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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out881
1 files changed, 0 insertions, 881 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out
deleted file mode 100644
index ebf1bd3b499..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out
+++ /dev/null
@@ -1,881 +0,0 @@
-hlsl.load.offset.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetchOffset ( temp 4-component vector of float)
-0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:52 vector swizzle ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 direct index ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Constant:
-0:52 1 (const int)
-0:52 o1: direct index for structure ( uniform int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 4 (const uint)
-0:53 textureFetchOffset ( temp 4-component vector of int)
-0:53 'g_tTex1di4' ( uniform itexture1D)
-0:53 vector swizzle ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 direct index ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 1 (const int)
-0:53 o1: direct index for structure ( uniform int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 4 (const uint)
-0:54 textureFetchOffset ( temp 4-component vector of uint)
-0:54 'g_tTex1du4' ( uniform utexture1D)
-0:54 vector swizzle ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 direct index ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 1 (const int)
-0:54 o1: direct index for structure ( uniform int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 4 (const uint)
-0:57 textureFetchOffset ( temp 4-component vector of float)
-0:57 'g_tTex2df4' ( uniform texture2D)
-0:57 vector swizzle ( temp 2-component vector of int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 direct index ( temp int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Constant:
-0:57 2 (const int)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:58 textureFetchOffset ( temp 4-component vector of int)
-0:58 'g_tTex2di4' ( uniform itexture2D)
-0:58 vector swizzle ( temp 2-component vector of int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 direct index ( temp int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Constant:
-0:58 2 (const int)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:59 textureFetchOffset ( temp 4-component vector of uint)
-0:59 'g_tTex2du4' ( uniform utexture2D)
-0:59 vector swizzle ( temp 2-component vector of int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 direct index ( temp int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Constant:
-0:59 2 (const int)
-0:59 o2: direct index for structure ( uniform 2-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 5 (const uint)
-0:62 textureFetchOffset ( temp 4-component vector of float)
-0:62 'g_tTex3df4' ( uniform texture3D)
-0:62 vector swizzle ( temp 3-component vector of int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Sequence
-0:62 Constant:
-0:62 0 (const int)
-0:62 Constant:
-0:62 1 (const int)
-0:62 Constant:
-0:62 2 (const int)
-0:62 direct index ( temp int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Constant:
-0:62 3 (const int)
-0:62 o3: direct index for structure ( uniform 3-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 6 (const uint)
-0:63 textureFetchOffset ( temp 4-component vector of int)
-0:63 'g_tTex3di4' ( uniform itexture3D)
-0:63 vector swizzle ( temp 3-component vector of int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Sequence
-0:63 Constant:
-0:63 0 (const int)
-0:63 Constant:
-0:63 1 (const int)
-0:63 Constant:
-0:63 2 (const int)
-0:63 direct index ( temp int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Constant:
-0:63 3 (const int)
-0:63 o3: direct index for structure ( uniform 3-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 6 (const uint)
-0:64 textureFetchOffset ( temp 4-component vector of uint)
-0:64 'g_tTex3du4' ( uniform utexture3D)
-0:64 vector swizzle ( temp 3-component vector of int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Sequence
-0:64 Constant:
