
-0:53 Color: direct index for structure ( temp 4-component vector of float)
-0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:53 Constant:
-0:53 0 (const int)
-0:53 Constant:
-0:53 1.000000
-0:53 1.000000
-0:53 1.000000
-0:53 1.000000
-0:54 move second child to first child ( temp float)
-0:54 Depth: direct index for structure ( temp float)
-0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:54 Constant:
-0:54 1 (const int)
-0:54 Constant:
-0:54 1.000000
-0:56 Branch: Return with expression
-0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Definition: main( ( temp void)
-0:40 Function Parameters:
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:40 Depth: direct index for structure ( temp float)
-0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
-0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
-0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
-0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
-0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
-0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
-0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
-0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
-0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
-0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
-0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
-0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
-0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
-0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
-0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 119
-
- Capability Shader
- Capability Image1D
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 82 86
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "g_tTex1df4a"
- Name 20 "$Global"
- MemberName 20($Global) 0 "c1"
- MemberName 20($Global) 1 "c2"
- MemberName 20($Global) 2 "c3"
- MemberName 20($Global) 3 "c4"
- MemberName 20($Global) 4 "o1"
- MemberName 20($Global) 5 "o2"
- MemberName 20($Global) 6 "o3"
- MemberName 20($Global) 7 "o4"
- Name 22 ""
- Name 30 "g_tTex1di4a"
- Name 38 "g_tTex1du4a"
- Name 46 "g_tTex2df4a"
- Name 55 "g_tTex2di4a"
- Name 62 "g_tTex2du4a"
- Name 68 "psout"
- Name 79 "flattenTemp"
- Name 82 "@entryPointOutput.Color"
- Name 86 "@entryPointOutput.Depth"
- Name 91 "g_sSamp"
- Name 94 "g_tTex1df4"
- Name 97 "g_tTex1di4"
- Name 100 "g_tTex1du4"
- Name 103 "g_tTex2df4"
- Name 106 "g_tTex2di4"
- Name 109 "g_tTex2du4"
- Name 112 "g_tTex3df4"
- Name 115 "g_tTex3di4"
- Name 118 "g_tTex3du4"
- Decorate 14(g_tTex1df4a) DescriptorSet 0
- Decorate 14(g_tTex1df4a) Binding 0
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 8
- MemberDecorate 20($Global) 2 Offset 16
- MemberDecorate 20($Global) 3 Offset 32
- MemberDecorate 20($Global) 4 Offset 48
- MemberDecorate 20($Global) 5 Offset 56
- MemberDecorate 20($Global) 6 Offset 64
- MemberDecorate 20($Global) 7 Offset 80
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- Decorate 30(g_tTex1di4a) DescriptorSet 0
- Decorate 30(g_tTex1di4a) Binding 0
- Decorate 38(g_tTex1du4a) DescriptorSet 0
- Decorate 38(g_tTex1du4a) Binding 0
- Decorate 46(g_tTex2df4a) DescriptorSet 0
- Decorate 46(g_tTex2df4a) Binding 0
- Decorate 55(g_tTex2di4a) DescriptorSet 0
- Decorate 55(g_tTex2di4a) Binding 0
- Decorate 62(g_tTex2du4a) DescriptorSet 0
- Decorate 62(g_tTex2du4a) Binding 0
- Decorate 82(@entryPointOutput.Color) Location 0
- Decorate 86(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 91(g_sSamp) DescriptorSet 0
- Decorate 91(g_sSamp) Binding 0
- Decorate 94(g_tTex1df4) DescriptorSet 0
- Decorate 94(g_tTex1df4) Binding 0
- Decorate 97(g_tTex1di4) DescriptorSet 0
- Decorate 97(g_tTex1di4) Binding 0
- Decorate 100(g_tTex1du4) DescriptorSet 0
- Decorate 100(g_tTex1du4) Binding 0
- Decorate 103(g_tTex2df4) DescriptorSet 0
- Decorate 103(g_tTex2df4) Binding 0
- Decorate 106(g_tTex2di4) DescriptorSet 0
- Decorate 106(g_tTex2di4) Binding 0
- Decorate 109(g_tTex2du4) DescriptorSet 0
- Decorate 109(g_tTex2du4) Binding 0
- Decorate 112(g_tTex3df4) DescriptorSet 0
- Decorate 112(g_tTex3df4) Binding 0
- Decorate 115(g_tTex3di4) DescriptorSet 0
- Decorate 115(g_tTex3di4) Binding 0
- Decorate 118(g_tTex3du4) DescriptorSet 0
- Decorate 118(g_tTex3du4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeImage 6(float) 1D array nonsampled format:Rgba32f
