diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out | 306 |
1 files changed, 0 insertions, 306 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out deleted file mode 100644 index 2255cf566b3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out +++ /dev/null @@ -1,306 +0,0 @@ -hlsl.load.buffer.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:28 'r00' ( temp 4-component vector of float) -0:28 textureFetch ( temp 4-component vector of float) -0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) -0:28 c1: direct index for structure ( uniform int) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp 4-component vector of int) -0:29 'r01' ( temp 4-component vector of int) -0:29 textureFetch ( temp 4-component vector of int) -0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) -0:29 c1: direct index for structure ( uniform int) -0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) -0:30 Sequence -0:30 move second child to first child ( temp 4-component vector of uint) -0:30 'r02' ( temp 4-component vector of uint) -0:30 textureFetch ( temp 4-component vector of uint) -0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) -0:30 c1: direct index for structure ( uniform int) -0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) -0:34 move second child to first child ( temp 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 Constant: -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:35 move second child to first child ( temp float) -0:35 Depth: direct index for structure ( temp float) -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Constant: -0:35 1.000000 -0:37 Branch: Return with expression -0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer) -0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) -0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) -0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:28 'r00' ( temp 4-component vector of float) -0:28 textureFetch ( temp 4-component vector of float) -0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) -0:28 c1: direct index for structure ( uniform int) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:28 Constant: -0:28 0 (const uint) -0:29 Sequence -0:29 move second child to first child ( temp 4-component vector of int) -0:29 'r01' ( temp 4-component vector of int) -0:29 textureFetch ( temp 4-component vector of int) -0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) -0:29 c1: direct index for structure ( uniform int) -0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:29 Constant: -0:29 0 (const uint) -0:30 Sequence -0:30 move second child to first child ( temp 4-component vector of uint) -0:30 'r02' ( temp 4-component vector of uint) -0:30 textureFetch ( temp 4-component vector of uint) -0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) -0:30 c1: direct index for structure ( uniform int) -0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:30 Constant: -0:30 0 (const uint) -0:34 move second child to first child ( temp 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 Constant: -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:34 1.000000 -0:35 move second child to first child ( temp float) -0:35 Depth: direct index for structure ( temp float) -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Constant: -0:35 1.000000 -0:37 Branch: Return with expression -0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Definition: main( ( temp void) -0:24 Function Parameters: -0:? Sequence -0:24 Sequence -0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:24 Color: direct index for structure ( temp 4-component vector of float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:24 Depth: direct index for structure ( temp float) -0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:? Linker Objects -0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer) -0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) -0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) -0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 