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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out728
1 files changed, 0 insertions, 728 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
deleted file mode 100644
index 297c7377239..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
+++ /dev/null
@@ -1,728 +0,0 @@
-hlsl.load.offsetarray.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetchOffset ( temp 4-component vector of float)
-0:52 'g_tTex1df4a' ( uniform texture1DArray)
-0:52 vector swizzle ( temp 2-component vector of int)
-0:52 c3: direct index for structure ( uniform 3-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 2 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 Constant:
-0:52 1 (const int)
-0:52 direct index ( temp int)
-0:52 c3: direct index for structure ( uniform 3-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 2 (const uint)
-0:52 Constant:
-0:52 2 (const int)
-0:52 o1: direct index for structure ( uniform int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 4 (const uint)
-0:53 textureFetchOffset ( temp 4-component vector of int)
-0:53 'g_tTex1di4a' ( uniform itexture1DArray)
-0:53 vector swizzle ( temp 2-component vector of int)
-0:53 c3: direct index for structure ( uniform 3-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 2 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 Constant:
-0:53 1 (const int)
-0:53 direct index ( temp int)
-0:53 c3: direct index for structure ( uniform 3-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 2 (const uint)
-0:53 Constant:
-0:53 2 (const int)
-0:53 o1: direct index for structure ( uniform int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 4 (const uint)
-0:54 textureFetchOffset ( temp 4-component vector of uint)
-0:54 'g_tTex1du4a' ( uniform utexture1DArray)
-0:54 vector swizzle ( temp 2-component vector of int)
-0:54 c3: direct index for structure ( uniform 3-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 2 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 Constant:
-0:54 1 (const int)
-0:54 direct index ( temp int)
-0:54 c3: direct index for structure ( uniform 3-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 2 (const uint)
-0:54 Constant:
-0:54 2 (const int)
-0:54 o1: direct index for structure ( uniform int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 4 (const uint)
-0:57 textureFetchOffset ( temp 4-component vector of float)
-0:57 'g_tTex2df4a' ( uniform texture2DArray)
-0:57 vector swizzle ( temp 3-component vector of int)
-0:57 c4: direct index for structure ( uniform 4-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 3 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 Constant:
-0:57 2 (const int)
-0:57 direct index ( temp int)
-0:57 c4: direct index for structure ( uniform 4-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 3 (const uint)
-0:57 Constant:
-0:57 3 (const int)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:58 textureFetchOffset ( temp 4-component vector of int)
-0:58 'g_tTex2di4a' ( uniform itexture2DArray)
-0:58 vector swizzle ( temp 3-component vector of int)
-0:58 c4: direct index for structure ( uniform 4-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 3 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 Constant:
-0:58 2 (const int)
-0:58 direct index ( temp int)
-0:58 c4: direct index for structure ( uniform 4-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 3 (const uint)
-0:58 Constant:
-0:58 3 (const int)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:59 textureFetchOffset ( temp 4-component vector of uint)
-0:59 'g_tTex2du4a' ( uniform utexture2DArray)
-0:59 vector swizzle ( temp 3-component vector of int)
-0:59 c4: direct index for structure ( uniform 4-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 3 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 Constant:
-0:59 2 (const int)
-0:59 direct index ( temp int)
-0:59 c4: direct index for structure ( uniform 4-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 3 (const uint)
-0:59 Constant:
-0:59 3 (const int)
-0:59 o2: direct index for structure ( uniform 2-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 5 (const uint)
-0:65 move second child to first child ( temp 4-component vector of float)
-0:65 Color: direct index for structure ( temp 4-component vector of float)
-0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:65 Constant:
-0:65 0 (const int)
-0:65 Constant:
-0:65 1.000000
-0:65 1.000000
-0:65 1.000000
-0:65 1.000000
-0:66 move second child to first child ( temp float)
-0:66 Depth: direct index for structure ( temp float)
-0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 1 (const int)
-0:66 Constant:
-0:66 1.000000
-0:68 Branch: Return with expression
-0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetchOffset ( temp 4-component vector of float)
-0:52 'g_tTex1df4a' ( uniform texture1DArray)
-0:52 vector swizzle ( temp 2-component vector of int)
-0:52 c3: direct index for structure ( uniform 3-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 2 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 Constant:
-0:52 1 (const int)
-0:52 direct index ( temp int)
-0:52 c3: direct index for structure ( uniform 3-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 2 (const uint)
-0:52 Constant:
-0:52 2 (const int)
-0:52 o1: direct index for structure ( uniform int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 4 (const uint)
-0:53 textureFetchOffset ( temp 4-component vector of int)
-0:53 'g_tTex1di4a' ( uniform itexture1DArray)
-0:53 vector swizzle ( temp 2-component vector of int)
-0:53 c3: direct index for structure ( uniform 3-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 2 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 Constant:
-0:53 1 (const int)
-0:53 direct index ( temp int)
-0:53 c3: direct index for structure ( uniform 3-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 2 (const uint)
-0:53 Constant:
-0:53 2 (const int)
-0:53 o1: direct index for structure ( uniform int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 4 (const uint)
-0:54 textureFetchOffset ( temp 4-component vector of uint)
-0:54 'g_tTex1du4a' ( uniform utexture1DArray)
-0:54 vector swizzle ( temp 2-component vector of int)
-0:54 c3: direct index for structure ( uniform 3-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 2 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 Constant:
-0:54 1 (const int)
-0:54 direct index ( temp int)
-0:54 c3: direct index for structure ( uniform 3-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 2 (const uint)
-0:54 Constant:
-0:54 2 (const int)
-0:54 o1: direct index for structure ( uniform int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 4 (const uint)
-0:57 textureFetchOffset ( temp 4-component vector of float)
-0:57 'g_tTex2df4a' ( uniform texture2DArray)
-0:57 vector swizzle ( temp 3-component vector of int)
-0:57 c4: direct index for structure ( uniform 4-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 3 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 Constant:
-0:57 2 (const int)
-0:57 direct index ( temp int)
-0:57 c4: direct index for structure ( uniform 4-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 3 (const uint)
-0:57 Constant:
-0:57 3 (const int)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:58 textureFetchOffset ( temp 4-component vector of int)
-0:58 'g_tTex2di4a' ( uniform itexture2DArray)
-0:58 vector swizzle ( temp 3-component vector of int)
-0:58 c4: direct index for structure ( uniform 4-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 3 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 Constant:
