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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out786
1 files changed, 0 insertions, 786 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out
deleted file mode 100644
index 895a1096794..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out
+++ /dev/null
@@ -1,786 +0,0 @@
-hlsl.load.basic.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetch ( temp 4-component vector of float)
-0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:52 vector swizzle ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 direct index ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Constant:
-0:52 1 (const int)
-0:53 textureFetch ( temp 4-component vector of int)
-0:53 'g_tTex1di4' ( uniform itexture1D)
-0:53 vector swizzle ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 direct index ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 1 (const int)
-0:54 textureFetch ( temp 4-component vector of uint)
-0:54 'g_tTex1du4' ( uniform utexture1D)
-0:54 vector swizzle ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 direct index ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 1 (const int)
-0:57 textureFetch ( temp 4-component vector of float)
-0:57 'g_tTex2df4' ( uniform texture2D)
-0:57 vector swizzle ( temp 2-component vector of int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 direct index ( temp int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Constant:
-0:57 2 (const int)
-0:58 textureFetch ( temp 4-component vector of int)
-0:58 'g_tTex2di4' ( uniform itexture2D)
-0:58 vector swizzle ( temp 2-component vector of int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 direct index ( temp int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Constant:
-0:58 2 (const int)
-0:59 textureFetch ( temp 4-component vector of uint)
-0:59 'g_tTex2du4' ( uniform utexture2D)
-0:59 vector swizzle ( temp 2-component vector of int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 direct index ( temp int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Constant:
-0:59 2 (const int)
-0:62 textureFetch ( temp 4-component vector of float)
-0:62 'g_tTex3df4' ( uniform texture3D)
-0:62 vector swizzle ( temp 3-component vector of int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Sequence
-0:62 Constant:
-0:62 0 (const int)
-0:62 Constant:
-0:62 1 (const int)
-0:62 Constant:
-0:62 2 (const int)
-0:62 direct index ( temp int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Constant:
-0:62 3 (const int)
-0:63 textureFetch ( temp 4-component vector of int)
-0:63 'g_tTex3di4' ( uniform itexture3D)
-0:63 vector swizzle ( temp 3-component vector of int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Sequence
-0:63 Constant:
-0:63 0 (const int)
-0:63 Constant:
-0:63 1 (const int)
-0:63 Constant:
-0:63 2 (const int)
-0:63 direct index ( temp int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Constant:
-0:63 3 (const int)
-0:64 textureFetch ( temp 4-component vector of uint)
-0:64 'g_tTex3du4' ( uniform utexture3D)
-0:64 vector swizzle ( temp 3-component vector of int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Sequence
-0:64 Constant:
-0:64 0 (const int)
-0:64 Constant:
-0:64 1 (const int)
-0:64 Constant:
-0:64 2 (const int)
-0:64 direct index ( temp int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Constant:
-0:64 3 (const int)
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 Color: direct index for structure ( temp 4-component vector of float)
-0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Constant:
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:73 move second child to first child ( temp float)
-0:73 Depth: direct index for structure ( temp float)
-0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:73 Constant:
-0:73 1 (const int)
-0:73 Constant:
-0:73 1.000000
