diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out | 881 |
1 files changed, 0 insertions, 881 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out deleted file mode 100644 index ebf1bd3b499..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.offset.dx10.frag.out +++ /dev/null @@ -1,881 +0,0 @@ -hlsl.load.offset.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetchOffset ( temp 4-component vector of float) -0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:52 vector swizzle ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 direct index ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 1 (const int) -0:52 o1: direct index for structure ( uniform int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 4 (const uint) -0:53 textureFetchOffset ( temp 4-component vector of int) -0:53 'g_tTex1di4' ( uniform itexture1D) -0:53 vector swizzle ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 direct index ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 1 (const int) -0:53 o1: direct index for structure ( uniform int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 4 (const uint) -0:54 textureFetchOffset ( temp 4-component vector of uint) -0:54 'g_tTex1du4' ( uniform utexture1D) -0:54 vector swizzle ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 direct index ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 1 (const int) -0:54 o1: direct index for structure ( uniform int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 4 (const uint) -0:57 textureFetchOffset ( temp 4-component vector of float) -0:57 'g_tTex2df4' ( uniform texture2D) -0:57 vector swizzle ( temp 2-component vector of int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 direct index ( temp int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 2 (const int) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:58 textureFetchOffset ( temp 4-component vector of int) -0:58 'g_tTex2di4' ( uniform itexture2D) -0:58 vector swizzle ( temp 2-component vector of int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 direct index ( temp int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 2 (const int) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:59 textureFetchOffset ( temp 4-component vector of uint) -0:59 'g_tTex2du4' ( uniform utexture2D) -0:59 vector swizzle ( temp 2-component vector of int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 direct index ( temp int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 2 (const int) -0:59 o2: direct index for structure ( uniform 2-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 5 (const uint) -0:62 textureFetchOffset ( temp 4-component vector of float) -0:62 'g_tTex3df4' ( uniform texture3D) -0:62 vector swizzle ( temp 3-component vector of int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Sequence -0:62 Constant: -0:62 0 (const int) -0:62 Constant: -0:62 1 (const int) -0:62 Constant: -0:62 2 (const int) -0:62 direct index ( temp int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Constant: -0:62 3 (const int) -0:62 o3: direct index for structure ( uniform 3-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 6 (const uint) -0:63 textureFetchOffset ( temp 4-component vector of int) -0:63 'g_tTex3di4' ( uniform itexture3D) -0:63 vector swizzle ( temp 3-component vector of int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Sequence -0:63 Constant: -0:63 0 (const int) -0:63 Constant: -0:63 1 (const int) -0:63 Constant: -0:63 2 (const int) -0:63 direct index ( temp int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:63 o3: direct index for structure ( uniform 3-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 6 (const uint) -0:64 textureFetchOffset ( temp 4-component vector of uint) -0:64 'g_tTex3du4' ( uniform utexture3D) -0:64 vector swizzle ( temp 3-component vector of int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Sequence -0:64 Constant: -0:64 0 (const int) -0:64 Constant: -0:64 1 (const int) -0:64 Constant: -0:64 2 (const