-0:58 2 (const int)
-0:58 direct index ( temp int)
-0:58 c4: direct index for structure ( uniform 4-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 3 (const uint)
-0:58 Constant:
-0:58 3 (const int)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:59 textureFetchOffset ( temp 4-component vector of uint)
-0:59 'g_tTex2du4a' ( uniform utexture2DArray)
-0:59 vector swizzle ( temp 3-component vector of int)
-0:59 c4: direct index for structure ( uniform 4-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 3 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 Constant:
-0:59 2 (const int)
-0:59 direct index ( temp int)
-0:59 c4: direct index for structure ( uniform 4-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 3 (const uint)
-0:59 Constant:
-0:59 3 (const int)
-0:59 o2: direct index for structure ( uniform 2-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 5 (const uint)
-0:65 move second child to first child ( temp 4-component vector of float)
-0:65 Color: direct index for structure ( temp 4-component vector of float)
-0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:65 Constant:
-0:65 0 (const int)
-0:65 Constant:
-0:65 1.000000
-0:65 1.000000
-0:65 1.000000
-0:65 1.000000
-0:66 move second child to first child ( temp float)
-0:66 Depth: direct index for structure ( temp float)
-0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:66 Constant:
-0:66 1 (const int)
-0:66 Constant:
-0:66 1.000000
-0:68 Branch: Return with expression
-0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 174
-
- Capability Shader
- Capability ImageGatherExtended
- Capability Sampled1D
- Capability SampledCubeArray
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 119 123
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "g_tTex1df4a"
- Name 20 "$Global"
- MemberName 20($Global) 0 "c1"
- MemberName 20($Global) 1 "c2"
- MemberName 20($Global) 2 "c3"
- MemberName 20($Global) 3 "c4"
- MemberName 20($Global) 4 "o1"
- MemberName 20($Global) 5 "o2"
- MemberName 20($Global) 6 "o3"
- MemberName 20($Global) 7 "o4"
- Name 22 ""
- Name 39 "g_tTex1di4a"
- Name 51 "g_tTex1du4a"
- Name 64 "g_tTex2df4a"
- Name 81 "g_tTex2di4a"
- Name 93 "g_tTex2du4a"
- Name 104 "psout"
- Name 116 "flattenTemp"
- Name 119 "@entryPointOutput.Color"
- Name 123 "@entryPointOutput.Depth"
- Name 128 "g_sSamp"
- Name 131 "g_tTex1df4"
- Name 134 "g_tTex1di4"
- Name 137 "g_tTex1du4"
- Name 140 "g_tTex2df4"
- Name 143 "g_tTex2di4"
- Name 146 "g_tTex2du4"
- Name 149 "g_tTex3df4"
- Name 152 "g_tTex3di4"
- Name 155 "g_tTex3du4"
- Name 158 "g_tTexcdf4"
- Name 161 "g_tTexcdi4"
- Name 164 "g_tTexcdu4"
- Name 167 "g_tTexcdf4a"
- Name 170 "g_tTexcdi4a"
- Name 173 "g_tTexcdu4a"
- Decorate 14(g_tTex1df4a) DescriptorSet 0
- Decorate 14(g_tTex1df4a) Binding 0
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 8
- MemberDecorate 20($Global) 2 Offset 16
- MemberDecorate 20($Global) 3 Offset 32
- MemberDecorate 20($Global) 4 Offset 48
- MemberDecorate 20($Global) 5 Offset 56
- MemberDecorate 20($Global) 6 Offset 64
- MemberDecorate 20($Global) 7 Offset 80
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- Decorate 39(g_tTex1di4a) DescriptorSet 0
- Decorate 39(g_tTex1di4a) Binding 0
- Decorate 51(g_tTex1du4a) DescriptorSet 0
- Decorate 51(g_tTex1du4a) Binding 0
- Decorate 64(g_tTex2df4a) DescriptorSet 0
- Decorate 64(g_tTex2df4a) Binding 0
- Decorate 81(g_tTex2di4a) DescriptorSet 0
- Decorate 81(g_tTex2di4a) Binding 0
- Decorate 93(g_tTex2du4a) DescriptorSet 0
- Decorate 93(g_tTex2du4a) Binding 0
- Decorate 119(@entryPointOutput.Color) Location 0
- Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 128(g_sSamp) DescriptorSet 0
- Decorate 128(g_sSamp) Binding 0
- Decorate 131(g_tTex1df4) DescriptorSet 0
- Decorate 131(g_tTex1df4) Binding 0
