diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out | 425 |
1 files changed, 0 insertions, 425 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out deleted file mode 100644 index 77344ac29c3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out +++ /dev/null @@ -1,425 +0,0 @@ -hlsl.load.rwtexture.array.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Parameters: -0:? Sequence -0:44 imageLoad ( temp 4-component vector of float) -0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) -0:44 c2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 1 (const uint) -0:45 imageLoad ( temp 4-component vector of int) -0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) -0:45 c2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 1 (const uint) -0:46 imageLoad ( temp 4-component vector of uint) -0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) -0:46 c2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 1 (const uint) -0:49 imageLoad ( temp 4-component vector of float) -0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) -0:49 c3: direct index for structure ( uniform 3-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 2 (const uint) -0:50 imageLoad ( temp 4-component vector of int) -0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) -0:50 c3: direct index for structure ( uniform 3-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 2 (const uint) -0:51 imageLoad ( temp 4-component vector of uint) -0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) -0:51 c3: direct index for structure ( uniform 3-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 2 (const uint) -0:53 move second child to first child ( temp 4-component vector of float) -0:53 Color: direct index for structure ( temp 4-component vector of float) -0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:53 Constant: -0:53 0 (const int) -0:53 Constant: -0:53 1.000000 -0:53 1.000000 -0:53 1.000000 -0:53 1.000000 -0:54 move second child to first child ( temp float) -0:54 Depth: direct index for structure ( temp float) -0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Constant: -0:54 1.000000 -0:56 Branch: Return with expression -0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Definition: main( ( temp void) -0:40 Function Parameters: -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:40 Depth: direct index for structure ( temp float) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) -0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) -0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) -0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) -0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) -0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) -0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) -0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) -0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) -0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) -0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) -0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) -0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) -0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) -0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Parameters: -0:? Sequence -0:44 imageLoad ( temp 4-component vector of float) -0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) -0:44 c2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 1 (const uint) -0:45 imageLoad ( temp 4-component vector of int) -0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) -0:45 c2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 1 (const uint) -0:46 imageLoad ( temp 4-component vector of uint) -0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) -0:46 c2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 1 (const uint) -0:49 imageLoad ( temp 4-component vector of float) -0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) -0:49 c3: direct index for structure ( uniform 3-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 2 (const uint) -0:50 imageLoad ( temp 4-component vector of int) -0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) -0:50 c3: direct index for structure ( uniform 3-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 2 (const uint) -0:51 imageLoad ( temp 4-component vector of uint) -0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) -0:51 