int) -0:64 direct index ( temp int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:64 o3: direct index for structure ( uniform 3-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 6 (const uint) -0:72 move second child to first child ( temp 4-component vector of float) -0:72 Color: direct index for structure ( temp 4-component vector of float) -0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:72 Constant: -0:72 0 (const int) -0:72 Constant: -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:73 move second child to first child ( temp float) -0:73 Depth: direct index for structure ( temp float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 1 (const int) -0:73 Constant: -0:73 1.000000 -0:75 Branch: Return with expression -0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetchOffset ( temp 4-component vector of float) -0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:52 vector swizzle ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 direct index ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 1 (const int) -0:52 o1: direct index for structure ( uniform int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 4 (const uint) -0:53 textureFetchOffset ( temp 4-component vector of int) -0:53 'g_tTex1di4' ( uniform itexture1D) -0:53 vector swizzle ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 direct index ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 1 (const int) -0:53 o1: direct index for structure ( uniform int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 4 (const uint) -0:54 textureFetchOffset ( temp 4-component vector of uint) -0:54 'g_tTex1du4' ( uniform utexture1D) -0:54 vector swizzle ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 direct index ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 1 (const int) -0:54 o1: direct index for structure ( uniform int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 4 (const uint) -0:57 textureFetchOffset ( temp 4-component vector of float) -0:57 'g_tTex2df4' ( uniform texture2D) -0:57 vector swizzle ( temp 2-component vector of int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 direct index ( temp int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 2 (const int) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:58 textureFetchOffset ( temp 4-component vector of int) -0:58 'g_tTex2di4' ( uniform itexture2D) -0:58 vector swizzle ( temp 2-component vector of int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 direct index ( temp int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 2 (const int) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:59 textureFetchOffset ( temp 4-component vector of uint) -0:59 'g_tTex2du4' ( uniform utexture2D) -0:59 vector swizzle ( temp 2-component vector of int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 direct index ( temp int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 2 (const int) -0:59 o2: direct index for structure ( uniform 2-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 5 (const uint) -0:62 textureFetchOffset ( temp 4-component vector of float) -0:62 'g_tTex3df4' ( uniform texture3D) -0:62 vector swizzle ( temp 3-component vector of int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Sequence -0:62 Constant: -0:62 0 (const int) -0:62 Constant: -0:62 1 (const int) -0:62 Constant: -0:62 2 (const int) -0:62 direct index ( temp int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Constant: -0:62 3 (const int) -0:62 o3: direct index for structure ( uniform 3-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 6 (const uint) -0:63 textureFetchOffset ( temp 4-component vector of int) -0:63 'g_tTex3di4' ( uniform itexture3D) -0:63 vector swizzle ( temp 3-component vector of int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Sequence -0:63 Constant: -0:63 0 (const int) -0:63 Constant: -0:63 1 (const int) -0:63 Constant: -0:63 2 (const int) -0:63 direct index ( temp int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:63 