-0:64 0 (const int)
-0:64 Constant:
-0:64 1 (const int)
-0:64 Constant:
-0:64 2 (const int)
-0:64 direct index ( temp int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Constant:
-0:64 3 (const int)
-0:64 o3: direct index for structure ( uniform 3-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 6 (const uint)
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 Color: direct index for structure ( temp 4-component vector of float)
-0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Constant:
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:73 move second child to first child ( temp float)
-0:73 Depth: direct index for structure ( temp float)
-0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:73 Constant:
-0:73 1 (const int)
-0:73 Constant:
-0:73 1.000000
-0:75 Branch: Return with expression
-0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetchOffset ( temp 4-component vector of float)
-0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:52 vector swizzle ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 direct index ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Constant:
-0:52 1 (const int)
-0:52 o1: direct index for structure ( uniform int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 4 (const uint)
-0:53 textureFetchOffset ( temp 4-component vector of int)
-0:53 'g_tTex1di4' ( uniform itexture1D)
-0:53 vector swizzle ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 direct index ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 1 (const int)
-0:53 o1: direct index for structure ( uniform int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 4 (const uint)
-0:54 textureFetchOffset ( temp 4-component vector of uint)
-0:54 'g_tTex1du4' ( uniform utexture1D)
-0:54 vector swizzle ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 direct index ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 1 (const int)
-0:54 o1: direct index for structure ( uniform int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 4 (const uint)
-0:57 textureFetchOffset ( temp 4-component vector of float)
-0:57 'g_tTex2df4' ( uniform texture2D)
-0:57 vector swizzle ( temp 2-component vector of int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 direct index ( temp int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Constant:
-0:57 2 (const int)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:58 textureFetchOffset ( temp 4-component vector of int)
-0:58 'g_tTex2di4' ( uniform itexture2D)
-0:58 vector swizzle ( temp 2-component vector of int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 direct index ( temp int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Constant:
-0:58 2 (const int)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:59 textureFetchOffset ( temp 4-component vector of uint)
-0:59 'g_tTex2du4' ( uniform utexture2D)
-0:59 vector swizzle ( temp 2-component vector of int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 direct index ( temp int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Constant:
-0:59 2 (const int)
-0:59 o2: direct index for structure ( uniform 2-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 5 (const uint)
-0:62 textureFetchOffset ( temp 4-component vector of float)
-0:62 'g_tTex3df4' ( uniform texture3D)
-0:62 vector swizzle ( temp 3-component vector of int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Sequence
-0:62 Constant:
-0:62 0 (const int)
-0:62 Constant:
-0:62 1 (const int)
-0:62 Constant:
-0:62 2 (const int)
-0:62 direct index ( temp int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Constant:
-0:62 3 (const int)
-0:62 o3: direct index for structure ( uniform 3-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 6 (const uint)
-0:63 textureFetchOffset ( temp 4-component vector of int)
-0:63 'g_tTex3di4' ( uniform itexture3D)
-0:63 vector swizzle ( temp 3-component vector of int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Sequence
-0:63 Constant:
-0:63 0 (const int)
-0:63 Constant:
-0:63 1 (const int)
-0:63 Constant:
-0:63 2 (const int)
