diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out | 728 |
1 files changed, 0 insertions, 728 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out deleted file mode 100644 index 297c7377239..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out +++ /dev/null @@ -1,728 +0,0 @@ -hlsl.load.offsetarray.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetchOffset ( temp 4-component vector of float) -0:52 'g_tTex1df4a' ( uniform texture1DArray) -0:52 vector swizzle ( temp 2-component vector of int) -0:52 c3: direct index for structure ( uniform 3-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 2 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 Constant: -0:52 1 (const int) -0:52 direct index ( temp int) -0:52 c3: direct index for structure ( uniform 3-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 2 (const uint) -0:52 Constant: -0:52 2 (const int) -0:52 o1: direct index for structure ( uniform int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 4 (const uint) -0:53 textureFetchOffset ( temp 4-component vector of int) -0:53 'g_tTex1di4a' ( uniform itexture1DArray) -0:53 vector swizzle ( temp 2-component vector of int) -0:53 c3: direct index for structure ( uniform 3-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 2 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 Constant: -0:53 1 (const int) -0:53 direct index ( temp int) -0:53 c3: direct index for structure ( uniform 3-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 2 (const uint) -0:53 Constant: -0:53 2 (const int) -0:53 o1: direct index for structure ( uniform int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 4 (const uint) -0:54 textureFetchOffset ( temp 4-component vector of uint) -0:54 'g_tTex1du4a' ( uniform utexture1DArray) -0:54 vector swizzle ( temp 2-component vector of int) -0:54 c3: direct index for structure ( uniform 3-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 2 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 Constant: -0:54 1 (const int) -0:54 direct index ( temp int) -0:54 c3: direct index for structure ( uniform 3-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 2 (const uint) -0:54 Constant: -0:54 2 (const int) -0:54 o1: direct index for structure ( uniform int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 4 (const uint) -0:57 textureFetchOffset ( temp 4-component vector of float) -0:57 'g_tTex2df4a' ( uniform texture2DArray) -0:57 vector swizzle ( temp 3-component vector of int) -0:57 c4: direct index for structure ( uniform 4-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 Constant: -0:57 2 (const int) -0:57 direct index ( temp int) -0:57 c4: direct index for structure ( uniform 4-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Constant: -0:57 3 (const int) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:58 textureFetchOffset ( temp 4-component vector of int) -0:58 'g_tTex2di4a' ( uniform itexture2DArray) -0:58 vector swizzle ( temp 3-component vector of int) -0:58 c4: direct index for structure ( uniform 4-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 3 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 Constant: -0:58 2 (const int) -0:58 direct index ( temp int) -0:58 c4: direct index for structure ( uniform 4-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 3 (const uint) -0:58 Constant: -0:58 3 (const int) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:59 textureFetchOffset ( temp 4-component vector of uint) -0:59 'g_tTex2du4a' ( uniform utexture2DArray) -0:59 vector swizzle ( temp 3-component vector of int) -0:59 c4: direct index for structure ( uniform 4-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 Constant: -0:59 2 (const int) -0:59 