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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out315
1 files changed, 0 insertions, 315 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
deleted file mode 100644
index 08a1c564ccc..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
+++ /dev/null
@@ -1,315 +0,0 @@
-hlsl.load.buffer.float.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'r00' ( temp float)
-0:28 Construct float ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
-0:28 c1: direct index for structure ( uniform int)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp int)
-0:29 'r01' ( temp int)
-0:29 Construct int ( temp int)
-0:? textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
-0:29 c1: direct index for structure ( uniform int)
-0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:29 Constant:
-0:29 0 (const uint)
-0:30 Sequence
-0:30 move second child to first child ( temp uint)
-0:30 'r02' ( temp uint)
-0:30 Construct uint ( temp uint)
-0:? textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
-0:30 c1: direct index for structure ( uniform int)
-0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:30 Constant:
-0:30 0 (const uint)
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 Color: direct index for structure ( temp 4-component vector of float)
-0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:34 Constant:
-0:34 0 (const int)
-0:34 Constant:
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:35 move second child to first child ( temp float)
-0:35 Depth: direct index for structure ( temp float)
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Constant:
-0:35 1.000000
-0:37 Branch: Return with expression
-0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
-0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
-0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
-0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'r00' ( temp float)
-0:28 Construct float ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
-0:28 c1: direct index for structure ( uniform int)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp int)
-0:29 'r01' ( temp int)
-0:29 Construct int ( temp int)
-0:? textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
-0:29 c1: direct index for structure ( uniform int)
-0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:29 Constant:
-0:29 0 (const uint)
-0:30 Sequence
-0:30 move second child to first child ( temp uint)
-0:30 'r02' ( temp uint)
-0:30 Construct uint ( temp uint)
-0:? textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
-0:30 c1: direct index for structure ( uniform int)
-0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:30 Constant:
-0:30 0 (const uint)
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 Color: direct index for structure ( temp 4-component vector of float)
-0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:34 Constant:
-0:34 0 (const int)
-0:34 Constant:
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:35 move second child to first child ( temp float)
-0:35 Depth: direct index for structure ( temp float)
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Constant:
-0:35 1.000000
-0:37 Branch: Return with expression
-0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
-0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
-0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
-0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 75
-
- Capability Shader
- Capability SampledBuffer
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 67 71
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "r00"
- Name 16 "g_tTexbfs"
- Name 22 "$Global"
- MemberName 22($Global) 0 "c1"
- MemberName 22($Global) 1 "c2"
- MemberName 22($Global) 2 "c3"
- MemberName 22($Global) 3 "c4"
- MemberName 22($Global) 4 "o1"
- MemberName 22($Global) 5 "o2"
- MemberName 22($Global) 6 "o3"
- MemberName 22($Global) 7 "o4"
- Name 24 ""
- Name 32 "r01"
- Name 35 "g_tTexbis"
- Name 43 "r02"
- Name 46 "g_tTexbus"
- Name 54 "psout"
- Name 64 "flattenTemp"
- Name 67 "@entryPointOutput.Color"
- Name 71 "@entryPointOutput.Depth"
- Name 74 "g_tTexbfs_test"
- Decorate 16(g_tTexbfs) DescriptorSet 0
- Decorate 16(g_tTexbfs) Binding 0
- MemberDecorate 22($Global) 0 Offset 0
- MemberDecorate 22($Global) 1 Offset 8
- MemberDecorate 22($Global) 2 Offset 16
- MemberDecorate 22($Global) 3 Offset 32
- MemberDecorate 22($Global) 4 Offset 48
- MemberDecorate 22($Global) 5 Offset 56
- MemberDecorate 22($Global) 6 Offset 64
- MemberDecorate 22($Global) 7 Offset 80
- Decorate 22($Global) Block
- Decorate 24 DescriptorSet 0
- Decorate 24 Binding 0
- Decorate 35(g_tTexbis) DescriptorSet 0
- Decorate 35(g_tTexbis) Binding 0
- Decorate 46(g_tTexbus) DescriptorSet 0
- Decorate 46(g_tTexbus) Binding 0
- Decorate 67(@entryPointOutput.Color) Location 0
- Decorate 71(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 74(g_tTexbfs_test) DescriptorSet 0
- Decorate 74(g_tTexbfs_test) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 6(float)
- 14: TypeImage 6(float) Buffer sampled format:R32f
- 15: TypePointer UniformConstant 14
- 16(g_tTexbfs): 15(ptr) Variable UniformConstant
- 18: TypeInt 32 1
- 19: TypeVector 18(int) 2
- 20: TypeVector 18(int) 3
- 21: TypeVector 18(int) 4
- 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
- 23: TypePointer Uniform 22($Global)
- 24: 23(ptr) Variable Uniform
- 25: 18(int) Constant 0
- 26: TypePointer Uniform 18(int)
- 31: TypePointer Function 18(int)
- 33: TypeImage 18(int) Buffer sampled format:R32i
- 34: TypePointer UniformConstant 33
- 35(g_tTexbis): 34(ptr) Variable UniformConstant
- 41: TypeInt 32 0
- 42: TypePointer Function 41(int)
- 44: TypeImage 41(int) Buffer sampled format:R32ui
- 45: TypePointer UniformConstant 44
- 46(g_tTexbus): 45(ptr) Variable UniformConstant
- 50: TypeVector 41(int) 4
- 53: TypePointer Function 8(PS_OUTPUT)
- 55: 6(float) Constant 1065353216
- 56: 7(fvec4) ConstantComposite 55 55 55 55
- 57: TypePointer Function 7(fvec4)
- 59: 18(int) Constant 1
- 66: TypePointer Output 7(fvec4)
-67(@entryPointOutput.Color): 66(ptr) Variable Output
- 70: TypePointer Output 6(float)
-71(@entryPointOutput.Depth): 70(ptr) Variable Output
-74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 64(flattenTemp): 53(ptr) Variable Function
- 65:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 64(flattenTemp) 65
- 68: 57(ptr) AccessChain 64(flattenTemp) 25
- 69: 7(fvec4) Load 68
- Store 67(@entryPointOutput.Color) 69
- 72: 12(ptr) AccessChain 64(flattenTemp) 59
- 73: 6(float) Load 72
- Store 71(@entryPointOutput.Depth) 73
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(r00): 12(ptr) Variable Function
- 32(r01): 31(ptr) Variable Function
- 43(r02): 42(ptr) Variable Function
- 54(psout): 53(ptr) Variable Function
- 17: 14 Load 16(g_tTexbfs)
- 27: 26(ptr) AccessChain 24 25
- 28: 18(int) Load 27
- 29: 7(fvec4) ImageFetch 17 28
- 30: 6(float) CompositeExtract 29 0
- Store 13(r00) 30
- 36: 33 Load 35(g_tTexbis)
- 37: 26(ptr) AccessChain 24 25
- 38: 18(int) Load 37
- 39: 21(ivec4) ImageFetch 36 38
- 40: 18(int) CompositeExtract 39 0
- Store 32(r01) 40
- 47: 44 Load 46(g_tTexbus)
- 48: 26(ptr) AccessChain 24 25
- 49: 18(int) Load 48
- 51: 50(ivec4) ImageFetch 47 49
- 52: 41(int) CompositeExtract 51 0
- Store 43(r02) 52
- 58: 57(ptr) AccessChain 54(psout) 25
- Store 58 56
- 60: 12(ptr) AccessChain 54(psout) 59
- Store 60 55
- 61:8(PS_OUTPUT) Load 54(psout)
- ReturnValue 61
- FunctionEnd