diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out | 719 |
1 files changed, 371 insertions, 348 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out index 288a0f3f5e3..f436f881933 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out @@ -2,132 +2,132 @@ hlsl.load.2dms.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence -0:32 textureFetch (temp 4-component vector of float) -0:32 'g_tTex2dmsf4' (uniform texture2DMS) -0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:32 textureFetch ( temp 4-component vector of float) +0:32 'g_tTex2dmsf4' ( uniform texture2DMS) +0:32 c2: direct index for structure ( uniform 2-component vector of int) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 3 (const int) -0:33 textureFetch (temp 4-component vector of int) -0:33 'g_tTex2dmsi4' (uniform itexture2DMS) -0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:33 textureFetch ( temp 4-component vector of int) +0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:33 c2: direct index for structure ( uniform 2-component vector of int) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:33 Constant: 0:33 1 (const uint) 0:33 Constant: 0:33 3 (const int) -0:34 textureFetch (temp 4-component vector of uint) -0:34 'g_tTex2dmsu4' (uniform utexture2DMS) -0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:34 textureFetch ( temp 4-component vector of uint) +0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:34 c2: direct index for structure ( uniform 2-component vector of int) +0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:34 Constant: 0:34 1 (const uint) 0:34 Constant: 0:34 3 (const int) -0:37 textureFetchOffset (temp 4-component vector of float) -0:37 'g_tTex2dmsf4' (uniform texture2DMS) -0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:37 textureFetchOffset ( temp 4-component vector of float) +0:37 'g_tTex2dmsf4' ( uniform texture2DMS) +0:37 c2: direct index for structure ( uniform 2-component vector of int) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:37 Constant: 0:37 1 (const uint) 0:37 Constant: 0:37 3 (const int) -0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:37 o2: direct index for structure ( uniform 2-component vector of int) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:37 Constant: 0:37 5 (const uint) -0:38 textureFetchOffset (temp 4-component vector of int) -0:38 'g_tTex2dmsi4' (uniform itexture2DMS) -0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:38 textureFetchOffset ( temp 4-component vector of int) +0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:38 c2: direct index for structure ( uniform 2-component vector of int) +0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 3 (const int) -0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:38 o2: direct index for structure ( uniform 2-component vector of int) +0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:38 Constant: 0:38 5 (const uint) -0:39 textureFetchOffset (temp 4-component vector of uint) -0:39 'g_tTex2dmsu4' (uniform utexture2DMS) -0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:39 textureFetchOffset ( temp 4-component vector of uint) +0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:39 c2: direct index for structure ( uniform 2-component vector of int) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 3 (const int) -0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:39 o2: direct index for structure ( uniform 2-component vector of int) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:39 Constant: 0:39 5 (const uint) -0:42 textureFetch (temp 4-component vector of float) -0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 textureFetch ( temp 4-component vector of float) +0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:42 c3: direct index for structure ( uniform 3-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) 0:42 Constant: 0:42 3 (const int) -0:43 textureFetch (temp 4-component vector of int) -0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:43 textureFetch ( temp 4-component vector of int) +0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:43 c3: direct index for structure ( uniform 3-component vector of int) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:43 Constant: 0:43 2 (const uint) 0:43 Constant: 0:43 3 (const int) -0:44 textureFetch (temp 