c3: direct index for structure ( uniform 3-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 2 (const uint) -0:53 move second child to first child ( temp 4-component vector of float) -0:53 Color: direct index for structure ( temp 4-component vector of float) -0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:53 Constant: -0:53 0 (const int) -0:53 Constant: -0:53 1.000000 -0:53 1.000000 -0:53 1.000000 -0:53 1.000000 -0:54 move second child to first child ( temp float) -0:54 Depth: direct index for structure ( temp float) -0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Constant: -0:54 1.000000 -0:56 Branch: Return with expression -0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Definition: main( ( temp void) -0:40 Function Parameters: -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:40 Depth: direct index for structure ( temp float) -0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) -0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) -0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) -0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) -0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) -0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) -0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) -0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) -0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) -0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) -0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) -0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) -0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) -0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) -0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 119 - - Capability Shader - Capability Image1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 82 86 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "g_tTex1df4a" - Name 20 "$Global" - MemberName 20($Global) 0 "c1" - MemberName 20($Global) 1 "c2" - MemberName 20($Global) 2 "c3" - MemberName 20($Global) 3 "c4" - MemberName 20($Global) 4 "o1" - MemberName 20($Global) 5 "o2" - MemberName 20($Global) 6 "o3" - MemberName 20($Global) 7 "o4" - Name 22 "" - Name 30 "g_tTex1di4a" - Name 38 "g_tTex1du4a" - Name 46 "g_tTex2df4a" - Name 55 "g_tTex2di4a" - Name 62 "g_tTex2du4a" - Name 68 "psout" - Name 79 "flattenTemp" - Name 82 "@entryPointOutput.Color" - Name 86 "@entryPointOutput.Depth" - Name 91 "g_sSamp" - Name 94 "g_tTex1df4" - Name 97 "g_tTex1di4" - Name 100 "g_tTex1du4" - Name 103 "g_tTex2df4" - Name 106 "g_tTex2di4" - Name 109 "g_tTex2du4" - Name 112 "g_tTex3df4" - Name 115 "g_tTex3di4" - Name 118 "g_tTex3du4" - Decorate 14(g_tTex1df4a) DescriptorSet 0 - Decorate 14(g_tTex1df4a) Binding 0 - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 8 - MemberDecorate 20($Global) 2 Offset 16 - MemberDecorate 20($Global) 3 Offset 32 - MemberDecorate 20($Global) 4 Offset 48 - MemberDecorate 20($Global) 5 Offset 56 - MemberDecorate 20($Global) 6 Offset 64 - MemberDecorate 20($Global) 7 Offset 80 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - Decorate 30(g_tTex1di4a) DescriptorSet 0 - Decorate 30(g_tTex1di4a) Binding 0 - Decorate 38(g_tTex1du4a) DescriptorSet 0 - Decorate 38(g_tTex1du4a) Binding 0 - Decorate 46(g_tTex2df4a) DescriptorSet 0 - Decorate 46(g_tTex2df4a) Binding 0 - Decorate 55(g_tTex2di4a) DescriptorSet 0 - Decorate 55(g_tTex2di4a) Binding 0 - Decorate 62(g_tTex2du4a) DescriptorSet 0 - Decorate 62(g_tTex2du4a) Binding 0 - Decorate 82(@entryPointOutput.Color) Location 0 - Decorate 86(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 91(g_sSamp) DescriptorSet 0 - Decorate 91(g_sSamp) Binding 0 - Decorate 94(g_tTex1df4) DescriptorSet 0 - Decorate 94(g_tTex1df4) Binding 0 - Decorate 97(g_tTex1di4) DescriptorSet 0 - Decorate 97(g_tTex1di4) Binding 0 - Decorate 100(g_tTex1du4) DescriptorSet 0 - Decorate 100(g_tTex1du4) Binding 0 - Decorate 103(g_tTex2df4) DescriptorSet 0 - Decorate 103(g_tTex2df4) Binding 0 - Decorate 106(g_tTex2di4) DescriptorSet 0 - Decorate 106(g_tTex2di4) Binding 0 - Decorate 109(g_tTex2du4) DescriptorSet 0 - Decorate 109(g_tTex2du4) Binding 0 - Decorate 112(g_tTex3df4) DescriptorSet 0 - Decorate 112(g_tTex3df4) Binding 0 - Decorate 115(g_tTex3di4) DescriptorSet 0 - Decorate 115(g_tTex3di4) Binding 0 - Decorate 118(g_tTex3du4) DescriptorSet 0 - Decorate 