- Decorate 134(g_tTex1di4) DescriptorSet 0
- Decorate 134(g_tTex1di4) Binding 0
- Decorate 137(g_tTex1du4) DescriptorSet 0
- Decorate 137(g_tTex1du4) Binding 0
- Decorate 140(g_tTex2df4) DescriptorSet 0
- Decorate 140(g_tTex2df4) Binding 0
- Decorate 143(g_tTex2di4) DescriptorSet 0
- Decorate 143(g_tTex2di4) Binding 0
- Decorate 146(g_tTex2du4) DescriptorSet 0
- Decorate 146(g_tTex2du4) Binding 0
- Decorate 149(g_tTex3df4) DescriptorSet 0
- Decorate 149(g_tTex3df4) Binding 0
- Decorate 152(g_tTex3di4) DescriptorSet 0
- Decorate 152(g_tTex3di4) Binding 0
- Decorate 155(g_tTex3du4) DescriptorSet 0
- Decorate 155(g_tTex3du4) Binding 0
- Decorate 158(g_tTexcdf4) DescriptorSet 0
- Decorate 158(g_tTexcdf4) Binding 0
- Decorate 161(g_tTexcdi4) DescriptorSet 0
- Decorate 161(g_tTexcdi4) Binding 0
- Decorate 164(g_tTexcdu4) DescriptorSet 0
- Decorate 164(g_tTexcdu4) Binding 0
- Decorate 167(g_tTexcdf4a) DescriptorSet 0
- Decorate 167(g_tTexcdf4a) Binding 0
- Decorate 170(g_tTexcdi4a) DescriptorSet 0
- Decorate 170(g_tTexcdi4a) Binding 0
- Decorate 173(g_tTexcdu4a) DescriptorSet 0
- Decorate 173(g_tTexcdu4a) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeImage 6(float) 1D array sampled format:Unknown
- 13: TypePointer UniformConstant 12
- 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
- 16: TypeInt 32 1
- 17: TypeVector 16(int) 2
- 18: TypeVector 16(int) 3
- 19: TypeVector 16(int) 4
- 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 16(int) Constant 2
- 24: TypePointer Uniform 18(ivec3)
- 28: TypeInt 32 0
- 29: 28(int) Constant 2
- 30: TypePointer Uniform 16(int)
- 33: 16(int) Constant 4
- 37: TypeImage 16(int) 1D array sampled format:Unknown
- 38: TypePointer UniformConstant 37
- 39(g_tTex1di4a): 38(ptr) Variable UniformConstant
- 49: TypeImage 28(int) 1D array sampled format:Unknown
- 50: TypePointer UniformConstant 49
- 51(g_tTex1du4a): 50(ptr) Variable UniformConstant
- 60: TypeVector 28(int) 4
- 62: TypeImage 6(float) 2D array sampled format:Unknown
- 63: TypePointer UniformConstant 62
- 64(g_tTex2df4a): 63(ptr) Variable UniformConstant
- 66: 16(int) Constant 3
- 67: TypePointer Uniform 19(ivec4)
- 71: 28(int) Constant 3
- 74: 16(int) Constant 5
- 75: TypePointer Uniform 17(ivec2)
- 79: TypeImage 16(int) 2D array sampled format:Unknown
- 80: TypePointer UniformConstant 79
- 81(g_tTex2di4a): 80(ptr) Variable UniformConstant
- 91: TypeImage 28(int) 2D array sampled format:Unknown
- 92: TypePointer UniformConstant 91
- 93(g_tTex2du4a): 92(ptr) Variable UniformConstant
- 103: TypePointer Function 8(PS_OUTPUT)
- 105: 16(int) Constant 0
- 106: 6(float) Constant 1065353216
- 107: 7(fvec4) ConstantComposite 106 106 106 106
- 108: TypePointer Function 7(fvec4)
- 110: 16(int) Constant 1
- 111: TypePointer Function 6(float)
- 118: TypePointer Output 7(fvec4)
-119(@entryPointOutput.Color): 118(ptr) Variable Output
- 122: TypePointer Output 6(float)
-123(@entryPointOutput.Depth): 122(ptr) Variable Output
- 126: TypeSampler
- 127: TypePointer UniformConstant 126
- 128(g_sSamp): 127(ptr) Variable UniformConstant
- 129: TypeImage 6(float) 1D sampled format:Unknown
- 130: TypePointer UniformConstant 129
- 131(g_tTex1df4): 130(ptr) Variable UniformConstant
- 132: TypeImage 16(int) 1D sampled format:Unknown
- 133: TypePointer UniformConstant 132
- 134(g_tTex1di4): 133(ptr) Variable UniformConstant
- 135: TypeImage 28(int) 1D sampled format:Unknown
- 136: TypePointer UniformConstant 135
- 137(g_tTex1du4): 136(ptr) Variable UniformConstant
- 138: TypeImage 6(float) 2D sampled format:Unknown
- 139: TypePointer UniformConstant 138
- 140(g_tTex2df4): 139(ptr) Variable UniformConstant
- 141: TypeImage 16(int) 2D sampled format:Unknown
- 142: TypePointer UniformConstant 141
- 143(g_tTex2di4): 142(ptr) Variable UniformConstant
- 144: TypeImage 28(int) 2D sampled format:Unknown