4-component vector of uint) -0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 textureFetch ( temp 4-component vector of uint) +0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:44 c3: direct index for structure ( uniform 3-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 3 (const int) -0:47 textureFetchOffset (temp 4-component vector of float) -0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:47 textureFetchOffset ( temp 4-component vector of float) +0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:47 c3: direct index for structure ( uniform 3-component vector of int) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 2 (const uint) 0:47 Constant: 0:47 3 (const int) -0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:47 o2: direct index for structure ( uniform 2-component vector of int) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 5 (const uint) -0:48 textureFetchOffset (temp 4-component vector of int) -0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:48 textureFetchOffset ( temp 4-component vector of int) +0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:48 c3: direct index for structure ( uniform 3-component vector of int) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 2 (const uint) 0:48 Constant: 0:48 3 (const int) -0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:48 o2: direct index for structure ( uniform 2-component vector of int) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 5 (const uint) -0:49 textureFetchOffset (temp 4-component vector of uint) -0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 textureFetchOffset ( temp 4-component vector of uint) +0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:49 c3: direct index for structure ( uniform 3-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 2 (const uint) 0:49 Constant: 0:49 3 (const int) -0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 o2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 5 (const uint) -0:51 move second child to first child (temp 4-component vector of float) -0:51 Color: direct index for structure (temp 4-component vector of float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 Color: direct index for structure ( temp 4-component vector of float) +0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: @@ -135,39 +135,45 @@ gl_FragCoord origin is upper left 0:51 1.000000 0:51 1.000000 0:51 1.000000 -0:52 move second child to first child (temp float) -0:52 Depth: direct index for structure (temp float) -0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:52 move second child to first child ( temp float) +0:52 Depth: direct index for structure ( temp float) +0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:54 Sequence -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:54 Color: direct index for structure (temp 4-component vector of float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 0 (const int) -0:54 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:54 Depth: direct index for structure (temp float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Branch: Return +0:54 Branch: Return with expression +0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex2dmsf4' (uniform texture2DMS) -0:? 'g_tTex2dmsi4' (uniform itexture2DMS) -0:? 'g_tTex2dmsu4' (uniform utexture2DMS) -0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex2dmsf4' ( uniform texture2DMS) +0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -176,132 +182,132 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence -0:32 textureFetch (temp 4-component vector of float) -0:32 'g_tTex2dmsf4' (uniform texture2DMS) -0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:32 textureFetch ( temp 4-component vector of float) +0:32 'g_tTex2dmsf4' ( uniform texture2DMS) +0:32 c2: direct index for structure ( uniform 2-component vector of int) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:32 Constant: 0:32 1 (const uint) 0:32 Constant: 0:32 3 (const int) -0:33 textureFetch (temp 4-component vector of int) -0:33 'g_tTex2dmsi4' (uniform itexture2DMS) -0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:33 textureFetch ( temp 4-component vector of int) +0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:33 c2: direct index for structure ( uniform 2-component vector of int) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:33 Constant: 0:33 1 (const uint) 0:33 Constant: 0:33 3 (const int) -0:34 textureFetch (temp 4-component vector of uint) -0:34 'g_tTex2dmsu4' (uniform utexture2DMS) -0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:34 textureFetch ( temp 4-component vector of uint) +0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:34 c2: direct index for structure ( uniform 2-component vector of int) +0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:34 Constant: 0:34 1 (const uint) 0:34 Constant: 0:34 3 (const int) -0:37 textureFetchOffset (temp 4-component vector of float) -0:37 'g_tTex2dmsf4' (uniform texture2DMS) -0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:37 textureFetchOffset ( temp 4-component vector of float) +0:37 'g_tTex2dmsf4' ( uniform texture2DMS) +0:37 c2: direct index for structure ( uniform 2-component vector of int) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:37 Constant: 0:37 1 (const uint) 0:37 Constant: 0:37 3 (const int) -0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:37 o2: direct index for structure ( uniform 2-component vector of int) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:37 Constant: 0:37 5 (const uint) -0:38 textureFetchOffset (temp 4-component vector of int) -0:38 'g_tTex2dmsi4' (uniform itexture2DMS) -0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:38 textureFetchOffset ( temp 4-component vector of int) +0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:38 c2: direct index for structure ( uniform 2-component vector of int) +0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 3 (const int) -0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:38 o2: direct index for structure ( uniform 2-component vector of int) +0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:38 Constant: 0:38 5 (const uint) -0:39 textureFetchOffset (temp 4-component vector of uint) -0:39 'g_tTex2dmsu4' (uniform utexture2DMS) -0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:39 textureFetchOffset ( temp 4-component vector of uint) +0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:39 c2: direct index for structure ( uniform 2-component vector of int) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 3 (const int) -0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:39 o2: direct index for structure ( uniform 2-component vector of int) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:39 Constant: 0:39 5 (const uint) -0:42 textureFetch (temp 4-component vector of float) -0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 textureFetch ( temp 4-component vector of float) +0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:42 c3: direct index for structure ( uniform 3-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) 0:42 Constant: 0:42 3 (const int) -0:43 textureFetch (temp 4-component vector of int) -0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:43 textureFetch ( temp 4-component vector of int) +0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:43 c3: direct index for structure ( uniform 3-component vector of int) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:43 Constant: 0:43 2 (const uint) 0:43 Constant: 0:43 3 (const int) -0:44 textureFetch (temp 4-component vector of uint) -0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 textureFetch ( temp 4-component vector of uint) +0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:44 c3: direct index for structure ( uniform 3-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 3 (const int) -0:47 textureFetchOffset (temp 4-component vector of float) -0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:47 textureFetchOffset ( temp 4-component vector of float) +0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:47 c3: direct index for structure ( uniform 3-component vector of int) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 2 (const uint) 0:47 Constant: 0:47 3 (const int) -0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:47 o2: direct index for structure ( uniform 2-component vector of int) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:47 Constant: 0:47 5 (const uint) -0:48 textureFetchOffset (temp 4-component vector of int) -0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:48 textureFetchOffset ( temp 4-component