direct index ( temp int) -0:59 c4: direct index for structure ( uniform 4-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Constant: -0:59 3 (const int) -0:59 o2: direct index for structure ( uniform 2-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 5 (const uint) -0:65 move second child to first child ( temp 4-component vector of float) -0:65 Color: direct index for structure ( temp 4-component vector of float) -0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 Constant: -0:65 1.000000 -0:65 1.000000 -0:65 1.000000 -0:65 1.000000 -0:66 move second child to first child ( temp float) -0:66 Depth: direct index for structure ( temp float) -0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Constant: -0:66 1.000000 -0:68 Branch: Return with expression -0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetchOffset ( temp 4-component vector of float) -0:52 'g_tTex1df4a' ( uniform texture1DArray) -0:52 vector swizzle ( temp 2-component vector of int) -0:52 c3: direct index for structure ( uniform 3-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 2 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 Constant: -0:52 1 (const int) -0:52 direct index ( temp int) -0:52 c3: direct index for structure ( uniform 3-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 2 (const uint) -0:52 Constant: -0:52 2 (const int) -0:52 o1: direct index for structure ( uniform int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 4 (const uint) -0:53 textureFetchOffset ( temp 4-component vector of int) -0:53 'g_tTex1di4a' ( uniform itexture1DArray) -0:53 vector swizzle ( temp 2-component vector of int) -0:53 c3: direct index for structure ( uniform 3-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 2 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 Constant: -0:53 1 (const int) -0:53 direct index ( temp int) -0:53 c3: direct index for structure ( uniform 3-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 2 (const uint) -0:53 Constant: -0:53 2 (const int) -0:53 o1: direct index for structure ( uniform int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 4 (const uint) -0:54 textureFetchOffset ( temp 4-component vector of uint) -0:54 'g_tTex1du4a' ( uniform utexture1DArray) -0:54 vector swizzle ( temp 2-component vector of int) -0:54 c3: direct index for structure ( uniform 3-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 2 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 Constant: -0:54 1 (const int) -0:54 direct index ( temp int) -0:54 c3: direct index for structure ( uniform 3-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 2 (const uint) -0:54 Constant: -0:54 2 (const int) -0:54 o1: direct index for structure ( uniform int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 4 (const uint) -0:57 textureFetchOffset ( temp 4-component vector of float) -0:57 'g_tTex2df4a' ( uniform texture2DArray) -0:57 vector swizzle ( temp 3-component vector of int) -0:57 c4: direct index for structure ( uniform 4-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 Constant: -0:57 2 (const int) -0:57 direct index ( temp int) -0:57 c4: direct index for structure ( uniform 4-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Constant: -0:57 3 (const int) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:58 textureFetchOffset ( temp 4-component vector of int) -0:58 'g_tTex2di4a' ( uniform itexture2DArray) -0:58 vector swizzle ( temp 3-component vector of int) -0:58 c4: direct index for structure ( uniform 4-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 3 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 Constant: -0:58 2 (const int) -0:58 direct index ( temp int) -0:58 c4: direct index for structure ( uniform 4-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 3 (const uint) -0:58 Constant: -0:58 3 (const int) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:59 textureFetchOffset ( temp 4-component vector of uint) -0:59 'g_tTex2du4a' ( uniform utexture2DArray) -0:59 vector swizzle ( temp 3-component vector of int) -0:59 c4: direct index for structure ( uniform 4-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 Constant: -0:59 2 (const int) -0:59 direct index ( temp int) -0:59 c4: direct index for structure ( uniform 4-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Constant: -0:59 3 (const int) -0:59 o2: direct index for structure ( uniform 2-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 5 (const uint) -0:65 move second child to first child ( temp 4-component vector of float) -0:65 Color: direct index for structure ( temp 4-component vector of float) -0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 Constant: -0:65 1.000000 -0:65 1.000000 -0:65 1.000000 -0:65 1.000000 -0:66 move second child to first child ( temp float) -0:66 Depth: direct index for structure ( temp float) -0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Constant: -0:66 1.000000 -0:68 Branch: Return with expression -0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 174 - - Capability Shader - Capability ImageGatherExtended - Capability Sampled1D - Capability SampledCubeArray - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 119 123 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "g_tTex1df4a" - Name 20 "$Global" - MemberName 20($Global) 0 "c1" - MemberName 20($Global) 1 "c2" - MemberName 20($Global) 2 "c3" - MemberName 20($Global) 3 "c4" - MemberName 20($Global) 4 "o1" - MemberName 20($Global) 5 "o2" - MemberName 20($Global) 6 "o3" - MemberName 20($Global) 7 "o4" - Name 22 "" - Name 39 "g_tTex1di4a" - Name 51 "g_tTex1du4a" - Name 64 "g_tTex2df4a" - Name 81 "g_tTex2di4a" - Name 93 "g_tTex2du4a" - Name 104 "psout" - Name 116 "flattenTemp" - Name 119 "@entryPointOutput.Color" - Name 123 "@entryPointOutput.Depth" - Name 128 "g_sSamp" - Name 131 "g_tTex1df4" - Name 134 "g_tTex1di4" - Name 137 "g_tTex1du4" - Name 140 "g_tTex2df4" - Name 143 "g_tTex2di4" - Name 146 "g_tTex2du4" - Name 149 "g_tTex3df4" - Name 152 "g_tTex3di4" - Name 155 "g_tTex3du4" - Name 158 "g_tTexcdf4" - Name 161 "g_tTexcdi4" - Name 164 "g_tTexcdu4" - Name 167 "g_tTexcdf4a" - Name 170 "g_tTexcdi4a" - Name 173 "g_tTexcdu4a" - Decorate 14(g_tTex1df4a) DescriptorSet 0 - Decorate 14(g_tTex1df4a) Binding 0 - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 8 - MemberDecorate 20($Global) 2 Offset 16 - MemberDecorate 20($Global) 3 Offset 32 - MemberDecorate 20($Global) 4 Offset 48 - MemberDecorate 20($Global) 5 Offset 56 - MemberDecorate 20($Global) 6 Offset 64 - MemberDecorate 20($Global) 7 Offset 80 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - Decorate 39(g_tTex1di4a) DescriptorSet 0 - Decorate 39(g_tTex1di4a) Binding 0 - Decorate 51(g_tTex1du4a) DescriptorSet 0 - Decorate 51(g_tTex1du4a) Binding 0 - Decorate 64(g_tTex2df4a) DescriptorSet 0 - Decorate 64(g_tTex2df4a) Binding 0 - Decorate 81(g_tTex2di4a) DescriptorSet 0 - Decorate 81(g_tTex2di4a) Binding 0 - Decorate 93(g_tTex2du4a) DescriptorSet 0 - Decorate 93(g_tTex2du4a) Binding 0 - Decorate 119(@entryPointOutput.Color) Location 0 - Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 128(g_sSamp) DescriptorSet 0 - Decorate 128(g_sSamp) Binding 0 - Decorate 131(g_tTex1df4) DescriptorSet 0 - Decorate 131(g_tTex1df4) Binding 0 - Decorate 134(g_tTex1di4) DescriptorSet 0 - Decorate 134(g_tTex1di4) Binding 0 - Decorate 137(g_tTex1du4) DescriptorSet 0 - Decorate 137(g_tTex1du4) Binding 0 - Decorate 