o3: direct index for structure ( uniform 3-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 6 (const uint) -0:64 textureFetchOffset ( temp 4-component vector of uint) -0:64 'g_tTex3du4' ( uniform utexture3D) -0:64 vector swizzle ( temp 3-component vector of int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Sequence -0:64 Constant: -0:64 0 (const int) -0:64 Constant: -0:64 1 (const int) -0:64 Constant: -0:64 2 (const int) -0:64 direct index ( temp int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:64 o3: direct index for structure ( uniform 3-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 6 (const uint) -0:72 move second child to first child ( temp 4-component vector of float) -0:72 Color: direct index for structure ( temp 4-component vector of float) -0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:72 Constant: -0:72 0 (const int) -0:72 Constant: -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:73 move second child to first child ( temp float) -0:73 Depth: direct index for structure ( temp float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 1 (const int) -0:73 Constant: -0:73 1.000000 -0:75 Branch: Return with expression -0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 201 - - Capability Shader - Capability ImageGatherExtended - Capability Sampled1D - Capability SampledCubeArray - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 155 159 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "g_tTex1df4" - Name 20 "$Global" - MemberName 20($Global) 0 "c1" - MemberName 20($Global) 1 "c2" - MemberName 20($Global) 2 "c3" - MemberName 20($Global) 3 "c4" - MemberName 20($Global) 4 "o1" - MemberName 20($Global) 5 "o2" - MemberName 20($Global) 6 "o3" - MemberName 20($Global) 7 "o4" - Name 22 "" - Name 38 "g_tTex1di4" - Name 49 "g_tTex1du4" - Name 61 "g_tTex2df4" - Name 78 "g_tTex2di4" - Name 90 "g_tTex2du4" - Name 102 "g_tTex3df4" - Name 118 "g_tTex3di4" - Name 130 "g_tTex3du4" - Name 141 "psout" - Name 152 "flattenTemp" - Name 155 "@entryPointOutput.Color" - Name 159 "@entryPointOutput.Depth" - Name 164 "g_sSamp" - Name 167 "g_tTexcdf4" - Name 170 "g_tTexcdi4" - Name 173 "g_tTexcdu4" - Name 176 "g_tTex1df4a" - Name 179 "g_tTex1di4a" - Name 182 "g_tTex1du4a" - Name 185 "g_tTex2df4a" - Name 188 "g_tTex2di4a" - Name 191 "g_tTex2du4a" - Name 194 "g_tTexcdf4a" - Name 197 "g_tTexcdi4a" - Name 200 "g_tTexcdu4a" - Decorate 14(g_tTex1df4) DescriptorSet 0 - Decorate 14(g_tTex1df4) Binding 0 - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 8 - MemberDecorate 20($Global) 2 Offset 16 - MemberDecorate 20($Global) 3 Offset 32 - MemberDecorate 20($Global) 4 Offset 48 - MemberDecorate 20($Global) 5 Offset 56 - MemberDecorate 20($Global) 6 Offset 64 - MemberDecorate 20($Global) 7 Offset 80 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - Decorate 38(g_tTex1di4) DescriptorSet 0 - Decorate 38(g_tTex1di4) Binding 0 - Decorate 49(g_tTex1du4) DescriptorSet 0 - Decorate 49(g_tTex1du4) Binding 0 - Decorate 61(g_tTex2df4) DescriptorSet 0 - Decorate 61(g_tTex2df4) Binding 0 - Decorate 78(g_tTex2di4) DescriptorSet 0 - Decorate 78(g_tTex2di4) Binding 0 - Decorate 90(g_tTex2du4) DescriptorSet 0 - Decorate 90(g_tTex2du4) Binding 0 - Decorate 102(g_tTex3df4) DescriptorSet 0 - Decorate 102(g_tTex3df4) Binding 0 - Decorate 118(g_tTex3di4) DescriptorSet 0 - Decorate 118(g_tTex3di4) Binding 0 - Decorate 130(g_tTex3du4) DescriptorSet 0 - Decorate 130(g_tTex3du4) Binding 0 - Decorate 155(@entryPointOutput.Color) Location 0 - Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 164(g_sSamp) DescriptorSet 0 - Decorate 164(g_sSamp) Binding 0 - Decorate 167(g_tTexcdf4) DescriptorSet 0 - Decorate 167(g_tTexcdf4) Binding 0 - Decorate 170(g_tTexcdi4) DescriptorSet 0 - Decorate 170(g_tTexcdi4) Binding 0 - Decorate 173(g_tTexcdu4) DescriptorSet 0 - Decorate 173(g_tTexcdu4) Binding 0 - Decorate 176(g_tTex1df4a) DescriptorSet 0 - Decorate 176(g_tTex1df4a) Binding 0 - Decorate 179(g_tTex1di4a) DescriptorSet 0 - Decorate 