vector of int) +0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:48 c3: direct index for structure ( uniform 3-component vector of int) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 2 (const uint) 0:48 Constant: 0:48 3 (const int) -0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:48 o2: direct index for structure ( uniform 2-component vector of int) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:48 Constant: 0:48 5 (const uint) -0:49 textureFetchOffset (temp 4-component vector of uint) -0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 textureFetchOffset ( temp 4-component vector of uint) +0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:49 c3: direct index for structure ( uniform 3-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 2 (const uint) 0:49 Constant: 0:49 3 (const int) -0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:49 o2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:49 Constant: 0:49 5 (const uint) -0:51 move second child to first child (temp 4-component vector of float) -0:51 Color: direct index for structure (temp 4-component vector of float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 Color: direct index for structure ( temp 4-component vector of float) +0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: @@ -309,218 +315,235 @@ gl_FragCoord origin is upper left 0:51 1.000000 0:51 1.000000 0:51 1.000000 -0:52 move second child to first child (temp float) -0:52 Depth: direct index for structure (temp float) -0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:52 move second child to first child ( temp float) +0:52 Depth: direct index for structure ( temp float) +0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:54 Sequence -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:54 Color: direct index for structure (temp 4-component vector of float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 0 (const int) -0:54 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:54 Depth: direct index for structure (temp float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Branch: Return +0:54 Branch: Return with expression +0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( ( temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:28 Color: direct index for structure ( temp 4-component vector of float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:28 Depth: direct index for structure ( temp float) +0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex2dmsf4' (uniform texture2DMS) -0:? 'g_tTex2dmsi4' (uniform itexture2DMS) -0:? 'g_tTex2dmsu4' (uniform utexture2DMS) -0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) -0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex2dmsf4' ( uniform texture2DMS) +0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) +0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) +0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) +0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) +0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 123 +// Id's are bound by 130 Capability Shader Capability ImageGatherExtended Capability ImageMSArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 112 116 + EntryPoint Fragment 4 "main" 120 124 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex2dmsf4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 27 "g_tTex2dmsi4" - Name 35 "g_tTex2dmsu4" - Name 62 "g_tTex2dmsf4a" - Name 71 "g_tTex2dmsi4a" - Name 78 "g_tTex2dmsu4a" - Name 101 "PS_OUTPUT" - MemberName 101(PS_OUTPUT) 0 "Color" - MemberName 101(PS_OUTPUT) 1 "Depth" - Name 103 "psout" - Name 112 "Color" - Name 116 "Depth" - Name 122 "g_sSamp" - Decorate 9(g_tTex2dmsf4) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 27(g_tTex2dmsi4) DescriptorSet 0 - Decorate 35(g_tTex2dmsu4) DescriptorSet 0 - Decorate 62(g_tTex2dmsf4a) DescriptorSet 0 - Decorate 71(g_tTex2dmsi4a) DescriptorSet 0 - Decorate 78(g_tTex2dmsu4a) DescriptorSet 0 - Decorate 112(Color) Location 0 - Decorate 116(Depth) BuiltIn FragDepth - Decorate 122(g_sSamp) DescriptorSet 0 - Decorate 122(g_sSamp) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex2dmsf4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 31 "g_tTex2dmsi4" + Name 39 "g_tTex2dmsu4" + Name 66 "g_tTex2dmsf4a" + Name 75 "g_tTex2dmsi4a" + Name 82 "g_tTex2dmsu4a" + Name 106 "psout" + Name 117 "flattenTemp" + Name 120 "Color" + Name 124 "Depth" + Name 129 "g_sSamp" + Decorate 14(g_tTex2dmsf4) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 31(g_tTex2dmsi4) DescriptorSet 0 + Decorate 39(g_tTex2dmsu4) DescriptorSet 0 + Decorate 66(g_tTex2dmsf4a) DescriptorSet 0 + Decorate 75(g_tTex2dmsi4a) DescriptorSet 0 + Decorate 82(g_tTex2dmsu4a) DescriptorSet 0 + Decorate 120(Color) Location 0 + Decorate 124(Depth) BuiltIn FragDepth + Decorate 129(g_sSamp) DescriptorSet 0 + Decorate 129(g_sSamp) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypePointer Uniform 12(ivec2) - 22: 11(int) Constant 3 - 23: TypeVector 6(float) 4 - 25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown - 26: TypePointer UniformConstant 25 -27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant - 32: TypeInt 32 0 - 33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown - 34: TypePointer UniformConstant 33 -35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant - 39: TypeVector 32(int) 4 - 44: 11(int) Constant 5 - 60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown - 61: TypePointer UniformConstant 60 -62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant - 64: 11(int) Constant 2 - 65: TypePointer Uniform 13(ivec3) - 69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown - 70: TypePointer UniformConstant 69 -71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant - 76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown - 77: TypePointer UniformConstant 76 -78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant - 101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) - 102: TypePointer Function 101(PS_OUTPUT) - 104: 11(int) Constant 0 - 105: 6(float) Constant 1065353216 - 106: 23(fvec4) ConstantComposite 105 105 105 105 - 107: TypePointer Function 23(fvec4) - 109: TypePointer Function 6(float) - 111: TypePointer Output 23(fvec4) - 112(Color): 111(ptr) Variable Output - 115: TypePointer Output 6(float) - 116(Depth): 115(ptr) Variable Output - 120: TypeSampler - 121: TypePointer UniformConstant 120 - 122(g_sSamp): 121(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown + 13: TypePointer UniformConstant 12 +14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypePointer Uniform 17(ivec2) + 27: 16(int) Constant 3 + 29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown + 30: TypePointer UniformConstant 29 +31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant + 36: TypeInt 32 0 + 37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown + 38: TypePointer UniformConstant 37 +39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant + 43: TypeVector 36(int) 4 + 48: 16(int) Constant 5 + 64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown + 65: TypePointer UniformConstant 64 +66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant + 68: 16(int) Constant 2 + 69: TypePointer Uniform 18(ivec3) + 73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown + 74: TypePointer UniformConstant 73 +75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant + 80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown + 81: TypePointer UniformConstant 80 +82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant + 105: TypePointer Function 8(PS_OUTPUT) + 107: 16(int) Constant 0 + 108: 6(float) Constant 1065353216 + 109: 7(fvec4) ConstantComposite 108 108 108 108 + 110: TypePointer Function 7(fvec4) + 112: TypePointer Function 6(float) + 119: TypePointer Output 7(fvec4) + 120(Color): 119(ptr) Variable Output + 123: TypePointer Output 6(float) + 124(Depth): 123(ptr) Variable Output + 127: TypeSampler + 128: TypePointer UniformConstant 127 + 129(g_sSamp): 128(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 103(psout): 102(ptr) Variable Function - 10: 7 Load 9(g_tTex2dmsf4) - 20: 19(ptr) AccessChain 17 18 - 21: 12(ivec2) Load 20 - 24: 23(fvec4) ImageFetch 10 21 Sample 22 - 28: 25 Load 27(g_tTex2dmsi4) - 29: 19(ptr) AccessChain 17 18 - 30: 12(ivec2) Load 29 - 31: 14(ivec4) ImageFetch 28 30 Sample 22 - 36: 33 Load 35(g_tTex2dmsu4) - 37: 19(ptr) AccessChain 17 18 - 38: 12(ivec2) Load 37 - 40: 39(ivec4) ImageFetch 36 38 Sample 22 - 41: 7 Load 9(g_tTex2dmsf4) - 42: 19(ptr) AccessChain 17 18 - 43: 12(ivec2) Load 42 - 45: 19(ptr) AccessChain 17 44 - 46: 12(ivec2) Load 45 - 47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22 - 48: 25 Load 27(g_tTex2dmsi4) - 49: 19(ptr) AccessChain 17 18 - 50: 12(ivec2) Load 49 - 51: 19(ptr) AccessChain 17 44 - 52: 12(ivec2) Load 51 - 53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22 - 54: 33 Load 35(g_tTex2dmsu4) - 55: 19(ptr) AccessChain 17 18 - 56: 12(ivec2) Load 55 - 57: 19(ptr) AccessChain 17 44 - 58: 12(ivec2) Load 57 - 59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22 - 63: 60 Load 62(g_tTex2dmsf4a) - 66: 65(ptr) AccessChain 17 64 - 67: 13(ivec3) Load 66 - 68: 23(fvec4) ImageFetch 63 67 Sample 22 - 72: 69 Load 71(g_tTex2dmsi4a) - 73: 65(ptr) AccessChain 17 64 - 74: 13(ivec3) Load 73 - 75: 14(ivec4) ImageFetch 72 74 Sample 22 - 79: 76 Load 78(g_tTex2dmsu4a) - 80: 65(ptr) AccessChain 17 64 - 81: 13(ivec3) Load 80 - 82: 39(ivec4) ImageFetch 79 81 Sample 22 - 83: 60 Load 62(g_tTex2dmsf4a) - 84: 65(ptr) AccessChain 17 64 - 85: 13(ivec3) Load 84 - 86: 19(ptr) AccessChain 17 44 - 87: 12(ivec2) Load 86 - 88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22 - 89: 69 Load 71(g_tTex2dmsi4a) - 90: 65(ptr) AccessChain 17 64 - 91: 13(ivec3) Load 90 - 92: 19(ptr) AccessChain 17 44 - 93: 12(ivec2) Load 92 - 94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22 - 95: 76 Load 78(g_tTex2dmsu4a) - 96: 65(ptr) AccessChain 17 64 - 97: 13(ivec3) Load 96 - 98: 19(ptr) AccessChain 17 44 - 99: 12(ivec2) Load 98 - 100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22 - 108: 107(ptr) AccessChain 103(psout) 104 - Store 108 106 - 110: 109(ptr) AccessChain 103(psout) 18 - Store 110 105 - 113: 107(ptr) AccessChain 103(psout) 104 - 114: 23(fvec4) Load 113 - Store 112(Color) 114 - 117: 109(ptr) AccessChain 103(psout) 18 - 118: 6(float) Load 117 - Store 116(Depth) 118 +117(flattenTemp): 105(ptr) Variable Function + 118:8(PS_OUTPUT) FunctionCall 10(@main() + Store 117(flattenTemp) 118 + 121: 110(ptr) AccessChain 117(flattenTemp) 107 + 122: 7(fvec4) Load 121 + Store 120(Color) 122 + 125: 112(ptr) AccessChain 117(flattenTemp) 23 + 126: 6(float) Load 125 + Store 124(Depth) 126 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 106(psout): 105(ptr) Variable Function + 15: 12 Load 14(g_tTex2dmsf4) + 25: 24(ptr) AccessChain 22 23 + 26: 17(ivec2) Load 25 + 28: 7(fvec4) ImageFetch 15 26 Sample 27 + 32: 29 Load 31(g_tTex2dmsi4) + 33: 24(ptr) AccessChain 22 23 + 34: 17(ivec2) Load 33 + 35: 19(ivec4) ImageFetch 32 34 Sample 27 + 40: 37 Load 39(g_tTex2dmsu4) + 41: 24(ptr) AccessChain 22 23 + 42: 17(ivec2) Load 41 + 44: 43(ivec4) ImageFetch 40 42 Sample 27 + 45: 12 Load 14(g_tTex2dmsf4) + 46: 24(ptr) AccessChain 22 23 + 47: 17(ivec2) Load 46 + 49: 24(ptr) AccessChain 22 48 + 50: 17(ivec2) Load 49 + 51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27 + 52: 29 Load 31(g_tTex2dmsi4) + 53: 24(ptr) AccessChain 22 23 + 54: 17(ivec2) Load 53 + 55: 24(ptr) AccessChain 22 48 + 56: 17(ivec2) Load 55 + 57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27 + 58: 37 Load 39(g_tTex2dmsu4) + 59: 24(ptr) AccessChain 22 23 + 60: 17(ivec2) Load 59 + 61: 24(ptr) AccessChain 22 48 + 62: 17(ivec2) Load 61 + 63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27 + 67: 64 Load 66(g_tTex2dmsf4a) + 70: 69(ptr) AccessChain 22 68 + 71: 18(ivec3) Load 70 + 72: 7(fvec4) ImageFetch 67 71 Sample 27 + 76: 73 Load 75(g_tTex2dmsi4a) + 77: 69(ptr) AccessChain 22 68 + 78: 18(ivec3) Load 77 + 79: 19(ivec4) ImageFetch 76 78 Sample 27 + 83: 80 Load 82(g_tTex2dmsu4a) + 84: 69(ptr) AccessChain 22 68 + 85: 18(ivec3) Load 84 + 86: 43(ivec4) ImageFetch 83 85 Sample 27 + 87: 64 Load 66(g_tTex2dmsf4a) + 88: 69(ptr) AccessChain 22 68 + 89: 18(ivec3) Load 88 + 90: 24(ptr) AccessChain 22 48 + 91: 17(ivec2) Load 90 + 92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27 + 93: 73 Load 75(g_tTex2dmsi4a) + 94: 69(ptr) AccessChain 22 68 + 95: 18(ivec3) Load 94 + 96: 24(ptr) AccessChain 22 48 + 97: 17(ivec2) Load 96 + 98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27 + 99: 80 Load 82(g_tTex2dmsu4a) + 100: 69(ptr) AccessChain 22 68 + 101: 18(ivec3) Load 100 + 102: 24(ptr) AccessChain 22 48 + 103: 17(ivec2) Load 102 + 104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27 + 111: 110(ptr) AccessChain 106(psout) 107 + Store 111 109 + 113: 112(ptr) AccessChain 106(psout) 23 + Store 113 108 + 114:8(PS_OUTPUT) Load 106(psout) + ReturnValue 114 + FunctionEnd |