140(g_tTex2df4) DescriptorSet 0 - Decorate 140(g_tTex2df4) Binding 0 - Decorate 143(g_tTex2di4) DescriptorSet 0 - Decorate 143(g_tTex2di4) Binding 0 - Decorate 146(g_tTex2du4) DescriptorSet 0 - Decorate 146(g_tTex2du4) Binding 0 - Decorate 149(g_tTex3df4) DescriptorSet 0 - Decorate 149(g_tTex3df4) Binding 0 - Decorate 152(g_tTex3di4) DescriptorSet 0 - Decorate 152(g_tTex3di4) Binding 0 - Decorate 155(g_tTex3du4) DescriptorSet 0 - Decorate 155(g_tTex3du4) Binding 0 - Decorate 158(g_tTexcdf4) DescriptorSet 0 - Decorate 158(g_tTexcdf4) Binding 0 - Decorate 161(g_tTexcdi4) DescriptorSet 0 - Decorate 161(g_tTexcdi4) Binding 0 - Decorate 164(g_tTexcdu4) DescriptorSet 0 - Decorate 164(g_tTexcdu4) Binding 0 - Decorate 167(g_tTexcdf4a) DescriptorSet 0 - Decorate 167(g_tTexcdf4a) Binding 0 - Decorate 170(g_tTexcdi4a) DescriptorSet 0 - Decorate 170(g_tTexcdi4a) Binding 0 - Decorate 173(g_tTexcdu4a) DescriptorSet 0 - Decorate 173(g_tTexcdu4a) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeImage 6(float) 1D array sampled format:Unknown - 13: TypePointer UniformConstant 12 - 14(g_tTex1df4a): 13(ptr) Variable UniformConstant - 16: TypeInt 32 1 - 17: TypeVector 16(int) 2 - 18: TypeVector 16(int) 3 - 19: TypeVector 16(int) 4 - 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 16(int) Constant 2 - 24: TypePointer Uniform 18(ivec3) - 28: TypeInt 32 0 - 29: 28(int) Constant 2 - 30: TypePointer Uniform 16(int) - 33: 16(int) Constant 4 - 37: TypeImage 16(int) 1D array sampled format:Unknown - 38: TypePointer UniformConstant 37 - 39(g_tTex1di4a): 38(ptr) Variable UniformConstant - 49: TypeImage 28(int) 1D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex1du4a): 50(ptr) Variable UniformConstant - 60: TypeVector 28(int) 4 - 62: TypeImage 6(float) 2D array sampled format:Unknown - 63: TypePointer UniformConstant 62 - 64(g_tTex2df4a): 63(ptr) Variable UniformConstant - 66: 16(int) Constant 3 - 67: TypePointer Uniform 19(ivec4) - 71: 28(int) Constant 3 - 74: 16(int) Constant 5 - 75: TypePointer Uniform 17(ivec2) - 79: TypeImage 16(int) 2D array sampled format:Unknown - 80: TypePointer UniformConstant 79 - 81(g_tTex2di4a): 80(ptr) Variable UniformConstant - 91: TypeImage 28(int) 2D array sampled format:Unknown - 92: TypePointer UniformConstant 91 - 93(g_tTex2du4a): 92(ptr) Variable UniformConstant - 103: TypePointer Function 8(PS_OUTPUT) - 105: 16(int) Constant 0 - 106: 6(float) Constant 1065353216 - 107: 7(fvec4) ConstantComposite 106 106 106 106 - 108: TypePointer Function 7(fvec4) - 110: 16(int) Constant 1 - 111: TypePointer Function 6(float) - 118: TypePointer Output 7(fvec4) -119(@entryPointOutput.Color): 118(ptr) Variable Output - 122: TypePointer Output 6(float) -123(@entryPointOutput.Depth): 122(ptr) Variable Output - 126: TypeSampler - 127: TypePointer UniformConstant 126 - 128(g_sSamp): 127(ptr) Variable UniformConstant - 129: TypeImage 6(float) 1D sampled format:Unknown - 130: TypePointer UniformConstant 129 - 131(g_tTex1df4): 130(ptr) Variable UniformConstant - 132: TypeImage 16(int) 1D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTex1di4): 133(ptr) Variable UniformConstant - 135: TypeImage 28(int) 1D sampled format:Unknown - 136: TypePointer UniformConstant 135 - 137(g_tTex1du4): 136(ptr) Variable UniformConstant - 138: TypeImage 6(float) 2D sampled format:Unknown - 139: TypePointer UniformConstant 138 - 140(g_tTex2df4): 139(ptr) Variable UniformConstant - 141: TypeImage 16(int) 2D sampled format:Unknown - 142: TypePointer UniformConstant 141 - 143(g_tTex2di4): 142(ptr) Variable UniformConstant - 144: TypeImage 28(int) 2D sampled format:Unknown - 145: TypePointer UniformConstant 144 - 146(g_tTex2du4): 145(ptr) Variable UniformConstant - 147: TypeImage 6(float) 3D sampled format:Unknown - 148: TypePointer UniformConstant 147 - 149(g_tTex3df4): 148(ptr) Variable UniformConstant - 150: TypeImage 16(int) 3D sampled format:Unknown - 151: TypePointer UniformConstant 150 - 152(g_tTex3di4): 151(ptr) Variable UniformConstant - 153: TypeImage 28(int) 3D sampled format:Unknown - 154: TypePointer UniformConstant 153 - 155(g_tTex3du4): 154(ptr) Variable UniformConstant - 156: TypeImage 6(float) Cube sampled format:Unknown - 157: TypePointer UniformConstant 156 - 158(g_tTexcdf4): 157(ptr) Variable UniformConstant - 159: TypeImage 16(int) Cube sampled format:Unknown - 160: TypePointer UniformConstant 159 - 161(g_tTexcdi4): 160(ptr) Variable UniformConstant - 162: TypeImage 28(int) Cube sampled format:Unknown - 163: TypePointer UniformConstant 162 - 164(g_tTexcdu4): 163(ptr) Variable UniformConstant - 165: TypeImage 6(float) Cube array sampled format:Unknown - 166: TypePointer UniformConstant 165 -167(g_tTexcdf4a): 166(ptr) Variable UniformConstant - 168: TypeImage 16(int) Cube array sampled format:Unknown - 169: TypePointer UniformConstant 168 -170(g_tTexcdi4a): 169(ptr) Variable UniformConstant - 171: TypeImage 28(int) Cube array sampled format:Unknown - 172: TypePointer UniformConstant 171 -173(g_tTexcdu4a): 172(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -116(flattenTemp): 103(ptr) Variable Function - 117:8(PS_OUTPUT) FunctionCall 10(@main() - Store 116(flattenTemp) 117 - 120: 108(ptr) AccessChain 116(flattenTemp) 105 - 121: 7(fvec4) Load 120 - Store 119(@entryPointOutput.Color) 121 - 124: 111(ptr) AccessChain 116(flattenTemp) 110 - 125: 6(float) Load 124 - Store 123(@entryPointOutput.Depth) 125 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 104(psout): 103(ptr) Variable Function - 15: 12 Load 14(g_tTex1df4a) - 25: 24(ptr) AccessChain 22 23 - 26: 18(ivec3) Load 25 - 27: 17(ivec2) VectorShuffle 26 26 0 1 - 31: 30(ptr) AccessChain 22 23 29 - 32: 16(int) Load 31 - 34: 30(ptr) AccessChain 22 33 - 35: 16(int) Load 34 - 36: 7(fvec4) ImageFetch 15 27 Lod Offset 32 35 - 40: 37 Load 39(g_tTex1di4a) - 41: 24(ptr) AccessChain 22 23 - 42: 18(ivec3) Load 41 - 43: 17(ivec2) VectorShuffle 42 42 0 1 - 44: 30(ptr) AccessChain 22 23 29 - 45: 16(int) Load 44 - 46: 30(ptr) AccessChain 22 33 - 47: 16(int) Load 46 - 48: 19(ivec4) ImageFetch 40 43 Lod Offset 45 47 - 52: 49 Load 51(g_tTex1du4a) - 53: 24(ptr) AccessChain 22 23 - 54: 18(ivec3) Load 53 - 55: 17(ivec2) VectorShuffle 54 54 0 1 - 56: 30(ptr) AccessChain 22 23 29 - 57: 16(int) Load 56 - 58: 30(ptr) AccessChain 22 33 - 59: 16(int) Load 58 - 61: 60(ivec4) ImageFetch 52 55 Lod Offset 57 59 - 65: 62 Load 64(g_tTex2df4a) - 68: 67(ptr) AccessChain 22 66 - 69: 19(ivec4) Load 68 - 70: 18(ivec3) VectorShuffle 69 69 0 1 2 - 72: 30(ptr) AccessChain 22 66 71 - 73: 16(int) Load 72 - 76: 75(ptr) AccessChain 22 74 - 77: 17(ivec2) Load 76 - 78: 7(fvec4) ImageFetch 65 70 Lod Offset 73 77 - 82: 79 Load 81(g_tTex2di4a) - 83: 67(ptr) AccessChain 22 66 - 84: 19(ivec4) Load 83 - 85: 18(ivec3) VectorShuffle 84 84 0 1 2 - 86: 30(ptr) AccessChain 22 66 71 - 87: 16(int) Load 86 - 88: 75(ptr) AccessChain 22 74 - 89: 17(ivec2) Load 88 - 90: 19(ivec4) ImageFetch 82 85 Lod Offset 87 89 - 94: 91 Load 93(g_tTex2du4a) - 95: 67(ptr) AccessChain 22 66 - 96: 19(ivec4) Load 95 - 97: 18(ivec3) VectorShuffle 96 96 0 1 2 - 98: 30(ptr) AccessChain 22 66 71 - 99: 16(int) Load 98 - 100: 75(ptr) AccessChain 22 74 - 101: 17(ivec2) Load 100 - 102: 60(ivec4) ImageFetch 94 97 Lod Offset 99 101 - 109: 108(ptr) AccessChain 104(psout) 105 - Store 109 107 - 112: 111(ptr) AccessChain 104(psout) 110 - Store 112 106 - 113:8(PS_OUTPUT) Load 104(psout) - ReturnValue 113 - FunctionEnd |