179(g_tTex1di4a) Binding 0 - Decorate 182(g_tTex1du4a) DescriptorSet 0 - Decorate 182(g_tTex1du4a) Binding 0 - Decorate 185(g_tTex2df4a) DescriptorSet 0 - Decorate 185(g_tTex2df4a) Binding 0 - Decorate 188(g_tTex2di4a) DescriptorSet 0 - Decorate 188(g_tTex2di4a) Binding 0 - Decorate 191(g_tTex2du4a) DescriptorSet 0 - Decorate 191(g_tTex2du4a) Binding 0 - Decorate 194(g_tTexcdf4a) DescriptorSet 0 - Decorate 194(g_tTexcdf4a) Binding 0 - Decorate 197(g_tTexcdi4a) DescriptorSet 0 - Decorate 197(g_tTexcdi4a) Binding 0 - Decorate 200(g_tTexcdu4a) DescriptorSet 0 - Decorate 200(g_tTexcdu4a) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeImage 6(float) 1D sampled format:Unknown - 13: TypePointer UniformConstant 12 - 14(g_tTex1df4): 13(ptr) Variable UniformConstant - 16: TypeInt 32 1 - 17: TypeVector 16(int) 2 - 18: TypeVector 16(int) 3 - 19: TypeVector 16(int) 4 - 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 16(int) Constant 1 - 24: TypeInt 32 0 - 25: 24(int) Constant 0 - 26: TypePointer Uniform 16(int) - 29: 24(int) Constant 1 - 32: 16(int) Constant 4 - 36: TypeImage 16(int) 1D sampled format:Unknown - 37: TypePointer UniformConstant 36 - 38(g_tTex1di4): 37(ptr) Variable UniformConstant - 47: TypeImage 24(int) 1D sampled format:Unknown - 48: TypePointer UniformConstant 47 - 49(g_tTex1du4): 48(ptr) Variable UniformConstant - 57: TypeVector 24(int) 4 - 59: TypeImage 6(float) 2D sampled format:Unknown - 60: TypePointer UniformConstant 59 - 61(g_tTex2df4): 60(ptr) Variable UniformConstant - 63: 16(int) Constant 2 - 64: TypePointer Uniform 18(ivec3) - 68: 24(int) Constant 2 - 71: 16(int) Constant 5 - 72: TypePointer Uniform 17(ivec2) - 76: TypeImage 16(int) 2D sampled format:Unknown - 77: TypePointer UniformConstant 76 - 78(g_tTex2di4): 77(ptr) Variable UniformConstant - 88: TypeImage 24(int) 2D sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTex2du4): 89(ptr) Variable UniformConstant - 100: TypeImage 6(float) 3D sampled format:Unknown - 101: TypePointer UniformConstant 100 - 102(g_tTex3df4): 101(ptr) Variable UniformConstant - 104: 16(int) Constant 3 - 105: TypePointer Uniform 19(ivec4) - 109: 24(int) Constant 3 - 112: 16(int) Constant 6 - 116: TypeImage 16(int) 3D sampled format:Unknown - 117: TypePointer UniformConstant 116 - 118(g_tTex3di4): 117(ptr) Variable UniformConstant - 128: TypeImage 24(int) 3D sampled format:Unknown - 129: TypePointer UniformConstant 128 - 130(g_tTex3du4): 129(ptr) Variable UniformConstant - 140: TypePointer Function 8(PS_OUTPUT) - 142: 16(int) Constant 0 - 143: 6(float) Constant 1065353216 - 144: 7(fvec4) ConstantComposite 143 143 143 143 - 145: TypePointer Function 7(fvec4) - 147: TypePointer Function 6(float) - 154: TypePointer Output 7(fvec4) -155(@entryPointOutput.Color): 154(ptr) Variable Output - 158: TypePointer Output 6(float) -159(@entryPointOutput.Depth): 158(ptr) Variable Output - 162: TypeSampler - 163: TypePointer UniformConstant 162 - 164(g_sSamp): 163(ptr) Variable UniformConstant - 165: TypeImage 6(float) Cube sampled format:Unknown - 166: TypePointer UniformConstant 165 - 167(g_tTexcdf4): 166(ptr) Variable UniformConstant - 168: TypeImage 16(int) Cube sampled format:Unknown - 169: TypePointer UniformConstant 168 - 170(g_tTexcdi4): 169(ptr) Variable UniformConstant - 171: TypeImage 24(int) Cube sampled format:Unknown - 172: TypePointer UniformConstant 171 - 173(g_tTexcdu4): 172(ptr) Variable UniformConstant - 174: TypeImage 6(float) 1D array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTex1df4a): 175(ptr) Variable UniformConstant - 177: TypeImage 16(int) 1D array sampled format:Unknown - 178: TypePointer UniformConstant 177 -179(g_tTex1di4a): 178(ptr) Variable UniformConstant - 180: TypeImage 24(int) 1D array sampled format:Unknown - 181: TypePointer UniformConstant 180 -182(g_tTex1du4a): 181(ptr) Variable UniformConstant - 183: TypeImage 6(float) 2D array sampled format:Unknown - 184: TypePointer UniformConstant 183 -185(g_tTex2df4a): 184(ptr) Variable UniformConstant - 186: TypeImage 