-0:63 direct index ( temp int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Constant:
-0:63 3 (const int)
-0:63 o3: direct index for structure ( uniform 3-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 6 (const uint)
-0:64 textureFetchOffset ( temp 4-component vector of uint)
-0:64 'g_tTex3du4' ( uniform utexture3D)
-0:64 vector swizzle ( temp 3-component vector of int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Sequence
-0:64 Constant:
-0:64 0 (const int)
-0:64 Constant:
-0:64 1 (const int)
-0:64 Constant:
-0:64 2 (const int)
-0:64 direct index ( temp int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Constant:
-0:64 3 (const int)
-0:64 o3: direct index for structure ( uniform 3-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 6 (const uint)
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 Color: direct index for structure ( temp 4-component vector of float)
-0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Constant:
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:73 move second child to first child ( temp float)
-0:73 Depth: direct index for structure ( temp float)
-0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:73 Constant:
-0:73 1 (const int)
-0:73 Constant:
-0:73 1.000000
-0:75 Branch: Return with expression
-0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 201
-
- Capability Shader
- Capability ImageGatherExtended
- Capability Sampled1D
- Capability SampledCubeArray
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 155 159
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "g_tTex1df4"
- Name 20 "$Global"
- MemberName 20($Global) 0 "c1"
- MemberName 20($Global) 1 "c2"
- MemberName 20($Global) 2 "c3"
- MemberName 20($Global) 3 "c4"
- MemberName 20($Global) 4 "o1"
- MemberName 20($Global) 5 "o2"
- MemberName 20($Global) 6 "o3"
- MemberName 20($Global) 7 "o4"
- Name 22 ""
- Name 38 "g_tTex1di4"
- Name 49 "g_tTex1du4"
- Name 61 "g_tTex2df4"
- Name 78 "g_tTex2di4"
- Name 90 "g_tTex2du4"
- Name 102 "g_tTex3df4"
- Name 118 "g_tTex3di4"
- Name 130 "g_tTex3du4"
- Name 141 "psout"
- Name 152 "flattenTemp"
- Name 155 "@entryPointOutput.Color"
- Name 159 "@entryPointOutput.Depth"
- Name 164 "g_sSamp"
- Name 167 "g_tTexcdf4"
- Name 170 "g_tTexcdi4"
- Name 173 "g_tTexcdu4"
- Name 176 "g_tTex1df4a"
- Name 179 "g_tTex1di4a"
- Name 182 "g_tTex1du4a"
- Name 185 "g_tTex2df4a"
- Name 188 "g_tTex2di4a"
- Name 191 "g_tTex2du4a"
- Name 194 "g_tTexcdf4a"
- Name 197 "g_tTexcdi4a"
- Name 200 "g_tTexcdu4a"
- Decorate 14(g_tTex1df4) DescriptorSet 0
- Decorate 14(g_tTex1df4) Binding 0
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 8
- MemberDecorate 20($Global) 2 Offset 16
- MemberDecorate 20($Global) 3 Offset 32
- MemberDecorate 20($Global) 4 Offset 48
- MemberDecorate 20($Global) 5 Offset 56
- MemberDecorate 20($Global) 6 Offset 64
- MemberDecorate 20($Global) 7 Offset 80
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- Decorate 38(g_tTex1di4) DescriptorSet 0
- Decorate 38(g_tTex1di4) Binding 0
- Decorate 49(g_tTex1du4) DescriptorSet 0
- Decorate 49(g_tTex1du4) Binding 0
- Decorate 61(g_tTex2df4) DescriptorSet 0
- Decorate 61(g_tTex2df4) Binding 0
- Decorate 78(g_tTex2di4) DescriptorSet 0
- Decorate 78(g_tTex2di4) Binding 0
- Decorate 90(g_tTex2du4) DescriptorSet 0
- Decorate 90(g_tTex2du4) Binding 0
- Decorate 102(g_tTex3df4) DescriptorSet 0
- Decorate 102(g_tTex3df4) Binding 0
- Decorate 118(g_tTex3di4) DescriptorSet 0
- Decorate 118(g_tTex3di4) Binding 0
- Decorate 130(g_tTex3du4) DescriptorSet 0
- Decorate 130(g_tTex3du4) Binding 0
- Decorate 155(@entryPointOutput.Color) Location 0
- Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 164(g_sSamp) DescriptorSet 0
- Decorate 164(g_sSamp) Binding 0
- Decorate 167(g_tTexcdf4) DescriptorSet 0
- Decorate 167(g_tTexcdf4) Binding 0
- Decorate 170(g_tTexcdi4) DescriptorSet 0
- Decorate 170(g_tTexcdi4) Binding 0
- Decorate 173(g_tTexcdu4) DescriptorSet 0
- Decorate 173(g_tTexcdu4) Binding 0
- Decorate 176(g_tTex1df4a) DescriptorSet 0
- Decorate 176(g_tTex1df4a) Binding 0