-0:75 Branch: Return with expression
-0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Parameters:
-0:? Sequence
-0:52 textureFetch ( temp 4-component vector of float)
-0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:52 vector swizzle ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Sequence
-0:52 Constant:
-0:52 0 (const int)
-0:52 direct index ( temp int)
-0:52 c2: direct index for structure ( uniform 2-component vector of int)
-0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:52 Constant:
-0:52 1 (const uint)
-0:52 Constant:
-0:52 1 (const int)
-0:53 textureFetch ( temp 4-component vector of int)
-0:53 'g_tTex1di4' ( uniform itexture1D)
-0:53 vector swizzle ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Sequence
-0:53 Constant:
-0:53 0 (const int)
-0:53 direct index ( temp int)
-0:53 c2: direct index for structure ( uniform 2-component vector of int)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 1 (const int)
-0:54 textureFetch ( temp 4-component vector of uint)
-0:54 'g_tTex1du4' ( uniform utexture1D)
-0:54 vector swizzle ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Sequence
-0:54 Constant:
-0:54 0 (const int)
-0:54 direct index ( temp int)
-0:54 c2: direct index for structure ( uniform 2-component vector of int)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 1 (const int)
-0:57 textureFetch ( temp 4-component vector of float)
-0:57 'g_tTex2df4' ( uniform texture2D)
-0:57 vector swizzle ( temp 2-component vector of int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Sequence
-0:57 Constant:
-0:57 0 (const int)
-0:57 Constant:
-0:57 1 (const int)
-0:57 direct index ( temp int)
-0:57 c3: direct index for structure ( uniform 3-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 Constant:
-0:57 2 (const int)
-0:58 textureFetch ( temp 4-component vector of int)
-0:58 'g_tTex2di4' ( uniform itexture2D)
-0:58 vector swizzle ( temp 2-component vector of int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Sequence
-0:58 Constant:
-0:58 0 (const int)
-0:58 Constant:
-0:58 1 (const int)
-0:58 direct index ( temp int)
-0:58 c3: direct index for structure ( uniform 3-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 Constant:
-0:58 2 (const int)
-0:59 textureFetch ( temp 4-component vector of uint)
-0:59 'g_tTex2du4' ( uniform utexture2D)
-0:59 vector swizzle ( temp 2-component vector of int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Sequence
-0:59 Constant:
-0:59 0 (const int)
-0:59 Constant:
-0:59 1 (const int)
-0:59 direct index ( temp int)
-0:59 c3: direct index for structure ( uniform 3-component vector of int)
-0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:59 Constant:
-0:59 2 (const uint)
-0:59 Constant:
-0:59 2 (const int)
-0:62 textureFetch ( temp 4-component vector of float)
-0:62 'g_tTex3df4' ( uniform texture3D)
-0:62 vector swizzle ( temp 3-component vector of int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Sequence
-0:62 Constant:
-0:62 0 (const int)
-0:62 Constant:
-0:62 1 (const int)
-0:62 Constant:
-0:62 2 (const int)
-0:62 direct index ( temp int)
-0:62 c4: direct index for structure ( uniform 4-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 3 (const uint)
-0:62 Constant:
-0:62 3 (const int)
-0:63 textureFetch ( temp 4-component vector of int)
-0:63 'g_tTex3di4' ( uniform itexture3D)
-0:63 vector swizzle ( temp 3-component vector of int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Sequence
-0:63 Constant:
-0:63 0 (const int)
-0:63 Constant:
-0:63 1 (const int)
-0:63 Constant:
-0:63 2 (const int)
-0:63 direct index ( temp int)
-0:63 c4: direct index for structure ( uniform 4-component vector of int)
-0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:63 Constant:
-0:63 3 (const uint)
-0:63 Constant:
-0:63 3 (const int)
-0:64 textureFetch ( temp 4-component vector of uint)