- 13: TypePointer UniformConstant 12
- 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
- 16: TypeInt 32 1
- 17: TypeVector 16(int) 2
- 18: TypeVector 16(int) 3
- 19: TypeVector 16(int) 4
- 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 16(int) Constant 1
- 24: TypePointer Uniform 17(ivec2)
- 28: TypeImage 16(int) 1D array nonsampled format:Rgba32i
- 29: TypePointer UniformConstant 28
- 30(g_tTex1di4a): 29(ptr) Variable UniformConstant
- 35: TypeInt 32 0
- 36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui
- 37: TypePointer UniformConstant 36
- 38(g_tTex1du4a): 37(ptr) Variable UniformConstant
- 42: TypeVector 35(int) 4
- 44: TypeImage 6(float) 2D array nonsampled format:Rgba32f
- 45: TypePointer UniformConstant 44
- 46(g_tTex2df4a): 45(ptr) Variable UniformConstant
- 48: 16(int) Constant 2
- 49: TypePointer Uniform 18(ivec3)
- 53: TypeImage 16(int) 2D array nonsampled format:Rgba32i
- 54: TypePointer UniformConstant 53
- 55(g_tTex2di4a): 54(ptr) Variable UniformConstant
- 60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui
- 61: TypePointer UniformConstant 60
- 62(g_tTex2du4a): 61(ptr) Variable UniformConstant
- 67: TypePointer Function 8(PS_OUTPUT)
- 69: 16(int) Constant 0
- 70: 6(float) Constant 1065353216
- 71: 7(fvec4) ConstantComposite 70 70 70 70
- 72: TypePointer Function 7(fvec4)
- 74: TypePointer Function 6(float)
- 81: TypePointer Output 7(fvec4)
-82(@entryPointOutput.Color): 81(ptr) Variable Output
- 85: TypePointer Output 6(float)
-86(@entryPointOutput.Depth): 85(ptr) Variable Output
- 89: TypeSampler
- 90: TypePointer UniformConstant 89
- 91(g_sSamp): 90(ptr) Variable UniformConstant
- 92: TypeImage 6(float) 1D nonsampled format:Rgba32f
- 93: TypePointer UniformConstant 92
- 94(g_tTex1df4): 93(ptr) Variable UniformConstant
- 95: TypeImage 16(int) 1D nonsampled format:Rgba32i
- 96: TypePointer UniformConstant 95
- 97(g_tTex1di4): 96(ptr) Variable UniformConstant
- 98: TypeImage 35(int) 1D nonsampled format:Rgba32ui
- 99: TypePointer UniformConstant 98
- 100(g_tTex1du4): 99(ptr) Variable UniformConstant
- 101: TypeImage 6(float) 2D nonsampled format:Rgba32f
- 102: TypePointer UniformConstant 101
- 103(g_tTex2df4): 102(ptr) Variable UniformConstant
- 104: TypeImage 16(int) 2D nonsampled format:Rgba32i
- 105: TypePointer UniformConstant 104
- 106(g_tTex2di4): 105(ptr) Variable UniformConstant
- 107: TypeImage 35(int) 2D nonsampled format:Rgba32ui
- 108: TypePointer UniformConstant 107
- 109(g_tTex2du4): 108(ptr) Variable UniformConstant
- 110: TypeImage 6(float) 3D nonsampled format:Rgba32f
- 111: TypePointer UniformConstant 110
- 112(g_tTex3df4): 111(ptr) Variable UniformConstant
- 113: TypeImage 16(int) 3D nonsampled format:Rgba32i
- 114: TypePointer UniformConstant 113
- 115(g_tTex3di4): 114(ptr) Variable UniformConstant
- 116: TypeImage 35(int) 3D nonsampled format:Rgba32ui
- 117: TypePointer UniformConstant 116
- 118(g_tTex3du4): 117(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 79(flattenTemp): 67(ptr) Variable Function
- 80:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 79(flattenTemp) 80
- 83: 72(ptr) AccessChain 79(flattenTemp) 69
- 84: 7(fvec4) Load 83
- Store 82(@entryPointOutput.Color) 84
- 87: 74(ptr) AccessChain 79(flattenTemp) 23
- 88: 6(float) Load 87
- Store 86(@entryPointOutput.Depth) 88
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 68(psout): 67(ptr) Variable Function
- 15: 12 Load 14(g_tTex1df4a)
- 25: 24(ptr) AccessChain 22 23
- 26: 17(ivec2) Load 25
- 27: 7(fvec4) ImageRead 15 26
- 31: 28 Load 30(g_tTex1di4a)
- 32: 24(ptr) AccessChain 22 23
- 33: 17(ivec2) Load 32
- 34: 19(ivec4) ImageRead 31 33
- 39: 36 Load 38(g_tTex1du4a)
- 40: 24(ptr) AccessChain 22 23
- 41: 17(ivec2) Load 40
- 43: 42(ivec4) ImageRead 39 41
- 47: 44 Load 46(g_tTex2df4a)
- 50: 49(ptr) AccessChain 22 48
- 51: 18(ivec3) Load 50
- 52: 7(fvec4) ImageRead 47 51
- 56: 53 Load 55(g_tTex2di4a)
- 57: 49(ptr) AccessChain 22 48
- 58: 18(ivec3) Load 57
- 59: 19(ivec4) ImageRead 56 58
- 63: 60 Load 62(g_tTex2du4a)
- 64: 49(ptr) AccessChain 22 48
- 65: 18(ivec3) Load 64
- 66: 42(ivec4) ImageRead 63 65
- 73: 72(ptr) AccessChain 68(psout) 69
- Store 73 71
- 75: 74(ptr) AccessChain 68(psout) 23
- Store 75 70
- 76:8(PS_OUTPUT) Load 68(psout)
- ReturnValue 76
- FunctionEnd