118(g_tTex3du4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeImage 6(float) 1D array nonsampled format:Rgba32f - 13: TypePointer UniformConstant 12 - 14(g_tTex1df4a): 13(ptr) Variable UniformConstant - 16: TypeInt 32 1 - 17: TypeVector 16(int) 2 - 18: TypeVector 16(int) 3 - 19: TypeVector 16(int) 4 - 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 16(int) Constant 1 - 24: TypePointer Uniform 17(ivec2) - 28: TypeImage 16(int) 1D array nonsampled format:Rgba32i - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4a): 29(ptr) Variable UniformConstant - 35: TypeInt 32 0 - 36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui - 37: TypePointer UniformConstant 36 - 38(g_tTex1du4a): 37(ptr) Variable UniformConstant - 42: TypeVector 35(int) 4 - 44: TypeImage 6(float) 2D array nonsampled format:Rgba32f - 45: TypePointer UniformConstant 44 - 46(g_tTex2df4a): 45(ptr) Variable UniformConstant - 48: 16(int) Constant 2 - 49: TypePointer Uniform 18(ivec3) - 53: TypeImage 16(int) 2D array nonsampled format:Rgba32i - 54: TypePointer UniformConstant 53 - 55(g_tTex2di4a): 54(ptr) Variable UniformConstant - 60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui - 61: TypePointer UniformConstant 60 - 62(g_tTex2du4a): 61(ptr) Variable UniformConstant - 67: TypePointer Function 8(PS_OUTPUT) - 69: 16(int) Constant 0 - 70: 6(float) Constant 1065353216 - 71: 7(fvec4) ConstantComposite 70 70 70 70 - 72: TypePointer Function 7(fvec4) - 74: TypePointer Function 6(float) - 81: TypePointer Output 7(fvec4) -82(@entryPointOutput.Color): 81(ptr) Variable Output - 85: TypePointer Output 6(float) -86(@entryPointOutput.Depth): 85(ptr) Variable Output - 89: TypeSampler - 90: TypePointer UniformConstant 89 - 91(g_sSamp): 90(ptr) Variable UniformConstant - 92: TypeImage 6(float) 1D nonsampled format:Rgba32f - 93: TypePointer UniformConstant 92 - 94(g_tTex1df4): 93(ptr) Variable UniformConstant - 95: TypeImage 16(int) 1D nonsampled format:Rgba32i - 96: TypePointer UniformConstant 95 - 97(g_tTex1di4): 96(ptr) Variable UniformConstant - 98: TypeImage 35(int) 1D nonsampled format:Rgba32ui - 99: TypePointer UniformConstant 98 - 100(g_tTex1du4): 99(ptr) Variable UniformConstant - 101: TypeImage 6(float) 2D nonsampled format:Rgba32f - 102: TypePointer UniformConstant 101 - 103(g_tTex2df4): 102(ptr) Variable UniformConstant - 104: TypeImage 16(int) 2D nonsampled format:Rgba32i - 105: TypePointer UniformConstant 104 - 106(g_tTex2di4): 105(ptr) Variable UniformConstant - 107: TypeImage 35(int) 2D nonsampled format:Rgba32ui - 108: TypePointer UniformConstant 107 - 109(g_tTex2du4): 108(ptr) Variable UniformConstant - 110: TypeImage 6(float) 3D nonsampled format:Rgba32f - 111: TypePointer UniformConstant 110 - 112(g_tTex3df4): 111(ptr) Variable UniformConstant - 113: TypeImage 16(int) 3D nonsampled format:Rgba32i - 114: TypePointer UniformConstant 113 - 115(g_tTex3di4): 114(ptr) Variable UniformConstant - 116: TypeImage 35(int) 3D nonsampled format:Rgba32ui - 117: TypePointer UniformConstant 116 - 118(g_tTex3du4): 117(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 79(flattenTemp): 67(ptr) Variable Function - 80:8(PS_OUTPUT) FunctionCall 10(@main() - Store 79(flattenTemp) 80 - 83: 72(ptr) AccessChain 79(flattenTemp) 69 - 84: 7(fvec4) Load 83 - Store 82(@entryPointOutput.Color) 84 - 87: 74(ptr) AccessChain 79(flattenTemp) 23 - 88: 6(float) Load 87 - Store 86(@entryPointOutput.Depth) 88 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 68(psout): 67(ptr) Variable Function - 15: 12 Load 14(g_tTex1df4a) - 25: 24(ptr) AccessChain 22 23 - 26: 17(ivec2) Load 25 - 27: 7(fvec4) ImageRead 15 26 - 31: 28 Load 30(g_tTex1di4a) - 32: 24(ptr) AccessChain 22 23 - 33: 17(ivec2) Load 32 - 34: 19(ivec4) ImageRead 31 33 - 39: 36 Load 38(g_tTex1du4a) - 40: 24(ptr) AccessChain 22 23 - 41: 17(ivec2) Load 40 - 43: 42(ivec4) ImageRead 39 41 - 47: 44 Load 46(g_tTex2df4a) - 50: 49(ptr) AccessChain 22 48 - 51: 18(ivec3) Load 50 - 52: 7(fvec4) ImageRead 47 51 - 56: 53 Load 55(g_tTex2di4a) - 57: 49(ptr) AccessChain 22 48 - 58: 18(ivec3) Load 57 - 59: 19(ivec4) ImageRead 56 58 - 63: 60 Load 62(g_tTex2du4a) - 64: 49(ptr) AccessChain 22 48 - 65: 18(ivec3) Load 64 - 66: 42(ivec4) ImageRead 63 65 - 73: 72(ptr) AccessChain 68(psout) 69 - Store 73 71 - 75: 74(ptr) AccessChain 68(psout) 23 - Store 75 70 - 76:8(PS_OUTPUT) Load 68(psout) - ReturnValue 76 - FunctionEnd |