diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out | 786 |
1 files changed, 0 insertions, 786 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out deleted file mode 100644 index 895a1096794..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.basic.dx10.frag.out +++ /dev/null @@ -1,786 +0,0 @@ -hlsl.load.basic.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetch ( temp 4-component vector of float) -0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:52 vector swizzle ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 direct index ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 1 (const int) -0:53 textureFetch ( temp 4-component vector of int) -0:53 'g_tTex1di4' ( uniform itexture1D) -0:53 vector swizzle ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 direct index ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 1 (const int) -0:54 textureFetch ( temp 4-component vector of uint) -0:54 'g_tTex1du4' ( uniform utexture1D) -0:54 vector swizzle ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 direct index ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 1 (const int) -0:57 textureFetch ( temp 4-component vector of float) -0:57 'g_tTex2df4' ( uniform texture2D) -0:57 vector swizzle ( temp 2-component vector of int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 direct index ( temp int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 2 (const int) -0:58 textureFetch ( temp 4-component vector of int) -0:58 'g_tTex2di4' ( uniform itexture2D) -0:58 vector swizzle ( temp 2-component vector of int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 direct index ( temp int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 2 (const int) -0:59 textureFetch ( temp 4-component vector of uint) -0:59 'g_tTex2du4' ( uniform utexture2D) -0:59 vector swizzle ( temp 2-component vector of int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 direct index ( temp int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 2 (const int) -0:62 textureFetch ( temp 4-component vector of float) -0:62 'g_tTex3df4' ( uniform texture3D) -0:62 vector swizzle ( temp 3-component vector of int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Sequence -0:62 Constant: -0:62 0 (const int) -0:62 Constant: -0:62 1 (const int) -0:62 Constant: -0:62 2 (const int) -0:62 direct index ( temp int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Constant: -0:62 3 (const int) -0:63 textureFetch ( temp 4-component vector of int) -0:63 'g_tTex3di4' ( uniform itexture3D) -0:63 vector swizzle ( temp 3-component vector of int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Sequence -0:63 Constant: -0:63 0 (const int) -0:63 Constant: -0:63 1 (const int) -0:63 Constant: -0:63 2 (const int) -0:63 direct index ( temp int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:64 textureFetch ( temp 4-component vector of uint) -0:64 'g_tTex3du4' ( uniform utexture3D) -0:64 vector swizzle ( temp 3-component vector of int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Sequence -0:64 Constant: -0:64 0 (const int) -0:64 Constant: -0:64 1 (const int) -0:64 Constant: -0:64 2 (const int) -0:64 direct index ( temp int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:72 move second child to first child ( temp 4-component vector of float) -0:72 Color: direct index for structure ( temp 4-component vector of float) -0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:72 Constant: -0:72 0 (const int) -0:72 Constant: -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:73 move second child to first child ( temp float) -0:73 Depth: direct index for structure ( temp float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 1 (const int) -0:73 Constant: -0:73 1.000000 -0:75 Branch: Return with expression -0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Parameters: -0:? Sequence -0:52 textureFetch ( temp 4-component vector of float) -0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:52 vector swizzle ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Sequence -0:52 Constant: -0:52 0 (const int) -0:52 direct index ( temp int) -0:52 c2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 1 (const int) -0:53 textureFetch ( temp 4-component vector of int) -0:53 'g_tTex1di4' ( uniform itexture1D) -0:53 vector swizzle ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Sequence -0:53 Constant: -0:53 0 (const int) -0:53 direct index ( temp int) -0:53 c2: direct index for structure ( uniform 2-component vector of int) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 1 (const int) -0:54 textureFetch ( temp 4-component vector of uint) -0:54 'g_tTex1du4' ( uniform utexture1D) -0:54 vector swizzle ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Sequence -0:54 Constant: -0:54 0 (const int) -0:54 direct index ( temp int) -0:54 c2: direct index for structure ( uniform 2-component vector of int) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 1 (const int) -0:57 textureFetch ( temp 4-component vector of float) -0:57 'g_tTex2df4' ( uniform texture2D) -0:57 vector swizzle ( temp 2-component vector of int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Sequence -0:57 Constant: -0:57 0 (const int) -0:57 Constant: -0:57 1 (const int) -0:57 direct index ( temp int) -0:57 c3: direct index for structure ( uniform 3-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 2 (const int) -0:58 textureFetch ( temp 4-component vector of int) -0:58 'g_tTex2di4' ( uniform itexture2D) -0:58 vector swizzle ( temp 2-component vector of int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Sequence -0:58 Constant: -0:58 0 (const int) -0:58 Constant: -0:58 1 (const int) -0:58 direct index ( temp int) -0:58 c3: direct index for structure ( uniform 3-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 2 (const int) -0:59 textureFetch ( temp 4-component vector of uint) -0:59 'g_tTex2du4' ( uniform utexture2D) -0:59 vector swizzle ( temp 2-component vector of int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Sequence -0:59 Constant: -0:59 0 (const int) -0:59 Constant: -0:59 1 (const int) -0:59 direct index ( temp int) -0:59 c3: direct index for structure ( uniform 3-component vector of int) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 2 (const int) -0:62 textureFetch ( temp 4-component vector of float) -0:62 'g_tTex3df4' ( uniform texture3D) -0:62 vector swizzle ( temp 3-component vector of int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Sequence -0:62 Constant: -0:62 0 (const int) -0:62 Constant: -0:62 1 (const int) -0:62 Constant: -0:62 2 (const int) -0:62 direct index ( temp int) -0:62 c4: direct index for structure ( uniform 4-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 3 (const uint) -0:62 Constant: -0:62 3 (const int) -0:63 textureFetch ( temp 4-component vector of int) -0:63 'g_tTex3di4' ( uniform itexture3D) -0:63 vector swizzle ( temp 3-component vector of int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Sequence -0:63 Constant: -0:63 0 (const int) -0:63 Constant: -0:63 1 (const int) -0:63 Constant: -0:63 2 (const int) -0:63 direct index ( temp int) -0:63 c4: direct index for structure ( uniform 4-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:64 textureFetch ( temp 4-component vector of uint) -0:64 'g_tTex3du4' ( uniform utexture3D) -0:64 vector swizzle ( temp 3-component vector of int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Sequence -0:64 Constant: -0:64 0 (const int) -0:64 Constant: -0:64 1 (const int) -0:64 Constant: -0:64 2 (const int) -0:64 direct index ( temp int) -0:64 c4: direct index for structure ( uniform 4-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:72 move second child to first child ( temp 4-component vector of float) -0:72 Color: direct index for structure ( temp 4-component vector of float) -0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:72 Constant: -0:72 0 (const int) -0:72 Constant: -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:72 1.000000 -0:73 move second child to first child ( temp float) -0:73 Depth: direct index for structure ( temp float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 1 (const int) -0:73 Constant: -0:73 1.000000 -0:75 Branch: Return with expression -0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Definition: main( ( temp void) -0:48 Function Parameters: -0:? Sequence -0:48 Sequence -0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:48 Color: direct index for structure ( temp 4-component vector of float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:48 Depth: direct index for structure ( temp float) -0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'g_tTex1df4a' ( uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 179 - - Capability Shader - Capability Sampled1D - Capability SampledCubeArray - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 133 137 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "g_tTex1df4" - Name 20 "$Global" - MemberName 20($Global) 0 "c1" - MemberName 20($Global) 1 "c2" - MemberName 20($Global) 2 "c3" - MemberName 20($Global) 3 "c4" - MemberName 20($Global) 4 "o1" - MemberName 20($Global) 5 "o2" - MemberName 20($Global) 6 "o3" - MemberName 20($Global) 7 "o4" - Name 22 "" - Name 35 "g_tTex1di4" - Name 44 "g_tTex1du4" - Name 54 "g_tTex2df4" - Name 67 "g_tTex2di4" - Name 77 "g_tTex2du4" - Name 87 "g_tTex3df4" - Name 100 "g_tTex3di4" - Name 110 "g_tTex3du4" - Name 119 "psout" - Name 130 "flattenTemp" - Name 133 "@entryPointOutput.Color" - Name 137 "@entryPointOutput.Depth" - Name 142 "g_sSamp" - Name 145 "g_tTexcdf4" - Name 148 "g_tTexcdi4" - Name 151 "g_tTexcdu4" - Name 154 "g_tTex1df4a" - Name 157 "g_tTex1di4a" - Name 160 "g_tTex1du4a" - Name 163 "g_tTex2df4a" - Name 166 "g_tTex2di4a" - Name 169 "g_tTex2du4a" - Name 172 "g_tTexcdf4a" - Name 175 "g_tTexcdi4a" - Name 178 "g_tTexcdu4a" - Decorate 14(g_tTex1df4) DescriptorSet 0 - Decorate 14(g_tTex1df4) Binding 0 - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 8 - MemberDecorate 20($Global) 2 Offset 16 - MemberDecorate 20($Global) 3 Offset 32 - MemberDecorate 20($Global) 4 Offset 48 - MemberDecorate 20($Global) 5 Offset 56 - MemberDecorate 20($Global) 6 Offset 64 - MemberDecorate 20($Global) 7 Offset 80 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - Decorate 35(g_tTex1di4) DescriptorSet 0 - Decorate 35(g_tTex1di4) Binding 0 - Decorate 44(g_tTex1du4) DescriptorSet 0 - Decorate 44(g_tTex1du4) Binding 0 - Decorate 54(g_tTex2df4) DescriptorSet 0 - Decorate 54(g_tTex2df4) Binding 0 - Decorate 67(g_tTex2di4) DescriptorSet 0 - Decorate 67(g_tTex2di4) Binding 0 - Decorate 77(g_tTex2du4) DescriptorSet 0 - Decorate 77(g_tTex2du4) Binding 0 - Decorate 87(g_tTex3df4) DescriptorSet 0 - Decorate 87(g_tTex3df4) Binding 0 - Decorate 100(g_tTex3di4) DescriptorSet 0 - Decorate 100(g_tTex3di4) Binding 0 - Decorate 110(g_tTex3du4) DescriptorSet 0 - Decorate 110(g_tTex3du4) Binding 0 - Decorate 133(@entryPointOutput.Color) Location 0 - Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 142(g_sSamp) DescriptorSet 0 - Decorate 142(g_sSamp) Binding 0 - Decorate 145(g_tTexcdf4) DescriptorSet 0 - Decorate 145(g_tTexcdf4) Binding 0 - Decorate 