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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out306
1 files changed, 0 insertions, 306 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out
deleted file mode 100644
index 2255cf566b3..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out
+++ /dev/null
@@ -1,306 +0,0 @@
-hlsl.load.buffer.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:28 'r00' ( temp 4-component vector of float)
-0:28 textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
-0:28 c1: direct index for structure ( uniform int)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp 4-component vector of int)
-0:29 'r01' ( temp 4-component vector of int)
-0:29 textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
-0:29 c1: direct index for structure ( uniform int)
-0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:29 Constant:
-0:29 0 (const uint)
-0:30 Sequence
-0:30 move second child to first child ( temp 4-component vector of uint)
-0:30 'r02' ( temp 4-component vector of uint)
-0:30 textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
-0:30 c1: direct index for structure ( uniform int)
-0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:30 Constant:
-0:30 0 (const uint)
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 Color: direct index for structure ( temp 4-component vector of float)
-0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:34 Constant:
-0:34 0 (const int)
-0:34 Constant:
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:35 move second child to first child ( temp float)
-0:35 Depth: direct index for structure ( temp float)
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Constant:
-0:35 1.000000
-0:37 Branch: Return with expression
-0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
-0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
-0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
-0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:28 'r00' ( temp 4-component vector of float)
-0:28 textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
-0:28 c1: direct index for structure ( uniform int)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:28 Constant:
-0:28 0 (const uint)
-0:29 Sequence
-0:29 move second child to first child ( temp 4-component vector of int)
-0:29 'r01' ( temp 4-component vector of int)
-0:29 textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
-0:29 c1: direct index for structure ( uniform int)
-0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:29 Constant:
-0:29 0 (const uint)
-0:30 Sequence
-0:30 move second child to first child ( temp 4-component vector of uint)
-0:30 'r02' ( temp 4-component vector of uint)
-0:30 textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
-0:30 c1: direct index for structure ( uniform int)
-0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:30 Constant:
-0:30 0 (const uint)
-0:34 move second child to first child ( temp 4-component vector of float)
-0:34 Color: direct index for structure ( temp 4-component vector of float)
-0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:34 Constant:
-0:34 0 (const int)
-0:34 Constant:
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:34 1.000000
-0:35 move second child to first child ( temp float)
-0:35 Depth: direct index for structure ( temp float)
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Constant:
-0:35 1.000000
-0:37 Branch: Return with expression
-0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Definition: main( ( temp void)
-0:24 Function Parameters:
-0:? Sequence
-0:24 Sequence
-0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:24 Color: direct index for structure ( temp 4-component vector of float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 0 (const int)
-0:24 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:24 Depth: direct index for structure ( temp float)
-0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:24 Constant:
-0:24 1 (const int)
-0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