-0:64 'g_tTex3du4' ( uniform utexture3D)
-0:64 vector swizzle ( temp 3-component vector of int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Sequence
-0:64 Constant:
-0:64 0 (const int)
-0:64 Constant:
-0:64 1 (const int)
-0:64 Constant:
-0:64 2 (const int)
-0:64 direct index ( temp int)
-0:64 c4: direct index for structure ( uniform 4-component vector of int)
-0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:64 Constant:
-0:64 3 (const uint)
-0:64 Constant:
-0:64 3 (const int)
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 Color: direct index for structure ( temp 4-component vector of float)
-0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Constant:
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:72 1.000000
-0:73 move second child to first child ( temp float)
-0:73 Depth: direct index for structure ( temp float)
-0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:73 Constant:
-0:73 1 (const int)
-0:73 Constant:
-0:73 1.000000
-0:75 Branch: Return with expression
-0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Definition: main( ( temp void)
-0:48 Function Parameters:
-0:? Sequence
-0:48 Sequence
-0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:48 Color: direct index for structure ( temp 4-component vector of float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 0 (const int)
-0:48 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:48 Depth: direct index for structure ( temp float)
-0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:48 Constant:
-0:48 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'g_tTex1df4a' ( uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 179
-
- Capability Shader
- Capability Sampled1D
- Capability SampledCubeArray
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 133 137
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "g_tTex1df4"
- Name 20 "$Global"
- MemberName 20($Global) 0 "c1"
- MemberName 20($Global) 1 "c2"
- MemberName 20($Global) 2 "c3"
- MemberName 20($Global) 3 "c4"
- MemberName 20($Global) 4 "o1"
- MemberName 20($Global) 5 "o2"
- MemberName 20($Global) 6 "o3"
- MemberName 20($Global) 7 "o4"
- Name 22 ""
- Name 35 "g_tTex1di4"
- Name 44 "g_tTex1du4"
- Name 54 "g_tTex2df4"
- Name 67 "g_tTex2di4"
- Name 77 "g_tTex2du4"
- Name 87 "g_tTex3df4"
- Name 100 "g_tTex3di4"
- Name 110 "g_tTex3du4"
- Name 119 "psout"
- Name 130 "flattenTemp"
- Name 133 "@entryPointOutput.Color"
- Name 137 "@entryPointOutput.Depth"
- Name 142 "g_sSamp"
- Name 145 "g_tTexcdf4"
- Name 148 "g_tTexcdi4"
- Name 151 "g_tTexcdu4"
- Name 154 "g_tTex1df4a"
- Name 157 "g_tTex1di4a"
- Name 160 "g_tTex1du4a"
- Name 163 "g_tTex2df4a"
- Name 166 "g_tTex2di4a"
- Name 169 "g_tTex2du4a"
- Name 172 "g_tTexcdf4a"
- Name 175 "g_tTexcdi4a"
- Name 178 "g_tTexcdu4a"
- Decorate 14(g_tTex1df4) DescriptorSet 0
- Decorate 14(g_tTex1df4) Binding 0
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 8
- MemberDecorate 20($Global) 2 Offset 16
- MemberDecorate 20($Global) 3 Offset 32
- MemberDecorate 20($Global) 4 Offset 48
- MemberDecorate 20($Global) 5 Offset 56
- MemberDecorate 20($Global) 6 Offset 64
- MemberDecorate 20($Global) 7 Offset 80
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- Decorate 35(g_tTex1di4) DescriptorSet 0
- Decorate 35(g_tTex1di4) Binding 0
- Decorate 44(g_tTex1du4) DescriptorSet 0
- Decorate 44(g_tTex1du4) Binding 0
- Decorate 54(g_tTex2df4) DescriptorSet 0
- Decorate 54(g_tTex2df4) Binding 0
- Decorate 67(g_tTex2di4) DescriptorSet 0
- Decorate 67(g_tTex2di4) Binding 0
- Decorate 77(g_tTex2du4) DescriptorSet 0
- Decorate 77(g_tTex2du4) Binding 0
- Decorate 87(g_tTex3df4) DescriptorSet 0
- Decorate 87(g_tTex3df4) Binding 0
- Decorate 100(g_tTex3di4) DescriptorSet 0
- Decorate 100(g_tTex3di4) Binding 0
- Decorate 110(g_tTex3du4) DescriptorSet 0
- Decorate 110(g_tTex3du4) Binding 0
