diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out deleted file mode 100644 index 08a1c564ccc..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out +++ /dev/null @@ -1,315 +0,0 @@ -hlsl.load.buffer.float.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'r00' ( temp float) -0:28 Construct float ( temp float) -0:? textureFetch ( temp 4-component vector of float) -0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer) -0:28 c1: direct index for structure ( uniform int) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp int) -0:29 'r01' ( temp int) -0:29 Construct int ( temp int) -0:? textureFetch ( temp 4-component vector of int) -0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer) -0:29 c1: direct index for structure ( uniform int) -0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) -0:30 Sequence -0:30 move second child to first child ( temp uint) -0:30 'r02' ( temp uint) -0:30 Construct uint ( temp uint) -0:? textureFetch ( temp 4-component vector of uint) -0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer) -0:30 c1: direct index for structure ( uniform int) -0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) -0:34 move second child to first child ( temp 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 Constant: -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:35 move second child to first child ( temp float) -0:35 Depth: direct index for structure ( temp float) -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Constant: -0:35 1.000000 -0:37 Branch: Return with expression -0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer) -0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer) -0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer) -0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'r00' ( temp float) -0:28 Construct float ( temp float) -0:? textureFetch ( temp 4-component vector of float) -0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer) -0:28 c1: direct index for structure ( uniform int) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp int) -0:29 'r01' ( temp int) -0:29 Construct int ( temp int) -0:? textureFetch ( temp 4-component vector of int) -0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer) -0:29 c1: direct index for structure ( uniform int) -0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) -0:30 Sequence -0:30 move second child to first child ( temp uint) -0:30 'r02' ( temp uint) -0:30 Construct uint ( temp uint) -0:? textureFetch ( temp 4-component vector of uint) -0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer) -0:30 c1: direct index for structure ( uniform int) -0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) -0:34 move second child to first child ( temp 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 Constant: -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:35 move second child to first child ( temp float) -0:35 Depth: direct index for structure ( temp float) -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Constant: -0:35 1.000000 -0:37 Branch: Return with expression -0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer) -0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer) -0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer) -0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 75 - - Capability Shader - Capability SampledBuffer - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 67 71 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "r00" - Name 16 "g_tTexbfs" - Name 22 "$Global" - MemberName 22($Global) 0 "c1" - MemberName 22($Global) 1 "c2" - MemberName 22($Global) 2 "c3" - MemberName 22($Global) 3 "c4" - MemberName 22($Global) 4 "o1" - MemberName 22($Global) 5 "o2" - MemberName 22($Global) 6 "o3" - MemberName 22($Global) 7 "o4" - Name 24 "" - Name 32 "r01" - Name 35 "g_tTexbis" - Name 43 "r02" - Name 46 "g_tTexbus" - Name 54 "psout" - Name 64 "flattenTemp" - Name 67 "@entryPointOutput.Color" - Name 71 "@entryPointOutput.Depth" - Name 74 "g_tTexbfs_test" - Decorate 16(g_tTexbfs) DescriptorSet 0 - Decorate 16(g_tTexbfs) Binding 0 - MemberDecorate 22($Global) 0 Offset 0 - MemberDecorate 22($Global) 1 Offset 8 - MemberDecorate 22($Global) 2 Offset 16 - MemberDecorate 22($Global) 3 Offset 32 - MemberDecorate 22($Global) 4 Offset 48 - MemberDecorate 22($Global) 5 Offset 56 - MemberDecorate 22($Global) 6 Offset 64 - MemberDecorate 22($Global) 7 Offset 80 - Decorate 22($Global) Block - Decorate 24 DescriptorSet 0 - Decorate 24 Binding 0 - Decorate 35(g_tTexbis) DescriptorSet 0 - Decorate 35(g_tTexbis) Binding 0 - Decorate 46(g_tTexbus) DescriptorSet 0 - Decorate 46(g_tTexbus) Binding 0 - Decorate 67(@entryPointOutput.Color) Location 0 - Decorate 71(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 74(g_tTexbfs_test) DescriptorSet 0 - Decorate 74(g_tTexbfs_test) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 6(float) - 14: TypeImage 6(float) Buffer sampled format:R32f - 15: TypePointer UniformConstant 14 - 16(g_tTexbfs): 15(ptr) Variable UniformConstant - 18: TypeInt 32 1 - 19: TypeVector 18(int) 2 - 20: TypeVector 18(int) 3 - 21: TypeVector 18(int) 4 - 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4) - 23: TypePointer Uniform 22($Global) - 24: 23(ptr) Variable Uniform - 25: 18(int) Constant 0 - 26: TypePointer Uniform 18(int) - 31: TypePointer Function 18(int) - 33: TypeImage 18(int) Buffer sampled format:R32i - 34: TypePointer UniformConstant 33 - 35(g_tTexbis): 34(ptr) Variable UniformConstant - 41: TypeInt 32 0 - 42: TypePointer Function 41(int) - 44: TypeImage 41(int) Buffer sampled format:R32ui - 45: TypePointer UniformConstant 44 - 46(g_tTexbus): 45(ptr) Variable UniformConstant - 50: TypeVector 41(int) 4 - 53: TypePointer Function 8(PS_OUTPUT) - 55: 6(float) Constant 1065353216 - 56: 7(fvec4) ConstantComposite 55 55 55 55 - 57: TypePointer Function 7(fvec4) - 59: 18(int) Constant 1 - 66: TypePointer Output 7(fvec4) -67(@entryPointOutput.Color): 66(ptr) Variable Output - 70: TypePointer Output 6(float) -71(@entryPointOutput.Depth): 70(ptr) Variable Output -74(g_tTexbfs_test): 15(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 64(flattenTemp): 53(ptr) Variable Function - 65:8(PS_OUTPUT) FunctionCall 10(@main() - Store 64(flattenTemp) 65 - 68: 57(ptr) AccessChain 64(flattenTemp) 25 - 69: 7(fvec4) Load 68 - Store 67(@entryPointOutput.Color) 69 - 72: 12(ptr) AccessChain 64(flattenTemp) 59 - 73: 6(float) Load 72 - Store 71(@entryPointOutput.Depth) 73 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(r00): 12(ptr) Variable Function - 32(r01): 31(ptr) Variable Function - 43(r02): 42(ptr) Variable Function - 54(psout): 53(ptr) Variable Function - 17: 14 Load 16(g_tTexbfs) - 27: 26(ptr) AccessChain 24 25 - 28: 18(int) Load 27 - 29: 7(fvec4) ImageFetch 17 28 - 30: 6(float) CompositeExtract 29 0 - Store 13(r00) 30 - 36: 33 Load 35(g_tTexbis) - 37: 26(ptr) AccessChain 24 25 - 38: 18(int) Load 37 - 39: 21(ivec4) ImageFetch 36 38 - 40: 18(int) CompositeExtract 39 0 - Store 32(r01) 40 - 47: 44 Load 46(g_tTexbus) - 48: 26(ptr) AccessChain 24 25 - 49: 18(int) Load 48 - 51: 50(ivec4) ImageFetch 47 49 - 52: 41(int) CompositeExtract 51 0 - Store 43(r02) 52 - 58: 57(ptr) AccessChain 54(psout) 25 - Store 58 56 - 60: 12(ptr) AccessChain 54(psout) 59 - Store 60 55 - 61:8(PS_OUTPUT) Load 54(psout) - ReturnValue 61 - FunctionEnd |