148(g_tTexcdi4) DescriptorSet 0 - Decorate 148(g_tTexcdi4) Binding 0 - Decorate 151(g_tTexcdu4) DescriptorSet 0 - Decorate 151(g_tTexcdu4) Binding 0 - Decorate 154(g_tTex1df4a) DescriptorSet 0 - Decorate 154(g_tTex1df4a) Binding 0 - Decorate 157(g_tTex1di4a) DescriptorSet 0 - Decorate 157(g_tTex1di4a) Binding 0 - Decorate 160(g_tTex1du4a) DescriptorSet 0 - Decorate 160(g_tTex1du4a) Binding 0 - Decorate 163(g_tTex2df4a) DescriptorSet 0 - Decorate 163(g_tTex2df4a) Binding 0 - Decorate 166(g_tTex2di4a) DescriptorSet 0 - Decorate 166(g_tTex2di4a) Binding 0 - Decorate 169(g_tTex2du4a) DescriptorSet 0 - Decorate 169(g_tTex2du4a) Binding 0 - Decorate 172(g_tTexcdf4a) DescriptorSet 0 - Decorate 172(g_tTexcdf4a) Binding 0 - Decorate 175(g_tTexcdi4a) DescriptorSet 0 - Decorate 175(g_tTexcdi4a) Binding 0 - Decorate 178(g_tTexcdu4a) DescriptorSet 0 - Decorate 178(g_tTexcdu4a) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeImage 6(float) 1D sampled format:Unknown - 13: TypePointer UniformConstant 12 - 14(g_tTex1df4): 13(ptr) Variable UniformConstant - 16: TypeInt 32 1 - 17: TypeVector 16(int) 2 - 18: TypeVector 16(int) 3 - 19: TypeVector 16(int) 4 - 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 16(int) Constant 1 - 24: TypeInt 32 0 - 25: 24(int) Constant 0 - 26: TypePointer Uniform 16(int) - 29: 24(int) Constant 1 - 33: TypeImage 16(int) 1D sampled format:Unknown - 34: TypePointer UniformConstant 33 - 35(g_tTex1di4): 34(ptr) Variable UniformConstant - 42: TypeImage 24(int) 1D sampled format:Unknown - 43: TypePointer UniformConstant 42 - 44(g_tTex1du4): 43(ptr) Variable UniformConstant - 50: TypeVector 24(int) 4 - 52: TypeImage 6(float) 2D sampled format:Unknown - 53: TypePointer UniformConstant 52 - 54(g_tTex2df4): 53(ptr) Variable UniformConstant - 56: 16(int) Constant 2 - 57: TypePointer Uniform 18(ivec3) - 61: 24(int) Constant 2 - 65: TypeImage 16(int) 2D sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4): 66(ptr) Variable UniformConstant - 75: TypeImage 24(int) 2D sampled format:Unknown - 76: TypePointer UniformConstant 75 - 77(g_tTex2du4): 76(ptr) Variable UniformConstant - 85: TypeImage 6(float) 3D sampled format:Unknown - 86: TypePointer UniformConstant 85 - 87(g_tTex3df4): 86(ptr) Variable UniformConstant - 89: 16(int) Constant 3 - 90: TypePointer Uniform 19(ivec4) - 94: 24(int) Constant 3 - 98: TypeImage 16(int) 3D sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTex3di4): 99(ptr) Variable UniformConstant - 108: TypeImage 24(int) 3D sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTex3du4): 109(ptr) Variable UniformConstant - 118: TypePointer Function 8(PS_OUTPUT) - 120: 16(int) Constant 0 - 121: 6(float) Constant 1065353216 - 122: 7(fvec4) ConstantComposite 121 121 121 121 - 123: TypePointer Function 7(fvec4) - 125: TypePointer Function 6(float) - 132: TypePointer Output 7(fvec4) -133(@entryPointOutput.Color): 132(ptr) Variable Output - 136: TypePointer Output 6(float) -137(@entryPointOutput.Depth): 136(ptr) Variable Output - 140: TypeSampler - 141: TypePointer UniformConstant 140 - 142(g_sSamp): 141(ptr) Variable UniformConstant - 143: TypeImage 6(float) Cube sampled format:Unknown - 144: TypePointer UniformConstant 143 - 145(g_tTexcdf4): 144(ptr) Variable UniformConstant - 146: TypeImage 16(int) Cube sampled format:Unknown - 147: TypePointer UniformConstant 146 - 148(g_tTexcdi4): 147(ptr) Variable UniformConstant - 149: TypeImage 24(int) Cube sampled format:Unknown - 150: TypePointer UniformConstant 149 - 151(g_tTexcdu4): 150(ptr) Variable UniformConstant - 152: TypeImage 6(float) 1D array sampled format:Unknown - 153: TypePointer UniformConstant 152 -154(g_tTex1df4a): 153(ptr) Variable UniformConstant - 155: TypeImage 16(int) 1D array