- Decorate 179(g_tTex1di4a) DescriptorSet 0
- Decorate 179(g_tTex1di4a) Binding 0
- Decorate 182(g_tTex1du4a) DescriptorSet 0
- Decorate 182(g_tTex1du4a) Binding 0
- Decorate 185(g_tTex2df4a) DescriptorSet 0
- Decorate 185(g_tTex2df4a) Binding 0
- Decorate 188(g_tTex2di4a) DescriptorSet 0
- Decorate 188(g_tTex2di4a) Binding 0
- Decorate 191(g_tTex2du4a) DescriptorSet 0
- Decorate 191(g_tTex2du4a) Binding 0
- Decorate 194(g_tTexcdf4a) DescriptorSet 0
- Decorate 194(g_tTexcdf4a) Binding 0
- Decorate 197(g_tTexcdi4a) DescriptorSet 0
- Decorate 197(g_tTexcdi4a) Binding 0
- Decorate 200(g_tTexcdu4a) DescriptorSet 0
- Decorate 200(g_tTexcdu4a) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeImage 6(float) 1D sampled format:Unknown
- 13: TypePointer UniformConstant 12
- 14(g_tTex1df4): 13(ptr) Variable UniformConstant
- 16: TypeInt 32 1
- 17: TypeVector 16(int) 2
- 18: TypeVector 16(int) 3
- 19: TypeVector 16(int) 4
- 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 16(int) Constant 1
- 24: TypeInt 32 0
- 25: 24(int) Constant 0
- 26: TypePointer Uniform 16(int)
- 29: 24(int) Constant 1
- 32: 16(int) Constant 4
- 36: TypeImage 16(int) 1D sampled format:Unknown
- 37: TypePointer UniformConstant 36
- 38(g_tTex1di4): 37(ptr) Variable UniformConstant
- 47: TypeImage 24(int) 1D sampled format:Unknown
- 48: TypePointer UniformConstant 47
- 49(g_tTex1du4): 48(ptr) Variable UniformConstant
- 57: TypeVector 24(int) 4
- 59: TypeImage 6(float) 2D sampled format:Unknown
- 60: TypePointer UniformConstant 59
- 61(g_tTex2df4): 60(ptr) Variable UniformConstant
- 63: 16(int) Constant 2
- 64: TypePointer Uniform 18(ivec3)
- 68: 24(int) Constant 2
- 71: 16(int) Constant 5
- 72: TypePointer Uniform 17(ivec2)
- 76: TypeImage 16(int) 2D sampled format:Unknown
- 77: TypePointer UniformConstant 76
- 78(g_tTex2di4): 77(ptr) Variable UniformConstant
- 88: TypeImage 24(int) 2D sampled format:Unknown
- 89: TypePointer UniformConstant 88
- 90(g_tTex2du4): 89(ptr) Variable UniformConstant
- 100: TypeImage 6(float) 3D sampled format:Unknown
- 101: TypePointer UniformConstant 100
- 102(g_tTex3df4): 101(ptr) Variable UniformConstant
- 104: 16(int) Constant 3
- 105: TypePointer Uniform 19(ivec4)
- 109: 24(int) Constant 3
- 112: 16(int) Constant 6
- 116: TypeImage 16(int) 3D sampled format:Unknown
- 117: TypePointer UniformConstant 116
- 118(g_tTex3di4): 117(ptr) Variable UniformConstant
- 128: TypeImage 24(int) 3D sampled format:Unknown
- 129: TypePointer UniformConstant 128
- 130(g_tTex3du4): 129(ptr) Variable UniformConstant
- 140: TypePointer Function 8(PS_OUTPUT)
- 142: 16(int) Constant 0
- 143: 6(float) Constant 1065353216
- 144: 7(fvec4) ConstantComposite 143 143 143 143
- 145: TypePointer Function 7(fvec4)
- 147: TypePointer Function 6(float)
- 154: TypePointer Output 7(fvec4)
-155(@entryPointOutput.Color): 154(ptr) Variable Output
- 158: TypePointer Output 6(float)
-159(@entryPointOutput.Depth): 158(ptr) Variable Output
- 162: TypeSampler
- 163: TypePointer UniformConstant 162
- 164(g_sSamp): 163(ptr) Variable UniformConstant
- 165: TypeImage 6(float) Cube sampled format:Unknown
- 166: TypePointer UniformConstant 165
- 167(g_tTexcdf4): 166(ptr) Variable UniformConstant
- 168: TypeImage 16(int) Cube sampled format:Unknown
- 169: TypePointer UniformConstant 168
- 170(g_tTexcdi4): 169(ptr) Variable UniformConstant
- 171: TypeImage 24(int) Cube sampled format:Unknown
- 172: TypePointer UniformConstant 171
- 173(g_tTexcdu4): 172(ptr) Variable UniformConstant
- 174: TypeImage 6(float) 1D array sampled format:Unknown
- 175: TypePointer UniformConstant 174
-176(g_tTex1df4a): 175(ptr) Variable UniformConstant
- 177: TypeImage 16(int) 1D array sampled format:Unknown
- 178: TypePointer UniformConstant 177
-179(g_tTex1di4a): 178(ptr) Variable UniformConstant
- 180: TypeImage 24(int) 1D array sampled format:Unknown
- 181: TypePointer UniformConstant 180
-182(g_tTex1du4a): 181(ptr) Variable UniformConstant
- 183: TypeImage 6(float) 2D array sampled format:Unknown
- 184: TypePointer UniformConstant 183
-185(g_tTex2df4a): 184(ptr) Variable UniformConstant