-0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
-0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
-0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 72
-
- Capability Shader
- Capability SampledBuffer
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 64 68
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "r00"
- Name 16 "g_tTexbf4"
- Name 22 "$Global"
- MemberName 22($Global) 0 "c1"
- MemberName 22($Global) 1 "c2"
- MemberName 22($Global) 2 "c3"
- MemberName 22($Global) 3 "c4"
- MemberName 22($Global) 4 "o1"
- MemberName 22($Global) 5 "o2"
- MemberName 22($Global) 6 "o3"
- MemberName 22($Global) 7 "o4"
- Name 24 ""
- Name 31 "r01"
- Name 34 "g_tTexbi4"
- Name 42 "r02"
- Name 45 "g_tTexbu4"
- Name 51 "psout"
- Name 61 "flattenTemp"
- Name 64 "@entryPointOutput.Color"
- Name 68 "@entryPointOutput.Depth"
- Name 71 "g_tTexbf4_test"
- Decorate 16(g_tTexbf4) DescriptorSet 0
- Decorate 16(g_tTexbf4) Binding 0
- MemberDecorate 22($Global) 0 Offset 0
- MemberDecorate 22($Global) 1 Offset 8
- MemberDecorate 22($Global) 2 Offset 16
- MemberDecorate 22($Global) 3 Offset 32
- MemberDecorate 22($Global) 4 Offset 48
- MemberDecorate 22($Global) 5 Offset 56
- MemberDecorate 22($Global) 6 Offset 64
- MemberDecorate 22($Global) 7 Offset 80
- Decorate 22($Global) Block
- Decorate 24 DescriptorSet 0
- Decorate 24 Binding 0
- Decorate 34(g_tTexbi4) DescriptorSet 0
- Decorate 34(g_tTexbi4) Binding 0
- Decorate 45(g_tTexbu4) DescriptorSet 0
- Decorate 45(g_tTexbu4) Binding 0
- Decorate 64(@entryPointOutput.Color) Location 0
- Decorate 68(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 71(g_tTexbf4_test) DescriptorSet 0
- Decorate 71(g_tTexbf4_test) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) Buffer sampled format:Rgba32f
- 15: TypePointer UniformConstant 14
- 16(g_tTexbf4): 15(ptr) Variable UniformConstant
- 18: TypeInt 32 1
- 19: TypeVector 18(int) 2
- 20: TypeVector 18(int) 3
- 21: TypeVector 18(int) 4
- 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
- 23: TypePointer Uniform 22($Global)
- 24: 23(ptr) Variable Uniform
- 25: 18(int) Constant 0
- 26: TypePointer Uniform 18(int)
- 30: TypePointer Function 21(ivec4)
- 32: TypeImage 18(int) Buffer sampled format:Rgba32i
- 33: TypePointer UniformConstant 32
- 34(g_tTexbi4): 33(ptr) Variable UniformConstant
- 39: TypeInt 32 0
- 40: TypeVector 39(int) 4
- 41: TypePointer Function 40(ivec4)
- 43: TypeImage 39(int) Buffer sampled format:Rgba32ui
- 44: TypePointer UniformConstant 43
- 45(g_tTexbu4): 44(ptr) Variable UniformConstant
- 50: TypePointer Function 8(PS_OUTPUT)
- 52: 6(float) Constant 1065353216
- 53: 7(fvec4) ConstantComposite 52 52 52 52
- 55: 18(int) Constant 1
- 56: TypePointer Function 6(float)
- 63: TypePointer Output 7(fvec4)
-64(@entryPointOutput.Color): 63(ptr) Variable Output
- 67: TypePointer Output 6(float)
-68(@entryPointOutput.Depth): 67(ptr) Variable Output
-71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 61(flattenTemp): 50(ptr) Variable Function
- 62:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 61(flattenTemp) 62
- 65: 12(ptr) AccessChain 61(flattenTemp) 25
- 66: 7(fvec4) Load 65
- Store 64(@entryPointOutput.Color) 66
- 69: 56(ptr) AccessChain 61(flattenTemp) 55
- 70: 6(float) Load 69
- Store 68(@entryPointOutput.Depth) 70
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(r00): 12(ptr) Variable Function
- 31(r01): 30(ptr) Variable Function
- 42(r02): 41(ptr) Variable Function
- 51(psout): 50(ptr) Variable Function
- 17: 14 Load 16(g_tTexbf4)
- 27: 26(ptr) AccessChain 24 25
- 28: 18(int) Load 27
- 29: 7(fvec4) ImageFetch 17 28
- Store 13(r00) 29
- 35: 32 Load 34(g_tTexbi4)
- 36: 26(ptr) AccessChain 24 25
- 37: 18(int) Load 36
- 38: 21(ivec4) ImageFetch 35 37
- Store 31(r01) 38
- 46: 43 Load 45(g_tTexbu4)
- 47: 26(ptr) AccessChain 24 25
- 48: 18(int) Load 47
- 49: 40(ivec4) ImageFetch 46 48
- Store 42(r02) 49
- 54: 12(ptr) AccessChain 51(psout) 25
- Store 54 53
- 57: 56(ptr) AccessChain 51(psout) 55
- Store 57 52
- 58:8(PS_OUTPUT) Load 51(psout)
- ReturnValue 58
- FunctionEnd