- Decorate 133(@entryPointOutput.Color) Location 0
- Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 142(g_sSamp) DescriptorSet 0
- Decorate 142(g_sSamp) Binding 0
- Decorate 145(g_tTexcdf4) DescriptorSet 0
- Decorate 145(g_tTexcdf4) Binding 0
- Decorate 148(g_tTexcdi4) DescriptorSet 0
- Decorate 148(g_tTexcdi4) Binding 0
- Decorate 151(g_tTexcdu4) DescriptorSet 0
- Decorate 151(g_tTexcdu4) Binding 0
- Decorate 154(g_tTex1df4a) DescriptorSet 0
- Decorate 154(g_tTex1df4a) Binding 0
- Decorate 157(g_tTex1di4a) DescriptorSet 0
- Decorate 157(g_tTex1di4a) Binding 0
- Decorate 160(g_tTex1du4a) DescriptorSet 0
- Decorate 160(g_tTex1du4a) Binding 0
- Decorate 163(g_tTex2df4a) DescriptorSet 0
- Decorate 163(g_tTex2df4a) Binding 0
- Decorate 166(g_tTex2di4a) DescriptorSet 0
- Decorate 166(g_tTex2di4a) Binding 0
- Decorate 169(g_tTex2du4a) DescriptorSet 0
- Decorate 169(g_tTex2du4a) Binding 0
- Decorate 172(g_tTexcdf4a) DescriptorSet 0
- Decorate 172(g_tTexcdf4a) Binding 0
- Decorate 175(g_tTexcdi4a) DescriptorSet 0
- Decorate 175(g_tTexcdi4a) Binding 0
- Decorate 178(g_tTexcdu4a) DescriptorSet 0
- Decorate 178(g_tTexcdu4a) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeImage 6(float) 1D sampled format:Unknown
- 13: TypePointer UniformConstant 12
- 14(g_tTex1df4): 13(ptr) Variable UniformConstant
- 16: TypeInt 32 1
- 17: TypeVector 16(int) 2
- 18: TypeVector 16(int) 3
- 19: TypeVector 16(int) 4
- 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 16(int) Constant 1
- 24: TypeInt 32 0
- 25: 24(int) Constant 0
- 26: TypePointer Uniform 16(int)
- 29: 24(int) Constant 1
- 33: TypeImage 16(int) 1D sampled format:Unknown
- 34: TypePointer UniformConstant 33
- 35(g_tTex1di4): 34(ptr) Variable UniformConstant
- 42: TypeImage 24(int) 1D sampled format:Unknown
- 43: TypePointer UniformConstant 42
- 44(g_tTex1du4): 43(ptr) Variable UniformConstant
- 50: TypeVector 24(int) 4
- 52: TypeImage 6(float) 2D sampled format:Unknown
- 53: TypePointer UniformConstant 52
- 54(g_tTex2df4): 53(ptr) Variable UniformConstant
- 56: 16(int) Constant 2
- 57: TypePointer Uniform 18(ivec3)
- 61: 24(int) Constant 2
- 65: TypeImage 16(int) 2D sampled format:Unknown
- 66: TypePointer UniformConstant 65
- 67(g_tTex2di4): 66(ptr) Variable UniformConstant
- 75: TypeImage 24(int) 2D sampled format:Unknown
- 76: TypePointer UniformConstant 75
- 77(g_tTex2du4): 76(ptr) Variable UniformConstant
- 85: TypeImage 6(float) 3D sampled format:Unknown
- 86: TypePointer UniformConstant 85
- 87(g_tTex3df4): 86(ptr) Variable UniformConstant
- 89: 16(int) Constant 3
- 90: TypePointer Uniform 19(ivec4)
- 94: 24(int) Constant 3
- 98: TypeImage 16(int) 3D sampled format:Unknown
- 99: TypePointer UniformConstant 98
- 100(g_tTex3di4): 99(ptr) Variable UniformConstant
- 108: TypeImage 24(int) 3D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex3du4): 109(ptr) Variable UniformConstant
- 118: TypePointer Function 8(PS_OUTPUT)
- 120: 16(int) Constant 0
- 121: 6(float) Constant 1065353216
- 122: 7(fvec4) ConstantComposite 121 121 121 121
- 123: TypePointer Function 7(fvec4)
- 125: TypePointer Function 6(float)
- 132: TypePointer Output 7(fvec4)
-133(@entryPointOutput.Color): 132(ptr) Variable Output
- 136: TypePointer Output 6(float)
-137(@entryPointOutput.Depth): 136(ptr) Variable Output
- 140: TypeSampler
- 141: TypePointer UniformConstant 140
- 142(g_sSamp): 141(ptr) Variable UniformConstant
- 143: TypeImage 6(float) Cube sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTexcdf4): 144(ptr) Variable UniformConstant
- 146: TypeImage 16(int) Cube sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTexcdi4): 147(ptr) Variable UniformConstant
- 149: TypeImage 24(int) Cube sampled format:Unknown
- 150: TypePointer UniformConstant 149
- 151(g_tTexcdu4): 150(ptr) Variable UniformConstant
- 152: TypeImage 6(float) 1D array sampled format:Unknown