sampled format:Unknown - 156: TypePointer UniformConstant 155 -157(g_tTex1di4a): 156(ptr) Variable UniformConstant - 158: TypeImage 24(int) 1D array sampled format:Unknown - 159: TypePointer UniformConstant 158 -160(g_tTex1du4a): 159(ptr) Variable UniformConstant - 161: TypeImage 6(float) 2D array sampled format:Unknown - 162: TypePointer UniformConstant 161 -163(g_tTex2df4a): 162(ptr) Variable UniformConstant - 164: TypeImage 16(int) 2D array sampled format:Unknown - 165: TypePointer UniformConstant 164 -166(g_tTex2di4a): 165(ptr) Variable UniformConstant - 167: TypeImage 24(int) 2D array sampled format:Unknown - 168: TypePointer UniformConstant 167 -169(g_tTex2du4a): 168(ptr) Variable UniformConstant - 170: TypeImage 6(float) Cube array sampled format:Unknown - 171: TypePointer UniformConstant 170 -172(g_tTexcdf4a): 171(ptr) Variable UniformConstant - 173: TypeImage 16(int) Cube array sampled format:Unknown - 174: TypePointer UniformConstant 173 -175(g_tTexcdi4a): 174(ptr) Variable UniformConstant - 176: TypeImage 24(int) Cube array sampled format:Unknown - 177: TypePointer UniformConstant 176 -178(g_tTexcdu4a): 177(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -130(flattenTemp): 118(ptr) Variable Function - 131:8(PS_OUTPUT) FunctionCall 10(@main() - Store 130(flattenTemp) 131 - 134: 123(ptr) AccessChain 130(flattenTemp) 120 - 135: 7(fvec4) Load 134 - Store 133(@entryPointOutput.Color) 135 - 138: 125(ptr) AccessChain 130(flattenTemp) 23 - 139: 6(float) Load 138 - Store 137(@entryPointOutput.Depth) 139 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 119(psout): 118(ptr) Variable Function - 15: 12 Load 14(g_tTex1df4) - 27: 26(ptr) AccessChain 22 23 25 - 28: 16(int) Load 27 - 30: 26(ptr) AccessChain 22 23 29 - 31: 16(int) Load 30 - 32: 7(fvec4) ImageFetch 15 28 Lod 31 - 36: 33 Load 35(g_tTex1di4) - 37: 26(ptr) AccessChain 22 23 25 - 38: 16(int) Load 37 - 39: 26(ptr) AccessChain 22 23 29 - 40: 16(int) Load 39 - 41: 19(ivec4) ImageFetch 36 38 Lod 40 - 45: 42 Load 44(g_tTex1du4) - 46: 26(ptr) AccessChain 22 23 25 - 47: 16(int) Load 46 - 48: 26(ptr) AccessChain 22 23 29 - 49: 16(int) Load 48 - 51: 50(ivec4) ImageFetch 45 47 Lod 49 - 55: 52 Load 54(g_tTex2df4) - 58: 57(ptr) AccessChain 22 56 - 59: 18(ivec3) Load 58 - 60: 17(ivec2) VectorShuffle 59 59 0 1 - 62: 26(ptr) AccessChain 22 56 61 - 63: 16(int) Load 62 - 64: 7(fvec4) ImageFetch 55 60 Lod 63 - 68: 65 Load 67(g_tTex2di4) - 69: 57(ptr) AccessChain 22 56 - 70: 18(ivec3) Load 69 - 71: 17(ivec2) VectorShuffle 70 70 0 1 - 72: 26(ptr) AccessChain 22 56 61 - 73: 16(int) Load 72 - 74: 19(ivec4) ImageFetch 68 71 Lod 73 - 78: 75 Load 77(g_tTex2du4) - 79: 57(ptr) AccessChain 22 56 - 80: 18(ivec3) Load 79 - 81: 17(ivec2) VectorShuffle 80 80 0 1 - 82: 26(ptr) AccessChain 22 56 61 - 83: 16(int) Load 82 - 84: 50(ivec4) ImageFetch 78 81 Lod 83 - 88: 85 Load 87(g_tTex3df4) - 91: 90(ptr) AccessChain 22 89 - 92: 19(ivec4) Load 91 - 93: 18(ivec3) VectorShuffle 92 92 0 1 2 - 95: 26(ptr) AccessChain 22 89 94 - 96: 16(int) Load 95 - 97: 7(fvec4) ImageFetch 88 93 Lod 96 - 101: 98 Load 100(g_tTex3di4) - 102: 90(ptr) AccessChain 22 89 - 103: 19(ivec4) Load 102 - 104: 18(ivec3) VectorShuffle 103 103 0 1 2 - 105: 26(ptr) AccessChain 22 89 94 - 106: 16(int) Load 105 - 107: 19(ivec4) ImageFetch 101 104 Lod 106 - 111: 108 Load 110(g_tTex3du4) - 112: 90(ptr) AccessChain 22 89 - 113: 19(ivec4) Load 112 - 114: 18(ivec3) VectorShuffle 113 113 0 1 2 - 115: 26(ptr) AccessChain 22 89 94 - 116: 16(int) Load 115 - 117: 50(ivec4) ImageFetch 111 114 Lod 116 - 124: 123(ptr) AccessChain 119(psout) 120 - Store 124 122 - 126: 125(ptr) AccessChain 119(psout) 23 - Store 126 121 - 127:8(PS_OUTPUT) Load 119(psout) - ReturnValue 127 - FunctionEnd |