16(int) 2D array sampled format:Unknown - 187: TypePointer UniformConstant 186 -188(g_tTex2di4a): 187(ptr) Variable UniformConstant - 189: TypeImage 24(int) 2D array sampled format:Unknown - 190: TypePointer UniformConstant 189 -191(g_tTex2du4a): 190(ptr) Variable UniformConstant - 192: TypeImage 6(float) Cube array sampled format:Unknown - 193: TypePointer UniformConstant 192 -194(g_tTexcdf4a): 193(ptr) Variable UniformConstant - 195: TypeImage 16(int) Cube array sampled format:Unknown - 196: TypePointer UniformConstant 195 -197(g_tTexcdi4a): 196(ptr) Variable UniformConstant - 198: TypeImage 24(int) Cube array sampled format:Unknown - 199: TypePointer UniformConstant 198 -200(g_tTexcdu4a): 199(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -152(flattenTemp): 140(ptr) Variable Function - 153:8(PS_OUTPUT) FunctionCall 10(@main() - Store 152(flattenTemp) 153 - 156: 145(ptr) AccessChain 152(flattenTemp) 142 - 157: 7(fvec4) Load 156 - Store 155(@entryPointOutput.Color) 157 - 160: 147(ptr) AccessChain 152(flattenTemp) 23 - 161: 6(float) Load 160 - Store 159(@entryPointOutput.Depth) 161 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 141(psout): 140(ptr) Variable Function - 15: 12 Load 14(g_tTex1df4) - 27: 26(ptr) AccessChain 22 23 25 - 28: 16(int) Load 27 - 30: 26(ptr) AccessChain 22 23 29 - 31: 16(int) Load 30 - 33: 26(ptr) AccessChain 22 32 - 34: 16(int) Load 33 - 35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34 - 39: 36 Load 38(g_tTex1di4) - 40: 26(ptr) AccessChain 22 23 25 - 41: 16(int) Load 40 - 42: 26(ptr) AccessChain 22 23 29 - 43: 16(int) Load 42 - 44: 26(ptr) AccessChain 22 32 - 45: 16(int) Load 44 - 46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45 - 50: 47 Load 49(g_tTex1du4) - 51: 26(ptr) AccessChain 22 23 25 - 52: 16(int) Load 51 - 53: 26(ptr) AccessChain 22 23 29 - 54: 16(int) Load 53 - 55: 26(ptr) AccessChain 22 32 - 56: 16(int) Load 55 - 58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56 - 62: 59 Load 61(g_tTex2df4) - 65: 64(ptr) AccessChain 22 63 - 66: 18(ivec3) Load 65 - 67: 17(ivec2) VectorShuffle 66 66 0 1 - 69: 26(ptr) AccessChain 22 63 68 - 70: 16(int) Load 69 - 73: 72(ptr) AccessChain 22 71 - 74: 17(ivec2) Load 73 - 75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74 - 79: 76 Load 78(g_tTex2di4) - 80: 64(ptr) AccessChain 22 63 - 81: 18(ivec3) Load 80 - 82: 17(ivec2) VectorShuffle 81 81 0 1 - 83: 26(ptr) AccessChain 22 63 68 - 84: 16(int) Load 83 - 85: 72(ptr) AccessChain 22 71 - 86: 17(ivec2) Load 85 - 87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86 - 91: 88 Load 90(g_tTex2du4) - 92: 64(ptr) AccessChain 22 63 - 93: 18(ivec3) Load 92 - 94: 17(ivec2) VectorShuffle 93 93 0 1 - 95: 26(ptr) AccessChain 22 63 68 - 96: 16(int) Load 95 - 97: 72(ptr) AccessChain 22 71 - 98: 17(ivec2) Load 97 - 99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98 - 103: 100 Load 102(g_tTex3df4) - 106: 105(ptr) AccessChain 22 104 - 107: 19(ivec4) Load 106 - 108: 18(ivec3) VectorShuffle 107 107 0 1 2 - 110: 26(ptr) AccessChain 22 104 109 - 111: 16(int) Load 110 - 113: 64(ptr) AccessChain 22 112 - 114: 18(ivec3) Load 113 - 115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114 - 119: 116 Load 118(g_tTex3di4) - 120: 105(ptr) AccessChain 22 104 - 121: 19(ivec4) Load 120 - 122: 18(ivec3) VectorShuffle 121 121 0 1 2 - 123: 26(ptr) AccessChain 22 104 109 - 124: 16(int) Load 123 - 125: 64(ptr) AccessChain 22 112 - 126: 18(ivec3) Load 125 - 127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126 - 131: 128 Load 130(g_tTex3du4) - 132: 105(ptr) AccessChain 22 104 - 133: 19(ivec4) Load 132 - 134: 18(ivec3) VectorShuffle 133 133 0 1 2 - 135: 26(ptr) AccessChain 22 104 109 - 136: 16(int) Load 135 - 137: 64(ptr) AccessChain 22 112 - 138: 18(ivec3) Load 137 - 139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138 - 146: 145(ptr) AccessChain 141(psout) 142 - Store 146 144 - 148: 147(ptr) AccessChain 141(psout) 23 - Store 148 143 - 149:8(PS_OUTPUT) Load 141(psout) - ReturnValue 149 - FunctionEnd |