- 153: TypePointer UniformConstant 152
-154(g_tTex1df4a): 153(ptr) Variable UniformConstant
- 155: TypeImage 16(int) 1D array sampled format:Unknown
- 156: TypePointer UniformConstant 155
-157(g_tTex1di4a): 156(ptr) Variable UniformConstant
- 158: TypeImage 24(int) 1D array sampled format:Unknown
- 159: TypePointer UniformConstant 158
-160(g_tTex1du4a): 159(ptr) Variable UniformConstant
- 161: TypeImage 6(float) 2D array sampled format:Unknown
- 162: TypePointer UniformConstant 161
-163(g_tTex2df4a): 162(ptr) Variable UniformConstant
- 164: TypeImage 16(int) 2D array sampled format:Unknown
- 165: TypePointer UniformConstant 164
-166(g_tTex2di4a): 165(ptr) Variable UniformConstant
- 167: TypeImage 24(int) 2D array sampled format:Unknown
- 168: TypePointer UniformConstant 167
-169(g_tTex2du4a): 168(ptr) Variable UniformConstant
- 170: TypeImage 6(float) Cube array sampled format:Unknown
- 171: TypePointer UniformConstant 170
-172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
- 173: TypeImage 16(int) Cube array sampled format:Unknown
- 174: TypePointer UniformConstant 173
-175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
- 176: TypeImage 24(int) Cube array sampled format:Unknown
- 177: TypePointer UniformConstant 176
-178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-130(flattenTemp): 118(ptr) Variable Function
- 131:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 130(flattenTemp) 131
- 134: 123(ptr) AccessChain 130(flattenTemp) 120
- 135: 7(fvec4) Load 134
- Store 133(@entryPointOutput.Color) 135
- 138: 125(ptr) AccessChain 130(flattenTemp) 23
- 139: 6(float) Load 138
- Store 137(@entryPointOutput.Depth) 139
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 119(psout): 118(ptr) Variable Function
- 15: 12 Load 14(g_tTex1df4)
- 27: 26(ptr) AccessChain 22 23 25
- 28: 16(int) Load 27
- 30: 26(ptr) AccessChain 22 23 29
- 31: 16(int) Load 30
- 32: 7(fvec4) ImageFetch 15 28 Lod 31
- 36: 33 Load 35(g_tTex1di4)
- 37: 26(ptr) AccessChain 22 23 25
- 38: 16(int) Load 37
- 39: 26(ptr) AccessChain 22 23 29
- 40: 16(int) Load 39
- 41: 19(ivec4) ImageFetch 36 38 Lod 40
- 45: 42 Load 44(g_tTex1du4)
- 46: 26(ptr) AccessChain 22 23 25
- 47: 16(int) Load 46
- 48: 26(ptr) AccessChain 22 23 29
- 49: 16(int) Load 48
- 51: 50(ivec4) ImageFetch 45 47 Lod 49
- 55: 52 Load 54(g_tTex2df4)
- 58: 57(ptr) AccessChain 22 56
- 59: 18(ivec3) Load 58
- 60: 17(ivec2) VectorShuffle 59 59 0 1
- 62: 26(ptr) AccessChain 22 56 61
- 63: 16(int) Load 62
- 64: 7(fvec4) ImageFetch 55 60 Lod 63
- 68: 65 Load 67(g_tTex2di4)
- 69: 57(ptr) AccessChain 22 56
- 70: 18(ivec3) Load 69
- 71: 17(ivec2) VectorShuffle 70 70 0 1
- 72: 26(ptr) AccessChain 22 56 61
- 73: 16(int) Load 72
- 74: 19(ivec4) ImageFetch 68 71 Lod 73
- 78: 75 Load 77(g_tTex2du4)
- 79: 57(ptr) AccessChain 22 56
- 80: 18(ivec3) Load 79
- 81: 17(ivec2) VectorShuffle 80 80 0 1
- 82: 26(ptr) AccessChain 22 56 61
- 83: 16(int) Load 82
- 84: 50(ivec4) ImageFetch 78 81 Lod 83
- 88: 85 Load 87(g_tTex3df4)
- 91: 90(ptr) AccessChain 22 89
- 92: 19(ivec4) Load 91
- 93: 18(ivec3) VectorShuffle 92 92 0 1 2
- 95: 26(ptr) AccessChain 22 89 94
- 96: 16(int) Load 95
- 97: 7(fvec4) ImageFetch 88 93 Lod 96
- 101: 98 Load 100(g_tTex3di4)
- 102: 90(ptr) AccessChain 22 89
- 103: 19(ivec4) Load 102
- 104: 18(ivec3) VectorShuffle 103 103 0 1 2
- 105: 26(ptr) AccessChain 22 89 94
- 106: 16(int) Load 105
- 107: 19(ivec4) ImageFetch 101 104 Lod 106
- 111: 108 Load 110(g_tTex3du4)
- 112: 90(ptr) AccessChain 22 89
- 113: 19(ivec4) Load 112
- 114: 18(ivec3) VectorShuffle 113 113 0 1 2
- 115: 26(ptr) AccessChain 22 89 94
- 116: 16(int) Load 115
- 117: 50(ivec4) ImageFetch 111 114 Lod 116
- 124: 123(ptr) AccessChain 119(psout) 120
- Store 124 122
- 126: 125(ptr) AccessChain 119(psout) 23
- Store 126 121
- 127:8(PS_OUTPUT) Load 119(psout)
- ReturnValue 127
- FunctionEnd