- 186: TypeImage 16(int) 2D array sampled format:Unknown
- 187: TypePointer UniformConstant 186
-188(g_tTex2di4a): 187(ptr) Variable UniformConstant
- 189: TypeImage 24(int) 2D array sampled format:Unknown
- 190: TypePointer UniformConstant 189
-191(g_tTex2du4a): 190(ptr) Variable UniformConstant
- 192: TypeImage 6(float) Cube array sampled format:Unknown
- 193: TypePointer UniformConstant 192
-194(g_tTexcdf4a): 193(ptr) Variable UniformConstant
- 195: TypeImage 16(int) Cube array sampled format:Unknown
- 196: TypePointer UniformConstant 195
-197(g_tTexcdi4a): 196(ptr) Variable UniformConstant
- 198: TypeImage 24(int) Cube array sampled format:Unknown
- 199: TypePointer UniformConstant 198
-200(g_tTexcdu4a): 199(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-152(flattenTemp): 140(ptr) Variable Function
- 153:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 152(flattenTemp) 153
- 156: 145(ptr) AccessChain 152(flattenTemp) 142
- 157: 7(fvec4) Load 156
- Store 155(@entryPointOutput.Color) 157
- 160: 147(ptr) AccessChain 152(flattenTemp) 23
- 161: 6(float) Load 160
- Store 159(@entryPointOutput.Depth) 161
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 141(psout): 140(ptr) Variable Function
- 15: 12 Load 14(g_tTex1df4)
- 27: 26(ptr) AccessChain 22 23 25
- 28: 16(int) Load 27
- 30: 26(ptr) AccessChain 22 23 29
- 31: 16(int) Load 30
- 33: 26(ptr) AccessChain 22 32
- 34: 16(int) Load 33
- 35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34
- 39: 36 Load 38(g_tTex1di4)
- 40: 26(ptr) AccessChain 22 23 25
- 41: 16(int) Load 40
- 42: 26(ptr) AccessChain 22 23 29
- 43: 16(int) Load 42
- 44: 26(ptr) AccessChain 22 32
- 45: 16(int) Load 44
- 46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45
- 50: 47 Load 49(g_tTex1du4)
- 51: 26(ptr) AccessChain 22 23 25
- 52: 16(int) Load 51
- 53: 26(ptr) AccessChain 22 23 29
- 54: 16(int) Load 53
- 55: 26(ptr) AccessChain 22 32
- 56: 16(int) Load 55
- 58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56
- 62: 59 Load 61(g_tTex2df4)
- 65: 64(ptr) AccessChain 22 63
- 66: 18(ivec3) Load 65
- 67: 17(ivec2) VectorShuffle 66 66 0 1
- 69: 26(ptr) AccessChain 22 63 68
- 70: 16(int) Load 69
- 73: 72(ptr) AccessChain 22 71
- 74: 17(ivec2) Load 73
- 75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74
- 79: 76 Load 78(g_tTex2di4)
- 80: 64(ptr) AccessChain 22 63
- 81: 18(ivec3) Load 80
- 82: 17(ivec2) VectorShuffle 81 81 0 1
- 83: 26(ptr) AccessChain 22 63 68
- 84: 16(int) Load 83
- 85: 72(ptr) AccessChain 22 71
- 86: 17(ivec2) Load 85
- 87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86
- 91: 88 Load 90(g_tTex2du4)
- 92: 64(ptr) AccessChain 22 63
- 93: 18(ivec3) Load 92
- 94: 17(ivec2) VectorShuffle 93 93 0 1
- 95: 26(ptr) AccessChain 22 63 68
- 96: 16(int) Load 95
- 97: 72(ptr) AccessChain 22 71
- 98: 17(ivec2) Load 97
- 99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98
- 103: 100 Load 102(g_tTex3df4)
- 106: 105(ptr) AccessChain 22 104
- 107: 19(ivec4) Load 106
- 108: 18(ivec3) VectorShuffle 107 107 0 1 2
- 110: 26(ptr) AccessChain 22 104 109
- 111: 16(int) Load 110
- 113: 64(ptr) AccessChain 22 112
- 114: 18(ivec3) Load 113
- 115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114
- 119: 116 Load 118(g_tTex3di4)
- 120: 105(ptr) AccessChain 22 104
- 121: 19(ivec4) Load 120
- 122: 18(ivec3) VectorShuffle 121 121 0 1 2
- 123: 26(ptr) AccessChain 22 104 109
- 124: 16(int) Load 123
- 125: 64(ptr) AccessChain 22 112
- 126: 18(ivec3) Load 125
- 127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126
- 131: 128 Load 130(g_tTex3du4)
- 132: 105(ptr) AccessChain 22 104
- 133: 19(ivec4) Load 132
- 134: 18(ivec3) VectorShuffle 133 133 0 1 2
- 135: 26(ptr) AccessChain 22 104 109
- 136: 16(int) Load 135
- 137: 64(ptr) AccessChain 22 112
- 138: 18(ivec3) Load 137
- 139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138
- 146: 145(ptr) AccessChain 141(psout) 142
- Store 146 144
- 148: 147(ptr) AccessChain 141(psout) 23
- Store 148 143
- 149:8(PS_OUTPUT) Load 141(psout)
- ReturnValue 149
- FunctionEnd