72 - - Capability Shader - Capability SampledBuffer - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 64 68 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "r00" - Name 16 "g_tTexbf4" - Name 22 "$Global" - MemberName 22($Global) 0 "c1" - MemberName 22($Global) 1 "c2" - MemberName 22($Global) 2 "c3" - MemberName 22($Global) 3 "c4" - MemberName 22($Global) 4 "o1" - MemberName 22($Global) 5 "o2" - MemberName 22($Global) 6 "o3" - MemberName 22($Global) 7 "o4" - Name 24 "" - Name 31 "r01" - Name 34 "g_tTexbi4" - Name 42 "r02" - Name 45 "g_tTexbu4" - Name 51 "psout" - Name 61 "flattenTemp" - Name 64 "@entryPointOutput.Color" - Name 68 "@entryPointOutput.Depth" - Name 71 "g_tTexbf4_test" - Decorate 16(g_tTexbf4) DescriptorSet 0 - Decorate 16(g_tTexbf4) Binding 0 - MemberDecorate 22($Global) 0 Offset 0 - MemberDecorate 22($Global) 1 Offset 8 - MemberDecorate 22($Global) 2 Offset 16 - MemberDecorate 22($Global) 3 Offset 32 - MemberDecorate 22($Global) 4 Offset 48 - MemberDecorate 22($Global) 5 Offset 56 - MemberDecorate 22($Global) 6 Offset 64 - MemberDecorate 22($Global) 7 Offset 80 - Decorate 22($Global) Block - Decorate 24 DescriptorSet 0 - Decorate 24 Binding 0 - Decorate 34(g_tTexbi4) DescriptorSet 0 - Decorate 34(g_tTexbi4) Binding 0 - Decorate 45(g_tTexbu4) DescriptorSet 0 - Decorate 45(g_tTexbu4) Binding 0 - Decorate 64(@entryPointOutput.Color) Location 0 - Decorate 68(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 71(g_tTexbf4_test) DescriptorSet 0 - Decorate 71(g_tTexbf4_test) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) Buffer sampled format:Rgba32f - 15: TypePointer UniformConstant 14 - 16(g_tTexbf4): 15(ptr) Variable UniformConstant - 18: TypeInt 32 1 - 19: TypeVector 18(int) 2 - 20: TypeVector 18(int) 3 - 21: TypeVector 18(int) 4 - 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4) - 23: TypePointer Uniform 22($Global) - 24: 23(ptr) Variable Uniform - 25: 18(int) Constant 0 - 26: TypePointer Uniform 18(int) - 30: TypePointer Function 21(ivec4) - 32: TypeImage 18(int) Buffer sampled format:Rgba32i - 33: TypePointer UniformConstant 32 - 34(g_tTexbi4): 33(ptr) Variable UniformConstant - 39: TypeInt 32 0 - 40: TypeVector 39(int) 4 - 41: TypePointer Function 40(ivec4) - 43: TypeImage 39(int) Buffer sampled format:Rgba32ui - 44: TypePointer UniformConstant 43 - 45(g_tTexbu4): 44(ptr) Variable UniformConstant - 50: TypePointer Function 8(PS_OUTPUT) - 52: 6(float) Constant 1065353216 - 53: 7(fvec4) ConstantComposite 52 52 52 52 - 55: 18(int) Constant 1 - 56: TypePointer Function 6(float) - 63: TypePointer Output 7(fvec4) -64(@entryPointOutput.Color): 63(ptr) Variable Output - 67: TypePointer Output 6(float) -68(@entryPointOutput.Depth): 67(ptr) Variable Output -71(g_tTexbf4_test): 15(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 61(flattenTemp): 50(ptr) Variable Function - 62:8(PS_OUTPUT) FunctionCall 10(@main() - Store 61(flattenTemp) 62 - 65: 12(ptr) AccessChain 61(flattenTemp) 25 - 66: 7(fvec4) Load 65 - Store 64(@entryPointOutput.Color) 66 - 69: 56(ptr) AccessChain 61(flattenTemp) 55 - 70: 6(float) Load 69 - Store 68(@entryPointOutput.Depth) 70 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(r00): 12(ptr) Variable Function - 31(r01): 30(ptr) Variable Function - 42(r02): 41(ptr) Variable Function - 51(psout): 50(ptr) Variable Function - 17: 14 Load 16(g_tTexbf4) - 27: 26(ptr) AccessChain 24 25 - 28: 18(int) Load 27 - 29: 7(fvec4) ImageFetch 17 28 - Store 13(r00) 29 - 35: 32 Load 34(g_tTexbi4) - 36: 26(ptr) AccessChain 24 25 - 37: 18(int) Load 36 - 38: 21(ivec4) ImageFetch 35 37 - Store 31(r01) 38 - 46: 43 Load 45(g_tTexbu4) - 47: 26(ptr) AccessChain 24 25 - 48: 18(int) Load 47 - 49: 40(ivec4) ImageFetch 46 48 - Store 42(r02) 49 - 54: 12(ptr) AccessChain 51(psout) 25 - Store 54 53 - 57: 56(ptr) AccessChain 51(psout) 55 - Store 57 52 - 58:8(PS_OUTPUT) Load 51(psout) - ReturnValue 58 - FunctionEnd |