- 145: TypePointer UniformConstant 144
- 146(g_tTex2du4): 145(ptr) Variable UniformConstant
- 147: TypeImage 6(float) 3D sampled format:Unknown
- 148: TypePointer UniformConstant 147
- 149(g_tTex3df4): 148(ptr) Variable UniformConstant
- 150: TypeImage 16(int) 3D sampled format:Unknown
- 151: TypePointer UniformConstant 150
- 152(g_tTex3di4): 151(ptr) Variable UniformConstant
- 153: TypeImage 28(int) 3D sampled format:Unknown
- 154: TypePointer UniformConstant 153
- 155(g_tTex3du4): 154(ptr) Variable UniformConstant
- 156: TypeImage 6(float) Cube sampled format:Unknown
- 157: TypePointer UniformConstant 156
- 158(g_tTexcdf4): 157(ptr) Variable UniformConstant
- 159: TypeImage 16(int) Cube sampled format:Unknown
- 160: TypePointer UniformConstant 159
- 161(g_tTexcdi4): 160(ptr) Variable UniformConstant
- 162: TypeImage 28(int) Cube sampled format:Unknown
- 163: TypePointer UniformConstant 162
- 164(g_tTexcdu4): 163(ptr) Variable UniformConstant
- 165: TypeImage 6(float) Cube array sampled format:Unknown
- 166: TypePointer UniformConstant 165
-167(g_tTexcdf4a): 166(ptr) Variable UniformConstant
- 168: TypeImage 16(int) Cube array sampled format:Unknown
- 169: TypePointer UniformConstant 168
-170(g_tTexcdi4a): 169(ptr) Variable UniformConstant
- 171: TypeImage 28(int) Cube array sampled format:Unknown
- 172: TypePointer UniformConstant 171
-173(g_tTexcdu4a): 172(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-116(flattenTemp): 103(ptr) Variable Function
- 117:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 116(flattenTemp) 117
- 120: 108(ptr) AccessChain 116(flattenTemp) 105
- 121: 7(fvec4) Load 120
- Store 119(@entryPointOutput.Color) 121
- 124: 111(ptr) AccessChain 116(flattenTemp) 110
- 125: 6(float) Load 124
- Store 123(@entryPointOutput.Depth) 125
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 104(psout): 103(ptr) Variable Function
- 15: 12 Load 14(g_tTex1df4a)
- 25: 24(ptr) AccessChain 22 23
- 26: 18(ivec3) Load 25
- 27: 17(ivec2) VectorShuffle 26 26 0 1
- 31: 30(ptr) AccessChain 22 23 29
- 32: 16(int) Load 31
- 34: 30(ptr) AccessChain 22 33
- 35: 16(int) Load 34
- 36: 7(fvec4) ImageFetch 15 27 Lod Offset 32 35
- 40: 37 Load 39(g_tTex1di4a)
- 41: 24(ptr) AccessChain 22 23
- 42: 18(ivec3) Load 41
- 43: 17(ivec2) VectorShuffle 42 42 0 1
- 44: 30(ptr) AccessChain 22 23 29
- 45: 16(int) Load 44
- 46: 30(ptr) AccessChain 22 33
- 47: 16(int) Load 46
- 48: 19(ivec4) ImageFetch 40 43 Lod Offset 45 47
- 52: 49 Load 51(g_tTex1du4a)
- 53: 24(ptr) AccessChain 22 23
- 54: 18(ivec3) Load 53
- 55: 17(ivec2) VectorShuffle 54 54 0 1
- 56: 30(ptr) AccessChain 22 23 29
- 57: 16(int) Load 56
- 58: 30(ptr) AccessChain 22 33
- 59: 16(int) Load 58
- 61: 60(ivec4) ImageFetch 52 55 Lod Offset 57 59
- 65: 62 Load 64(g_tTex2df4a)
- 68: 67(ptr) AccessChain 22 66
- 69: 19(ivec4) Load 68
- 70: 18(ivec3) VectorShuffle 69 69 0 1 2
- 72: 30(ptr) AccessChain 22 66 71
- 73: 16(int) Load 72
- 76: 75(ptr) AccessChain 22 74
- 77: 17(ivec2) Load 76
- 78: 7(fvec4) ImageFetch 65 70 Lod Offset 73 77
- 82: 79 Load 81(g_tTex2di4a)
- 83: 67(ptr) AccessChain 22 66
- 84: 19(ivec4) Load 83
- 85: 18(ivec3) VectorShuffle 84 84 0 1 2
- 86: 30(ptr) AccessChain 22 66 71
- 87: 16(int) Load 86
- 88: 75(ptr) AccessChain 22 74
- 89: 17(ivec2) Load 88
- 90: 19(ivec4) ImageFetch 82 85 Lod Offset 87 89
- 94: 91 Load 93(g_tTex2du4a)
- 95: 67(ptr) AccessChain 22 66
- 96: 19(ivec4) Load 95
- 97: 18(ivec3) VectorShuffle 96 96 0 1 2
- 98: 30(ptr) AccessChain 22 66 71
- 99: 16(int) Load 98
- 100: 75(ptr) AccessChain 22 74
- 101: 17(ivec2) Load 100
- 102: 60(ivec4) ImageFetch 94 97 Lod Offset 99 101
- 109: 108(ptr) AccessChain 104(psout) 105
- Store 109 107
- 112: 111(ptr) AccessChain 104(psout) 110
- Store 112 106
- 113:8(PS_OUTPUT) Load 104(psout)
- ReturnValue 113
- FunctionEnd